Saturday, December 29, 2012

Farm of Souls Walkthrough Guide

Farm of Souls

List of Upgrades on Farm of Souls
Speed - Worker speed.
Life - Worker longevity, 1.5 seconds per point.
Sight - Range to spot resources, 1/4 tile per point.
Land - Tiles of land owned. Can't be sold.

List of Characters on Farm of Souls
Basic Person - 1x anything. Lv1

Scavenger - 1x anything. Lv 2
Farmer - 2x dirt and wood. Lv 6
Logger - 4x wood. Lv10

Miner - 1x all but wood and dirt. Resource upgraded. Lv4
Prospector - 2x stone and iron. Lv8
Smith - 3x iron. Lv12

Servant - 1x iron, silver, gold. Lv4
Investor - 1x iron, silver, gold. Resource upgraded. Lv7
Royal - 3x gold. Lv14

Peasant - 2x dirt, wood, clay. Lv3
Worker - 2x anything but silver, gold. Lv7
Engineer - 2x anything. Lv11

Scholar - 1x all but dirt. Lv5
Mage - 1x anything. Resource upgraded. Lv10
Wizard - 2x anything. Resource upgraded. Lv15

List of Buildings on Farm of Souls
1. Well - Makes resources worth 1% more.
2. Outhouse - Makes resources worth 2% more.
3. Store - Makes resources worth 3% more.
4. Skyscraper - Make resources worth 5% more.

1. Ditch - Slightly increases resources spawn rate.
2. Canal - Increases resource spawn rate.
3. Mill - Greatly increases resource spawn rate.
4. Mine - Hugely increases resource spawn rate.

1. Crops - Raises population limit by 5.
2. Orchard - Raises population limit by 10.
3. Farm - Raises population limit by 15.
4. Tree of Life - Raises population limit by 25.

1. Stash - Build simple things.
2. Crate - Builds basic buildings.
3. Storage - Builds most buildings.
4. Warehouse - Build everything.

1. Cottage - Spawns 1 person every in-game day.
2. House - Spawns 2 person every in-game day.
3. Large House - Spawns 3 person every in-game day.
4. Apartment - Spawns 5 people every in-game day.

1. Stone Tablet - Cause people to class-up slightly more often.
2. Library - Causes people to class-up a little more often.
3. School - Causes people to class-up more often.
4. University - Cause people to class-up a lot more often.

1. Garden - People stop here to take a long break. +1 Xp/5seconds
2. Park - People stop here to take a medium break. +1 Xp/3seconds
3. Zoo - People stop here to take a medium break. +1 Xp/2seconds
4. Theatre - People stop here to take a very short break. +1 XP/second

1. Statue - +1 soul per 100 levels.
2. Church - +2 soul per 100 levels.
3. Temple - +3 soul per 100 levels.
4. Cathredal - +5 souls per l00 levels.

List of Achievements on Farm of Souls
Dirt Farmer - Gather 100 dirt. Unlocks Scavenger.
Got Wood? - Gather 100 wood. Unlocks Farmer.
Why Are We Gathering This, Again? - Gather 1000 dirt. Unlocks Lumberjack.
The Clay Is Alive - Gather 100 Clay. Unlock Miner.
Gorgon - Gather 100 stone. Unlocks Prospector.
Iron Will - Gather 1,000 Iron. Unlock Blacksmith.
It's Siveran not Silveran - Gather 100 silver. Unlocks Servant.
All You Touched Turned Into Gold - Gather 100 gold. Unlock Investor.
Ooh, Shiny - Gather 1000 combined silver and gold. Unlock Royal.
I Can't Eat This - Gather one resource. Unlocks Peasant.
No Rest For Our Souls - Harvest 100 souls. Unlocks Worker.
Epic - Get a person to level 20. Unlocks Engineer.
Upgraded - Have 100 combined stats. Unlocks Scholar.
Forkbomb - Have 100 people at one time. Unlocks Apprentice.
Grim Keeper - Store 10,000 souls at once. Unlocks Wizard.
Why Would You Do This - Play for one in-game week. Unlocks Zoo.
The Moon Didn't Move - Play for one in-game month. Unlocks Theatre.
Dirty Hands - Gather 2,500 dirt. Unlocks Mill.
Size Enhancement - Have 100 land. Unlocks Mine.
Soul Farmer - Harvest 10,000 souls. Unlock Temple.
Dying Has a Burning Sensation - 10,000 souls burned on stats. Unlocks Cathedral.
Electrum - Gather 100 combined gold and silver. Unlock Store.
All the Better to See You With - 100 sight. Unlocks Skyscraper.
Paper - Gather 1,000 wood. Unlocks School.
Technology - Build 100 buildings. Unlocks University.
Phoenix - Reincarnate 1,000 people. Unlocks Large House.
Idle Game - 1,000 people spawned from houses. Unlock Apartment.
Gotta Build Em All - Build 20 buildings. Unlocks Farm.
Limit Breaker - 100 Speed. Unlocks Life Tree.
Rome Wasn't Built in a Day - Build 10 buildings. Unlocks Storage.
Metropolis - Build 50 buildings. Unlocks Warehouse.

