Wednesday, 29 March 2017

Udyr: Statistics & Abilities

Udyr: Statistics & Abilities
List of Statistics on Udyr
Health: 593.32 + 99 per level
Health Regen.: 6 + 0.75 per level
Mana: 270.4 + 30 per level
Mana Regen.: 7.505 + 0.45 per level
Melee: 125
Attack Damage: 58.286 + 3.2 per level
Attack Speed: 0.658 + 2.67% per level
Armor: 25.47 + 4 per level
Magic Res.: 32.1 + 1.25 per level
Mov. Speed: 345

List of Abilities on Udyr
Monkey's Agility (Passive)
Description: Udyr has no ultimate ability, instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when Udyr switches stances, though using an ability prevents him from using another for 2 seconds. Udyr gains 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time he uses an ability, stacking up to 3 times.

Additional Information
- Monkey's Agility is a self-targeted buff.
- Further stance activations at maximum stacks of Monkey's Agility will refresh the timer.

Tiger Stance (Q)
Description: Udyr gains bonus attack speed for 5 seconds, and causes his next basic attack to deal bonus physical damage over 2 seconds to his target. Stance: Udyr's basic attacks deal 15% AD bonus physical damage.
Cost: 47 / 44 / 41 / 38 / 35 Mana
Cooldown: 6
Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%
Bonus Physical Damage Per Second: 15 / 40 / 65 / 90 / 115 + 60 / 65 / 70 / 75 / 80% AD
Total Bonus Physical Damage: 30 / 80 / 130 / 180 / 230 + 120 / 130 / 140 / 150 / 160% AD

Additional Information
- Tiger Stance is a self-targeted buff with an on-hit effect component.
- Applies spell effects as a damage over time ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- The triggering attacks will apply other on-hit effects and can critically strike as normal.
- Unlike most on-hit physical damage, the bonus damage from Tiger Stance will not apply life steal.
- Critical strikes do not interact with the bonus damage from Tiger Stance.
- The persistent onhit physical damage can successfully be dodged, parried and blocked, however, they do not prevent application of the active damage over time.
- If Udyr is blinded, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active.
- Spell shields will not block the enhanced autoattack.
- Despite being an on-hit effect, Tiger Stance's active damage over time will trigger spell effects as a damage-over-time spell, such as spell vamp and the reduced version of Rylai's slow.
- Tiger Stance's DoT does not stack; applying it again only refreshes the duration.
- Tiger Stance's primed DoT does not persist through stance changes.

Turtle Stance (W)
Description: Udyr shields himself for up to 5 seconds. Stance: Udyr gains life steal.
Cost: 47 / 44 / 41 / 38 / 35 Mana
Cooldown: 6
Shield Strength: 60 / 95 / 130 / 165 / 200 + 50% AP
Life Steal: 10 / 12 / 14 / 16 / 18%

Additional Information
- Turtle Stance is a self-targeted buff.

Bear Stance (E)
Description: For a few seconds, Udyr is ghosted, gains bonus movement speed, and dashes towards nearby enemy champions upon stunning them with a basic attack. Stance: Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target more than once every few seconds.
Cost: 47 / 44 / 41 / 38 / 35 Mana
Cooldown: 6
On-Target Cooldown: 6
Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
Bonus Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3

Additional Information
- Bear Stance is a self-targeted buff with an on-hit effect component.
- The triggering attack will apply other on-hit effects and can critically strike as normal.
- Bear Stance's stun does not interact with structures.
- If the enhanced autoattack is dodged, parried or blocked or Udyr is blinded, the target will not be stunned nor receive any damage.
- Spell shields will block the ability and incur the 6 second stun immunity.

Phoenix Stance (R)
Description: Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing magic damage each second to all nearby enemies for the duration. Stance: Every third basic attack causes Udyr to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating Phoenix Stance.
Range: 250 (Cast Radius) / 625 (Cone Range)
Cost: 47 / 44 / 41 / 38 / 35 Mana
Cooldown: 6
Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 + 25% AP
Total Magic Damage: 40 / 80 / 120 / 160 / 200 + 100% AP
Stance Magic Damage: 40 / 80 / 120 / 160 / 200 + 45% AP

Additional Information
- Phoenix Stance's activation effect is a point blank area of effect ability. Its persistent effect is a conic area of effect on-attack effect.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- - Rylai's Crystal Scepter will apply a 20% slow for 1 second.
Magic damage will be mitigated by magic shields.
- Spell shields will not block the ability.
- The current counter for the next activation of Phoenix Stance's persistent effect does not reset upon exiting combat.

