Saturday, February 24, 2018

Clicker Heroes: Walkthrough Guide

Clicker Heroes: Walkthrough Guide

Walkthrough Guide on Clicker Heroes
Early Game
Starting out in Clicker Heroes you will have only a few things open to you. Your stats screen, achievements, the monster you're expected to click on a few times to kill, and Cid, the Helpful Adventurer. You must start out clicking whatever monsters appear on the right until you kill 5 of them. At this point, you can hire Cid to raise your base click damage. Once you kill 5 more monsters, floor 2 will be unlocked and you should click that floor and move there as you will get slightly stronger enemies and progress further into the game. You may notice you now have a new hero available to hire for 50 gold. It is suggested to get Cid to level 10 before buying Treebeast as heroes generally have upgrades for you to buy at level 10, 25, 50, 75, 100, 125, and for Cid, 150. Levelling heroes will cost more and more gold as their level grows.

At this point, you probably already have the early achievements that involve killing a few monsters and clicking a couple of times. You will get more periodically for doing certain tasks. The further you progress into the floors the higher HP monsters you will face and the higher gold you will gain per kill. Due to Patch 1.0, Achievements no longer provide rewards for doing them except a number of times you ascend. On floor 5 you will be faced with the first boss. There is a boss every 5 floors and they all have a 30 second time limit for you to kill them in. If you can't kill the boss quick enough, you will re-enter the boss floor and the boss will have full HP again. You can try as many times as needed to kill bosses. Do this until you reach deep into the floors. Remember to keep levelling the heroes until you've bought all the upgrades!

- Hold CTRL+Click to level a hero 100 times
- Hold Z+Click to level a hero 25 times
- Hold SHIFT+Click to level a hero 10 times.
- Hold Q+Click to level a hero 9999 times.
- Press T to move through modes (so you don't have to hold; ×25 is the best one to stay on, as you'll need it for levelling up your main heroes)

Early-Mid Game
You've become quite the treasure seeker, but your journey is far from over. You may notice that the monsters you're fighting are getting harder to kill, taking longer to slay even with your new heroes and upgrades. This is intended. By now you should have Amenhotep at around level 50 and the level 50 upgrade purchased. You will see that unlocked at level 150 is the "ASCENSION" ability. This is where you are headed. At this point, or very soon after, you will see 'Ascend for +1 Hero Souls' above your heroes in the upper right corner of the interface. You earned this HS from levelling your heroes up a total of 2000 times. Continue levelling up your heroes until you have a minimum of 14000 total hero levels. (You can see that you have 14000 hero levels in your statistics bar.) This will give you 7 hero souls.

Keep progressing to level 100 and you will fight a Centennial boss with a guaranteed reward of 1 Hero Soul the first time you kill him in that world. From now on each boss you face has a 25% chance to be Primal and give you a few Hero Souls when you kill it. These will be your main staple for HS in the future. Every 10 floors you beat from then on (F100) will also award you a Gild for a random hero. These will give that hero a +50% damage boost and stacks as many times as you have gilds. You should get to level 135, and kill the boss. When you get at least 8-16 Hero Souls you should use that ASCENSION ability. It will prompt you with a warning that you will have all of your heroes lost but will gain those HS. It is worth it. Ascend and move to the next stage of the game. Remember to use the abilities that appear next to the heroes' interface, they will help you out!

Early to Mid Game
You are now the owner of a few Hero Souls. Each soul gives you +10% DPS to all of your heroes (adds it to your base) and makes progressing back up to where you were, and higher, much quicker. You will also have the Ancients tab unlocked. You shouldn't worry about those on your first Ascension. As you may have guessed you will be doing ascensions many, many times. Progress through the game once more and meet new, stronger heroes. When the monsters seem too beefy to continue, ascend again. It is suggested to only ascend if you will get at least 150% of the HS you got last run, or 50% more. If you can make that number even bigger, all the better!

It will start to get difficult to keep up with what has mentioned above, seeing as Frostleaf is hard to level and Dread Knight is miles away. This is where you go back to Treebeast, as weird as it seems, and level him to 1000 or 1025. This will put his DPS to that of or greater than Frostleaf's. You generally want to level only certain heroes up to these high levels as the damage gained vs cost isn't the best for every hero. The best heroes for levelling are Treebeast, Ivan, Brittany, The Masked Samurai, and The Great Forest Seer. "Sam" is the best of these, but it will be after your first or second ascension before you can get him to 900+.

Go through this process until you have accumulated around 30-50 HS, at which point you should invest in the Ancients tab and summon an Ancient. There will be 4 ancients available. Only summon one of these, preferably high tier ancients if you have him and then level him up a few times. Don't spend more than 25% of your HS on whichever ancient as none of these give you damage back (except Siyalatas and Morgulis), only help with getting HS or progressing to the higher floors quicker. Continue to ascend with ever-increasing HS values until you have a few hundred. This is where you get to start choosing your path to go on.

You've been working hard to get to this point. Lots of clicking and patience. Now you can choose which path (or a mix) you want to go on as you continue your adventure. You can choose the style of idling, where your heroes do the work for you and you need to just come back every once in a while to level them up and buy upgrades because of the auto progression feature. Unlocked after the first ascension or after floor 100. Or you can choose the Hybrid method where you start idle, until you lose either lose insta-kill or can't kill a boss (anywhere between those two points is also okay), and then focus on the game and click a lot of times. You should have an Auto Clicker, and have Siya beyond level 2.000e5 if you want to go Hybrid. Otherwise, just play idly until you can meet both requirements.

Before we get into the main progression methods, I will mention some Ancients that are good for both paths, ordered in ones that are, in my opinion, most useful to get first.

- Mammon: Increases all gold drops. Only pairs well with Mimzee and Dora, since levelling him costs a lot of hero souls, so basically, you are losing a lot of DPS for proportionally fewer rewards if you don't have the other 2 Ancients mentioned.
- Atman: Increases the probability of Primal bosses to appear, up to +75%. Exponential cost. (2^n level up cost, where n is the next level)
- Mimzee: Increases gold from Treasure Chests by +50% gold per level.
- Argaiv: Increases bonus of Gilds by 2% each level. This becomes very, very useful when you have over 50 gilds that you can put onto one hero.
- Morgulis: Adds an extra 10% damage to your Hero Souls. (Makes then 11% DPS bonus each instead of 10%) Morgulis pairs very well with Chor'gorloth the Outsider.
- Dora: Increases Treasure Chest appearance chance. Exponential cost.
- Kumawakamaru: Lowers the monsters you need to kill to reach the next floor. (Limit= -8) Exponential cost. If the monster reduction is a decimal, it becomes a % chance for the next floor to have either the normal or one less monster to kill. i.e.: -1.53 would be -1, and a 53% chance to have -2. Re-entering the floor does not change the kills required.
- Dogcog: Lowers the price to upgrade and hire heroes by up to 99%. Exponential cost.
Fortuna: Gives a chance to give 10x gold for each kill, max 99.99% chance. Works on chests and the clickable. Exponential cost.
- Bubos: Lowers boss HP by up to 50%. Exponential cost.
Vaagur: Lowers skill cooldowns by up to 75%. Exponential cost.

Now that we've established which Ancients are good for any build, let's get to the two main styles of progression mid to late game. Before we get into this method, we need to define what Idle mode is. Idle mode is activated once you have not clicked any monsters or used any abilities for more than 60 seconds. If your abilities last for more than one minute, their duration will not stop idle mode from activating except for Clickstorm so you can get those last seconds to work in conjunction with idle mode. It's not suggested to use abilities more than just after starting.

Idle Build
This method focuses on letting your heroes do everything for you, and using the game's Idle status for your benefit. You will need two key ancients to get this method rolling:

- Siyalatas: Increases idle DPS. This is a must get for this build.
- Libertas: Increases gold gained when idle. Very useful with chest spawns.
- Mimzee: Increases gold from chests. When combined with a decently levelled Dora chests will be just about the only method of actually gaining money at a noticeable rate.

The key thing with the idle method is that you must not click on the monsters. You can still click on the food clickable that appears without the idle status breaking, but you must click right on them and only once. Levelling up heroes will not lose idle status.

This method will get you the fastest progression through floors that you can "instant kill" (where the monsters' HP never even appears and "Dead!" is constantly displayed) but will leave you 50-200 floors below your actual maximum floor that you can reach if you have some clicking damage and critical damage ancients levelled up a good bit. It's optional to use this "Hybrid" method, but useful for pushing for that next achievement or to get just a little bit more Hero Souls.

Active Build
This method focuses entirely on how many times you can click per second and how focused you can be on what is going on. You will be using just about, if not every ability that you have at your disposal along with specific ancients to boost your click and critical click damage through the roof. While click damage is important, as you progress into this build your Critical clicks will do upwards of 10,000x more damage than both your normal clicks and DPS combined. It is important to have all of the upgrades purchased for every hero that gives you 0.5% more click damage from your DPS and ones that boost Critical clicks in any way. Key ancients for this build are:

- Juggernaut, Increases your damage based on how many stacks you get from active clicking, at least once per 5 minutes. Stacks can exceed 100,000 easily. It is expected that you will be using an auto clicker to save yourself from wrist and finger cramps from clicking thousands of times per run. You must purchase this ancient for this method to be of any use at all, depending on how active you are. The Juggernaut bonus does not stack with idle bonuses, either idle DPS override or the higher DPS do.
- Fragsworth, increases click damage by 20% per level. Good for raising your base click damage to more than that of your base DPS.
- Bhaal, Increases Critical Click damage by 15% per level. This ancient will give you that through the roof damage clicks that will one-shot monsters until your maximum 100 floors.
- Sniperino increases duration of Lucky Strikes. Other Duration increasing ancients are good, but with the exponential cost, it's not as good. Relics can help with this, and late-game relics can give upwards of +400 seconds to Lucky Strikes.

