Monday, 20 February 2017

Jack Tube: Walkthrough Guide

Jack Tube: Walkthrough Guide

Walkthrough Guide on Jack Tube
Level 1: Plumbing 101
The visual prompts pretty much explain this one. Click yellow gems when they're within reach to collect them. Click platform edges to jump up to or down from them. Click the tube end to jump into it; you'll pop out of the other one. Jump into the exit portal by clicking it once you've got every gem and are close enough to it.

Level 2: Pills Here
Get the pill, then click on the enemy to shoot it dead from a safe distance. Each pill is good for one shot, and Jack can't miss. The tube ends are color-coded; the identically colored ones are connected. Once you're on the upper right, you can use the elevator as a shortcut back to the middle of the level.

Level 3: Speedy Thing Goes In...
This is the first level in which you have to perform what I like to call a "tube-jump": if you jump into a tube end from up high, your momentum will be conserved. Stand on the right side of the gap in the upper level (click in the middle of the gap to jump over it) and jump into the tube end down below from there to reach the upper right area.

Level 4: A Game of Squash
Push the block and you'll automatically toss it through the tube to crush the monster. Then push the block again so you'll have something to stand on to reach the rightmost diamond. The weird mushroom-like thing near the exit is a springboard; use it to reach the exit.

Level 5: Spring Cleaning
Remember, click in the middle of a horizontal gap to jump it. To reach the upper right, kill the monster, then jump onto the springboard from the upper ledge.

Level 6: Pyramidst
Toss the block through the tube, then push it off the edge to deal with the spiky enemy; you can then safely jump between the spikes by clicking in the middle. Forget what the last level told you: you can use the springboard from its level to get to the top level. Once there, push the glass block off the edge to break it and free the diamonds.

Level 7: Elevator Action
To get to the middle left, take the elevator from the top level, jump to the middle right, and then tube-jump using the darker tube ends. You can then toss the block through the tube, tube-jump back, and use the block to get rid of the spiky enemy. To get back to the lower level, use the elevator from the middle left.

Level 8: A Bridge Too Far
Tube-jump with the darker tube ends (jump into the lower one) to get to the upper level, then knock the black stick down to make a bridge. To return to the middle level, tube-jump back. Shoot the yellow monster from the middle level.

Level 9: Catty Pult
Get the pill, then shoot the yellow monster through the tube (yes, you can do that!). From the middle right, tube-jump into the darker tube end and watch what happens!

Level 10: Moving (Platform) Day
The button on the middle level moves the platform left and right. Tube-jump through the darker tube ends to get to the upper level (remember, jump into the lower one from up above). To take out the monster, get the platform on the left, push the block onto it, then hit the button to move the platform to the right; the block will fall off and squash the monster.

Level 11: Diamond Miner
Do not tube-jump or you'll hit your head on the spiky monster on the ceiling! Instead, kick the black stick into the tube, then jump into it normally from its level. To break the glass block, push the other block into it.

Level 12: Drain Cleaner
Before trying to get the pill, toss the block through the tube and use it to weigh down the other end of the black stick. The blue button opens the drainpipe and drains out the deadly red liquid. Don't forget to look inside the drainpipe for a gem (that's what the picture in the bottom middle means).

Level 13: King Me
The springboard at the beginning is safe to use when it's in the MIDDLE position. Before using the first tube, shoot the monster through it. Use the second pill to shoot the king before going through the second tube. Shoot him a second time with the third pill, then crush him with the block. You can then push the button to turn on the exit, then click the crown to use it.

Sunday, 19 February 2017

Burrito Bison: Launcha Libre: Walkthrough Guide

Burrito Bison: Launcha Libre: Walkthrough Guide

List of Upgrades on Burrito Bison: Launcha Libre
Bison
Elastic Cables - With greater launch power comes greater responsibility.
Cost: 450 / 6,100 / 50,500 / 355,000 / 2,155,000 / 11,150,000 / 64,000,000 / 300,000,000 / 1,200,000,000
Rocket Slam - Increases the amount of time you can body slam.
Cost: 550 / 7,150 / 59,000 / 415,000 / 2,500,000 / 12,750,000 / 74,000,000 / 340,000,000 / 1,350,000,000
Bounciness - Everything you touch makes you bounce higher.
Cost: 1,350 / 11,500 / 85,000 / 535,000 / 2,950,000 / 14,000,000 / 75,000,000 / 340,000,000 / 1,350,000,000
Speedometer - Pushes your speed limit to the next level.
Cost: 2,000 / 14,000 / 100,000 / 635,000 / 3,500,000 / 17,000,000 / 87,250,000 / 400,000,000 / 1,575,000,000
Slippery Lotion - Lose less speed when hitting the ground.
Cost: 1,350 / 11,500 / 85,000 / 535,000 / 2,950,000 / 14,000,000 / 75,000,000 / 340,000,000 / 1,350,000,000
Flavour Master - Retain more speed when landing on gummy bears.
Cost: 1,500 / 12,750 / 95,000 / 595,000 / 3,250,000 / 15,500,000 / 82,250,000 / 375,500,000 / 1,500,000,000
Pickpocket - Get more money out of the gummy bears.
Cost: 900 / 7,500 / 56,000 / 350,000 / 1,950,000 / 9,250,000 / 49,500,000 / 225,700,000 / 900,000,000
Luck - Good Things will occur more frequently.
Cost: 7,500 / 56,000 / 350,000 / 1,950,000 / 9,250,000 / 49,500,000 / 225,700,000 / 900,000,000
Bodybuilding - Deal more damage to opponents so you can defeat them faster.
Cost: 1,050 / 8,750 / 65,500 / 415,000 / 2,250,000 / 10,500,000 / 57,500,000 / 265,500,000 / 1,000,000,000
Police Control - Lose less speed when getting trapped by cops.
Cost: 8,750 / 65,500 / 415,000 / 2,250,000 / 10,500,000 / 57,500,000 / 265,500,000 / 1,000,000,000
Doors Destroyer - Makes it easier to break through giant doors and lower speed lost in the process.
Cost: 8,750 / 65,500 / 415,000 / 2,250,000 / 10,500,000 / 57,500,000 / 265,500,000 / 1,000,000,000
Cake Eater - Makes it easier to carve the inside of giant doors.
Cost: 2,500 / 15,500 / 110,000 / 675,000 / 3,750,000 / 18,500,000 / 92,500,000 / 417,750,000 / 1,650,000,000

