Friday, 22 May 2015

Electric Box 2 Game Review & Video Walkthrough

Electric Box 2
Electric Box 2 Logo

Play Online: Electric Box 2
Developer: Twinkle Star Games
Genre: Puzzle, Education

Game Review
Electric Box 2 is a supercharged sequel that's sure to make people forget all about the original, Electric Box. The basics mechanics of the game haven't changed a single bit; using various elements to try to complete a circuit of electricity. You could link up the circuit by sending power between items such as kettles and steam detectors, water tanks and water wheels, and lasers and energy collectors. Elements such as magnets and chargeable batteries is slowly introduced subsequently which would keep each level fresh. Some other worth mentioning are hamster, transporters and teleporters and new vehicles.

For example, give the hamster some food or music and he’ll run, producing power for you. There are also more ways of destroying things, with the innovative cannon blasting stuff down for you. Then some levels actually have cool and unique moments in them, something that you couldn’t say about the first game. By keeping the energy moving, eventually you would reach your target and activate it.

The sequel has expanded on the original in every way. Graphics are far superior to what they were before, no clutter. Also has a clean presentation with good menus and great interface/controls. Good music and some nice little sound effects. There are 40 levels compared to the 15 there were before and even more elements to play with. Each one has been meticulously put together so there is only one solution. Don't think the Electric Box 2 is going to be easy. I telling that you're wrong! This game is a headscratcher but has good puzzle value. Worth playing for ages!

Electric Box 2 Guide
Electric Box 2 Video Walkthrough - Levels 1-10

Electric Box 2 Video Walkthrough - Levels 11-20

Electric Box 2 Video Walkthrough - Levels 21-30

Electric Box 2 Video Walkthrough - Levels 31-40

Friday, 15 May 2015

Electric Box Game Review & Video Walkthrough

Electric Box
Electric Box Logo

Play Online: Electric Box
Developer: Twinkle Star Games
Genre: Puzzle, Education

Game Review
Electric Box is a little gem made by Candystand. It's a new, creative puzzle game with a simple premise; the goal is to transfer the flow of electricity from the "ON" switch to the target using a vast array of different energy conductors and transferal devices. The puzzles are layed out on a grid, and all the objects (from steam machines to magnets to lasers) can be placed anywhere and tap on it to switch direction in some cases. For instance, to bridge the gap between the source and the target in the first level you need to place a light bulb on the wire coming off the source, and solar panel on the wire coming from the target. The difficulty of the game rapidly ramps up, and pretty soon you need to be managing different solar, laser, steam, and wind power transmitters and receivers.

Interesting combinations are introduced to keep you thinking. Player must position a variety of objects in a pattern that will allow electricity to travel from the starting point to the destination. Electricity reacts differently to each object, so the player will have to think creatively in order to determine the best position to place each one. The game does not contain any inappropriate material, suitable for school kids to play.

I personally enjoy some of the harder puzzle especially the last two levels presented in the game, which has left me stumped for quite some time before I figured out how it all goes together. I actually had to think in steps before having some massive epiphany but you'll defintely gain a huge feeling of satisfaction and feel smart! The game goes for a very simple, clean interface so you know what is what, and can worry about solving the puzzle. This flash game does something for me that I just don't get out of many games. Try it now!

Electric Box Guide
Electric Box Video Walkthrough

Friday, 8 May 2015

Family Rush Walkthrough Guide

Family Rush
Castle Knight Logo

Play Online: Family Rush
Developer: Denis Vasilev
Genre: Shooter, Upgrades

Family Rush Guide
List of Upgrades in Family Rush
Daddy - Daddy is a universal soldier. He has a rapid-firing gun. It quickly damage all types of enemies.
Cost: 10 / 50 / 200 / 500 / 1000 / 2000
Cost: 10 / 50 / 200 / 700 / 2000 / 5000

Mother - Mother has surface-to-air missile launcher. It is a very powerful weapon, but attacks flying monsters only.
Cost: 200 / 500 / 800 / 900 / 1000 / 2000
Cost: 200 / 500 / 800 / 900 / 1000 / 2000

Grandma - Grandma has a cat with explosives. Radio controlled cat destroys ground enemies.
Cost: 200 / 500 / 800 / 900 / 1000 / 2000
Cost: 200 / 500 / 800 / 900 / 1000 / 2000

Grandpa - Grandpa is an old sniper, he shoots slowly but very effective.
Cost: 200 / 500 / 800 / 900 / 1000 / 2000
Cost: 200 / 500 / 800 / 900 / 1000 / 2000

Sparky - Sparky is a medic dog, it treats wounded members of family.
Cost: 200 / 500 / 800 / 900 / 1000 / 2000
Cost: 200 / 500 / 800 / 900 / 1000 / 2000

Recommended Build for Family Rush
1. Daddy
2. Mother
3. Grandpa
4. Sparky
5. Grandma

Upgrades (Any Character)
1. Health
2. Damage
3. Health
4. Damage
5. Health
6. Damage
7. Damage
8. Damage
9. Damage
10. Health
11. Health
12. Health

