Sunday, 19 October 2014

Llama In Your Face Walkthrough Guide

Llama in your Face
Llama In Your Face Logo

Play Online: Llama In Your Face
Developer: Peter Sperl & Simon Parzer
Genre: Action, Shooter

Llama In Your Face Guide
List of Upgrades in Llama In Your Face
Passive
Level 1
Bouncing Spit - Let you hit 2 / 3 / 4 / 5 visitors at once. Cost: $ 200 / 400 / 1,000 / 6,000
Knockback - Visitors get pushed back if they get hit. Cost: $ 300 / 800 / 5,000
Longer Combo Time - Increase the duration of the combo-bar so the combo counter won't be reset too fast to 8 seconds instead of 4. Cost: 500
Increase Spit Rate - Increase the spit rate by 115 / 130 / 150 / 175 / 200 %. Cost: $ 300 / 500 / 1,000 / 3,000 / 7,000
Cash Drop - Visitors drop larger amounts of cash by 150 / 200 / 300 / 400 / 550 %. Cost: $ 2,000 / 10,000 / 20000 / 40,000 / 80,000

Level 7
Magnetic Cursor - Increases magnetic radius of the cursor to collect coins more easily by 160 / 220 / 340 %. Cost: $ 500 / 1000 / 1500
Power Up - A mush have for all power-up users. Increases the awesomeness of all power-ups. Cost: 20,000
Guns (Ground) - These guns hit visitors on the ground. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 10,000 / 10,000 / 20,000 / 40,000
Heli - Call for 1 / 2 / 3 additional power-up helicopter during each level. Cost: $ 10,000 / 30,000 / 75,000
Combo Lock - Lock prevents breaking the combo chain when missing. 1 / 2 / 3 lock per combo. Cost: $ 10,000 / 20,000 / 30,000

Level 13
Damage - Double / Triple / Quadruple spit damage. Cost: $ 50,000 / 75,000 / 100,000
Longer Power Up - Power-ups last longer. This might come in handy to 11 / 15 / 19 Seconds. Cost: $ 75,000 / 150,000 / 200,000
Guns (Air) - These guns hit flying visitors. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 25,000 / 25,000 / 50,000 / 100,000

Consumables
Health Pack - Heal yourself upon activation.
Battle Cry - Push back every visitor on the screen and pops every balloon.
Nuke - Summons a spitbomb carpet to wipe out most visitors on the screen.
Shield - Protect yourself from visitors jumping into the cage for a short time.

Recommended Build for Llama In Your Face
1. Longer Combo Time
2. Bouncing Spit
3. Knockback
4. Increase Spit Rate
5. Cash Drop
6. Magnetic Cursor
7. Combo Lock
8. Guns (Ground)
9. Power Up
10. Heli
11. Damage
12. Guns (Air)
13. Longer Power Up
14. Repeat!

Llama In Your Face Walkthrough
Llama In Your Face is not a difficult game, I completed the game quite effortlessly on the first try. But, if you're struggling, maybe you could follow this tip; Don't buy any of the consumable or helicopter upgrades. Focus on moneymaking and spit powers. Earn as many combos as you can and avoid spamming unnecessary spit which might reset your combo counter. Combos will make you additional tons of money or you can grind for cash by repeatedly fail a level... Then just before the last level, get all of your consumable and helicopter upgrades. You'll beat it no problem.

Sunday, 12 October 2014

The Deepest Sleep Walkthrough Guide

The Deepest Sleep
The Deepest Sleep Logo

Play Online: The Deepest Sleep
Developer: Scriptwelder
Genre: Puzzle

The Deepest Sleep Guide
Solution to The Deepest Sleep
1. After waking up, you'll find yourself in a room. Keep clicking the shadowed figure slightly to the left, until you finish a conversation.
2. Click on the light and forward to a room.
3. Pick up the bottle on the floor, then head forward into the door.
4. Move forward twice, and you will find yourself in a church with three passageways. Go right and enter the storeroom.
5. Pick up the screwdriver at the top of the center shelf, and hammer at the right side. Once done, go back and proceed left again.
6. Use your screwdriver to pick up the gem stuck in the statue, and then use the hammer to smash the bottle. You should have two gems now.
7. Head back to the church and enter the center passageway. Now, place your gems into the stone skull's eyes. This will unlock the secret door on the left, so go left.
8. Dismount the small gem stuck onto the gray hole, then mount the small gem back into the blue hole. Once done, go left.
9. Do the same in this room, dismount all the gems first, then place them in the blue holes, then go left.
10. Same again here, then go left. Now grab the handle and head back to the church by redoing the mounting and dismounting.
11. Head to the left passageway and insert the handle into the reel. Click the reel to pull the rope down. Go back to church, then head right all the way until you are in this room where you find a hanging clown.
12. Pick up the stool, then goes back left twice. Place the stool under the door and go back to the reel.
13. Unwind the reel and head back to the sewer. Now the metal gate is opened, go forward then right.
14. BECAREFUL! This part is quite tricky. Your mouse movements will may trigger the monster to devour you if you move too quickly. Slowly and steadily move your mouse to the right and pull down the switch, then swiftly move your mouse to exit the right door.
15. Go right and enter the restroom. Pick the golden key at the sink, then exit.
16. Use the golden key to unlock the door, then go left 4 times. You should be in a corridor with three different doors.
17. Enter the center one and pick up the empty gease can. Exit and go to the left most inner room.
18. Pick up the square stone tablet (1/4) in the wall, then use your hammer and smash the fat, oily mushroom. Fill the gease can with oil then exit.
19. You should be back in the corridor and go right. Click the window and pick up a windup key. Once done, leave the window and go right.
20. Now pour the grease and open the rusty lock. Head down.
21. Slowly move your mouse to the stone tablet lying against the wall. BECAREFUL! It's the monster again! Just swiftly click the door on the right.
22. Pick up your hammer and throw it on the pile of plates. The monster should catch your attention and appear here. Proceed left again and pick up the square stone tablet (2/4) and leave immediately, up the ladder.
23. Head back at the way left until you are at room with the music box, use the windup key here.
24. Go left, and draw the curtain back then enter. Pick up the square stone tablet (3/4) near the skeleton skull, then proceed back to the corridor all the way right 6 times.
25. Enter the center room and use your screwdriver to open the lid of some sort, then jam the gears with your screwdriver. Head back to the room with the music box.
26. Go forward twice, right then enter the kitchen. Now pick up the last square stone tablet (4/4) at the shelf, then go back to the area with the music box.
27. Go left and click the paper on the ground. Memorize the patterns, it's different in every gameplay.
28. Proceed right 3 times and assemble the stone tablets into the empty square slots, according to the patterns you've memorized. A ladder should appear.
29. Lower the ladder by turning the valve. The monster should make a surprise entry after 3-4 turns. Just continue turning until you couldn't.
30. Climb up the ladder and look yourself in the mirror.
31. Go right then click on the door.