Atomas: Upgrades

Atomas: Upgrades

List of Upgrades on Atomas
There are 12 upgrades in the game which are unlocked by achieving the atom it is represented by:
Oxygen - 10% more plus atoms.
Silicon - 10% more minus atoms.
Potassium - 20% more plus atoms and 10% less minus atoms.
Titanium - 33% chance of higher spawning atoms.
Cobalt - 20% more points for chain reactions.
Germanium - 35% chance of higher fusion outcome.
Bromine - Starts a game at Mg (12).
Krypton - 33% chance of plus if 18 atoms are on the field.
Rubidium - 0.001% per round of antimatter (one per game).
Sliver - Destroys a random atom every 50 rounds.
Erbium - Doubles points when game field is clear.
Radon - Allows you to rearrange atoms on the field (once per game).

The effect of the chosen Lucky Charm acts immediately after the first atom with it equipped, with the exception of the Silver Lucky Charm, which must be selected in a new game. One can change Lucky Charms during a game to get tactical benefits. For example, one can start with the Silver Charm to advance from early combinations, and then use a Silicon or Gold Charm to increase chances for a Minus Atom or an Antimatter. Or in the Geneva Update, Bromine followed by Rubidium or Titanium.

Tuesday, 28 March 2017

Atomas: Atoms

Atomas: Atoms

List of Atoms in Atomas
This is the periodic table of Atomas elements, also including fake elements and special atoms.
No: 1, Sym: H, Name: Hydrogen
No: 2, Sym: He, Name: Helium
No: 3, Sym: Li, Name: Lithium
No: 4, Sym: Be, Name: Beryllium
No: 5, Sym: B, Name: Boron
No: 6, Sym: C, Name: Carbon
No: 7, Sym: N, Name: Nitrogen
No: 8, Sym: O, Name: Oxygen
No: 9, Sym: F, Name: Fluorine
No: 10, Sym: Ne, Name: Neon
No: 11, Sym: Na, Name: Sodium
No: 12, Sym: Mg, Name: Magnesium
No: 13, Sym: Al, Name: Aluminum
No: 14, Sym: Si, Name: Silicon
No: 15, Sym: P, Name: Phosphorus
No: 16, Sym: S, Name: Sulfur
No: 17, Sym: Cl, Name: Chlorine
No: 18, Sym: Ar, Name: Argon
No: 19, Sym: K, Name: Potassium
No: 20, Sym: Ca, Name: Calcium
No: 21, Sym: Sc, Name: Scandium
No: 22, Sym: Ti, Name: Titanium
No: 23, Sym: V, Name: Vanadium
No: 24, Sym: Cr, Name: Chromium
No: 25, Sym: Mn, Name: Manganese
No: 26, Sym: Fe, Name: Iron
No: 27, Sym: Co, Name: Cobalt
No: 28, Sym: Ni, Name: Nickel
No: 29, Sym: Cu, Name: Copper
No: 30, Sym: Zn, Name: Zinc
No: 31, Sym: Ga, Name: Gallium
No: 32, Sym: Ge, Name: Germanium
No: 33, Sym: As, Name: Arsenic
No: 34, Sym: Se, Name: Selenium
No: 35, Sym: Br, Name: Bromine
No: 36, Sym: Kr, Name: Krypton
No: 37, Sym: Rb, Name: Rubidium
No: 38, Sym: Sr, Name: Strontium
No: 39, Sym: Y, Name: Yttrium
No: 40, Sym: Zr, Name: Zirconium
No: 41, Sym: Nb, Name: Niobium
No: 42, Sym: Mo, Name: Molybdenum
No: 43, Sym: Tc, Name: Technetium
No: 44, Sym: Ru, Name: Ruthenium
No: 45, Sym: Rh, Name: Rhodium
No: 46, Sym: Pd, Name: Palladium
No: 47, Sym: Ag, Name: Silver
No: 48, Sym: Cd, Name: Cadmium
No: 49, Sym: In, Name: Indium
No: 50, Sym: Sn, Name: Tin
No: 51, Sym: Sb, Name: Antimony
No: 52, Sym: Te, Name: Tellurium
No: 53, Sym: I, Name: Iodine
No: 54, Sym: Xe, Name: Xenon
No: 55, Sym: Cs, Name: Caesium
No: 56, Sym: Ba, Name: Barium
No: 57, Sym: La, Name: Lanthanum
No: 58, Sym: Ce, Name: Cerium