Special Gummies
Puncheus Pilot - Punch way up by stealing their machine and knocking everything below you!
Cost: 750 / 16,500 / 209,000 / 2,250,000 / 20,250,000 / 155,000,000 / 1,000,000,000
Lt. Jel E. Boom - Launch yourself from one barrel to another and gain serious speed! #LikeAMonkey
Cost: 5,000 / 42,500 / 350,000 / 2,750,000 / 21,000,000 / 155,000,000 / 1,100,000,000
Wannabear - They think a star like you deserves to reach the sky, and theyre here to help!
Cost: 12,500 / 127,500 / 1,000,000 / 7,500,000 / 45,000,000 / 210,000,000 / 850,000,000
Gumdalf - Bump their chest 3 times then think to yourself theres nothing like a ton of cash!
Cost: 22,500 / 270,000 / 2,800,000 / 25,000,000 / 185,250,000 / 1,200,000,000
Prickly Pair - Knock them off their inflated mount and try to run them over for an eye popping reward!
Cost: 225,000 / 1,700,000 / 11,150,000 / 65,000,000 / 310,000,000 / 1,300,000,000
Dr. Wormageddon - Smash their bottle and their pet worm will alow you to dive underground to collect hidden treasures.
Cost: 1,250,000 / 7,500,000 / 45,000,000 / 250,000,000 / 1,400,000,000
Hunny Bunny - Youre in for a sweet ride, if youre lucky enough to catch one!
Cost: 4,500,000 / 22,500,000 / 100,000,000 / 415,000,000 / 1,500,000,000
Teddy Flare - These poor fellas are stuck on a giant firework. Help them out for some extra height.
Cost: 3,000 / 39,000 / 415,000 / 3,500,000 / 27,000,000 / 160,000,000 / 800,000,000
Robbear - Crush these thieves and the bank will let you keep the cash! Right?
Cost: 2,000 / 28,000 / 320,000 / 3,000,000 / 23,150,000 / 145,500,000 / 750,000,000
Jelly Roger - These unfortunate pirates carry a bomb that will blast you up and forward!
Cost: 4,000 / 48,000 / 485,000 / 4,125,000 / 29,500,000 / 175,000,000 / 900,000,000

Wrestlers
Harry Bow Tie - Basically just asking to get punched in its annoying, yet familiar, face.
Cost: 2,000 / 20,000 / 200,000 / 2,000,000 / 35,000,000 / 335,000,000 / 1,750,000,000
Bernerds - Hundreds of tiny candies once melted and merged into this nerdy atrocity.
Cost: 100 / 17,500 / 175,000 / 1,775,000 / 38,750,000 / 385,000,000 / 1,750,000,000
Beaster Bunny - This delicious looking opponent can jump higher than its calorie count.
Cost: 15,000 / 150,000 / 1,550,000 / 42,500,000 / 450,000,000 / 1,750,000,000
Villaina Ice - surfers from a condition that makes it teleport somewhere random every time it gets a brain freezw.
Cost: 125,000 / 1,250,000 / 46,250,000 / 515,000,000 / 1,750,000,000
JawBreaker V3.0 - A launchador once broke its jaw. And its body. Now it's back with an electrifying new move.
Cost: 50,000,000 / 600,000,000 / 1,750,000,000

Ingredients
Chili Bomb - Increases the strength of the explosion.
Cost: 600,000 / 40,000,000 / 2,000,000,000
Rocket Fuel - Adds two additional rocket slams to your guage.
Cost: 500,000 / 35,000,000 / 1,900,000,000
Tacorazzi - Increases launch power and damage dealt to opponents.
Cost: 400,000 / 30,000,000 / 1,800,000,000
Pesos Pals - Makes them last longer.
Cost: 750,000 / 47,500,000 / 2,100,000,000

Recommended Build for Burrito Bison: Launcha Libre
Bison
1. Pickpocket
2. Elastic Cables
3. Rocket Slam
4. Bounciness
5. Slippery Lotion
6. Flavour Master
7. Luck
8. Speedometer
9. Cake Eater
10. Doors Destroyer
11. Police Control
12. Bodybuilding

Special Gummies
1. Puncheus Pilot
2. Teddy Flare
3. Robbear
4. Dr. Wormageddon
5. Hunny Bunny
6. Prickly Pair
7. Jelly Roger
8. Lt. Jel E. Boom
9. Wannabear
10. Gumdalf

Wrestlers
1. Harry Bow Tie
2. Bernerds
3. Beaster Bunny
4. Villaina Ice
5. JawBreaker V3.0

Ingredients
1. Chili Bomb
2. Tacorazzi
3. Pesos Pals

Walkthrough Guide on Burrito Bison: Launcha Libre
Burrito Bison: Launcha Libre feels much more grindy and less progressive than its previous installments. The game looks fantastic as always but the progress to upgrade your bison and gummies kills the fun. To reduce runs, you have to travel the further and earn more cash than the last launch. The aiming system is simplified in this game, you should always aim to damage the wrestlers as it gives bonus speed which will help in the long run. As you make more launches, you will manage to KO the wrestler. Taking them out will grant your extra cash and bonus speed, which is very beneficial for you to get more upgrades in the early game. If you fail to hit the wrestler during the launch, restart and try again. Don't screw up again! Generally, you want your bison to stay airborne as long as possible without touching the ground. However, what goes up must come down. Landing the ground or onto the cops will reduce your speed by a reasonable amount. Therefore you should always use your Rocket Slam on a bunch of gummies to maximize cash. Or Rocket Slam to avoid losing too much speed. Remember that you should never spam all your Rocket Slams away, keep some for the cops. These gummies cops are annoying because they are just there to ruin things for you, especially when they end the game when you actually can go further. Buy Police Control when you are having trouble handling them.