>> Click here for ending spoilers!
Ending #1: You catch the man and take his body, waking up.
Ending #2: You let the man go and stay forever in the deepest sleep.

Sunday, 5 October 2014

Kick The Critter Walkthrough Guide

Kick The Critter
Kick The Critter Logo

Play Online: Kick The Critter
Developer: Berzerk Studio
Genre: Launch, Upgrade

Kick The Critter Guide
List of The Kicker in Kick The Critter
Tier 1
Price: Free
Precision: 10 / 13 / 15, Cost: 0 / 5000 / 7500
Power: 15 / 25 / 30, Cost: 0 / 12500 / 15000
Smash: : 0 / 1 / 2, Cost: 0 / 10000 / 12500

Tier 2
Price: 62500
Precision: 10 / 13 / 15, Cost: 0 / 22500 / 40000
Power: 25 / 35 / 45, Cost: 0 / 47500 / 80000
Smash: 1 / 2 / 3, Cost: 0 / 37500 / 62500

Tier 3
Price: 175000
Precision: 10 / 13 / 15, Cost: 0 / 42500 / 70000
Power: 40 / 50 / 60, Cost: 0 / 95000 / 137500
Smash: 2 / 3 / 4, Cost: 0 / 75000 / 107500

Tier 4
Price: 300000
Precision: 10 / 13 / 15, Cost: 0 / 57500 / 87500
Power: 55 / 65 / 75, Cost: 0 / 130000 / 175250
Smash: 3 / 4 / 5, Cost: 0 / 100000 / 137750

Tier 5
Price: 500000
Precision: 10 / 15 / 20, Cost: 0 / 100000 / 132500
Power: 70 / 80 / 90, Cost: 0 / 212500 / 260000
Smash: 4 / 5 / 6, Cost: 0 / 162500 / 200000

List of Upgrades in Kick The Critter
Special Upgrades
Batties - Increase the bouncing when landing on Batties.
Blobert - Reduces how often Blobert will show his stupid face.
Vinecent - Increase the power of Vinecent's thorns. The hurt is so good.
Run Swanson - Tickens Run's skin. Improving how far you'll bounce off him.
CannonBall! - Improves your cannonball form. Do not use at pool parties.
Bat Gang - Increases Battie's social skills, making them gang up more.
Domo Arigato - When out in its natural element. Roboto will toss you further away.

Passive Upgrades
Make it Bounce! - Bounce higher and further when hitting the ground.
On fire! - Increases gliding speed, zoom zoom!
Bizaro Gravity - Mess with the laws of gravity, Newton Unapproved.

Recommended Build for Kick The Critter
1. Max Batties
2. Max Cannonball!
3. Max Make it Bounce!
4. Max On fire!
5. Max Bizaro Gravity
6. +4 Run Sawnson

Kick The Critter Walkthrough
In Kick The Critter, it's pretty easy to save up, all thanks to all the mini-games! After a bit of effort, you can skip from tier 1 to 3 kicker and then straight to the mech, and it was waaay too easy to then fully upgrade the mech with the critter being the bottleneck. It can be a little grinding, but fun. Upgrading Make it Bounce, Bizaro Gravity, and Batties all the way had me easily reaching the end. Please note that bat-gang can be very annoying, when you run into something that's supposed to be beneficial ends up destroying your entire launch. Had them ruin so many runs from hitting them; Hit one too high and it will send you over the crystals without meteoring you, causing you to fall too fast for too little gain. At low heights, it'll thin the arc of your bounce so much that you could easily die within a couple of bounces. Therefore, I only max the single bats for best meteoring speed boosts. :P

Sunday, 28 September 2014

GunFox vs. MonsterBoss Walkthrough Guide

GunFox vs. MonsterBoss
GunFox vs MonsterBoss Logo

Play Online: GunFox vs. MonsterBoss
Developer: KipperDigital
Genre: Action, Shooter

GunFox vs. MonsterBoss Guide
List of Upgrades in GunFox vs. MonsterBoss
Weapons
First Tree
The Vixen - GunFox's Legendary Gun. Layer: 1, Cost: 0
Shrapnel Shells - Adds 2 short-range shrapnel pieces to attack. Layer: 2, Cost: 60
Overcharge - Increases rate of fire. Layer: 2, Cost: 45
Ion Propulsion - Increase shrapnel range. Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 3, Cost: 60
Ubercharge - Hold your fire to build charge, then release mayhem! Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 4, Cost: 100
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 4, Cost: 80
Overcharge- Increases rate of fire. Layer: 4, Cost: 100
Chargulator - Increase charge speed. Layer: 4, Cost: 100
Shrapnel shells - Adds 2 short-range shrapnel pieces to attack. Layer: 5, Cost: 150
Plasma - Upgrades standard bullets to bouncing lasers. Layer: 5, Cost: 150
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 5, Cost: 100
Ion propulsion - Increase shrapnel range. Layer: 6, Cost: 250
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 6, Cost: 175
Kevlar Projectile - Doubles bullet movement speed. Layer: 6, Cost: 250
Overcharge - Increases rate of fire. Layer: 6, Cost: 225

Second Tree
Bomb Sack - +1 max bombs and +2 start bombs. Layer: 1, Cost: 25
Bomb Restock - Supply crate contains +1 bomb. Layer: 2, Cost: 40
Super Igniter - Increases blast radius. Layer: 2, Cost: 60
Mine Upgrade - Turns bombs into mines. Layer: 3, Cost: 75
Impact Upgrade- Bombs explodes on impact. Layer: 3, Cost: 85
Trigger Bombs - Remote controlled bombs triggered at your whim. Layer: 3, Cost: 100
Bomb Restock - Supply crate contains +1 bomb. Layer: 4, Cost: 120
Extra Bomb - +1 Start and max bombs. Layer: 4, Cost: 100
Extra Bomb - +1 Start and max bombs. Layer: 5, Cost: 150
Super Igniter - Increases blast radius. Layer: 5, Cost: 150
Bomb Restock - Supply crate contains +1 bomb. Layer: 5, Cost: 150
Item Boom - Monsters killed by bombs have a 10% chance of dropping an item. Layer: 6, Cost: 250
Explosive Coins - Coins create a minor explosion on pickup. Layer: 6, Cost: 200

Gear
First Tree
Bypass - +1 Start and maximum life. Layer: 1, Cost: 20
Bypass - +1 Start and maximum life. Layer: 2, Cost: 50
Box Heal - Supply crate contains +1 heart. Layer: 2, Cost: 50
Shield - Energy field that protects against projectiles. Layer: 3, Cost: 75
Heart of Fire - Retliate with a hail of shots when you are hurt. Layer: 3, Cost: 75
Bypass - +1 Start and maximum life. Layer: 3, Cost: 75
Box Heal - Supply crate contains +1 heart. Layer: 4, Cost: 100
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 4, Cost: 110
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 5, Cost: 150
Heart of Fire - Retliate with a hail of shots when you are hurt. Layer: 5, Cost: 175
Heart of Steel - Getting hit does not interrupt movement. Layer: 5, Cost: 150
Bypass - +1 Start and maximum life. Layer: 6, Cost: 200
Big Heart - Picking up a heart gives full health. Layer: 6, Cost: 300

