Wednesday, 12 April 2017

Kindred: Statistics & Abilities

Kindred: Statistics & Abilities

List of Statistics on Kindred
Health: 540 + 85 per level
Health Regen.: 7 + 0.55 per level
Mana: 300 + 35 per level
Mana Regen.: 6.95 + 0.4 per level
Ranged: 500
Attack Damage: 57 + 1.61 per level
Attack Speed: 0.625 + 2.5% per level
Armor: 20 + 3.5 per level
Magic Resist.: 30 + 0 per level
Move. Speed: 325

List of Abilities on Kindred
Mark of the Kindred (Passive)
Description: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting her 75 - 250 (based on Marks, +75 at 4 Marks, and +25 every 3 Marks thereafter, up to 250 bonus range at 25 Marks) bonus attack range, Dance of Arrow target acquisition range and Mounting Dread range.

Lamb: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 seconds delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for some minutes.

Wolf: Starting at 2:30, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 50 seconds after killing a marked monster. The marked camp is highlighted on the minimap to both teams. The mark is removed upon the monster camp's death even if Kindred are not involved.

#0: Rift Scuttler
#1-3: Rift Scuttler, Crimson Raptor, Gromp
#4-7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback
#8+: Rift Herald or Baron Nashor, Dragon or Elder Dragon

Static Cooldown: 25 (Upon marked monster camp's death, even if Kindred are not involved) / 75 (Upon selecting/changing target)
Per-target Cooldown: 240

Additional Information
- Mark of the Kindred's passive is an on-hit effect.
- Mark of the Kindred's active is a global, unit-targeted ability.
- Does not apply spell effects.

Dance of Arrows (Q)
Description: Lamb dashes in the target direction and fires up to three homing arrows on arrival upon the three nearest targets, dealing physical damage to each. Lamb's current attack target at any proximity will be prioritized by one of the arrows. Dance of Arrows resets Lamb's auto attack timer. Casting Wolf's Frenzy or dashing while inside its area of effect will reduce Dance of Arrows cooldown.
Target Range: 340
Effect Radius: 500 (+ 75-250 based on Mark)
Cost: 35 Mana
Cooldown: 9
Physical Damage: 55 / 75 / 95 / 115 / 135 + 20% AD + + 65% bonus AD
Reduced Cooldown: 4 / 3.5 / 3 / 2.5 / 2

Additional Information
- Dance of Arrows is a ground-targeted dash with an auto-targeted damage component as well as a cooldown reduction one.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% Slow icon slow for 1 second.
- Spell shields will block the damage.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.

Wolf's Frenzy (W)
Description: Wolf dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area autonomously, prioritizing Lamb's attack target. Wolf's basic attacks deal magic damage and scale with 50% of Kindred's bonus attack speed. Against monsters deals, 50% increased damage and cripples them by 50% for 2 seconds.
Wolf's Frenzy ends immediately if she leaves the area.
Target Range: 500
Effect Radius: 800
Cost: 40 Mana
Cooldown: 18 / 17 / 16 / 15 / 14
Magic Damage: 25 / 30 / 35 / 40 / 45 + 20% bonus AD + 1.5% (+ 1% per Mark) of target's current health

Additional Information
- Wolf's Frenzy is a point-blank area of effect with a summon component.
- Each Wolf attack applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- Spell shields will not block Wolf's attacks.

Mounting Dread (E)
Description: Lamb cripples the target unit, slowing them by 50% for 1 second. If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing bonus physical damage, capped at 300 against monsters. Wolf's attacks critically strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% - 65% (based on critical strike chance %) of their maximum health.
Target Range: 500 (+ 75 - 250 based on Marks)
Cost: 50 Mana
Cooldown: 16 / 15 / 14 / 13 / 12
Bonus Physical Damage: 60 / 80 / 100 / 120 / 140 + 80% bonus AD + 8% (+ 0.5% per Mark) of target's missing health

Additional Information
- Mounting Dread is a single-targeted with an on-hit effect component.
- Wolf's pounce applies spell effects as a single target ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% Slow icon slow for 1 seconds.
- The mark does not apply spell effects.
- Spell shields will block both the mark and the slow.
- This ability is considered to be a projectile for unbreakable and Wind Wall.

Lamb's Respite (R)
Description: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units including champions, minions, and monsters; both allied and the enemy cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration. All units within the zone are healed immediately after the blessing ends.
Effect Radius: 500
Cost: 100 Mana
Cooldown: 160 / 130 / 100
Heal: 200 / 250 / 300

Additional Information
- Lamb's Respite is a self-targeted, point-blank area of effect.
- Lamb's Respite does not apply spell effects.
- Any given unit's health regeneration will still be active while inside Lamb's Respite.


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