No: 59, Sym: Pr, Name: Praseodymium
No: 60, Sym: Nd, Name: Neodymium
No: 61, Sym: Pm, Name: Promethium
No: 62, Sym: Sm, Name: Samarium
No: 63, Sym: Eu, Name: Europium
No: 64, Sym: Gd, Name: Gadolinium
No: 65, Sym: Tb, Name: Terbium
No: 66, Sym: Dy, Name: Dysprosium
No: 67, Sym: Ho, Name: Holmium
No: 68, Sym: Er, Name: Erbium
No: 69, Sym: Tm, Name: Thulium
No: 70, Sym: Yb, Name: Ytterbium
No: 71, Sym: Lu, Name: Lutetium
No: 72, Sym: Hf, Name: Hafnium
No: 73, Sym: Ta, Name: Tantalum
No: 74, Sym: W, Name: Tungsten
No: 75, Sym: Re, Name: Rhenium
No: 76, Sym: Os, Name: Osmium
No: 77, Sym: Ir, Name: Iridium
No: 78, Sym: Pt, Name: Platinum
No: 79, Sym: Au, Name: Gold
No: 80, Sym: Hg, Name: Mercury
No: 81, Sym: Tl, Name: Thallium
No: 82, Sym: Pb, Name: Lead
No: 83, Sym: Bi, Name: Bismuth
No: 84, Sym: Po, Name: Polonium
No: 85, Sym: At, Name: Astatine
No: 86, Sym: Rn, Name: RadonDAE83A
No: 87, Sym: Fr, Name: Francium
No: 88, Sym: Ra, Name: Radium00
No: 89, Sym: Ac, Name: Actinium
No: 90, Sym: Th, Name: Thorium
No: 91, Sym: Pr, Name: Protactinium
No: 92, Sym: U, Name: Uranium
No: 93, Sym: Np, Name: Neptunium
No: 94, Sym: Pu, Name: Plutonium
No: 95, Sym: Am, Name: Americium
No: 96, Sym: Cm, Name: Curium
No: 97, Sym: Bk, Name: Berkelium
No: 98, Sym: Cf, Name: Californium
No: 99, Sym: Es, Name: Einsteinium
No: 100, Sym: Fm, Name: Fermium
No: 101, Sym: Md, Name: Mendelevium
No: 102, Sym: Nb, Name: Nobelium
No: 103, Sym: Lr, Name: Lawrencium
No: 104, Sym: Rf, Name: Rutherfordium
No: 105, Sym: Db, Name: Dubnium
No: 106, Sym: Sg, Name: Seaborgium
No: 107, Sym: Bh, Name: Bohrium
No: 108, Sym: Hs, Name: Hassium
No: 109, Sym: Mt, Name: Meitnerium
No: 110, Sym: Ds, Name: Darmstadtium
No: 111, Sym: Rg, Name: Roentgenium
No: 112, Sym: Cn, Name: Copernicium
No: 113, Sym: Nh, Name: Nihonium
No: 114, Sym: Fl, Name: Flerovium
No: 115, Sym: Mc, Name: Moscovium
No: 116, Sym: Lv, Name: Livermorium
No: 117, Sym: Ts, Name: Tennessine
No: 118, Sym: Og, Name: Oganesson
No: 119, Sym: Bn, Name: Bananium
No: 120, Sym: Gb, Name: Gravityblockium
No: 121, Sym: Bb, Name: Breakingbadium
No: 122, Sym: Tr, Name: Timerunnerium
No: 123, Sym: Sir, Name: Sirnicanium
No: 124, Sym: Ea, Name: Earthium
No: 125, Sym: Ubp, Name: Unbipentium

List of Special Atoms in Atomas
Red Atom
Spawning Chance: You get a plus at least every 5 moves.
The Plus Atom (or Red Plus) is one of the most basic Additive Atoms. It initiates normal Fusion. It can be found by normal Spawning, or it can be obtained by tapping on the atom which you took out of the circle with the Minus Atom. If it is present between two atoms of the same element, it combines them if they have the same value, with the Fusion chaining outward through all symmetrically identical Atoms that exist adjacent to the Fusion. The resulting Atom has the value of the highest atom in the chain, plus half the total number of Atoms involved in the fusion. It can cause a chain reaction if the outer atoms are symmetric. The Plus Atom favors counter-clockwise fusions. Placing an Atom between two plus, which are surrounded by two atoms with the same value as your atom, causes the plus one space counter-clockwise to combine the atoms.