Second Tree
Galoshes - Allows GunFox to doublejump. Layer: 1, Cost: 25
Knee Pads - Increases slide speed. Layer: 2, Cost: 40
Boost Belt - Boosts movement speed and rate of fire when taking damage. Layer: 2, Cost: 25
Aero Sock - 25% Faster movement speed. Layer: 3, Cost: 75
Springy Shoes - Allows GunFox to bounce on armored enemies. Layer: 4, Cost: 100
Spiked Shoes - Allows GunFox to kill unarmored foes by jumping on them. Layer: 4, Cost: 100
Aero Sock - 25% Faster movement speed. Layer: 5, Cost: 125
Jetpack - Allows GunFox to fly briefly after jumping. Layer: 6, Cost: 250
Fireproof Soles - Allows GunFox to walk on fire. Layer: 6, Cost: 275

Third Tree
Chain - If 2 monsters are shot within a second, the 2nd monster give +1 coin. Layer: 1, Cost: 25
Golden Pigeons - Pigeons drop an item on kill. Layer: 2, Cost: 35
Box of Coins - Supply crate contains +5 coins. Layer: 3, Cost: 50
Cash Reward - Coin pickups are worth 2 coins. Layer: 3, Cost: 60
Chain - Extend chains to 3. Layer: 4, Cost: 100
Lift Card - Allows GunFox to use the lift for free. Layer: 5, Cost: 125
Takesies Backsies - Sell back items and get a 100% refund. Layer: 5, Cost: 50
Continue! - Provides 1 continue. Upgrade disappears after death. Layer: 6, Cost: 100

Recommended Build For GunFox vs. MonsterBoss
Weapons
First Tree
1. The Vixen
2. Shrapnel Shells
3. Ion Propulsion
4. Coinator
5. Shrapnel Shells
6. Ion Propulsion

Second Tree
1. Bomb Sack
2. Bomb Restock
3. Mine Upgrade
4. Bomb Restock
5. Super Igniter
6. Explosive Coins

Gear
First Tree
1. Bypass
2. Bypass
3. Shield
4. Box Heal
5. Heart Goes Boom
6. Bypass

Second Tree
1. Galoshes
2. Knee Pads
3. Aero Sock
4. Spiked Shoes
5. Aero Sock
6. Fireproof Soles

Third Tree
1. Chain
2. Golden Pigeons
3. Cash Reward
4. Chain
5. Lift Card
6. Continue!

GunFox vs. MonsterBoss Walkthrough
This game is well put together and beautiful, but just not thought out enough. Some upgrades seem underpowered for their price. For example the projectile speed upgrade is barely noticeable. Follow the recommended build above as some upgrades seem unnecessary. The gameplay should be pretty manageable as enemies appear at a very comfortable pace. You shouldn't have any problems clearing stage 1 to 25 in my opinion. Once you reached stage 26 onwards, things are a little tricky here. The best way is learning how to dodge incoming projectiles and spam bombs as much as possible. Also, remember to watch your health.

The MonsterBoss with gaint arms at Level 30 is pretty much the same boss at level 20. Just clear one arm first, then another arm, then one shoulder first to another shoulder. TADA! Congratulations for defeating the evil MonsterBoss. :)

Pro-Tip: Press "N" for instant stage clear and "M" for free 150 coins.

