Friday, 5 February 2016

ClickPLAY 2 Walkthrough Guide

ClickPLAY 2
ClickPLAY 2 Logo

Play Online: ClickPLAY 2
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY 2 Guide
Solutions to ClickPLAY 2
Level 1 - Starry Night
- Drag the moon down.
- The play button will pop up on the other side.

Level 2 - Egg Spin
- Look for the egg that is spinning the opposite way as all the others.
- Click that one and it will open revealing the button.

Level 3 - Ingredients
- Click the lever to turn on the machine.
- Drag the circle and the triangle into the machine.
- It will spit out the button afterwards.

Level 4 - Mikado
- Click on the the stick that is at the top of the pile until there are none left.

Level 5 - Who's Hat
- Click on the men to change their hats.
- Give them each hats that match what their holding.
- Click on the top right guy once, then twice on the bottom left one, and finally click 3 times on the bottom right one.
- The whip keeps the hat they start with, the hook gets the pirate hat, the magnifying glass gets the tweed hat, and the ninja star gets the black hood.

Level 6 - Boxed In
- Click the box once and it will move to the right.
- Click the two parts of the PLAY button that are over the box.
- Click the box again until it is centered over the two remaining parts of the PLAY button.
- Click the parts of the play button and they will fall into the box completing the button.

Level 7 - Lap Star
- Click the car once to start it.
- Click and hold the mouse button down to make it turn.
- Keep it in the center of the track so it collects all the stars.

Level 8 - High Voltage
- Put the cursor over a screw and keep pressing the button until it falls.
- Repeat with every screw.
- Click on the sections of the PLAY button until they are rotated to where they should be.

Level 9 - Ropey Rockies
- Click and hold on the rope and drag your mouse down to pull the screen up, then the other one, again and again.
- Keep doing this until you are at the top of the mountain.
- Caution, when you stop dragging, the screen goes down.

Level 10 - Jumpin' Ride
- Click on the car to start it and on the screen to make it jump.
- Avoid the spikes, don't jump too soon.

Level 11 - Ballbuster
- Click and hold the top of the pump, move it up and down to inflate the balloon.
- Once the balloon pops click play button that's flying around.

Level 12 - Boombastic
- The numbers shown here represent the buttons and the number of times you have to click them.

ClickPLAY 2 - Level 12 Screenshot
ClickPLAY 2 Level 12 Screenshot

Level 13 - Round'n'Round
- Click the buttons on the sides to spin the wheel and make it all white.
- The optimal pattern is +3, +3, -2, +3, -2, +3.

Level 14 - Round the Bend
- Click where you want the ball to go.
- You need to get it into the hole in 4 shots and it can't touch the sides.

Level 15 - Head Bopping
- Watch where the button falls, then dive the duck's mouth in the water by clicking it, to make him catch the button.

Level 16 - Break In
- This level is not always the same.
- Look at the time on the clock, and look out the window to see if its night or day.
- Write the hour in 24-hour based form, then press #.
- Note that after 23:59, it is not 24:00, but 00:00.

Level 17 - Drop Zone
- As the plane flies overhead click the screen to make the plane drop a bomb.
- Destroy all buildings and the play button will appear.

Level 18 - Bouncy Bounce
- When the ball bounces it will change shape.
- Just drop it a little bit at a time until it is the PLAY button.

Level 19 - Meaw Meaw
- Click on the cats in alphabetical order according to their names.
- Look at the bowls they are eating from and click them in alphabetical order.

Level 20 - Eyes Wide Open
- Click once on the four corner eyes, but not on the middle one.
- Starting with all eyes closed click: The bottom left eye, the top left eye, The top right eye, and the bottom right eye.

Level 21 - Piece Me Together
- For this one you just need to click all the pieces really fast, as well as in the correct order.
- The order is bottom right, top right, bottom left, top left.

Level 22 - Humpty's Fall
- Drag the cloud in the sky over the sun and Humpty will take off his sunglasses.
- Click his eye to make him wink and hop to one direction a little bit.
- Keep this up and he will eventually fall off.

Level 23 - Happy Hour
- Click on the bottles to change their labels and put them in the correct order.
- Notice the first letter of each label.
- The order is Poison, Lemon, Ale, Yolk.

Level 24 - Penguin Bowling
- Click on the penguin to make him jump.
- Avoid 15 snowballs in a row.

Friday, 29 January 2016

ClickPLAY Walkthrough Guide

ClickPLAY Logo

Play Online: ClickPLAY
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY Guide
Solutions to ClickPLAY
Level 1 - Click Play!
- Click the play button.

Level 2 - Obstacle Course
- Click car, then lift rocks over car. (Require fast reaction)
- Click the play button.

Level 3 - Chain Gang
- Drag up chains fast, the placement is random.
- Click the play button.

Level 4 - Raindance
- Click bird, drag feather to girl.
- Click girl until cloud is over flower.
- Click on the cloud.
- Click the play button.

Level 5 - Anybody Home?
- Click doorbell.
- Click the play button. (Require fast reaction)

Level 6 - Too Many Ghosties!
- Click the ghosts, the placement is random.
- Click the play button.

Level 7 - Stop Moving!
- Click the play button. Need fast reaction!

Level 8 - Last Train
- Click & hold the train.
- Click the play button.

Level 9 - Highway Race
- Click car, avoid crashing.
- Click the play button.

Level 10 - Looney Lift
- Click button, avoid touching the walls.
- Click the play button.

Level 11 - Bombs away
- Click bomb #1 to 10 in order. (Require fast reaction)
- Click the play button.

Level 12 - Happy Birthday
- Click dudes.
- Placement is random.
- Click the play button.

Level 13 - Letter tiles
- Click blocks, spell 'PLAY'.

Level 14 - Scarborough Fair
- Click in order 'Parsley, Sage, Rosemary, Thyme'.
- Click the play button.

Level 15 - Almost Twins
- Click the differences; Eye, hand, fur (just to the right of the tip of the napkin), right horn (halfway up), left-most tooth.
- Click the play button.

Level 16 - Up + Down
- Click in order 3, 1, 2.
- Click the play button.

Level 17 - Bowling Ball Bash
- Click ball, throw, break bottles.
- Click the play button.

Level 18 - Mega Squeal
- Click left to right. (Require fast reaction)
- Click the play button.

Level 19 - Arrow Copter
- Click when the arrow is pointing up, then right.
- Click the play button.

Level 20 - Star Shine
- Click outer stars, then inner stars. (Require fast reaction)
- Click the play button.

Level 21 - Knight Mones
- Click knight to move in L-Shape; cover up board. Click the play button.