The next component of this method is the abilities that you will be using. Assuming you have them all unlocked already, start by using Energize, Dark Ritual, then Reload. This will give you 10% more DPS and give Dark Ritual a 1-hour cooldown reduction. (Hotkeys 8,6,9) Next use: Powersurge, Lucky Strikes, Metal Detector, Golden Clicks, and Super Clicks. (Hotkeys 2,3,4,5,7)

You should already have your Auto-clicker up and running. Using these abilities almost ensures that you will crush the next 20-40 areas. Remember to level up your heroes 100 times every now and then with CTRL+Click. You can hold down the key to check how much money you need to level them to the desired amount. Whenever possible use Powersurge and Clickstorm if it doesn't create much lag. Every 3rd use of Powersurge, use Powersurge, Lucky Strikes, and Metal Detector. (Hotkeys 2,3,4)

Every other use of the previous combo use: Powersurge, Lucky Strikes, Metal Detector, Energize, Super Clicks. (Hotkeys 2,3,4,8,7). You can use Energize on either Powersurge or Super Clicks. Technically Energizing Powersurge is a little better as you boost the hero's DPS too so they can do more damage, but your click dmg already does everything so it's hardly noticeable. If you are pre-transcendent, save golden clicks and maybe metal detector too for the super chests boosted by Mimzee, Thusia, Pluto, and Mammon. When the dark ritual is available for use, you can either click it again then use reload after it or wait until energize is ready then use the order: 8,6,9.

It should be noted that this method can go on forever if you want to leave the game auto clicking overnight, but it starts to become lacking in returns as Juggernaut is additive and not multiplicative. A good ascending point is when it takes over 50 critical clicks to kill an enemy can't kill the boss, or reach 1.000e5-2.000e5 stacks. Past 1.000e5 stacks, there's very little benefit from the extra stacks in the short term which typically is around 5 to 15 minutes.

Mid to Late Game
By now, you've Chosen how you wish to play the game and have gotten quite far into the game, reaching floor 300 and beyond. However, you've unlocked a few things since choosing your play-style: Clans, Mercenaries, and Transcendence. Each one will be of use to you as you progress through the game, though clans may be of less use depending on where the clan's immortal is levelled.

Once you get a Mercenary you will want to send it out on a quest, if you have the option to get a second merc from the quest, pick that every time. You can have up to 5 mercs at one time. Mercs has a set lifespan each time you get one or revive it. The lifespan is randomly chosen and can be a short as a few minutes to more than 5 days. Lifespan is only drained while questing. Hiring a merc is 40 rubies, so unless you're trying to get a high rarity merc, reviving them is usually a good option and doesn't restart their quest. Quests will be a very good source of gold to push a little further past a wall, Hero Souls to progress faster in general, Relics to boost your game, or to get rubies to buy gilds or quick ascensions.

Now, Transcendence is where you want to be headed. Transcending will give you Ancient Souls which can be fed to the Outsiders to boost aspects of your game. Specifically Idle ancients and Hero Soul gain. These boosts are very strong and often you will want to transcend your first time almost if not immediately. After you ascend your last time to get the HS from that run) You should have around a dozen AS your first transcendence. A decent spec for your outsiders at this point would be 2/0/2/1/6. This is assuming you have 12 AS. You may change this up as you please, but you will want to make sure you don't hit your "Transcendent power" cap (the Bonus HS you will receive, based on Borb, Phan, and the HS fed to the Outsiders) too early on as you will only be losing HS if you reach is too quick.

A good point to Transcend for the second time, or for any time in the future for that matter, is when you have 6-8 AS reach to be acquired. If it's still easy to get the next AS then continue doing ascensions until you feel like reaching the next AS will take too long. A helpful resource for where to spend your AS can be found here, however, it's still your game.

Late to Very-Late Game
You've done the steps, you've achieved great heights and by now you have accumulated Millions, Billions, Trillions, even 1e20's of Hero Souls and don't know where to go from here. You can keep grinding for higher and higher numbers of Hero Souls and Ancient Souls or:

- If you haven't got every non-floor achievement, try to get those.
- If you haven't got to move your gilds to Midas after buying Wepwawet and have Midas be your main source of damage, you're not done yet.
- If you haven't buried Leeroy Jenkins, it's time to let your worst 2 or 3 mercs die to try and farm for his name.
- If you haven't got a level 70+ clan Immortal dead in a single click, there's a new goal. Level 80, 90...
- Ancients to keep investing into are:
- The one's key to the build you chose to use if you use Hybrid you will be levelling them all.
- Argaiv. Your 500 gilds on that one hero will benefit greatly from Argaiv's boost.

Some other things to keep in mind. Always keep ~1.000e5-2.000e5 HS on you at all times for re-gilding. Sometimes levelling your ancients isn't always the best thing to do. Holding onto a bunch of HS might sometimes be better just to give you some raw DPS bonus, or levelling Morgulis for a little extra.

Heroes get multipliers every 25 levels once they are level 200. At level 200 they get 4x damage, 225, 4x damage again. This effect stacks upon itself. Every 1000 levels there is a 10x multiplier, up to level 8000. For the heroes after Frostleaf, from levels 525 to 725 they get a 5x damage multiplier. If you have exhausted most other really good Ancients, purchase Morgulis (If you haven't already) and dump most of your remaining souls into him. (may take a while with the number of HS you have). He gives a flat 10% boost for all the HS you bank into him. (Turns each HS into giving 11% more DPS instead of 10%)

Hold Shift to level ancients 10 times in a click, hold CTRL to level them 100 times in a click, hold Z to level them 1000 times in a click, hold Q to level them up as many times as possible, and hold V to choose the exact number of levels you want to put into an ancient. Sometimes a mix of both methods can be good. Use the Idle method to get past the first chunk of floors then use the Active method for the rest of what you can reach. Should take about an hour for each part and you will double the HS from just the idle method alone.

Use the "Buy Available Upgrades" button at the bottom of the Heroes list! It will save you a bunch of tedious clicking. And don't worry, it doesn't auto-buy the ASCENSION upgrade. Take a break sometimes! The game still gains gold while you're gone. Additionally, you will progress floors while the window is closed until you reach a boss that your DPS cannot beat in the allotted time. If you feel like you aren't making any progress, use the idle method for a day or 2, resetting every hour or two and just accumulate HS. By the next day, you will probably have gotten a good amount compared to what you had before and can progress further or buy/upgrade more ancients.

Automated Playing
This method consists of using an automation tool in order to repeat the "Energized Dark Ritual with fast Reload" process a lot of times. Since the Dark Ritual increases the DPS exponentially, it is the most efficient way to power up, therefore automation is a natural way to answer that simple question: how to progress in the game without spending a lot of time in front of the computer. The automation of Dark Ritual is more efficient than leaving Juggernaut and auto clicker working together for hours.

The Automated Method can take you to zone 4800 with no much actual play time spent in front of the computer. In other words, you can painlessly get 20 Energized Dark Rituals (×6.7275 DPS bonus) with this method. At this stage, you have actually reached the late game. This play style is described in 3 parts: basics, guidelines for Ancients and Relics, tips for manual intervention. Although the core of the method is automation, there are a few strategies to follow in order to make it efficient.

The basics of the Automated Method
Unlock all the skills as soon as possible, summon and boost to the max all the Ancients that improve them, with the highest priority to Vaagur get a faster cooldown first. Fewer than a dozen Ascensions should be enough if mercenaries are used wisely for getting the HS.
Implement the following loop with any automation tool - The technical details are omitted which software, window focus, and screen saver issues since that is actually the funniest part in this play style.

1. Activate skills: 1-2-3-4-5-7-8-6-9
2. Wait 15 min.
3. Activate skills: 8-9-1-2-3-4-5-7
4. Wait 2 min 30 sec.
5. Activate skills 1-2
6. Wait 2 min 30 sec.
7. Activate skills: 1-2
8. Wait 2 min 30 sec.
9. Activate skills: 1-2-3-4
10. Wait 2 min 30 sec.
11. Activate skills: 1-2
12. Wait 2 min 30 sec.
13. Activate skills: 1-2
14. Wait 2 min 30 sec.
15. Go to the beginning and repeat!

A good number of iterations for this loop is 16. This corresponds to 8 hours of automated progression each time the loop is executed, and 8 hours is good for sleeping or going to work. Furthermore, 16 Energized Dark Rituals worth a x4.59 (=1.1^16) damage bonus, which is equivalent to performing 25 level ups for all Heroes (x4 damage). One funny thing to do manually in Automated Method is to toggle the Progression button. It is disabled automatically when you lose against a boss. When upgrading DPS with Dark Ritual, there is no need to progress in the game. The player can stay at its current level, iterate with Dark Ritual in order to get stronger, and then enable progression before the spell Activating. Sometimes it is useful to disable progression for farming before fighting the next boss.

Guidelines for Ancients and Relics
Make the mercenaries work for HS and Relics. With patch 0.25, a good way to manage the mercenaries consists in choosing long quests (1 or 2 days) in order to maximise the quest reward and mercenary's XP. If the mercenary dies, revive him up to level 12. With this method, one week is enough to get a Legend. Do not spend all the HS you gain. Each time you gain and spend HS, save some in order to get higher and higher HS damage bonuses.

Since Automated Method involves both active and idle playing, it is recommended to summon and upgrade the Ancients so that both playing styles are boosted. When going high (to level 1000) with Ancients, give priority to the ones that give more money: Mammon and Mimzee. Go high as well with the ones that give more click damage: Argaiv, Bhaal, Fragsworth, Juggernaut. The harder you hit, the further you reach, and the more money you get from Treasure Chests. For the idle playing, no need to push Siyalatas and Libertas too high (level 300 is OK) since their bonuses are decreasing with respect to their levels. All Ancients are useful except Morgulis (normal HS bonus is good enough). Every Ancient that has a maximum level limit should be upgraded to the top during the middle game, before going high with the ones that have no limit.

When managing the relics, always favour the ones that boost the spells. Relics are the only means for going past the maximum level limit of some Ancients. For instance, Clickstorm becomes very interesting when its duration is more than 150 seconds: non-stop Clickstorm is possible when this skill is activated over and over. Boosting Golden Clicks duration is also very interesting.

Tips for Human Interventions
Besides managing the Heroes, the Ancients and the Mercenaries, the player can still use auto-clicker during the idle part of the process (15 minutes with no skill activated) in order to get a higher click bonus at the next iteration. A better thing to do is to kill monsters until a Treasure Chest is found; then stop auto-clicker and leave the automated skill activation to do the job for stealing its money. Generally speaking, human intervention is welcome as long as the player gets more money than leaving the automation alone.