Sunday, 21 September 2014

Lexicopolis: A-B-City Walkthrough Guide

Lexicopolis: A-B-City
Lexicopolis A-B-City Logo

Play Online: Lexicopolis: A-B-City
Developer: Vampirewalrus
Genre: Puzzle

Lexicopolis: A-B-City Guide
Solutions to Lexicopolis: A-B-City
- TOWN HALL
- CITY HALL
- HALL
- PARLIAMENT
- LEGISLATURE
- CONGRESS
- SENATE
- SAND BOX
- BENCH
- MAIL BOX
- POST BOX
- PHONE BOOTH
- TELEPHONE BOOTH
- TELEPHONE BOX
- PHONE BOX
- CALL BOX
- POLICE BOX
- TARDIS
- TIME MACHINE
- STREET LIGHT
- STREET LAMP
- LAMP POST
- TRASH CAN
- TRASH BIN
- GARBAGE CAN
- GARBAGE BIN
- RECYCLING BIN
- RECYCLE BIN
- COMPOST BIN
- PICNIC TABLE
- STAND
- LEMONADE STAND
- KIOSK
- NEWS STAND
- HOT DOG STAND
- LOO
- LAVATORY
- OUT HOUSE
- PORTA POTTY
- PORTA JOHN
- BATH ROOM
- REST ROOM
- WASH ROOM
- TOILET
- TOILETS
- WATER CLOSET
- STOP SIGN
- YIELD SIGN
- TRAFFIC SIGN
- STOP LIGHT
- STOP SIGNAL
- TRAFFIC SIGNAL
- TRAFFIC LIGHT
- WALK SIGN
- WALK SIGNAL
- DONT WALK SIGN
- DONT WALK SIGNAL
- METER
- PARKING METER
- HYDRANT
- FIRE HYDRANT
- HOT TUB
- JACUZZI
- ATM
- ABM
- AUTOMATIC TELLER MACHINE
- AUTOMATED TELLER MACHINE
- AUTOMATIC BANK MACHINE
- AUTOMATED BANK MACHINE
- BANK MACHINE
- TELLER MACHINE
- CASH MACHINE
- CASH POINT
- CASH LINE
- HOLE IN THE WALL
- WELL
- PUMP
- WATER PUMP
- SHED
- PUMPHOUSE
- SILO
- OBELISK
- MENHIR
- MONUMENT
- TOWER
- WATCH TOWER
- CLOCK TOWER
- BELL TOWER
- WIND TURBINE
- STELA
- FLAG
- FLAG POLE
- POLE
- WATER TOWER
- LIGHTHOUSE
- PALM TREE
- PALM
- TOTEM
- TOTEM POLE
- TRAILER
- MOBILE HOME
- AIRSTREAM
- AIRSTREAM TRAILER
- RV
- CAMPER
- CART
- FOOD CART
- HOGAN
- SUBWAY
- SUBWAY STATION
- METRO
- METRO STATION
- UNDERGROUND
- UNDERGROUND STATION
- STATION
- BUS STOP
- CARAVAN
- CARAVAN CAMPER
- CARAVAN TRAILER
- CAMPER TRAILER
- TRAVEL CAMPER
- TRAVEL TRAILER
- HOUSE
- HOME
- TREE
- GARDEN
- YARD
- YURT
- HUT
- IGLOO
- BARN
- DOUBLE WIDE
- DOUBLE WIDE TRAILER
- TIPI
- TEEPEE
- CABIN
- LOG CABIN
- DACHA
- CHALET
- LODGE
- HOVEL
- SHANTY
- SQUAT
- SHACK
- MAUSOLEUM
- CRYPT
- QUONSET
- COTTAGE
- GUESTHOUSE
- BUNGALOW
- TENT
- CAMP
- STORE
- SHOP
- TOY STORE
- BOOK STORE
- FLORIST
- FLOWER SHOP
- PHARMACY
- PHARMACIST
- APOTHECARY
- CHEMISTS
- CHEMIST
- DRUGGIST
- DRUGSTORE
- DISPENSARY
- CLINIC
- DOCTORS
- DOCTORS OFFICE
- CHIROPRACTOR
- CHIROPRACTORS
- CHIROPRACTORS OFFICE
- DENTISTS
- GRANARY
- TREE HOUSE
- TREE FORT
- CLUB HOUSE
- CAROUSEL
- MERRY GO ROUND
- ROUNDABOUT
- GALLOPER
- HORSEABOUT
- BOUTIQUE
- HABERDASHERY
- HABERDASHERS
- ARCH
- DOLMEN
- GAZEBO
- STATUE
- INUKSHUK
- LAUNDROMAT
- LAUNDRY
- BARBER
- BARBERS
- BARBER SHOP
- SALON
- HAIR DRESSER
- HAIR DRESSERS
- BAKERY
- BAKE SHOP
- WINDMILL
- GATE
- TORII
- TORI
- SHRINE
- HELIPAD
- BLOCK HOUSE
- DELI
- DELICATESSEN
- WIGWAM
- FIRE
- CAMP FIRE
- BONFIRE
- ELEVATED WORK PLATFORM
- CHERRY PICKER
- BOOM LIFT
- MAN LIFT
- BASKET CRANE
- HYDRALADDER
- FAST FOOD
- FAST FOOD RESTAURANT
- BURGER JOINT
- DRIVE THRU
- DRIVE THROUGH
- BUTCHER
- DAY CARE
- JEWELER
- JEWELLER
- JEWELRY STORE
- GOLD SMITH
- SILVER SMITH
- PLATINUM SMITH
- MASSEUSE
- MASSAGE PARLOR
- REFLEXOLOGIST
- REFLEXOLOGISTS
- REFLEXOLOGISTS OFFICE
- ELEVATOR
- GREENHOUSE
- GLASSHOUSE
- BRIDGE
- CRANE
- MOBILE CRANE
- CONSTRUCTION CRANE
- HOIST
- RADIO TOWER
- RADIO ANTENNA
- TV TOWER
- TV ANTENNA
- TELEVISION TOWER
- TELEVISION ANTENNA
- DRAW BRIDGE
- SUSPENSION BRIDGE
- GEYSER
- OLD FAITHFUL
- LAUNCHPAD
- DUPLEX
- OFFICE
- LAB
- LABORATORY
- POND
- DUCK POND
- GROCER
- GROCERS
- GROCERY
- SUPERMARKET
- SUPERSTORE
- HYPERMART
- HYPERMARKET
- POOL
- CORRAL
- STABLE
- THEATER
- THEATRE
- CINEMA
- CINEPLEX
- MULTIPLEX
- MOVIES
- MOVIE THEATER
- CLUB
- NIGHT CLUB
- CASINO
- RESTAURANT
- CAFE
- DINER
- EATERY
- CAFETERIA
- CANTEEN
- COFFEE HOUSE
- COFFEE SHOP
- FUN HOUSE
- MADRASA
- POLICE
- POLICE DEPARTMENT
- POLICE STATION
- POST
- POST OFFICE
- TEAHOUSE
- INN
- SPEAKEASY
- BAR
- TAVERN
- GIN JOINT
- DIVE
- DIVE BAR
- PUB
- CANTINA
- BROTHEL
- ARCADE
- PIT
- BOTTOMLESS PIT
- LAVA
- LAVA PIT
- COURT
- B BALL COURT
- BASKETBALL COURT
- VOLLEYBALL COURT
- VOLLEYBALL NET
- BEACH VOLLEYBALL
- BEACH VOLLEYBALL COURT
- BEACH VOLLEYBALL NET
- GAS STATION
- FUEL STATION
- FUELING STATION
- FUELLING STATION
- FILLING STATION
- PETROL STATION
- GALLERY
- ART GALLERY
- STUDIO
- ART STUDIO
- PAINTING STUDIO
- TENNIS COURT
- ARMORY
- DUNGEON
- OUBLIETTE
- FUNERAL HOME
- MORTUARY
- MORGUE
- APARTMENT
- LOFT
- FLAT
- TENEMENT
- HOTEL
- HIGH RISE
- RESIDENCE
- FOUNTAIN
- CAMP GROUND
- CAMP SITE
- LOT
- PARKING
- CAR LOT
- PARKING LOT
- CHURCH
- CHAPEL
- TEMPLE
- FORUM
- PARTHENON
- PANTHEON
- BANK
- MINT
- EMBASSY
- COURT HOUSE
- OBSERVATORY
- PLANETARIUM
- TELESCOPE
- DOME
- WAREHOUSE
- HANGAR
- PARKADE
- PARKING GARAGE
- MULTISTOREY
- MULTISTORY CAR PARK
- MULTISTOREY CAR PARK
- PLAYGROUND
- GYMNASIUM
- GYM
- FIRE HOUSE
- FIRE STATION
- FIRE DEPARTMENT
- FIRE BRIGADE
- DRIVING RANGE
- DOCK
- PIER
- FERRIS WHEEL
- FORT
- ARCHERY RANGE
- ARCHERY BUTT
- BATTING CAGES
- PAGODA
- PAVILLION
- SKYSCRAPER
- CONDO
- CONDOMINIUM
- TOWN HOUSE
- BLOCK
- FACTORY
- INDUSTRY
- MANUFACTORY
- PLANT
- POWER PLANT
- COAL PLANT
- GAS PLANT
- NATURAL GAS PLANT
- MILL
- STORAGE
- SELF STORAGE
- GARAGE
- ASYLUM
- SANITARIUM
- MAD HOUSE
- NUT HOUSE
- LOONY BIN
- HOSTEL
- SHELTER
- DORM
- DORMITORY
- HALFWAY HOUSE
- BREWERY
- SMOKEHOUSE
- QUARRY
- CIRCUS
- CIRCUS TENT
- MARQUEE
- BIG TOP
- BIG TOP TENT
- LIBRARY
- SCHOOL
- GRAMMAR SCHOOL
- KINDERGARTEN
- YESHIVA
- ELEMENTARY SCHOOL
- MIDDLE SCHOOL
- HIGH SCHOOL
- JUNIOR HIGH
- JUNIOR HIGH SCHOOL
- SLAUGHTERHOUSE
- ABATTOIR
- KNACKER YARD
- KNACKERS YARD
- KNACKER YARDS
- KNACKERS YARDS
- KNACKERY
- BUS STATION
- BUS DEPOT
- DEPOT
- BUS LOOP
- PAR THREE
- PITCH N PUTT
- PITCH AND PUTT
- MINI GOLF
- PUTT PUTT
- FAIR
- - FAIR GROUND
- FAIR GROUNDS
- - FESTIVAL
- RENAISSANCE FAIR
- REN FAIR
- MARKET
- FARM MARKET
- FARMERS MARKET
- MOTEL
- MOTOR INN
- TIRE YARD
- TIRE FIRE
- TRAIN STATION
- RAIL STATION
- CENTRAL STATION
- NURSING HOME
- CARE HOME
- RETIREMENT HOME
- ASSISTED LIVING
- ASSISTED LIVING HOME
- HOSPICE
- SPA
- DAY SPA
- ACADEMY
- STADIUM
- COLISEUM
- COLOSSEUM
- ARENA
- OVAL
- PITCH
- TRACK
- RACE TRACK
- VELODROME
- HIPPODROME
- BASEBALL DIAMOND
- BASEBALL FIELD
- BASEBALL STADIUM
- FOOTBALL FIELD
- FOOTBALL STADIUM
- SOCCER FIELD
- SOCCER STADIUM
- SOCCER PITCH
- RINK
- HOCKEY STADIUM
- HOCKEY ARENA
- CYCLOTRON
- AQUARIUM
- ZOO
- MENAGERIE
- AVIARY
- JUNK YARD
- LAND FILL
- DUMP
- AMPHITHEATER
- VENUE
- STAGE
- CONCERT VENUE
- OPERA
- OPERA HOUSE
- CONCERT HALL
- BALLET
- SYMPHONY
- ORCHESTRA
- AUDITORIUM
- MUSEUM
- ARCHIVES
- MALL
- PANOPTICON
- HOFBRAUHAUS
- BIERGARTEN
- BEER GARDEN
- LAKE
- LOCH
- BEACH
- SHORE
- VILLA
- BOWLING
- BOWLING ALLEY
- ZEN GARDEN
- DEALERSHIP
- CAR DEALERSHIP
- CAR DEALER
- TRAILER PARK
- MOBILE HOME PARK
- RADIO STATION
- TV STATION
- TELEVISION STATION
- VIDEO GAME MUSEUM
- COMPUTER GAME MUSEUM
- COMPUTER MUSEUM
- PARK
- SQUARE
- COURTYARD
- PLAZA
- PIAZZA
- CEMETERY
- GRAVEYARD
- MAZE
- LABYRINTH
- CATHEDRAL
- MONASTERY
- CONVENT
- NUNNERY
- FRIARY
- ABBEY
- BASILICA
- SYNAGOGUE
- MOSQUE
- STUPA
- CASTLE
- PALACE
- FORTRESS
- CITADEL
- WHARF
- HARBOR
- WATERFRONT
- MARINA
- PORT
- BAY
- BARRACKS
- ORPHANAGE
- HOSPITAL
- JAIL
- PRISON
- PENITENTIARY
- ROLLER COASTER
- STRIP MALL
- MANSION
- ESTATE
- WEIHNACHTSMARKT
- CHRISTKINDLMARKT
- CHRISTKINDLSMARKT
- CHRISTKINDLESMARKT
- CHRISTMAS MARKET
- VOLCANO
- CAVE
- PYRAMID
- ZIGGURAT
- DAM
- HYDROELECTRIC DAM
- RESORT
- PRESERVE
- SAFARI PARK
- WILDLIFE PARK
- - WILDLIFE PRESERVE
- NATURE PRESERVE
- FARM
- FIELD
- CORN FIELD
- WHEAT FIELD
- SOYBEAN FIELD
- FOREST
- DELL
- DALE
- ARBORETUM
- ORCHARD
- WINERY
- VINYARD
- WIND FARM
- COLLEGE
- UNIVERSITY
- RANCH
- MOUNTAIN
- MINE
- AIRPORT
- BASE
- GOLF COURSE
- AMUSEMENT PARK
- ROLLER COASTER PARK
- THEME PARK
- FUN PARK
- CARNIVAL
- FUN FAIR
- TRAIL
- WALKING TRAIL
- MOUNTAIN TRAIL
- HIKING TRAIL
- WALKING PATH
- MOUNTAIN PATH
- HIKING PATH
- ARCOLOGY
- BIOSPHERE
- BIO DOME
- MOON BASE

