Monday, 21 April 2014

Dig To China Walkthrough Guide

Dig To China
Dig To China Logo

Play Online: Dig To China
Developer: Octopodo
Genre: Upgrades

Dig To China Guide
List of Upgrades in Dig to China
Explosives - Consumable.
Cost: 3 coal
Time Upgrade - More dig time.
Cost: 25 Iron, 25 Gold / 25 Titanium, 100 gold / 25 Uranium, 125 Gold
Pick Upgrade - Higher penetration.
Cost: 10 Iron, 15 Gold / 20 Titanium, 100 gold / 30 Diamond, 200 Gold
Drill Upgrade - High power drill digging.
Cost: 10 Titanium, 50 Gold / 20 Diamond, 125 Gold / 20 Diamond, 20 Uranium, 200 Gold
More Moles - Encounter the elusive pack mole.
Cost: 10 Titanium, 50 Gold / 20 Uranium, 200 Gold / 5 Diamond, 500 Gold
Archaeologist Outfit - Does nothing. Looks slick.
Cost: 150 Bone

Recommended Build for Dig to China
1. Pick Upgrade
2. Time Upgrade
3. More Moles
4. Drill Upgrade
5. Repeat!

Dig To China Walkthrough
For whatever reason I have always been attracted to games like this. Starting is always slow for such games. Normally for the first few runs, you should aim to collect as much coal as possible. Because, well, for every 3 coal you can buy for an explosive. And explosive do Area of Effect aka AOE damage, which guarantee loots effortlessly in a single click. My point is do not hesitate to use explosives. They are cheap for the amount of work done, especially around 200m depth, where rocks are the toughest. Lastly, you should always try to land on a mole after purchasing More Moles upgrade. You'll love the amount of loots it generates!

Saturday, 19 April 2014

Learn to Fly Idle Walkthrough Guide

Learn to Fly Idle
Learn to Fly Idle Logo

Play Online: Learn to Fly Idle
Developer: Light Bringer Games
Genre: Upgrades, Simulation

Learn to Fly Idle Guide
List of Upgrades in Learn to Fly Idle
Launching Power - Throw stuff farther.
Base Damage - Destroy stuff faster.
Max Shots - Fire more shots at the same time.
Auto-Fire - Fire Without clicking!

List of Research in Learn to Fly Idle
Damage Multiplier - Increase your base damage.
Bullet Travel Speed - Increase how fast bullets move. (does not affect range)
Space Folding - Reduce the distance between you and your target.
Upgrade Cost Reduction - Reduce the cost of basic upgrades. (does not affect research)
Faster Research Points - Increase the rate at which you get Research Points.

List of Stuff in Learn to Fly Idle
Snowman - Health: 4 | Distance: 300 | Worth: 1
Snow Bank - Health: 10 | Distance: 500 | Worth: 10
Ice Boulder - Health: 25 | Distance: 600 | Worth: 30
El Sombrero - Health: 80 | Distance: 750 | Worth: 200
Frozen Dodo - Health: 330 | Distance: 800 | Worth: 825
Ice Block - Health: 1,400 | Distance: 1,050 | Worth: 3,500
Mysterious Snow - Health: 5,900 | Distance: 1,300 | Worth: 14,750
Fedora Snowman - Health: 26,000 | Distance: 1,450 | Worth: 65,000
Ice Cream Stand - Health: 110,000 | Distance: 1,750 | Worth: 275,000
Baby Snow Bank - Health: 460,000 | Distance: 1,900 | Worth: 1,225,000
Bigger Boulder - Health: 2,100,000 | Distance: 2,150 | Worth: 5,250,000
Slushman - Health: 9,400,000 | Distance: 2,350 | Worth: 23,500,000
Mr.Snowpile - Health: 41,000,000 | Distance: 2,900 | Worth: 102,500,000
Lies - Health: 180,000,000 | Distance: 3,250 | Worth: 450,000,000
Dodo Hero - Health: 810,000,000 | Distance: 3,400 | Worth: 2,025,000,000
Supersized Snowman - Health: 3,600,000,000 | Distance: 3,600 | Worth: 9,000,000,000
Monolith - Health: 16,000,000,000 | Distance: 3,750 | Worth: 40,000,000,000
Ice Factory - Health: 71,000,000,000 | Distance: 4,200 | Worth: 177,500,000,000
Snow Master - Health: 320,000,000,000 | Distance: 4,850 | Worth: 800,000,000,000
Iceberg - Health: 1,400,000,000k | Distance: 5,000 | Worth: 3,500G
Mountain - Health: 6,400,000,000k | Distance: 5,375 | Worth: 16,000G
Dodo Colossus - Health: 29,000,000,000k | Distance: 5,850 | Worth: 72,500G
Ice Corp - Health: 130,000,000,000k | Distance: 6,300 | Worth: 325,000G
Big Berg - Health: 580,000,000,000k | Distance: 6,600 | Worth: 1,450,000G
Ice-Borg - Health: 2,600,000,000M | Distance: 7,150 | Worth: 6,500,000G
Bigger Berg - Health: 12,000,000,000M | Distance: 7,800 | Worth: 30,000,000G
The Wall - Health: 53,000,000,000M | Distance: 8,600 | Worth: 132,500,000G
The Moon - Health: 240,000,000,000M | Distance: 16,500 | Worth: 600,000,000G
Dodolith - Health: 1,100,000,000G | Distance: 18,000 | Worth: 2,750,000,000G
Frozen Planet - Health: 5,000,000,000G | Distance: 20,500 | Worth: 12,500,000,000G
Frozen Moon - Health: 23,000,000,000G | Distance: 22,000 | Worth: 57,500,000,000G
Hoth - Health: 100,000,000,000G | Distance: 25,000 | Worth: 250,000,000,000G
Dodo Homeworld - Health: 470,000,000,000G | Distance: 28,500 | Worth: 1,175E
Dodo Homeworld 2 - Health: 2,100,000,000T | Distance: 33,000 | Worth: 5,250E
Dodo Homeworld 3 - Health: 9,800,000,000T | Distance: 44,000 | Worth: 24,500E
Dodo Homeworld 4 - Health: 45,000,000,000T | Distance: 52,000 | Worth: 112,500E
Dodo Homeworld 5 - Health: 210,000,000,000T | Distance: 64,000 | Worth: 525,000E
Dodo Homeworld 666 - Health: 66,666,666,666P | Distance: 85,000 | Worth: 66,666,666E

Recommended Build for Learn to Fly Idle
Upgrades
Note: Do not upgrade Max Shots after 20.
1. Buy the cheapest upgrade.
2. Repeat!

