Friday, 27 March 2015

Attack of the Elemental Walkthrough Guide

Attack of the Elemental
Attack of the Elemental Logo

Play Online: Attack of the Elemental
Developer: Elven Games
Genre: Strategy, Defense

Don't Escape 2: The Outbreak Guide
List of Towers in Attack of the Elemental
Tier 0
Norfort Tower
Description: Basic Defense Building. Shoots cannonball straight to the enemies.
Element: Neutral, Delay: 0.8, Damage: 20, Range: 100, AOE: No, Cost: 200
Ability: None

Tier 1
Blackburn Tower
Description: Blackburn Sorcerers are specialist at fire arcane. Casts firebolt at enemies.
Element: Fire, Delay: 0.5, Damage: 30, Range: 150, AOE: No, Cost: 250
Ability: None

Riverbourne Tower
Description: With the study from the Tome or Riverbourne, we're able to construct this magical fountain that shoots deadly water missile.
Element: Water, Delay: 0.25, Damage: 17, Range: 100, AOE: No, Cost: 250
Ability: None

Stonesage Tower
Description: Nomad sages of Stone Ridge bring you their help. This tower will hurl your enemies with giant rocks.
Element: Earth, Delay: 1, Damage: 50 (Splash), Range: 130, AOE: No, Cost: 250
Ability: None

Tier 2
Redshore Tower
Description: Advancing your fire arcane, casts enhanced firebolts with additional time magic.
Element: Fire, Delay: 0.5, Damage: 65, Range: 200, AOE: No, Cost: 325
Ability: Slow target for 25% movement speed

Newhollow Tower
Description: Expansion of industrial era brings you steam technology on your tower constructions,
Element: Water, Delay: 1, Damage: 65, Range: 100, AOE: 100, Cost: 325
Ability: Damaging all enemy inside its range simultaneously

Highpine Tower
Description: Masterpiece of our dendrologist's development on mysterious seed they found in The Southern Archipelago
Element: Earth, Delay: 1, Damage: 140, Range: 110, AOE: 100, Cost: 325
Ability: Has 30% chance to entangle the enemy for 3 second

Ironclaw Tower
Description: Heirloom of the Cult of Ironclaw, this tower casts high-energy firebolt.
Element: Fire, Delay: 0.5, Damage: 80, Range: 150, AOE: No, Cost: 325
Ability: None

Snowmont Tower
Description: Legendary priests of Snowmont sanctuary are famous for their cryomancery to guard the frozen relic.
Element: Water, Delay: 0.25, Damage: 45, Range: 100, AOE: No, Cost: 325
Ability: None

Oldrock Tower
Description: Oldrock mages are specialist on geokinesis, capable of manipulate giant rocks with their mind.
Element: Earth, Delay: 1, Damage: 140 (Splash), Range: 130, AOE: No, Cost: 325
Ability: None

Brightwick Tower
Description: Bright orb assembled on its peak, radiates solar energy to give power to surrounding towers.
Element: Fire, Delay: 1, Damage: -, Range: 1000, AOE: No, Cost: 450
Ability: All towers get additional 30% attack speed and 30% attack damage

Greencourt Tower
Description: Alchemist of Greencourt have invented artificial acid rain which cause corrosive damage to the enemy.
Element: Water, Delay: 0.2, Damage: -, Range: 170, AOE: 170, Cost: 450
Ability: Call poison rain that give 22 damage for 10 second to all nearby enemies in 170 AOE

Woodwall Tower
Description: Great lodge where witchdoctors of Woodwall concocting their deadly poisonous casks.
Element: Earth, Delay: 1, Damage: -, Range: 150, AOE: No, Cost: 450
Ability: Poison target that gives 30 damage per second for 10 second.

Aldspring Tower
Description: Latest dwarven ordnance, these huge cannons will burn your enemy to ashes.
Element: Fire, Delay: 0.8, Damage: 140 (Splash), Range: 110, AOE: No, Cost: 500
Ability: Has 30% chance to burn target and gives 10 damage per second for 10 second.

Coldwolf Tower
Description: This huge and enigmatic pyramid-like tower is actually a relic and said to be made by lost civilization of Coldwolf.
Element: Water, Delay: 1, Damage: -, Range: 100, AOE: 100, Cost: 500
Ability: Slow all nearby enemy in range for 55% movement speed

Goldmerrow Tower
Description: The greed goblins also help us with their alchemist technology of gold transmutation.
Element: Earth, Delay: 1, Damage: 180, Range: 150, AOE: No, Cost: 550
Ability: For every enemy killed by this tower, get additional 25% gold bounty

Tier 3
Vulcandell Tower
Description: Also known as Infernal Citadel, this building is actually a war vessel of underworld soldiers.
Element: Fire, Delay: 0.5, Damage: 250, Range: 200, AOE: No, Cost: 1450
Ability: Slow target for 35% movement speed

Fallhollow Tower
Description: Steam engineering at its finest, amplify heat pressure at hundreds of degrees temperature.
Element: Water, Delay: 1, Damage: 110, Range: 130, AOE: 130, Cost: 1200
Ability: None

Bellbush Tower
Description: This living tower will teach your enemies why they should fear the wrath of mother nature.
Element: Earth, Delay: 1, Damage: 420(Splash), Range: 110, AOE: No, Cost: 1100
Ability: Has 30% chance to entangle target for 3 second