Lexicopolis: A-B-City Walkthrough
In Lexicopolis: A-B-City, you have to be very creative at making words and managing your resources, in this case the resource is the alphabets. How large, how populated and how prosperous your city is depends entirely on letters harvested from the land. Try to find spots with lots of vowels, and have enough consonants to construct words. Buildings come in various sizes, with surrounding roads included, so larger buildings can obviously collect more letters on the grid. However, length of the word does not reflect the size of the building. The example will be GYM and SUBWAY STATION; GYM is a much shorter word than SUBWAY STATION, but the GYM object takes up more space than the SUBWAY STATION object. Finally, be as creative as you can! There is no right or wrong, win or lose. ;)

Sunday, 14 September 2014

Curl Up and Fly! Walkthrough Guide

Curl Up and Fly!
Curl Up and Fly Logo

Play Online: Curl Up and Fly!
Developer: Kongregate, Jmtb02 & Jimp
Genre: Upgrades, Launch

Curl Up and Fly! Guide
List of Upgrades in Curl Up and Fly!
Power Generators - Adds a power generator to your launch. Total: 4
Launch Power - Base modifier for launch (x power generators). Total: 20
Bounciness - How bouncy your armadillo is. Total: 20
Total Objects - How often springs, mines and balloons appear. Total: 20
Total Fuel - How much fuel you have. Total: 20
Fuel Recharge - How fast your fuel recharges while in ball mode. Total: 20
Magnet - How attractive you are to coins. Total: 8
Thrust - How fast your rocket thrusts. Total: 20
Coin Bonus - How valuable each coin in. Total: 20

Recommended Build for Curl Up and Fly!
Upgrades
Note: 1 being the most important, 9 being the less important.
1. Power Generators
2. Launch Power
3. Coin Bonus
4. Magnet
5. Fuel Recharge
6. Thrust
7. Total Objects
8. Bounciness
9. Total Fuel

Kongpanions
Note: 1 being the most important, 8 being the less important.
1. Coin Bonus
2. Magnet
3. Launch Power
4. Fuel Recharge
5. Thrust
6. Total Objects
7. Bounciness
8. Total Fuel

Curl Up and Fly! Walkthrough
The game will escalate quite quickly after 5-10 run. Simply aim to get as all 4 Power Generators first, this will definitely give you a huge boost in distance. Afterwards, I stacked on fuel recharge, coin bonus, magnet, thrust. Maximizing those gives you the ability to recover when you're near the bottom. With quick thrust you gain speed much quicker, mixed with recharge and you just need 1 mine/balloon/spring, and you gain almost max fuel. Try to get max speed while staying low, there is a coin forest between the ground and the first layer of balloons. With coin bonus and magnet I pulled in so much money so early. I nearly made 5 million in 1 round very early on.