Family Rush Walkthrough
Family Rush is a short and sweet little flash game. Beat it in about 30 minutes, pretty straightforward. All you need do is focus your hard earned coins on getting 3 Health upgrades first then all on the damage. It will be an easy win without much struggle. I didn't even need to max all the characters to win. Upgrade Daddy, Mother, Grandpa, Sparky and Grandma accordingly first. The Daddy and Grandpa are the only two mouse controlled characters, the rest all controlled by computer. So during the gameplay, try to shoot the enemies that appear first with your mouse controlled characters. These enemies will tend to do damage to your characters if you don't kill them within a certain number of seconds. And during boss fight, the boss can summon his creatures. Always clear these enemies first as they will soon cluster and do damage to your characters fairly quickly with no mercy. You will not have enough time to response after they start to attack you.

Friday, 1 May 2015

Fatal Fighters Game Review & Walkthrough Guide

Fatal Fighters
Fatal Fighters Logo

Play Online: Fatal Fighters
Developer: Deqaf Studio
Genre: Puzzle, Strategy

Game Review
Deqaf Studios latest flash game is called Fatal Fighters! It serves up as a belend of match-3 puzzle and turn-based fighting game. Simple, yet solid! You choose from seven heroes each with unique special abilities, then face your opponent across a board with different coloured stones. Clicking a stone causes it and any other adjacent matching stones to be added to the percentage chance of the corresponding coloured skill. You have four moves to match your stones, then you can try to use the skills your character has available. The chance of success is tied to how many matching coloured tiles you accrued during your turn. Unused abilities will roll their percentage over to the next round, so don't feel like you have to risk a ten percent chance of success.

You will fight back and forth like this, whittling away at each other's defenses and hit points. Winning and you'll move on to your next foe. Outwit and out-battle your foes in the most dangerous, mortal combat. Only the the strongest the luckiest will survive this fatal tournament! If you collect enough achievements, you can unlock a totally different character. In my opinion the gameplay is really fun, although so far it hasn't been very challenging. I still enjoy it a lot!

I've noticed a lot of games coming up in the recent year with the concept of matching gemstones but Fatal Fighters took to a new levels with the option to keep your collected gemstones for the next round. This added a new level of strategy and I was really impressed! Keep up to good work! Very creative. Other games like this tend to be overly complicated, trying to do too much, but this only took a few minutes to understand. The sprite work is really nice and the music is cool.

Fatal Fighters Guide
List of Fighters in Fatal Fighters
Active Attack: 26
Active Armor: 11
Ability #1: Damage 10 - 22.
Ability #2: Destroys 10 points of armor.

Active Attack: 21
Active Armor: 16
Ability #1: Damage 16. Remove 100% of enemy's attack.
Ability #2: Enemy can't attack next round

Active Attack: 25
Active Armor: 12
Ability #1: Damage 16. Remove 100% of enemy's armor.
Ability #2: Heal 11 HP.

Active Attack: 19
Active Armor: 18
Ability #1: Deals damage equal to your armor.
Ability #2: Increase chance of attack to 100%.

Active Attack: 20
Active Defense: 17
Ability #1: Damage 11. Remove 50% enemy's armor.
Ability #2: Gain two additional moves next round.

Active Attack: 24
Active Armor: 13
Ability #1: Damage 8. Heal 8.
Ability #2: Remove one move from enemy next round.

Active Attack: 23
Active Defense: 14
Ability #1: Damage 16. Bypass enemy's armor.
Ability #2: Randomly reduce enemy's skill points by a total of 150%.

Active Attack: 18
Active Armor: 19
Ability #1: Damage 7. Enemy can't use armor in next step.
Ability #2: Double your current attack.

Fatal Fighters Walkthrough
When playing Keitaro, you should try to end the match as quick as possible because he can be taken down within rounds. He is one of the best full attacking fighter however has no defending skills. He can do a raw damage of 48 damage per round which is the highest among all the fighters, and weakest fighter giving 11 armor His first ability is damage enemy 10-22 damage randomly and the second ability is destroy enemy's armor. Try go for attack and ability stones first then armor. His second ability is very good skill, but use only when the enemy has casted armor onto himself. Or else you are still wasting this ability potential. Good player will take good advantage of this skill.

Misty has quite a number of disables. His first ability deal 16 damage and remove 100% of enemy's attack. Second skill is disable enemy from attacking for one round. Both skills are very powerful. If you pull this combination correctly, you can almost disable your enemy from attacking you for almost 2 rounds, then you slowly charge up your combos again and repeat. This ability combo is good but take note that is if the fighter has ability that can do damage or reduce your skill points, you will need to stack armor first. Once you stack enough armor, you can slowly perform this overpower disable again and again.

Mythril is not the best but is an average fighter in my opinion. He has pretty decent stats of 24 attack and 13 armor. His ability is kinda strong as removes enemy's armor by 100% and deal 16 damage when casted. Simply stack matching stones for the first ability and your attack to full 100%, then cast ability first and attack. It can hurt quite a bit especially those fighters with high armor such as potent. When you are low on health, cast your second ability to heal 11 HP. The heal is not a lot but it can sustain you on the match longer when the combos is right.