If you have not broke through the door, try buying Speedometer, Doors Destroyer, and Cake Eater. This 3 upgrades will definitely make things easier especially you are not at your top speed. Please upgrade the Special Gummies when it is available, they are very useful especially Puncheus Pilot and Teddy Flare. These two special gummies are very helpful because they are spawned at the low ground, it seems to me that it appears much more frequently than other specials. Most of the time in the game, Bison will be using its rocket slam to achieve more distance. If Bison manages managed to hit onto these specials, you will earn an additional amount of cash effortlessly. It took me a week to get the necessary upgrades finish the run. Sadly, I'm nowhere near full upgrades and completing the game. My best advice is to prioritize your cash on Bison and Special Gummies Upgrades. Do not bother Wrestlers and Ingredients Upgrades! They are not profitable enough for you to upgrade them first. Good luck! :)

Saturday, 18 February 2017

Burrito Bison Revenge: Walkthrough Guide

Burrito Bison Revenge: Walkthrough Guide

List of Upgrades on Burrito Bison Revenge
Bison
Elastic Cables - Start with more powerful launches!
Cost: 900 / 2,700 / 7,200 / 17,100 / 36,000 / 90,000 / 202,500
Slippery Lotion - Lose less speed when hitting the floor and bouncing off gummies!
Cost: 1,100 / 3,300 / 8,800 / 21,000 / 44,000 / 110,000 / 247,500
Bounciness - Gummies make you bounce higher and lose less speed!
Cost: 1,100 / 3,300 / 8,800 / 21,000 / 44,000 / 110,000 / 247,500
Rocket Slam - Increases the amount of times you can body slam!
Cost: 800 / 2,400 / 6,400 / 15,200 / 32,000 / 80,000 / 180,000
Police Control - Lose less speed when landing on cops and increases chances of encountering corrupted cops!
Cost: 1,000 / 3,000 / 8,000 / 19,000 / 40,000 / 100,000 / 225,000
Bodybuilding - Need less speed to break through giant doors and lose less speed afterward!
Cost: 1,200 / 3,600 / 9,600 / 22,800 / 48,000 / 120,000 / 270,000
Pickpocket - You earn more cash from gummies!
Cost: 800 / 2,400 / 6,400 / 15,200 / 32,000 / 80,000 / 180,000
Speedometer - Allows you to reach higher speed and even beyond.
Cost: 900 / 2,700 / 7,200 / 17,000 / 36,000 / 90,000 / 202,500
Pants on Fire - Your pants are really goind be on fire at high speed!
Cost: 300,000

Special Gummies
Chubby Gummies - Have a chance of encountering Chubby Gummies!
Cost: 700 / 4,000 / 17,000 / 57,000 / 145,000
Propeller Hats - Have a chance of encountering gummies wearing Propeller Hats!
Cost: 2,000 / 6,000 / 23,000 / 69,000 / 170,000
Aviators - Have a chance of encountering Aviators!
Cost: 4,000 / 10,000 / 30,000 / 80,000 / 190,000
Rocket Riders - Have a chance of encountering Rocket Riders!
Cost: 10,000 / 18,000 / 45,000 / 100,000 / 215,000
Crusiers - Have a chance of encountering Cruisers!
Cost: 15,000 / 25,000 / 50,000 / 115,000 / 225,000
General Goods - Increases the power of gummies carrying items as well as your chance of encountering them!
Cost: 5,000 / 12,000 / 35,000 / 88,000 / 200,000
Lucky Gummies - Have a chance of encountering a lucky gummy in the ravaged arena!
Cost: 2,500 / 7,500 / 25,000 / 75,000 / 175,000

Wrestling Ring
Brutus - Brings Brutus into the wrestling ring!
Cost: 5,000
Cyborg Jawbreaker - Brings Cyborg Jawbreaker into the wrestling ring!
Cost: 25,000
Berzerker - Pulls the Berzerker from Berzerk Studio into Candyland and face him into the ring!
Cost: 500,000

Food
Time Taco - Time Taco will make the launching meters slower and easier to hit!
Unlock By: Performing a perfect launch against the berzerker.
Fuel Fajita - Fuel will automatically refill a Rocket Slam once in a while!
Unlock By: Squashing at least 1 of each special gummy in a single run in "story" mode.
Chili Bomb - Chili Bomb will give you a final push whenever your speed gets too low!
Unlock By: Traveling a minimum of 35,000 meters in "survival" mode.

Recommended Build on Burrito Bison Revenge
Bison
1. Pickpocket
2. Elastic Cables
3. Speedometer
4. Slippery Lotion
5. Bounciness
6. Bodybuilding
7. Rocket Slam
8. Police Control
9. Pants on Fire
10. Repeat!

Special Gummies
1. Lucky Gummies
2. Rocket Riders
3. Aviators
4. Cruisers
5. General Goods
6. Chubby Gummies
7. Propeller Hats
8. Repeat!

Walkthrough Guide on Burrito Bison Revenge
Burrito Bison Revenge gameplay is very similar to the prequel; you can almost use the same strategy to win this awesome flash game. For any launcher game, your aim is to travel further than the last launch. One easy way is to get perfect or near perfect launch every single time. This will give you the most speed and better chance to go further, thus more money to buy more upgrades. You generally want to airborne as long as possible. Then if you start losing speed, use Rocket Slam on a bunch of gummies and see you will propel up again. But don't spam all your Rocket Slams at once, keep some for the cops. These gummies cops are annoying because they are just there to ruin things for you, especially when they end the game when you actually can go further. So grab Police Control when you are having trouble. If you have not broke through the door with your wallet in it, try buying the speedometer to at least level 5. This should make things easier. When you hit the metal door with enough speed, you should be able to make it through. Don't completely focus on getting the awards and achievements. Try to max everything out, and I promise you will get almost all the missions.