At that moment (for me, it was between day 20-30), you can make every run infinite. Using the rocket to make sure your speed doesn't slow below 10, and using mines/springs/balloons to keep your height, you can literally never stop. I went from 300,000ft to 800,000ft at 30mph like this, and I had to let it die to "win" the game. It breaks the game from that point on, and I could spam every achievement by just letting the game run and tapping space. Still, I had lots of fun with this game.

Sunday, 7 September 2014

Nether Runner Walkthrough Guide

Nether Runner
Nether Runner Logo

Play Online: Nether Runner
Developer: Morbidware
Genre: Upgrades, Simulation

Nether Runner Guide
List of Upgrades in Nether Runner
Hero
Life - Nether sano in corpore sano they say. Upgrade your life for longer performances. Up to 8 hearts!
Cost: 750 / 1500 / 3000 / 6000 / 12000
Dark Arts - If you really want to show your power to those monsters out there, you should consider upgrading your magic power. This means your projectiles will cause more damage, fly for longer distances and with much more speed.
Cost: 600 / 1200 / 2400 / 4800 / 9600
Fuel - That tiny god on your head just can't handle everything on his own. Help the both of you by upgrading your fuel reserve! You'll thank me later.
Cost: 500 / 1000 / 2000 / 4000 / 8000
Speed - A true monster slayer must be quick. Incredibly quick. Upgrading your speed allows you to dodge faster but more importantly to reach distances in less time! Yeah you can finish a level in no time at high speed.
Cost: 650 / 1300 / 2600 / 5200 / 10400
Drain - The most useful and subtle way of suriviving this massacre is to drain the most out of the unlucky opponents. More fuel and more magic points!
Cost: 900 / 1800 / 3600 / 7200 / 14400
Luck - Well, anybody needs a little bit of luck to success in life. In your case you'll just become rich by hacing more chances of a monster dropping all his life savings after killing him. How cruel.
Cost: 1000 / 2000 / 4000 / 8000 / 16000

World
Fuel Dude - This dude is carrying fuel tank for no apparent reason. Kill him right away and make good use of all that fuel.
Cost: 2000
Mana Dude - Now I know who stole my chinese pottery. Full of first choice mana points!
Cost: 4000
Money Dude - The dudes usually wealthy monsters. I'm sure they'd be more than happy to share their money and life with you.
Cost: 6000
Life Dude - When dudes mate, they tend to rip off the heart of their beloved one. Extra juicy, extra healthy!
Cost: 10000

Books
Firenomicon - The Firenomicon acts like a machinegun. You just gently press the trigger and clean the way with the power of fire.
Cost: 2500
Tarnomicon - The Tarnomicon can generate a gooey liquid made with the hate found in the heart of all ferrets. When your Tarball hits a target it will split up in smaller Tarballs. How cute.
Cost: 5000
Thundernomicon - OK, The Thundernomicon is a nice prize of weaponry. Whenever you shoot a thunder, any monster in the way will be electrocuted in front of your happy eyes.
Cost: 10000
Tentanomicon - The ultimate weapon, your weaponicon of choice, the Tentanomicon! Nothing can stand its power, summon the great one's tentacles from the sunken dreaming city and destroy every single monster standing on your path. A true Massacre!
Cost: 15000

Spells
The Unholy Saws - This spells in use when human sacrifices were the trend! Its spawns 4 circular saws around your body chopping down to pieces anyone who gets too close.
Cost: 1500
The Sleeping - This spell was discovered from a butcher in a time when edible mammals where hard to find. It morphs your foes into tasty sheeps. Perfect for an incoming BBQ.
Cost: 3000
Justice For All - You know when a bomb is dropped and everybody dies? This spell does exactly that.
Cost: 9000
The Richocalypse - The perfect spell for the greed ones. Any monster hit by this spells turns into a shiny golden coin yours to spend.
Cost: 13000
The Miska Tonic - This spell was discovered in ancient times. After a good old massarce, The Miska Tonic can replenish your life and make you up and running when things go south.
Cost: 18000

Recommended Build for Nether Runner
Hero
1. Dark Arts
2. Drain
3. Life
4. Fuel
5. Speed
6. Luck
7. Repeat!

Nether Runner Walkthrough
In Nether Runner, everything that hurts you is purple. So keep an eye on any purple projectile, you don't want your life drop below 5 before reaching the final boss.
In this guide, I basically prioritize by upgrading Dark Arts and Drain first, which you can shoot things and regain plenty. The pattern for first and second boss can be pretty much memorized, if not grasped the basic. However if you are still having trouble with the second mini-boss, cast The Unholy Saws and get right in his face, he will die fast. Guaranteed! Grab The Miska Tonic if you are ready to fight the final boss. You can stack a few number of manas for your spell if you don't use it until a max number of 5.

The final boss has a few forms, so watch out! You can only hit it when the eyes are open. When the final boss has that "rock and laser" combo up, you can just fly all the way up or all the way down and kill the rock on your way, and you can dodge the laser all the way up or all the way down, depending which one was spawned. Once u unlock tentacle book, time yourself when to grab that book, it goes from fire, blob, lightning, and tentacle.

Sunday, 31 August 2014

Sprout Walkthrough Guide

Sprout
Sprout Logo

Play Online: Sprout
Developer: Jeff Nsuz
Genre: Adventure, Story

Sprout Guide
Solutions to Sprout
1. Coconut across bay.
2. Dandelion to hill.
3. Coconut to valley to get fruit.
4. Dandelion to hilltop.
5. Berry to draw sheep.
6. Dandelion to land on sheep.
7. Dandelion to blow by bridge.
8. Coconut to crack bridge once.
9. Dandelion to blow by bridge.
10. Coconut to crack bridge twice.
11. Dandelion to blow by bridge.
12. Coconut to crack bridge 3rd time.
13. Dandelion to blow by bridge.
14. Coconut to destroy bridge.
15. Berry to attract large bird, get up cliff.
16. Coconut to go down waterfall and acquire vine.
17. Vine to climb cliff.
18. Berry to attract large bird again.
19. Vine to get rid of large bird.
20. Dandelion to blow over waterfall.
21. Berry to attract small bird, get over gorge.
22. Coconut to roll down hill and back from river.
23. Coconut to alter ramp.
24. Vine to climb ramp.
25. Berry to attract small bird.
26. Coconut to jump river.
27. Acorn to finish game.

Sunday, 24 August 2014

Don't Shit Your Pants Walkthrough Guide

Don't Shit Your Pants
Don't Shit Your Pants Logo

Play Online: Don't Shit Your Pants
Developer: Rete
Genre: Adventure, RPG

Don't Shit Your Pants Guide
Don't Shit Your Pants Walkthrough
Award #1: Thinking (and shitting) inside the box
- Play, pull door, remove pants, sit toilet, shit.
Award #2: Mr. Efficient
- Play, remove pants, shit.
Award #3: Shitting 101
- Play, shit.
Award #4: So close and yet so far...
- Play, pull door, sit toilet, shit.
Award #5: Sep-poo-ku
- Play, suicide, remove pants (optional).
Award #6: Holding off for the inevitable
- Play, take pills, fart gently, wait until time expires.
Award #7: the inevitable...
- Part of 6.
Award #8: Shitting at the starting gun
- Shit.
Award #9: Slow typer
- Play, pants off (optional), wait until time expires.