Research
1. Faster Research Points x100
2. Bullet Travel Speed x100
3. Upgrade Cost Reduction x100
4. Damage Multiplier x100
5. Space Folding x100

Learn to Fly Idle Walkthrough
In Learn to Fly Idle, destroying stuff is a real business for the penguins. As far as I'm concerned, is this how the dodo became extinct? Jokes aside first. For me, my strategy for upgrades is to purchase the cheapest ones first. However, I would prioritize upgrades like Base Damage and Auto-Fire in the later part of the game, just to increase my income. It's not a must but, only with money you can buy upgrades right? Then for research, I actually went for Faster Research Points first. Same logic as the previous; only with more research points, then you can research more.

After the completing the game, I realize I've got 35 Max Shots and I can barely pull 20 off clicking as fast as I can. It was like this throughout most of the game. My conclusion was do not upgrade Max Shots after 20. Anything more will be useless and waste of money. Trust me! :P

Pro-Tip: Don't break your mouse! Use space and mouse.

Tuesday, 15 April 2014

2048 Walkthrough Guide

2048
2048 Logo

Play Online: 2048
Developer: Gabriele Cirulle
Genre: Puzzle, Strategy

2048 Guide
2048 Walkthrough
I believe there are billions of ways to form 2048, however, I figured out a general solution for myself to beat 2048. My winning rate is around 40-50% or so, however, it's not entirely foolproof strategy. I stick to the same strategy introduced here, learned some bad situations to avoid and with a bit of luck, I could manage to achieve 4096.

This game is actually not easy. Even with a sophisticated AI, the winning rate is not 100%, but 90%, according to the AI developer appeared on stackoverflow. Don't feel stupid, cause you're not!

Here are some of my strategies and thought process of getting the winning number.

My Three-Golden Rules for 2048
- Arrow Restriction: Basically, use right, down & up only. Never swipe left.
- Always "fix" the 4th column.
- Always keep the 4th column sorted at all times.

2048 Labelled Guide
2048 Template
- Black Zone: Fixing Area
- Grey Zone: Primary Working Area
- Brown Zone: Secondary Working Area


Note: Please refer to the picture above when needed, each box are given a number.

1. Is the 4th column fully sorted?
In my mind, I see the 4th column as the "Fixing Area". By fixing, I mean filling in the 4th column with tiles and they're permanently stuck to the column. The main reason is that you can avoid a junk piece coming into box 16 when you had to use the up key. So, always ensure that the 4th column of your board is filled with tiles at all times.
>> Once done, proceed to step 2.

2. Is the 4th column in a downwards ascending order?
Make sure to arrange the tiles in ascending order from top to bottom in 4th column now! The tile bearing with the highest value should always be at the bottom right corner of your board, box 16. The value in box 12 must be smaller than box 16, box 8 smaller than box 12, box 4 smaller than box 8. If one of the box breaks the ascending order, fix it.
>> Proceed to step 3 if success, otherwise jump to step 4.

3. Stack numbers around Primary Working Area and merge into box 4.
Logically, you should build numbers side by side. I mean you don't want to waste any unnecessary moves which might risk ending up in a really bad situation. Basically, I divide the 3rd column into two areas; "Primary Working Area" and "Secondary Working Area". Primary Working Area is the zone nearest to box 4, consist of box 3 and box 7. Your goal is to build numbers around box 3 and 7 which you eventually can collapse and merge into box 4.
>> If you manage to merge the numbers into box 4, skip to step 5. Or else, go to step 4.

4. Stuck?
No worries! This is where the Secondary Working Area comes to the rescue. Box 11 and 15 are your so-called "Secondary Working Area". Why? Because if your Primary Working Area is blocked or you accidentally merge a big value, just simply slide the tiles to secondary working area! This will make space for your Primary Working Area, which you can continue to build numbers and work towards merging into box 4.

Or, last resort! Build your numbers around the Secondary Working Area then collapse them into any boxes along 4th column. Do not panic if your board starts to fill up. There's a will, there's a way! Think flexibly and find shortcuts. Once you’ve done that, you’ll find your free space much more open again.
>> Proceed to step 5.

5. Can you collapse any number downwards at 4th column?
Saw any repeating numbers you can merge downwards along 4th column? Merge them. Tada! :P
>> Repeat from step 1. Otherwise can't merge, go back to step 2.

2048 Game Walkthrough Video

Sunday, 13 April 2014

How Dare You Walkthrough Guide

How Dare You
How Dare You Logo

Play Online: How Dare You
Developer: The Shpufa
Genre: Launch, Distance

How Dare You Guide
List of Upgrades in How Dare You
Launch - Increase launch duration and speed.
Cost: 1,500 / 3,000 / 6,000 / 12,000 / 20,000 / 35,000
Speed - Increase movement speed.
Cost: 1,000 / 2,500 / 5,500 / 10,000 / 15,000 / 30,000
Stamina - Increase stamina to run further.
Cost: 650 / 1800 / 5000 / 10000 / 17500 / 27000
Rush - Increase rush ride duration.
Cost: 1200 / 3000 / 6500 / 10000 / 15000 / 25000
Magnet - Magnetize nearby coins. Upgrade for bigger magnet.
Cost: 750 / 1250 / 2000 / 3200 / 4100 / 5700
Powerup - Increase powerup duration.
Cost: 500 / 1000 / 1500 / 2500 / 4000 / 5000
Suit - Upgrade for less suit overload. Needed in area 2.
Cost: 2500 / 3000 / 3500 / 4000 / 4500 / 5000
Boots - Upgrade for less boot overload. Needed in area 3.
Cost: 3000 / 3500 / 4000 / 4000 / 5000 / 6000

List of Features in How Dare You
Double Jump - Allows second jump while in the air.
Cost: 1000
Goose Ex Machina - Continue even after death.
Cost: 3000
Stamina - Restore stamina points after each 20th killed enemy.
Cost: 2500
Additional Rush - Adds additional rush points on each perfect launch.
Cost: 2000

Recommended Build for How Dare You
1. Stamina
2. Magnet
3. Powerup
4. Rush
5. Launch
6. Double Jump
7. Stamina
8. Goose Ex Machina
9. Additional Rush
10. Suit
11. Boots
12. Speed
13. Repeat!