Level 22 - Curtain Call
- Click & drag bottom hook to right.
- Drag loop down. (Require fast reaction)

Friday, 22 January 2016

GatherX Walkthrough Guide

GatherX Logo

Play Online: GatherX
Developer: Adam Vierra & Diploms1
Genre: Upgrades, Simulation

GatherX Guide
List of Upgrades in GatherX
Pickaxe Upgrade - Increase mining efficiency per click.
Cost: 10 / 150 / 500 / 2,500 / 3,000 / 5,000 / 8,000 / 10,000 / 12,000 / 20,000 / 100,000 / 250,000 / 300,000 / 450,000 / 560,000 / 700,000 / 850,000 / 1,000,000 / 2,000,000 / 3,500,000
Outfit - Increase mining efficacy per click.
Cost: 500 / 800 / 1,500 / 3,000 / 5,000 / 8,000 / 10,000 / 12,000 / 15,000 / 20,000 / 100,000 / 250,000 / 300,000 / 450,000 / 560,000 / 700,000 / 850,000 / 1,000,000 / 2,000,000 / 3,500,000
Mineral Knowledge - Increase ore quality.
Cost: 150 / 500 / 1,500 / 3,000 / 5,000 / 6,000 / 12,000 / 14,000 / 18,000 / 25,000 / 160,000 / 220,000 / 330,000 / 500,000 / 600,000 / 750,000 / 900,000 / 1,050,000 / 2,050,000 / 3,650,000
Hat - Increase maximum energy.
Cost: 100 / 300 / 800 / 1,200 / 5,000 / 8,000 / 10,000 / 12,000 / 15,000 / 20,000 / 100,000 / 250,000 / 300,000 / 450,000 / 560,000 / 700,000 / 850,000 / 1,000,000 / 2,000,000 / 3,500,000
Axe Upgrade - Increase wood gathering efficacy per click.
Cost: 500 / 1,000 / 2,000 / 3,500 / 5,000 / 8,000 / 13,000 / 15,000 / 20,000 / 30,000 / 100,000 / 250,000 / 300,000 / 520,000 / 630,000 / 765,000 / 905,000 / 1,100,000 / 2,120,000 / 3,770,000
Stronger Muscle - Increase maximum energy.
Cost: 300 / 1,500 / 5,000 / 9,000 / 12,000 / 15,000 / 18,000 / 20,000 / 24,000 / 32,000 / 60,000 / 120,000 / 190,000 / 300,000 / 350,000 / 450,000 / 600,000 / 850,000 / 1,050,000 / 2,000,000
Fishing Rod - Increase fishing efficacy per click.
Cost: 1,000 / 25,000 / 100,000 / 2,000,000
Cooking - Increase fish efficacy.
Cost: 500 / 1,000 / 1,500 / 3,000 / 4,500 / 6,000 / 8,000 / 10,000 / 15,000 / 20,000 / 40,000 / 80,000 / 120,000 / 250,000 / 305,000 / 405,000 / 505,000 / 705,000 / 950,000 / 1,400,000
Fishing Hook - Increase fish rarity.
Cost: 150 / 500 / 1,500 / 3,000 / 5,000 / 6,000 / 12,000 / 14,000 / 18,000 / 25,000 / 160,000 / 220,000 / 330,000 / 500,000 / 620,000 / 725,000 / 880,000 / 1,060,000 / 2,100,000 / 3,670,000
Merchanting - Allows to sell more ores.
Cost: 50 / 150 / 50 / 150 / 500 / 1,500 / 3,000 / 5,000 / 10,000 / 14,000 / 18,000 / 25,000 / 50,000 / 100,000 / 150,000 / 230,000 / 300,000 / 400,000 / 500,000 / 650,000

Explosives - Every 60 seconds miner will gather large amount of ores.
Cost: 1,000 / 5,000 / 10,000 / 15,000 / 20,000 / 25,000 / 30,000 / 35,000 / 40,000 / 45,000 / 80,000 / 160,000 / 250,000 / 540,000 / 650,000 / 800,000 / 1,000,000 / 1,500,000 / 2,500,000 / 4,000,000
Vendor - Every 6 seconds sells ores from inventory.
Cost: 50 / 150 / 500 / 800 / 1,000 / 1,500 / 2,000 / 5,000 / 10,000 / 15,000 / 30,000 / 65,000 / 100,000 / 250,000 / 300,000 / 550,000 / 650,000 / 800,000 / 1,000,000 / 2,000,000
Mining Mastery - Boosts miner mining efficacy.
Cost: 500 / 1,000 / 4,000 / 7,000 / 10,000 / 14,000 / 18,000 / 20,000 / 24,000 / 30,000 / 100,000 / 250,000 / 300,000 / 520,000 / 630,000 / 765,000 / 905,000 / 1,100,000 / 2,120,000 / 3,770,000
Fishing Mastery - Fisherman will catch more fishes.
Cost: 10,000 / 100,000 / 1,000,000 / 5,000,000
Logging Mastery - Logger will do more damage to the beanstalk.
Cost: 500 / 1,000 / 4,000 / 7,000 / 10,000 / 14,000 / 18,000 / 20,000 / 24,000 / 30,000 / 100,000 / 250,000 / 300,000 / 520,000 / 630,000 / 765,000 / 905,000 / 1,100,000 / 2,120,000 / 3,770,000
Repeating Crossbow - Shots 7 arrows that deal 100 damage each.
Cost: 1,000,000

List of Workers in GatherX
Fisherman Sam - Catches fish every 5 seconds.
Cost: 1,000
Miner Olaf - Mines ores every 3 seconds.
Cost: 5,000
Jack the Luber - Chops beanstalk every 3 seconds.
Cost: 10,000

Recommended Build for GatherX
1. Pickaxe Upgrade
2. Mineral Knowledge
3. Outfit
4. Stronger Muscle
5. Hat
6. Fishing Hook
7. Cooking
8. Fishing Rod
9. Merchanting
10. Axe Upgrade
11. Repeat!