List of Montsters in Attack of the Elemental
Peacoon
Element: Neutral, HP: 100, Speed 1, Ability: None
Torchon
Element: Fire, HP: 150, Speed 1, Ability: None
Celcius
Element: Water, HP: 200, Speed 1, Ability: None
Bawang
Element: Earth, HP: 250, Speed 1, Ability: None
Teyll
Element: Neutral, HP: 140, Speed 2, Ability: Fast
Banaspati
Element: Fire, HP: 290, Speed 2, Ability: Fast
Undineling
Element: Water, HP: 190, Speed 2, Ability: Fast
Kendhil
Element: Earth, HP: 240, Speed 2, Ability: Fast
Leyka
Element: Neutral, HP: 370, Speed 1, Ability: Split into 3 spawnlings when threatened
Efreetling
Element: Fire, HP: 270, Speed 1, Ability: Split into 3 spawnlings when threatened
Lich
Element: Water, HP: 420, Speed 1, Ability: Split into 3 spawnlings when threatened
Sandman
Element: Earth, HP: 320, Speed 1, Ability: Split into 3 spawnlings when threatened
Gondorwo
Element:Neutral, HP: 2400, Speed 1, Ability: High HP
Kalagni
Element: Fire, HP: 2000, Speed 1.4, Ability: High HP
Yeti
Element: Water, HP: 2200, Speed 1.4, Ability: High HP
Golem
Element: Earth, HP: 2300, Speed 1, Ability: High HP

Recommended Build for Attack of the Elemental
Upgrade
1. Redshore Tower
2. Ironclaw Tower
3. Newhollow Tower
4. Highpine Tower
5. Oldrock Tower
6. Brightwick Tower
7. Aldspring Tower
8. Vulcandell Tower
9. Snowmont Tower
10. Woodwall Tower
11. Bellbush Tower
12. Greencourt Tower
13. Fallhollow Tower
14. Goldmerrow Tower
15. Coldwolf Tower

Attack of the Elemental Walkthrough
In Attack of the Elemental, tower and monster have elements; Neutral, Fire, Water, and Earth. Each element has weakness against other element. Any element against neutral will deal 100% daamge. Fire against Earth is 150%, but Earth against Fire is 50%. Earth against Water is 150%, but Water against Earth is 50%. Earth against Fire is 150%, but Fire against Water is 50%. Same element will deal 75% damage. It's better to build a tower that is elementally stronger than the monster element. This is the best way to complete this online flash game. Once you reached stage 6 and above, it is best to build one Brightwick Tower to buff all your towers, as it gives 30% attack speed and damage. It may not seems like a lot of stats added, but it's super effective if all towers received the buff.

Level 1 - 1 Blackburn Tower, 1 Riverbourne Tower, and 1 Stonesage Tower
Level 2 - 1 Blackburn Tower, 2 Riverbourne Towers, and 1 Stonesage Tower
Level 3 - 1 Riverbourne Tower, 1 Ironclaw Tower, and 2 Redshore Towers
Level 4 - 1 Newhollow Tower, 1 Stonesage Tower, 1 Redshore Tower, and 2 Highpine Towers
Level 5 - 1 Newhollow Tower, 1 Oldrock Tower, 1 Riverbourne Tower, and 2 Redshore Towers
Level 6 - 1 Brightwick Tower, 1 Oldrock Tower, 1 Newhollow Tower and 2 Redshore Towers
Level 7 - 1 Brightwick Tower, 1 Oldrock Tower, 1 Newhollow Tower, 1 Highpine Tower, and 2 Redshore Towers
Level 8 - 1 Brightwick Tower, 1 Aldspring Tower, 1 Vulcandell Tower, and 3 Redshore Towers
Level 9 - 1 Brightwick Tower, 1 Newhollow Tower, and 4 Vulcandell Towers
Level 10 - 1 Brightwick Tower, 1 Redshore Tower, 1 Vulcandell Tower, and 3 Bellbush Towers

>> Download Attack of the Elemental Level Guide Now!

Friday, 20 March 2015

Don't Escape 2: The Outbreak Walkthrough Guide

Don't Escape 2: The Outbreak
Don't Escape 2 The Outbreak Logo

Play Online: Don't Escape 2: The Outbreak
Developer: Scriptwelder
Genre: Puzzle, Adventure

Don't Escape 2: The Outbreak Guide
Don't Escape 2: The Outbreak Walkthrough
The Base
1. Travel to the far left of the base to grab the shovel.
2. Exit the house and grab both the house keys and the wire from the dumpster.
3. Head into the alley beside the house in order to grab the bullet wedged into the wall and the wire cutters stuck into the ground.
4. Exit the base by exiting through the broken fence into the woods. In order to be most efficient with time spending, start by heading to the bottom-right location (-10 minutes).

The Church
1. Grab the axe stuck in the stump on the bottom right.
2. Take the bullet lying on the ground. The little bastard can be found on the ground left of the third fence post from the church. Because it is barely noticeable, it is best to use the description that appears on the bottom-left of the screen to properly locate it.
3. With no other use for the church, now exit and head to the top-right location (-10 minutes).

The Gas Station
1. Take the bullet and the bullet and empty fuel canister from the front of the gas station.
2. Enter the gas station, and loot the cash register and the medical kit for a coin and painkillers.
3. From the shelf, take some batteries and a water bottle.
4. Enter the backroom of the gas station using the axe from the church.
5. Take the room's bullet and rubber hose.
6. Exit the gas station and walk over to the top-left location (-10 minutes).