How Dare You Walkthrough
In this launcher game, the only way to do much better progressively is to upgrade your character. And to upgrade, you need lots and lots of money! Here are a few ways to earn some extra coins; First is to do as many combos as you can. You get 25 more coins with 3 combos, 50 for 5 combos and increasing. Slowly but surely, bit by bit! Next is after you run out of stamina, try to dodge those meteors to earn extra few hundreds. I know it's hard but hold on for like 5 seconds? Trust me, it's worth it. My ultimate last way, is to start off with a perfect launch and spam your rush every time when available. Just do it, good luck!

Friday, 11 April 2014

Epic Boss Fighter Walkthrough Guide

Epic Boss Fighter
Epic Boss Fighter Logo

Play Online: Epic Boss Fighter
Developer: Entertainment Forge & GDV Concept
Genre: Action, Shooter

Epic Boss Fighter Guide
List of Upgrades in Epic Boss Fighter
Number of Bullets - Increase the amount of bullets fired.
Cost: 280 / 550 / 1600 / 220 / 3000 / 5000
Damage - Increase damage dealt to enemies.
Cost: 60 / 170 / 380 / 720 / 1050 / 1400 / 1800 / 2400 / 2950 / 3700
Attack Speed - Increase the firing speed.
Cost: 90 / 260 / 550 / 1470 / 2180 / 3100
Health - Increase health and last the game longer.
Cost: 60 / 180 / 400 / 780 / 1100 / 1500 / 1900 / 2400 / 3100 / 3800
Movement Speed - Increase movement speed and avoid enemy bullets easily.
Cost: 60 / 190 / 500 / 1400 / 2100 / 3000
Coin Magnet - Increase the range of coin magnet and easily collect coins from hard to reach areas.
Cost: 60 / 190 / 500 / 1400 / 2100 / 3000

List of Equipments in Epic Boss Fighter
Energy Shield - Protect you from enemy bullets, bugs and boss for a limited time.
Cost: 100
Robot Suit - Increases all stats by +1 and damage by +2. A robot suit capable of inflicting heavy damages to enemies.
Cost: 2600
Bomb - Destroys enemies in one blow and deal damage to the boss.
Cost: 1600
Ally Droid - Mechanical ally that helps shoots enemies down.
Cost: 180
Droid Upgrade - Add 2nd Ally Droid.
Cost: 780
Droid Upgrade 2 - Add 3rd Ally Droid.
Cost: 2100
Ally Droid Damage - Increase damage dealt by Ally Droids to enemies.
Cost: 60 / 180 / 400 / 780 / 1100 / 1500 / 1900 / 2400 / 3100 / 3800
Heal Pack - Forces Bosses to drop heal pack randomly. Restore Health by +1.
Cost: 190

Recommended Build for Epic Boss Fighter
1. Number of Bullets
2. Speed
3. Damage
4. Health
5. Movement Speed
6. Heal Pack
7. Energy Shield
8. Robot Suit
9. Bomb
10. Ally Droid
11. Ally Droid Damage
12. Droid Upgrade
13. Droid Upgrade 2
14. Coin Manget
15. Repeat!

Epic Boss Fighter Walkthrough
There are a total of 10 bosses. Every boss got their attack pattern, here's the breakdown.
- Spider: Focus on avoiding small spiders and get away in time from big spider move.
- Tank: Begin left, move slowly to right, and dodge.
- Eye: Starting keeps moving around, yellow/green spiders come at you and blue ones move randomly. Shoot the eye.
- Cactus: When he shoots, move to the upper right, when he stamps shoot him.
- Octo: Go lower left when he shoots lasers, so you can avoid him easier.
- Armored Tank: Get to know shooting patterns, at firebomb phase, move slowly to the edge and end at the side of the tank the moment he stops shooting.
- Golem: Stay left, focus on avoiding. Take your time and slowly.
- Robot: Its shoots randomly, but quite easy to dodge. Learn the attack pattern.
- Ship: Begin right, move slowly left at phase 2. Use bomb to clear repairers.
- Alien: Focus on avoiding the critters and the rest. Don't focus on the eye, take your time.

First of all, keep your bomb and use it at the end of the boss; when the lower the health, the harder the boss gets. Second, do not deliberately collect the coins. You are risking your HP which you could defeat a stronger boss that has a bigger loot. Lastly, Droids are great shield! They can block projectiles. Nailed it, use it like Energy Shield. >:D

Wednesday, 9 April 2014

Cosmic Clicks Walkthrough Guide

Cosmic Clicks
Cosmic Clicks Logo

Play Online: Cosmic Clicks
Developer: Tim Donley
Genre: Upgrades, Simulation

Cosmic Clicks Guide
List of Upgrades in Cosmic Clicks
Note: The X Per Unit is directly reflected with Ship Modifiers.
Engine - Basic propulsion.
1 / 2 / 4 / 8 / 16 / 64 / 512 Per Unit
Hull - Steamline your ship.
5 / 10 / 20 / 40 / 80 / 320 / 2560 Per Unit
Scanners - Communication and sensors.
10 / 20 / 40 / 160 Per Unit
Computer - Tech to power systems.
1,000 / 2,000 / 4,000 / 16,000 Per Unit
Beams - Grab and repulse objects.
4,000 / 8,000 / 16,000 / 64,000 Per Unit
Shields - Protection from accidents.
10,000 / 20,000 / 40,000 / 160,000 Per Unit
H-Drive - Alien Tech to go faster.
80,000 / 160,000 / 320,000 / 640,000 / 1,280,000 / 5,120,000 / 40,960,000 Per Unit

List of Ships Modifiers in Cosmic Clicks
Engine
Engine MK1 - Go Fast
Boost engine power by 100% + 2% of per/sec to clicks.
Requirement: 5 Engines
Engine MK2 - Go Fast
Boost engine power by 100% + 4% of per/sec to clicks.
Requirement: 10 Engines
Engine MK3 - Go Fast
Boost engine power by 100% + 6% of per/sec to clicks.
Requirement: 25 Engines
Engine MK4 - Go Fast
Boost engine power by 100% + 9% of per/sec to clicks.
Requirement: 50 Engines
Engine MK5 - Go Fast
Boost engine power by 200% + 12% of per/sec to clicks.
Requirement: 100 Engines
Engine MK6 - Go Fast
Boost engine power by 200% + 12% of per/sec to clicks.
Requirement: 125 Engines

