Friday, 6 May 2016

Failman Walkthrough Guide

Failman
Failman Logo

Play Online: Failman
Developer: PPLLAAYY Games
Genre: Puzzle

Failman Guide
Solutions to Failman
1: Click on the letter 'f' on the window, then after he breaks it, click on the broken window again and give the money to the man.
2: Click on the crying girl, then click on the dream bubble. After that click the failman to fill the balloon with air, then give it to her.
3: Click on the water, then on the women. After that click the failman, then on the water again.
4: Keep clicking of the hands of the kid
5: Click on the fire, then click on the small barrel to reveal a hole, connect the hose to it and click the failman to do his job.
6: Click on the witch then on the vampire then on the zombie.
7: Click on the failman which is close to the pyramids, then click on the sign, then dig and put that oil tank to the mouth of the man. After which, turn it on.
8: Click on the man then click on the speech bubble, then click on the filename. After that click on the man then click on the phone.
9: There is a crack on the wall, keep clicking on it until failman breaks the wall then click on the thief.
10: Click on the failman, then open the box, you will find wood cutter take it and click on the failman again.
11: Click on the right hand of the man then shake the bottle and open it
12: Click on the girl, then there is something on the left nearby the rocks. Use it to drink the water and give the toy back to the girl.
13: Click on the cars before the cars crashing the ducks.
14: Click on the letter 'f' then click on the failman.
15: Click on the guys who sitting on the swing and keep clicking on them until failman come close enough, then click on the failman again.
16: Click on the letter 'f' up at the signboard, then open the door. Click on failman, then click on the man who hold the flowers.
17: Click on the bus tyre then click on the bus again.
18: Click on the bullies then the guy crying.
19: Click on the man to turn his head away, then click on the car 4 times then click on the man again.
20: On the left, you will find a rocket sticking out behind the trees. Click on it, then click on the failman, then click on the rocket again.

Friday, 29 April 2016

Stupidella Walkthrough Guide

Stupidella
Stupidella Logo

Play Online: Stupidella
Developer: Coolbuddy
Genre: Puzzle

Stupidella Guide
Solution to Stupidella
1: There is a box on your screen. Goal of the first is to open that box. The key is 897.
2: Click on cigarette three times. Then, click on the trash. After that, you can click and leave with the car.
3: There is a bottle on the middle of your screen. Click it, so she drinks it.
4: You have to change the day to morning by clicking on the window. After that, click on her face.
5: She is chased by a dog, you have to change this situation. She chases the dog by click turn back sign.
6: Click on trumpet on left bottom.
7: Click on 'DIFFERENCES' word.
8: Click 3, 10, 5 on coins.
9: She is on the upper left corner. Click it so she will come looks like Tarzan.
10: Click switch on motor and then click ship handle on the middle.
11: Click bazooka on the right of the girl.
12: Just click her.
13: Click on the TV, there will be a ghost crawling. After that, click on girl foot.
14: Click first girl from the left, then 3rd girl, after that 6th girl, and 7th.
15: Click on the girl's chest.
16: You have to find 10 spectators who have face like her and click it.
17: First, click on referee. After that, you have to click 'SWIM' letter.
18: Click button beside the door of helicopter. Click parachute behind the girl. Then click JUMP.
19: Click grass on the left, then the grass will be moved. After that click the hole.
20: Click on the middle rocket in the background.

Friday, 22 April 2016

Specter Knight Walkthrough Guide

Specter Knight
Specter Knight Logo

Play Online: Specter Knight
Developer: Iconic Games
Genre: Action, RPG, Adventure

Specter Knight Guide
List of Stats in Specter Knight
Strength - Increased attack power and the ability to carry better equipment.
+ 5 Attack Damage, + 1% Crit Chance
Health - Increased max health.
+ 10 Health Points
Spell - Increased spell damage and the ability to learn new spells.
+ 5 Spell Damage, - 0.2 Seconds Spell Cooldown

List of Spells in Specter Knight
Flame Tree
Fireball - A spell that unleashes a single flame based projectile that targets the closest enemy.
Cost: 0 / 250 / 500
Flame Barrier - A spell that casts an outward burst of flames in which surrounds the hero.
Cost: 200 / 500 / 1,000
Rain Flame - A spell that casts down flames on multiple enemies.
Cost: 500 / 1,000 / 1,500
Burn - Increased chance of burn and additional damage for flame based spells.
Cost: 300 / 600 / 900

Ice Tree
Ice Shard - A spell that unleashes a single ice based projectile that targets the closest enemy.
Cost: 50 / 125 / 250
Arctic Blast - A spell that casts an outward burst of ice in which surrounds the hero.
Cost: 100 / 250 / 500
Hail Storm - A spell that casts down ice on multiple enemies, very powerful.
Cost: 750 / 1,000 / 1,250
Freeze - Increased chance of freeze and additional damage for ice based spells.
Cost: 500 / 1,000 / 1,500

Earth Tree
Earth Drop - Casts a giant rock on top of an enemy dealing heavy damage.
Cost: 400 / 600 / 800
Earth Engulf - A swirling vortex of rock that does continuous damage to the closest enemy.
Cost: 600 / 1,000 / 1,400
Earth Summon - Summons a skeleton to aid you in battle.
Cost: 600 / 1,000 / 1,400
Curse - Increases the chance of cursing enemies with earth spells. Subsequent spells deal double damage.
Cost: 500 / 1,000 / 1,500

Light Tree
Light Beam - A single beam of light energy that bounces upon impact. Can damage multiple enemies.
Cost: 150 / 300 / 600
Healing Light - A spell that uses light to regenerate health.
Cost: 100 / 500 / 1,000
Lightning Burst - A spell that casts an outward burst of light in which surrounds the hero.
Cost: 300 / 600 / 900
Shock - Increase chance of shocking enemies. Double damage on impact.
Cost: 400 / 800 / 1,200

List of Upgrades in Specter Knight
Stance
Charge Attack - A charge attack which is charged by holding left click or the X key.
Cost: 350 / 400 / 800
Defensive Push - Pushes enemies away after charging with left click or the X key.
Cost: 300 / 600 / 900
Defensive Stun - Stuns enemies after successfully blocking an attack.
Cost: 600 / 1,200 / 1,800
Flame Shield - Returns damage to enemies when attacks are blocked.
Cost: 500 / 1,000 / 1,500

Equipments
Sword - Increased attack damage.
Cost: 600 / 1,500 / 3,000
Shield - Increased shield slot +1.
Cost: 600 / 2,000 / 3,000
Armor - Increased % resistance to damage.
Cost: 600 / 1,500 / 3,000
Boots - Increased movement speed.
Cost: 100 / 200 / 300