Some may debate this as the worst fighter, but i think this fighter is quite impressive and my favorite to be honest. His damage is only 19 and armor 18, second lowest damage but second highest armor. His abilities has synergy to its active attack and armor. His first ability deals damage to your armor, meaning the more armor you stack the stronger this ability is going to hurt. Normally, there are rounds where enemies don't attack, use this window to stack your armor. Then his second ability is increase chance of attack to 100%! This is equal to a free attack without fail. If you already successfully performed an attack earlier on, you can use this ability then attack enemy again. He can attack a total of 3 times in one turn! The damage is good but a little hard to use when your stones are not really good.

Hammer is the only fighter which has the ability to gain two additional moves next round. This two moves is very beneficial if you aren't very good at matching stones. The two moves can significantly increase your chances of performing the skills later on. The stats of this fighter is above average, attack 20 armor 17. The first ability is the similar to Mythril's first ability but weaker; dealing 11 damage and reduce 50% armor only. Still, it is good to have!

Muzzle is kind of weak for his ability in my opinion. His first ability damage 8 to enemy and heal 8 to himself. This is very weak compared to the rest that do more damage or has better ability. Then his second ability remove one move from enemy next round, which means instead of 4 enemies now only have 3 moves to play with. I don't really love this skill as you have no control over what enemies is doing. Sometimes the enemies still can match the stones and combos you well enough to defeat you. I have the hardest time killing enemy using my attack and first ability.

Cutter is a not bad if you want to unlock him. He has pretty standard stats 23 attack damage and 14 armor. The first ability bypass enemy armor and do 16 damage. Very good when enemies is stacking armor and the damage is decent. The second ability is randomly reduce enemy's skills points by a total of 150%. This is one awesome ability to have but there is one drawback... Enemies do not always have 150% skill points to let you reduce. Most of the time, I only get to reduce 40-60%. It is very hard to be in that situation where you get to reduce all 150%, this is one of the trouble i face using this fighter.

Tokimac is the last fighter in the Fatal Fighters. His stats is really low on the scale; 18 damage and 19 armor. The only fighter with better armor than attack. His abilities are pretty decent. The first one deal 7 damage and enemy cannot use armor in the next turn. This is one good ability to have to stop any fighter from gaining armor. Then the second ability is double your current attack; Double of 18 is 36! You will deal 36 raw damage to enemy. Not a bad ability to have but it is best to have your attack chances to at 100% before using this ability. Or you will rage if it fails to attack.

Friday, 24 April 2015

Doodle Brigade Game Review & Walkthrough Guide

Doodle Brigade
Doodle Brigade Logo

Play Online: Doodle Brigade
Developer: Aleksander Suvak
Genre: Defense, Strategy

Game Review
Oh no! The Doodle Domain is under siege from hordes of the undead and other creatures. Repel the approaching zombies and monsters with a stick-army of your own, soldiers, full of snipers, bombers, mines and more. It's up to you to save the day in this fun tower defense game. As you progress through the levels, you will unlock newer and stronger units to aid you along the way. This is Aleksander Suvak's Doodle Brigade.

Certainly not the best tower defense game but one of the better ones on the internet. This flash game reminds me a lot of the legendary Plants vs. Zombie on first impression. If you're a fan of it, then you will love this version too. The lane-based tower defense is very familiar while still putting things in its own spin. One interesting feature is its degree of flexibility in customizing your field especially upgrades and enhancements for your units. Every offensive unit you place starts out on the field as a simple, basic soldier, with a slow rate of fire and a low damage output. As you progress, earning more "inks", you get to upgrade these units into one of four different paths, each with varying levels of power; Gunner, Shotgunner, Sniper, Bomber. You have to make choices and decide on their specialized roles as soon as things start getting messy. There is a few times where Sniper is better and effective than Gunner, and I restarted that level a few times. Once you chose the right strategy, you can bring out their full potential, which makes the individual units feel more valuable and encourages you to protect them better.

While Doodle Brigade is a rather short with 10 stages with endless mode, it is consider well done for such simple and addictive flash game. Slick graphics, easy control, great gameplay! I did enjoyed it right up until the 'final' stage. The game then brings in a whole new mechanic, the invincible eraser monster, that will quickly whittle down your defenses. Then the squid boss comes up, it's gameover every single time. Seems unfair but possible! Check out my guide below.