Minus Atom
Spawning Chance: You get a minus every 20 moves.
With the Minus Atom, players can move an atom to another position. Alternatively, the player can trade any atom of its choice for a Red Plus, which can be placed at any position. The Minus Atom absorbs an atom and replaces it, which can be useful when there are 18 atoms on the field. You can also discard absorbed atoms by picking the atom you want to drop, then tapping them again in the center. On average, Minus Atoms appear after about 3 to 4 Red Plus, or 2 to 3 Red Plus using the Silicon upgrades. The chance for a Red Plus is possibly highly increased after a Minus Atom.

Black Plus
Spawning Chance: Black plus spawn with a chance 1/80 when the score is above 750.
The black plus is one of the Additive Atoms. It behaves like a standard plus, but it can start a fusion between any atoms, not just ones with the same value. Officially, it is called "dark plus." When placed between any two atoms, regardless if they have the same value, the resulting value is the value of the larger one +3. Afterward, a chain reaction may occur with the same rules as the Red Plus. For example, if you combine Sulfur (16) with Lithium (3), you get one Potassium (19) atom. This atom is only available later in the game if the player's score is 750 and higher. Note that combining an atom and plus results with an atom which value is the atom value +3. And, combining two pluses with black plus results with a Beryllium (4) atom.

Spawning Chance: Neutrinos spawn with a chance 1/60 when the score is above 1500.
The Neutrino is a white atom with no certain inscription written on it. It resembles the Antimatter, but without the special effects or spinning circles. Neutrino copies the value of one Atom. When you have a Neutrino in the middle of your screen, you just have to touch the Atom you want to copy, and it will replace the Neutrino in the middle of the screen. By its usage, abilities, and the sound effects, it may be a variant of the Minus Atom. However, there are differences as well. The Minus Atom absorbs an atom and replaces it, which can be useful when there are 18 atoms on the field. The Neutrino copies the atom and places it in a particular position. In other words, if one has a Neutrino and 18 atoms on the field, it will mark the end of the game unless there is a Red Plus on the field as well, or an Antimatter is used. The resultant atom can be traded for a Red Plus with the Minus Atom. The Neutrino, however, lacks the ability to do this. The Neutrino appears around the end-game period, and its spawn rate is not affected by any Lucky Charm.

Spawning Chance: Zero, can be purchased with real money in the in-game store. However, awarded when reaching scores of 1,000, 10,000 and 100,000 for the first time.
Antimatter is an Additive Atom that combines half of the atoms in the circle into a single atom. The Antimatter starts the reaction by combining the two atoms adjacent to it. It adds 2 to the atom one space counter-clockwise. The Antimatter creates a Lithium (Li, 3) atom if a Red Plus is one space counter-clockwise. After this, a cascade of other atoms fuses to the resultant atom, adding 1 per atom fused. After combining roughly half the atoms, the fusion ends. If there's only one atom inside the circle, the Antimatter joins the circle and starts the reaction only when another atom joins. The best strategy to use Antimatter is by placing your antimatter clockwise next to your highest atom. Using the Gold Lucky Charm, which will give you one Antimatter in a 0.5% (1 in 200) chance.

Only available in the Geneva Mode, instead of receiving a Plus Atom, you get Luxons, particles which theoretically always travel at the speed of light. You can shoot a Luxon at any atom on the game field, and due to the high energy impact, it will turn it into a plus for that one round. You should us Luxon to your advantage as it can make any atom to a plus atom. This mechanic allows you to discard an atom you do not want in a very uniform fashion.