Boosts
Experience Boost - Gain more EXP from defeated foes.
Cost: 70 / 140 / 280
Gem Boost - Increased % of gems dropped.
Cost: 50 / 300 / 800
Potion Drop - Increased % of health potions dropped.
Cost: 200 / 400 / 800
Key Drop - Increased % of keys dropped.
Cost: 200 / 500 / 1,000

List of Monsters in Spector Knight
Normal
Onlooker - This foe, although weak, is believed to be one of Majis trusted minions. This enemy made up of a single eye is believed to be an extension of Maji himself. Tasked to forever watch over these dark halls in which you reside.
Flutter Bug - A fragile creature that boasts insect like antennas and wings. This creature prefers to avoid danger and launches projectiles from a safe distance.
ChewChi - A simple creature capable of flight that has found its home in this dark and damp dungeon. Although it is not very powerful this creature does not like to be disturbed and has a thirst for blood.
Bandit - With blood still pumping through his veins the bandit is equipped with a sword, the bandit knows no fear as he searches these cursed halls for gems and other treasures. And he will let nothing get in his way.
Bomber - Although incredibly weak the bomber packs quite the punch. When it spots a threat it sacrifices itself in a glorious explosion, but if you are quick enough you can defeat the enemy before it has time to ignite or possibly avoid damage altogether.
Skeleton Undead - It is believed that this empty vessel once followed the dark lord Maji and continues to do so even in death. Equipped with a sword this enemy is slow to attack, which makes it easy to dodge or block his attacks.
Spitter - A vessel of darkness this creature has thrived and grown under the influences of dark power. Although it is unable to move this plant like incarnation is not to be taken lightly. Fully capable of launching ranged attacks as well as melee, this being packs a punch making spells a sky strategy when facing off against this enemy.
Skeleton Spider - An evil arachnid protected by a skull outer shell. This creature is incredibly quick and in large numbers can easily overwhelm any opponent.
Dark Sorcerer - A cunning and powerful mage, this enemy will opt to engage in combat from afar by continuously launching ranged attacks and summoning the undead to its side. Although capable of melee combat, this dark fore will often retreat to a safe area. When encountered it would be wise to deal with this foe as quickly as possible before his dark magic can overwhelm you.
Dweller - An undead demon that hungers for life. Incredibly difficult to kill due to it already being dead, this enemy is as tough as stone and does not back down. It is advised to attack from a distance.
Biter - Although in appearance it seems harmless, this creature is anything out. Created by Maji for the soul purpose of manipulation this creature is relentless and will stop at nothing to feast on your spirit. It is known to rush its target in a frenzy, the suggested strategy? Stay back and wait for the right moment to strike.
Gohed - A sadistic floating severed head with buttons for eyes. At first glance it seems calm and serene but that quickly changes once you become discovered by this creature.
Popper - An incredibly odd being incapable of moving with a soft core protected by hard shell. Its name originates from its upward popping motion which it launches attacks. When it is idle, it is immune to damage due to its soft tissues being protected. However, it becomes vulnerable once it launches several projectiles when as it pops out of its defense position.
The Haunted - A lost spirit without a body of its own, it is cursed to lurk this dungeon for eternity trapped in limbo. Confused by the ever-changing world around it, the spirit will lash out again that don't belong. Be cautious though, The Haunted is know to have a piercing scream capable of freezing the most skilled warriors in their place.
Jellyfish - Poisonous to the touch the jellyfish is slow but dangerous. It will cause damage when attacked so it is advised to avoid touching it if possible.
Serpent - A snake protected by evil, it is believed to be a cursed omen of darkness for all that are unlucky enough to cross it. Incredibly quick to strike, it is suggested to keep your shield at the ready when engaging this creature.
Werewolf - Once believed to be a man, this beast is now driven by its inner most primal instincts for survival. Driven by hunger it is relentless and will bite, scratch and claw its enemy leaving it battered and mauled by the time it is satisfied.
Little Reaper - Equipped with a scythe this is believed to have come from the land of the dead in pursuit of wandering spirits. be careful around this creature, it is no doubt powered by otherworldly energies.

Bosses
Kyknos Ancient Crustacean - A formidable adversary with a hard outer shell and massive claws. At close range you must worry about being trampled or the claws ripping you in half. And at a distance the behemoth can send out poisonous bubbles. It doesn't appear to have many weakness however, it is best to observe its patterns and wait for a moment to strike. Its bound to leave itself for an attack at some point.
Xuthos Skeleton King - Believed to have once been a king he still holds that title in death. Only left with the top half of his body, Xuthos should not be taken lightly. He is massive and equipped with dark magic making him capable of launching a flurry of flame attacks. His size also gives him immense close ranged power. It would be wise to observe his movements and search for a moment of vulnerability, then unleash a devastating attack.
Rizon The Dweller Lord - The lord of the undead, Rizon commands the dwellers that infest these halls. His size makes him rather powerful and his hunger makes him invincible up close. If caught in his grasp it can be very unforgiving, but his size also makes him slow and his tires out easily because of it. This could grant you an opportunity to attack.
Maji Revived Dark Mage - In life, Maji was your nemesis and in death this continues to be the same. His dark magic knows no bounds and his is full of tricks. Be cautious and as usual it is best to observe attacks and with for the moment to strike. If he successfully escapes this dungeon, it will spell certain doom for the living world above.

Recommended Build for Specter Knight
1. Gem Boost
2. Experience Boost
3. Boots
4. Fireball
5. Ice Shard
6. Armor
7. Healing Light
8. Potion Drop
9. Key Drop
10. Earth Drop
11. Light Beam
12. Rain Flame
13. Hail Storm
14. Burn
15. Freeze
16. Curse
17. Shock
18. Shield
19. Sword
20. Buy everything else you like! :)

Specter Knight Walkthrough
Spells are all you need to finish the Specter Knight to be absolutely honest! I have tried a few time play melee and had a very hard time, then I switch to playing spells I never look back again. It was that powerful because by upgrading only spell stats every time you level up. Your spells' slowdown is lowered bit by bit until basically nothing. You can just simply spam it repeatedly and the amount of damage you can deal with just a fireball alone without burn damage is insane. There is no point in using your melee attack since you can just wait and kill all enemies from a distance with magic. It is way less risky too. And even if there was a point in close combat it is just very easy to attack-move-attack-move and repeat, since moving in any direction for even an inch makes the enemies miss 100% of the time. Then the bosses are simple and easy in my opinion. With all 4 of them, you just dodge their attacks until they are weak then attack and kill them.