The Shop
1. Insert your coin from the gas station into the shopping cart. Now you can carry heavy items!
2. Using the shopping cart, grab the reel of metal by the fence.
3. Talk to Jeremy, the blonde man on the right side of the screen. He will provide you information about his lost glasses. You can trust him about his repayment.
4. Enter the shop, take both the bottle of alcohol and the battery-less camera form the store's shelves.
5. Notice the hole in the shop with the growling noises? Upon clicking on it, you'll find a trapped zombie and Jeremy's glasses. You have a bullet saved for him.
6. Power the camera using the batteries from the gas station. Then, take a picture of the child's drawing outside the shop. There is a man who may want this...
6. Now exit the shop to head over to the last unidentified location, the crash site (-10 minutes).

The Crash Site
1. Grab the 9mm handheld gun form the ground near the police car for our zombie buddies.
2. Attach the rubber hose from the gas station onto the police car's fuel tank and collect it using the empty fuel cannister. Now its full!
3. Do not bother with the sticks from the bush, they will only hinder you. Now, make the return to the shop (-10 minutes).

The Shop Revisited
1. Head into the shop to your trapped zombie friend and load your gun with your four bullets.
2. Deal him quick justice (+5 zombies) and grab Jeremy's glasses.
3. Head outside the shop and hand Jeremy his glasses. Now you have his willing support (+1 friend).
4. Make the final visit to the church (-20 mins).

The Church Revisited
1. Using the trolley from the shop, fill it up with the bag of cement and the pile of bricks. Now you can barricade your base's windows!
2. Head inside the church, to find a lonely, depressed man on the left. Remedy this with your photo from the shops. Now Father Bernard has joined your ranks (+1 friend).
3. Now with all support and supplies collected, time has come to defend your base. Head "home" (-10 mins).

The Base Revisited
1. Before starting any preparations, enslave our old accomplice Bill using the painkillers you grabbed from the shop. Do not hand him anything else for now.
2. Head out to the gate, and repair it by joining it up with the reel of metal from the shops. With help from your three friends, it should take 1 hour and 45 minutes (-1 hour and 45 minutes). Now you have your first line of defense (-15 zombies)!
3. Improve this by powering the generator with the fuel canister you collected from the police car at the crash site. Then, turn on and connect the generator to the fence with the pair of wires from the dumpster to electrify the fence (-5 zombies)!
4. Heading out to the front yard of the house, dig a pit trap with the shovel from the base for the zombies. With the help of your three friends, it will take 1 hour and 30 minutes (-1 hour and 30 mins). Now you have your second line of defense (-15 zombies)!
5. Head inside the house, and lock the door with the keys from the dumpster. Now you have your primary third line of defense (-10 zombies)!
6. Head into the room with Bill and add both the bottle of water from the gas station and the bag of cement from the church into the sand bucket.
7. Mix this to create mortar, and use the bricks form the church on the window, using it and the mortar to barricade it. With the help your your three friends, it will take 45 minutes (-45 minutes). Now you have your secondary third line defense built (-10 zombies). Now you have created all of the defenses, which in all will fend off 55 zombies in all!
8. Fulfil Bill's wish to have the bottle of alcohol, which will leave in intoxicated and unconscious. Now, slaughter him with the axe from the church (otherwise, he will prove his disloyalty during the attack). He was a zombie after all.
9. Head over to the far left of the base, where the locked hatch it located. Put the metal cutter from the base's alleyway to use, removing the stubborn padlock (can also be shot away, but will attract 5 more zombies).
10. Climb inside the hatch, with only Father Bernard, Jeremy, a shovel, a wire cutter, a full fuel canister, an axe, a shopping cart, a gun with three bullets, a pair of wires, and a key.
11. Shut the hatch, and start the attack, having 2 hours and 40 minutes left on the clock, by clicking on the clock in the inventory.

The Attack
The attack should end perfectly, with nobody harmed, and no zombies within the base. If the base were to be breached though, the hatch would fend off 5 zombies, the axe 1 zombie, and 1 zombie per bullet. All three of you will escape unharmed and the game will end.

Don't Escape 2: The Outbreak Walkthrough

Friday, 13 March 2015

Rage Zombie Shooter Walkthrough Guide

Rage Zombie Shooter
Rage Zombie Shooter Logo

Play Online: Rage Zombie Shooter
Developer: Nayata
Genre: Action, Shooter

Rage Zombie Shooter Guide
List of Items in Rage Zombie Shooter
Weapon
Glock
Damage: 15, Reload: 16, Cost: 0
Shotgun
Damage: 10, Reload: 40, Cost: 100
M16
Damage: 15, Reload: 10, Cost: 200
FAMAS G2
Damage: 20, Reload: 10, Cost: 500
Barret M80
Damage: 65, Reload: 45, Cost: 750
FN Tactical
Damage: 22, Reload: 8, Cost: 800
Ion Shotgun
Damage: 15, Reload: 40, Cost: 900
Plasma Guns
Damage: 30, Reload: 8, Cost: 1000
Plasma Rifle
Damage: 30, Reload: 8, Cost: 3000

Armor
Light Armor I
Armor Points: 5, Cost: 0
Light Armor II
Armor Points: 15, Cost: 200
Heavy Armor I
Armor Points: 20, Cost: 300
Heavy Armor II
Armor Points: 30, Cost: 400
Tactical Armor I
Armor Points: 35, Cost: 500
Tactical Armor II
Armor Points: 40, Cost: 600