1. Vendor
2. Fishing Mastery
3. Explosives
4. Mining Mastery
5. Logging Mastery
6. Repeating Crossbow
7. Repeat!

GatherX Walkthrough
This game will get easier over time, as your upgrades keep getting better and better. This game requires you to mine for rare metals and sell it to earn money for upgrades, however every time you mine, it cost energy. To gain energy, you can wait for it to regenerate and it's slow! The other method is starts by fishing and eat fishes. This is why fishing as important as mining ores. Getting workers as soon as possible will determine how fast can you finish the game. Eventually once you hire the fisherman and upgrade him, you pretty much never have to fish. Maybe, go back fishing a couple times to restock if you are very actively clicking. After that, you have such a huge stockpile that you will never find yourself out of energy without more than enough fish to replenish yourself. Also, if you just upgrade your strength when you are at zero energy, since that replenishes it as well as increases the maximum. It's kind of self sustaining. The sad part about this game is I spent a lot more time selling ore than anything else, and that's with the automatic and click bonuses. Honestly, the automatic sell never seemed to be worth the costs, but still get them. But you agree that selling some is better than selling none, right? :P

Friday, 15 January 2016

Don't Escape 3 Walkthrough Guide

Don't Escape 3
Don't Escape 3 Logo

Play Online: Don't Escape 3
Developer: Scriptwelder
Genre: Puzzle, Adventure

Don't Escape 3 Guide
Don't Escape 3 Walkthrough
The Airlock
1. Click the console on the right side of the airlock.
2. Click Restore Safety Protocol, then click Abort Ejection.
3. Click Open Interior.
4. Exit the airlock.

1. Pick up PADD and check Status, then close it.
2. Proceed right two times and collect the plasma torch torch.

The Bridge
1. Proceed right again to enter the bridge.
2. Pick up fuse on the lower right of the bridge screen.
3. Click the left most console to receive a message, then the console in the middle of the room.
4. Click Access Mission orders. Turn off the PADD, and exit the bridge.

Corridor Revisit #1
1. Continue left until you reach the lab door.
2. Open the fusebox and use the fuse on it.

The Lab
1. Enter the lab.
2. Collect Antibiotics from the first aid kit, the flask on the work bench, and the log under the table.
3. Analyze the Antibiotic, then leave the lab.

The Quarters/Mess Hall
1. Proceed right to the door labelled Quarters and enter.
2. Remove the knife from the corpse, use the flask on the blood near it.
3. Access the food dispenser, take the alcohol and head right.
4. Collect the Workshop Blueprints, Torch Fuel, and some leaves from the hydroponic garden.

1. Before leaving, enter the door to the left.
2. Open the cabinet and take the detergent.
3. Exit the bathroom, and head right.

Corridor Revisit #2
1. Move right to the bridge door and use the Knife on the grate.
2. Collect the key.

The Lab Revisit #1
1. Move left to the lab and enter it.
2. Use the key on the locker, then collect the protective glasses and the acid.
3. Analyze Blood, leaves, detergent, acid, and alcohol.
4. Use Blood, Leaves, and antibiotic on the centrifuge, then begin mixing.
5. Use the flask on the centrifuge to collect the result.

1. Leave the lab, and click on the door to engineering.
2. Click the small yellow square in the center of the door.
3. Use the protective glasses on yourself, and combine the plasma torch with it's fuel.
4. Click the torch, and trace the yellow line until the panel comes free, then pull the switch.
5. Enter the door, collect the keycard.

The Airlock Revisited
1. Return to the airlock.
2. Use the keycard on the space suit case, and use it on yourself.
3. Click the panel on the right of the airlock, then Close interior door, decompression, open exterior.
4. Close the interface, then click the now open door.
5. Click the panel with the yellow triangle on it, and then click the rope underneath it. Then click the debris field.
6. Click the middle piece of debris to uncover a crystal, collect it!
7. Return to the airlock and cycle the airlock, by clicking the panel, then close exterior door, then restore pressure, then open interior door.

Escape Pod
1. Move right to the escape pod door, use the keycard on it panel near it, and enter the escape pod.
2. Collect the toolbox, then return to engineering.

Engineering Revisit #1
1. Use the toolbox and repair the damaged fan circuit.
2. Head left, then enter the life support room.

Life Support Room
1. Use the blueprint disk on the workshop, then the chemical mixture on the fire circuit access point.
2. Click on the life support control console.
3. Click Activate auxiliary life support and extend life support by 3 hours.
4. Click on Fire Sprinkler maintenance, then click on Isolation Ward.
5. Click the workshop and make a Portable Igniter, and a Datapad Mark II Processor.
6. Combine the processor with your PADD when it is complete.

Engineering Revisit #2
1. Exit back to the hallway with the dead crewman.
2. Use your newly upgraded PADD to check the security feed.
3. Click the right panel twice, and the circular panel twice and obtain the first digit of the passcode. (Note - this code appears to change game to game).

The Lab Revisit #2
1. Proceed to the lab.
2. Grab another bottle of antibiotics from the first aid kit.

Isolation Ward
1. Enter the isolation ward, collect the explosives from the locker, the log on the floor.
2. Obtain the second digit of the code by watching the Dr's fate on security.
3. Click the Doctor, then the killer.

Corridor Revisit #3
1. Return to the downed welder outside quarters.
2. Watch his fate on security to pick up digit number 3.
3. Click on the second tank, then the welder.

The Quarters/Mess Hall Revisited
1. Enter quarters, then complete the code by watching the security one last time.
2. Click the man to proceed.
3. Proceed right, get some more leaves.
4. Click on the panel beside the door, and key in your code.

The Bedroom
1. Enter the bunk room, click the suit twice.
2. Click the locker and then pick up the captain's key card.

The Bridge Revisited
1. Head up to the bridge.
2. Use the center console to Deactivate safety protocols and pick up the last log.

The Lab Revisit #3
1. Head left, and return to the lab.
2. Combine Antibiotics, Leaves, and Alcohol.
3. Collect the mixture using a flask and pour it on the explosives, then combine it with the igniter.

Engineering Revisit #4
1. Return to the ship's power code by engineering, and attach the bomb to it.
2. Detonate with your PADD.

Don't Escape 3

Friday, 8 January 2016

Champion Game Review & Walkthrough Guide

Champion Logo

Play Online: Champion
Developer: TwoDimensionalArray
Genre: Action

Game Review
As a popular fun, addictive shooting game created in Flash, Champion brings you to an interesting world of an excellent archer who is on a mission to battle the enemies to restore the peace in his country. You will use your arrows to simply aim at the enemies and try to successfully stop them before they enter your land. Your goal in the Champion Archer game is to survive as long as possible by planning the best shooting angles, buying upgrades and using various strategies to defend your castle against the enemies. When you kill enough number of enemies, you will earn cash rewards by which you can purchase weapon upgrades for your archer and also get more assistance from the allied troops. While the 2D graphics in this Flash game are quite simple, they still provide you with a nicely designed gaming area where you can move around and adjust your shooting angle simply by tapping the screen. Games have radically changed since then, with all the fancy graphics and stuff, but champion is an example of a game with an interesting concept and still able to amuse me! This is a classic and I swear this game needs a sequel. Totally love the game.

