Wednesday, 24 May 2017

Zed: Statistics & Abilities

Zed: Statistics & Abilities

List of Statistics on Zed
Health: 579.4 + 80 per level
Health Regen.: 7.09 + 0.65 per level
Energy: 200 + 0 per level
Energy Regen.: 50 + 0 per level
Melee: 125
Attack Damage: 54.712 + 3.4 per level
Attack Speed: 0.644 + 2.1% per level
Armor: 26.88 + 3.5 per level
Magic Resist.: 32.1 + 1.25 per level
Move. Speed: 345

List of Abilities on Zed
Contempt for the Weak (Passive)
Description: Zed's basic attacks against targets below 50% maximum health deal (6 / 8 / 10% of target's maximum health) bonus magic damage. Contempt for the Weak can only affect the same target once every few seconds which is unaffected by cooldown reduction.
On-Target Cooldown: 10

Additional Information
- Contempt for the Weak is an on-hit effect.
- The enhanced attack applies other on-hit effects and can critically strike as normal but does not affect structures.
- Contempt for the Weak can be dodged, parried, negated if Zed is blinded (the enhanced attack is not consumed in all cases) and blocked (the enhanced attack is consumed).
- Magic damage will be mitigated by magic shields.

Razor Shuriken (Q)
Description: Zed throws his spinning blades forward, dealing physical damage to all enemies they pass through (reduced to 60% against units beyond the first). Active Living Shadows also throw a shuriken towards the target point. Additional shurikens hitting the same enemy only deal 75% damage but restore energy.
Target Range: 900
Speed: 900
Cost: 75 / 70 / 65 / 60 / 55 Energy
Cooldown: 6
Physical Damage: 70 / 105 / 140 / 175 / 210 + 90% AD
Additional Secondary Damage: 31.5 / 47.25 / 63 / 78.75 / 94.5 + 40.5% AD

Additional Information
- Razor Shuriken is a direction-targeted area of effect.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- Spell shields will block a single shuriken.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
- A Living Shadow's Razor Shuriken will deal full damage when hitting an enemy before Zed's does while his will deal reduced damage.

Living Shadow (W)
Description: On the first cast, Zed's shadow dashes forward, remaining in place for 4.5 seconds and being able to mimic Razor Shuriken and Shadow Slash. Zed restores energy whenever Living Shadow lands a mimicked ability on the same target he does. On second cast, while within 1300 units of each other, Zed and his shadow blink to their respective locations, swapping places.
Target Range: 650 (Shadow Cast Range)
Speed: 1,750
Cost: 40 / 35 / 30 / 25 / 20 Energy
Cooldown: 22 / 20 / 18 / 16 / 14
Energy Restored: 30 / 35 / 40 / 45 / 50

Additional Information
- Living Shadow is a direction-targeted area of effect.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
- Living Shadow grants sight of its surroundings and is untargetable.
- Living Shadow's cooldown timer is hidden (Shadow Slash's reduction still applies while so) until Zed blinks or the duration ends.

Shadow Slash (E)
Description: Zed spins his blades, dealing physical damage to surrounding enemies and reducing Living Shadow's cooldown by 2 seconds for every enemy champion hit. Active Living Shadows also slash, dealing the same physical damage. Living Shadow's Shadow Slash also slows enemies hit for 1.5 seconds, its strength increased by 50% if they were previously damaged by Zed's. Triggering this effect deals no additional damage but restores energy.
Efect Radius: 290
Cost: 50 Energy
Cooldown: 5 / 4.5 / 4 / 3.5 / 3
Physical Damage: 65 / 90 / 115 / 140 / 165 + 80% bonus AD
Slow: 20 / 25 / 30 / 35 / 40%

Additional Information
- Shadow Slash is a point-blank area of effect.
- Shadow Slash applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- Spell shields will block both the damage and the slow.
- Shadow Slash has no cast time and does not interrupt Zed's previous orders.

Death Mark (R)
Description: On first cast, Zed vanishes for 0.75 seconds while dashing behind the target enemy champion, marking them on arrival, becoming ghosted for 3 seconds, and spawning a Living Shadow at the cast location (lasts for 6 seconds). Death Mark can be reactivated after 0.5 seconds of Zed's reappearance. For the next 3 seconds, the mark stores a percentage of all physical and magic damage Zed deals to the target, detonating at the end of the duration to deal (stored value + 100% AD) physical damage. On Second Cast, regardless of distance between each other, Zed and Death Mark's Living Shadow blink to their respective locations, swapping places.

Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking bonus attack damage. Zed always keeps the highest value between his current bonus and his latest takedown.
Target Range: 625
Cooldown: 120 / 100 / 80
Bonus AD: 5 + 5 / 10 / 15% of target's AD

Additional Information
- Death Mark is a unit-targeted dash.
- Applies spell effects as a single target ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- Spell shields will block the mark's application as well as Zed's untargetability and dash, but will not block the detonation from a mark already applied.
- Death Mark is canceled, goes on a reduced cooldown of 5 seconds, and Zed reappears at the cast location if the target dies before he reaches them to apply the mark.
- Death Mark's damage can be prevented by becoming untargetable before the mark is applied or by becoming invulnerable before it detonates, however untargetability after application will not prevent the mark's detonation.
- Death Mark's Living Shadow is functionally the same as a regular one. (A third Razor Shuriken / Shadow Slash hitting the same target deals/applies the same damage / slow as two)
- Death Mark's stored damage is calculated with pre-mitigation values and from all abilities, items, and buffs.
- A target who is sure to die from Death Mark will display a swirling shuriken above their heads (sufficient healing will make it disappear) but a smoke cloud surrounding them will remain for the full duration.


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