The best gummy is the lucky gummy because whenever he hits it, he gets this blank look in his eyes. With his limbs dangling and the sudden change of music as he is propelled forward by a super-speed rainbow, he crashes into a gummy, catapults into the clouds, and comes down as a cotton candy snowball. Rocket Riders and Cruisers are also as good. Pants on Fire sometimes happens when you reached the top speed, spam clicks, and spacebar together to maintain it longer. There are more upgrades in this compared to the previous game. The best way to earn more money is attempting Story Mode even you have unlocked the Survival Mode. It's easy to make 40k in 50 seconds doing the story mode, and the first 50 seconds of survival too. But the problem is the gummies become more and more scarce you earn way less money. Let's say 30k/minute for the first minute, but then it drops off considerably as you travel further. It's not very worth it.

For players trying for a "Perfect Launch" mission or just trying to defeat your opponent/wrestler quicker. You can only aim for a perfect launch, then hit the restart button again. Just rinse and repeat. The perfect launches will count towards your progress on both.

Friday, 17 February 2017

Burrito Bison: Walkthrough Guide

Burrito Bison: Walkthrough Guide

List of Upgrades on Burrito Bison
Bison
Elastic Cables - Start with more powerful launches.
Cost: 500 / 2,500 / 5,000 / 12,500 / 30,000
Slippery Lotion - Lose less speed when hitting the floor and bouncing off gummies!
Cost: 600 / 3,000 / 6,000 / 15000 / 36,000
Pickpocket - You earn more cash from gummies!
Cost: 400 / 2,000 / 4,000 / 10,000 / 24,000
Bounciness - Gummies make you bounce higher and lose less speed!
Cost: 600 / 3,000 / 6,000 / 15,000 / 36,000
Rocket Slam - Increase the amount of times you can body slam.
Cost: 500 / 2,500 / 5,000 / 12,500 / 30,000
Resistance - Lose less speed when going through doors and landing on cops.
Cost: 700 / 3,500 / 7,000 / 17,500 / 36,000

Special Gummies
Bubble Gummies - Increase your chances of encountering gummies hanging on to bubble gum.
Cost: 350 / 3,500 / 10,000
Glider - Increase your chances of encountering hand gliding gummies.
Cost: 2500 / 7,500 / 16,000
Rocket Gummies - Increase your chances of encountering gummies riding rockets.
Cost: 10,000 / 15,000 / 25,000
Pogo Stick - Increase your chances of encountering gummies on pogo sticks.
Cost: 1,000 / 5,000 / 13,500
Pepper Gummies - Increase your chances of encountering gummies carrying chili peppers.
Cost: 5,000 / 10,000 / 20,000
General Goods - Increase your chances of encountering gummies carrying items.
Cost: 4,000 / 12,000 / 27,500

Recommended Build on Burrito Bison
Bison
1. Pickpocket
2. Elastic Cables
3. Slippery Lotion
4. Bounciness
5. Resistance
6. Rocket Slam
7. Repeat!

Special Gummies
1. Bubble Gummies
2. Rocket Gummies
3. Glider
3. General Goods
4. Pogo Stick
6. Pepper Gummies
7. Repeat!

Walkthrough Guide on Burrito Bison
In Burrito Bison, always make every launch counts because you need cash to upgrade to go even further. So, it's best for you to try to get perfect or near perfect launch every single time. This will launch your Bison further and accelerate you to the maximum speed possible. All you need to do is hang on the air as long as possible. If you start falling, try land on a bunch of gummies to lose less speed compared you smashing onto the floor. If you know you are going to crash land, feel free to use Rocket Slam. This avoids you losing too much speed and allow you to gain more height. But don't spam all your Rocket Slams at once, keep some for the cops. These cops are annoying because most of the time you can go a little further for extra cash but they are just there to ruin things for you. Once you have enough money, you can follow my build above. The first six bison's upgrades are the most important ones; These upgrades make your bison stronger and more resistance, therefore, you can go further and more cash, while the rest are powerups you collect during each launch which is mainly based on luck. Bubbles Gummies are your best friend! Continuously click and press space for faster bubble rising. You can do the same for Pepper Gummies too. To escape the Candy Land at the last stage, your speed needs to be more than half.

Thursday, 16 February 2017

Duck Quest?: Walkthrough Guide

Duck Quest?: Walkthrough Guide

Walkthrough Guide on Duck Quest?
- Investigate the trash can. Pick up the bone.
- Move up to go to the screen with the dog. Give the dog the bone.
- You receive fleas.
- Go right then down twice until you're at the screen with the hobo. Give the hobo fleas.
- You now have a new friend!
- Go down once more and quack at the boy at the soda machine.
- Pick up the hot dog voucher.
- Go over three screens to the balloon man, go up once and investigate the bush. You will receive a baseball cap.
- Go up one more screen to the hot dog vendor.
- Give the hot dog voucher to the vendor to receive your first duck.
- Go right once to the man with the saxophone. Interact with him to have him and the hobo musician start playing together. You will get the second duckling.
- Leave the scene and come back to it then interact with the saxophone player again to receive money.
- Go back to the vending machine and use the money to get a soda.
- Go left until you reach the balloon man again. Give him the soda.
- You receive a balloon.
- Go far right until you hit the soda machine then go up all the way until you hit the big tree. Once there quack.
- Use the balloon to float up and rescue your duckling. This is your third duck.
- Go down to the painter and investigate this painting. Speak with him to find out about the man who lost his hat.
- Go down until you hit the vending machine then go left once. Give the man the baseball cap.
- You found your fourth and final duckling!