Hull
Hull 1 - Tommy Boy
Boost hull power by 100%.
Requirement: 12 Hulls
Hull 2 - Crate And Barrel
Boost hull power by 100%.
Requirement: 50 Hulls
Hull 3 - Enterprising
Boost hull power by 100%.
Requirement: 100 Hulls
Hull 4 - Star Explorer
Boost hull power by 100%.
Requirement: 125 Hulls
Hull 5 - Battlestarry
Boost hull power by 400%.
Requirement: 150 Hulls
Hull 6 - Millenium Condor
Boost hull power by 800%.
Requirement: 175 Hulls

Scanner
Scanner 1 - Hubble
Boost scanner power by 100%.
Requirement: 25 Scanners
Scanner 2 - Contact Eve
Boost scanner power by 100%.
Requirement: 50 Scanners
Scanner 3 - Mega Arecibo
Boost scanner power by 400%.
Requirement: 100 Scanners

Computer
Computer AI 1 - Hal-Like
Boost computer power by 100%.
Requirement: 100 Scanners & 25 Computers
Computer AI 2 - V'Ger
Boost computer power by 100%.
Requirement: 100 Scanners & 50 Computers
Computer AI 3 - C3-P-D2
Boost computer power by 400%.
Requirement: 100 Scanners & 100 Computers

Beam
Beam Mk1 - Phazer
Boost Beem Power by 100%.
Requirement: 25 Beams
Beam Mk2 - Photon Cannon
Boost Beem Power by 100%.
Requirement: 50 Beams
Beam Mk3 - Wave Motion
Boost Beem Power by 400%.
Requirement: 100 Beams

Shield
Shields Lvl 1 - Red Light
Boost shield power by 100%.
Requirement: 100 Beams & 25 Shields
Shields Lvl 2 - Dark Matter
Boost shield power by 100%.
Requirement: 100 Beams & 50 Shields
Shields Lvl 3 - Borg'ed
Boost shield power by 400%.
Requirement: 100 Beams & 100 Shields

H-Drive
Hyperdrive Lvl 1 Jupiter
Boost hdrive power by 100%.
Requirement: 25 H-Drives
Hyperdrive Lvl 2 Jupiter
Boost hdrive power by 100%.
Requirement: 50 H-Drives
Hyperdrive Lvl 3 Lo-tech
Boost hdrive power by 100%.
Requirement: 100 H-Drives
Hyperdrive Lvl 4 Vortex
Boost hdrive power by 100%.
Requirement: 125 H-Drives
Hyperdrive Lvl 5 Tardis
Boost hdrive power by 400%.
Requirement: 150 H-Drives
Hyperdrive Lvl 6 Hi-Tech
Boost hdrive power by 800%.
Requirement: 175 H-Drives

Cosmic Clicks Walkthrough
My record for Cosmic Clicks is 1hr21mins. For me, I first start off by doing 1,900 clicks to purchase my very first Computer, then I start saving for H-Drive. Once you're reached to this stage, congratulations! Everything else other than H-Drives are useless now... Don't bother about other upgrades, focus all your cash solely on H-Drives and its modifier. Once you're done with 175 H-Drives, work your way down with the rest of your upgrades. However, for those that don't want to do the insane clicking, they can opt for a longer way. Which is purchasing engines to 5, hulls to 2, then 1 into computer, finally all to H-Drives. Tada! :D

Sunday, 6 April 2014

Idleplex Walkthrough Guide

Idleplex
Idleplex Logo

Play Online: Idleplex
Developer: Kongregate, Jmtb02
Genre: Upgrades, Simulation

Idleplex Guide
List of Boards in Idleplex
Extreme Brickout
New Board
Cost: 0 / 100 / 3,200 / 24,300 / 102,400 / 312,500 / 777,600 / 1,680,700 / 3,276,800 / 5,904,900 / 10,000,000 / 16,105,100 / 24,883,200 / 37,129,300 / 53,782,400 / 75,937,500 / 104,857,600 / 141,985,700 / 188,956,800 / 247,609,900 / 320,000,000 / 408,410,100 / 515,363,200 / 643,634,300 / 796,262,400
Paddle Bonus - Bonus each time the paddle is hit.
Cost: 0 / 10 / 320 / 2,430 / 10,240 / 31,250 / 77,760 / 168,070 / 327,680 / 590,490 / 1,000,000 / 1,610,510 / 2,488,320 / 3,712,930 / 5,378,240 / 7,593,750 / 10,485,760 / 14,198,570 / 18,895,680 / 24,760,990
Paddle Width - Width of the paddle.
Cost: Cost: 0 / 8 / 256 / 1,944 / 8,192 / 25,000 / 62,208 / 134,456 / 262,144 / 472,392 / 800,000 / 1,288,408 / 1,990,656 / 2,970,344 / 4,302,592 / 6,075,000 / 8,388,608 / 11,358,856 / 15,116,544 / 19,808,792
Release Rate - Rate at which launchers recharge.
Cost: 0 / 15 / 480 / 3,645 / 15,360 / 46,875 / 116,640 / 252,105 / 491,520 / 885,735 / 1,500,000 / 2,415,765 / 3,732,480 / 5,569,395 / 8,067,360 / 11,390,625 / 15,728,640 / 21,297,855 / 28,343,520 / 37,141,485
Animal Max - Maximum amount of animals on the board.
Cost: 0 / 10 / 320 / 2,430 / 10,240 / 31,250 / 77,760 / 168,070 / 327,680 / 590,490 / 1,000,000 / 1,610,510 / 2,488,320 / 3,712,930 / 5,378,240 / 7,593,750 / 10,485,760 / 14,198,570 / 18,895,680 / 24,760,990
Paddle Speed - Quickness of paddle.
Cost: 0 / 50 / 512,00 / 2,952,450 / 52,428,800
Launchers - Number of launchers on the board.
Cost: 0 / 400 / 144,815.47 / 4545595.14 / 52,428,800