The player can also interrupt the automation in order to farm manually. In this case, it is good to break the routine of the spell automation, in order to use Energize and Reload with Golden Click and Metal Detector. When the Treasure Chest is huge (much more HP than your DPS), stealing its gold twice with Golden Click is very profitable. A good way to find quickly a Treasure Chest consists of auto clicking with Lucky Strikes, Powersurge, and Super Clicks without Clickstorm. When a Treasure Chest is found, stop the auto clicker and wait for the damage spells cooldown. After that, steal the money with the Golden Click and auto clicker. A good tuning for auto clicker is 35 clicks per second. At this rate, Golden Click is very powerful with the auto clicker.

Another good reason to interrupt the automation is the deep running. The deep running consists of leaving auto clicker for hours so that the click combo will become huge (above 1.000e5). Then, when the click combo bonus has no more effect, break the combo by reloading the game. Iterate this until you find a Treasure Chest. Due to the high levels, the chest should have high health and yield loads of gold. At this point, Clickstorm, Metal Detector, and Golden Clicks should be activated.

Manual farming and deep runs are good when you are lacking patience and want to perform a giant step. Otherwise, just leave the automation alone. Dark Ritual is just a free and exponential damage bonus. Theoretically, there is no progression limit using solely Dark Rituals You can beat anything with only one level 1 basic Hero, but you have spent enough CPU time. Indeed, the problem with Dark Ritual is the reload time, which cannot go below 30 minutes. This is why farming and spending money can greatly accelerate the process. In practice, leaving the automated farming with no manual intervention lead to a fair progression rate.

Friday, February 23, 2018

Clicker Heroes: Pre-Transcendence Guide

Clicker Heroes: Pre-Transcendence Guide

Pre-Transcendence Guide on Clicker Heroes
This page is meant for players who are new to the game, having just started Clicker Heroes and have not yet reached zone 300. The goal of Clicker Heroes is to optimise the speed at which you progress through zones. This can be sped up by gaining Hero Souls and buying ancients, and the process of gaining these can be further sped up by gaining Ancient Souls. For now, we will focus on gaining Hero Souls, but first, we need to know the most efficient way to earn them.

By clicking on the monsters with your mouse, the first hero you hire, after gaining 5 coins, is Cid, the Helpful Adventurer. She will help upgrade your click damage, making it easier for you to progress through the zones. Once you get her to level 10, you can get her first upgrade, which is called Big Clicks and will double her click damage. Now when you get enough gold to hire Treebeast, do so. He will deal damage over time, called DPS (damage per second). This kind of damage is different from click damage. You won't need to click for him to do damage because he will damage the monsters himself. Level him up to level 10, and buy his first upgrade, called Fertilizer, which will double his DPS. Note that each level requires more and more gold to level up a hero. This is because every level requires about 1.07× as much gold to level up, while the damage increase is linear. (It is in zone 200.)

You will then earn enough gold to hire Ivan, the Drunken Brawler, and then level him up. You'll want to get him to level 10, where you will be able to buy his first upgrade, Hard Cider. You will then hire Brittany, Beach Princess, level her up to level 10, and buy her first upgrade. You will do the same with The Wandering Fisherman, levelling him up to level 10, buying his first upgrade. Now level up Cid, the Helpful Adventurer to level 25, and buy her 2nd upgrade, Clickstorm. This is really a skill, and you can use it to auto-click for a while, which is nice. Then hire Betty Clicker. You'll get Betty to level 10, but instead of buying her first upgrade, you will move on and hire The Masked Samurai. Level him to level 10, as usual, and buy his first upgrade.

Here are the next steps:
- Level Treebeast to level 100, and buy his last upgrade only.
- Level Ivan, the Drunken Brawler up to level 100, and buy his 4th and 5th upgrades.
- Hire Leon, level him up to level 10, and buy his first upgrade.
- Hire The Great Forest Seer, level him up to level 10, buy his first upgrade.
- Level The Wandering Fisherman to level 100, and buy his last 2 upgrades.
- Hire Alexa, Assassin, level her up to level 10.
- Hire Natalia, Ice Apprentice, level her up to level 10, buy her first upgrade.
- Level Betty Clicker to level 100, and buy all of her upgrades.
- Hire Mercedes, Duchess of Blades, level her up to level 10, buy her first upgrade.
- Level Leon to level 75, and buy his last upgrade.
- Hire Bobby, Bounty Hunter, level him to level 10, buy his first upgrade
- Hire Broyle Lindeoven, Fire Mage, level him to level 10.
- Hire Sir George II, King's Guard, level him up to level 10, buy his first upgrade.
- Level Alexa, Assassin to level 100, and buy her 1st, 4th, and 5th upgrades.
- Hire King Midas, level him up to level 10.
- Hire Referi Jerator, Ice Wizard, level him up to level 10, buy his first upgrade.
- Level Mercedes, Duchess of Blades and 12bobby Bobby, Bounty Hunter to level 100, and buy their last upgrade each.
- Hire Abaddon, level him up to level 10, buy his first upgrade.
- Level Broyle Lindeoven, Fire Mage to level 100, and buy his 1st and 5th upgrades.
- Hire Ma Zhu, level him up to level 10, buy his first upgrade.
- Level Sir George II, King's Guard to level 100, and buy his last upgrade.
- Hire Amenhotep, level him up to level 10, buy his first upgrade.
- Level King Midas up to level 125, and buy all of his upgrades.
- Hire Beastlord, level him up to level 10, buy his first upgrade.
- Level Referi Jerator, Ice Wizard to level 125, and buy his last upgrade.
- Hire Athena, Goddess of War, level her up to level 10, buy her first upgrade.
- Level Abaddon to level 75, and buy his last upgrade.
- Hire Aphrodite, Goddess of Love, level her up to level 10, buy her first upgrade.
- Level Ma Zhu to level 75 and buy his last upgrade.
- Hire Shinatobe, Wind Deity, level her up to level 10, buy her first upgrade.
- Level Amenhotep to level 50, and buy his 2nd and 3rd upgrades.
- Level Shinatobe, Wind Deity to level 25, buy her second upgrade.
- Level Beastlord to level 100, and buy his last 2 upgrades.
- Hire Grant, the General, level him to level 10, buy his first upgrade, level him to level 25, buy his second upgrade.
- Level Aphrodite, Goddess of Love to level 100, and buy her 4th upgrade.
- Hire Frostleaf, level him up to level 10, buy his first upgrade, level him up to level 25, buy his second upgrade.
- Level Shinatobe, Wind Deity to level her to level 100, buy her last upgrade.
- Level Grant, the General to level 50, buy his 3rd upgrade.
- Level Frostleaf to level 50, buy his 3rd upgrade, level him up to level 75 and buy his last upgrade.

This is how you will play for a while, until a certain point. Note that the next hero, Dread Knight, will not have to be hired. He is just way too expensive for you to even bother in your first transcension.

You may have noticed that every 5 zones, there is a boss, who is about 10 times as strong as a normal monster and requires you to defeat it in 30.0 seconds or less. If you succeed, you can continue progressing, but if you fail, you will have to farm on the previous zone in order to gain more Gold, level up your heroes, and increase your DPS to be able to defeat the boss in sub-30.0 seconds. Also, some bosses will be primal when you get past level 100 Omeet, that is, they will offer Hero Souls if killed. If you go back to a primal boss, it won't offer Hero Souls anymore, but it might on the next ascension.

When you get to zone 130, you will want to level up all your heroes to quite high levels. Press 'T' twice to toggle to the ×25 levels, and go to each hero, levelling them up until the Gold requirement is beyond 1000O or so. You should have about 14,000 hero levels(shown in the stats in the 3rd tab). This will give you 7 more Hero Souls, because, for every 2,000 hero levels, you will gain 1 Hero Souls upon ascending. Then you will ascend unless the zone 160 monster is primal, in which you will use all your skills to try and defeat him. The zone 160 monster is a Big Feets. To ascend, level Amenhotep to level 150, buy his last upgrade, which will ascend. What happens when you ascend is that you will restart back at zone 1, and you'll have to buy your heroes again. You'll keep your rubies, your achievements, your ancients, your relics, your clans, and your mercenaries. The difference is that you will have earned Hero Souls, in which each of these gives an additive 10% bonus to your base DPS. They will help make you stronger in order to progress even further into the zones. Once you earn enough Hero Souls, you'll be able to pass zone 160, 165, 170, and so on, until you reach zone 300.

After you have ascended and have enough Hero Souls, you'll want to buy some Ancients. The ancients tab is the 4th tab, and you have 3 possible options for which ancient to summon first. Ancients require you to spend Hero Souls, so you'll want to be careful with your selection. The first ancient you'll want to buy is either Atman, Libertas or Siyalatas. Another good option is Juggernaut if you have a default Auto Clicker. If none of these are possible options, you should probably reroll, to gain new options. The one Hero Souls it costs to reroll is worth it.

Once you summon an ancient, you'll want to make sure you don't spend too many Hero Souls upgrading it. Each Hero Souls provide 10% DPS. To upgrade Siyalatas to level 2 (+50% DPS), that costs 3 Hero Souls, and it is worth it as it is better than the 30% otherwise provided by the Hero Souls. However, to go to level 3, you'll spend 3 more Hero Souls, losing 30% DPS only to gain 25%. You should summon another ancient if you can gain the number of Hero Souls it requires to summon that Ancient in 20 minutes or less, from the beginning of an ascension. If you can't, it's probably not worth buying it. After every ascension, you should import your save into the calculator to find out the optimal way to spend your Hero Souls on summoning and levelling up ancients.

If you've bought Siyalatas or Libertas, you won't need to hire Cid, the Helpful Adventurer or any of the click-enhancing upgrades (Treebeast's last upgrade, Ivan, the Drunken Brawler's 4th and 5th upgrade, etc etc), since these won't have any effect. You'll no longer need to click on the monsters in your games. You will still need to click and use abilities to beat bosses in many cases. For the rest of your ancients, you'll summon pretty much anyone you want except for Berserker, Bhaal, Chawedo, Energon, Fragsworth, Hecatoncheir, Juggernaut, Kleptos, Sniperino, and Vaagur. If you bought Juggernaut and hopefully an Auto Clicker, you'll want to level him with Relics. If you can get 3-4 Juggernaut relics, you'll be doing ~25× combo damage very soon. Look for other ancients that help with DPS or clicking, but not idle-mode enhancements.