Wednesday, 15 February 2017

Dragon Dish: Walkthrough Guide

Dragon Dish: Walkthrough Guide

List of Upgrades on Dragon Dish
Fire Breath
Lv1: Faster breathing recharge, Cost: 95
Lv2: Improve breath speed, Cost: 140
Lv3: Deal more damage, Cost: 190
Lv4: Unstoppable fire, Cost: 235
Lv5: Inferno, Cost: 285

Poison Breath
Lv1: Faster breathing recharge, Cost: 140
Lv2: Poison effect lasts longer, Cost: 210
Lv3: Improve breath speed, Cost: 280
Lv4: Stronger poison, Cost: 350
Lv5: No medicine, Cost: 420

Frost Breath
Lv1: Faster breathing recharge, Cost: 205
Lv2: Freeze effect lasts longer, Cost: 305
Lv3: Improve breath speed, Cost: 410
Lv4: Make'em chill, Cost: 510
Lv5: No summer allowed, Cost: 615

Explosives
Lv1: Powder Mastery - faster recharge, Cost: 290
Lv2: Improve bomb speed, Cost: 435
Lv3: Dwarven Powder - more damage, Cost: 580
Lv4: Handling Mastery - more speed, Cost: 725
Lv5: Clone Warrior - bomb nearby lanes, Cost: 870

Tornado Breath
Lv1: Wind Mastery - faster recharge, Cost: 375
Lv2: Tornado effects lasts longer, Cost: 560
Lv3: Forecaster - faster tornadoes, Cost: 750
Lv4: Bad Weather - tornado lasts longer, Cost: 935
Lv5: Twist and shout, Cost: 1125

Lightning Breath
Lv1: Extra Battery - faster recharge, Cost: 460
Lv2: Refined Conductor - more speed, Cost: 690
Lv3: Overcharged - more damage, Cost: 920
Lv4: Super Conductor - fastest there is, Cost: 1150
Lv5: Ain't no shield strong enough, Cost: 1380

Cookies
Lv1: Breakfast of champions, Cost: 265
Lv2: Grandma's extra, Cost: 395
Lv3: Cookie treasure, Cost: 530
Lv4: Infinite cookies minus one, Cost: 660
Lv5: All cookies belong to you!, Cost: 795

List of Knights on Dragon Dish
Sir Zebnight - Just an ordinary guy who likes to ride his zebra and is trained to track dragons.
Health: 1, Speed: 2, Damage: 1, Resistance: None
Sir Bernight - During kingdom elections, these special forces are selected to guard the candy vault. They make hit-and-run grabs on your cookie stash.
Health: 3, Speed: 3, Damage: 4, Resistance: Bomb
Acornguard - These guys fell from a tree during a lightning storm. They are the toughest anti-dragon fighters available.
Health: 5, Speed: 1, Damage: 5, Resistance: Lightning
Don Hiccup - The ex-weatherman rides a tornado. He will continue to eat until his donkey is stuffed.
Health: 3, Speed: 5, Damage: 4, Resistance: Tornado
Candalf - He lives in a cold magic tower inventing practical things like the cookie teleporter and the milk-to-chocolate converter.
Health: 4, Speed: 4, Damage: 3, Resistance: Frost
Moobarrian - The Son of Moovahkiin is an axe-wielding dragon hunter, and he knows how to craft poison antidotes with aloe vera.
Health: 4, Speed: 5, Damage: 2, Resistance: Poison

Recommended Build on Dragon Dish
1. Fire Breath
2. Poison Breath
3. Frost Breath
4. Explosives
5. Cookies
6. Tornado Breath
7. Lightning Breath

Walkthrough Guide on Dragon Dish
Dragon Dish is pretty challenging defense flash game. Stage 1 to 10 was pretty relaxed, then onwards. Things get real very quickly. Having to get the coins and ammo mess up your shooting, not to mention how confusing it can get to have to switch between all six breaths constantly. This means you need to have some form of decent macro skills to jugger around them and also learn to anticipate the delays between each shot. Please save your Poison Breath for Sir Bernight and Acornguard! These two beefy Knights are the toughest and can take more than 8-15 Fire Breaths to kill, which is not every effective when your other lanes are full of enemies. Frost Breath is good for Don Hiccup and Moobarrian. I like to combo Fire Breath and Explosives together. Because in the later part of the game, Candalf, the wizard is the deadliest among the six knights. He can do tons of damage very quickly if you don't kill him quickly, that's why I use a bomb to knockback which is always enough to kill him before he reaches. The next combo is Fire Breath and Tornado Breath; pretty decent crowd control. If you are falling behind, you can go Stage 3 and grind a few times. It's the easiest stage in my opinion that gives around 380-420 gold each time.

Tuesday, 14 February 2017

Age of War: Walkthrough Guide

Age of War: Walkthrough Guide

Units
Cavemen Age
Clubman - Cost: $15
Slingshotman - Cost: $25
Dino Rider - Cost: $100

Medieval Age
Swordsman - Cost: $50
Archer - Cost: $75
Knight - Cost: $500

Renaissance Age
Dueler - Cost: $200
Mousquettere - Cost: $400
Canoneer - Cost: $1000

Modern Age
Melee Infantry - Cost: $1500
Infantry - Cost: $2000
Tank - Cost: $7000

Future Age
God Blade - Cost: $5,000
Blaster - Cost: $6,000
Tank - Cost: $20,000
Super Soldier - Cost: $150,000

Turret
Turret Upgrade - Cost: $1,000 / 3,000 / 7,500

Cavemen Age
Rock Slingshot - Cost: $100
Egg Automatic - Cost: $200
Primitive Catapult - Cost: $500

Medieval Age
Catapult - Cost: $500
Fire Catapult - Cost: $750
Oil - Cost: $1,000

Renaissance Age
Small Cannon - Cost: $1,500
Large Cannon - Cost: $3,000
Explosives Cannon - Cost: $6,000

Modern Age
Single Turret - Cost: $7,000
Rocket Turret - Cost: $9,000
Double Turret - Cost: $14,000

Future Age
Titanium Shooter - Cost: $24,000
Laser Cannon - Cost: $40,000
Ion Ray - Cost: $100,000

Specials
Cavemen Age - Fireballs
Medieval Age - Firearrows
Renaissance Age - Blessing
Modern Age - Airdrops
Future Age- Laser

Walkthrough Guide on Age of War
Impossible
During Caveman Age, you would want to play the game passively for quite awhile. The enemy's cavemen are stronger and tougher than your troops, and it is going to waste you precious cash for nothing. Therefore the safest way is to wait until 5-6 enemies to appear on the screen then use your special without hesitation and hopefully can get at least 4-5 of them. With the cash earned from the special, purchase an egg automatic immediately. The egg automatic can kill a caveman on its own without assistance, so let it shoot its enemies without interruption. When more than 1 caveman is in your vicinity, buy as many cavemen as you can afford until all your enemies are dead. Stop buying cavemen as soon as you think you have enough to kill all enemies in range of the turret.