Sunday, 17 August 2014

Epic Creature Hunter I Walkthrough Guide

Epic Creature Hunter I
Epic Creature Hunter I Logo

Play Online: Epic Creature Hunter I
Developer: Kragsoft
Genre: Simulation, Upgrades

Epic Creature Hunter I Guide
List of Monsters in Epic Creature Hunter I
Leechy - HP: 63 | Armor: +0 | Gold: 15
Woody - HP: 125 | Armor: +0 | Gold: 50
Goblin - HP: 438 | Armor: +1 | Gold: 105
Rocky - HP: 688 | Armor: +5 | Gold: 180
Troll - HP: 1,013 | Armor: +6 | Gold: 275
Hooty - HP: 1,975 | Armor: +8 | Gold: 390
Wooistiti - HP: 3,000 | Armor: +10 | Gold: 525
Herball - HP: 4,750 | Armor: +15 | Gold: 680
Totoom - HP: 6,375 | Armor: +35 | Gold: 855
Ettonotte - HP: 9,625 | Armor: +50 | Gold: 1,050
Zombie - HP: 16,875 | Armor: +60 | Gold: 1,265
Gravedigger - HP: 19,750 | Armor: +75 | Gold: 1,500
Revenant - HP: 22,563 | Armor: +100 | Gold: 1,755
Lich - HP: 27,500 | Armor: +130 | Gold: 2,030
Wraith - HP: 33,750 | Armor: +150 | Gold: 2,325
King Boni - HP: 41,250 | Armor: +180 | Gold: 2,640
Zombie Veteran - HP: 50,000 | Armor: +200 | Gold: 2,975
Bloody Woody - HP: 88,625 | Armor: +300 | Gold: 3,330
R.I.P. - HP: 112,500 | Armor: +400 | Gold: 3,705
Graveyard Dragon - HP: 187500 | Armor: +666 | Gold: 4,100
Icy - HP: 137,500 | Armor: +680 | Gold: 4,515
Gengo - HP: 152,000 | Armor: +700 | Gold: 4,950
Frosty - HP: 172,500 | Armor: +720 | Gold: 5,405
Crystal - HP: 192,500 | Armor: +740 | Gold: 5,880
Worgg - HP: 231,250 | Armor: +2,500 | Gold: 6,375
Sorcerer - HP: 312,500 | Armor: +2,550 | Gold: 6,890
Borgg - HP: 331,250 | Armor: +2,600 | Gold: 7,425
Grizzly - HP: 362,500 | Armor: +2,650 | Gold: 7,980
Bigpaw - HP: 400,000 | Armor: +2,700 | Gold: 8,555
Iceberg Horror - HP: 625,000 | Armor: +9,999 | Gold: 9,150
Energy Archer - HP: 687,500 | Armor: +11,000 | Gold: 9,765
Pimpoom - HP: 775,000 | Armor: +11,500 | Gold: 10,400
Agara - HP: 875,000 | Armor: +12,000 | Gold: 11,055
Koompi - HP: 1,031,250 | Armor: +12,500 | Gold: 11,730
Karocky - HP: 1,250,000 | Armor: +25,000 | Gold: 12,425
Roflroler - HP: 1,375,000 | Armor: +26,000 | Gold: 13,140
Kewpie - HP: 1,562,500 | Armor: +27,000 | Gold: 13,875
Farfur - HP: 1,750,000 | Armor: +28,000 | Gold: 14,630
Hornus - HP: 2,187,500 | Armor: +29,000 | Gold: 15,405
Lazarus - HP: 2,625,000 | Armor: +75,000 | Gold: 16,200
Mouski - HP: 3,125,000 | Armor: +77,000 | Gold: 17,015
Magmal - HP: 3,562,500 | Armor: +79,000 | Gold: 17,850
Barbarian - HP: 4,062,500 | Armor: +81,000 | Gold: 18,705
Shadow - HP: 4,500,000 | Armor: +83,000 | Gold: 19,580
Babypetal - HP: 5,000,000 | Armor: +171,000 | Gold: 20,475
Captain Pook - HP: 5,562,500 | Armor: +179,000 | Gold: 21,390
Red Tongue - HP: 6,125,000 | Armor: +183,000 | Gold: 22,325
Warlord - HP: 6,975,000 | Armor: +187,000 | Gold: 23,280
Count Vladi - HP: 7,625,000 | Armor: +191,000 | Gold: 24,255
Lady Botony - HP: 12,500,000 | Armor: +400,000 | Gold: 25,250
Wind Walker - HP: 13,750,000 | Armor: +450,000 | Gold: 26,265
Buzzy - HP: 15,000,000 | Armor: +450,000 | Gold: 27,300
Stargate - HP: 16,250,000 | Armor: +500,000 | Gold: 28,355
Athar - HP: 17,500,000 | Armor: +550,000 | Gold: 29,430
Poofy - HP: 31,250,000 | Armor: +1,100,000 | Gold: 30,525
Rainbowrp - HP: 33,750,000 | Armor: +1,150,000 | Gold: 31,640
Graggar - HP: 36,250,000 | Armor: +1,200,000 | Gold: 32,775
Bombo - HP: 38,750,000 | Armor: +1,250,000 | Gold: 33,930
Baron Wingels - HP: 41,250,000 | Armor: +1,300,000 | Gold: 35,105
Vaccuar - HP: 125,000,000 | Armor: +3,200,000 | Gold: 36,300
Eggy - HP: 150,000,000 | Armor: +3,500,000 | Gold: 37,515
Shrooms - HP: 162,500,000 | Armor: +3,900,000 | Gold: 38,750
Queen's Soldier - HP: 175,000,000 | Armor: +4,400,000 | Gold: 40,005
Hypnohoot - HP: 187,500,000 | Armor: +4,900,000 | Gold: 41,280
Walking Moon - HP: 406,250,000 | Armor: +7,800,000 | Gold: 42,575
Chocolate Killer - HP: 500,000,000 | Armor: +8,300,000 | Gold: 43,890
Papylopy - HP: 593,750,000 | Armor: +8,800,000 | Gold: 45,225
Albino Licorn - HP: 687,500,000 | Armor: +9,300,000 | Gold: 46,580
Queen - HP: 781,250,000 | Armor: +9,800,000 | Gold: 47,955
Doctor Fox - HP: 1,375,000,000 | Armor: +16,500,000 | Gold: 49,350
Spiker - HP: 1,500,000,000 | Armor: +17,000,000 | Gold: 50,765
Ratski - HP: 1,625,000,000 | Armor: +17,500,000 | Gold: 52,200
Bearbyl - HP: 1,750,000,000 | Armor: +18,000,000 | Gold: 53,655
Black Samurai - HP: 1,875,000,000 | Armor: +18,500,000 | Gold: 55,130
Black Knight - HP: 3,875,000,000 | Armor: +33,500,000 | Gold: 56,625
Nightmare - HP: 4,375,000,000 | Armor: +34,500,000 | Gold: 59,675
R.Z.X - HP: 5,000,000,000 | Armor: +36,500,000 | Gold: 61,230
Caphrazix - HP: 5,625,000,000 | Armor: +38,500,000 | Gold: 62,805
Beatrix - HP: 6,250,000,000 | Armor: +40,500,000 | Gold: 64,400
Alghadrix - HP: 12,500,000,000 | Armor: +95,000,000 | Gold: 66,015
Fire Beetle - HP: 13,125,000,000 | Armor: +97,000,000 | Gold: 67,650
Fire Ball - HP: 13,750,000,000 | Armor: +99,000,000 | Gold: 69,305
Mini Volcano - HP: 14,375,000,000 | Armor: +101,000,000 | Gold: 70,980
BBQ Woody - HP: 15,000,000,000 | Armor: +103,000,000 | Gold: 72,675
Fire Elemental - HP: 31,250,000,000 | Armor: +210,000,000 | Gold: 74,390
Magmara - HP: 33,750,000,000 | Armor: +220,000,000 | Gold: 76,125
Motoom - HP: 36,250,000,000 | Armor: +230,000,0000 | Gold: 77,880
Volcano Family - HP: 96,250,000,000 | Armor: +240,000,000 | Gold: 79,655
Final Phoenix I - HP: 178,750,000,000 | Armor: +879,999,999 | Gold: 81,450
Final Phoenix II - HP: 195,000,000,000 | Armor: +959,999,999 | Gold: 89,265
Final Phoenix III - HP: 211,250,000,000 | Armor: +1,039,999,999 | Gold: 85,100
Final Phoenix IV - HP: 227,500,000,000 | Armor: +1,119,999,999 | Gold: 86,955
Final Phoenix V - HP: 243,750,000,000 | Armor: +1,199,999,999 | Gold: 88,830