List of Skills in Rage Zombie Shooter
Increase Damage - Rank: 5
Increase Health - Rank: 5
Chance to Critical Hit - Rank: 3
Increase Shooting Speed - Rank: 1
Increase Movement Speed - Rank: 2
Chance to Block Enemy Attack - Rank: 1
Chance to Resurrect After Death - Rank: 1
Increase Reward - Rank: 1
Increase Chance to Bonus Drop - Rank: 1

Recommended Build for Rage Zombie Shooter
Weapon
1. Glock
2. M16
3. Fn Tactical
4. Plasma Guns
5. Unlock any other weapon you want! :)

Armor
1. Light Armor I
2. Heavy Armor I
3. Tactical Armor II
4. Unlock any other armor you want! :)

Skills
1. Increase Reward
2. Increase Shooting Speed
3. Chance to Resurrect After Death
4. Increase Chance to Bonus Drop
5. Increase Health
6. Increase Damage
7. Chance to Block Enemy Attack
8. Chance to Critical Hit
9. Increase Movement Speed

Rage Zombie Shooter Walkthrough
Killing zombies could not have been more entertaining than this. They will approach you from all directions and will increase in numbers if you don't kill them with the first shot. With 24 levels you can collect a lot of experience points which you can use to increase damage, health, chance to critical hit, shooting speed and movement speed. To win this game, you just have to dodge and avoid getting chase by the zombies. Circle around randomly and bewares of clustering, do not be over zealous to collect the drops. From what I know, Plasma Guns and Plasma Rifle have pretty simple stats, but I prefer using Plasma Guns then Plasma Rifle. Plasma Guns seems to shoot more bullets than Plasma Rifle, that's how I feel, but you still can win with Plasma Rifle. Definitely no problem!

Friday, 6 March 2015

Pirates vs Undead Game Review & Walkthrough Guide

Pirates vs Undead
Pirates vs Undead Logo

Play Online: Pirates vs Undead
Developer: Deqaf Studio
Genre: Action, Defense

Game Review
Pirates found a treasure map! Dangerous, scary island inhabited by strange creatures - Frankenstein, skeleton, a grandmother with a hatchet, a malicious clown, and many others! Break through hordes of undead to find the treasure! Basically, Pirates vs Undead is a row defense type of flash game. The game uses a lane-system where only certain enemies can walk on. You need to deploy your pirates on the same lane as enemy's. The objective is to survive 15 stages from the wave of undead and monsters. There are multiple rows in which the enemies will be coming from. You need to put a pirate or two in those lanes to fend off the invading enemies. You start off with 100 HP in every stage and there are a specific number of enemies that you need to fight per stage. Your goal is to make sure that your HP doesn’t drop to 0. If you fail to defend, you need to start the stage all over again.

You can choose from a plethora of pirates that you can unlock for a fee. The payment will come in the form of coins that you get depending on how well you did on a previous stage. Make sure to unlock all the pirates so that you can have diversity in your ranks. In order to use a pirate in a stage, they require some money to use. You can get money once you defeat every enemy you encounter. Your money will also rise every second that passes by, sending out each pirate has a different cost. The more expensive ones usually have stronger attacks and have sturdier builds. The enemies themselves are no push-overs especially the last 3 stages. The game does get harder as the stages gets farther which is just appropriate, so be prepared! The game is well-balanced and took me an hour or so to complete it. I enjoyed it!

Pirates Vs Undead Guide
List of Pirates in Pirates vs Undead
Jack
Damage: 5, Health: 10, Speed: 10, Type: Melee, Cost: 2
Haves
Damage: 4, Health: 4, Speed: 7, Type: Ranged, Cost: 3
Jim & Ray
Damage: 6, Health: 15, Speed: 15, Type: Melee, Cost: 6
Clegg
Damage: 6, Health: 20, Speed: 10, Type: Melee, Cost: 7
Bucko
Damage: 7, Health: 10, Speed: 10, Type: Ranged, Cost: 8
Omar
Damage: 10, Health: 28, Speed: 10, Type: Melee, Cost: 9
Patch
Damage: 9, Health: 13, Speed: 6, Type: Ranged, Cost: 10
Hook
Damage: 14, Health: 35, Speed: 7, Type: Melee, Cost: 12

Recommended Build for Pirates vs Undead
1. Jack
2. Haves
3. Jim & Ray
4. Clegg
5. Omar
6. Patch
7. Hook
8. Bucko

Pirates vs Undead Walkthrough
Most levels were too easy, but the last three were pretty fun and challenging. You've pretty much gotta complete the game with what you got from the start to the end, meeting harder and harder enemies with the same weak characters. It doesn't matter if your pirates reach the end, you're not taking health from the other side. You have to kill the enemies to get the opposite side to zero. The proper tactic on how to win this game is best to have 1 or 2 ranged troops (depending on how good the opponent is) and 1 melee to tank the fight. If your tanker dies, replace him otherwise your ranged troops will die. Mostly because, ranged units can dish out tons of damage as long they dont get close to enemies. Otherwise, you are wasting your hard earned gold summoning all those pirates and then lose 10 health which is not worth it. During battle, try to spam your bottle as much as possible on harder enemies and boss. Bombs on clusters to make use of the AOE.