Do not enter into Medieval Age yet, even if your enemy has transitioned to Medieval Age. This is because clubmen make sufficient meatshields and can do a ton of damage if you bunch them up together on the same attacking tile. The cavemen create a massive cluster at a very low price. Example if you manage to make ten cavemen standing on the same attacking title, they score ten hits all at once. In return, it takes the enemy to hit & kill 1 of them which leaves 9 of them. All these cavemen cost 150 gold only! Very cost effective. At the same time, your egg shooter is contributing to wiping up your enemies! Meanwhile, you still have your specials which you should use them when available. Upgrade your turrets slot and purchase more egg automatic progressively. This simple trick will last until Modern Age.

During Military Age, you should probably have 45,000 Exp and 14,000 Gold saved up. Your enemy should already be sending soldiers by now, and you should also have loads of cavemen built up. Now upgrade to the Military Age and sell a chicken cannon and replace it with the double turret. The turret should be able to kill any enemy it encounters, as soon as you have another 14,000 gold, sell the other chicken and replace with another double turret. Remember to use your special. Once you have enough for the last turret slot and a double turret, get them both. Send out an adequate amount of Melee Infantry when your cavemen shield starts depleting.

During the Future Age, slowly and steady replace all your double turrets with Ion Ray. They are very overpowered especially when you have 4 of them together. They can take out tanks very effectively without any help but if two tanks are in your vision, use special. Otherwise, summon 2 God Blades to defend your base. You will profit from the enemies with 4 Ion Ray running. Now, save up for at least 3 Tanks and 3 Super Soldiers. Send out your Tanks first then your Super Soldiers. Let your Tanks soak up all the damage, by the time it reaches your enemy base. Your super soldiers will take over and guaranteed a win! Congratulation.

Monday, 13 February 2017

Dead Rampage: Walkthrough Guide

Dead Rampage: Walkthrough Guide

List of Weapons on Dead Rampage
Weapons
Glock
Accuracy: 80 %, Damage Per Second: 7, Magazine Size: 20, Reload Delay: 1 Second, Cost: Free
Uzi
Accuracy: 65 %, Damage Per Second: 10, Magazine Size: 30, Reload Delay: 2 Second, Cost: 190
Benelli
Accuracy: 60 %, Damage Per Second: 8, Magazine Size: 7, Reload Delay: 2 Second, Cost: 410
Revolver
Accuracy: 70 %, Damage Per Second: 40, Magazine Size: 6, Reload Delay: 2 Second, Cost: 720
Spectre
Accuracy: 70 %, Damage Per Second: 30, Magazine Size: 40, Reload Delay: 2 Second, Cost: 860
DEagle
Accuracy: 85 %, Damage Per Second: 66, Magazine Size: 8, Reload Delay: 3 Second, Cost: 870
FAMAS
Accuracy: 70 %, Damage Per Second: 75, Magazine Size: 25, Reload Delay: 2 Second, Cost: 1530
Vector
Accuracy: 70 %, Damage Per Second: 80, Magazine Size: 40, Reload Delay: 3 Second, Cost: 1940
Hydra
Accuracy: 60 %, Damage Per Second: 24, Magazine Size: 3, Reload Delay: 3 Second, Cost: 2000
AK-47
Accuracy: 70 %, Damage Per Second: 100, Magazine Size: 30, Reload Delay: 2 Second, Cost: 2730
Combat Shotgun
Accuracy: 70 %, Damage Per Second: 24, Magazine Size: 8, Reload Delay: 2 Second, Cost: 3220
M-16
Accuracy: 80 %, Damage Per Second: 147, Magazine Size: 30, Reload Delay: 2 Second, Cost: 4090
Savage
Accuracy: 99 %, Damage Per Second: 300, Magazine Size: 10, Reload Delay: 4 Second, Cost: 4640
Hansel & Gretel
Accuracy: 80 %, Damage Per Second: 467, Magazine Size: 20, Reload Delay: 3 Second, Cost: 6320
Raiden
Accuracy: 99 %, Damage Per Second: 320, Magazine Size: 30, Reload Delay: 4 Second, Cost: 8360
Juggernaut
Accuracy: 60 %, Damage Per Second: 200, Magazine Size: 250, Reload Delay: 6 Second, Cost: 10000

Consumables
Medkit - Lastest technology med kit using nanobots. Restore your health by 30%.

List of Upgrades on Dead Rampage
Body Builder - Increase your Max HP by 50 / 150 / 300.
Rapid Metabolism - Your HP will regenerate by 1 / 3 / 6 per second.
Marksmanship - Increase accuracy by 5 / 10 / 15 %.
Fast Hands - You will reload guns 5 / 15 / 35 % faster.
Greed Is Good - Gain extra $ 5 / 12 / 20 each kill.
Evil Geniuses - Gain extra 5 / 12 / 20 Exp each kill.
Speedster - You will run 5 / 15 / 35 % faster.
Engineering - Increase your building speed by 30 / 60 / 100 %.

Recommended Build for Dead Rampage
Upgrades
1. Greed Is Good x 3
2. Evil Geniuses x 3
3. Engineering x 3
4. Body Builder x 3
5. Rapid Metabolism x 3
6. Fast Hands x 3
7. Marksmanship x 3
8. Speedster x 3

Weapons
1. Glock
2. Benelli
3. DEagle
4. Hydra
5. Savage
6. Raiden
7. Get the remaining weapons you like! :)

Walkthrough Guide on Dead Rampage
I see this little flash game as a rip-off as Dude and Zombies. A lot of similarities and money is the key to this game! When you have more money, you can start buying better weapons and things will escalate quickly from there. That's why I like to upgrade Greed Is Good and Evil Geniuses first, then Engineering. Body Builder and Rapid Metabolism are necessary upgrades too when you Rams and Crows start spawning; They can deal tons of damage very quickly. I will suggest killing the Rams first as they are hardest to dodge. Don't hesitate to spend on Medkit when you are below 50% HP. Try to maintain a healthy range of 80-90% at all times.