Bombs are almost useless in this game. They are way to slow of an attack. It takes several seconds to throw them, then another couple before they explode. This means they're only useful against stationary enemies, or ones that haven't aggro'd yet, but they're not an improvement over spells in terms of damage to even be worth the risk of leaving yourself vulnerable will enemies rush you and being unable to evade or block.

Friday, 15 April 2016

Trollface Quest 13 Walkthrough Guide

Trollface Quest 13
Trollface Quest 13 Logo

Play Online: Trollface Quest 13
Developer: PPLLAAYY Games
Genre: Puzzle

Trollface Quest 13 Guide
Solution to Trollface Quest 13
1: Click the big arrow on the right side of the box.
2: Click the left foot of the trolling ostrich.
3: Click on the jackhammer on the left, then click the guy once.
4: Click all the treasure inside the vault first, then click the guy.
5: Click the red hat on the guy's head twice.
6: Click and hold the switch on the helium tank, then click the trolling balloon.
7: Click the right side of the bin, then throw the waste into the machine.
8: Click the frog twice, then click the troll once.
9: Click the plug on the right bottom twice, then click the guy holding the coin.
10: Click the guy first, then click the spiky urchin beside the rocks. Now drag it to the hook then click the urchin.
11: Drag the fish food to the left, click the "Super growth" fish food, then click the group of fishes.
12: Click the guy and start knocking or drilling the wall, then start spam click the walls.
13: Spam click the elevator buttons, then click the damaged circuit once.

Friday, 8 April 2016

Trollface Quest 6: Sports Walkthrough Guide

Trollface Quest 6: Sports
Trollface Quest 6 Sports Logo

Play Online: Trollface Quest 6: Sports
Developer: PPLLAAYY Games
Genre: Puzzle

Trollface Quest 6: Sports Guide
Solutions to Trollface Quest 6: Sports
1: Click the two screws holding the bicycle.
2: Click the little guy head and shoe, then click on the music player.
3: Click the little guy head, then again the head.
4: Click the Periscope three times, then click the front part of the submarine and spin the turbine.
5: Click the curly hair beside the Kettlebells, then click the dog.
6: Click and drag the ramp to the right.
7: Click the left gymnastic ring, then the window.
8: Click the television twice, which screen on a soccer match, then click the exercise ball.
9: Click and drink all the bottles, then click the little guy.
10: Click the little guy first, while he is going to punch click the trolling punching bag.

Friday, 1 April 2016

ClickPLAY Time 5 Walkthrough Guide

ClickPLAY Time 5
ClickPLAY Time 5 Logo

Play Online: ClickPLAY Time 5
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY Time 5 Guide
Solutions to ClickPLAY Time 5
Level 1 - Rocky Landing
- Click on the rock when the UFO appears.
- Repeat 3 times until the UFO is destroyed.
- Click the play button to proceed to next level.

Level 2 - Pasta Galore
- Unscramble the letters to spell their names to get: Rome.
- When correct, the play button will turn up and click it.

Level 3 - Who's Your Daddy
- This level is about colour mixing, click and match each family photo.
- The combinations are:
1. Red + Blue = Purple
2. Blue + Yellow = Green
3. Yellow + Red = Orange
4. Black + White = Grey
- Click on the play button.

Level 4 - Fraction Deduction
- Notice the 8 display and a set of fractions.
- Decipher the code by divide the 8 with the fraction to get: 1 2 4 8.
- Click on the play button.

Level 5 - Hotdog Shortage
- Click and drag the rock to the hotdog stand which destroy the lock.
- Drag and down the dog to the hotdog stand.
- Click the sun twice to proceed.

Level 6 - Cosplay Central
- Unscramble the letters to spell their names to get: Tokyo
- When correct, the play button will turn up and click it.

Level 7 - Crytic Switcharoo
- Notice there are 9 grids with a dots in a random position.
- Now click and match them into each grid corresponding to the dots.
- The answer is:
[1>9]-[2>7]-[3>8]
[4>6]-[5>1]-[6>4]
[7>2]-[8>3]-[9>5]

Level 8 - Vowelless
- Notice the clue "N FV ZR NN"
- Add vowels into each of them to get: 1 5 0 9.
- Click on the play button.

Level 9 - Pillars Of Peril
- This is a click to jump level, you need to avoid obstacles ahead.
- One click for normal jump, double click for long jump.
- Click on the play button, once you reached the other side of the map.

Level 10 - Royal Hangout
- Unscramble the letters to spell their names to get: London.
- When correct, the play button will turn up and click it.

Level 11 - Foxy Lady
- Click on each panel of this story strip to put the scene in the correct order:
1. "What a beautiful day for a jog around the park. How much longer!?"
2. "Wow dude, Foxy Lady. You should go talk to her."
3. "What tha?! Hey there gorgeous!"
4. "Take these twice a day, to make rabies fo away... and remember no more kissy kissy."
- Click the play button in the upper right.

Level 12 - Dicey Dissection
- Notice the clues given:
1. "Y" is the number of corners a dice has.
2. "-" - that's the number of edges a dice has. Since it's a two-digit number, only the required digit of it is needed which is the first one.
3. the dot: the number of dots a dice has - this time only the second digit
4. the square: the number of faces a dice has.
- The code is: 8 1 1 6.
- Click on the play button.

Level 13 - Barrel Bozos
- Memorize all four of them especially the hat and position of their mouths within 3 seconds.
- The pattern is random, just get 3 correct to proceed to next level.

Level 14 - A Big Fruit
- Unscramble the letters to spell their names to get: New York
- When correct, the play button will turn up and click it.

Level 15 - Alien-Doku
- This is Sudoku but using colours; You have to fill the board with no repeating colours.
- The answer is:
[R]-[B]-[Y]-[G]
[Y]-[G]-[R]-[B]
[G]-[Y]-[B]-[R]
[B]-[R]-[G]-[Y]
- Click on the play button, once correct!

ClickPLAY Time 5 - Level 15 Screenshot
ClickPLAY Time 5 Level 15 Screenshot

Level 16 - Basic Buster
- This is a simple programming code.
- Basically in text form, the "number" is equal to 1.
- For loop, "I" is equal to 1 to 4, the first number is printed.
- Before the loop ends, the number plus two.
- After 4 loops, you will get the code: 1 3 5 7.
- Click the play button to win! :)

Friday, 25 March 2016

ClickPLAY Time 4 Walkthrough Guide

ClickPLAY Time 4
ClickPLAY Time 4 Logo

Play Online: ClickPLAY Time 4
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY Time 4 Guide
Solutions to ClickPLAY Time 4
Level 1 - Hole in One
- Click the cloud to get it to move left.
- Click the cloud again to rain on the golfer.
- After the golfer has moved, click the golf ball on the whale.
- Click the play button that pops up from the hole.