Walkthrough Guide on Farm of Souls
For the newbies playing this game, you don't have to do anything but click space to summon people. The people will automatically do all the work. When they die, the green bar is life. You gain a soul to summon another person again. Upgrade the stats, speed, life, sight and land to further help the people improve the land. Speed affects how fast they build. Life affects how long they live. Sight affects how far they can see to detect items. Land affects how many blocks on the screen that can be searched for materials and built on. There is no one way to win this game, it how you experiment it to "win" the game.

First of all, place your workers until you are at population max. Wait for them work and die. Now max cap the people and this time, spend the leftover souls on upgrades you think are appropriate. It's hard to decide which upgrade you should up. So this is going to be a simple and brief guide on choosing your upgrades. If people are wandering in the middle, give them more sight. If the game is going slow for you, upgrade speed. And yes, life up is not a good thing in the early phase but highly useful in the later part. The odd flowers and trees make resources spawn much faster, and are automatically built when your guys build up enough resources. It'll make more sense when the other buildings are put in. They'll make a small town but won't venture out and become happy until you upgrade their sight. Sight does not suck for an upgrade, don't be fooled. By the time somewhere between 450 and 500 life, the buildings start spawning people faster than they die. At around 350 speed, you can see your people running at the speed of light. If you come to this point, you can stop adding life and speed. Your game went autopilot itself. You can now concentrate and focus on other upgrades especially land. An easy way to make souls is to place as many people as you can near resources.

Tuesday, December 25, 2012

Dungelot: Walkthrough Guide


List of Characters on Dungelot
Paladin - Divine powers make the paladin an effective warrior against undead.
Holy Strike: Attacks deal more damage to undead enemies.
+ 25 / 50 / 75 / 100 % damage vs. undead
Crusader Strike: Chance to recharge weapon with divine energy after killing undead.
+ 12.5 / 25 / 37.5 / 50 % damage to the next attack 25 / 50 / 75 / 100% chance
Resurrection: Return to life after the first death.
10 / 20 / 30 / 40 % of initial death
Paladin Manual: Crusading for dummies.
+ 0 / 50 / 100 / 150 HP

Vampire - The vampire uses the power of darkness to weaken and drain the life force from his enemies.
Blood Drain: Attacks against non-undead enemies have a chance to restore health.
Heals 1 / 2 / 3 / 4 HP, 4 / 8 / 12 / 16 % chance
Undead simpathy: Attacks against non-undead have a chance to reduce the target's attack power, but attack against undead sometimes deal less damage.
+ 10 / 20 / 30 / 40% damage modifier 4 / 8 / 12 / 16 % chance
Bat Rush: Each turn, a swarm of bats may damage all visible enemies.
8 / 16 / 24 / 32 % of enemy HP 1.5 / 3 / 4.5 / 6 % chance
Vampire Manual: The book "Why vampires hate twilight"
+ 0 / 50 / 100 / 150 HP

Brewer - The dwarf brewer is a true beer expert. He is also the only man in the world who knows how to make jelly out of the slime.
Spell Salvager: When converting spells scroll to health, more health is gained, and there is a small chance to gain attack power.
5 / 10 / 15 / 20 % health bonus 4 / 8 / 12 / 16 % chance for attack bonus
Hangover: Attack have a 5 / 10 / 15 / 20 % chance to stun the target for 3 turns.
Beerinface: Attacks have a small chance to deal extra damage based on the dwarf's health.
25 / 50 / 75 / 100 % of health becomes attack power 1.5 / 3 / 4.5 / 6 % chance
Brewer Manual: To beer or not to beer.
+ 0 / 50 / 100 / 150 HP

Assassin - Fast and deadly assassin is a dangerously enemy.
Dodger: A chance to dodge enemy attack.
3 / 6 / 9 / 12 % dodge chance
Double Strike: 3 / 6 / 9 / 12 % chance to hit enemy twice.
Dirty Punch: Cause damage to newly discovered enemies without hit back. A chance to stun the target for 1 move.
+ 5 / 10 / 15 / 20 % of enemy HP 25 / 50 / 75 / 100 % chance to stun victim
Assasin Manual: How to kill and get away with it.
+ 0 / 50 / 100 / 150 HP

