Monday, 31 August 2015

Once Upon A Timeline Review & Walkthrough Guide

Once Upon A Timeline Review
I Wish I Were The Moon Logo

Play Online: Once Upon A Timeline Review
Developer: Awfindlay
Genre: Adventure, Puzzle

Game Review
Once Upon A Timeline is a more traditional point 'n click adventure. Well, traditional except for the fact that it's not about what you click, but when. Your aunt Jocelyn is a brilliant scientist and inventor. You and her are close, and she always replies to your letters. One day the replies stop. Fearing the worst, you arrive at her home to find her dead. Fiddling with a few things he finds himself hurtling through time itself. Can he use his aunt's technology to save her? Sure. Why not. It is a time machine.You can go anywhere from the late 1800s to early 2000s. Using the mouse you adjust the time at the bottom to be between the years 1880 to 2022 and then pull the lever. The house changes over time, gaining new items and residents as you pass through the generations. Beyond that, it's pretty traditional. Most puzzles require finding the point in time that contains a specific item you need, and then working out how to get that item from the person who owns it. Of course, as a time travel adventure, your actions in the past can affect the events of the future!

This is a really neat game! I'm a fan of time travel, so this game caught my eye. The gameplay was great, and the concept itself is good. I love the concept of moving around between time periods instead of simply exploring an environment. Despite the fact that it follows a rather common situation in time travel related media, example, saving a person by altering the past/future. The execution of the game was the best factor, in my opinion. In short, this was an awesome game!

Once Upon A Timeline Walkthrough Guide
Solutions to Once Upon A Timeline
To get out from the time machine, click 'Esc' on your keyboard!
1. 1953: Meet with aunt.
2. 2008: Talk with the vagrant.
3. 1940: Get the wine .
4. 2008: Talk with the vagrant again to get the phone.
5. 1953: Meet with aunt again.
6. 1910: Stole the graph from the table, click twice.
7. 1954: Observe the corpse of aunt.
8. 1901: Remove bullet from shotgun.
9. 1902: Get the shovel.
10.1894: Dig the helmet up.
11.1953: Give the helmet to the aunt.
12.1954: Watch your aunt died again and observe the corpse again.
13.1978: Get the anti bullet armor.
14.1953: Give the armor to aunt.
15.1954: Watch the stupid agent fail finally and talk with aunt to reach the ending.

Friday, 28 August 2015

Eien Walkthrough Guide

Eien
Eien Logo

Play Online: Eien
Developer: Jacek Witczzynski & Mateusz Skutnik
Genre: Upgrades, Launch

Eien Guide
Solutions to Eien
Walkway
- Pick up the pyramid towards the left.
- Go two screens forwards, then pick up the blue sphere.
- Look up, and press the stone buttons.
- Go back one screen and look at the panel to the left.
- Input the code you received from the stone buttons (13 means push the first and third buttons.)
- Click at the top of the panel, take the red sphere and push the switch to the left.
- Go back three screens.

Red Corridor
- Click on the new door and go forwards into the corridor.
- Pick up the red sphere.
- Go forwards again and put the symbol in your notes into the panel.
- Click at the top of the panel and take the cylinder.
- Go back four screens and climb the newly revealed stairs.

Blue Corridor
- Pick up the pyramid lying on the floor to the right.
- Click on the small panel at the far side of the left wall.
- Place the two red spheres into the indentations.
- You should receive two new notes.
- Back up and click on the panel to the left.
- Put in the code with the symbols at the top and push the button.
- Do the same with the rightmost panel, but with the code with the symbols at the bottom.
- Go back once and forwards two screens.

The Left Dial
- Pick up the blue sphere.
- Put the two blue spheres into the indents.
- Go forwards and press the blocks that stick out.
- Zoom in on the dials, and put the code you just obtained into the left dial. (The first symbol corresponds to the outer dial, the second to the second dial in and so on)
- Step back and take the left entrance.
- Pick up the pyramid and turn left.
- Go forwards, and then turn right.
- Pick up the pyramid and put two pyramids into the slots in the walls.
- Back up once and turn left.
- Put your two remaining pyramids into the slots.
- Back up and take the battery and the note.
- Return to the room with two dials.

The Right Dial
- Input your new code into the right dial.
- Back up and go right.
- Pick up the blue key ball, then go forwards.
- Turn left and take the battery.
- Click on the far right and take the note.
- Back up and input the code you just received into the panel.
- Back up and click on the beam of light.