Level 2 - A Little Scrambled
- Unscramble the letters to spell their names to get: EGGS
- When correct, the play button will turn up and click it.

Level 3 - Whose Face
- Click the four figures to find the matching face.
- The match is: Guy in suit = Monocle, Frankenstein monster = Sad face, Bear = Teeth and Drool, Girl = Eyelashes.
- Click the play button that pops up.

Level 4 - Incomplete Sayings
- Match the number below to the ? in the saying above it: 1 step at a time, 3 strikes & you're out, Takes 2 to tango, Being on cloud 9
- The code is: 1 3 2 9.
- Click the play button that was under the sign.

Level 5 - Island Delivery
- Notice the helicopter flying by says "Bones".
- Click the helicopter when it is over the dog's island (left).
- Now it says "Fish". Click when it's over the cat's island (middle).
- Now it says "Cheese". Click when it's over the mouse's island (right).
- Click the play button that pops up over the cat's house.

Level 6 - Black and White
- Unscramble the letters to spell their names to get: Pepper
- When correct, the play button will turn up and click it.

Level 7 - Out of Order
- You have four screens (accessed through the arrows) to place four images on to tell a story.
- The order is:
1. "Baby, what's wrong?!"
2. "I think I need to go number two's mommy."
3. "That's ok silly!..."
4. "Yup, there's definitely a hailstorm coming!"
- Click the play button in the upper right.

Level 8 - Winding Paths
- Using the images above each slot, pick the number that matches the image based on the key (each section = 1).
- The code is: 4 5 6 7.
- Click the play button that appears.

Level 9 - Speedos Prohibited
- Click each swimmer to find the ones wearing speedos.
- As you find each one, click the police van to lock them up.
- The locations are: First guy at the second row, third guy at the second row, second duck at the last row.
- Click the play button that appears.

Level 10 - Fastfood Staple
- Unscramble the letters to spell their names to get: Fries
- When correct, the play button will turn up and click it.

Level 11 - Eye 4 Detail
- Look at the three figures presented and pay attention to the details, especially the height of the hat and the eye shape.
- Click the three figures that match the ones presented. Order doesn't matter.
- The 3 figures features: Tall hat & full open eyes, short hat & squinty eyes, medium hat & full open eyes.
- Click the play button that appears.

Level 12 - Looking 4 Numbers
- Use the lettered grid along with the coloured grid to place the right numbers in each slot.
- The far left grid has a green tab above it, so look at the green coloured grid to find the right positions.
- Take those positions out of the lettered grid and unscramble the letters to find the correct number.
- The code is: 9 6 5 7.
- Click the play button that appears.

Level 13 - Heart of Diamond
- There are four sets of diamonds that you can rotate, and four diamonds within that you can also rotate (the bigger and smaller arrows, respectively).
- The goal is to create the play button in the middle diamond area.
- The parts you'll need:
1. The inward facing triangle from the left diamond to be pointing right.
2. The right-hand figure from the top diamond to be flipped down (it should line up with the other parts).
3. The diamond shape from the right diamond.
4. The left-hand figure from the bottom diamond.
- Click the play button that you created.

Level 14 - Crumby Mess
- Unscramble the letters to spell their names to get: Cookies.
- When correct, the play button will turn up and click it.

Level 15 - Maze of Clues
- Click each item based on the first letter of the word for that item to spell the word "PLAY".
- The order should be: Pencil, Lamp, Alien, Yellow (all the other colours are crossed out).
- Click the play button that you created.

Level 16 - Time in the Dark
- Pull the light string to the right to make the clue appear.
- Use the clue at the top and the name of the level to figure out what to do with the four sets of numbers presented.
- You're converting 24-hour time to 12-hour time. Eg, 2000 (20:00) in 24-hour time is 8 (8:00) in 12-hour time.
- The code is: 8 5 7 1.
- Click the play button that you created.

Friday, 18 March 2016

ClickPLAY Time 3 Walkthrough Guide

ClickPLAY Time 3
ClickPLAY Time 3 Logo

Play Online: ClickPLAY Time 3
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY Time 3 Guide
Solutions to ClickPLAY Time 3
Level 1 - Tight Squeeze
- Click the bow-tie until the play button appears.
- Click on the play button.

Level 2 - Famous Cigars
- Unscramble the letters to spell out their names: Cuba.
- When correct, the play button will turn up and click it.

Level 3 - Perfect Balance
- Balance the iceberg by moving two tiny, two second tallest and one tallest penguins to the right side.
- Click on the play button.

ClickPLAY Time 3 - Level 3 Screenshot
ClickPLAY Time 3 Level 3 Screenshot

Level 4 - White Space
- Look at the shapes formed in between the grey blocks; they look like numbers.
- Input those numbers in the boxes below: 1 2 7 1.

Level 5 - Traffic Jam
- Move all the cars off the screen.
- For the bottom row, click from left to right starting with the bit of yellow car on the left and ending with the front of a green car on the right.
- For the top row, click from right to left starting with the sliver of red car bumper on the right edge of the screen and ending with the bit of blue car headlights on the left edge.
- The play button will appear inside the last car's window, then click it.

Level 6 - What a Bullfight
- Unscramble the letters to spell out their names: Spain
- When correct, the play button will turn up and click it.

Level 7 - A Little Odd
- Spot and click on the monster who is unlike the other four.
- Numbering them 1-5 from left to right, the monster to click on in each round is: 4, 1, 3, 2, 5.
- Click on the play button.

Level 8 - Floor Space
- The hint tells you that one square segment of that size equals 1.
- So how many of those squares fit on each of the four segments shown?
- The answer is: 6 7 8 9.
- Click on the play button.

Level 9 - Laser Pipes
- You have two tasks to perform.
- First, arrange all the pipes so they're correctly lined up.
- Second, set each button to the proper color as given by their battery connector.

ClickPLAY Time 3 - Level 9 Screenshot
ClickPLAY Time 3 Level 9 Screenshot

Level 10 - Gobble Gobble
- Unscramble the letters to spell out their names: Turkey
- When correct, the play button will turn up and click it.