Rubies are earned from clickables. Always click these when they appear, not the Bumblebee, but the Orangefish, or from mercenaries (not suggested for pre-transcendent players). The first thing you will buy, when you get 50 Rubies, is the 2× damage multiplier to all your damage forever. After that, you will always buy Quick Ascensions every time you save up 50 Rubies, but you should also save 50 Rubies before you transcend. Players should also buy at least 1 Auto Clickers because it saves you effort to purchase heroes and clicking. Note that these get more and more expensive the more you buy them. Make your mercenaries go on quests for Hero Souls. After transcending, you'll want them to go on quests for other things, too, but for now, Hero Souls are the bonuses you want from your mercenaries.

In the middle of an ascension you can have as many Relics as you want, but can only use the bonuses from 4 of them at the same time; the others are placed in Junk Pile and you need to salvage them before you ascend. Salvaging Relics grants you forge cores, which are used to upgrade Relics. You should upgrade the high tier Relics first. For now, you'll want Relics that give bonuses to Atman, Dogcog, and Bubos. After transcending, the Relic tier will change, but this is what you'll want for now.

You can request to join a clan, or you can make a clan for 50 Ruby Rubies. It is not suggested for you right now. You can fight the immortal by clicking on it. It won't affect your idle status. You'll deal damage, and this damage, called immortal damage, is based on how many Hero Souls you've earned through primal bosses. If you've been given the option to be the clan leader, good for you! You can decide whether or not to let certain people in. For now, don't worry about achievements. None of them will help your game really, except the ascension achievements, but you'll get those with time, so don't even think about them. Once your game gets boring, and you're already pretty far into the game, then go for the achievements.

Thursday, February 22, 2018

Clicker Heroes: Zones

Clicker Heroes: Zones

Zones on Clicker Heroes
Zones (also called levels or floors) are numbered areas through which you progress as part of the game's goal. You start off at zone 1, and every zone after that is 1 higher than the last one. Each zone contains monsters that will drop Gold upon defeat. Their HP and Gold reward grows with the number of your zone. To unlock a new zone, you have to consecutively defeat a set number of monsters in your current highest zone first, which increases in difficulty as you get deeper into the game.

There are two types of zones: regular zones and boss zones. By far most zones are regular zones. They require you to kill 10 monsters in order to move onto the next one. This requirement can be lowered by obtaining and levelling Kumawakamaru. The second type is boss zones. They appear once every 5 levels, and they will have a special monster with extra HP that has to be killed within 30 seconds. The upsides of boss zones are that they only require you to kill 1 monster in order to unlock the next zone and that monsters killed in boss zones drop extra Gold.

From floors 1-140, each boss takes approximately 10 times the DPS of the previous boss. After that, bosses will require approximately 2 times the DPS of the previous boss. Obtaining Chronos will increase the amount of time you have to defeat a boss. 1 level in Chronos will give 1 extra second, 2 levels will give 1.97 extra seconds total, and so on, with each level giving slightly less extra time, up to a limit of 30 extra seconds total. Bubos reduce boss HP by a limit of 50%. Ascension, a special upgrade provided by Amenhotep, allows you to destroy your world and create a new one with added Hero Souls to speed up your progress. After ascending, you will start back at zone 1.

Wednesday, February 21, 2018

Clicker Heroes: Upgrades

Clicker Heroes: Hero Upgrades

Upgrades on Clicker Heroes
Heroes are the main source of DPS in Clicker Heroes. You obtain a hero by hiring them with an amount of gold earning by defeating monsters. All heroes do damage over time automatically, except Cid, the Helpful Adventurer. At every 25 Hero levels, starting at level 200, the damage for that hero is multiplied by 4 excluding Cid. At the first 8 levels that are multiples of 1000, the multiplier is 10 instead of 4. Between level 525 and level 725, all Heroes after Frostleaf have a multiplier of 5 instead of 4.

Self-DPS Upgrades
- Most Heroes have upgrades that boost their own DPS. They are implemented to cross the gap between level 1 and level 200 (where the hero gets their first ×4 multiplier).
- There are 149 Upgrades of this kind.

Cross-boost DPS Upgrades
- There is one hero, Wepwawet, who has two upgrades, each of which increases the DPS of exactly one other hero. He has one upgrade that boosts Betty Clicker's DPS and one upgrade that boosts King Midas's DPS.
- There are 2 upgrades of this kind.

DPS Upgrades
- There are some heroes that give you a global DPS bonus.
- The final DPS multiplier of all these upgrades is exactly ×72.681976318359375.
- There are 19 Upgrades of this kind.

Gold Upgrades
- There are some heroes that give you a bonus of all Gold found.
- The final Gold multiplier is approximately ×13.18359375.
- There are 7 Upgrades of this kind.

Skill Upgrades
- Some Heroes will unlock a skill through one of their upgrades.
- A skill is a special ability that can be activated to increase your Gold or DPS for 30 seconds (some Ancients can raise this number). After it has been used, a skill needs to cool down before it can be used again.
- There are 9 Upgrades of this kind.

Click Damage Upgrades
- Some Heroes have an upgrade that increases your Click Damage by 0.5% of your total DPS per upgrade. This was implemented to allow clicking to still be worthwhile when Cid, the Helpful Adventurer doesn't add enough damage anymore.
- The final percentage of DPS your Click damage does is 3.5.
- There are 7 upgrades of this kind.

Critical Click Chance Upgrades
- A few Heroes will upgrade your Critical Click chance through upgrades.
- Without those upgrades, your Critical Click chance equals 0% and you won't get any Critical Clicks.
- There are 3 upgrades of this kind.

Critical Click Multiplier Upgrades
- There are some heroes that will upgrade your Critical Click multiplier through some of their upgrades.
- There are 2 upgrades of this kind.

Other Upgrades
- There is one upgrade that doesn't fall into any of the above categories: Amenhotep's Ascension upgrade.
- Ascension allows you to destroy everything and reset your world but makes up for that by giving you valuable Hero Souls which make progress easier.

Tuesday, February 20, 2018

Clicker Heroes: Transcendence

Clicker Heroes: Transcendence

Transcendence on Clicker Heroes
Transcendence is roughly a super-Ascension: in addition to sacrificing your Gold and Hero levels, you also sacrifice Ancients, Hero Souls, Relics, and Gilds (not gilds purchased with Rubies as you'll gradually earn them back). In exchange, you receive Ancient Souls and Transcendent Power. Transcendence becomes available after defeating Woodchip, the Rodent (boss of zone 300). You can choose to respec when you transcend: simply tick the "Respec on Transcension" when you transcend. Unlike Hero Souls, all Ancient Souls are earned back when respeccing. Mercenaries will be locked immediately post-transcendence but will be kept in store "as-is" and unlock at the normal time (level 139 or after one Ascension) and remain just as they were when you left them. Purchased gilds are only temporarily lost; you regain 5% of them every time you earn a gild normally. But, on mobile, Mercenaries will still be available post-transcendence. Transcendence does not replace Ascension: each Transcendence cycle is worth and will require several Ascension cycles, increasing as your Transcendence rewards do.

Xyliqil | Bonus: Improved Idle bonuses | Cost per level: Level+1 AS | Cumulative Bonus: (1.5^Level-1) × 100% | Max Level: None
Chor'gorloth | Bonus: Reduce ancient costs | Cost per level: Level+1 AS | Cumulative Bonus: (1-0.95^Level) × 100% | Max Level: 150
Phandoryss | Bonus: Increase DPS | Cost per level: 1 AS | Cumulative Bonus: Level × 100% | Max Level: None
Ponyboy | Bonus: More primal hero souls | Cost per level: Level+1 AS | Cumulative Bonus: Level^2 × 1000% | Max Level: None
Borb | Bonus: Improved Kumawakamaru | Cost per level: Level+1 AS | Cumulative Bonus: Level × 10% | Max Level: None
Rhageist | Bonus: Improved Atman | Cost per level: Level+1 AS | Cumulative Bonus: Level × 25% | Max Level: None
K'Ariqua | Bonus: Improved Bubos | Cost per level: Level+1 AS | Cumulative Bonus: Level × 50% | Max Level: None
Orphalas | Bonus: Improved Chronos | Cost per level: Level+1 AS | Cumulative Bonus: Level × 75% | Max Level: None
Sen-Akhan | Bonus: Improved Dora | Cost per level: Level+1 AS | Cumulative Bonus: Level × 100% | Max Level: None

Transcendent Power
Transcendent Power increases the Hero Souls dropped by Primal Bosses. Each Ancient Soul earned is worth a tiny bit of Transcendent Power. Every point in Transcendent Power gives a bonus to the number of Hero Souls dropped, beginning with level 105, for which the boss gives 20 (× Ponyboy effect × TP%) extra Hero Souls if it is Primal. For every subsequent boss, this value is multiplied by TP.

Immortal Damage
While Hero Souls count is reset and with it, the player's Hero Souls reward cap from defeating an Immortal — Immortal damage isn't reset. Therefore the player's value to its clan isn't diminished by transcending. The sole thing that happens regarding clans is the fact that the "Highest Zone Ever" value does freeze for a while, the time for a said player to reach it back.

Monday, February 19, 2018

Clicker Heroes: Skills

Clicker Heroes: Skills

Skills on Clicker Heroes
There are 9 skills available that are unlocked after buying certain heroes' upgrades. Once unlocked, they have no extra costs, but you have to wait for a specific cooldown time after each use. Skills will disappear when you ascend through Amenhotep so they will have to be unlocked again. In Mobile, Clickstorm is replaced with Tapstorm, Golden Clicks is replaced with Golden Taps, and Super Clicks is replaced with Super Taps.