Monday, 27 March 2017

Frog Fable: Walkthrough Guide

Frog Fable: Walkthrough Guide

List of Upgrades on Frog Fable
Speed - Increase the character movement speed.
Cost: 100 / 200 / 400 / 700 / 1,100 / 1,600 / 2,300 / 3,100 / 4,000 / 5,000
Health - Increase the character health.
Cost: 100 / 200 / 400 / 700 / 1,100 / 1,600 / 2,300 / 3,100 / 4,000 / 5,000
Inflato Recharge - Increase the recharge speed of Inflato spell.
Cost: 100 / 200 / 400 / 700 / 1,100 / 1,600 / 2,300 / 3,100 / 4,000 / 5,000
Inflato Speed - Increase the travelling speed of Inflato spell.
Cost: 100 / 200 / 400 / 700 / 1,100 / 1,600 / 2,300 / 3,100 / 4,000 / 5,000

Recommended Build on Frog Fable
1. Inflato Recharge
2. Inflato Speed
3. Health
4. Speed
5. Repeat! :D

Walkthrough Guide on Frog Fable
Town Guard
- Talk to the town guard at the top right corner where you are standing.
- After ending the dialogue, follow the pathway and walk south.
- You will find a "SAVE" hole and a healer which will restore your health.
- Follow the pathway and walk west.

The Wizard
- This map is where you can find Bidzigost, the Wizard.
- Talk to him and acquire the Inflato Spell.
- Follow the pathway and walk west.

Wizard's Garden
- This map is infested with frogs, use your inflato spells to destroy them.
- Follow the pathway and head north.
- Destroy all frogs.
- Follow the pathway back to find Bidzigost, the Wizard.
- Talk to him and given the task to cleanse the forest all by yourself.
- Follow the pathway and head east.

Forest of Hops
- Use the kazoo to dispel the barrier and go east.
- This map is infested with frogs and crows, upgrade your character then use your inflato spells to destroy them.
- Destroy them all the monsters, along the way.
- Move north to Defiled Glade.

Defiled Glade [BOSS]
- Destroy the ant that conjuring fireballs.
- Use your Inflato spell to defeat it, avoid any incoming fireballs.
- You want to proceed back to talk the town guard.
- You should talk to the healer to restore your health during your walk back.

- Talk to the town guard, and you can now access the town.
- This town is infested with stronger frogs and crows, upgrade your character then use your inflato spells to destroy all of them along the way.
- Move north, west, north to the milkman.
- Save your game, then talk to Rat Witch.
- He will teach you a technique called Autofire, then talk to the milkman.
- Receiving the milk, you want to head back to your village.
- Walk your way back and exit the town, then head to find the healer to restore your health.

Zbylut's Village
- Walk south and follow the pathway.
- This town is infested with stronger monsters, upgrade then use your inflato spells to destroy all of them along the way.
- Once you are at your village, save the game first.
- Talk to the king of the village, and you found out the royal cook have been kidnapped!
- Make your way to Croaking Hills at the right.

Croaking Hills
- Once you are at the croaking hills, walk North, East, East, and North.
- The croaking hills are full of strong monsters, upgrade your character then use your inflato spells to destroy all of them along the way.
- You should be at the top of the hill.
- Save your game now, talk to the royal cook.
- You can buy a healthy beverage for 2000 gems which heal your health in your inventory.
- Before fighting the last boss, grind and purchase all upgrades to at least level 8 before proceeding.
- Remember to stock at least 2-3 healthy beverages.

??? [BOSS]
- Move north and fight the bunny boss!
- Avoid hitting the green lettuce, because it will grow bigger when your inflato spell hits it.
- Try to sneak in between the lettuces and spam your bubble towards the bunny.
- If you do it correctly, you will defeat the bunny boss within 4-5 minutes.
- Head back and enjoy the ending!

Pictorial Guide on Frog Fable

Sunday, 26 March 2017

Rumble In The Soup: Walkthrough Guide

Rumble In The Soup: Walkthrough Guide

List of Upgrades on Rumble In The Soup
Light Gun
Guns - Cost: 500 / 1000 / 1500 / 4000 / 5500
Damage - Cost: 400 / 1000 / 1750 / 2500 / 5000
Capacity - Cost: 100 / 250 / 750 / 1500 / 2000
Fire Rate - Cost: 50 / 150 / 500 / 1000 / 1500
Reload Speed - Cost: 75 / 275 / 750 / 1250 / 1750
Bullet Speed - Cost: 50 / 150 / 600 / 1250 / 1500

Capacity - Cost: 150 / 350 / 600 / 900 / 1200
Recharge Speed - Cost: 50 / 150 / 250 / 550 / 800
Explosion Area - Cost: 125 / 225 / 450 / 700 / 1000
Charge Speed - Cost: 100 / 200 / 500 / 750 / 950

Health - Cost: 300 / 600 / 1350 / 2000 / 2600
Speed - Cost: 150 / 500 / 850 / 2000 / 3000
Size - Cost: 125 / 450 / 950 / 1650 / 2500
Magnet - Cost: 150 / 500 / 1000 / 2000 / 3000

Recommended Build on Rumble In The Soup
1. Explosion Area
2. Capacity (Grenade)
3. Fire Rate
4. Reload Speed (Light Gun)
5. Bullet Speed
6. Guns
7. Damage
8. Capacity (Light Gun)
9. Size
10. Health
11. Speed
12. Charge Speed
13. Recharge Speed
14. Magnet
15. Repeat!