List of Upgrades in Epic Creature Hunter I
Note: ??? is an unknown number.
Base Dmg - Max Level: ???, Base Damage: +1
Idle Speed - Max level: ???, Attack/Sec: +0.1
Multiply Base Damage - Max Level: 30, Mult: +x0.05
Crit Multiplier - Max Level: 30, Mult: +0.5
Critical Hits Range - Max Level: 30, Mult: +1%
Find Gems - Max Level: 30, Chance: +1%
Find Gold - Max Level: ???, Multiplier Bonus: +x0.05

List of Weapons in Epic Creature Hunter I
Rollingpin - Dmg: 1x D6, Crit: 1% (x1.5), Idle Speed: 1/S, Cost: Free
Shortsword - Dmg: 10x D6, Crit: 1% (x1.6), Idle Speed: 1.1/S, Cost: 1,000
Handaxe - Dmg: 40x D6, Crit: 1% (x1.6), Idle Speed: 1.2/S, Cost: 5,000
Kama - Dmg: 160x D6, Crit: 1% (x1.7), Idle Speed: 1.4/S, Cost: 25,000
Doublesword - Dmg: 500x D6, Crit: 1% (x1.8), Idle Speed: 2/S, Cost: 70,000
Blue Blade - Dmg: 1,500x D6, Crit: 1% (x2), Idle Speed: 2.2/S, Cost: 115,000
Spear - Dmg: 3,200x D6, Crit: 1% (x2), Idle Speed: 2.5/S, Cost: 325,000
Wind Blade - Dmg: 7,500x D6, Crit: 1% (x2), Idle Speed: 3/S, Cost: 500,000
Kukri - Dmg: 20,000x D6, Crit: 1% (x2), Idle Speed: 3.5/S, Cost: 1,000,000
Katana - Dmg: 41,000x D6, Crit: 1% (x2), Idle Speed: 4/S, Cost: 1,750,000
Large Axe - Dmg: 110,000x D6, Crit: 1% (x2), Idle Speed: 4.5/S, Cost: 3,500,000
Energy Bow - Dmg: 250,000x D6, Crit: 1% (x2), Idle Speed: 5/S, Cost: 7,000,000
Lich Axe - Dmg: 700,000x D6, Crit: 1% (x2), Idle Speed: 5.5/S, Cost: 13,000,000
Everfrost - Dmg: 1,350,000x D6, Crit: 1% (x2), Idle Speed: 6/S, Cost: 19,000,000
Demon Hand - Dmg: 2,500,000x D6, Crit: 1% (x2), Idle Speed: 6.5/S, Cost: 40,000,000
Time Bender - Dmg: 6,024,365x D6, Crit: 1% (x2), Idle Speed: 7/S, Cost: 90,000,000
Magma Hammer - Dmg: 13,500,000x D6, Crit: 1% (x2), Idle Speed: 7.5/S, Cost: 175,000,000
Crystal Sword - Dmg: 28,000,000x D6, Crit: 1% (x2), Idle Speed: 8/S, Cost: 310,000,000
Everlasting Fire - Dmg: 52,000,000x D6, Crit: 1% (x2), Idle Speed: 9/S, Cost: 780,000,000
Guardian - Dmg: 117,000,000x D6, Crit: 1% (x2), Idle Speed: 10/S, Cost: 1,500,000,000
Death - Dmg: 229,999,999x D6, Crit: 1% (x2), Idle Speed: 11/S, Cost: 2,099,999,999

Recommended Build for Epic Creature Hunter I
Uprades
1. Max Find Gems
2. Max Critical Hits Range
3. Max Crit Multiplier
4. Max Multiply Base Damage
5. Idle Speed x10
6. Find Gold x10
7. Base Dmg x200
8. Repeat from 5! :)

Weapons
1. Shortsword
2. Kama
3. Blue Blade
4. Wind Blade
5. Katana
6. Energy Bow
7. Everfrost
8. Time Bender
9. Everlasting Fire
10. Death

Epic Creature Hunter I Walkthrough
In Epic Creature Hunter I, it seems to me that upgrading Chance To Find Gems is a top priority upgrade, as well as Idle Speed Boost. However the weapons give quite decent Idle Speed as you progressively get better weapons, which means you do not need to rush for idle speed just yet. Getting more gold for better weapons is nice, mostly because of the faster speed, but Gems seem where it's at since late game. As critical multiplier and chances are key to defeat tougher creatures. Once you reached Final Phoenix, you will going to be mindlessly grinding more stronger Final Phoenix like Hellstone in Idle Mine. Basically, you have technically won the game already. :)

The constant nature of gem drops and the linear nature of gold drops makes farming lower level creatures much more efficient and makes higher level creatures more of a pain than anything else. The best strategy is to stick with the enemy you 1-shot each time. Gold increase starts to be basically linear, so increasing the amount of gold per enemy killed with 2 hits is not worth when you only need 1 hit. Plus, more kills equals to more gem.