Champion Guide
List of Upgrades in Champion
More Damage - Cost: $100
Faster Soldiers - Cost: $300
Take No Damage - Cost: $500
No Power Bar - Cost: $1,500
Double Shot - Cost: $3,500
Quick Shot - Cost: $7,000

Recommended Build for Champion
1. Take No Damage
2. More Damage
3. No Power Bar
4. Double Shot
5. Quick Shot
6. Faster Soldiers

Champion Walkthrough
Since enemies only become more difficult to kill when you progress in levels, you should be able to beat the first few easily. The next, from 4-6 are slightly more difficult, but still, easily beatable. However, when you reach that point, you should slow down your killing. It's important that you try to stay in a level as long as possible, because the amount of gold you can get is unlimited, and the game gets harder as it goes on, and if you have less money you have less upgrades which means you'll probably die in a hard level. The fact that you only get money for kills, not winning a level can be quite challenging in the later game. That's why I suggest artificially postponing early rounds by letting you army die; Only kill enemies that cross the halfway point, effectively 'farming' the enemy army for cash. But try also not to get too greedy otherwise you might end up facing a continuous stream of dudes and you guys completely forgot about the battle.

The first upgrade you should buy is Take No Damage, so You can walk up to and even behind enemy lines for easy headshots. More Damage is for those who can't aim. I won't recommend getting Faster Soldier until you purchase every single upgrade, as it can end the level quicker, making it harder to get money.

Friday, 1 January 2016

Lightsprite Game Review & Walkthrough Guide

Lightsprite Logo

Play Online: Lightsprite
Developer: Niall TL
Genre: Action, Distance

Game Review
Lightsprite is an infinite runner game, in which you play as a small fire-creature dashing through the world attempting to reach new heights and absorb energy from stars. Propelled off the ground by meteor impacts, you must steer yourself into nearby stars while avoiding black holes and skymines, upgrading your abilities to become as powerful as can be! It was entertaining and fun for a bit, but it could really need more challenge, a set goal, stuff like that. The controls are very simple, which I personally like. However the game needs a story mode, it is a bit pointless for me. When you got full upgrade game become uninteresting. It look all the same, only numbers tell you the difference. I would suggest having a few different kinds of meteors would be cool, with some rare ones, which e.g.: give maximum boost on impact. I did not like that the meteors look the same. A save system will be good because I bet no one want to keep replaying to get the upgrades again. Good effort by the developer!

Lightsprite Guide
List of Upgrades in Lightsprite
Star Bounce - Launch-off from stars.
Cost: 70 / 120 / 350 / 700 / 1800
Boost Capacity - How long your boost will last when in use.
Cost: 80 / 150 / 300 / 650 / 1200
Magnetism - Ability to magnetically attract nearby stars and XP.
Cost: 100 / 300 / 700 / 1500 / 2000
Star Frequency - Increase the number of stars in the sky.
Cost: 250 / 450 / 700 / 1200 / 2500

Recommended Build for Lightsprite
1. Magnetism
2. Star Bounce
3. Star Frequency
4. Boost Capacity
5. Repeat!

Lightsprite Walkthrough
Magnetism is one of the best upgrades in my opinion. It saved my life quite a few times, without it I would have reached a high score of 7394. Magnetism attracts stars to you which is essential and Star Frequency worked in conjunction with Magnetism. More stars mean more attraction, which also means a better chance of hitting the stars. But please take note that stars bounce off not vertically, but with the opposite vector. So if the running thing moves forward to catch a star, it is repelled backward! It is kind of hard to keep in desired trajectory, this is why you will have the tendency to miss the stars even you have all the upgrades. So to save yourself from falling to death, keep a max bar of boost and only use them when you desperately need it. For those who are confident with their controls, you can use them early to gain much needed speed and momentum which can early break your previous score fairly easily. Keep trying! :)

Friday, 25 December 2015

Bear in Super Action Adventure Walkthrough Guide

Bear in Super Action Adventure
Bear in Super Action Adventure Logo

Play Online: Bear in Super Action Adventure
Developer: EntertainmentForge
Genre: Shooter, Upgrades

Bear in Super Action Adventure Guide
List of upgrades in Bear in Super Action Adventure
Health - Increase max health points.
Cost: 50 / 100 / 200 / 400 / 800 / 1500 / 3000
Damage - Increase damage.
Cost: 50 / 100 / 200 / 400 / 800 / 1500 / 3000
Shooting Speed - Increase shooting speed.
Cost: 50 / 100 / 200 / 400 / 800 / 1500 / 3000
Movement Speed - Increase movement speed.
Cost: 50 / 100 / 200 / 400 / 800 / 1500 / 3000
Critical Strike - Increase chance for bullet to make double damage.
Cost: 50 / 100 / 200 / 400 / 800 / 1500 / 3000
Bullets Number - Increase number of bullets fired.
Cost: 1500 / 4000
Gold Magnet - Increase gold magnet range.
Cost: 50 / 100 / 200 / 400 / 800 / 1500 / 3000

Power Shot - Fire powerful shot.
Cost: 1000 / 2500 / 4000
Shield - Makes bear immune to all damage. Higher level, lesser respawn time.
Cost: 500 / 1500 / 3000 / 6000
Blast - Casts powerful blast line.
Cost: 1500 / 3000 / 5000 / 8000

Recommended Build for Bear in Super Action Adventure
1. Health
2. Damage
3. Shooting Speed
4. Gold Magnet
5. Critical Stike
6. Shield
7. Bullets Number
8. Blast
9. Power Shot
10. Movement Speed (Optional)
11. Repeat!

Bear in Super Action Adventure Walkthrough
Well, that was neat for the 20-30 minutes it took to beat Bear in Super Action Adventure. All you have to do is basically upgrade your health first, because you are very squishy with 3 HP from the start and this game is quite bullet hell for the most part. After that focus on getting damage and shooting speed, which are essential to clear the stage and earn cash from killing monsters. Now upgrade your Gold Magnet, to minimize your movement and allow you to dodge projectile more easily. Shield, Blast and Bullets Number are the most awesome upgrades you should get as early as possible. These three upgrades make things so much easier. Once you have them, this game will be a piece of cake! I know from experience, I didn't upgrade movement speed because I was quite comfortable with the speed. I am more confident and better at controlling slower movement; I can actually dodge, see where I'm going in a sea of bullets. I felt was a mistake at level 20, I maxed out Movement Speed to get everything maxed out! The movement was too fast and I can't beat last boss for a few tries, so think carefully before upgrade. The choice is yours. :)

Friday, 18 December 2015

Awesome Seaquest Walkthrough Guide

Awesome Seaquest
Super Karoshi Logo

Play Online: Awesome Seaquest
Developer: Ish Games
Genre: Strategy, Upgrades

Awesome Seaquest Guide
List of Buildings in Awesome Seaquest
Oil Rig
Description: Drilling oil is how you earn money to spend on your military capabilities. Employ more riggers to get more oil out the well and earn more money. Riggers gain XP and level up as they work. Their health will refill when they level up. Overwork your riggers to earn money quicker, but make sure you keep and eye on their health.

