Wednesday, 12 April 2017

Kindred: Statistics & Abilities

Kindred: Statistics & Abilities

List of Statistics on Kindred
Health: 540 (+ 85 per level)
Health Regen.: 7 (+ 0.55 per level)
Mana: 300 (+ 35 per level)
Mana Regen.: 6.972 (+ 0.4 per level)
Ranged: 500
Attack Damage: 65 (+ 1.61 per level)
Attack Speed: 0.625 (+ 2.5% per level)
Armor: 29 (+ 3.5 per level)
Magic Res.: 30 (+ 0.5 per level)
Mov. Speed: 325


List of Abilities on Kindred
Mark of the Kindred (Passive)
Description: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting Lamb 75 - 250 (based on Marks) Range icon bonus range on her basic attacks and abilities.

Lamb: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 seconds delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for 4 minutes.

Wolf: Starting at 2:05, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 40 seconds after killing a marked monster. If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the stack:

#0: Rift Scuttler
#1-3: Rift Scuttler, Crimson Raptor, Gromp
#4-7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback
#8+: Rift Herald or Baron Nashor, Dragon or Elder Dragon

The marked camp is highlighted on the minimap to both teams. The mark is removed when the camp is cleared even if Kindred are not involved.
Static Cooldown: 25 (Upon marked monster camp's death, even if Kindred are not involved) / 75 (Upon selecting/changing target)
Per-target Cooldown: 240

Dance of Arrows (Q)
Description: Lamb dashes in the target direction, gaining 25% (+ 5% per Mark) bonus attack speed for 4 seconds while firing up to three arrows to nearby targets, dealing physical damage. Lamb's current attack target at any proximity will be prioritized by one of the arrows. Casting Frenzy or dashing while inside the area will reduce Dance of Arrows' cooldown. Dance of Arrows resets Lamb's basic attack timer.
Target Range: 340
Effect Radius: 500
Cost: 35 Mana
Cooldown: 9
Physical Damage: 60 / 80 / 100 / 120 / 140 (+ 65% bonus AD)
Reduced Cooldown: 4 / 3.5 / 3 / 2.5 / 2

Wolf's Frenzy (W)
Description: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack restores up to 32 - 100 (based on level) health, based on Kindred's missing health. Wolf dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf autonomously attacks enemies within the area, prioritizing Lamb's attack target. Wolf's basic attacks deal magic damage and scale with 25% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks slow his target by 50% for 2 seconds. Wolf's Frenzy ends immediately if Lamb leaves the area.
Target Range: 500
Effect Radius: 800
Speed: 1400
Cost: 40 Mana
Cooldown: 18 / 17 / 16 / 15 / 14
Physical Damage: 25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 1% per Mark) of target's current health)

Mounting Dread (E)
Description: Lamb cripples the target unit, slowing them by 50% for 1 second. If Lamb manages to attack the target twice with no longer than 4 seconds between each attack after casting Mounting Dread, her third attack within the following 4 seconds directs Wolf to pounce the target, dealing bonus physical damage, capped against monster at 300 bonus damage. Wolf's pounce will critically strike for 50% bonus damage against targets below 15% (+ 50% critical strike chance) of their maximum health (this applies to monster as well).
Target Range: 500
Cost: 50 Mana
Cooldown: 16 / 15 / 14 / 13 / 12
Bonus Physical Damage: 80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark) of target's missing health)

Lamb's Respite (R)
Description: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed for the remaining duration. All units within the zone are healed immediately when the blessing ends.
Target Range: 500
Cost: 100 Mana
Cooldown: 180 / 150 / 120
Heal: 200 / 250 / 300

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