Walkthrough Guide on Rumble In The Soup
Rumble In The Soup is actually quite an easy game even at the highest difficulty settings. Basically, all you will need is to learn on how to dodge incoming projectiles and realize how grenades are overpowered, in particular against the bosses. You will do just fine in this little flash game. Just simply by maxing out bomb explosion Area and Grenade Capacity, you can beat every level by just mashing bombs without taking any damage. If you are low on health or magnets, just buy the upgrades, and you will get full health and stack of magnets back. The bosses attacks in a very systematic pattern and predictable. When the boss is not attacking, just spam your grenades will deal tons of damage to it.

Saturday, 25 March 2017

Reincarnation: Loving Every Evil Triumph (LEET): Walkthrough Guide

Reincarnation: Loving Every Evil Triumph (LEET): Walkthrough Guide

Walkthrough Guide on Reincarnation: Loving Every Evil Triumph (LEET)
- Open window blinders so you can see what is happening inside.
- Turn off the fan to make him leave the seat.
- Grab the key when it is visible after he left the seat.
- Unlock the door and then open the door to reveal a cat.
- Check the cat to find out it is dead.
- Turn off the switch for the computer to make him crawl underneath.
- Blast the honk on the top of the shelf, to make him hit his head and feel dizzy for a while.
- Click and push down the heavy bookshelf to crush his backside.

Friday, 24 March 2017

Lulu: Summarized Build #1 (S7 | Support | Bot)

Lulu: Summarized Build #1 (S7 | Support | Bot)

Build Description
Season: 7
Type: Support Build
Lane: Bot

Summoner Spells
Smite & Flash

- Mark of Magic Penetration x 9
- Seal of Gold x 9
- Glyph of Scaling Magic Resist x 9
- Quintessence of Gold x 3

Cunning Resolve
Wanderer Recovery
Secret Stash Tough Skin
Meditation Runic Armor
Bandit Insight
Windspeaker's Blessing  

Starting Items Core Items Situational Items Tools
Spellthief's Edge Eye of the Watchers Guardian Angel Elixir of Sorcery
Health Potion x3 Redemption Zz'Rot Portal Control Ward
Warding Totem Boots of Mobility Athene's Unholy Grail Oracle Alteration
  Ardent Censer Zeke's Harbinger  
  Morellonomicon Righteous Glory  
  Locket of the Iron Solari Ohmwrecker  

Ability Sequence
1. Help, Pix! (E)
2. Whimsy (W)
3. Glitterlance (Q)
4. Help, Pix! (E)
5. Help, Pix! (E)
6. Wild Growth (R)
7. Help, Pix! (E)
8. Whimsy (W)
9. Help, Pix! (E)
10. Whimsy (W)
11. Wild Growth (R)
12. Whimsy (W)
13. Whimsy (W)
14. Glitterlance (Q)
15. Glitterlance (Q)
16. Wild Growth (R)
17. Glitterlance (Q)
18. Glitterlance (Q)

Reincarnation: Bloody Bayou (BB): Walkthrough Guide

Reincarnation: Bloody Bayou (BB): Walkthrough Guide

Walkthrough Guide on Reincarnation: Bloody Bayou (BB)
The Shack
- Get bottle labeled XXX Poison from the truck.
- Click shadow at the window.
- Pickup opossum which was thrown out of the house.
- Click left to visit the swamp.

The Swamp
- Take lamplight hanging beside the boat.
- Take moss hanging on the tree branch.
- Catch flies hovering above metal bucket placed nearby boat.
- Mix booze bottle with flies to create alcohol flies.
- Feed flies to frog to poison it.
- Pickup drunken frog.
- Click right to go gack to the shack.

The Shack
- Stuck moss into yellow bell located left-side of the dog.
- Take yellow bell.
- Click left and go to the swamp.