Cost: 75
Upgrade: 75 / 150 / 225 / 300 / 375 / 450 / 525 / 600 / 675

War Room
Description: Boffins work just like riggers, employ more to earn more resource, level up and over them to earn resource quicker. Spend your resource on special weapons to use during battle.

Cost: 75
Upgrade: 75 / 150 / 225 / 300 / 375 / 450 / 525 / 600 / 675

Special Weapons
EMP - Stop baddies from attacking momentarily.
Cost: 75 Resource
Air Flack - Automatically attack air units.
Cost: 200 Resource
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Mines - Placed in water, destroys subs on contact.
Cost: 250 Resource
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Fog O' War - Baddies attack each other for a while.
Cost: 500 Resource
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Air Strike - Hit boats hard from the sky.
Cost: 300 Resource
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450

Description: Give yourself an edge in battle by purchasing these special units. You can only own a limited number, so think carefully before buying, check the map first.

Kamikaze - Weapon of last resort, will enter the battle once all options are exhausted.
Cost: 100
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Hacker Blimp - Hack coastal radio signals and earn extra money.
Cost: 200
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Prospector - Gather treasure from the sea bed and earn extra money.
Cost: 200
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Skip - Auto repair boats during battle, each repair cost money.
Cost: 250
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Tesla Boat - Attacks the enemy with a high power lightning strike.
Cost: 300
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450

Naval Base
Description: Buy and train your units for battle. New units can be unlocked after successful battle. Military units gain XP and level up during battle.

Scout - Weak all rounder.
Cost: 150
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Choppa - Strong against boats, weak against choppas, does not attack subs.
Cost: 250
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
AA Gun - Strong against choppas, weak against boats, does not attack subs.
Cost: 250
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Sub - Strong against boats, weak against subs, does not attack choppas.
Cost: 250
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
Anti Sub - Strong against subs, weak against boats, does not attack choppas.
Cost: 250
Upgrade: 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450

List of Upgrades in Awesome Seaquest
Oil Rig - Upgrade to Lv. 2 / 3 / 4, add another tier to Oil Rig.
War Room - Upgrade to Lv. 2 / 3 / 4, add another tier to War Room.
Special - Upgrade to Lv. 2 / 3 / 4, add another tier to Special
Naval Base - Upgrade to Lv. 2 / 3 / 4, add another tier to Naval Base.

Hacker - Unlock Hacker to earn cash from wi-fi.
Prospector - Unlock Prospector to earns cash from gold.
Tesla - Unlock Tesla to attacks enemy units.
Skip - Unlock Skip to repairs units in battle.

Mines - Unlock mines. Effective against subs.
Flack - Unlock flack. Effective against choppas.
Airstrike - Unlock airstrike. Effective against boats.
Fog of War - Unlock fog of war. Effective against all units.

Choppa - Unlock unit, Choppa.
Submarine - Unlock unit, Submarine.
AA Gun - Unlock unit, AA Gun.
Anti Sub - Unlock unit, Anti Sub.

Recommended Build for Awesome Seaquest
1. Oil Rig Lv. 2
2. Oil Rig Lv. 3
3. Oil Rig Lv. 4
4. Naval Base Lv. 2
5. Submarine
6. Naval Base Lv. 3
7. AA Gun
8. Naval Base Lv. 4
9. Anti Sub
10. Skip
11. Special Lv. 2
12. Mines
13. War Room Lv.2
14. War Room Lv.3
15. War Room Lv.4
16. Special Lv. 3
17. Special Lv. 4
18. Flack
19. Airstrike
20. Fog of War
21. Hacker
22. Prospector
23. Tesla
24. Choppa

Awesome Seaquest Walkthrough
To beat this little flash game in extreme mode, you will need a little planning and somewhat strategic with what order you should upgrade your buildings and units, especially in the beginning. You should start off by buying 3 Oil Riggers and overwork them as soon as possible and everytime! Do not spend your gold on Boffins first. Then upgrade your Scout to level 3, then proceed to battle. Retreat when your units are low on health. Everytime you won a battle, you have a point to upgrade your facilities, I will highly advice you to level your oil rig first because what is upgrades without gold, right? You can follow the recommended build above. With the extra money earned from battle, you should start purchasing more Scouts and upgrade them to Lv.5 or 6 slowly, also start buying more Boffins. You should have a smooth victory until you get your Lv. 4 Oil Rig.

After getting Lv. 4 Oil Rig, you can start building Naval Base first then Units. I like to unlock my first unit as Submarine first, AA Gun, Anti Sub, then Choppa. The reason is Submarines are very nice early game, but late game is best fought using a mixes of Anti-Air and Anti-Sub. Unlock Repair Boats aka Skip is a must! Hacker and Prospector might be a good option for the extra cash depends you want to waste that early upgrade point on it or not, choose one only. Kamikaze and Teslas are not worth it because your goals is not want your units to get destroy during battles. Every single gold spent on upgrading is precious! Use at least 2 of the repair Boats, but having 4 is very nice. For me, I like to keep my army balanced, example if you have unlocked the AA Gun and the Submarine and you can have 8 units. Try to go for 3 AA Guns, 3 Submarines and 2 Scouts. Then once you upgraded your Naval Base to Lv. 4, try and go for 4 Scouts, 4 AA Guns, 4 Subs, 4 Anti-Sub and at leasat 2 Repair Boats minimum. When thing gets progressively tougher, make sure you always have 3 EMP attacks each turn. The best way to use EMP is when you noticed your units are low on Health, use it and retreat your unit. I find this more useful then randomly spamming EMPs. Fog of War are important when you against the big bosses. I prefer to use the Fog of War because it hits on all types of units. Once you expended your Fog of War, use your EMP. EMP and the fog are easily best specials in the game, the rest of them are good to have. Good luck!

Pro-Tip: Get the Oil Rig and War Room to level 2 as quickly as possible, when reached level 2 you can heal all the units (Oil Riggers/Boffins) on the tower with one click. This will save you a lot off time and stress.