Extreme Star Shooter
New Board
Cost: 200 / 6,400 / 48,600 / 204,800 / 625,000 / 1,555,200 / 3,361,400 / 6,553,600 / 11,809,800 / 20,000,000 / 32,210,200 / 49,766,400 / 74,258,600 / 107,564,800 / 151,875,000 / 209,715,200 / 283,971,400 / 377,913,600 / 495,219,800 / 640,000,000 / 816,820,200 / 1,030,726,400 / 1,287,268,600 / 1,592,524,800 / 1,953,125,000
Ship Fire Rate - How fast your ship fires animals.
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980
Ship Speed - How fast your ship travels.
Cost: 0 / 175 / 89,600 / 3444,525 / 45,875,200
Star Bonus - Bonus for each star hit.
Cost: 0 / 21 / 672 / 5,103 / 21,504 / 65,625 / 163,296 / 352,947 / 688,128 / 1,240,029 / 2,100,000 / 3,382,071 / 5,225,472 / 7,797,153 / 11,294,304 / 15,946,875 / 22,020,096 / 29,816,997 / 39,680,928 / 51,998,079
Star Release Rate - How fast stars appear on the board.
Cost: 0 / 22 / 704 / 5,346 / 22,528 / 68,750 / 171,072 / 369,754 / 720,896 / 1,299,078 / 2,200,000 / 3,543,122 / 5,474,304 / 8,168,446 / 11,832,128 / 16,706,250 / 23,068,672 / 312,36,854 / 41,570,496 / 54,474,178
Star Recoil - How much recoil stars have after being hit.
Cost: 0 / 180 / 92,160 / 3,542,940 / 47,185,920
Star Lives - How many hits a star take to explode.
Cost: 0 / 400 / 52,428,800

Extreme Lawnmowing
New Board
Cost: 1,500 / 48,000 / 364,500 / 1,536,000 / 4,687,500 / 11,664,000 / 25,210,500 / 49,152,000 / 88,573,500 / 150,000,000 / 241,576,500 / 373,248,000 / 556,939,500 / 806,736,000 / 1,139,062,500 / 1,572,864,000 / 2,129,785,500 / 2,834,352,000 / 3,714,148,500 / 4,800,000,000 / 6,126,151,500 / 7,730,448,000 / 9,654,514,500 / 11,943,936,000 / 14,648,437,500
Mow Bonus - Bonus each blade of grass mowed.
Cost: 0 / 15 / 480 / 3,645 / 15,360 / 46,875 / 116,640 / 252,105 / 491,520 / 885,735 / 1,500,000 / 2,415,765 / 3,732,480 / 5,569,395 / 8,067,360 / 11,390,625 / 15,728,640 / 21,297,855 / 28,343,520 / 37,141,485
Mower Speed - Speed of lawnmower.
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980
Animal Density - How many animals can be found in grass.
Cost: 0 / 15 / 480 / 3,645 / 15,360 / 46,875 / 116,640 / 252,105 / 491,520 / 885,735 / 1,500,000 / 2,415,765 / 3,732,480 / 5,569,395 / 8,067,360 / 11,390,625 / 15,728,640 / 21,297,855 / 28,343,520 / 37,141,485
Berzerk Bonus - Extra for quick lawnmowing.
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980

Extreme Animal Jumping
New Board
Cost: 600 / 19,200 / 145,800 / 614,400 / 1,875,000 / 4,665,600 / 10,084,200 / 19,660,800 / 35,429,400 / 60,000,000 / 96,630,600 / 149,299,200 / 222,775,800 / 322,694,400 / 455,625,000 / 629,145,600 / 851,914,200 / 1,133,740,800 / 1,485,659,400 / 1,920,000,000 / 2,450,460,600 / 3,092,179,200 / 3,861,805,800 / 4,777,574,400 / 5,859,375,000
Crossing Bonus - Bonus for animal crossing the board.
Cost: 0 / 16 / 512 / 3,888 / 16,384 / 50,000 / 124,416 / 268,912 / 524,288 / 944,784 / 1,600,000 / 2,576,816 / 3,981,312 / 5,940,688 / 8,605,184 / 12,150,000 / 16,777,216 / 22,717,712 / 30,233,088 / 39,617,584
Jump Bonus - Bonus for jumping up and down.
Cost: 0 / 17 / 544 / 1,431 / 17,408 / 53,125 / 132,192 / 285,719 / 557,056 / 1,003,833 / 1700,000 / 2,737,867 / 4,230,144 / 6,311,981 / 9,143,008 / 12,909,375 / 17,825,792 / 24,137,569 / 32,122,656 / 42,093,683
Animal Frequency - How often animals appear on the board.
Cost: 0 / 18 / 2005.75 / 31,600.72 / 223,501.50 / 1,019,221.40 / 3,521,283.63 / 10,044,751.04 / 24,904,877.89 / 55,478,098.75
Jumpers - Total number of jumpers jumping
Cost: 0 / 19 / 2,117.18 / 33,356.32 / 235,918.25 / 1,075,844.81 / 3,716,910.50 / 10,602,792.76 / 26,288,482.21 / 58,560,215.35

Extreme Gardening
New Board
Cost: 15,000
Seeds Available
Cost: 34 / 31,036,506.53 / 95,165,549,689.72
Boxes Available
Cost: 0 / 25 / 800 / 6,075 / 25,600 / 78,125 / 194,400 / 420,175 / 819,200 / 2,500,000 / 1,476,225 / 4,026,275 / 6,220,800 / 9,282,325 / 13,445,600 / 18,984,375 / 26,214,400 / 35,496,425 / 47,239,200 / 61,902,475
Carrot Grow Speed - Speed up Carrrot Growth
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980
Turnip Grow Speed - Speed up Turnip Growth
Cost: 0 / 25 / 800 / 6,075 / 25,600 / 78,125 / 194,400 / 420,175 / 819,200 / 2,500,000 / 1,476,225 / 4,026,275 / 6,220,800 / 9,282,325 / 13,445,600 / 18,984,375 / 26,214,400 / 35,496,425 / 47,239,200 / 61,902,475
Cracker Grow Speed - Speed up Cracker Growth
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980