Purple Room
- Go left and pick up the cylinder.
- Click on the edge of the cube to the left and take the battery.
- Back up twice.
- Enter the passage to the right.
- Click on the leftmost pillars and receive another note.
- Back up and zoom in on the purple arc.
- Click on the left side of the arc and take the battery.
- Use the two numbers on the left of the code you just obtained on the buttons. (1 is the top button, 10 the bottom.)
- Back up and zoom in on the right side of the arc.
- Take the cylinder, and put in the two rightmost numbers in the code.
- Back up once and go forwards.

The Lake
- Place the blue key ball on the pillar to the right.
- Go across the newly formed bridge.
- Click on the pillar to the left, and then the right of the pillar.
- Put the three cylinders into the slots.
- Go forward and take the battery.
- Back up two times.
- Go inside the room.

Stairwell
- Take the yellow key ball on the lowest step.
- Go right and take the note and battery.
- Back up and go up three flights of stairs.
- Put the code you just obtained into the keypad. The number that isn't written on the paper should be put in.
- Click on the right side of the screen.
- Click on the beam of light.

The Far Shore
- Turn right, and place the yellow key ball on the pedestal.
- Turn left twice and take the battery.
- Turn back to the beam of light and go forwards.
- Ignore the beam of light and go forwards again.
- Take the battery and purple pass badge.
- Back up and enter the beam of light.

Red Crystal Room
- Zoom in on the large cube.
- Turn left and take the red pass badge.
- Put the purple pass badge in the slot.
- Turn right twice and put the red pass badge in the slot.
- Turn left and put all the batteries into the slots - you should have eight.
- Watch the outro.

Friday, 21 August 2015

Back to Zombieland Walkthrough Guide

Back to Zombieland
Back to Zombieland Logo

Play Online: Back to Zombieland
Developer: Hidden Layer Games
Genre: Distance, Launch

Back to Zombieland Guide
List of Upgrades in Back to Zombieland
Upgrades
Stamina - Increase stamina level to run longer and receibe less damage.
Cost: 250 / 1,000 / 3,500 / 5,000 / 6,500
Speed - Increase running speed.
Cost: 800 / 1,800 / 3,500 / 4,800 / 6,500
Launch - Unlock new ways of fast start.
Cost: 1,000 / 2,200 / 3,700 / 5,200 / 6,600
Ammo Boxes - Increase the capacity of ammo boxes.
Cost: 2,300 / 5,300
Coin Magnet - Increase the radius of coin magnet.
Cost: 1,600 / 4,000
Life Saver - Saves you when you fall between platforms.
Cost: 1,000 / 3,300 / 5,700
Weapon - More powerful weapon.
Cost: 800 / 2,000 / 4,600 / 7,000
Hats - Access to new zones and additional stamina.
Cost: 1,800 / 6,000 / 10,000
Double Jump - Jump double times.
Cost: 3,500

Recommended Build for Back to Zombieland
1. Stamina
2. Launch
3. Double Jump
4. Hats
5. Weapon
6. Ammo Boxes
7. Coin Magnet
8. Life Saver
9. Speed
10. Repeat!

Back to Zombieland Walkthrough
Back to Zombieland is easily the best runner I have ever played in awhile. It doesn't do anything new but everything it does do it does well. Easy controls, distinct enemy silhouettes, progresses at just the right pace so you can't finish it too fast but you never have to grind. You just have to try your best in every run and you will quickly buy all the upgrades you need. Try to attempt getting rat combos to gain extra money. I know it is very hard to get with all the pitchforks being thrown around and there are never enough rats in a group. It is still possible to do a combo of 4 or 5 pretty easily, only once you get the double jump upgrade. Good luck!

Pro Tip: Using a weapon makes the character hop slightly, this can be used multiple times in the air to save youself from pits, dodge obsticles or extend rat chains.

Friday, 14 August 2015

Fire Element 2 Walkthrough Guide

Fire Element 2
Fire Element 2 Logo

Play Online: Fire Element 2
Developer: Sergey Pomorin
Genre: Action, Shooter

Save the Moon Guide
List of Upgrades in Fire Element 2
Fire
Health - Cost: 250 / 1,500 / 15,000
Regen - Cost: 50 / 250 / 2,000 / 18,000
Shield - Cost: 50 / 250 / 1,000 / 3,500 / 21,000

Hero
Health - Cost: 100 / 1,000 / 8,000
Respawn - Cost: 100 / 1,500 / 10,000
Shield - Cost: 100 / 500 / 2,500 / 5,000 / 14,000

Bullet
Damage - Cost: 24 / 48 / 120 / 180
Count - Cost: 120 / 300
Speed - Cost: 10 / 40 / 100

