Friday, 30 June 2017

Sona: Summarized Build #1 (S7 | Support | Bot)

Sona: Summarized Build #1 (S7 | Support | Bot)

Build Description
Season: 7
Type: Support Build
Lane: Bot

Summoner Spells
Exhaust & Flash

Runes
- Mark of Magic Penetration x 9
- Seal of Scaling Armor x 9
- Glyph of Scaling Magic Resist x 9
- Quintessence of Ability Power x 3

Masteries
Cunning Resolve
Wanderer Recovery
Secret Sash Explorer
Meditation Runic Armor
Bandit Insight
Intelligence  
Windspeaker's Blessing  

Items
Starting Items Core Items Situational Items Tools
Spellthief's Edge Eyes of the Watcher Banshee's Veil Elixir of Sorcery
Health Potion x3 Mercury's Treads Zz'Rot Portal Control Ward
Warding Totem Redemption Rylai's Crystal Scepter Oracle Alteration
  Ardent Censer Zhonya's Hourglass  
  Mikael's Crucible Luden's Echo  
  Locket of the Iron Solari Mejai's Soulstealer  


Ability Sequence
1. Hymn of Valor (Q)
2. Aria of Perseverance (W)
3. Song of Celerity (E)
4. Hymn of Valor (Q)
5. Hymn of Valor (Q)
6. Crescendo (R)
7. Hymn of Valor (Q)
8. Aria of Perseverance (W)
9. Hymn of Valor (Q)
10. Aria of Perseverance (W)
11. Crescendo (R)
12. Aria of Perseverance (W)
13. Aria of Perseverance (W)
14. Song of Celerity (E)
15. Song of Celerity (E)
16. Crescendo (R)
17. Song of Celerity (E)
18. Song of Celerity (E)

Thursday, 29 June 2017

Sona: Pros & Cons

Sona: Pros & Cons

List of Pros & Cons on Sona
Pros
- Sona is an overpowered point-blank AOE healer which synergies well with most ADCs.
- Sona's Hymn of Valor can pack a punch on enemy throughout the whole game.
- Sona's Power Chord is pretty clutch passive that comes with a wide variety of effects from her auras.
- Sona's Crescendo is a very easy follow-up crowd control during team-fights and ganks, potentially game-changing.
- Sona has very low item dependency surprisingly because of her kit.
- Her out of combat mobility is pretty sweet with any tier 2 boots and Song of Celerity.
- AOE benefits are very potent during the later stages of the game especially team-fights.
- Sona stomps lower Elo fairly easily because she is simple to learn and master.
- All of Sona's abilities have an insanely low cooldown when she maxed out her cooldown reduction.
- Sona is a solid support with decent sustain, strong engage and strong AOE crowd control.


Cons
- Sona is very squishy with low HP and Armor unless you build defensively.
- Early to mid game is very mana consuming for Sona, until you start building a Chalice item.
- Sona is targeted by assassins and AP mages very frequently as she is considered as "easy kills".
- Sona is not as effective when in a hard match-up like Blitzcrank and Thresh.
- Sona not landing her Crescendo can cause her team to lose the entire game.
- Sona can accidentally steal kills very frequently, especially if she builds Lich Bane.
- Sona is dependent on her team to win her the game, after all, she is just a support.
- Her auras make it difficult to hide in brush and bait enemies due to them being visible on your nearby allies who may be in the lane.
- Playing AP Sona at mid lane is atrocious because her kit provides zero wave-clear abilities.
- Sona has to position yourself to output the most amount of pressure while being put in the least amount of danger.

Wednesday, 28 June 2017

Sona: Statistics & Abilities

Sona: Statistics & Abilities

List of Statistics on Sona
Health: 482.36 (+ 77 per level)
Health Regen.: 5.5 (+ 0.55 per level)
Mana: 340.6 (+ 45 per level)
Mana Regen.: 11.5 (+ 0.4 per level)
Ranged: 550
Attack Damage: 49 (+ 3 per level)
Attack Speed: 0.644 (+ 2.3% per level)
Armor: 28 (+ 3.3 per level)
Magic Resist.: 30 (+ 0.5 per level)
Move. Speed: 325