Extreme Poopmongering
New Board
Cost: 220,000
Monger Value - Bonus for clicking a poop.
Cost: 0 / 16 / 512 / 3,888 / 16,384 / 50,000 / 124,416 / 268,912 / 524,288 / 944,784 / 1,600,000 / 2,576,816 / 3,981,312 / 5,940,688 / 8,605,184 / 12,150,000 / 16,777,216 / 22,717,712 / 30,233,088 / 39,617,584
Nugget Chance - Chance of golden poop.
Cost: 0 / 15 / 480 / 3,645 / 15,360 / 46,875 / 116,640 / 252,105 / 491,520 / 885,735 / 1,500,000 / 2,415,765 / 3,732,480 / 5,569,395 / 8,067,360 / 11,390,625 / 15,728,640 / 21,297,855 / 28,343,520 / 37,141,485
Nugget Bonus - Bonus for clicking a golden poop.
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980
Poop Chute Size - Number of poops pushing through.
Cost: 0 / 22 / 704 / 5,346 / 22,528 / 68,750 / 171,072 / 369,754 / 720,896 / 1,299,078 / 2,200,000 / 3,543,122 / 5,474,304 / 8,168,446 / 11,832,128 / 16,706,250 / 23,068,672 / 312,36,854 / 41,570,496 / 54,474,178
Automonger - Rate of automatic poop mongering.
Cost: 0 / 100 / 12,800 / 218,700 / 1,638,400 / 7,812,500 / 27,993,600 / 82,354,300 / 209,715,200 / 478,296,900

Recommended Build for Idleplex
1. Extreme Lawnmowing
- Upgrade Mower Bonus.
- Upgrade Mower speed.
2. Extreme Animal Jumping
- Upgrade Crossing Bonus
- Upgrade Jump Bonus
- Upgrade Animal Frequency
- Upgrade Jumpers.
3. Repeat!

Idleplex Walkthrough
The Extreme Lawnmowing in my opinion, is considered the most profitable and least expensive of any of the blocks by far. Needing only 2 upgraded branches for all of the profitability. Mower Bonus and Mower speed are the only two branches that affect the idle Damage Per Second aka DPS. Animal Density and Berzerk bonus are entirely useless unless you are actively earning DPS, so save the cash for more Extreme Lawnmowing or Extreme Animal Jumping.

In the second place will be Extreme Animal Jumping! It is nearly as profitable as Extreme Lawnmowing with all 4 upgraded branches. I noticed the AI will always let the animals cross the board successfully every time, which is ideal for idling. To maximize DPS, you should only access the board if you wish to upgrade the board. Extreme Poop Mongering is good but has its problems. First, you only can buy 1 board. Second, it doesn't prioritize golden poops, making idling a problem. Extreme Brickout and Extreme Star Shooter can sometimes do better than The Extreme Lawnmowing. Personally, I haven't bought anymore Extreme Brickouts or any Extreme Star Shooters because they are way too expensive for its price. Not recommended until you have no other boards to buy.

Pro-Tip: Instead of upgrading all the aspects gradually, upgrade one aspect all the way. It will only charge you for the cost of the last box, rather than for the sum of all the upgrades.

Friday, 4 April 2014

Quack! What The Duck? Game Spotlight

Quack! What The Duck?
Quack What The Duck Logo

Download @ Google Play: Quack! What The Duck?
Platform: Android
Genre: Puzzle

Game Description
Quack! What The Duck? is inspired by the tabletop card games Cards Against Humanity and Apples to Apples, however, it's a quiz made especially for horrible people. The objective of the game is to answer 50 rounds of random question before you run out of lives. The idea is to pick the worst combination possible, something which would make your mother kick you out of the house. Like seriously, not kidding! This game is not easy to win, almost impossible. One in a billion, I guess? You probably might need a duck and plenty of luck.

Features
✔ FREE TO PLAY.
✔ OVER 200+ INTERESTING QUESTIONS.
✔ OVER 300+ RIDICULOUS ANSWERS.
✔ NEARLY IMPOSSIBLE TO WIN!
✔ DUCK IS YOUR BEST FRIEND.

Changelog
Ver 1.2.1
- Added new questions & answers.
- Added menu.
- Fixed errors & clean code.

Disclaimer: There are a lot of rather naughty words and phrases in this game, consider yourself warned.

Monday, 27 January 2014

Sentry Knight Walkthrough Guide

Sentry Knight
Sentry Knight Logo

Play Online: Sentry Knight
Developer: Tyler Myers, Jason Coates, J.Wolf Games
Genre: Shooter, Defense

Sentry Knight Guide
List of Talent Skills in Sentry Knight
Fire Tree
Tier 1
Lively - Increases your maximum HP.
Rank 1: Max HP increased by 100 hit points.

Combustible - Increases the chance your fire spells will Burn your enemies.
Rank 1: 5 % Increased chances of burning enemies.
Rank 2: 10 % Increased chances of burning enemies.

Fireball - Hurls a white-hot ball of fire that explodes on impact.
Rank 1: Deals 115 - 133 damage. 10 Second cooldown.
Rank 2: Deals 133 - 151 damage. 10 Second cooldown.
Rank 3: Deals 151 - 169 damage. 10 Second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % Increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell critical chance.

Ablaze - Increases the duration your enemies will remain burned.
Rank 1: Increases burn duration by 2 seconds.
Rank 2: Increases burn duration by 3 seconds.

Wall of Fire - Costs a barrier of flames, burning any enemy that attempts to walk through it.
Rank 1: Last 3 seconds. 30 second cooldown.
Rank 2: Last 5 seconds. 30 second cooldown.
Rank 3: Last 8 seconds. 30 second cooldown.

Pierce - Increases the chance in whihc your arrows will deal a Critical Hit.
Rank 1: 5 % Increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Reignite - Your enemies take more damage from their burns.
Rank 1: Increases burn damage by 85 %.
Rank 2: Increases burn damage by 125 %.

Hellfire - Unleashes a lava spout, throwing out bombs of scalding hot magma at your enemies.
Rank 1: Deals 124 - 142 damage per bomb. 70 second cooldown.
Rank 2: Deals 142 - 160 damage per bomb. 70 second cooldown.
Rank 3: Deals 142 - 178 damage per bomb. 70 second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Thaw - Increases the chance your fire spells will deal critical hits to frozen enemies.
Rank 1: Increases crit chance on frozen enemies by 65 %.
Rank 2: Increases crit chance on frozen enemies by 100 %.