Level 11 - Missing Bubbles
- This level is a series of cartoon panels that are missing their speech bubbles...
- Click repeatedly on the first picture to see all the possible captions, then choose the one that best fits the depicted scenario.
- Once you've decided on the best narrative to fit a scene, click on the arrows on the edge (right to go to the next panel, left to go to the previous panel).
- Continue this way until every scene in the cartoon has the most appropriate speech bubble. Each sentence or phrase can only be used once.
- The order is:
1. "I think it might be time to freshen up my style" (standing outside the HATS shop).
2. "Hmm...Let's start with this cap" (wearing a grey fedora and holding a blue cap in his hand)
3. "Little too blue" (now wearing the blue cap, both hands on hips)
4. "Too warm!" (wearing a green beanie and sweating)
5. "Too wide?" (wearing a black bolero)
6. "HEY, what about this one!" (still wearing the bolero but reaching for a grey fedora)
7. "Perfect!" (wearing the fedora, a pile of discarded hats behind him).
8. "Do you like my new hat? It only cost me $50!" (Later...asking a square blue person).
- When every panel is correct, the play button will show up on the last panel you set right.

Level 12 - Hidden Clues
- Four ninjas are hiding in this scene; they will provide you with much needed clues.
- Using the hidden ninja clues, decipher the 4-digit code: 7 9 8 4.
- Click on the play button.

Level 13 - Let Your Hair Down
- Ring each of the three bells in the proper order.
- The clues are at the castle: Flower, Cross, Circle, Cross.
- Then pull the end of the yellow braid.
- Click on the play button.

Level 14 - Tropical Paradise
- Unscramble the letters to spell out their names: Bahamas.
- When correct, the play button will turn up and click it.

Level 15 - Colour Mixer
- In each of five rounds, you need to select the two coloured critters who, together, will make up the colour being asked for in the equation.
- The combinations are:
1. Blue + Yellow = Green
2. Red + Blue = Purple
3. Red + Yellow = Orange
4. Red + White = Pink
5. Black + White = Grey

Level 16 - Stanley Kubrick
- In the clue, ???? SPACE ODYSSEY, what 4-digit number does the ???? represent?
- The answer is 2 0 0 1. (2001 Space Odyssey, from the Stanley Kubrick classic film)
- Click on the play button to proceed.

Level 17 - Date Night
- From each of the four rows, pick the hat, glasses, top and bottoms that will light all bars on the "Girlfriend Happiness Meter".
- The solution is: Grey hat, Flat-top oval sunglasses, Bare chest, Grey shorts

Level 18 - Little Bit of Africa
- Unscramble the letters to spell out their names: Botswana.
- When correct, the play button will turn up and click it.

Level 19 - Mismatched
- Click on a sock, then click on its exact match, until all are paired up and removed from the scene.
- Click on the play button to proceed.

Level 20 - Spelling by Colour
- Figure out each of the numbers in this 4-digit code.
- Red represents the first digit, so connect the information in the chart on the left to that in the chart on the right to spell a number.
- Do the same for the other numbers/colours.
- With the clues, you can spell out three, five, seven, nine: 3 5 7 9.
- Click the play button and well done! :)

Friday, 11 March 2016

ClickPLAY Time 2 Walkthrough Guide

ClickPLAY Time 2
ClickPLAY Time 2 Logo

Play Online: ClickPLAY Time 2
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY Time 2 Guide
Solutions to ClickPLAY Time 2
Level 1 - Pyramid Tipping
- Click on the car to make it move forward.
- Click on the pyramid to tip it over.
- Click on the sun (low on the horizon) to bring it up.
- Click on the play button.

Level 2 - What a Hoodlum
- Unscramble the letters to spell out their names: Robin Hood.
- When correct, the play button will turn up and click it.

Level 3 - Fruity Forgery
- You'll need to spot and find 5 differences: The raised eyebrow, the left ear (look for the arrow), The stem of the apple, The bottom of the monocle chain & The middle of the bowtie.
- Click on the play button.

Level 4 - Counting Letters
- The clue is MEOW and A=1, and only a cat MEOW.
- Using the simple number/letter substitution, C=3, A=1, and T=20.
- The answer is: 3 1 2 0.
- Click on the play button.

Level 5 - Bumping Bricks
- Notice the bricks above the guy, there are five colours, from left to right: yellow, green, blue, red, and yellow.
- Notice the little sign to the right that says RYGBY.
- You want to move the little guy underneath a colour (by clicking the colour), then clicking the little guy to jump.
- You need to have him jump in the order of the sign, red, yellow, green, blue, yellow.
- It doesn't matter which yellow, it works both ways.
- Click on the play button.

Level 6 - The Queens Secret
- Unscramble the letters to spell out their names: James Bond.
- When correct, the play button will turn up and click it.

Level 7 - Tanathon 2013
- The object is to move the kids so that the tannest is #1, and the least tan is #6.
- Click on the far left kid, and move him to the far right.
- Move the third from the right kid to the second from the right position.
- Move the second from the left to the third from the right position.
- Switch the second from the left with the third from the left.
- Click on the play button.

Level 8 - Standout Character
- Note that certain letters in the paragraph are bolded.
- The bolded letters are: twonineonetwo.
- That spells out to: 2 9 1 2.
- Click on the play button.

Level 9 - Dentalwork Mixup
- Here you have to match the dental charts to the animal's teeth.
- The dental charts are, from left to right: blue, green, and red.
- Look at the animal's eye colour: green, red, and blue.
- Once you can match the chart to the animal, click on the animal's nose too open their mouths.
- Use the chart to remove teeth, each X on the chart is a tooth to be removed.
- Click on the play button.

Level 10 - Knuckle Sandwich
- Unscramble the letters to spell out their names: Rocky Balboa.
- When correct, the play button will turn up and click it.

Level 11 - Meeting Chicks
- The objective is to move the panels until you have a complete comic.
- Click on two panels to swap their positions.
- Swap the far left and the far right panels.
- Then swap the far right with the second from the left.
- Swap the third from the right with the third from the left.
- Swap the third from the right with the fourth from the left.
- Swap the third from the right with the fourth from the right.
- Swap the far right with the second from the right.
- Click on the play button.

Level 12 - Knock-Knock-Knock
- Notice the graphic above, with the four coloured buttons (purple, red, yellow, and green).
- Also note the rectangle, with the same colours: upper left red, upper right yellow, lower left green, lower right purple.
- Move your cursor to outside of the white rectangle in the upper right and you should see it turn into a hand.
- Click three times and a number will be revealed. Do this at each corner and get four numbers (4, upper left, red; 7, upper right, yellow; 8 lower left, green; and 3 lower right, purple).
Place the numbers in the same order as the buttons and you get 3 4 7 8.
- Click on the play button.

Level 13 - Power Path
- Click on the left button.
- Power is now running through the lines. The objective is to set each of the arrows so that power not only runs to the one at the bottom far right, but also runs through each arrow.
- Click on the play button.