Friday, 11 December 2015

Every Day The Same Dream Game Review & Walkthrough Guide

Every Day The Same Dream
Every Day The Same Dream Logo

Play Online: Every Day The Same Dream
Developer: Molle Industria
Genre: Puzzle

Game Review
Every Day the Same Dream is a short, 2D art game that puts the player in the role of a man whose life is about to change. The creator, Paolo Pedercini of Molle Industria, developed for the Experimental Gameplay Project in 2009. Honesly, it is quite satisfying and elegant for what it is. It’s not a very long game, and repetitive with slight variations each time. Day in, day out, it's always the same and nothing you can ever do will change that. Or will it? The game lacks a traditional storyline, the course of events has the player control a white collar worker and guide this avatar through the daily grind. If the avatar gets dressed, drives to work, and sits at his cubicle, the dream will restart from the initial bedroom scene. These may seem like small things, but when your options are so constrained, any sized rebellion can seem large and important. In practice, this works a little like a point-and-click adventure game, since you are basically just moving left or right and interacting with the space bar.

An old woman in the elevator offers the cryptic message: "5 more steps and you will be a new person." This actually is how many variations of the day are left. Figuring out all the little changes and options that allow you to get to the end is really satisfying. Once the player deviates from the predetermined path and initiates five specific interactions, the dream restarts in a new state with the player's avatar as the only person in the game world. When the player next returns to the office and passes the empty cubicles, the avatar stops to watch an identical character leap from the rooftop, and the game ends. The thought put into this game shows that simplicity can be packed with meaning, and the ending of the game left me speechless. To me, Everyday Is The Same Dream was a game about who you are and whether you matter. I asks you to take a step back and think about your life. If you have 10 minutes spare Everyday Is The Same Dream is well worth a go. If you think it's boring at the beginning, play all the way through and then tell me what you think. If you still think it's boring, well, go get a heart. :P

Every Day The Same Dream Guide
Solution to Every Day The Same Dream
Dream #1: The Day He Went To a Cemetery.

The man just woke up. He could not believe that he just had a dream of his normal, yet very boring day. He was hoping that he could escape his boredom by dreaming, but he was working even in his dreams. Well, maybe he could personally do something else instead...

The man turned off the alarm, dressed up, talked with his wife, then rode the elevator. The same old lady was there, saying the same thing: "5 more steps and you will be a new person." When he got to ground floor though, he decided to go left to the back of the building, instead of to the parking garage.

There, the man saw a homeless person. The man decided to talk to the homeless, and the homeless said "I can take you to a quiet place." The man decided to tag along, wanting to be free from the monotony of the workplace, and the homeless led him to the cemetery."

Dream #2: The Day He Pets The Cow.

The man woke up. He felt that he just had the strangest dream, one where he decided to ditch work and talk to a homeless guy behind their apartment. While it may have been a dream, it felt different from his normal day, and he enjoyed that. The man dressed up, talked with his wife, got to the elevator, and talked to the same old lady. This time, she said something different: "4 more steps and you will be a new person".

When the man got to the ground floor, he checked the back alley again, but the homeless person in his dream was not there. He walked to the parking garage, but during his drive, he decided to stop the traffic behind him, get out of the car and walk out of the screen (either way). In a nearby grass patch, the man found a cow who was mulching on some grass. The man decided to pat the cow, then get back to work in his same boring cubicle. While he passed his boss though, the man noticed that their stock value has started to drop drastically in value."

Dream #3: The Day He Caught a Leaf

"Another dream..." the man muttered to himself as he woke up. He dressed up, and went on to his daily routines. When he talked with the old lady who always rides the elevator with him, she said this time: "3 more steps and you will be a new person."

The man checked behind the alley, but no homeless person. During his drive to work, the man looked out to see the same patch of grass he dreamed of, but he did not see a cow. When he parked his car though, he looked at the dangling leaf. Waiting for a while, the man saw as the leaf finally got dislodged from the tree from all the wind, and the leaf started to fly away. Reacting quickly, the man caught the leaf, which was more interesting than work. Then the man remembered about his job, and rushed to his cubicle. As he ran in and got another late lecture by his boss, he saw the stock charts again: they just kept falling."

Dream #4: The Day He Went To Work Nude.

After waking up to realize that it was another dream, the man thought that this might also be a dream. To test this, the man decided not to wear his professional attire. His wife simply said "Dress up, you're late". The old woman who always rode the elevator with him simply said: "2 more steps and you will be a new person".

While the man was getting to work, he looked for any evidence of what happened in his prior dreams, and he realized that none of them exist. When he got to work, the boss was furious when he saw that the man was not wearing a tie, and instantly said: "What? Where is your tie?" Behind the boss was the company's stock chart, showing that they were dropping even lower. Before the man had any chance to say anything, the boss said: "You are fired!" "

Dream #5: The Day He Decided To Die.

The man woke up, knowing that what he had was just another dream. He didn't know whether he was still in a dream or not, but he knew that he did not want to go back to work today. Just about anything was better than sitting in his cubicle all day, endlessly clicking a mouse. The man thought about what else he could do, when it dawned on him that his cubicle was right next to the stairs to the roof of the company. He shivered at that thought, afraid of what he was planning on doing, but after thinking about it a lot, he decided that this was the only way to get out of doing the same things over and over again.

So the man dressed up, and did his daily routine. He talked with the old lady on the elevator, who said "One last step and you will be a new person." The man looked for anything from his previous dreams, but again, he found that they all disappeared from his normal life. Once at his office, he met the boss again in front of the company's dwindling stock charts, and instead of sitting at his cubicle, the man kept walking right to the edge of the roof, placed his briefcase down, stood on the railing, then fell to his death."

Dream #6: The Day He Was a New Person.

The man woke up. He was hoping that his last dream was a reality - at least it meant that he no longer was chained by the dreadfulness of reality. He has had so many dreams within dreams that he could no longer tell whether this was a dream or not, but even if it was a dream, he could not think of another way to break up the monotony of his everyday life. Giving up, the man decided to dress up, and go to the kitchen to start another dreary day.

Except when he entered the kitchen, his wife was no longer there. The man was surprised - his wife was very loyal to him, and even though she was a part of his monotonous day, he felt incomplete without her there. The man kept going, hoping to talk to the old lady who rode with him in every dream, but even she was not there. The man started to really panic when he noticed that alongside everything that he dreamed about, everyone else that was usually a part of his everyday life simply disappeared. Even his boss and his coworkers disappeared, only leaving behind a stock market chart that showed that the company has gone bankrupt. The man kept walking to the roof, and saw another person that looked just like himself standing on the railing of the roof. Just as the man walked up to him, he saw the other man fall to his death..."