Rocket
Damage - Cost: 400 / 600 / 1,200 / 2,640
Reload - Cost: 400 / 600 / 950
Speed - Cost: 200 / 225 / 960

Laser
Damage - Cost: 2,500 / 4,000 / 6,000
Reload - Cost: 3,000 / 5,000
Time - Cost: 1,000 / 3,500 / 5,000

Wave
Damage - Cost: 5,000 / 7,000 / 10,000 / 15,000
Reload - Cost: 3,500 / 7000 / 12,000
Speed - Cost: 2,000 / 4,000 / 6,000

List of Bonus in Fire Element 2
Money - Give $5.
Life - Cure 20% of the health of the fire.
Slowing Down - Decreases the speed of the enemies in 2 times.
Freeze - Temporarily stops enemies.
Poison - Reduces health of enemies 2 times.
Death - Destroys most enemies.

Recommended Build for Fire Element
1. Max Bullet
2. Max Hero
3. Max Rocket
4. Max Fire
5. Max Laster
6. Max Wave

Fire
1. Regen
2. Health
3. Shield
4. Repeat!

Hero
1. Respawn
2. Shield
3. Health
4. Repeat!

Bullet
1. Count
2. Damage
3. Speed
4. Repeat!

Rocket
1. Damage
2. Reload
3. Speed
4. Repeat!

Laser
1. Damage
2. Reload
3. Time
4. Repeat!

Wave
1. Reload
2. Damage
3. Speed
4. Repeat!

Fire Element 2 Walkthrough
Pretty much the same game as the first Fire Element but slighty harder. The first set of weapon upgrades are cheap, so you get them all very quickly. Once you have them all, it's really quite easy to start unlocking the next set of weapon upgrades. Always get the next weapon which then makes it mind-numbingly easy for the next little while. For example when you started to upgrade Rocket, I'd literally start the battle then do something else for a minute or two, then come back to see that I killed 100% of my enemies. With this, I have two grinding maps for those guys that complains on how hard to progress. First map is called Speed, just simply use the rocket and just put your hero on the middle of the screen and win. Another map is The End is Near, almost like the previous stage but this time use the wave gun. Make sure you have at least almost maximum damage and half of the reload upgrade on it.

Friday, 7 August 2015

Fire Element Walkthrough Guide

Fire Element
Fire Element Logo

Play Online: Fire Element
Developer: Sergey Pomorin
Genre: Action, Shooter

Fire Element Guide
List of Upgrades in Fire Element
Ship
Speed - Cost: 5 / 50 / 150

Bullet
Count - Cost: 30 / 70 / 150
Speed - Cost: 5 / 30 / 70
Damage - Cost: 10 / 40 / 100

Rocket
Unlock - Cost: 150
Reload - Cost: 20 / 50 / 90
Speed - Cost: 15 / 40 / 75
Damage - Cost: 60 / 100 / 150

Laser
Unlock - Cost: 800
Reload - Cost: 50 / 100 / 160
Time - Cost: 60 / 100 / 150
Damage - Cost: 70 / 140 / 200

Left Turret (Rockets)
Unlock - Cost: 1000
Reload - Cost: 50 / 100 / 1500
Speed - Cost: 30 / 60 / 100
Damage - Cost: 100 / 150 / 300

Right Turret (Laser)
Unlock - Cost: 1500
Reload - Cost: 70 / 120 / 200
Time - Cost: 80 / 140 / 250
Damage - Cost: 120 / 300 / 380

Recommended Build for Fire Element
1. Max Bullet
2. Max Ship
3. Max Laser
4. Max Left Turret
5. Max Right Turret
6. Max Rocket

Bullet
1. Count
2. Damage
3. Speed
4. Repeat!

Rocket & Left Turret (Rocket)
1. Damage
2. Reload
3. Speed
4. Repeat!

Laser & Right Turret (Laser)
1. Damage
2. Reload
3. Time
4. Repeat!

Fire Element Walkthrough
Fire element is a short game that delivers a lot. Not too hard, not too easy, just moderately challenging. I didn't really have any problems throughout the gameplay, completed the whole thing after about 20 minutes. Farming gold is relatively easy, you can repeat the stages to gain gold if the next few stages are too tough for you. I mainly upgrade your first weapon fully then jump straight to Laser. Afterwards, use laser along with turrets to complete the whole game. The laser is your best bet against most bosses as well as against most common enemies. I never bother getting Rockets, they seemed to be entirely useless in my opinion. They'll ignore close targets to chase to the other side of the map, then jitter back and forth between two targets so that neither target gets hit.