Sea of Fire - Unleash your wrath in the form of flames, torching the entire battlefield and dealing damage to all enemies.
Rank 1: Deals 356 - 400 damage. 120 Second cooldwon.

Fire Arrows - Your arrows are lit on fire, giving them a chance to burn enemies.
Rank 1: 5% chance to burn enemy.

Ice Tree
Tier 1
Fortification - Reduces all incoming damage to your tower.
Rank 1: Resistance increased by 8 %.

Glaciate - Increases he chance your ice spells will freeze your enemies.
Rank 1: 7 % increased chance of freezing enemies.
Rank 2: 20 % increased chance of freezing enemies.

Frigid Blast - Blasts a cone of frozen air and particles, damaging and knocking back all nearby enemies.
Rank 1: Deals 26 - 44 damage. 10 second cooldown.
Rank 1: Deals 44 - 62 damage. 10 second cooldown.
Rank 1: Deals 62 - 80 damage. 10 second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % Increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell crit chance.

Peak Freeze - Increases the duration your enemies will remain frozen.
Rank 1: Increases freeze duration by 1 second.
Rank 1: Increases freeze duration by 3 second.

Ice Shard - Thrusts an array of deadly icicles upwards from the ground, impaling all nearby enemies. The shard will eventually explode, dealing extra damage.
Rank 1: Deals 169 - 186 damage. 30 second cooldown.
Rank 2: Deals 186 - 204 damage. 30 second cooldown.
Rank 3: Deals 204 - 222 damage. 30 second cooldown.

Pierce - Increases the chance in which our arrows will deal a critical hit.
Rank 1: 5 % increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Chill Out - Grants your Frigid Blast spell an extra chance to freeze enemies.
Rank 1: 6 % extra chance of freeze enemies.
Rank 1: 15 % extra chance of freeze enemies.

Hailstorm - Rains down dagger-sharp icicles to wreak havoc on your enemies below.
Rank 1: Deals 17 - 35 damage per hail. Last 8 seconds. 50 Second cooldown.
Rank 1: Deals 35 - 53 damage per hail. Last 8 seconds. 50 Second cooldown.
Rank 1: Deals 53 - 72 damage per hail. Last 8 seconds. 50 Second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Icebreaker - Increases the chances your ice spells will deal critical hits to frozen enemies.
Rank 1: Increases crit chance on frozen enemies by 30 %.
Rank 2: Increases crit chance on frozen enemies by 50 %.

Blightfrost - Casts a wintry chaos throughout the battlefield, automatically freezing all enemies.
Rank 1: Freezes enemies for 9 seconds. 120 second cooldown.

Ice Arrows - Your arrows are encased in ice, giving them a chance to freeze enemies.
Rank 1: 5 % chance to freeze enemy.

Demon Tree
Tier 1
Regeneration - Increases the power of your Blood Heal.
Rank 1: Blood Heal regenerates 25% more HP.

Contagion - Envelopes plague bane with a noxious agent, plaguing any enemies that are damaged by it.
Rank 1: Plagues enemies for 6 seconds.
Rank 2: Plagues enemies for 12 seconds.

Plague Bane - Instantly curses an area of the battlefield, dealing damage to all nearby enemies.
Rank 1: Deals 53 - 62 damage. 10 Second cooldown.
Rank 2: Deals 62 - 71 damage. 10 Second cooldown.
Rank 3: Deals 80 - 89 damage. 10 Second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell crit chance.

Decaying Grip - Your Death Reach spell now has a chance to permanently decrease enemy speed on hit.
Rank 1: 15 % chance to decrease enemy speed by 50 %.
Rank 1: 25 % chance to decrease enemy speed by 50 %.

Death Reach - Undead hands reach up from the battlefield to damage your enemies hastily over time.
Rank 1: Deals 3 - 7 damage per hit. Last 8 seconds. 30 Second cooldown.
Rank 1: Deals 7 - 10 damage per hit. Last 8 seconds. 30 Second cooldown.
Rank 1: Deals 10 - 14 damage per hit. Last 8 seconds. 30 Second cooldown.

Pierce - Increases the chance in which our arrows will deal a critical hit.
Rank 1: 5 % increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Siphon Life - Your Gargoyle's attacks will deal you for a portion of its damage.
Rank 1: Leeches 5 % of Gargoyle damage dealt back into Tower HP.
Rank 2: Leeches 15 % of Gargoyle damage dealt back into Tower HP.

Gargoyle - Call down a Gargoyle to hover near your tower, automatically targetting and damaging incoming enemies.
Rank 1: Deals 89 - 124 damage. Last 5 shots. 80 Second cooldown.
Rank 2: Deals 106 - 142 damage. Last 7 shots. 80 Second cooldown.
Rank 3: Deals 124 - 160 damage. Last 10 shots. 80 Second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Gravedigger - Causes Scourge Burst to do extra fly-bys, increasing the total amount of bombs dropped.
Rank 1: Scourge Burst does 1 extra fly-by.
Rank 2: Scourge Burst does 2 extra fly-by.

Scourge Burst - A Gargoyle flies quickly over the battlefield releasing an array of deadly bombs.
Rank 1: Deals 267 - 284 damage. 120 Second cooldown.

Demon Arrows - Your arrows are corrupted with leeches, give them a chance to Siphon health from enemies.
Rank 1: 5 % chance to Siphon enemy.