Friday, 4 December 2015

Trigger Knight Walkthrough Guide

Trigger Knight
Trigger Knight Logo

Play Online: Trigger Knight
Developer: MintSphere Studio
Genre: RPG, Upgrades

Trigger Knight Guide
List of Items in Trigger Knight
Lv1: Dagger (216 Atk), Cost: 0
Lv2: Sword (303 Atk), Cost: 236
Lv3: Rapier (390 Atk), Cost: 272
Lv4: Falchion (477 Atk), Cost: 308
Lv5: Katana (564 Atk), Cost: 344
Lv6: Flamberge (651 Atk), Cost: 380
Lv7: Zweihander (734 Atk), Cost: 416
Lv8: Broad Kris (825 Atk), Cost: 452
Lv9: Excalibur (912 Atk), Cost: 488
Lv10: Astral Sword (999 Atk), Cost: 524

Lv1: Clothing (1908 HP), Cost: 0
Lv2: Protector (2807 HP), Cost: 204
Lv3: Breastplate (3706 HP), Cost: 258
Lv4: Chainmail (4605 HP), Cost: 312
Lv5: Fullplate (5504 HP), Cost: 366
Lv6: Samurai Plate (6403 HP), Cost: 420
Lv7: Valkyrie Garb (7302 HP), Cost: 474
Lv8: Odin Garb (8201 HP), Cost: 528
Lv9: Avaion (9100 HP), Cost: 582
Lv10: Astral Armor (9999 HP), Cost: 636

Elixir - Restore health, Cost: 150
Gold Voucher - 1000% Gold, Cost: 500
Divine Edge - 10000% Damage, Cost: 200
SoulShrine - Extend Lifespan, Cost: 50 + 70n

List of Monsters in Trigger Knight
Wolves - Attack: High, Def: Low
Goblin - Attack: Medium, Def: Medium
Golems - Attack: Low, Def: High
Dragons - Attack: High, Def: High

Trigger Knight Walkthrough
To successfully slay the dragon, you will need to start the game off correctly. By correctly, I mean buy the first weapon upgrade as soon as it shows up! While armor upgrades are superior over sword upgrades as they fully restore your health as well aside increasing max HP. Save money by not purchasing armor first. It's best to hit the Armorsmith after a battle when you're low on health and you know there is no option left. I always budget a minimum of 4 attacks from the enemy, and assume that he will hit 5-10% harder than the last enemy. Use the Soul Shrine when you are really low on Life Span around 20%-ish. If you have a good sense of timing, wait until the last second to use it to maximize the duration of your new Life Span by making it start later.

I cannot stress the usefulness of Gold Vouchers enough. But saving up for a Gold Ticket early can cost you a short game or give you a very long one, which is a gamble. One good way to use your Gold Voucher is by using up your Elixir during battle regardless of health, if you see the voucher coming and having enough gold once you reached that turn. Then, during next battle, you will have as much health to fight the monsters when you use your Voucher on. With the extra gold earned, prioritize weapon upgrade first, then stock one elixir. Only use armor upgrades only if your health is low. If you encounter more vouchers along the way again, this time you can choose to buy armor to restore your health if drop below half. Avoid overwriting items by using them before buying others, they don't stack neither.

After Day 8, never go into a battle without an item. This is when Dragons start appearing, though I don't usually encounter one until about Day 10. The easiest way to defeat one is to use the Divine Edge item. If you don't have that, then you'd better have an Elixir. Keep an eye on your health, but also watch how much damage you take from each hit. Use it at the last second or if you don't have enough to survive another hit, you'll have a chance at slaying the beast.

Friday, 27 November 2015

DuBlox Walkthrough Guide

DuBlox Logo

Play Online: DuBlox
Developer: Hooda Math
Genre: Puzzle

DuBlox Guide
Solutions to DuBlox
Stage 1
Up, Right8, Up

Stage 2
Down, Right, Down5, Left2

Stage 3
Left, Up, Right3, Up, Right, Up, Right, Down, Left, Down5, Left

Stage 4
Up2, Left3, Down, Left, Down, Right, Up, Right, Down, Left, Down3, Right, Down

Stage 5
Up, Left, Down, Right, Up, Right3, Up, Right, Down, Left, Up, Right4, Up, Left

Stage 6
Down, Right, Down5, Left, Down2, Left, Up, Right2, Up5, Left, Up

Stage 7
Down, Left, Up2, Left, Down

Stage 8
Right, Down, Left, Up, Right, Down, Left, Up5, Right3, Down, Right2, Down, Right, Down

Stage 9
Right2, Up2, Right2, Down, Right2, Up, Left3, Up, Right

Stage 10
Down2, Right2, Down, Right, Up, Right, Down, Left2, Up, Left, Down, Left, Up, Left2, Down3, Right, Down

Stage 11
Up, Right, Down, Left, Up, Right6, Up, Right, Down, Left, Up2, Left, Down, Right, Up

Stage 12
Down, Right, Up, Right, Down, Left, Up, Right, Down6, Left3, Down, Right, Up, Left

Stage 13
Left, Up, Right4, Down4, Left, Up, Right, Up4, Left, Down, Right, Down5, Left

Stage 14
Up2, Left3, Down3, Right, Up2, Left, Down, Right, Down, Left, Down3, Right, Down

Stage 15
Right, Down, Left, Up, Right, Down4, Right, Up2, Left, Down, Right, Up, Left, Up, Right, Down5, Right, Up

Stage 16
Down, Right, Down6, Left, Up2, Left, Down, Left2, Up5, Right3, Up

Stage 17
Down, Right, Up, Left, Down3, Right, Up3, Left2, Down, Right, Up, Left, Down, Right, Down

Stage 18
Down3, Right, Down2, Left, Up4, Left, Down, Right, Up, Left, Up, Right, Down2, Left, Up, Right5, Down3, Left, Down2, Left, Down, Left

Stage 19
Right, Down, Right, Down, Right, Down, Right, Down, Left, Up2, Left, Up, Right, Down, Right, Down

Stage 20
Right, Down, Right, Up, Right, Down, Right, Up, Right

Stage 21
Down2, Right3, Up, Left, Down, Right, Down

Stage 22
Down, Right2, Down, Right, Down, Left, Down2, Right, Up, Right2, Up2, Right, Up, Left, Down2, Left, Down, Left2, Up, Left3

Stage 23
Up, Left, Up, Right, Down, Right5, Left5, Up, Left, Down, Right, Up, Right3, Up, Right2, Down, Left, Up, Left

Stage 24
Right2, Up, Down, Right3, Up, Left, Down, Right3, Down2, Left, Up, Right, Up2, Right

Stage 25
Up, Right, Up, Right, Up, Left2, Up, Left, Right, Up, Right3, Down, Left, Down, Left, Down, Right2, Down, Left

Stage 26
Right, Up2, Right, Up2, Left, Up, Left, Up, Left, Down, Right2, Up2, Right2, Down2, Right, Up, Left, Up2, Down4, Left2, Down2

Stage 27
Right3, Up2, Right2, Up, Left, Down2, Right, Down3, Left2, Up6, Left2, Down2, Left