Doodle Brigade Guide
List of Army in Doodle Brigade
Tier 1
Soldier - Your G.I. Doodle fire a single shot.
Health: 1, Damage: 1, Cost: 100

Soldier's Path
Tier 2
Soldier II - Fires 2 shots. can be promoted to 3 different roles.
Health: 2, Damage: 2, Cost: 50

Tier 3
Soldier III - Fires 3 shots.
Health: 3, Damage: 3, Cost: 80
Shotty - Fires 3 shots in 3 rows.
Health: 3, Damage: 3, Cost: 60
Sniper - Fire 1 shot. Can penetrate multiple enemies.
Health: 3, Damage: 4, Cost: 70

Tier 4
Soldier IV - Fires 4 shots. Max rank.
Health: 5, Damage: 5, Cost: 160
Shotty II - Fires 6 shots in 3 rows. Max rank.
Health: 5, Damage: 5, Cost: 120
Sniper - Fire 2 shot. Can penetrate multiple enemies . Max rank.
Health: 5, Damage: 6, Cost: 140

Bomber's Path
Tier 2
Bomber - Fires 1 bomb that does area damage. Can be promoted to 3 different roles.
Health: 2, Damage: 3, Cost: 60

Tier 3
Bomber II - Fires 2 bomb that does area damage.
Health: 5, Damage: 4, Cost: 100
Poison - Fires 1 bomb that damages enemies over time.
Health: 5, Damage: 4, Cost: 90
Frosty - Fires 1 bomb that slows down enemies.
Health: 5, Damage: 4, Cost: 90

Tier 4
Bomber III - Very powerful explosion. Max rank.
Health: 6, Damage: 6, Cost: 200
Poison II - Fires 2 bombs that damages enemies over time. Max rank.
Health: 6, Damage: 5, Cost: 150
Frosty II - Fires 1 bomb that slows down enemies. Max rank
Health: 6, Damage: 5, Cost: 150

Wall - Keep your enemies out.
Health: 6, Damage: 0, Cost: 50
Wall II - Enemies get damaged if they try to tear wall down.
Health: 6, Damage: 1, Cost: 50
Mine - Explodes on touch.
Health: 0, Damage: 6, Cost: 50
Mine II - More damage to enemies, explodes on touch.
Health: 0, Damage: 6, Cost: 50
Medkit - Heals your troops.
Health: 1, Damage: 0, Cost: 75
Medkit - Heals your troops faster and better.
Health: 6, Damage: 0, Cost: 75

List of Enemies in Monsters in Doodle Brigade
Undead - Your typical neighborhood zombie.
Health: 2, Damage: 1, Speed: 5, Loot: 10
Undeader - Deader and hungrier for your flesh.
Health: 3, Damage: 12, Speed: 4, Loot: 25
Undeadest - Boss of the dead, any questions?
Health: 5, Damage: 5, Speed: 2, Loot: 200
Invisink - It's a ghost to everyone but the sniper and mine.
Health: 2, Damage: 1, Speed: 5, Loot: 15
Blob - They don't attack but do regain health.
Health: 6, Damage: 0, Speed: 4, Loot: 15
Squink - Attacks 3 rows at a time, watch out!
Health: 5, Damage: 6, Speed: 2, Loot: 300
Fluffy - Just a harmless flesh eating rodent.
Health: 1, Damage: 2, Speed: 6, Loot: 5
Crablock - They've got a tough shell, bomb'em!
Health: 3, Damage: 4, Speed: 3, Loot: 50
Cage - These guys might be carrying something special for you.
Health: 5, Damage: 4, Speed: 3, Loot: 100
Spikey - A floating bomb, don't let it poke you.
Health: 3, Damage: 5, Speed: 2, Loot: 20
Crusher - Don't wait to kill it. Anything in the way will turn to dust.
Health: 6, Damage: 6, Speed: 1, Loot: 30

Doodle Brigade Walkthrough
Level 1 - Build 2 Soldier II.
Level 2 - Build 3 Bomber II and 1 Soldier.
Level 3 - Build 5 Soldier III.
Level 4 - Build 7 Soldier III, 3 Soldier II, 2 Shotty II and 3 Shotty.
Level 5 - Build 5 Soldier III, 4 Sniper, 1 Sniper II
Level 6 - Build 10 Soldier IV, 5 Soldier III, 10 Sniper II
Level 7 - Build 5 Shotty II, 5 Sniper II and at least 2 Medkits. Replace Medkits when destroyed or comsumed.
Hidden Level 1 - Build 10 Soldier IV and 5 Soldier III.
Hidden Level 2 - Build 9 Shotty II, 3 Soldier
Hidden Level 3 - Build 5 Soldier IV, 5 Bomber IV and 5 Bomber II

>> Download Doodle Brigade Level Guide Now!

Friday, 17 April 2015

Vectagon Game Review

Vectagon Logo

Play Online: Vectagon
Developer: Ataxkt
Genre: Distance

Game Review
Vectagon is a fast paced twitch-heavy runner game crafted for the hardcore audience. This is one of those kind of games that makes your eyeballs feel like they're being forcibly twisted against your will while still in their sockets. According to its developer, been inspired by Rez, Dyad and F-Zero. Vectagon is a simple, engaging game. You'll go in thinking you'll play a short game, but soon find yourself repeating the same level at least a couple of dozen times, quickly jabbing at the screen to restart after cursing loudly from the ridiculous mistake you just made.