Friday, 27 February 2015

Break the Limits! Game Review

Break the Limits!
Break the Limits Logo

Play Online: Break the Limits!
Developer: Storm Alligator
Genre: Adventure

Game Review
You are trapped in a room and the only thing you can do is think. But what will you think about? Storm Alligator brings us Break the Limits! which is a short clicker game made in 48 hours for Ludum Dare 31, theme on Entire Game on One Screen. In the beginning of this experimental incremental game all you can do is think, which is done by clicking, and which nets you thoughts. As you gather more thoughts, you can open up to more possibilities and a whole range of human emotions by spending these thoughts to gain memories, or find loneliness and many other ideas and feelings. A weird game, somehow sucks you in and makes you want to finish it like a hypnotising thing... Some of the noises were pretty alarming and creepy during the anger phase, and the feeling of building excitement and increasing happiness toward the end was palpable.

Normally I would feel wrong for loving a game like this, but he thought of controlling your own dreams is an amazing concept for a game. Everything is so charming and quirky! The mechanics work well to make it feel like I was progressing at my own pace. Break the Limits! isn't really an idle incremental game. Where most idle games take days of just being left up on your screen, this one can be finished in 10 minutes, give or take a few. I'm gonna say that this was about a person trying to wake someone else up from a coma. The person in green is someone talking beside the main character who is stuck inside his own head. The green person says "You squeezed my hand" at one point surprisingly and the ending line is "I can't believe it" implying the person in the coma woke up.

With a minimum artistic resources this game creates very powerful aesthetic effect. I think the idea - of a incremental idle game centred around managing personal thoughts and emotions deserves further elaboration in a bigger game. For what it is though, this game rightfully deserves praise and attention. I highly recommend playing it once!

Monday, 23 February 2015

How To be a Gamer: List of Game Genres

List of Game Genres
Action Game
Action game: a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time.
- Beat 'em up: a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists.
- Fighting game: a genre where the player controls an on-screen character and engages in close combat with an opponent.
- Platform game: requires the player to control a character to jump to and from suspended platforms or over obstacles (jumping puzzles).
- Shooter game: wide subgenre that focuses on using some sort of weapon often testing the player's speed and reaction time.
  • First-person shooter: a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist.
  • Light gun shooter: a genre in which the primary design element is aiming and shooting with a gun-shaped controller.
  • Shoot 'em up: a genre where the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks.
  • Tactical shooter: includes both first-person shooters and third-person shooters and simulates realistic combat, thus making tactics and caution more important than quick reflexes in other action games.
  • Third-person shooter: a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.
Action-Adventure Game
Action-adventure game: a video game genre that combines elements of both the adventure game and the action game genres.
- Open world: a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives.
  • Grand Theft Auto clone: a type of open world design where the player is given a simulated environment and, optionally, exterminate the local inhabitants. See also Grand Theft Auto.
  • Metroidvania: a type of level design where a player is in a more restrictive environment and tasked with an end goal objective, usually with an emphasis on gathering powering ups from exploring the environment.
- Stealth game: a type of game where the objective is to remain undetected from hostile opponents.
- Survival horror: a type of game where fear is a primary factor in play, usually by restricting useful or power-up items in a dark, claustrophobic environment.

Adventure Game
Adventure game: a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge.
- Graphic adventure game: any adventure game that relies on graphical imagery, rather than being primarily text-based.
  • Escape the room: a subgenre of adventure game which requires a player to escape from imprisonment by exploiting their surroundings.
- Interactive fiction: games in which players input text commands to control characters and influence the environment. In some interactive fiction, text descriptions are the primary or only way the simulated environment is communicated to the player.
- Interactive movie: a type of video game that features highly cinematic presentation and heavy use of scripting, often through the use of full motion video of either animated or live-action footage.
- Visual novel: a type of adventure game featuring text accompanied by mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage

Role-Playing Video Game
Role-playing video game (RPG): a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests.
- Action role-playing game: a loosely-defined subgenre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat.
  • Hack and slash: a type of gameplay that emphasizes combat.
  • Role-playing shooter: a subgenre, featuring elements of both shooter games and action RPGs.
  • - Dungeon crawl: a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find.
  • Roguelike: a subgenre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement.
- MUD: a multiplayer real-time virtual world, with the term usually referring to text-based instances of these.
  • Massively multiplayer online role-playing game: a genre of role-playing video games in which a very large number of players interact with one another within a persistentvirtual world.
- Tactical role-playing game: a subgenre of role-playing video games that incorporate elements of strategy video games

Simulation Video Game
Simulation video game: a diverse super-category of video games, generally designed to closely simulate aspects of a real or fictional reality.
- Construction and management simulation: a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources.
  • Business simulation game: games that focus on the management of economic processes, usually in the form of a business.
  • City-building game: games in which players act as the overall planner and leader of a city, looking down on it from above, and being responsible for its growth and management.
  • Government simulation game: a game genre that attempts to simulate the government and politics of all or part of a nation.
- Life simulation game: simulation video games in which the player lives or controls one or more virtual lifeforms.
  • Digital pet: a type of artificial human companion, usually kept for companionship or enjoyment. Digital pets are distinct in that they have no concrete physical form other than the computer they run on.
  • God game: a type of life simulation game that casts the player in the position of controlling the game on a large scale, as an entity with divine/supernatural powers, as a great leader, or with no specified character, and places them in charge of a game setting containing autonomous characters to guard and influence.
  • Social simulation game: a subgenre of life simulation games that explores social interactions between multiple artificial lives.
  • Dating sim: a subgenre of social simulation games that focuses on romantic relationships.
- Sports game: games that simulate the practice of traditional sports.