Clickstorm - Hotkey 1
Description: Automatically performs 10 Clicks per second for 30 seconds.
Energized Description: Automatically performs 20 Clicks per second for 30 seconds.
Unlocked At: Lvl 25 of Cid, the Helpful Adventurer | Base Cooldown: 10 mins

Powersurge - Hotkey 2
Description: +100% DPS for 30 seconds.
Energized Description: +200% DPS for 30 seconds.
Unlocked At: Lvl 75 of Ivan, the Drunken Brawler | Base Cooldown: 10 mins

Lucky Strikes - Hotkey 3
Description: +50% chance of Critical Click for 30 seconds.
Energized Description: +100% chance of Critical Click for 30 seconds.
Unlocked At: Lvl 100 of Alexa, Assassin | Base Cooldown: 30 mins

Metal Detector - Hotkey 4
Description: +100% Gold dropped for 30 seconds.
Energized Description: +200% Gold dropped for 30 seconds.
Unlocked At: Lvl 100 of Broyle Lindeoven, Fire Mage | Base Cooldown: 30 mins

Golden Clicks - Hotkey 5
Description: Clicks give 1.0% of monster's gold, for 30 seconds. (0.1% on Bosses)
Energized Description: Clicks give 2.0% of monster's gold, for 30 seconds. (0.2% on Bosses)
Unlocked At: Lvl 100 of King Midas | Base Cooldown: 1 hour

The Dark Ritual - Hotkey 6
Description: Multiply your current DPS by 1.05 for the duration of your world. Stacks up to 20 times per Ascension.
Energized Description: Multiply your current DPS by 1.1 for the duration of your world.
Unlocked At: Lvl 75 of Abaddon | Base Cooldown: 8 hours

Super Clicks - Hotkey 7
Description: +200% click damage for 30 seconds.
Energized Description: +400% click damage for 30 seconds.
Unlocked At: Lvl 100 of Beastlord | Base Cooldown: 1 hour

Energize - Hotkey 8
Description: Doubles the effect of the next skill you use.
Energized Description: none
Unlocked At: Lvl 100 of Aphrodite, Goddess of Love | Base Cooldown: 1 hour

Reload - Hotkey 9
Description: Reduce the cooldown of the last skill you used for an hour.
Energized Description: Reduce the cooldown of the last two skills you used in an hour. (Ignoring Energize)
Unlocked At: Lvl 100 of Shinatobe, Wind Deity | Base Cooldown: 1 hour

Sunday, February 18, 2018

Clicker Heroes: Rubies

Clicker Heroes: Rubies

Rubies on Clicker Heroes
Rubies are the premium currency in Clicker Heroes. They can be obtained from clickables, mercenary quests, or by purchasing them from the Shop using real money.

From the Shop
Rubies can be purchased directly via real money on all providers, except Kongregate.
Kongregate users will need to purchase Kreds to their account first and use those to buy the rubies.

Free Rubies
- Clickables have a small chance to drop a ruby when clicked upon. The cap for this is 25 times per ascension. On top of that, you have a 4% chance to get a 2nd ruby from a clickable, or more with Revolc. This means you will end up on average with 26 rubies per ascension.
- Mercenaries can be sent on specific quests to obtain rubies (or a chance to obtain rubies).

Free Rubies on Other
- Developers occasionally publish limited-user promo codes for free rubies on the official Twitter page and/or Reddit page. Promo codes can be redeemed by clicking the "Redeem" button in the bottom right corner of the Options menu and the menu button is shaped like a spanner.
- From watching advertisement videos every 5 every hour only on Android/iOS.

Ruby Shop
Most Ruby purchases can be made from the Ruby Shop, which is accessed by clicking the green button below the monster HP bar. Do note that on web browsers such as Armor Games, you must create an account and log-in to it in order to use the shop. This can be avoided by going to the spanner at the top right, pressing it, clicking the 'save' button, saving your progress somewhere on your device, opening the original Clicker Heroes website, pressing the spanner on it in the top right, clicking 'import' pasting you date there and then you will be able to play with the shop.

Timelapse - Cost: 10 (8hr), 20 (24hr), 30 (48hr)
Effect: Fast-forward 8, 24, or 48 hours in time. Your cooldowns refresh, and you get a certain amount of Gold based on your DPS and highest zone. It also progresses through zones and takes time off mercenary quests.
State after Ascension: Lost, State after Transcension: Lost

Auto Clicker - Cost: 100 + 50 × Number of Auto Clicker owned
Effect: Auto Clicker can be used to automatically level heroes, activate skills, and click monsters for you! Auto clickers on the monster stack unlimitedly, clicking exponentially more times per stack (starting at 10 CPS), exceeding the click limit.
State after Ascension: Remained, State after Transcension: Remained

Quick Ascension - Cost: 50
Effect: Additional Hero Souls will be added to the current total (not the "Ascend for" total) without resetting the levels. One Ascension will also be added to the total Ascensions in the stats. The Quick Ascension reward is equal to the Sum of Hero Souls from all non-Centennial bosses beaten up to your HZE * Chance of Boss being Primal + Sum of Hero Souls from Centennials. This includes Hero Souls from Transcendent Power.
State after Ascension: Remained, State after Transcension: Lost

Double Damage - Cost: 50
Effect: Adds a permanent 2x multiplier to all damage. Can be purchased only once.
State after Ascension: Remained, State after Transcension: Remained

3 Random Gilded Heroes - Cost: 30
Effect: Up to 3 heroes will have a gild added. One hero may be gilded more than once with this purchase. Only seen heroes can be selected. Heroes marked as LOCKED on the Gilded Heroes screen are not eligible. The Gilded Heroes screen can be reached by clicking the "?" button in the Shop or by clicking the "Gilded" button at the bottom of the Heroes list.
State after Ascension: Remained, State after Transcension: Lost at first, but restored gradually

3 Relics - Cost: 40
Effect: Gives you 3 random Relic without having to hunt for them. You need to ascend at least once in order to unlock this purchase.
State after Ascension: Remained, State after Transcension: Lost

On Android/iOS
2x Damage Multiplier - Cost: 500
Effect: Adds a permanent 2x multiplier to all damage. Can be purchased only once.
State after Ascension: Remained, State after Transcension: Remained

Treasure - Cost: 25
Effect: A minimum of 1,000 Gold will be added to your total, based on DPS.
State after Ascension: Lost, State after Transcension: Lost

3 Random Gilded Heroes - Cost: 200
Effect: Up to 3 heroes will have a gild added. One hero may be gilded more than once with this purchase. Only seen heroes can be selected. Heroes marked as locked on the Gilded Heroes screen are not eligible.
State after Ascension: Remained, State after Transcension: Lost at first, but restored gradually

Refresher - Cost: 20-160
Effect: All skill cooldown times will be instantly reset, except for Dark Ritual.
State after Ascension: Lost, State after Transcension: Lost

Quick Ascension - Cost: 500
Effect: Additional Hero Souls will be added to the current total (not the "Ascend for" total) without resetting the levels. You need to defeat level 105 to unlock Hero Souls.
State after Ascension: Remained, State after Transcension: Lost

3 Random Relics - Cost: 400
Effect: Gives you 3 random Relic without having to hunt for them. You need to ascend at least once in order to unlock this purchase.
State after Ascension: Remained, State after Transcension: Lost

Other Purchases
There are also a few purchases which can't be made directly from the shop.
Create a new clan - Cost 50
Immediately fight an Immortal, without having to wait - Cost 10
Instantly hire a new Mercenary - Cost: 40
Revive a Mercenary - Cost: 10 + 1.5^(Mercenary level)

Saturday, February 17, 2018

Clicker Heroes: Primal Bosses

Clicker Heroes: Primal Bosses

Primal Bosses on Clicker Heroes
Primal Bosses may replace the ordinary boss that appears every 5 floors after Zone 100. Their HP is the same as a regular boss of that zone, but they will give you Hero Souls upon defeating them. The number of Hero Souls given increases with floor number. It always says '______ hero soul', whether or not there are more than 1 Hero Souls gained.

The base spawn chance of Primal Bosses is 25%. A player can increase the spawn chance to 100% by summoning and leveling Atman. There are two exceptions to this, zones 110,120 and 130, and bosses that appear every 100 zones, otherwise known as Centurion bosses. In both of these exceptions, the boss will always be primal (the console version of the game seems not to follow the rule of always having primal bosses on 110, 120, and 130 -- merely, the standard chance of such bosses as on any other boss level).

Note that only the first boss on a given floor can ever be Primal. If you defeat the boss of a floor and then return to fight the boss again, the additional bosses will never be Primal. However, if you encounter a Primal Boss and then leave the floor or get defeated, the boss will still be Primal when you return. There are two kinds of Hero Souls that Primal Bosses give. Both receive bonuses from Ponyboy, which increase the amount of Hero Souls received. The two kinds of hero souls are displayed separately on PC version; they are summed up and displayed as one number on the mobile version. Omeet, the Centurion Boss on floor 100, always gives 1 ordinary hero soul and 0 transcendent hero souls, regardless of bonuses.

Ordinary Hero Souls
The first kind of HeroSoul Hero Souls that a Primal Boss gives. All players receive this kind of Hero Souls.

Transcendent Hero Souls
The second kind of HeroSoul Hero Souls that a Primal Boss gives. Only players who have transcended receive this kind of HeroSoul Hero Souls.

Centurion Bosses
Every 100 floors from floor 100 to floor 1000 there is a special Centurion Boss, which only appears on that floor. Defeating those bosses for the first time grants achievements.