Vectagon is one of a rare breed of games, and what makes Vectagon such an addictive experience is its simplicity and incredibly difficulty. If you've played Super Hexagon, you understand the sort of game. You’re driving through a tunnel, and you have to move to the left and right to dodge walls that it throws up. As you go, more edges to the tunnel are added, and it gets much more difficult to manoeuvre the ship you’re in. The overall goal is to last as long as possible without getting crushed between two walls while you're zig-zagging your way through the endless tunnel. The controls are surprisingly responsive and silky smooth, but not my reaction time.

It can be frustrating and punishing for those who are not good enough, while rewarding those who master it with a supreme sense of satisfaction. But each playthrough is worth it though, as just breaking your own personal record by a second! It will test your reflexes, patience and endurance just to survive 20 seconds in the gentlest of its modes and possibly hours of training before you can go for a 30 seconds maybe? If you’re a fan of hard runner games, I recommend putting this on a watch list.

Friday, 10 April 2015

Castle Knight Walkthrough Guide

Castle Knight
Castle Knight Logo

Play Online: Castle Knight
Developer: Halome Games
Genre: Action, Defense

Castle Knight Guide
List of Upgrades in Castle Knight
Sword - Gives you better weapon with a greater power.
Cost: 2500 / 4500 / 6800 / 8640 / 9999
Health - Increases the amount of health.
Cost: 1200 / 1600 / 2500 / 4500 / 7200
Helpers - Increases the power of helpers.
Cost: 860 / 1430 / 2130 / 4280 / 6730
Loot - Increases the amount of loot.
Cost: 800 / 930 / 1340 / 2340 / 4120
Armor - Take damages of the hits.
Cost: 980 / 1150 / 1800 / 2800 / 3500
Castle - Increase the durability of the castle doors.
Cost: 950 / 1350 / 2680 / 6020 / 9340
Magnet - Attracts coins towards you.
Cost: 820 / 1200 / 2500 / 3800 / 5500

List of Helpers in Castle Knight
Mage Helper - Cost: 200
Archer Helper - Cost: 100

Recommended Build for Castle Knight
1. Sword
2. Loot
3. Health
4. Armor
5. Castle
6. Helper
7. Magnet
8. Repeat! :D

Castle Knight Walkthrough
Castle Knight is a mix of brawler flash game where you are running (on feet or horse), swing your sword or shoot arrows, take powerups from the princess, collect items from the flying pig and also you can hire helpers on the towers. The game progress quite slowly. But once you start upgrading your sword and other statistics, you are more badass than ever. For me, the first 7 waves were manageable, then I start buying Mage Helpers at wave 8 onwards. Comparing Archer and Mage Helper, I will almost go for Mage as it is designed to hit multiple enemies while Archer is stronger at attacking single monster. It's an investment needed to clear waves faster before they cluster into one. These monsters clustering together can comes in one pack and can hit you real hard; You can dying really fast within seconds. My strategy is change to bow and weaken a few of them first before finishing them off with sword. Use your horse to move from one side to another side. Some may find it useless but the extra movement speed helps me quite a bit. Good luck!

Friday, 3 April 2015

Air War 1941 Game Review & Walkthrough Guide

Air War 1941
Air War 1941 Logo

Play Online: Air War 1941
Developer: Daniil Naletov
Genre: Shooter

Game Review
The open skies are your battlefield in this scrolling shooter game. Pilot your fighter plane in Air War 1941 as you engage enemy aircraft in thrilling dog fights, and do everything to control your jet plane. This is a real war, so you must be very attentive and careful; One mistake, and you are dead! Collect coins and medals which you can use to upgrade your plane with new weapons and abilities. win the battle for air superiority.

Air War 1941 is pretty challenging game featuring 10 increasingly challenging levels, I have to admit. This was pretty good for the most part. The controls were smooth and the artwork was good for what it was trying to go for. My only real complaint is the amount of enemies. If this was trying to be a bullet hell game, then I would suggest redoing the coin system, so that they are dropped most by enemies and not the other way around. Or at least add a survival feature and more upgrades. Currently, you spend more time dodging bullets than killing planes because your attack isn't sufficient enough. Other than that, a good game you can complete in less than half hour.

Air War 1941 Guide
List of Upgrades in Air War 1941
Weapon - Increase the number of bullets at the shot.
Cost: 0 / 70 / 450 / 800
Life - Adds a unit of health.
Cost: 0 / 120 / 300 / 450
Regeneration - Health restores faster.
Cost: 0 / 20 / 80 / 120
Explosion - Bullets scatter around the unit.
Cost: 0 / 100 / 250 / 500
Rocket - Shooting missiles at enemies.
Cost: 0 / 100 / 250 / 500

Recommended Build for Air War 1941
1. Regeneration
2. Weapon
3. Explosion
4. Rocket
5. Life
6. Repeat! :D

Air War 1941 Walkthrough
Air War 1941 is mostly about dodging enemy's bullets and then finish off the planes with your bullets. It can be quite challenging at times until you get some upgrades, especially once you've gotten Explosion and Rocket upgrades! The game should start feeling a little manageable and easier to complete. Try to spam your explosions as frequent as possible because it has low cooldown. For rockets, I will save it when there is a cluster of planes you can't handle. It's important that you pick up all the powerups, but do not be over excited and soak up too much damage. It is not worth it and die! It just wasting your effort. Slowly and steady, keep a good lookout for bullets then pick up the powerups.