ClickPLAY Time 2 - Level 13 Screenshot
ClickPLAY Time 2 Level 13 Screenshot

Level 14 - Yippee-Ki-Yay
- Unscramble the letters to spell out their names: John McClane.
- When correct, the play button will turn up and click it.

Level 15 - Roman Magic
- The clue on the left is telling you that all rows, columns, and diagonals should equal 15 (XV).
- The red numbers (upper left to lower right diagonal) are already in place and locked.
- Click on the play button.

Level 16 - Squinting Helps
- Shake your head left and right slowly and squint at the graphic really hard.
- If you are wearing glasses you can see it better if you take them off.
- The code is 7 6 9 3.
- Click on the play button.

Level 17 - Button Shopping
- Click on the power box on the light pole on the left to open it, then click again to turn the power on.
- Click on the shop door to open it.
- Once the door is opened click on the switch inside to turn on the sign.
- Click on the sign letters to turn them off until the only ones lit up spell "PLAY".
- Click on the play button.

Level 18 - I Hate Snakes!
- Unscramble the letters to spell out their names: Indiana Jones.
- When correct, the play button will turn up and click it.

Level 19 - Sliding Doors
- You are facing a locked door. Note the two red buttons above (A and B) and the arrow patterns.
- Click on the left of the scene to move to the "Power A" section.
- Set the levers to match the arrow patterns for A. Upper row: down, down, up. Lower row: up, down, down.
- Click to the right to go back to the door.
- Click to the right of the door to go to the "Power B" section.
- Again, use the arrow patterns to set the levers. Upper row: down, up, down. Lower row: up, down, up.
- Click to the left to go back to the door.
- Click on the button between the A and B buttons and a ladder will come down.
- Click on the ladder to move up.
- Once you are above the door, click on the big arrow to go down below the door.
- Once you are below the door, click on the cabinet above the big arrow.
- Open both sides, in one you will find a key. Take the key.
- Click on the big up arrow to go to the space above the door.
- Click on the ladder (not the big down arrow) to go back to the door.
- Click on the key and drag it to the door to unlock.
- Click on the play button.

Level 20 - Happy Halloween
- Notice the first clue is "M-D", the title is another clue.
- M-D stands for month-day and, what month and day is Halloween?
- The answer is 1 0 3 1
- Click on the play button.

Friday, 4 March 2016

ClickPLAY Time Walkthrough Guide

ClickPLAY Time
ClickPLAY Time Logo

Play Online: ClickPLAY Time
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY Time Guide
Solutions to ClickPLAY Time
Level 1 - Zipper Down
- Click and drag the zipper to open his jacket.
- Click the play button on his shirt pocket.

Level 2 - Why So Yellow
- Unscramble the letters to spell out their names: Homer and Marge (of The Simpsons).
- When correct, the play button will turn up and click it.

Level 3 - Pet Hates
- Click to cross out the heart for the things that kitties hate.
- They are H20, K9s, and noisy machines.
- The kitties disappear and the play button shows up when you're right.

Level 4 - Turn Yo Brain
- Figure out the number according to the clue.
- Turn the picture around 180 degrees to get: 5 7 0 7
- Enter that code into the box below to get the play button.

Level 5 - All Lit Up
- Figure out the sequence in which to click these light bulbs to light them up.
- Start with the first bulb on top left corner.
- When you click it, look where it looks; The eyes will point to the direction of where to click next.
- The pattern is:
[01]-[02]-[05]-[04]
[10]-[09]-[03]-[06]
[11]-[12]-[08]-[07]
- If you get it wrong, you'll have to start from the beginning, but when correct, the play button comes out.

Level 6 - Time For Adventure
- Unscramble the letters to make the names: Finn and Jake (from the Adventure Time cartoons).
- When correct, the play button will turn up and click it.

Level 7 - Mazed In
- Go through the maze, following the correct path until you find the play button at the end.
- If you go the wrong way, your mini-game ends and you'll be transported back to the beginning.
- Use the hint to find the right path: "Red leads the way, blue leads astray."
- Sometimes you need to click on the things in each room to reveal the next clue.
- The pattern is: UP-RIGHT-DOWN-RIGHT-UP-UP-LEFT-LEFT

Level 8 - Crossing Over
- Figure out the number shown in the clue and enter it into the boxes below.
- Mirror images of each are crossed over the numbers to get: 1 8 2 4

Level 9 - Early Bird
- Click the alarm clock repeatedly until it rings (about 30 or so times!)
- The worm will pop his head out of the hole. Click and drag him up until you see the key on its belt.
- Click the key and it will go into the chest, click it again and the chest will open.
- Get a piece of CLOTH from the chest and drag it to the worm's monocle to clean it.
- The play button is revealed on the worm's eyepiece, then go ahead and click it.

Level 10 - Street Boys
- Unscramble the letters to spell their names to get: Bert and Ernie (of Sesame St.).
- When correct, the play button will turn up and click it.

Level 11 - Get Happy
- Click on each panel of this story strip to put the scene in the correct order:
["Hey dude!"]-["Dude, We're gonna have to do something about..."]
["Here..you should go see this..."]-["Well!?!? How do you feel?"]

Level 12 - Counting Hurts
- Add up the numbers on the dice with this catch.
- If the eye icon is crossed out, add the numbers that aren't seen on the dice. For example, in panel "b" the 1, 2 and 4 don't show so the answer is 7.
- Enter each number in the code box below: 9 7 6 6
- Click on the play button.

Level 13 - First In First Out
- Click the ninjas in the order they appear from behind the wall.
- If you're click, you can click to remove a ninja the moment he appears.
- Follow the exact sequence in each of the three scenes; if you make a mistake, you'll have to start again at the first scene.
- The pattern for stage 1: [2]-[1]-[3]
- The pattern for stage 2: [4]-[1]-[5]-[2]-[3]
- The pattern for stage 3: [4]-[1]-[6]-[3]-[7]-[2]-[5]
- Once solved, click the play button to proceed.

Level 14 - What An Ogre
-Unscramble the letters to spell their names to get: Shrek and Donkey (from the Shrek movies).
- When correct, the play button will turn up and click it.

Level 15 - Arrows Away
- You have a limited number of moves (17) to remove all the arrows from the screen.
- Click on an arrow and it will move in the direction it's pointing.
- If nothing blocks its way, it'll be moved off screen.
- If there's another block in its way, it won't be removed, but you'll use up a click nonetheless.
- Click each arrow block in the correct sequence to remove them all before running out of moves...
- The pattern is:
[1]-[4]-[5]-[17]
[2]-[3]-[6]-[16]
[13]-[12|15]-[9]-[8]
[14]-[11]-[10]-[7]

Level 16 - Funky Corners
- Click on each of the four corners on the clue slip.
- In the order indicated by the arrows: 1 3 7 4
- Enter those numbers into the code box below, then click the play button.