Zone: 100 | Centurion Boss: Omeet
Zone: 200 | Centurion Boss: The Green One
Zone: 300 | Centurion Boss: Woodchip, the Rodent
Zone: 400 | Centurion Boss: Queen of Bloops
Zone: 500 | Centurion Boss: Doppler, the Robot
Zone: 600 | Centurion Boss: Rashon, the Duke
Zone: 700 | Centurion Boss: The Dark Wizard
Zone: 800 | Centurion Boss: Tako, Head of the Octopi
Zone: 900 | Centurion Boss: Tako Returns
Zone: 1000 | Centurion Boss: Lagomorph of Caerbannog

Friday, February 16, 2018

Rubber Dinghy: Walkthrough Guide

Rubber Dinghy: Walkthrough Guide

Walkthrough Guide on Rubber Dinghy
1. Walk and find your Rubber Dingby.
2. Walk and grab the Shell.
3. Provide the unarmed crab with your shell.
4. Walk and find a bone knife.
5. Start mining 200 stone and 201 wood.
6. Talk to the guy at the top of the island, he will repair the bridge.
7. Walk left and cross the bridge.
8. Talk to the monkey and buy the shovel.
9. Dig the mysterious tomb with your shovel.
10. Enter the Tomb and go left, take the cobweb path which doubles your stone.
11. Enter the Tomb and go left, take the warm and inviting path and exchange 200 stones for 8 coconuts.
12. Talk to the monkey and buy all the items with your coconuts.
13. Enter the tomb and go straight on, send in chichi and you will receive a new oar.
14. Enter the Tomb and go right, hook him and chokeslam then throw a stick, you will get a bone.
15. Walk to the bones lying on the left, and give a pair of bone, you will receive a new oar.
16. Cross back to the right island using the bridge and find your Rubber Dinghy.
17. Use the bandage to patch the hole, place the two oars.
18. The end!

Clicker Heroes: Outsiders

Clicker Heroes: Outsiders

Outsiders on Clicker Heroes
Outsiders are a new feature encountered after the player's first Transcendence. They are similar to ancients as they provide bonuses to help with progress in the game. However, they persist through transcensions, unlike ancients and heroes, in the same way that ancients persist through ascensions, unlike heroes. The last 5 can be thought of as "Super-Ancients" the way Transcendence is a "Super-Ascension", and consume Ancient Souls rather than Hero Souls to level up, which are obtained by sacrificing Hero Souls upon transcendence.

List of Outsiders on Clicker Heroes
Description: +% effectiveness of all idle bonuses ((1.5level-1)×100)%. This includes bonuses from Siyalatas, Libertas, and Nogardnit. Increases the % gained from level up on the idle Ancients, not a direct multiplier to your idle DPS or Gold.
Cost: (current level) + 1 Ancient Souls per level.

Description: -x% Ancient cost ((1-0.95level)×100)%.
Cost: (current level) + 1 Ancient Souls per level.

Description: +x% DPS (100% per level).
Cost: 1 Ancient Souls per level.

Description: +x% Primal Hero Souls (level2×1000)%.
Cost: (current level)+1 Ancient Souls per level.

Description: +x% effectiveness of Kumawakamaru (+10% per level).
Cost: (current level)+1 Ancient Souls per level.

Description: +x% effectiveness of Atman (+25% per level).
Cost: (current level)+1 Ancient Souls per level.

Description: +x% effectiveness of Bubos (+50% per level).
Cost: (current level)+1 Ancient Souls per level.

Description: +x% effectiveness of Chronos (+75% per level).
Cost: (current level)+1 Ancient Souls per level.

Description: +x% effectiveness of Dora (+100% per level).
Cost: (current level)+1 Ancient Souls per level.

Clicker Heroes: Monsters

Clicker Heroes: Monsters

Monsters on Clicker Heroes
Monsters are creatures in Clicker Heroes that spawn on zones and must be killed in order to progress in the game. Upon defeat, they will drop Gold, which can be used to hire and upgrade heroes. Each monster has a set amount of HP, or hit points, equal to the amount of damage that must be dealt to kill it. Monsters of the same zone will always have the same amount of HP, and with each zone, the number of HP all monsters have rises. As the monsters get more HP, their Gold drop will also increase to keep up with the increased cost of the heroes that need to kill the monsters. The monsters get progressively harder; their hit points go up on an exponential curve. This exponential progression is a theme that exists throughout Clicker Heroes.

Eventually, you'll reach a point where a new button will appear on the right, allowing you to switch between "progression mode" and "farm mode." With progression mode on, the game will automatically move you to the next level when you qualify for it. If you reach a boss fight you can't win, the game will automatically go back one level and switch to farm mode.

To advance in zones and progress in the game, you have to kill a certain amount of monsters each zone. This number depends on the following factors like the type of zone and your level of Kumawakamaru.

There are two types of zones: regular zones and boss zones. Regular zones require you to kill 10 monsters in order to unlock the next zone; boss zones only one. To make up for that, monsters on boss zones have more HP than a monster on a regular zone would have, and they have to be defeated within 30 seconds. On the other hand, Kumawakamaru lowers the number of monsters required to finish a regular zone, up to a -8 reduction.

List of Monsters on Clicker Heroes
There are 11 different zone types, each containing a different set of regular monsters. Every zone type lasts 10 levels before it switches to the next one, with the exception of the first 10 zones, which contain 2 zone types instead of 1. Below is a list of which monsters appear on which type of zone.

Regular Monsters
Forest: Angry Potato, Catra, Garbeel, Gerbeelpillar, Gloop, Finky, Flower Bloop, Impossumble, Loggernaut, Mushroom Bloop, Sasquish, Spit Flower, Tyrantula
Drylands: Caperticus, Catra, Dirge Beetle, Finky, Flowering Caperticus, Grablin, Goboolin, Sand Ball, Sand Bloop
Desert: Dirge Beetle, Finky, Flowering Caperticus, Goboolin, Grablin, Sand Ball, Sand Bloop, Scorpinch, Tyrantula
Beach: Sea Snail, Devilled Crab, Turtloid Warlock, Finky, Ratty, Mouseketeer, Mousekewich, Flamingogo, Mudball, Turtloid
Mudlands: Gerbeel, Sand Bloop, Scorpinch, Goboolin, Grablin, Mousekewich, Mouseketeer, Flowering Caperticus
Rocklands: Mousekewich, Mouseketeer, Goboolin, Grablin, Flowering Caperticus, Sand Bloop, Gerbeel, Scorpinch, Mousity
Caverns: Trolgre, Mushrimp, Foomgus, Bluzebleeb, Goboolin, Grablin, d'Orcling, Fat Bat, Mudball, Sage Shroom, Mage Shroom, Floatsie
Stone Fields: Stoney Bloop, Zombie Bloop, Big Feets, Mouseketeer, Dearth Bat, Sealed Elemental, Cassoweary, Stankape, Sage Shroom, Mousity
Tundra: Snowlouse, Snow Ghost, Snowball, Ice Bat, Ghostly Fat Bat, Snowkin, Snowmagus, Polaburrr, Snow Bloop, Snowdier
Astral Rift: Box Monster, Ghostly Fat Bat, Prime Slime, Mud Golem, Eye Slime, Sage Shroom, Sealed Elemental, Ghostly Bloop
Bloodlands: Sage Shroom, Mud Golem, Eye Slime, Box Monster, Ghostly Bloop, Prime Slime, Ghostly Fat Bat, Sealed Elemental

Forest: Mamma Ferny Fat Bat, Big Angry Potato
Drylands: Big Dirge Beetle, Emperor Skorpinch
Desert: King Caperticus, Trolgre
Beach: King Devilled Crab, Octotentacle
Mudlands: King Loggernaut, Mud Golem
Rocklands: Oversized Ratty, Big Feets
Caverns: Superfat Fat Bat, Dearth Bat
Stone Fields: King Stoney Bloop, Golem
Tundra: Yeti, Apparition
Astral Rift: Big Sage Shroom, Arcane Guardian
Bloodlands: Fat Floatsie, Putrefaction Ooze

Primal and Centurion Bosses
Starting at level 100, every boss zone has a chance to contain a Primal Boss instead. Primal Bosses are just like regular bosses, except for the fact that they give you Hero Souls, as well as the regular amount of Gold. Just like Gold, Hero Souls scales depending on your zone. Only the first boss on a zone can ever be primal. Once it has been defeated, the next boss that spawns will be a regular one, and will not award Hero Souls again.

Centurion Bosses: Omeet, The Green One, Woodchip, The Rodent, Queen of Bloops, Doppler, the Robot, Rashon, the Duke, The Dark Wizard, Tako, Head of the Octop, Tako Returns, Lagomorph of Caerbannog

Special Monsters
Treasure Chest can be found in any non-boss zone. They give 10× the zones' base Gold when killed and that number can be increased further by Mimzee. The base spawn rate of Treasure Chest is 1%, but it can be raised with Dora.

Relic Ooze
Relic Oozes may replace any non-boss monster that would have spawned between zone 99 and 2/3rd of your highest zone, once per Ascension and only after your first Ascension. They drop Relic, equip-able items that provide various bonuses, similar to Ancients. In addition, every 100 zones a Centurion Boss can be found. The game will treat them as if the zone had a Primal Boss, the only difference being that Centurion Bosses have a 100% spawn rate, whereas Primal Bosses only spawn 25% of the time. The first 10 Centurion Bosses are unique monsters that cannot be found in any other zone.

These boss monsters only appear in Clan raids, and as such, being in a Clan is required for fighting them. They don't take damage from your DPS, instead, you have to click them, but with a damage that only increases when you get primal Hero Souls. Killing them rewards you with Hero Souls.

Clicker Heroes: Mercenaries

Clicker Heroes: Mercenaries

Mercenaries on Clicker Heroes
Mercenaries can be sent on various random quests, to obtain Gold, Rubies, Hero Souls, New Relic, or to activate random skills. The Mercenary tab is unlocked by finishing level 139, ascending for the first time, or buying a Quick Ascension, at which point you can start an 8-hour quest to obtain the first mercenary. Once a mercenary is available, four choices will be displayed when starting a quest, with various specific rewards for random lengths of time. Some possible quests may be repeated. Each time a quest is accepted, a new set of quests is created, but until accepting a quest, any mercenary may be sent to the current set. Choosing another available mercenary to a quest may open up better quests for a higher level mercenary. The size of a quest reward bonus is based on their rank, rarity, and time it takes to complete the quest. Once you've chosen a quest for a Mercenary, the quest cannot be stopped or changed until they are finished.

If you want to save some time, you can instantly hire a new Mercenary for 40 rubies (400 on mobile). When a mercenary dies, you can either pay rubies to revive, scaled to their level, or bury their corpse for gold. The required amount of Ruby Rubies to revive a dead Mercenary is 10 + 1.5^(Mercenary level). On mobile, the amount of ruby is multiplied by 10. Burial Gold = 10 × monster reward of (Pre-Transcendent HZE + 1). You can have a maximum of 5 Mercenaries at any one time. A dismissal button is available by holding (ctrl) or (shift). If all of your Mercenaries are buried or dismissed, the game will automatically start an 8-hour timer to hire a new one.