Friday, 27 March 2015

Attack of the Elemental Walkthrough Guide

Attack of the Elemental
Attack of the Elemental Logo

Play Online: Attack of the Elemental
Developer: Elven Games
Genre: Strategy, Defense

Attack of the Elemental Guide
List of Towers in Attack of the Elemental
Tier 0
Norfort Tower
Description: Basic Defense Building. Shoots cannonball straight to the enemies.
Element: Neutral, Delay: 0.8, Damage: 20, Range: 100, AOE: No, Cost: 200
Ability: None

Tier 1
Blackburn Tower
Description: Blackburn Sorcerers are specialist at fire arcane. Casts firebolt at enemies.
Element: Fire, Delay: 0.5, Damage: 30, Range: 150, AOE: No, Cost: 250
Ability: None

Riverbourne Tower
Description: With the study from the Tome or Riverbourne, we're able to construct this magical fountain that shoots deadly water missile.
Element: Water, Delay: 0.25, Damage: 17, Range: 100, AOE: No, Cost: 250
Ability: None

Stonesage Tower
Description: Nomad sages of Stone Ridge bring you their help. This tower will hurl your enemies with giant rocks.
Element: Earth, Delay: 1, Damage: 50 (Splash), Range: 130, AOE: No, Cost: 250
Ability: None

Tier 2
Redshore Tower
Description: Advancing your fire arcane, casts enhanced firebolts with additional time magic.
Element: Fire, Delay: 0.5, Damage: 65, Range: 200, AOE: No, Cost: 325
Ability: Slow target for 25% movement speed

Newhollow Tower
Description: Expansion of industrial era brings you steam technology on your tower constructions,
Element: Water, Delay: 1, Damage: 65, Range: 100, AOE: 100, Cost: 325
Ability: Damaging all enemy inside its range simultaneously

Highpine Tower
Description: Masterpiece of our dendrologist's development on mysterious seed they found in The Southern Archipelago
Element: Earth, Delay: 1, Damage: 140, Range: 110, AOE: 100, Cost: 325
Ability: Has 30% chance to entangle the enemy for 3 second

Ironclaw Tower
Description: Heirloom of the Cult of Ironclaw, this tower casts high-energy firebolt.
Element: Fire, Delay: 0.5, Damage: 80, Range: 150, AOE: No, Cost: 325
Ability: None

Snowmont Tower
Description: Legendary priests of Snowmont sanctuary are famous for their cryomancery to guard the frozen relic.
Element: Water, Delay: 0.25, Damage: 45, Range: 100, AOE: No, Cost: 325
Ability: None

Oldrock Tower
Description: Oldrock mages are specialist on geokinesis, capable of manipulate giant rocks with their mind.
Element: Earth, Delay: 1, Damage: 140 (Splash), Range: 130, AOE: No, Cost: 325
Ability: None

Brightwick Tower
Description: Bright orb assembled on its peak, radiates solar energy to give power to surrounding towers.
Element: Fire, Delay: 1, Damage: -, Range: 1000, AOE: No, Cost: 450
Ability: All towers get additional 30% attack speed and 30% attack damage

Greencourt Tower
Description: Alchemist of Greencourt have invented artificial acid rain which cause corrosive damage to the enemy.
Element: Water, Delay: 0.2, Damage: -, Range: 170, AOE: 170, Cost: 450
Ability: Call poison rain that give 22 damage for 10 second to all nearby enemies in 170 AOE

Woodwall Tower
Description: Great lodge where witchdoctors of Woodwall concocting their deadly poisonous casks.
Element: Earth, Delay: 1, Damage: -, Range: 150, AOE: No, Cost: 450
Ability: Poison target that gives 30 damage per second for 10 second.

Aldspring Tower
Description: Latest dwarven ordnance, these huge cannons will burn your enemy to ashes.
Element: Fire, Delay: 0.8, Damage: 140 (Splash), Range: 110, AOE: No, Cost: 500
Ability: Has 30% chance to burn target and gives 10 damage per second for 10 second.