Level 17 - Naming Mixup
- Give each girl the correct name, clicking on the name tag to shuffle through the list of names available.
- Match the number of stripes on her dress to the number of letters in a girl's name:
- The names are: JO-CARMEN-KAT (Top) & MEGAN-ABIGAIL-AMY (Bottom)

Level 18 - Mystery Solvers
- Unscramble the letters to spell their names to get: Shaggy and Scooby (from the Scooby Doo cartoons)
- When correct, the play button will turn up and click it.

Level 19 - Water Taxi
- Use the ferry to move the yellow characters to the east (right) island and the red characters to the west (left) island...
- Click the taxi to move east. Then pick up 1 red character.
- Go west. Pick up 1 yellow character. Drop off the red character. Then pick up 1 more yellow character.
- Go east. Drop off a yellow character. Pick up 1 red character. Drop off the other yellow character. Pick up the last red character.
- Go west. Drop off a red character. Pick up the last yellow character. Drop off the last red character.
- Go east. Drop off the last yellow character.
- Click the play button which comes out from behind a cloud.

Level 20 - Backward Calendar
- The first three letters of four months are spelled, backwards, in each of the four squares.
- Match the month to its numerical representative on the calendar.
- Put those numbers in the order as indicated by the arrow design at the center of the square.
- The months are Feb, Aug, Sep, Jun which is: 2 8 9 6
- Enter those numbers in the code box below and win!

Friday, 26 February 2016

ClickPLAY Rainbow 2 Walkthrough Guide

ClickPLAY Rainbow 2
ClickPLAY Rainbow 2 Logo

Play Online: ClickPLAY Rainbow 2
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY Rainbow 2 Guide
Solutions to ClickPLAY Rainbow 2
Level 1 - Fluffies Furball
- Pet the cat to make it meow.
- Pet it two more times to make it spit up the Play button.

Level 2 - Weee!
- Click and drag away the roll of toilet paper to find the Play button.

Level 3 - Patchy Pirate
- Click and drag the booger from the pirate's nostril onto his eyepatch.
- Click the eyepatch to flip it up onto the bandana.
- Click the closed eye four times to find the Play button.

Level 4 - Windey Windey
- Click and drag the four levers clockwise or counterclockwise to move the slides up and down.
- Arrange the slides to complete the Play button.

Level 5 - Sushi Shuffle
- Click every slice of sushi on all of the stacks to throw them into the air.
- The Play button will appear on the last piece of sushi that you click, so save the single piece of sushi for last to make it the easiest to click.

Level 6 - Ready for Action
- Arm the pirate and the ninja with the proper weapons and accessories.
- Use the items from left to right in the following order:
- Put the hook on the pirate's hand.
- Place the katana behind the ninja's back.
- Put the alcohol in the pirate's empty hand.
- Put the throwing star in the ninja's hand.
- Place the saber behind the pirate's back.
- Put the nunchucks in the ninja's empty hand.
- Click the Play button to continue to the next level.

Level 7 - Sweet Dreams
- Click the triangular rays around the sun to make them disappear.
- Click the sun to change the scene from day to night.
- Click the bird to put it to sleep.
- The Play button will appear in the thought bubble above the bird's head.

Level 8 - Spinning Wheel
- Click the top rocket at the 12 o' clock position on the wheel.
- Keep the cursor at the top of wheel, then wait for the other rockets to spin under your mouse.
- Click all of the rockets to light them as they pass by your cursor.
- When all of the lit rockets are spinning, the Play button will appear in the center of the wheel.

Level 9 - Painting Pipes
- Click and drag the yellow ball into the left pipe with the black circle.
- Next, drop it into the right pipe with the white circle.
- Lastly, drop the ball into the middle pipe with the black triangle to complete the Play button.

Level 10 - Slice it up
- Click and drag the knife in a side-to-side motion to cut down through the apple.
- Drag away the apple slice to reveal the Play button inside.

Level 11 - Windy Day
- Click to remove the four clouds floating through the sky to stop the wind.
- Click both lenses of the man's glasses to remove his hands from his hat.
- Lift the hat to find the Play button.

Level 12 - Switcheroo
- Arrange the gophers to complete the image of the Play button.
- Click a gopher to select it, then click a different gopher to swap their positions.
- Switch the gophers in the following order:
- Switch the middle gopher in the top row with the middle gopher in the bottom row.
- Switch the left gopher in the middle row with the right gopher in the middle row.
- Switch the gopher in the upper left corner with the gopher in the lower right corner.
- Switch the gopher in the lower left corner with the gopher in the upper right corner to complete the Play button.

Level 13 - Arrow Copter
- Click and hold the left mouse button to move the helicopter in the direction indicated by the arrow.
- When you release the mouse, the arrow will point to the next direction in the order of Right - Down - Left - Up.
- Use the helicopter to push all of the crates off the platforms.
- You'll find the Play button where the last crate smashes on the ground.

Level 14 - Rock & Roll
- Quickly click the upper right rock multiple times to roll it off the stack and over the right edge.
- Do the same thing with the rest of the rocks starting with the upper left, and then the lower right, middle, and finally the left rock.
- Click the play button that appears between the two left mountains.

Level 15 - Every Which Way
- Click and drag the grey screens in the direction indicated by the arrow in the center of the screen.
- Drag the first screen to the left side.
- Drag the second screen to the top.
- Drag the third screen to the right.
- Drag the fourth screen to the bottom.
- Press the large button in the center of the panel to turn off the lights.
- Drag the each of the screens back over the buttons to find the color of their arrows, then return them to the sides.
- The order of these colors is randomized each game.
- Change the color of the left, up, right, and down buttons to match the color of their corresponding arrow screens to reveal the Play button.

Level 16 - Paper Pushing
- Click and drag the three sections of the paper (beige on top, brown in the middle, grey on bottom) to align the square cutouts over the top right corner, where you'll find the Play button.

Level 17 - Tunnel Ride
- Quickly click the train multiple times to send it speeding down the track.
- If it has enough momentum, it will pass through the tunnel and come out with the Play button.

Level 18 - See no Evil...
- Click the parts of the monkey to match the proverb: "See no evil, hear no evil, speak no evil.
- Close both eyes of the left monkey.
- Plug both ears of the middle monkey.
- Close the right monkey's mouth to reveal the Play button.