The store purchase Timelapse affects Mercenary quests as well, subtracting 8 hours from the quest time. For example, if you have 15 hours left on a quest and activate it, you will now have 7 hours left, and a second Timelapse would finish the quest. This can be repeated as many times as there are rubies to fund it. Transcendence will lock the Mercenary tab again, until freshly reaching zone 139, ascending, or buying a Quick Ascension, though your old mercenaries remain alive and available once unlocked.

Quest Types
- Recruit new Mercenary (only available if you do not currently have 5 Mercenaries)
- Relics
- Rubies
- Gold
- Hero Souls
- Skills activation (activates random skills, even those you haven't unlocked yet)

Shorter quests have a much higher reward to time ratio, but require much more micromanaging, and can, in fact, be less efficient, as there is a bit of delay between, say 5-minute quests, as you would need to click on the quest. Also, mercenaries only quest offline if the quest is long enough. (You can do a 48-hour quest, and go offline, while the mercenary quests, but you can't do 288 5-minute quests, even with all 5 of your mercenaries.)

On a Gold quest, the Gold reward will scale to your progress: it starts based on your highest current zone, will increase as you gain zones, and reset if you Ascend, even after the quest is complete. For example, a Mercenary that grants 100× Gold in 15 minutes will give you 115× Gold if you beat 10 more zones before collecting. Beginning in 1.0, Hero Souls quests also scale to your Quick Ascension value the same way, resetting when you transcend.

A mercenary's lifespan is predetermined from birth, with a specific lifespan, cumulative through any number of quests, and there is no way to change that. On average, every mercenary will live for about 4.5 days of questing, though particularly lucky or unlucky ones can range from as little as one second to as long as many years. A new lifespan is generated every time a mercenary is revived, with no relation to the last.

Leveling Up
All Mercenaries start off at level 1 once they are hired. Every 24 hours of questing becomes one level up, when the quest reward is retrieved. The pattern continues up, adding 1 onto the multiplier and demigod +x for each additional level. With luck and revivals, it's even possible to get to level 25, getting the Exceptional Specimen achievement.
Level 1 | Rank: Noob | Reward Multiplier: 1
Level 2 | Rank: Rookie | Reward Multiplier: 2
Level 3 | Rank: Journeyman | Reward Multiplier: 3
Level 4 | Rank: Expert | Reward Multiplier: 4
Level 5 | Rank: Master | Reward Multiplier: 5
Level 6 | Rank: Grandmaster | Reward Multiplier: 6
Level 7 | Rank: Legend | Reward Multiplier: 7
Level 8 | Rank: Demigod | Reward Multiplier: 8
Level 9 | Rank: Demigod+1 | Reward Multiplier: 9
Level 10 | Rank: Demigod+2 | Reward Multiplier: 10
Level 11 | Rank: Demigod+3 | Reward Multiplier: 11
Level 12 | Rank: Demigod+4 | Reward Multiplier: 12
Level 13 | Rank: Demigod+5 | Reward Multiplier: 13
Level 14 | Rank: Demigod+6 | Reward Multiplier: 14

Mercenaries Personal Bonuses
- +% Hero souls
- +% Rubies
- +% Number of skills activated
- +% Gold
- +% Speed to recruit
- + Extra lives
Bonuses only affect that Mercenary and none of your others. Values range between 5% to 2000% based on their rarity. Extra lives are special: Instead of a bonus, you get free revives, though you can still spend rubies to revive instead. It can only appear on Mercenaries of Rare and up and counts upward instead of multiplying.

There are 8 tiers to the rarity that each Mercenary can get, just like Relic:
Rarity: Common | Reward: 5% | Chance: 60.7% | Free revives: Not possible
Rarity: Uncommon | Reward: 8% | Chance: 24.3% | Free revives: Not possible
Rarity: Rare | Reward: 10% | Chance: 9.7% | Free revives: 1
Rarity: Epic | Reward: 20% | Chance: 3.6% | Free revives: 2
Rarity: Fabled | Reward: 50% | Chance: 1.2% | Free revives: 3
Rarity: Mythical | Reward: 200% | Chance: 0.3% | Free revives: 4
Rarity: Legendary | Reward: 500% | Chance: 0.1% | Free revives: 5
Rarity: Transcendent | Reward: 2000% | Chance: 0.012% | Free revives: 6

Level 1 | Rubies needed to revive: 12 | Rubies needed to revive (Mobile): 120
Level 2 | Rubies needed to revive: 13 | Rubies needed to revive (Mobile): 130
Level 3 | Rubies needed to revive: 14 | Rubies needed to revive (Mobile): 140
Level 4 | Rubies needed to revive: 16 | Rubies needed to revive (Mobile): 160
Level 5 | Rubies needed to revive: 18 | Rubies needed to revive (Mobile): 180
Level 6 | Rubies needed to revive: 22 | Rubies needed to revive (Mobile): 220
Level 7 | Rubies needed to revive: 28 | Rubies needed to revive (Mobile): 280
Level 8 | Rubies needed to revive: 36 | Rubies needed to revive (Mobile): 360
Level 9 | Rubies needed to revive: 49 | Rubies needed to revive (Mobile): 490
Level 10 | Rubies needed to revive: 68 | Rubies needed to revive (Mobile): 680
Level 11 | Rubies needed to revive: 97 | Rubies needed to revive (Mobile): 970
Level 12 | Rubies needed to revive: 140 | Rubies needed to revive (Mobile): 1400
Level 13 | Rubies needed to revive: 205 | Rubies needed to revive (Mobile): 2050
Level 14 | Rubies needed to revive: 302 | Rubies needed to revive (Mobile): 3020
Level 15 | Rubies needed to revive: 448 | Rubies needed to revive (Mobile): 4480
Level 16 | Rubies needed to revive: 667 | Rubies needed to revive (Mobile): 6670
Level 17 | Rubies needed to revive: 996 | Rubies needed to revive (Mobile): 9960
Level 18 | Rubies needed to revive: 1488 | Rubies needed to revive (Mobile): 14880
Level 19 | Rubies needed to revive: 2227 | Rubies needed to revive (Mobile): 22270
Level 20 | Rubies needed to revive: 3336 | Rubies needed to revive (Mobile): 33360

Thursday, February 15, 2018

Clicker Heroes: Hero Souls

Clicker Heroes: Hero Souls

Hero Souls on Clicker Heroes
Hero Souls are items that provide global damage bonuses and can be used as currency to summon and level up Ancients. Each hero soul provides a +10% bonus to the DPS and Cid's click damage. Click damage bonuses from achievements and "0.5 DPS%" bonus upgrades do not benefit from the hero souls bonus.

The hero Amenhotep has a skill called ASCENSION. This soft reset the game and starts over, with the world just like the current one, but granting a number of Hero Souls depending on the following; For every 2000 hero levels across all heroes, you get a single Hero Soul for your next ascension. If you ascend around the time you finish all hero upgrades up to Frostleaf, you can expect to earn about 7 Hero Souls per Ascension from this method.

Starting at level 100, all boss levels have a chance of spawning Primal Boss the first time you enter that level on each Ascension. The Primal Boss awards a number of hero souls for your next Ascension depending on the level they are defeated on. Remember, the souls are only added to the number of souls you get from ascending. It doesn't add to your current amount of souls immediately. Primal Bosses can only be encountered once per floor each ascension, then will be replaced by the normal versions. The base encounter rate for Primal Bosses is 25%, but can be boosted to a limit of 100% by summoning Atman. Bosses at multiples of 100 are Centennials, which will never be Primal but will always reward Hero Souls.

Mercenaries can go on Hero Soul quests to gain Hero Souls equal to a certain percentage of your Quick Ascension. Hero Souls gained this way will go into the pool of Hero Souls that will be received upon ascending.

Quick Ascension
You can receive a Quick Ascension by spending 50 Rubies in the Shop. This will instantly give you X Hero Souls, with X being based on your highest zone, your Atman, and your ponyboy level.

Every time your clan defeats an Immortal, you'll gain Hero Souls based on how much damage you did to it. These Hero Souls will be added to your account immediately after collecting them.

Wednesday, February 14, 2018

Clicker Heroes: Gold

Clicker Heroes: Gold

Gold on Clicker Heroes
Gold is the main currency in Clicker Heroes. It can be obtained from monster rewards, Golden Clicks, clickables, mercenary quests, or by spending Rubies in the Shop.

Defeating Monsters
Defeating monsters is the primary way to obtain Gold, and the reward per monster increases as they get more HP. Gold acquired this way will not be stored to your Gold account immediately, but will instead be spread out in the form of coins on the ground beneath the next monster. It will automatically disappear and be added to your Gold account after a few seconds have passed, but if you're impatient, you can hover over them with your mouse for the same effect. There is also a 1% chance of a Treasure Chest spawning instead of a regular monster on a non-boss zone, although the probability can be increased to 100% with Dora. These special monsters reward 10x the regular Gold reward when defeated.

From Golden Clicks
After leveling King Midas to level 100, the Golden Clicks upgrade can be bought: a skill with the same name that gives you 1.0% of a monster's Gold reward (0.1% on bosses) for every time you click on a monster while it is active. Combined with Clickstorm, this can give you 3x a monster's Gold without having to defeat the monster or click yourself!

From Clickables
Clickables (Orangefish) are special bonuses that can randomly appear on your screen once you've reached zone 31. They give you the same amount of Gold a Treasure Chest of that level would have given you, but instead of having to defeat a Treasure Chest, you just have to click the clickable for it to drop its Gold.

From Mercenary Quests
After your first Ascension, you'll unlock Mercenaries, special helpers which can be sent on quests to get certain bonuses, like skill activations, Rubies or Gold. There is no need to aid them in their quests, so the only thing you have to do to get the bonuses is to wait until the pre-set timer for their quest runs out, and click the 'Collect' button that appears.

From the Shop
One of the items in the Ruby Shop (Timelapse on the PC version, Treasures on the mobile version) allows you to convert Rubies into gold, the latter being scaled based on your zone.