Coldwolf Tower
Description: This huge and enigmatic pyramid-like tower is actually a relic and said to be made by lost civilization of Coldwolf.
Element: Water, Delay: 1, Damage: -, Range: 100, AOE: 100, Cost: 500
Ability: Slow all nearby enemy in range for 55% movement speed

Goldmerrow Tower
Description: The greed goblins also help us with their alchemist technology of gold transmutation.
Element: Earth, Delay: 1, Damage: 180, Range: 150, AOE: No, Cost: 550
Ability: For every enemy killed by this tower, get additional 25% gold bounty

Tier 3
Vulcandell Tower
Description: Also known as Infernal Citadel, this building is actually a war vessel of underworld soldiers.
Element: Fire, Delay: 0.5, Damage: 250, Range: 200, AOE: No, Cost: 1450
Ability: Slow target for 35% movement speed

Fallhollow Tower
Description: Steam engineering at its finest, amplify heat pressure at hundreds of degrees temperature.
Element: Water, Delay: 1, Damage: 110, Range: 130, AOE: 130, Cost: 1200
Ability: None

Bellbush Tower
Description: This living tower will teach your enemies why they should fear the wrath of mother nature.
Element: Earth, Delay: 1, Damage: 420(Splash), Range: 110, AOE: No, Cost: 1100
Ability: Has 30% chance to entangle target for 3 second

List of Montsters in Attack of the Elemental
Element: Neutral, HP: 100, Speed 1, Ability: None
Element: Fire, HP: 150, Speed 1, Ability: None
Element: Water, HP: 200, Speed 1, Ability: None
Element: Earth, HP: 250, Speed 1, Ability: None
Element: Neutral, HP: 140, Speed 2, Ability: Fast
Element: Fire, HP: 290, Speed 2, Ability: Fast
Element: Water, HP: 190, Speed 2, Ability: Fast
Element: Earth, HP: 240, Speed 2, Ability: Fast
Element: Neutral, HP: 370, Speed 1, Ability: Split into 3 spawnlings when threatened
Element: Fire, HP: 270, Speed 1, Ability: Split into 3 spawnlings when threatened
Element: Water, HP: 420, Speed 1, Ability: Split into 3 spawnlings when threatened
Element: Earth, HP: 320, Speed 1, Ability: Split into 3 spawnlings when threatened
Element:Neutral, HP: 2400, Speed 1, Ability: High HP
Element: Fire, HP: 2000, Speed 1.4, Ability: High HP
Element: Water, HP: 2200, Speed 1.4, Ability: High HP
Element: Earth, HP: 2300, Speed 1, Ability: High HP

Recommended Build for Attack of the Elemental
1. Redshore Tower
2. Ironclaw Tower
3. Newhollow Tower
4. Highpine Tower
5. Oldrock Tower
6. Brightwick Tower
7. Aldspring Tower
8. Vulcandell Tower
9. Snowmont Tower
10. Woodwall Tower
11. Bellbush Tower
12. Greencourt Tower
13. Fallhollow Tower
14. Goldmerrow Tower
15. Coldwolf Tower

Attack of the Elemental Walkthrough
In Attack of the Elemental, tower and monster have elements; Neutral, Fire, Water, and Earth. Each element has weakness against other element. Any element against neutral will deal 100% daamge. Fire against Earth is 150%, but Earth against Fire is 50%. Earth against Water is 150%, but Water against Earth is 50%. Earth against Fire is 150%, but Fire against Water is 50%. Same element will deal 75% damage. It's better to build a tower that is elementally stronger than the monster element. This is the best way to complete this online flash game. Once you reached stage 6 and above, it is best to build one Brightwick Tower to buff all your towers, as it gives 30% attack speed and damage. It may not seems like a lot of stats added, but it's super effective if all towers received the buff.

Level 1 - 1 Blackburn Tower, 1 Riverbourne Tower, and 1 Stonesage Tower
Level 2 - 1 Blackburn Tower, 2 Riverbourne Towers, and 1 Stonesage Tower
Level 3 - 1 Riverbourne Tower, 1 Ironclaw Tower, and 2 Redshore Towers
Level 4 - 1 Newhollow Tower, 1 Stonesage Tower, 1 Redshore Tower, and 2 Highpine Towers
Level 5 - 1 Newhollow Tower, 1 Oldrock Tower, 1 Riverbourne Tower, and 2 Redshore Towers
Level 6 - 1 Brightwick Tower, 1 Oldrock Tower, 1 Newhollow Tower and 2 Redshore Towers
Level 7 - 1 Brightwick Tower, 1 Oldrock Tower, 1 Newhollow Tower, 1 Highpine Tower, and 2 Redshore Towers
Level 8 - 1 Brightwick Tower, 1 Aldspring Tower, 1 Vulcandell Tower, and 3 Redshore Towers
Level 9 - 1 Brightwick Tower, 1 Newhollow Tower, and 4 Vulcandell Towers
Level 10 - 1 Brightwick Tower, 1 Redshore Tower, 1 Vulcandell Tower, and 3 Bellbush Towers

>> Download Attack of the Elemental Level Guide Now!

Friday, 20 March 2015

Don't Escape 2: The Outbreak Walkthrough Guide

Don't Escape 2: The Outbreak
Don't Escape 2 The Outbreak Logo

Play Online: Don't Escape 2: The Outbreak
Developer: Scriptwelder
Genre: Puzzle, Adventure

Don't Escape 2: The Outbreak Guide
Don't Escape 2: The Outbreak Walkthrough
The Base
1. Travel to the far left of the base to grab the shovel.
2. Exit the house and grab both the house keys and the wire from the dumpster.
3. Head into the alley beside the house in order to grab the bullet wedged into the wall and the wire cutters stuck into the ground.
4. Exit the base by exiting through the broken fence into the woods. In order to be most efficient with time spending, start by heading to the bottom-right location (-10 minutes).