Stage 28
Up3, Right3, Down, Left, Up3, Right, Up, Left, Right2, Down2, Right, Down3, Left2, Up3, Right2, Up, Right2, Up2

Stage 29
Up4, Right, Down, Left, Down, Right, Up2, Right3, Down, Right, Down, Left, Down3

Stage 30
Left, Up, Left, Right, Up, Right3, Down, Left, Right, Down3, Left, Down, Left, Right, Up, Left4, Up6, Right, Up, Right, Left, Down, Right4, Up, Left2, Down, Right, Down2, Right

Stage 31
Down2, Left2, Up, Right, Up2, Right, Down, Right3, Left, Down, Right2, Down, Left2, Up, Right

Stage 32
Right, Up2, Right, Up2, Left, Up, Left, Up, Left, Down, Left, Right3, Up2, Right2, Down2, Right, Up, Left, Up2, Down4, Left2, Down2, Left, Down, Right

Stage 33
Up, Right, Up, Right4, Up2, Left2, Right2, Down4, Left2, Right2, Up2, Left4, Down, Left, Down, Right2, Down, Right, Up5, Left, Down, Left2

Stage 34
Down2, Up2, Left5, Up, Right, Down2, Left2, Right2, Up3, Left, Down2, Right, Down4, Right2, Up, Right2

Stage 35
Right6, Up2, Left, Down, Left2, Up, Right, Down2, Right4

Stage 36
Up, Left, Up, Right, Down2, Right, Up2, Right, Down3, Left, Right, Down, Left, Down, Left, Down, Right, Up, Right, Down, Left, Up2, Right2, Down, Left2, Up, Left, Right, Up, Left, Down, Left, Down, Right2

Stage 37
Right, Up4, Right2, Up, Left, Up2, Left4, Down2, Left, Down, Right2, Down, Right, Down, Up, Left

Stage 38
Right3, Down, Left2, Up, Right, Down, Right2, Up, Right2, Up, Right, Up, Right, Up, Left, Down, Left, Down, Right, Up, Right, Up, Down, Left

Stage 39
Right, Down, Right, Down2, Left3, Right3, Up2, Left, Up, Right, Down2, Right, Down, Left3, Down3, Right, Up, Left, Up2, Right9

Stage 40
Left, Up, Right2, Up, Right, Up, Left, Down, Left2, Up, Right, Down2, Left2, Right2, Up2, Left, Down, Right2, Down, Right, Down, Right, Up, Right, Down, Left3

Stage 41
Up4, Right

Stage 42
Down, Right2, Down, Right, Up, Left2, Up2, Right2, Up3, Left, Down, Right3, Up, Left2, Down, Right3, Down, Right2

Stage 43
Up2, Left, Down, Right, Down4

Stage 44
Right, Up2, Right2, Down2, Left, Down2, Left, Right, Up2, Right, Up, Down, Up, Right, Down2, Right, Up, Down2, Left2, Down2, Left2, Up4, Left

Stage 45
Up, Left, Up, Left2, Up2, Right3, Up, Right2, Up, Left, Down, Left2, Down, Left, Up, Left, Down, Right3, Down2

Stage 46
Up4, Right3, Down, Right, Down2, Left, Up, Left3, Up4, Right3, Up, Right

Stage 47
Right3, Down, Left2, Up2, Down, Left, Up2, Left, Right, Down2, Left4, Down2, Left, Up, Right, Down, Up, Left, Down, Right, Up2, Right, Down, Left, Down, Right3, Down3, Right, Up, Left, Down

Stage 48
Right, Down, Right2, Up, Right2, Up

Stage 49
Up2, Right, Down, Right, Up, Right, Up

Friday, 20 November 2015

Death Valley Walkthrough Guide

Death Valley
Castle Knight Logo

Play Online: Death Valley
Developer: Spruce Mobile Ltd
Genre: Action, Upgrades

Death Valley Guide
List of Upgrades in Death Valley
Slash Boost Power
Max Boost Damage: 3 / 6 / 10 / 14 / 19 / 26 / 35 / 53 / 75
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 3200 / 5000

Weapon Power
Damage: 4 / 7 / 10 / 16 / 22 / 27 / 32 / 38 / 44
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Weapon Cooldown
Cooldown Sec: 3.2 / 3 / 2.8 / 2.6 / 2.4 / 2.2 / 2 / 1.8 / 1.6
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Health Points
Health: 40 / 50 / 60 / 85 / 120 / 185 / 250 / 320 / 400
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Regeneration Speed
Regen Sec: 0.8 / 1.3 / 2 / 3 / 4 / 5 / 6 / 7 / 8
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Critical Hit
Percent per hit: 0 / 2 / 4 / 7 / 10 / 13 / 17 / 20 / 25
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Loot Bonus
Gold Percent: 100 / 105 / 110 / 116 / 124 / 138 / 150 / 200 / 300
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Mana Regeneration
Regen Sec: 1 / 1.05 / 1.1 / 1.16 / 1.24 / 1.35 / 1.5 / 1.8 / 2.1
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Spell Damage
Spell Damage: 15 / 20 / 30 / 45 / 65 / 90 / 120 / 155 / 190
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Recommended Build for Death Valley
1. Loot Bonus
2. Weapon Power
3. Slash Boost Power
4. Health Points
5. Regeneration Speed
6. Spell Damage
7. Mana Regeneration
8. Weapon Cooldown *Optional*
9. Critical Hit *Optional*
10. Repeat!

Death Valley Walkthrough
Death Valley is all about getting the correct upgrades to survive the death valley. I will almost get Loot Bonus first because gold are accumulated based on killing the monsters. The more monsters you kill, the more gold you get based on your Loot Bonus. Then I like to go for weapon Power and Slash Boost Power for damage. Pretty straightforward. Then I will need survivability to last me through the levels, Health Points and Regeneration are necessary as soon as the monsters can 2 hit KO you. Then after that go for Spell Damage along with Mana Regeneration. It is optionally not needed to upgrade Weapon Cooldown and Critical Hit because the benefits aren't as significant as those upgrades I've mentioned. You can skip them until you maxed out all the upgrades. To defeat stage 40, you will need be in full health, and know when to use your spell, try to hit at least two or more monsters as much as possible. Remember to spam click to gain the Slash Boost Power!

Pro-Tip: Note that when a character is dead, it only revives half the health. To gain full health, you need a little work. Basically, after you revived the monsters won't come out immediately, you will regenerate some health during this period. Then when you start fighting the first monster, click the upgrade button and press the main menu button. You will return to the menu page, then press start game again. You should notice that your health is based on the moment you exit the game. Repeat a few times, then attempt stage 40. Good luck! :)