List of Bestiary in Sentry Knight
Bat - The Bat has 40 HP and deals 5 melee damage per attack. They are quite fast and can deal good amount of damage in bunches.
Slime - The slime has 75 Hp and deals 10 ranged damage per attack. They are slow, but pack quite a punch from a distance.
Goblin - The Goblin has 65 HP and deals 10 melee damage per attack. Goblins aren't the fastest of creatures, but have a decent melee attack.
Mage - The Mage has 70 HP and deals 25 melee damage per attack. Mages can and will demolish your from distance, so take out as soon as possible.
Zombie - The zombies has 100 HP and deals 8 melee damage per attack. Some are faster than others, but can be killed quitw fast.
Skeleton - The Skeleton has 125 HP and deals 12 melee damage per attack. Skeleton are slow and may be taken out a bit later than other priority creatures.
Spider - The spider has 180 HP and deals 10 ranged damage per attack. Spiders are taken out most efficiently by arrows, as most spells will not be able to reach them on their webbing.
Flowr - The Flowr has 55 Hp and deals 7 ranged damage per attack. Flowrs are similar to Mages except much weaker, however much faster.
Burrower - The Burrower has 60 HP and deals 12 ranged damage per attack. Burrowers will pop ou randomly to attack you and proceed to hide again, so keep an eye out!
Troll - The Troll has 160 Hp and deals 12 melee damage per attack;. Trolls come stock with pretty high amount of health for a common creature.
Orc - The Orc has 1750 HP and deals 18 melee damage per attack. Big and slow, but entirely devastating and full of health.
Priest - The Priest has 200 HP. Priests do not deal any direct damage, but they will have a hand in killing you as they channel a spell that will freeze you and your tower if you do not interrupt him in time.
Suicidal Goblin - The Sucidal Goblin has 65 Hp and deals 50 melee damage per attack. Very fast, very deadly.
Succubus - The Succubus has 750 Hp and deals 12 melee damage per attack. Extremely quick movement and attack speed with a big portion of health.
Cyclops - The Cyclops has 2250 HP and deals 25 melee damage per attack. Similar to the ORc but much more powerful. Huge and slow, but can deal out some massive damage.
Cavalry - The Cavalry has 800 HP and deals 15 melee damage per attack. Troll riding horse? Yes indeed and it will mess you up with its quick speed and damaging attacks.
Cannon - The Cannon has 1000 HP and deals 30 ranged damage per attack.
Battering Ram - The Battering Ram has 1600 HP and deals 20 melee damage per attack.
Shield - The Shield has 2500 HP and deals 22 melee damage per attack.
Catapult - The Catapult has 3000 HP and deals 50 melee damage per attack.
Bat King - The Bat King is the boss of Wildwood. He has a couple attacks that will require you to time your spells properly in order to efficiently kill him without dying.
Elf Sorceror - The Elf Sorceror is the boss of The Peaks. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.
Ice Hellion - The Ice Hellion is the boss of Glacier Gorge. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.
Scourage Templar - The Scourage is the boss of Molten Summit. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.

Recommended Build For Sentry Knight
Talent Points
0. Fire Tree - Fireball (Default)
1. Fire Tree - Reinforced Arrows
2. Ice Tree - Frigid Blast
3. Demon Tree - Plague Bane
4. Fire Tree - Lively
5. Fire Tree - Pierce
6. Fire Tree - Fireball
7. Fire Tree - Fireball
8. Fire Tree - Quick Shots
9. Fire Tree - Hellfire
10. Fire Tree - Mage Mastery
11. Fire Tree - Fire Arrows
12. Fire Tree - Spell Boon
13. Ice Tree - Reinforced Arrows
14. Demon Tree - Reinforced Arrows
15. Ice Tree - Fortication
16. Ice Tree - Pierce
17. Ice Tree - Frigid Blast
18. Ice Tree - Frigid Blast
19. Ice Tree - Quick Shots
20. Ice Tree - HailStorm
21. Ice Tree - Mage Mastery
22. Ice Tree - Ice Arrows
23. Ice Tree - Spell Boon
24. Demon Tree - Regeneration
25. Demon Tree - Pierce
26. Demon Tree - Plague Bane
27. Demon Tree - Plague Bane
28. Demon Tree - Quick Shots
29. Demon Tree - Mage Mastery
30. Demon Tree - Focused
31. Demon Tree - Demon Arrows
32. Demon Tree - Spell Boon
33. Fire Tree - Focused
34. Ice Tree - Focused
35. Fire Tree - Hellfire
36. Fire Tree - Hellfire
37. Ice Tree - HailStorm
38. Ice Tree - HailStorm
39. Add the remaining talent points on Fire Tree and Ice Tree! :D

BlackSmith
1. Bow
2. Arrows
3. Torch
4. Tower
5. Repeat!

Sentry Knight Walkthrough
Normal Mode
I managed to complete the game with the recommended build above. Equip the all 3 tier 1 elemental spells because all of it has a very low cooldown. In the later part, Spell Boon will further decrease the cooldown which makes the spells especially good to spam. Hellfire is just one overpower nuke spell imo, use it only on higher priority creatures. Hailstorm is my only crowd control aka CC skill in the game, dealing a decent damage and freezing some enemies in the battlefield. This isn't the best build I must say, however, it worked well for me on the first try.

A bit of a tip here, because spells are having this Area Of Effect aka AOE; Try to hit as many enemies as possible to maximize your damage throughput. Pro-Tip: Do not wait for the next wave, it seems kind of pointless. You get some gold for calling it early, but there's literally no downside to it, since the only perk you gain is the cooldown to your spells.

Endless Mode
I find it to be quite handy for Endless Mode. Here's the upgrades you'll need: Sea of Fire, Blightfrost, and Thaw. Scourge Burst with Gravedigger also helps for stronger enemies. Okay, so set up your Hotbar with your usual spells, and play as normal, but when you start to get overrun, swap out for the above spells. You can choose the order that you want. Now use them in this order: Blightfrost, Sea of Fire, Scourge Burst (Optional). Then you can swap back to your normal spells, and you should have cleared the field, if you’re at a point where this doesn't fully kill them, try using Plauge Bane to clear them up. Well played! :D

Monday, 13 January 2014

Loot Hero Walkthrough Guide

Loot Hero
Loot Hero Logo

Play Online: Loot Hero
Developer: Varagtp
Genre: Upgrades

Loot Hero Guide
List of Upgrades in Loot Hero
Attack - Increase attack damage.
Critical - Increase critical chance.
Defence - Increase defence.
Speed - Increase movement speed.

Recommended Build for Loot Hero
1. Defence
2. Attack
3. Critical
4. Speed
5. Repeat! :D

Loot Hero Walkthrough
In Loot Hero, you endlessly run from zone to zone, fighting orcs, goblins, ratmen, the undead, frost trolls, and dragons, gathering almost infinite loot that can only really be used to further improve your character's ability to fight aforementioned monsters. Defense is your main stats then followed by Attack. Speed is good but don't over upgrade it, as you can't control your character very well when you are too fast. It does lag the flash too, maintain it around 25-35. This range is the most manageable in my opinion, especially at higher levels you don't want to get your character killed. Critical is good, and I noticed you can still keep buying it even it it's maxed at 100%, but just leave at 100%. :D