The Church
1. Grab the axe stuck in the stump on the bottom right.
2. Take the bullet lying on the ground. The little bastard can be found on the ground left of the third fence post from the church. Because it is barely noticeable, it is best to use the description that appears on the bottom-left of the screen to properly locate it.
3. With no other use for the church, now exit and head to the top-right location (-10 minutes).

The Gas Station
1. Take the bullet and the bullet and empty fuel canister from the front of the gas station.
2. Enter the gas station, and loot the cash register and the medical kit for a coin and painkillers.
3. From the shelf, take some batteries and a water bottle.
4. Enter the backroom of the gas station using the axe from the church.
5. Take the room's bullet and rubber hose.
6. Exit the gas station and walk over to the top-left location (-10 minutes).

The Shop
1. Insert your coin from the gas station into the shopping cart. Now you can carry heavy items!
2. Using the shopping cart, grab the reel of metal by the fence.
3. Talk to Jeremy, the blonde man on the right side of the screen. He will provide you information about his lost glasses. You can trust him about his repayment.
4. Enter the shop, take both the bottle of alcohol and the battery-less camera form the store's shelves.
5. Notice the hole in the shop with the growling noises? Upon clicking on it, you'll find a trapped zombie and Jeremy's glasses. You have a bullet saved for him.
6. Power the camera using the batteries from the gas station. Then, take a picture of the child's drawing outside the shop. There is a man who may want this...
6. Now exit the shop to head over to the last unidentified location, the crash site (-10 minutes).

The Crash Site
1. Grab the 9mm handheld gun form the ground near the police car for our zombie buddies.
2. Attach the rubber hose from the gas station onto the police car's fuel tank and collect it using the empty fuel cannister. Now its full!
3. Do not bother with the sticks from the bush, they will only hinder you. Now, make the return to the shop (-10 minutes).

The Shop Revisited
1. Head into the shop to your trapped zombie friend and load your gun with your four bullets.
2. Deal him quick justice (+5 zombies) and grab Jeremy's glasses.
3. Head outside the shop and hand Jeremy his glasses. Now you have his willing support (+1 friend).
4. Make the final visit to the church (-20 mins).

The Church Revisited
1. Using the trolley from the shop, fill it up with the bag of cement and the pile of bricks. Now you can barricade your base's windows!
2. Head inside the church, to find a lonely, depressed man on the left. Remedy this with your photo from the shops. Now Father Bernard has joined your ranks (+1 friend).
3. Now with all support and supplies collected, time has come to defend your base. Head "home" (-10 mins).

The Base Revisited
1. Before starting any preparations, enslave our old accomplice Bill using the painkillers you grabbed from the shop. Do not hand him anything else for now.
2. Head out to the gate, and repair it by joining it up with the reel of metal from the shops. With help from your three friends, it should take 1 hour and 45 minutes (-1 hour and 45 minutes). Now you have your first line of defense (-15 zombies)!
3. Improve this by powering the generator with the fuel canister you collected from the police car at the crash site. Then, turn on and connect the generator to the fence with the pair of wires from the dumpster to electrify the fence (-5 zombies)!
4. Heading out to the front yard of the house, dig a pit trap with the shovel from the base for the zombies. With the help of your three friends, it will take 1 hour and 30 minutes (-1 hour and 30 mins). Now you have your second line of defense (-15 zombies)!
5. Head inside the house, and lock the door with the keys from the dumpster. Now you have your primary third line of defense (-10 zombies)!
6. Head into the room with Bill and add both the bottle of water from the gas station and the bag of cement from the church into the sand bucket.
7. Mix this to create mortar, and use the bricks form the church on the window, using it and the mortar to barricade it. With the help your your three friends, it will take 45 minutes (-45 minutes). Now you have your secondary third line defense built (-10 zombies). Now you have created all of the defenses, which in all will fend off 55 zombies in all!
8. Fulfil Bill's wish to have the bottle of alcohol, which will leave in intoxicated and unconscious. Now, slaughter him with the axe from the church (otherwise, he will prove his disloyalty during the attack). He was a zombie after all.
9. Head over to the far left of the base, where the locked hatch it located. Put the metal cutter from the base's alleyway to use, removing the stubborn padlock (can also be shot away, but will attract 5 more zombies).
10. Climb inside the hatch, with only Father Bernard, Jeremy, a shovel, a wire cutter, a full fuel canister, an axe, a shopping cart, a gun with three bullets, a pair of wires, and a key.
11. Shut the hatch, and start the attack, having 2 hours and 40 minutes left on the clock, by clicking on the clock in the inventory.

The Attack
The attack should end perfectly, with nobody harmed, and no zombies within the base. If the base were to be breached though, the hatch would fend off 5 zombies, the axe 1 zombie, and 1 zombie per bullet. All three of you will escape unharmed and the game will end.

Don't Escape 2: The Outbreak Walkthrough