The Swamp
- Hang yellow-bell where the lamplight was placed on.
- Remove moss from the yellow bell.
- Ring the yellow-bell to catch dog's attention!
- Click right to go back to the shack.

The Shack
- Quickly pick up car keys left on the ground where the dog laid.
- Use the vehicle key to unlock the truck door.
- Pick up the knife which is placed on driver's seat.
- Head back to the swamp again.

The Swamp
- Cut the rope using the knife.
- Tie drunken frog on the end of the rope.
- Drown frog into the swamp to get crocodile's attention.
- Proceed back to the shack.

The Shack
- Knock on the door to bring the reincarny out.
- Click left to visit the swamp.

The Swamp
- Click on the pole with the yellow bell hanging.
- Once the reincarny has dropped into the swamp, click on him to finish off.

Thursday, 23 March 2017

Lulu: Pros & Cons

Lulu: Pros & Cons

List of Pros & Cons on Lulu
- Lulu laning phase is very decent with unrivaled harassing power and a wonderful shield!
- Lulu can peel for herself and her team, even when she is falling behind!
- Lulu has one of the best kits to escape from most ganks and team fights!
- Lulu's polymorph can set up ganks reliably without much effort, especially at negating assassins!
- Lulu's hybrid damage, both magic, and physical damage can be difficult to itemize against with certain builds.
- Every one of her abilities has some utility added in it; Q for Slow, W for Polymorph, E for Shield, R for Knock-up & Slow!
- Lulu can double any ADC killing potential when played correctly!
- Lulu can be deceptively tanky with her shield and ultimate, therefore can defend from dives really well!
- Lulu is one of the easier champions to pick up from the start and benefits at all Elo ranks!
- AD Lulu is fun and brings something special from the usual ADC playstyle because she does not suffer from being useless at 20min like a few ADCs do!
- Playing as Lulu feels awesome because she is constantly running and attacking super fast with Whimsy.
- Lulu scales really well with cooldown reduction.

- Lulu is bad at taking towers since every on-hit damage is useless.
- Lulu can tend to be more squishy during pre-6 if camped hard or building offensively.
- Lulu playing as a support relies on teammates to earn her victory.
- Lulu has tons of utility, but she lacks a consistent heal like most other supports.
- Lulu's mana consumption is also something to look out for early to late game.
- Lulu is weak against long poke and AP burst champions.
- AD Lulu is not the easiest champion to start snowballing with, she can get bullied hard if you fall behind in the lane.
- Although Lulu's kit is overloaded, but her outplay or fancy playmaking potential is pretty marginal.

Reincarnation: The Final Happy Hour (TFHH): Walkthrough Guide

Reincarnation: The Final Happy Hour (TFHH): Walkthrough Guide

Walkthrough Guide on Reincarnation: The Final Happy Hour (TFHH)
The Alleyway
- Pick up the paper from the ground.
- Examine the paper to obtain a paperclip.
- Click the door to enter inside the bar.

Enter The Bar
- Click the door to enter the bathroom.

The Bathroom
- Open the right-hand cabinet.
- Get the sponge.
- Click the door to exit the bathroom and go right.

The Entertainment Area
- Grab the dart on the dartboard.
- Grab some chalk.
- Click right to go to the kitchen.

The Kitchen
- Pick up the burned patty.
- Exit the kitchen and click on the arrow pointing downwards.

The Bar
- Use the sponge to wipe out the price for the drink specials.
- Use the chalk to write a new price for the drink specials.
- Take the empty glass.
- Wait for the Reincarny to take all of the customer's money.
- Exit the bar and return.
- Grab the broken phone.
- Go back to the alleyway.

The Alleyway
- Combine the dart and the paperclip.
- Use the lockpick on the back of the car and click to obtain some medicine.
- Go to the bathroom.

The Bathroom
- Fill the empty glass with water.
- Give the glass of water to the human.
- Give the burned patty to the human.
- Give the medicine to the human.
- Click the human to obtain a phone.
- Combine the phone with the broken phone.
- Examine the phone.
- Enter: 555-6123.
- Go to the bar and listen to the conversation, then go back to the kitchen.

The Kitchen
- Click the thermostat next to the door of the freezer to turn up the heat.
- Open the door and wait for the Reincarny to enter.
- Shut the door.
- Click the mop handle to push it over.
- Click the thermostat next to the door of the freezer again.