Friday, April 22, 2016

Specter Knight: Walkthrough Guide

Specter Knight: Walkthrough Guide

List of Stats on Specter Knight
Strength - Increased attack power and the ability to carry better equipment.
+ 5 Attack Damage, + 1% Crit Chance
Health - Increased max health.
+ 10 Health Points
Spell - Increased spell damage and the ability to learn new spells.
+ 5 Spell Damage, - 0.2 Seconds Spell Cooldown

List of Spells on Specter Knight
Flame Tree
Fireball - A spell that unleashes a single flame based projectile that targets the closest enemy.
Cost: 0 / 250 / 500
Flame Barrier - A spell that casts an outward burst of flames in which surrounds the hero.
Cost: 200 / 500 / 1,000
Rain Flame - A spell that casts down flames on multiple enemies.
Cost: 500 / 1,000 / 1,500
Burn - Increased chance of burn and additional damage for flame based spells.
Cost: 300 / 600 / 900

Ice Tree
Ice Shard - A spell that unleashes a single ice based projectile that targets the closest enemy.
Cost: 50 / 125 / 250
Arctic Blast - A spell that casts an outward burst of ice in which surrounds the hero.
Cost: 100 / 250 / 500
Hail Storm - A spell that casts down ices on multiple enemies, very powerful.
Cost: 750 / 1,000 / 1,250
Freeze - Increased chance of freezing and additional damage for ice based spells.
Cost: 500 / 1,000 / 1,500

Earth Tree
Earth Drop - Casts a giant rock on top of an enemy dealing heavy damage.
Cost: 400 / 600 / 800
Earth Engulf - A swirling vortex of rock that does continuous damage to the closest enemy.
Cost: 600 / 1,000 / 1,400
Earth Summon - Summons a skeleton to aid you in battle.
Cost: 600 / 1,000 / 1,400
Curse - Increases the chance of cursing enemies with earth spells. Subsequent spells deal double damage.
Cost: 500 / 1,000 / 1,500

Light Tree
Light Beam - A single beam of light energy that bounces upon impact. Can damage multiple enemies.
Cost: 150 / 300 / 600
Healing Light - A spell that uses light to regenerate health.
Cost: 100 / 500 / 1,000
Lightning Burst - A spell that casts an outward burst of light in which surrounds the hero.
Cost: 300 / 600 / 900
Shock - Increase chance of shocking enemies. Double damage on impact.
Cost: 400 / 800 / 1,200

List of Upgrades on Specter Knight
Charge Attack - A charge attack which is charged by holding left click or the X key.
Cost: 350 / 400 / 800
Defensive Push - Pushes enemies away after charging with left click or the X key.
Cost: 300 / 600 / 900
Defensive Stun - Stuns enemies after successfully blocking an attack.
Cost: 600 / 1,200 / 1,800
Flame Shield - Returns damage to enemies when attacks are blocked.
Cost: 500 / 1,000 / 1,500

Sword - Increased attack damage.
Cost: 600 / 1,500 / 3,000
Shield - Increased shield slot +1.
Cost: 600 / 2,000 / 3,000
Armor - Increased % resistance to damage.
Cost: 600 / 1,500 / 3,000
Boots - Increased movement speed.
Cost: 100 / 200 / 300

Experience Boost - Gain more EXP from defeated foes.
Cost: 70 / 140 / 280
Gem Boost - Increased % of gems dropped.
Cost: 50 / 300 / 800
Potion Drop - Increased % of health potions dropped.
Cost: 200 / 400 / 800
Key Drop - Increased % of keys dropped.
Cost: 200 / 500 / 1,000