Level 19 - Tricky Timing
- Wait for the platforms to fade, then click the monster to jump up before they disappear completely to land on the next platform.
- Continue timing your jumps in the same way to hop all the way to the Play button at the top.

Level 20 - What a Hoot
- Watch the owls at the start and note in which order they close their eyes.
- Click the owls in the same order to reopen their eyes.
- If you fail to guess the correct order after, it will reset to a new random order.

Level 21 - Spare Change
- Click anywhere to make the little figure jump as he moves from side to side.
- Collect all of the coins to reveal the Play button.

Level 22 - Moon Bumping
- Quickly click the rocket multiple times to launch it into the moon.
- Keep crashing it against the moon until the window breaks to find the Play button.

Level 23 - Searchlight
- Move the cursor over the circle of light, then follow it as it moves without leaving the circle to find the Play button.

Level 24 - Look Closer
- Click the magnifying glass, then move it over the buildings to find the 13 little aliens.
- Click each alien you discover to remove it from the counter.
- Although most can be easily spotted, there are a few aliens that are tricky to find, they are:
- The alien in the left window of the farthest left building in the background.
- The alien at the corner of the background building, directly above the right window in the bridge.
- The large alien picture in the countdown text at the bottom of the window.
- After all 13 aliens are found, click the play button in the center of the magnifying glass.

Friday, 19 February 2016

ClickPLAY Rainbow Walkthrough Guide

ClickPLAY Rainbow
ClickPLAY Rainbow Logo

Play Online: ClickPLAY Rainbow
Developer: NinjaDoodle
Genre: Action, Puzzle

ClickPLAY Rainbow Guide
Solutions to ClickPLAY Rainbow
Level 1 - Last Sip
- Grab the mug by the handle and turn it upside down.
- Click on the play button.

Level 2 - Brain Surgery
- Click the stitches along Frankie's forehead.
- Lift the top of his head off.
- Click on the play button.

Level 3 - Achoo
- Click and hold the mouse button down over the mountain's nose and move your mouse slowly up and down.
- As the nose rises, stay on the nose and keep moving your mouse until the top blows off.
- Click on the play button.

Level 4 - Monster Munch
- Click a monster and raise it up off the other monster.
- Keep doing this until you reveal the play button.
- Click on the play button.

Level 5 - Paper Pirates
- Click the white triangle in the background and flip it over.
- Drag and drop the pirates into the boat.
- Click on the play button.

Level 6 - Bat n Ball
- Click the red X box.
- When the ball is just a little more than halfway down, click the circle with the arrow to swing the bat.
- Once landed you have to get the ball into the container to the left.
- Then click on the play button.

Level 7 - Pokey Pokey
- Click on the roof and drag it into the hole in the tower so that one of the bottom points and a little bit of the rectangular bottom go in.
- You'll know you have it right when you push the play button out then, click on the play button.

Level 8 - Robot Dinner
- Parts of the code are hidden in various places on and around the robot. You'll find:
- 1W along the bottom front of the robot
- 2B found by clicking the robot's right foot (the one to the player's left)
- 3W in its mouth found by clicking anywhere on the robots head
- 4B found by clicking the crack in the wall enough times to break the wall
- The code is: 1W 2B 3W 4B = White, Black, White, Black.
- When you have it entered the correct code, click the robot's left arm, then raise the lid off the tray in his right hand.
- Proceed and click the play button.

Level 9 - Daredevil
- Keep clicking the truck to make it accelerate.
- Make it go fast enough to jump the gap.
- Done, click on the play button!

Level 10 - Fantastic
- Click a piece to move it.
- Keep clicking it until it is to the left of the piece before it.
- Then, click the top wedge to move out another piece and repeat the process.
- Continue moving the pieces around to complete the full circle and a complete play button.
- Click the play button.

Level 11 - Eliminator
- Each circle has a symbol on it.
- Move each ball to the ball with the opposite symbol.
- For example, the circle with the checkmark clears the circle with the X.
- Clear all the balls to beat the level.

Level 12 - Balooney
- Make each balloon match the shape of the person carrying it.
- From left to right: triangle, square, circle, rectangle.
- Click the play button.

Level 13 - Wet 'Em 2 Get 'Em
- Drag and drop each ball into the water to reveal the play button.
- The farthest ball on the right is the play button.

Level 14 - Safe Landing
- There's a few ways to do this one.
- All that has to happen to reveal the play button is the black circle has to touch the box that says GOAL.
- The easiest way is to remove the red blocks from the top down.
- Click the play button.

Level 15 - Ball n Chain
- Swing the ball around and destroy the bricks at the top of the screen to cause the play button to drop.
- The button is in the middle, above the word "Ball" in the level name.
- Click the play button.

Level 16 - Pipes n Us
- Keep dropping balls into the pipe until the play button gets pushed out the other end.
- Go ahead and click the play button.

Level 17 - Captain Hook
- Take the hook to the top left corner and raise it up above the word "clicks". Your hook should snag another hook. Drag it down and let it drop. When you successfully pull down the play button, click it.

Level 18 - Collectomatic
- Click and drag to rotate the blue box and guide the ball around the maze to collect all the yellow dots.
- The play button will fall and click it.

Level 19 - Hardly Wordly
- There are dials hidden behind each picture; enter the correct combinations according to the clues given by each portrait to unlock the play button.
- Norton Everett (NE) = North East. Click the dial 1 time.
- Samuel Warrant (SW) = South West. Click the dial 5 times.
- Nelson Winkle (NW) = North West. Click the dial 7 times.
- Stefan Edmund (SE) = South East. Click the dial 3 times.
- Once you clicked correctly, the play button will appear.

Level 20 - Ding Dong
- Press the red button when the mallet is as close to the center as possible.
- Do this until the mallet hits the bell and turns into a play button.

Level 21 - Fliporama
- The four squares in the dead center of the level can be rotated to form a play button.
- As always, the play button points to the right.

Level 22 - Spot On
- To the right and left at the top of the screen you can find hints. P=16, L=12.
- Spell out the word PLAY using the number code.
- The code is 1612125.
- Click the play button.

Level 23 - Ball Sorter
- The fractions at the bottom refer to the ratio of antennae and eyes.
- 1/1, means one antenna and one eye, 2/2 means two antennas and two eyes
- Get each creature into its proper spot, by clicking the barriers to remove them.
- Clicking them again restores the barrier.

Level 24 - Canon Balls
- Shoot a cannonball at the black X circle to turn them into check marks, but hitting them again will turn them back into Xs.
- Turn them all into checkmarks and click the play button.
- Congratulations, you've won! :)