Sunday, January 1, 2017

Heimerdinger: Statistics & Abilities

Heimerdinger: Statistics & Abilities

List of Statistics on Heimerdinger
Health: 488 (+ 87 per level)
Health Regen.: 7 (+ 0.55 per level)
Mana: 385 (+ 20 per level)
Mana Regen.: 8 (+ 0.8 per level)
Range: 550
Attack Damage: 55.536 (+ 2.7 per level)
Attack Speed: 0.625 (+ 1.36% per level)
Armor: 19.04 (+ 3 per level)
Magic Res.: 30 (+ 0.5 per level)
Move. Speed: 340


List of Abilities on Heimerdinger
Hextech Affinity (Passive)
Description: Heimerdinger gains 20% bonus movement speed while near allied turrets, his H-28G Evolution Turret and his H-28Q Apex Turret.
Effect Radius: 300

H-28G Evolution Turret (Q)
Description: Heimerdinger stores a Spare Part periodically, up to a maximum of 3 stored at once. Heimerdinger deploys a H-28G Evolution Turret at the target location. Up to 3 H-28G Evolution Turrets can be deployed at a time, and deploying a fourth destroys the oldest one.
Target Range: 350 (H-28G Evolution Turret Deployment Range) / 450 (H-28Q Apex Turret Deployment Range)
Cost: 20 Mana + 1 Spare Part
Cooldown: 1
Recharge Time: 20 (Affect by Cooldown Reduction)
Spare Part Reserve: 3

List of Statistics on H-28G Evolution Turret
Health: 150 - 575 (based on level) (+ 5 - 40 (based on level)% AP)
Magic Damage: 6 / 9 / 12 / 15 / 18 (+ 30% AP)
Attack speed: 1.75
Range: 525
Armor: 10 - 80 (based on level)
Magic Res.: 25 - 65 (based on level)
Incoming Damage Modifier: 40% increased damage from melee champion basic attacks and turret.
Mov. speed: Static

List of Abilities on H-28G Evolution Turret
Beam Attack
Description: The H-28G Evolution Turret spawns with 0% charge, displayed below its health bar and generates 1.11% charge per second. At 100% charge, if there are targets in 900 range, H-28G Evolution Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 40 / 60 / 80 / 100 / 120 (+ 55% AP) magic damage to all enemies it passes through.

Deactivation
Description: The H-28G Evolution Turret initiates an 8-second timer while Heimerdinger is out of 1000 range. If the timer completes, it deactivates, loses all current charge, and has its sight range reduced to 200 range. H-28G Evolution Turret instantly reactivates once Heimerdinger moves back in range.

UPGRADE!!! - H-28Q Apex Turret (R + Q)
Description: Heimerdinger deploys an H-28Q Apex Turret at the target location, which lasts for 8 seconds. H-28Q Apex Turret scales with UPGRADE!!!'s rank.

List of Statistics on H-28Q Apex Turret
Health: 850 - 1450 (based on level) (+ 25 - 200 (based on level)% AP)
Magic Damage: 80 / 100 / 120 (+ 30% AP)
Attack speed: 1.05
Range: 600
Armor: 10 - 80 (based on level)
Magic Res.: 25 - 65 (based on level)
Incoming damage modifier: 40% increased damage from Melee role melee champion basic attacks and turrets
CC Res.: Immune to crowd control
Mov. speed: Static

List of Abilities on H-28Q Apex Turret
Apex Shots
Description: H-28Q Apex Turret's basic attacks deal splash damage and slow affected targets by 25% for 1 second.

Apex Beam
H-28Q Apex Turret spawns with 0% charge, displayed below its health bar, generates 12.5% charge per second, and an additional 20% per basic attack. At 100% charge, if there are targets in 900 range, H-28Q Apex Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 100 / 140 / 180 (+ 70% AP) magic damage to all enemies it passes through.

Hextech Micro-Rockets (W)
Description: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits. Every rocket hiting an enemy champion grants 20% beam charge to all turrets within 1,000 range, up to a maximum of 100% beam charge when hiting 5 rockets on an enemy champion. Enemies can be hit by multiple rockets, with each one beyond the first dealing reduced damage:
- 20 % of the initial rockets base damage (+ 26.66% of its ability power scaling) against champions and monsters.
- 60 % of the initial rockets base damage (+ 79.44% of its ability power scaling) against minions.
Target Range: 1,325
Cost: 50 / 60 / 70 / 80 / 90 Mana
Cooldown: 11 / 10 / 9 / 8 / 7
Initial Rocket Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP)
Additional Non-Minion Damage: 12 / 18 / 24 / 30 / 36 (+ 12% AP)
Additional Minion Damage: 36 / 54 / 72 / 90 / 108 (+ 35.75% AP)

UPGRADE!!! - Hextech Rocket Swarm (R + W)
Description: Heimerdinger launches 4 waves of rockets in quick succession. Hextech Rocket Swarm Scales With UPGRADE!!!'s rank.
Initial Wave Magic Damage: 135 / 180 / 225 (+ 45% AP)

CH-2 Electron Storm Grenade (E)
Description: Heimerdinger hurls a grenade at the target location, dealing magic damage upon impact to all nearby enemies and slowing them by 35% for 2 seconds. If the grenade hits an enemy champion, all turrets within 1000 range of the impact gain 100% beam charge. Enemies at the center of the grenade's impact are also Stun icon stunned for 1.25 seconds.
Target Range: 970
Effect Radius: 250
Inner Radius: 135
Speed: 1,200
Cost: 85 Mana
Cooldown: 12
Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

UPGRADE!!! - CH-3X Lightning Grenade (R + E)
Description: CH-2 Electron Storm Grenade bounces a fixed distance (540 range) 3 times, exploding each time at twice the radius, with its slow increased to 80%. Enemy champions can only be damaged once per cast but can be slowed and stunned multiple times if circumstances permit. CH-3X Lightning Grenade scales with UPGRADE!!!'s rank.
Magic Damage: 150 / 250 / 350 (+ 75% AP)

UPGRADE!!! (R)
Description: Heimerdinger empowers his next basic ability, placing it on the same cooldown as its basic form, modifying its damage and making it free to cast. After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put it on a 3-second static cooldown. UPGRADE!!! only goes on its normal cooldown if Heimerdinger uses an empowered ability.
Cost: 100 Mana
Cooldown: 100 / 80 / 70

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