I noticed that almost all the automatic weapons are a lot weaker compared to the pistols, sniper rifles, and shotguns. Hansel & Gretel excluded since you'll have the sniper by then. Although it has lots of ammo and shoots faster the overall DPS is far lesser compared to the sniper. So do not waste money on automatic weapons, they are not as useless. I've completed the beacon at level 25, have all the arms and all the upgrades at wave 37.

Sunday, 12 February 2017

Frantic Frigates: Walkthrough Guide

Frantic Frigates: Walkthrough Guide

List of Upgrades on Frantic Frigates
Items
Tier 1
Cannon - +1 Weapon, Cost: $50
Cannonballs - +1 Fire Rate, Cost: $50
Sail - +1 Ship's Speed, Cost: $50
Chest - +1 Loot, + Magnet, Cost: $50
Flag - +1 Fire Rate, +1 Ship's Speed, +1 Loot, +1 Magnet, Cost: $100

Tier 2
Cannon - +2 Weapon, Cost: $250
Cannonballs - +2 Fire Rate, Cost: $250
Sail - +2 Ship's Speed, Cost: $250
Chest - +2 Loot, +2 Magnet, Cost: $250
Flag - +1 Weapon, +1 Fire Rate, +1 Loot, +2 Magnet, Cost: $500

Tier 3
Cannon - +3 Weapon, Cost: $500
Cannonballs - +3 Fire Rate, Cost: $500
Sail - +3 Ship's Speed, Cost: $500
Chest - +3 Loot, +3 Magnet, Cost: $500
Flag - +1 Weapon, +2 Fire Rate, +1 Ship's Speed, +1 Loot, +2 Magnet, Cost: $1,000

Tier 4
Cannon - +4 Weapon, Cost: $1250
Cannonballs - +4 Fire Rate, Cost: $1,250
Sail - +4 Ship's Speed, Cost: $1,250
Chest - +4 Loot, +4 Magnet, Cost: $1,250
Flag - +1 Weapon, +2 Fire Rate, +2 Ship's Speed, +2 Loot, +2 Magnet, Cost: $2,000

Ship
Ship Upgrade - Each upgrade will allow you to carry more upgrades and have +1 max life point!
Cost: $100 / 500 / 2,000 / 5,000

Recommended Build on Frantic Frigates
1. Buy Flag (Tier 1)
2. Upgrade Ship
3. Buy Chest (Tier 2)
4. Upgrade Ship
5. Buy Flag (Tier 2)
6. Upgrade Ship
7. Buy Flag (Tier 3)
8. Sell Chest (Tier 2), buy Cannon (Tier 3)
9. Buy & sell anything you like! :P

Walkthrough Guide on Frantic Frigates

The mechanics in Frantic Frigates are simple to understand and easy to play, however, gets progressively harder the more you play. The cannon fire at the nearest enemy target or treasure chest. Your concerns will be avoiding damage, collecting income from destroying enemies and gathering treasure. As you gain money, you will also increase your level. The higher the level you have as well as, the more achievements you have met, the more money you start with in the game. For bosses, the first two are pretty straightforward, while the last boss took a while for me to beat when I did it. My best advice is to learn the attack patterns and memorize how to dodge them. Also, it's best to quit if you aren't at full health when you meet it except for practicing how to avoid its attacks. Practicing may seem like a generic advice, but it does wonders with this boss.

Once you have completed the game, I challenge you to beat Frantic Frigates on the first try without any starting money! Trust me; it can be done, here're my two cents; Find as many treasure chests as you can in the early game, then learn to avoid incoming projectiles. You are doing well as long as you have 3 or more anchors (which are the health points in Frantic Frigates) before fighting the last boss.

Saturday, 11 February 2017

Tech And Magic: Walkthrough Guide

Tech And Magic: Walkthrough Guide

List of Upgrades on Tech And Magic
Lightning Spell
Effect: Lightning strike in small area
Damage: 100 / 150 / 200 / 250 / 300
Energy Cost: 30 / 35 / 40 / 45 / 50
Cost: 80 / 150 / 300 / 500 / 700

Fireball Spell
Effect: Creates 1 fire ball
Damage: 150 / 200 / 225 / 250 / 300
Energy Cost: 35 / 40 / 45 / 50 / 55
Cost: 150 / 250 / 500 / 600 / 900

Frost Spell
Effect: Slow by 0.4 / 0.5 / 0.6 / 0.7 / 0.8 in small area.
Duration Sec.: 4 / 5 / 5 / 6 / 8
Energy Cost: 20 / 25 / 30 / 35 / 40
Cost: 80 / 120 / 200 / 400 / 600

Shield Spell
Effect: Magic Shield that absorbs all damage
Duration Sec.: 3 / 4 / 5 / 6 / 8
Energy Cost: 100 / 105 / 110 / 115 / 120
Cost: 200 / 400 / 600 / 800 / 1,200

Castle Level
Effect: Repair Castle
Strength: 750 / 1000 / 1250 / 1500 / 1750 / 2000
Damage: 60 / 70 / 90 / 110 / 130 / 170
Cooldown: 1.6 / 1.25 / 1.1 / 0.9 / 0.7 / 0.6
Range: 220 / 280 / 300 / 320 / 320 / 320
Cost: 300 / 500 / 750 / 1,000 / 1,500 / 2,000

Wizard Level
Damage: 55 / 75 / 100 / 120 / 140 / 150
Cooldown: 0.45 / 0.40 / 0.30 / 0.25 / 0.2 / 0.19
Cost: 150 / 400 / 700 / 1,000 / 1,500 / 2,000

Energy Level
Energy: 200 / 250 / 300 / 400 / 500 / 600
Regen: 3 / 4 / 5 / 6 / 7 / 10
Cost: 200 / 300 / 500 / 750 / 1,000 / 1,500

Castle Health
Effect: Restore 50% Castle Health
Cost: 800

Energy
Effect: Restore 50% Energy
Cost: 400

Recommended Build on Tech And Magic
1. Lightning Spell
2. Wizard Level
3. Energy Level when energy is low
4. Castle Level when castle health is low
5. Repeat!
6. Frost Spell
7. Shield Spell
8. Fire Spell