Strategy Video Game
Strategy video game: a genre that emphasizes skillful thinking and planning to achieve victory. They emphasize strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration.
- 4X game: a genre in which players control an empire and "explore, expand, exploit, and exterminate".
- Artillery game: the generic name for either early two- or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games.
- Real-time strategy (RTS): a subgenre of strategy video game which does not progress incrementally in turns.
  • Tower defense: a genre where the goal of the game is to try to stop enemies from crossing a map by building towers which shoot at them as they pass.
  • MOBA: a hybrid of real-time strategy and role-playing video games where the objective is for the player's team to destroy the opposing side's main structure with the help of periodically spawned computer-controlled units that march towards the enemy's main structure.
- Real-time tactics: a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics, differentiated from real-time strategy gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
- Tactical role-playing game: a type of video game which incorporates elements of traditional role-playing video games and strategy games.
- Turn-based strategy: a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing.
- Turn-based tactics: a genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.
- Wargame: a subgenre that emphasize strategic or tactical warfare on a map, as well as historical (or near-historical) accuracy.

Vehicle Simulation Game
Vehicle simulation game: games in which the objective is to operate a manual or motor powered transport.
- Flight simulator: a game where flying vehicles is the primary mode of operation.
  • Amateur flight simulation: an aircraft trainer with realistic controls.
  • Combat flight simulator: a type of game where the battle or elimination of a hostile target is the main objective.
- Racing game: a type of game where the player is in a racing competition.
  • Driving simulator: a type of game where the player is tasked with using a vehicle as if it were real.
  • Sim racing: a type of game where the player is tasked with using a realistic vehicle inside a racing competition.
- Space flight simulator game: a type of game meant to emulate the experience of space flight.
- Submarine simulator: a type of game where the player commands a submarine.
- Train simulator: a simulation of rail transport operations.
- Vehicular combat game: a type of game where vehicles with weapons are placed inside of an arena to battle.

Other genres
- Adult game: a game which has significant sexual content (like an adult movie), and are therefore intended for an adult audience.
  • Eroge: a Japanese video game that features erotic content, usually in the form of anime-style artwork.
- Advergame: the practice of using video games to advertise a product, organization or viewpoint.
- Art game: a video game that is designed in such a way as to emphasize art or whose structure is intended to produce some kind of reaction in its audience.
- Audio game: an interactive electronic game wherein the only feedback device is audible rather than visual.
- Christian video game: any video game centered around Christianity or Christian themes.
- Educational game: video games that have been specifically designed to teach people about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play.
- Exergaming: video games that are also a form of exercise and rely on technology that tracks body movement or reaction.
- Maze video games: video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field was a maze.
- Music video game: a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs.
  • Rhythm game: games that challenge the player's sense of rhythm and focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen.
- Party video games: games commonly designed as a collection of simple minigames, designed to be intuitive and easy to control and to be played in multiplayer.
- Puzzle video game: video games that emphasize puzzle solving, including logic, strategy, pattern recognition, sequence solving, and word completion.
- Serious game: a video game designed for a primary purpose other than pure entertainment, generally referring to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.
- Traditional game: a computer program adaptation of a non-computer game (such as a board game or card game).

Other Types of Video Games
- Casual game: a game of any genre that is targeted for a mass audience of casual gamers. Casual games typically have simple rules and require no long-term time commitment or special skills to play.
- Indie game: games created by individuals or small teams without video game publisher financial support as well as often focus on innovation and rely on digital distribution.
- Idle: This genre involves games that orient the player with a trivial task, such as clicking a cookie; and as the game progresses, the player is gradually rewarded certain upgrades for completing said task. In all, these games require very little involvement from the player.
- Minigame: a short or more simplistic video game often contained within another video game.
- Non-game: software that lies on the border between video games, toys and applications, with the main difference between non-games and traditional video games being the apparent lack of goals, objectives and challenges.
- Programming game: a game where the player has no direct influence on the course of the game, instead a computer program or script is written that controls the actions of the characters.

Friday, 20 February 2015

Hacker's Escape Game Review & Walkthrough Guide

Hacker's Escape
Hacker's Escape Logo

Play Online: Hacker's Escape
Developer: Pine Studio
Genre: Adventure, Puzzle

Game Review
Hacker's Escape is, as the title would imply, is an point and click escape game made by Pine Studio. I really enjoyed it. One of the better escape games. There are codes hidden around the room, but you'll find a lot of electronic equipment you'll need to put to good use if you ever want to find your way out. It took me trials and errors to figure out how to get a fingerprint to switch on a computer with a broken screen, which required a bit of logical thinking. I was also a little worried, because everyone complained about the math, but the hexadecimal is actually not too difficult if you just look at the example on the paper and follow that exact same pattern. This one make you think, and everything makes sense. Then, the last puzzle equation was surprisingly simple yet a little daunting at first. Once I figured out how it moved and using the objects I enjoyed it and finished without any help. No random clicks to find abstract objects in this one, you actually have to find objects that must be used together in a realistic way. And the text gives you some idea of what needs to be done with various things. Overall, I will say it is pretty challenging for those who seldom play this type of escape games. Smooth graphics and progression! A must try, it's free for iOS and Android, download the game if you are using a smart phone now.