Friday, 31 July 2015

Save the Moon Walkthrough Guide

Save the Moon
Save the Moon Logo

Play Online: Save the Moon
Developer: Christopher Gergorio
Genre: Action, Shooter

Save the Moon Guide
List of Upgrades in Save The Moon
Speed - This upgrade will increase the speed of your ship and decrease the friction giving you better control.
Cost: 5 / 10 / 15 / 20 / 25 / 30 / 40 / 60 / 80 / 100
Fuel - This upgrade will increase your fuel capacity.
Cost: 5 / 10 / 15 / 20 / 25 / 30 / 40 / 60 / 80 / 100
Cheese - This upgrade will increase the rate at which cheese comes.
Cost: 5 / 10 / 15 / 20 / 35 / 55 / 80 / 110 / 150 / 200
Stars - This upgrade will increase the rate at which stars come. (They are worth 5 cheese.)
Cost: 5 / 10 / 15 / 20 / 25 / 30 / 40 / 60 / 80 / 100
Pickups - This upgrade will increase the rate at which fuel refils come.
Cost: 5 / 10 / 15 / 20 / 25 / 30 / 40 / 60 / 80 / 100
Item Slow - This upgrade will slow down the speed of coins, stars and fuel.
Cost: 5 / 7 / 10 / 12 / 15 / 17 / 20 / 22 / 25 / 30

Recommended Build for Save the Moon
1. Cheese
2. Pickups
3. Item Slow
4. Speed
5. Fuel
6. Stars
7. Repeat! :)

Save The Moon Walkthrough
Save The Moon is a fairly simply game in which you just have to direct your ship with the mouse. The upgrades are to be purchased by the cheese you've collected, and that your fuel bar is actually a health bar too. Once you are hitted by a spike, you will almost always die. I was unsure to begin with, but the upgrade system makes it easier. The best way to get all the upgrades quick is to buy gold first and try to max it out, with the leftover cheese either fuel or pickups for sustainability or item slow and speed for picking up items with most efficiency. Keeping gold as a priority to get more cheese each day and balancing sustainability with efficiency will make you complete the game quite soon, with some easy winning achievements. Then during each run, try aim for the fuel first. The longer you sustain, the more cheeses you collect. This should be quite easy to win.

Friday, 24 July 2015

Road Of Fury 2 Walkthrough Guide

Road Of Fury 2
Road Of Fury 2

Play Online: Road Of Fury 2
Developer: IriySoft
Genre: Upgrades, Shooter

Road Of Fury 2 Guide
List of Upgrades in Road of Fury 2
Cole
Upgrade
Health: 300 / 600 / 900 / 1,200 / 1,500 / 1,800 / 2,100 / 2,400 / 2,700 / 3,000
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Minigun - Fires bullets.
Damage: 10 / 12 / 15 / 17 / 20
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 500 / 500 / 700 / 2,000

Pulse Gun - Launches piercing waves.
Damage: 2.5-12.5 / 3-15 / 4.5-22.5 / 5-25 / 7-35
Reload: 0.3 / 0.3 / 0.3 / 0.3 / 0.3 sec
Cost: 0 / 500 / 700 / 1,300 / 2,500

Laser - Fire laser beam.
Damage: 15 / 19 / 23 / 27 / 30
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 1,000 / 1,200 / 1,400 / 1,750

Active
Nullifier - Makes all cars invincible.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 50 / 45 / 30 / 30 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

SAT Support - Launches massive airstrike.
Damage: 300 x 12 / 300 x 12 / 400 x 12 / 400 x 12 / 500 x 12
Cooldown: 60 / 50 / 50 / 40 / 35 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

EMP Cannon - Disables enemy weapons.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 55 / 50 / 45 / 40 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Passive
Guided Missiles - Launches guided missiles.
Damage: 50 / 60 / 70 / 80 / 90
Reload: 3 / 2.6 / 2.2 / 1.8 / 1.4 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Gravity Gear - Draws bonuses.
Area: 100 / 110 / 120 / 130 / 150
Reload: 0 / 0 / 0 / 0 / 0 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Missile Defense - Shoot offensive missiles.
Damage: 12 / 12 / 12 / 12 / 12
Reload: 1 / 0.75 / 0.5 / 0.3 / 0.2 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Jessica
Upgrade
Health: 850 / 1,150 / 1,450 / 1,750 / 2,050 / 2,350 / 2,650 / 2,950 / 3,250 / 3,550
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Pulse Gun - Launches piercing waves.
Damage: 2.5-12.5 / 3-15 / 4.5-22.5 / 5-25 / 7-35
Reload: 0.3 / 0.3 / 0.3 / 0.3 / 0.3 sec
Cost: 0 / 500 / 700 / 1,300 / 2,500