From Fortuna, Ancient of Chance
With the help of Fortuna, there is a chance that monsters can drop platinum coins, worth 10× as much as gold coins. Fortuna can take this chance all the way up to 100%. This can even affect Treasure Chests for an insane influx of gold.

Spending Gold
Hiring and leveling Heroes
The main purpose of gold is to buy and level heroes. Heroes are little helpers that can help you deal extra damage to monsters. With the monsters getting progressively more HP, it will become essential to invest money in them, or it will end up taking forever to kill a monster.

Each hero has a few upgrades that are unlocked after reaching a certain level with that hero and can then be bought for some Gold. Their effects range from increasing a specific hero's damage to a damage boost for all heroes, to an increase in the Gold reward for beating monsters. Most of them are worth buying.

Tuesday, February 13, 2018

Clicker Heroes: Forge Cores

Clicker Heroes: Forge Cores

Forge Cores on Clicker Heroes
Forge Cores are a currency obtained by salvaging Relic from your Junk Pile. They can be used to upgrade your remaining Relics. That happens only once you have 4 Relics, any new Relics will end up in the Junk Pile. You can then switch Relics by dragging them out of the Junk Pile into a Relic slot that already has one, and vice versa. You cannot ascend until you have gotten rid of all the Relics remaining in the Junk Pile, therefore convert them to Forge Cores. However, you can still Quick Ascend by purchasing it through the Shop. Forge Cores are kept upon Ascension but lost upon Transcension.

Forge Cores only have one purpose, and that is to upgrade your Relics. When you upgrade a Relic, the Relic gains value and can be salvaged for more Forge Cores. The value increase of a Relic is proportional to the number of tiers it has. Each time you upgrade a Relic, the cost of a new upgrade will be increased exponentially. The cost is also affected by the number of tiers it has. After upgrading more than 8 times, its cost can easily get to thousands of Cores. Because of the low starting cost, it's often useful to upgrade your Relics at least once or twice before salvaging them for a net gain of Forge Cores.

The amount of Forge Cores depends on the Relic's level and rarity:
- Common: 5 × level
- Uncommon: 7.5 × level
- Rare: 10 × level
- Epic: 12.5 × level
- Fabled: 15 × level
- Mythical: 17.5 × level
- Legendary: 22 × level
- Transcendent: 26 × level

Monday, February 12, 2018

Clicker Heroes: Clickables

Clicker Heroes: Clickables

Clickables on Clicker Heroes
Clickables are special bonuses that randomly appear while playing. The appearance of these bonuses occasionally changes, often to coincide with holidays.

Bonus Currency Clickable
Also referred to as "Clickable Treasures" in in-game text, these clickables can appear randomly every few minutes or seconds, though they appear every 5.5 minutes on average, starting after reaching zone 35. Clicking on them will reward you with Gold and possibly Rubies. Clickable Treasures spawn in a few areas inside the game screen. They will not cover skill, option or purchase buttons. It will never spawn more than 2 at once and do not expire or move placement once spawned. Minimum spawn delay is 1 second. Clicking on this bonus will not cause the loss of idle bonuses. On mobile, clicking on this bonus will activate idle mode, regardless of how recently you last click-attacked.

Clicking on these give gold equal to 10x that of a normal monster of the highest level unlocked. For boss levels, it is based on what a normal monster would have been. The gold is influenced by Libertas and Mammon and can be multiplied further by Fortuna, but Mimzee does not have an effect. There is a 44% chance of a ruby dropping. There is a 4% chance of 2 rubies dropping if a ruby is dropped. Revolc increases the chance of 2 rubies dropping. Only a maximum of 25 clickables can give rubies per ascension. If a Clickable Treasures is on the screen when one ascends, it carries over to the next world. It will give the regular 10× amount for the starting level (i.e. 10 Gold if no ancients).

Bonus Skill Clickable
These clickables appear at the top of the play area, just below the name and level of the zone, starting at the right and moving towards the left. It requires 50 clicks for the bonus to activate. Clicking on this bonus can cause the loss of idle bonuses, but only if Clickstorm is the activated bonus. Clicking on these activates a randomly selected skill, with the exceptions of Energize and Reload. This bonus will activate even if the skill has yet to be unlocked or is still cooling down.

Sunday, February 11, 2018

Clicker Heroes: Clans

Clicker Heroes: Clans

Clans on Clicker Heroes
Clans are used to generate additional Hero Souls for all players within. In addition, it allows you to communicate with other users within the clan through the clan message board. Clans are also cross-platform, meaning players in the same clan do not need to be on the same platform. Clans generate additional Hero Souls by the addition of daily raids, in which your clan must deal large amounts of damage to an Immortal. If your clan doesn't kill the Immortal that day, you gain nothing. If your clan succeeds, every member gains varying amounts of Hero Souls.

There are two ways to be in a clan. You can either make your own clan or request to join an existing clan, either by generating a random clan name or by searching for a specific clan name. You need to, however, have defeated zone 50 (zone 140 on mobile) at least once to access the clan tab. To make your own clan you need to have 50 Rubies (500 Rubies on mobile) and are the default clan master (though you may pass this title on, when/if you let others join). To join a clan you have two options, enter a specific clan name, or get the game to generate the name of an existing clan. Joining a clan is not automatic, as the clan master must approve all applications unless the clan master turns the auto-join option on. Clans are limited to a maximum of 10 players, including the clan leader.

Clan Menu
In the clan menu you will find 6 buttons:
- Message Board: This is the chat room for your clan; it can hold up to 25 messages. Any messages older than the most recent 25 are automatically deleted. After sending a message, you must wait at least 30 seconds before sending another one.
- Today's Raid: Here you can fight the current Immortal or look at today's aftermath (including damage report).
- Yesterday's Raid: Here you can look at yesterday's aftermath (including damage report).
- Options: Currently the only option for a clan master is to pass master status onto another member or to disband the clan if they are the only member. Non-masters' only option is to leave the clan.
- Members: Here you will find an overview of your clan's current members with their names and HZEs.
- Manage: Only visible to clan masters. Here you can look at the applications for your clan. This is also where the clan masters either accept or reject applications. When someone applies you will see their name and HZEs. An exclamation mark at the 'Manage' button tells you there is a new application.

Clan Raids
In a clan, you can fight immortals every 24 hours that give Hero Souls as a reward. To fight immortals you will not use the DPS or click damage you have in your own game but you will use your immortal damage, which is the damage you will do for each click. It will start out as 0, but you will gain 1 damage for every hero soul you gain from defeating primal bosses during your normal play total across all ascended worlds including the current world prior to ascension. Be prepared to click rapidly on the immortal after starting the fight as there is no passive damage unless you have Auto Clickers running.

When you decide to fight the immortal (you click the "fight" button) you will have 30 seconds to do as much damage as you can to the immortal. If you cannot kill the immortal, its HP won't reset. Damage from all clan member is combined to defeat the immortal. After your 30 seconds of fight time you will get kicked back to the clan window and from there you can re-enter the fight after a 1-hour cooldown. For every 24 hours, you have three free times to fight the immortal; you can spend 10 (100 on mobile) Rubies for each additional fight. If your clan does not manage to kill the current immortal by the end of the day (midnight in UTC, 4:00 PM in PST) then the immortal will reset to full health and it will be one level lower than the one you couldn't beat. So if you fail to kill the level 15 immortal, you will have the level 14 one the next day. However, with the latest patch (0.25b) this seems not be correct anymore. It more like if your clan fails to beat the immortal several (2+) times, it will reset to one level lower immortal.

It is also possible to kill multiple immortals in one go. This is called "overkilling". This will most likely happen with players that are further into the game and are capable of farming enough Hero Souls to one-click several immortals. This is a good way to get past the immortals that give such small rewards that they aren't worth your time. You will start the next day at the level past the last immortal you managed to overkill. For example, if you manage to kill immortals all the way up to level 18, you will start at level 19 on the next day.

- Leaving a clan will not reset your immortal damage to 1.
- Starting the raids while you are in a boss zone will reset the timer.
- If one of your clanmates has already attempted and failed to kill the immortal, you will not be able to overkill it. If you do finish killing it that will simply be it for today.
- After an immortal is killed or overkilled the player who killed it will not be able to fight immortals anymore for that day. Wait till the reset and you will be able to fight a new one.
- As of patch 1.0 overkilling is extremely bugged and may not work; there is no surefire way to fix this at the moment.
- If any Auto Clickers are clicking on the immortal, they will continue to click even after the timer is finished.
- Ancients have absolutely no effect on immortal damage or the reward.

The formula for boss health is 500 × 2n where n is the level of the raid boss. This means that the boss health is doubled with every new boss and the first boss has 1000 hp.

You will be rewarded in Hero Souls for killing the immortals. You will get a small base amount regardless of your performance, you will get it for just showing up. The main part of the rewards is earned by contributing to the damage done to the immortal. The more damage you do, the bigger the reward.When multiple immortals are overkilled in one go, the rewards will be based on the first one that was killed. It is still worth to overkill in the beginning since the higher level ones will give you much better rewards. In the math below 'ceiling' means that you need to round up the result of the formula within the brackets.

The reward formula is:

Reward (Hero Souls) = ceiling( base×(0.5 + 5 × percent/100) )
In which 'percent' is the percentage of damage you did to the boss and 'base' is the base reward the boss gives. The base value is calculated as below in which level means the level of the boss that was killed.

Boss level ≤ = 12:
base = level
Boss level > 12:
base = ceiling(2(level-1) / (100 + level × 10))
There is a cap on the reward that you can receive from a single immortal which is 10% of your Primal hero souls during this transcension, or 4 hero souls, whichever is higher.

Note: The percentage is calculated from the immortal health and not the total damage dealt as you can have a higher damage dealt value than the immortal health value. This difference is there because the entire damage a click was supposed to do is added to total damage even though the immortal didn't have that much health anymore. This happens with the last click unless you managed to do exactly enough damage to the immortal's remaining health, which is near impossible. E.G. the immortal has 8000 hp and your click damage is 3000. The immortal would die in 3 clicks. Your reward would be based on the 8000 health of the immortal even though your total damage counter would be 9000 having counted all the damage your clicks delivered.