Hacker's Escape Guide
Solutions to Hacker's Escape
- Use Force on Lens.
- Click on the Trash Can.
- Get Can.
- Get VR Headset.
- Examine the Grey Hat and note the number: 6
- Get Letter.
- Read Letter.
- Get Ink Cartridge.
- Turn Left.
- Get Cable.
- Move the Pillow.
- Get USB.
- Examine the Poster in the middle: 0xB..
- Exmaine the Poster on the right: 0x..D
- Examine the White Hat and note the number: 7
- Click on the Drawer.
- Use Force on Drawer.
- Get Key.
- Exit.
- Turn Left.
- Examine the Black Hat and note the number: 2
- use Key on Padlock.
- Get Mouse.
- Get Powder.
- Turn Left.
- Examine the Poster: 0x.A.
- Click on the Worktable.
- Get Camera.
- Get Paper.
- Exit.
- Get the Crumpled Paper.
- Read Book Fragment.
- Use Power Cord on Power Plug.
- Click on the Computer Case.
- Get Knife.
- Turn Right.
- Use USB on Laptop.
- Click on the Laptop.
- Examine Letter and notice all the letters that are upside down.
- Enter "ETER" to access the Laptop.
- Click on HolidayTrip.jpg.
- Click on "Enhance Option".
- Note the code "1827" and the wintery background with trees.
- Exit.
- Click on Printer.
- Get Magnifier.
- Use Ink Cartridge on Printer.
- Use Paper on Slot for Paper.
- Combine Powder with Can.
- Combine Camera with Can with Fingerpint.
- Use Camera with Fingerprint Photo on Cable.
- Get Paper.
- Combine Knife with Paper with Fingerprint.
- Exit.
- Turn Left.
- Click on Worktable.
- Use Fingerprint on Fingerprint Scanner.
- Use Mouse on Mousepad.
- Exit.
- Use Force on Magnifier.
- Combine VR Headset without Lenses with Lenses.
- Use VR Headset on PC.
- Click on Left Terminal.
- Recall the numbers seen on the hats and enter them in the order they appear.
- Enter "267".
- Exit.
- Click on Middle Terminal.
- Consolidate the three poster codes into 0xBAD and convert this to decimal.
- Enter "2989".
- Exit.
- Click on Right Terminal.
- Recall the code found on the Laptop.
- Enter "1827".
- Exit.
- Exit.
- Get Key.
- Turn Left.
- Use Key on Keyhole.
- Win!

Hacker's Escape Walkthrough

Wednesday, 18 February 2015

In drmzzz Game Review & Walkthrough Guide

In drmzzz
In drmzzz Logo

Play Online: In drmzzz
Developer: Bart Bonte
Genre: Puzzle

Game Review
In drmzzz is a point-and-click game created by Bart Bonte for the Nitrome Jam, under the theme "dreams". The game takes place in two areas and was created as a much shorter and simpler online flash game. One in a bedroom, and another in outer space. In drmzzz's gameplay is presented as one continuous flow, without the division of levels. The player uses their mouse to click on different objects, which can affect their behaviour on screen. The mouse cursor's movement can also have an influence on certain objects such as the alarm clock.

The game was easy to live with, it didn't give me frustration and it was simple. Loved the music and simplicity, quickly introducing new 'mechanics' or tasks without telling the player, but remaining simple and not challenging. This game is incredibly and adorably imaginative, a guy who falls asleep and dreams about colourful worms poking themselves out planets, what's not to love? Easily one of my favourite 5-minutes flash game.

In drmzzz Guide
Solutions to In drmzzz
- Click on a humanoid egg-shaped child's eyes to make him fall asleep.
- Click the z's peering out on the far left sides of the screen.
- Then once a small creature identical to the child climbs into the alarm clock, the player must click the alarm clock three times.
- The child temporarily opens its eyes and the player must click its eye to close it again.
- Keep their cursor over the alarm clock to make it rise into the air.
- The scenery will then change to that of space with one asteroid partly seen in the foreground and another in the background. A worm-like creature will pop out of one of the holes in the asteroid and the player is required to click it to make it move to the asteroid in the foreground.
- Once the player clicks the worm-like creature in the foreground, it will pop back up and cause several other identical creatures of different colours to appear in the holes of the asteroid in the background. Click the worm in the background asteroid till they turn yellow like the worms in the foreground.
- Once this is done, the worms will disappear and instead the worm in the foreground will begin to fly in the air. The player can make the worms change directions by a click of the mouse and should direct the creature into the various stars that appear.
- Once all stars are collected, several different coloured stars will appear as well as several other worms along with them. By clicking again, the player should direct all of the worms into the stars that match their colour. It is easier to focus on one worm at a time then all of them at once.
- Upon all stars being collected, the game will end with the child awakening.

Monday, 16 February 2015

How To Be a Gamer: Playing Flash Games

Playing Flash Games
Flash games are interactive media created for online and mobile applications using the Adobe-owned, Macromedia-developed Flash software. Originally developed as an animation program, programmers and artists began using Flash to create interactive games using its proprietary ActionScript code. Flash games range from action/adventure, role-playing, simulations, 2D side-scrollers, and puzzle games, to 3D first-person shooters and massive multiplayer (MMOs). There are tens of thousands of games available across the web, and the applications are boundless for developers. With free online Flash games and even online casino gaming, players are able to enjoy a plethora of unique titles, many with professional production values; solid graphics and sound, engaging storylines and gameplay, simple interfaces, and high replay value. Many of the Flash games are based on popular existing titles as well, and are as addictive as their console, arcade, and PC counterparts.

These days, as more consumers are spending more time online, Flash games are easily accessible online and well integrated on mobile peripherals too. With many of the games being available for free downloads and/or instant play, which do not require any client software to be installed apart from a web browser or browser plug-in. In some cases a game may be free, but charge for extra in-game features. Multiplayer browser games have an additional focus on social interaction, either between several players or on a massive scale. Due to the accessibility of flash games, they are often played in more frequent, shorter sessions compared to traditional computer games.