Acid Gun - Fires acid blobs.
Damage: 60 / 70 / 80 / 90 / 100
Reload: 0.5 / 0.5 / 0.5 / 0.5 / 0.5 sec
Cost: 0 / 500 / 1,200 / 1,800 / 2,900

Rocket Launcher - Launches rockets.
Damage: 120 / 85 x 2 / 75 x 3 / 70 x 4 / 65 x 5
Reload: 1 / 1 / 1 / 1 / 1 sec
Cost: 0 / 1,200 / 1,500 / 2,000 / 3,000

Active
Time Compressor - Slows down time.
Duration: 3 / 3 / 5 / 5 / 7 sec
Cooldown: 50 / 45 / 45 / 40 / 35 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

EMP Cannon - Disables enemy weapons.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 55 / 50 / 45 / 40 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Seismic Charge - Damages all ground enemies.
Damage: 400 / 400 / 400 / 400 / 400
Cooldown: 40 / 35 / 30 / 25 / 20 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Passive
Energy Shield - Absorbs damage.
Shield: 10 / 15 / 25 / 35 / 50 % dmg
Cooldown: 12 / 12 / 12 / 12 / 12 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Missile Defense - Shoot offensive missiles.
Damage: 12 / 12 / 12 / 12 / 12
Reload: 1 / 0.75 / 0.5 / 0.3 / 0.2 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Spares Dispenser - Launches repair bot.
Cooldown: 40 / 35 / 30 / 25 / 20
Cost: 0 / 1,300 / 2,300 / 3,700 / 5,500

Trevor
Upgrade
Health: 2,000 / 2,300 / 2,600 / 2,900 / 3,200 / 3,500 / 3,800 / 4,100 / 4,400 / 4,700
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Grenade Launcher - Fires grenades.
Damage: 300 / 320 / 350 / 380 / 400
Reload: 2 / 1.9 / 1.8 / 1.7 / 1.6 sec
Cost: 0 / 600 / 900 / 1,300 / 1,900

Minigun - Fires bullets.
Damage: 10 / 12 / 15 / 17 / 20
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 500 / 500 / 700 / 2,000

Railgun - Fires piercing beam.
Damage: 150 / 200 / 250 / 280 / 280
Reload: 2.8 / 2.5 / 2.3 / 2.3 / 2.3 sec
Cost: 0 / 700 / 1,000 / 1,500 / 2,000

Active
SAT Support - Launches massive airstrike.
Damage: 300 x 12 / 300 x 12 / 400 x 12 / 400 x 12 / 500 x 12
Cooldown: 60 / 50 / 50 / 40 / 35 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Time Compressor - Slows down time.
Duration: 3 / 3 / 5 / 5 / 7 sec
Cooldown: 50 / 45 / 45 / 40 / 35 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

AA Turret - Launches AA missiles.
Damage: 200 x 5 / 200 x 7 / 200 x 10 / 250 x 10 / 300 x 10
Cooldown: 35 / 30 / 25 / 20 / 15 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Passive
Energy Shield - Absorbs damage.
Shield: 10 / 15 / 25 / 35 / 50 % dmg
Cooldown: 12 / 12 / 12 / 12 / 12 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Guided Missiles - Launches guided missiles.
Damage: 50 / 60 / 70 / 80 / 90
Reload: 3 / 2.6 / 2.2 / 1.8 / 1.4 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

UAV Station - Launches war bot.
Cooldown: 40 / 35 / 30 / 25 / 20
Cost: 0 / 1,500 / 2,500 / 4,000 / 6,000

Recommended Build for Road of Fury 2
Cole
Level: 5 (Minimum)
Weapon: Laser
Active: Nullifier
Passive: Guided Missiles

Jessica
Level: 5 (Minimum)
Weapon: Rocket Launcher
Active: EMP Cannon
Passive: Spares Dispenser

Trevor
Level: 5 (Minimum)
Weapon: Railgun
Active: AA Turret
Passive: UAV Station

Road of Fury 2 Walkthrough
Road of Fury 2 is a well rounded game, however a bit of grind is necessary if you want to max things. But I was able to beat it with only level 5 cars and main weapons max in just 7 days (tries). Basically, Laser, Rocket Launcher and Rail are the core weapons to finish the game quickly and effortlessly. Nullifier gives you temporary invincibility to all cars which is good when enemy's vehicles start to cluster up. EMP Cannon further disables enemy weapons from damaging your cars. And, AA Turret deals tons of damage with 15 seconds cooldown. One of the most useful active, in my opinion. Guided Missiles can take down jet packers easily, Spares Dispenser heals your vehicles over time if damaged, lastly UAV Station helps you destroy enemies along side by side. The moving of the mouse cursor to collect coins, power boosts, and repairs is kind of annoying, seeing that's what you use to aim. I mostly ignore collect them and just focus on clearing enemies. This is the mostly what you need to do to complete the game, you can also implement this build to survival mode. :)

Pro-tip: Cost for leveling cars beyond 5 is both ridiculous and pointless.