Walkthrough Guide on Tech And Magic
Tech And Magic is a primary wall defense shooter with upgrades and has a decent amount of enemies to kill. Throughout the game, I upgrade only two items; Lightning Spell and Wizard Level the most. Always cast your Lightning Spell whenever there are multiple mobs around, this will get you a ton of extra cash which is critical to winning the game. I only upgrade the Castle Level and Energy Level when health and Energy get low about 25% respectively. Remember that Castle/Energy upgrades fill you up entirely, so save them for when you are pretty low. The other spells are only needed in the late game. Fireball is perfect for boss killing, spam a couple and burst them. Frost Spell's slow helps with main bosses too, and shield is just a way to fix a mess up that might have cost you the game. This game is easy, once you got it figured out. :)

Friday, 10 February 2017

Ruthless Pandas: Walkthrough Guide

Ruthless Pandas: Walkthrough Guide

List of Upgrades for Ruthless Pandas
Shop
Rockets
Cost: 0 / 800 / 4,000
Electrodones
Cost: 200 / 1,600 / 8,000
Plasma Gun
Cost: 100 / 1,000 / 5,500
Flamethrower
Cost: 150 / 1,500 / 6,000
Shield
Cost: 2000
Megabomb
Cost: 6000
Magnet
Cost: 5400

Upgrades
Armor
Cost: 300 / 1,500 / 6,000 / 10,000
Coin Multiplier
Cost: 150 / 1,500 / 6,000 / 10,000
Flare Gun
Cost: 700 / 1,000 / 2,000 / 4,000
Protective Shield
Cost: 3,000 / 4,000 / 5,000 / 6,000
Plasma Gun
Cost: 1,500 / 3,000 / 9,000 / 14,000
Flamethrower
Cost: 2,000 / 5,000 / 10,000 / 15,000
Electrodrone
Cost: 3,000 / 6,000 / 11,000 / 16,000
Megabomb
Cost: 1,500 / 2,000 / 5,000 / 7,500

Recommended Build on Ruthless Pandas

Shop
1. Plasma Gun
2. Flamethrower
3. Electrodones
4. Rockets
5. Magnet
6. Shield
7. Megabomb
8. Repeat!

Upgrades
1. Coin Multiplier
2. Flare Gun
3. Plasma Gun
4. Flamethrower
5. Armor
6. Protective Shield
7. Electrodrone
8. Megabomb
9. Repeat!

Walkthrough Guide on Ruthless Pandas
In Ruthless Pandas, players must work on your gem multiplier as soon as possible. That way you don't have to worry about grinding as much and another must buy is the Magnet whenever you can! It makes it so much easier when you don't ever have to pick up the gems again manually. One very helpful tool when you're busy fighting off enemies. Get them, and you'll never miss another gem. During battles, I like to kill the first sighting enemy that appears. It seems that every enemy has a set amount of time idle before they attack. So to reduce you getting too much damage, I like taking them down first. Shield yourself When enemies get too clustered and are attacking your ship, then Megabomb once. This should clear the entire screen of enemies instantly. You should also position your Electrodrone far right, somewhere in the middle below center. The best spot where you can disable one or two flying enemies and the ground units too at the same time. For the boss, learn their attack pattern and attack them when your cooldowns are done.

Thursday, 9 February 2017

Disease Warrior: Rampage: Walkthrough Guide

Disease Warrior: Rampage: Walkthrough Guide

List of Upgrades on Disease Warrior: Rampage
Speed - Increases movement speed.
Cost: 100 / 500 / 1,000 / 2,000 / 5,000 / 8,000
Life - Increases health.
Cost: 300 / 600 / 1,000 / 2,500 / 4,000 / 7,000
Armor - Increases armor.
Cost: 100 / 500 / 1,000 / 2,000 / 3,000 / 6,000
Magnet - Increases radius of the coin attraction.
Cost: 200 / 600 / 1,500 / 3,000 / 4,500 / 6,500
Ammo - Increases amount of collected ammo.
Cost: 300 / 700 / 1,500 / 25,00 / 4,000 / 6,000

List of Weapons on Disease Warrior: Rampage

Pistol
Cost: 0, Upgrade: 100 / 250 / 400 / 700 / 1,200 / 1,800
Uzi
Cost: 600, Upgrade: 200 / 300 / 500 / 800 / 1,300 / 2,000
Shotgun
Cost: 1200, Upgrade: 300 / 500 / 800 / 1,100 / 1,700 / 2,500
Machine Gun
Cost: 3500, Upgrade: 400 / 600 / 800 / 1,000 / 1,500 / 3,000
Flamethrower
Cost: 7000, Upgrade: 800 / 1,200 / 1,800 / 2,300 / 2,700 / 3,500
Sniper Rifle
Cost: 5000, Upgrade: 500 / 1,000 / 1,500 / 2,000 / 2500 / 3,500
Bazooka
Cost: 9000, Upgrade: 800 / 1,600 / 2,800 / 4,000 / 5,000 / 6,000
Minigun
Cost: 12000, Upgrade: 1,000 / 1,500 / 20,00 / 3,500 / 4,500 / 6,500

Recommended Build on Disease Warrior: Rampage
Upgrades
1. Magnet
2. Ammo
3. Life
4. Speed
5. Armor
6. Repeat!

Weapons
Note: Weapons do not unlock unless a previous weapon has been purchased.
1. Pistol
2. Uzi
3. Machine Gun
4. Flamethrower
5. Minigun
6. Bazooka
7. Sniper Rifle
8. Shotgun
9. Repeat!

Walkthrough Guide on Disease Warrior: Rampage

Disease Warrior: Rampage is quite a pretty old school top-down bullet hell shooter flash game! Very straightforward, you can clear the game in an hour or so. If you're good, you might be able to beat the final level and the final weapon is still locked. This game is mainly all about dodging enemies and projectiles. Try circle randomly around the enemies and pick up any useful guns. If they are a cluster near the items, move yourself to another corner first, then rush in to grab the weapon. This is because I have noticed that most of the enemies are programmed to chase you, so use it to your advantage! :)