Don't you just hate it when you find a game that looks so interesting but you can't play it unless you download it first?Since flash games run isolated from hardware in a web browser, they can run on many different operating systems without having to be ported to each platform. Most flash games are less graphically intensive and thus have lower system requirements because they are designed to be played on a wider range of systems and devices. There are thousands of flash games available today; many are completely new and waiting to be played, while others are classic games re-made as browser games; Pac-Man is an example of a classic game and now available as a browser game.

Flash games are worth playing and exploring for those gamers interested in shorter and satisfying gameplay. You will be surprised by how much these games can offer once you tried it; one example is Candy Crush. You can play it on Facebook running Flash software and it is a success with 100 million players now. There are more on the list which I will skip... The list is almost endless. Trust me, you won't regret trying out a few flash games!

Friday, 13 February 2015

Mad Burger 3 Walkthrough Guide

Mad Burger 3
Mad Burger 3 Logo

Play Online: Mad Burger 3
Developer: Deqaf Studio
Genre: Upgrades, Launch

Mad Burger 3 Guide
List of Upgrades in Mad Burger 3
Upgrades
Perky Kick - Increase the chef's kicking power! May the force be with you.
Cost: 150 / 350 / 900 / 1600 / 3000
Spring Ability - Burger loses less speed when bouncing! Almost a dream, is not it?
Cost: 100 / 500 / 1500 / 3000 / 6500
Crazy Sauces - Increase the amount of sauces!
Cost: 400 / 1000 / 2500 / 5800 / 9500
Magnet - Attract all the things? Why not!
Cost: 300 / 900 / 1800 / 4000 / 8000
Horseshoe - Want a bit of luck during the flight? Gold, only gold please.
Cost: 200 / 800 / 1400 / 2500 / 4000
Thrift - Increase the amount of total income! Cha-ching!
Cost: 300 / 1000 / 2000 / 3000 / 4000
Revolver - Shoot him! Increases the chance of finding a revolver.
Cost: 1000 / 1800 / 2500 / 3700 / 5000
Gangster Hat - You are invincible! True! Increases the chance of finding a hat!
Cost: 900 / 1500 / 2800 / 3500 / 4700
Vulture - May your burger take flight! Increases the chance of finding a vulture!
Cost: 2000 / 3200 / 4500 / 6500 / 8000
Bandolier - Touchdown and a blast! Increases the chance of finding a bandolier!
Cost: 1000 / 2500 / 3200 / 5000 / 7500
Sheriff Star - Divine acceleration. Try it. Increases the chance of find a star!
Cost: 1400 / 3800 / 6000 / 8000 / 9500
Bombs - It's a blast! Increases the chance of finding a bomb!
Cost: 1500 / 3000 / 4000 / 6000 / 7500

Stuffings
Salad - Gives +7 to speed-up.
Cost: 300
Cheese - Gives +15 to speed-up.
Cost: 800
Tomato - Gives +18 to speed-up.
Cost: 1200
Cucumber - Gives +10 to speed-up.
Cost: 500
Pepper - Gives +5 to max speed.
Cost: 650
Mushrooms - Gives +30 to speed-up.
Cost: 2500
Onion - Gives +5 to max speed.
Cost: 250
Tabasco - Gives +12 to max speed.
Cost: 2500
Ketchup - Gives +20 to speed-up.
Cost: 2300
Mustard - Gives +9 to max speed.
Cost: 1600
Wasabi - Gives +11 to max speed.
Cost: 2000
Chili - Gives +10 to max speed. Give skill, crazy chili in each launch!
Cost: 6000

Recommended Build for Mad Burger 3
Upgrades
1. Thrift
2. Horseshoe
3. Magnet
4. Spring Ability
5. Perky Kick
6. Crazy Sauces
7. Sheriff Star
8. Bombs
9. Vulture
10. Bandolier
11. Revolver
12. Gangster Hat
13. Repeat! :)

Stuffings
1. Onion
2. Salad
3. Cucumber
4. Pepper
5. Cheese
6. Tomatio
7. Mustard
8. Wasabi
9. Ketchup
10. Mushrooms
11. Tabasco
12. Chili

Building Burger
Tabasco -> Chili -> Salad -> Patty -> Pepper Shaker -> Ketchup -> Cheese -> Mayo -> Tomato -> Cucumber -> Mushrooms -> Mustard -> Onion -> Pepper -> Wasabi

Mad Burger 3 Walkthrough
The best in Mad Burger 3 is you get to build a better burger, yet the worst is actually building the burger itself. Here is the burger cooking order: Tobasco, Chilli, Lettuce, Meat Patty, Pepper, Ketchup, Cheese, Mayonaise, Tomato, Gherkins, Mushrooms, Mustard, Onions, Red Peppers and Wasabi. When you're making the burger, place it close to the middle and wait and line it up with the line on the saloon doors. You'll get around 90% every drop when you get used to it. Also, pay close attention to where the "center" of the bottles are when you pour. If you mess up, press the refresh button in the top left to redo without fully making the burger. I also discover during mid-game. The best way to make money is to ride the bottom of the screen (not bouncing, hovering with short bursts of sauce) and mow people down. You get $30 per hit.

Pro-Tip: Want to make the perfect burger? No movement, no problem. Right click and then double click where you think the middle should be.