Friday, 17 July 2015

Troll Tale Walkthrough Guide

Troll Tale
Troll Tale Logo

Play Online: Troll Tale
Developer: PPLLAAYY Games
Genre: Puzzle

Troll Tale Guide
Solution to Troll Tale
1. Click the little guy, then click the hat hanging on the umbrella.
2. Click the little guy twice.
3. Click the sign board 3 times until it is pointing upwards, then click the little guy twice.
4. Click the little guy twice.
5. Click the frog, then head left.
6. Click the cloud first, then click the hut. Now, click on the little guy.
7. Pick up the wand, and head right.
8. Click the little guy and head right.
9. Open all the presents and pick up the metal jaw, then head right.
10. Click the little guy.
11. Click the tree, then click the snow white sign.
12. Click the little guy, then pick up the key. Head back up, and now the snow white sign again.
13. Click the pile behind the little guy, then the hat on the scarecrow. Now, click the door.
14. Pick up all the bread in the bowl, then click on the window.
15. Click the little guy.
16. Click the lump of shit.
17. Click the mole, then proceed right.
18. Click the broken pipe, then the bowl and the plank. You can proceed to the right now.
19. Pick up the phone, then click the granny and head right.
20. Click Rapunzel, then slide down with her hair.
21. Click the frogs in the order of 2, 1, 4, 3. Head right.
22. Click the little guy, then the angry swarm and go right.
23. Click the mole, then the little guy. Pick up the magnet.
24. Pick up the magnet and click the little guy. Now, head up.
25. Click the little guy, then the gate twice.
26. Click the little guy, then the sleeping beauty.
27. Click the little guy and the switch. Once done, click on the boulder hanging on the cliff.
28. Click the boulder again, then the small gap between.
29. Click the center of the bridge.
30. Click on the stopper, then the little guy.
31. Go right.
32. Click on the door.
33. Click the flower which grows on the tyre, then click the switch twice.
34. Click the house, then enter.

Friday, 10 July 2015

Trollface Quest 5 Walkthrough Guide

Trollface Quest 5
Trollface Quest 5 Logo

Play Online: Trollface Quest 5
Developer: PPLLAAYY Games
Genre: Puzzle

Trollface Quest 5 Guide
Solution to Trollface Quest 5
1: Click the Troll Cup on the stadium display.
2: Click the scissor at the left bottom, then click the red flyer on the wall. Pick up the paper and click the bouncer, then on the little guy.
3: Click the moon four times.
4: Click the little guy twice, then click the ball.
5: Click the Troll's right hand, then click on the criminal.
6: Click the right gray bottle twice beside the beer dispenser, then click the little guy.
7: Drag the drawer to the left, unplug the socket and click the bouncer.
8: Click the television, then spam click the little guy.
9: Click the exhaust pipe of each car, then click the traffic light.
10: Click on the rounded shape beside the Troll, then click the ball.
11: Click the chair, then the head. Hold the click and randomly circling around the head three times.
12: Click the scoreboard on the soccer table "0:3".
13: Click the ball 10 times.
14: Click the trash bin on the left. Drag the dirty shoe to the far right of the crowd, and walk in like a boss.
15: Click the little guy twice.
16: Click the goal post, then click the stadium display three times.
17: Click the little guy three times, then click on the cap.
18: Click the scoreboard to "6:0".
19: Click the bar at the goal post, then click the little guy's ball.
20: Spam click the Troll's head. Once the bar is full, click the ball.