List of Monsters on Specter Knight
Onlooker - This foe, although weak, is believed to be one of the Majis trusted minions. This enemy made up of a single eye is believed to be an extension of Maji himself. Tasked to watch forever over these dark halls in which you reside.
Flutter Bug - A fragile creature that boasts insect-like antennas and wings. This creature prefers to avoid danger and launches projectiles from a safe distance.
ChewChi - A simple creature capable of flight that has found its home in this dark and damp dungeon. Although it is not very powerful, this creature does not like to be disturbed and has a thirst for blood.
Bandit - With blood still pumping through his veins the bandit is equipped with a sword, the bandit knows no fear as he searches these cursed halls for gems and other treasures. And he will let nothing get in his way.
Bomber - Although incredibly weak the bomber packs quite the punch. When it spots a threat, it sacrifices itself in a glorious explosion, but if you are quick enough you can defeat the enemy before it has time to ignite or possibly avoid damage altogether.
Skeleton Undead - It is believed that this empty vessel once followed the dark lord Maji and continued to do so even after death. Equipped with a sword, this enemy is slow to attack, which makes it easy to dodge or block his attacks.
Spitter - A vessel of darkness this creature has thrived and grown under the influences of dark power. Although it is unable to move this plant like incarnation is not to be taken lightly. Fully capable of launching ranged attacks as well as melee, this being packs a punch making spells a sky strategy when facing off against this enemy.
Skeleton Spider - An evil arachnid protected by a skull outer shell. This creature is incredibly quick and in large numbers can quickly overwhelm any opponent.
Dark Sorcerer - A cunning and powerful mage, this enemy will opt to engage in combat from afar by continuously launching ranged attacks and summoning the undead to its side. Although capable of melee combat, this dark force will often retreat to a safe area. When encountered it would be wise to deal with this foe as quickly as possible before his dark magic can overwhelm you.
Dweller - An undead demon that hungers for life. Incredibly difficult to kill due to it already being dead, this enemy is as tough as stone and does not back down. It is advised to attack from a distance.
Biter - Although in appearance it seems harmless, this creature is anything out. Created by Maji for the soul purpose of manipulation this creature is relentless and will stop at nothing to feast on your spirit. It is known to rush its target in a frenzy, the suggested strategy? Stay back and wait for the right moment to strike.
Gohed - A sadistic floating severed head with buttons for eyes. At first glance, it seems calm and serene, but that quickly changes once you become discovered by this creature.
Popper - An incredibly odd being incapable of moving with a soft core protected by the hard shell. Its name originates from its upward popping motion which it launches attacks. When it is idle, it is immune to damage due to its soft tissues being protected. However, it becomes vulnerable once it launches several projectiles when as it pops out of its defense position.
The Haunted - A lost spirit without a body of its own, it is cursed to lurk this dungeon for eternity trapped in limbo. Confused by the ever-changing world around it, the spirit will lash out again that don't belong. Be cautious, though, The Haunted is known to have a piercing scream capable of freezing the most skilled warriors in their place.
Jellyfish - Poisonous to the touch the jellyfish is slow but dangerous. It will cause damage when attacked, so it is advised to avoid touching it if possible.
Serpent - A snake protected by evil, it is believed to be a cursed omen of darkness for all that are unlucky enough to cross it. Incredibly quick to strike, it is suggested to keep your shield at the ready when engaging this creature.
Werewolf - Once believed to be a man, this beast is now driven by its innermost primal instincts for survival. Driven by hunger, it is relentless and will bite, scratch and claw its enemy leaving it battered and mauled by the time it is satisfied.
Little Reaper - Equipped with a scythe this is believed to have come from the land of the dead in pursuit of wandering spirits. Be careful around this creature, it is no doubt powered by otherworldly energies.

Kyknos Ancient Crustacean - A formidable adversary with a hard outer shell and massive claws. At close range, you must worry about being trampled or the claws ripping you in half. And at a distance, the behemoth can send out poisonous bubbles. It doesn't appear to have much weakness. However, it is best to observe its patterns and wait for a moment to strike. It's bound to leave itself for an attack at some point.
Xuthos Skeleton King - Believed to have once been a king he still holds that title in death. Only left with the top half of his body, Xuthos should not be taken lightly. He is massive and equipped with dark magic making him capable of launching a flurry of flame attacks. His size also gives him immense close ranged power. It would be wise to observe his movements and search for a moment of vulnerability, then unleash a devastating attack.
Rizon The Dweller Lord - The Lord of the undead, Rizon commands the dwellers that infest these halls. His size makes him rather powerful, and his hunger makes him invincible up close. If caught in his grasp it can be very unforgiving, but his size also makes him slow and his tires out easily because of it. This could grant you an opportunity to attack.
Maji Revived Dark Mage - In life, Maji was your nemesis and in death, this continues to be the same. His dark magic knows no bounds and his is full of tricks. Be cautious and as usual, it is best to observe attacks and with for the moment to strike. If he successfully escapes this dungeon, it will spell certain doom for the living world above.

Recommended Build on Specter Knight
1. Gem Boost
2. Experience Boost
3. Boots
4. Fireball
5. Ice Shard
6. Armor
7. Healing Light
8. Potion Drop
9. Key Drop
10. Earth Drop
11. Light Beam
12. Rain Flame
13. Hail Storm
14. Burn
15. Freeze
16. Curse
17. Shock
18. Shield
19. Sword
20. Buy everything else you like! :)

Walkthrough Guide on Specter Knight
Spells are all you need to finish the Specter Knight to be honest! I have tried a few time play melee and had a very hard time; then I switch to playing spells I never look back again. It was that powerful because by upgrading only spell stats every time you level up. Your spells' slowdown is lowered bit by bit until basically nothing. You can just simply spam it repeatedly, and the amount of damage you can deal with just a fireball alone without burn damage is insane. There is no point in using your melee attack since you can just wait and kill all enemies from a distance with magic. It is way less risky too. And even if there was a point in close combat it is just very easy to attack-move-attack-move and repeat, since moving in any direction for even an inch makes the enemies miss 100% of the time. Then the bosses are straightforward and easy in my opinion. With all 4 of them, you just dodge their attacks until they are weak then attack and kill them.

Bombs are almost useless in this game. They are way too slow and have long cast time. It takes several seconds to throw them, then another couple before they explode. This means they're only useful against stationary enemies or ones that haven't aggroed yet, but they're not an improvement over spells regarding damage to even be worth the risk of leaving yourself vulnerable will enemies rush you and being unable to evade or block.


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