List of Abilities on Sona
Power Chord (Passive)
Description: Sona's basic abilities each generate a unique aura for 3 seconds that empowers her and all allied champions who enter its radius, also incurring a 0.5 seconds period during which she cannot cast her other basic abilities. After casting 3 basic abilities, Sona's next basic attack deals 20 - 240 (based on level) (+ 20% AP) bonus magic damage, with an additional effect depending on the last basic ability cast. Power Chord resets Sona's basic attack timer.
Effect Radius: 400

Hymn of Valor (Q)
Description: Sona sends out two bolts of sound that deals magic damage to the nearest enemies, prioritizing champions. Sona and tagged allied champions deal bonus magic damage on their next basic attack within 3 seconds. Power Chord - Staccato: Power Chord deals 40% bonus damage.
Effect Radius: 825
Cost: 50 / 55 / 60 / 65 / 70 Mana
Cooldown: 10 / 9 / 7.5 / 6 (Based on Crescendo's rank)
Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 50% AP)
Bonus Magic Damage: 10 / 15 / 20 / 25 / 30 (+ 30% AP)

Aria of Perseverance (W)
Description: Sona heals herself and the most wounded nearby allied champion. Sona and tagged allied champions receive a shield lasting up to 1.5 seconds. Power Chord – Diminuendo: Power Chord reduces its target's damage output by 25% (+ 4% per 100 AP) for 3 seconds.
Effect Radius: 1,000
Cost: 80 / 85 / 90 / 95 / 100 Mana
Cooldown: 10 / 9 / 7.5 / 6 (Based on Crescendo's rank)
Heal: 30 / 50 / 70 / 90 / 110 (+ 25% AP)
Shield Strength: 25 / 50 / 75 / 100 / 125 (+ 30% AP)

Song of Celerity (E)
Description: Sona gains bonus movement speed for 3 seconds, extended to up to 7 seconds if she doesn't take damage. Tagged allied champions gain bonus movement speed for 3 seconds. Power Chord - Tempo: Power Chord slows its target by (+ 4% per 100 AP) for 2 seconds.
Cost: 65 Mana
Effect Radius: 430
Cooldown: 12 / 10.8 / 9 / 7.2 (Based on Crescendo's rank)
Self And Aura Bonus Movement Speed: 10 / 11 / 12 / 13 / 14% (+ 6% per 100 AP)

Crescendo (R)
Description: After a 0.2-second delay, Sona plays an irresistible chord in the target direction, dealing magic damage to all enemy champions struck and stunning them for 1.5 seconds. Reduces the base cooldown of Sona's basic abilities.
Target Range: 900
Cost: 100 Mana
Cooldown: 140 / 120 / 100
Basic Ability Base Cooldown: 10 / 25 / 40%
Magic Damage: 150 / 250 / 350 (+ 50% AP)

Friday, 16 June 2017

Ahri: Summarized Build #1 (S7 | Full AP & CDR | Mid)

Ahri: Summarized Build #1 (S7 | Full AP & CDR | Mid)

Build Description
Season: 7
Type: Full AP & CDR Build
Lane: Mid

Summoner Spells
Ignite & Flash

Runes
- Mark of Magic Penetration x 9
- Seal of Armor x 9
- Glyph of Scaling Cooldown Reduction x 6
- Glyph of Scaling Magic Resist x 3
- Quintessence of Ability Power x 3

Masteries
Ferocity Cunning
Socery Savagery
Feast Assassin
Vampirism Merciless
Battle Trance Dangerous Game
  Intelligence
  Thunderlord's Decree

Items
Starting Items Core Items Situational Items Tools
Doran's Ring Morellonomicon Mercury's Treads Elixir of Sorcery
Health Potion x2 Rabadon's Deathcap Abyssal Mask Control Ward
Warding Totem Hextech Protobelt-01 Rylai's Crystal Scepter  
  Sorcerer's Shoes Zhonya's Hourglass  
  Luden's Echo Lich Bane  
  Void Staff Hextech GLP-800  


Ability Sequence
1. Orb of Deception (Q)
2. Charm (E)
3. Fox-Fire (W)
4. Orb of Deception (Q)
5. Orb of Deception (Q)
6. Spirit Rush (R)
7. Orb of Deception (Q)
8. Fox-Fire (W)
9. Orb of Deception (Q)
10. Fox-Fire (W)
11. Spirit Rush (R)
12. Fox-Fire (W)
13. Fox-Fire (W)
14. Charm (E)
15. Charm (E)
16. Spirit Rush (R)
17. Charm (E)
18. Charm (E)