Friday, 3 July 2015

Zombo Buster Rising Walkthrough Guide

Zombo Buster Rising
Zombo Buster Rising Logo

Play Online: Zombo Buster Rising
Developer: FireBeastStudio
Genre: Upgrades, Shooter

List of Character in Zombo Buster Rising
Rivaille Steadyarm
Damage: 16-24
Firing Speed: 0.48
Reload Speed: 2.00
Bullet Capacity: 6
Ministun: 0 sec (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 200 / 600 / 1,750 / 6,000 / 26,250 , Damage: 24-36 / 36-56 / 56-84 / 84-128 / 128-192
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 150 / 450 / 1,313 / 4,500 / 19,688 , Firing Speed: 0.40 / 0.32 / 0.24 / 0.16 / 0.08
Rapid Swap - A secret agility training to reload faster.
Cost: 75 / 225 / 656 / 2,250 / 9,844 , Reload Speed: 1.80 / 1.60 / 1.40 / 1.20 / 1.00
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 100 / 300 / 875 / 3,000 / 13,125 , Bullet Capacity: 10 / 14 / 18 / 22 / 26
Null Bullet - Inject a special null microbot that causes mini stun effect.
Cost: 175 / 525 / 1,531 / 5,250 / 22,969 , Ministun: 0.25 sec (9%) / 0.25 sec (11%) / 0.25 sec (13%) / 0.25 sec (15%) / 0.25 sec (17%)

Romila Dackerman
Damage: 54-96
Firing Speed: 2.70
Reload Speed: 3.75
Bullet Capacity: 3
Piercing: 0 targets (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 131 / 438 / 1,313 / 4,594 / 18,375 , Damage: 96-144 / 144-216 / 216-324 / 324-486 / 492-738
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 75 / 250 / 750 / 2,625 / 10,500 , Firing Speed: 2.40 / 2.10 / 1.80 / 1.50 / 1.20
Rapid Swap - A secret agility training to reload faster.
Cost: 38 / 125 / 375 / 1,313 / 5,250 , Reload Speed: 3.40 / 3.05 / 2.70 / 2.35 / 2.0
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 94 / 313 / 938 / 3,281 / 13,125 , Bullet Capacity: 4 / 5 / 6 / 7 / 8
Marksman Eye - Learn the secret of weak spot and shoot through multiple enemies.
Cost: 113 / 375 / 1,125 / 3,938 / 15,750 , Piercing: 3 targets (10%) / 3 targets (12%) / 3 targets (15%) / 3 targets (17%) / 3 targets (20%)

Magnus Von Braun
Damage: 56-84
Firing Speed: 6
Reload Speed: 5.00
Bullet Capacity: 1
Multishot: 0 rockets (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 131 / 438 / 1,313 / 4,594 / 18,375 , Damage: 84-126 / 128-192 / 192-288 / 288-432 / 432-648
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 75 / 250 / 750 / 2,625 / 10,500 , Firing Speed: 5.70 / 5.40 / 5.10 / 4.80 / 4.50
Hammer And Wrench - Improve the smoothness of reloading. Save more time!
Cost: 38 / 125 / 375 / 1,313 / 5,250 , Reload Speed: 4.50 / 4.00 / 3.50 / 3.00 / 2.50
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 94 / 313 / 938 / 3,281 / 13,125 , Bullet Capacity: 2 / 3 / 4 / 5 / 6
Mini Katyusha - Add the made-in-medan super copy launcher, shoot more rockets at once!
Cost: 113 / 375 / 1,125 / 3,938 / 15,750 , MultiShot: 2 rockets (5%) / 2 rockets (10%) / 2 rockets (15%) / 2 rockets (20%) / 3 rockets (20%)

List of Upgrades in Zombo Buster Rising
General
Maneki Neko - Increase enemies gold drop chance by 15%.
New Rucksack - Increase the stage reward by 10%.
Lucky Charm - Increase all heroes critical rate by 5%.
Heart of Torque - Increase life point by 5.

Refugee
Sprint Training - Regufee will be able to run faster.
Burning Spirit - Refugee will last longer from friendly fire.
Captain Mode - Chance to scout other refugee with more valuable item.
Outer Invasion - Refugee will be more often coming to your base.

Bomb of Duty
Radiation - Increase explosion area slightly.
Simple Packing - Reduce cooldown by 4 seconds.
Explosive Gas - Increase explosion damage significantly.
Pyrotechnic - Explosion cause 1.5 seconds area stun.

Time Machine
Stop+ - Increase stop duration by 0.5 seconds.
Ultra Battery - Reduce cooldown by 8 seconds.
Stop++ - Increase stop duration by 1 seconds.
Hypnosis - 10% instant dead chance while stop.

Air Strike
Mini Nuke - Increase explosion area slightly.
Turbo Mechanic - Reduce cooldonw by 12 seconds.
Extra Uranium - Increase explosion damage significantly.
The Call Down - Increase atomic missiles by 2.

List of Zombies in Zombo Buster Rising
Zombo - Normal zombie in normal situation, doesn't bring any doom and quite cute.
Health: 50, Speed: Normal, Damage: 1
Zomgirl - She doesn't walk but instead hop and that makes her faster.
Health: 100, Speed: Fast, Damage: 1
Fencer - A little bit smarter than the others, brings a fence to block special effect. Not bad!
Health: 200, Speed: Normal, Damage: 1
Zombloons - Somehow tied witha a balloon that is bulletproof and makes him fly.
Health: 180, Speed: Fast, Damage: 1
Superstar - Comes in person but if you let him walk too long, he'll call his deadly fans.
Health: 180, Speed: Normal, Damage: 1
Big Lud - Quite slow and but strong, at least he can cover his friends behind.
Health: 500, Speed: Slow, Damage: 2
Zwerewolf - Surprise! A new species of zombie discovered, four legged and doesn't sniff.
Health: 400, Speed: Fast, Damage: 1
Azbol - A familiar zombie that carries a friend on the back and drops him when it's time!
Health: 1000, Speed: Slow, Damage: 2
Mevda - A chibi zombie dropped by Azdol. Small, fast and difficult to aim.
Health: 360, Speed: Fast, Damage: 1
Zombrawl - Does zombie even know how to use a weapon? or it just makes him stronger?
Health: 480, Speed: Normal, Damage: 1
Zomgrawl - Mutated version of Zombgirl, faster and more threatening.
Health: 640, Speed: Fast, Damage: 1
Zwat Squad - Infected special forces squad, blocks special effect much longer with their special shield.
Health: 1200, Speed: Normal, Damage: 1
Zomcop - Equipped with an artificial gyro engine that makes him fly faster.
Health: 860, Speed: Fast, Damage: 1
Ultrahipster - An infected hipster. knows how to heal his friends. Be sure to get of him first!
Health: 940, Speed: Normal, Damage: 1
Giganzom - An ex-amercian football player. No wonder he has a tough defense and blocks more damage.
Health: 2000, Speed: Slow, Damage: 2
Nightcrawler - An agile zombie with spiky bones and crawls. It is more dangerous, isn't it?
Health: 1600, Speed: Fast, Damage: 1
Shadow Book - A zombie who learn an art of invisibility but it doesn't last long enough.
Health: 1000, Speed: Normal, Damage: 1
Jetpack Zomride - He stole a jetpack and then bitten by a zombie, there he comes Jetpack Zomride!
Health: 1200, Speed: Fast, Damage: 2
Gargantuan - A true zombie monster with super health and defense, speechless.
Health: 4000, Speed: Slow, Damage: 3
Picic - A lost programmer who able to summon stronger zombies with game hack ability.
Health: 1500, Speed: Normal, Damage: 1

Recommended Build for Zombo Buster Rising
Rivaille Steadyarm
1. Rapid Swap
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Null Bullet
6. Repeat!

Romila Dackerman
1. Rapid Swap
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Marksman Eye
6. Repeat!

Magnus Von Braun
1. Hammer And Wrench
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Mini Katyusha
6. Repeat!

Upgrades
1. Maneki Neko
2. New Rucksack
3. Lucky Charm
4. Sprint Training
5. Burning Spirit
6. Captain Mode
7. Outer Invasion
8. Radiation
9. Simple Packing
10. Explosive Gas
11. Pyrotechnic
12. Mini Nuke
13. Turbo Mechanic
14. Extra Uranium
15. The Call Down
16. Stop+
17. Ultra Battery
18. Stop++
19. Hypnosis
20. Heart of Torque

Zombo Buster Rising Walkthrough
In general, I have to say the game is very easy for me and I got 3 stars without too much trouble on every level until the boss level. It feels like the difficulty was suddenly cranked up from easy to hard. I had to grind the second to last level like two times until I have the neccessary upgrades to beat the boss, otherwise I like the game. Sadly, Rivaille Steadyarm is your only playable character in the game. Romila Dackerman and Magnus Von Braun are stronger overall but they are non-playable. So, I focus upgrading my Rivalle Steadyarm first then with whatever money left upgrade Romila Dackerman, lastly will be Magnus Von Braun.

For the last boss, you need a little bit of multitasking to take the boss down. Generally, you will like to aim at the boss 80% of the time. Only when the zombies are a third away way to your base, then you start clearing. Spam Time Machine and Duty of Bomb as much as possible. Especially for time machine, use it to freeze exactly when he prepares to roar which summon more zombies... This will interrupt his summoning, making him both stunned and unable to summon for next 10 seconds or so, plenty of time to purely damage him or take down that annoying tower. As for Air Strike, I like to keep it until the zombies are really clustering the whole screen, then I will activiate.