Thursday, 15 June 2017

Ahri: Pros & Cons

Ahri: Pros & Cons

List of Pros & Cons on Ahri
Pros
- Ahri is a well-balanced champion who has true damage, hard crowd-control, and mobility in her kit.
- Ahri has very decent wave clear and still dish out good poke damage if played correctly.
- Ahri's Vastayan Grace gives some movement speed when lands 2 ability, great to side-stepping and catch people off guard.
- Ahri's Charm is an insanely strong crowd control that taunts an enemy for 2 seconds.
- Ahri is a mage that deals damage from the backline when her ultimate is available, she becomes a dangerous assassin.
- Spirit Rush is the best repositioning spell for team fights, a great escape, kiting and chasing tool.
- All of Ahri abilities allow her to outplay almost anyone at any given moment.
- Ahri can be blindly picked due to effectively being able to take on any opponent in the lane.
- Arhi has pretty high kill potential in the lane against squishy champions when combo correctly.
- Ahri has decent sustain during laning phase, as she can periodically heal from her Orb of Deception.


Cons
- Ahri does fall off during the late game because of mediocre AP scaling.
- Ahri is a very skill-shot dependent champion, missing of one ability can be devastating.
- Ahri will have a harder time playing against champions with targeted spells or damage over time.
- Ahri has only one form of hard CC which has a long cooldown and a high mana cost.
- Ahri is not a tank killer because her lower burst is the tradeoff for her mobility.
- Ahri takes a lot of time and effort to learn, she needs lots of practice to be competitive.
- During a team fight, she can be focus down very quickly due to her semi-short range from all her abilities.
- When Ahri ultimate Spirit Rush is on cooldown, her mobility is non-existent.
- All of her abilities tend to drain her mana pool rather quickly as they are her main source of damage.
- Ahri may need to auto-attack together with her abilities in order to maximize her damage output, especially in the early game.

Wednesday, 14 June 2017

Ahri: Statistics & Abilities

Ahri: Statistics & Abilities

List of Statistics on Ahri
Health: 526 (+ 92 per level)
Health Regen.: 6.5 (+ 0.6 per level)
Mana: 418 (+ 25 per level)
Mana Regen.: 8 (+ 0.8 per level)
Ranged: 550
Attack Damage: 53.04 (+ 3 per level)
Attack Speed: 0.668 (+ 2% per level)
Armor: 20.88 (+ 3.5 per level)
Magic Resist.: 30 (+ 0.5 per level)
Move. Speed: 330


List of Abilities on Ahri
Essence Theft (Passive)
Description: Whenever Ahri lands 2 ability hits against a champion within 1.5 seconds, she gain Movement speed icon 20% bonus movement speed for 3 seconds.
Static Cooldown: 9

Vastayan Grace (Q)
Description: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back, dealing true damage instead. Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception heals her for 3 / 5 / 9 / 18 (+ 9% AP) every time an enemy is hit.
Target Range: 880
Speed: 1,700
Cost: 65 / 70 / 75 / 80 / 85 Mana
Cooldown: 7
Damage Per Pass: 40 / 65 / 90 / 115 / 140 (+ 35% AP)

Fox-Fire (W)
Description: Ahri summons three spectral flames which orbit her for up to 5 seconds. Flames prioritize champions hit by Charm or any enemy hit by Ahri's last basic attack, within 3 seconds and 725 range. After 0.25 seconds, each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy in range, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage. Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.
Target Range: 700
Cost: 40 Mana
Cooldown: 9 / 8 / 7 / 6 / 5
Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 30% AP)
Additional Magic Damage: 12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP)

Charm (E)
Description: Ahri blows a kiss in a line that dealing magic damage to the first enemy hit, charming and slowing them by 65%. If Charm hits a champion, Ahri's abilities will deal 20% bonus damage to them for 5 seconds.
Target Range: 975
Speed: 1,600
Cost: 70 Mana
Cooldown: 12
Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 40% AP)
Charm Duration: 1.4 / 1.55 / 1.7 / 1.85 / 2

Spirit Rush (R)
Description: Ahri dashes in the target direction, and then fires energy bolts up to 3 visible targets to deal magic damage. Spirit Rush can be recast twice more at a 1 second static cooldown within 10 seconds of activation at no additional cost.
Target Range: 450
Effect Radius: 600
Cost: 100 Mana
Cooldown: 110 / 95 / 80
Magic Damage: 60 / 90 / 120 (+ 35% AP)