Alchemist - After realizing that burned eyebrows and constant explosions during a date aren't going to help her get married, she created her husband.
Strength Potion: A chance to get extra attack point.
25 / 50 / 75 / 100 % chance
Poison: Chance to poison newly revealed enemies.
7 / 14 / 21 / 28 % chance
Robosaur: Summon, a minion on the slain enemy place. Add extra attack point with little chance.
4 / 8 / 12 / 16 HP, 5 / 10 / 15 / 20 % chance to summon
Alchemist Manual: 101 recipes for cake in a mug.
+ 0 / 50 / 100 / 150 HP

List of Spell Scrolls on Dungelot
Fireball - Damages one enemy.
Polymorph - Turns the target into a sheep. Reduces health and attack by 50%.
Move enemy - Teleports enemy on randomly opened cell.
Ice Prison - Freeze the target for 3 turns.
First Strike - Guaranteed next first strike for 3 attacks.
Power - Doubles attack power for 3 attacks.
Curse - Victim attack rate reduced by X points. Attack rate value can't be lower than 1 points.
Poison - Victim loses X HP per move.
Lightning - Curses the target to be struck by lightning, dealing damage to it and all already opened enemies.

List of Artifacts on Dungelot
Spikes - Spikes cause damage to newly discovered enemies without hit back.
Magic Compass - Points on the level key.
Treasure Map - Shows hidden treasures.
Wooden Shield - X% chance to block an enemy attack.
Lantern - Shows all traps on the level.
Lucky Coin - Sell it.
Ring Of Health - Restores X of health each level.
Agility Rune - Increase initiative by X%.
Furious Rune - Add X points to hero attack.
Resurrection Stone - Player Returned to life after death.
Chest Armor - Reduce X point monster attack on a hero. Enemy attack rate can't be smaller than 1 point.
Mask of Happiness - Increases mood by X point.
Angel Boots - Teleports you on the next level.
Cloak Of Invisibility - Make hero invisible. Monsters don't block neighbour cells.
Note: X is a value.

List of Weapons on Dungelot
Sword - Sword disarms an enemy every 4 attack. + 1 Attack.
Hammer - Hammer stuns an enemy every 5 attacks. + 1 Attack.
Axe - Axe makes a killing blow every 8 attacks. + 2 Attack.
Dagger - Dagger hits without strike back every 4 attacks. + 0 Attack.

List of Monsters on Dungelot
Skeleton - A generic undead minion. They're easy targets for paladins.
Bat - These little guys are everywhere. They're not very strong, so they shouldn't give you much trouble.
Goblin Grunt - A common, nameless minion of the goblin horde. Watch out, sometimes he'll attack twice before you hit.
Slime - A persistent little bugger. When his health drops to zero the first time, he'll come back with half his original attack and life.
Demon Pig - The demon pig hates birds. Explodes upon death. You'll take damage if you finish it off with a physical attack. Oink, BOOM!
Goblin Axe Thrower - As soon as you enter a dungeon, any goblin axe throwers will appear and start attacking you with every move you make. Take them out with spells, or make your way quick to them.
Ghost - An ethereal being that lingers in this world. You may have a tough time landing physical attacks on him.
Meatman - Magic scrolls have no effect on meatman. Hope you have some decent strength.
Zombie - Another undead mob. His attacks can weaken heroes, reducing their attack power for three turns.
Rogue - A mysterious sneak. When you run into him. He'll strike immediately, so watch where you step.
Skeleton Mage - Like goblin axe thrower, skeleton mages appear when you enter a dungeon in which they lurk. They have ranged attacks, and can even heal themselves and allies, making them his priority targets.
Zombie Cow - An undead bovine who probably died from mad cow disease. When half of his life is gone, he'll go into a frenzy making his attacks stronger.
Stone Golem - A granite sentinel. As long as one of these is visible, any damage that would be dealt with other foes is dealt with this instead.
Black Knight - A warrior of shadows. His armor reduces physical damage by half.
Goblin King - He's large and in charge, so don't hold anything back. He's shout increase monster's attack power.
Evil Mushroom - These cute mushrooms won't kill you... Directly. They will poison you and heal your enemies. Don't try to eat them.
Orge King - Fat, strong and stupid. The Orge King Presents everything orges admire. He can't fit through the exit door, so he has to stay in a dungeon forever, or until you kill him. Be warned though, he is so stupid that your spells have almost no effect on him!

Walkthrough Guide on Dungelot
Paladin is a good class to play because, in the later part, most of the monsters are mostly undead. Your Crusader Strike and Holy Strike have good synergy together and will deal tons of damage as you progress. The best part of being a Paladin is you can afford to die once; you get revived after being killed. If you see it in my context, you have a Resurrection Stone in your pocket every time you start a new game.

So far, I feel that the vampire is probably the most well-balanced class in Dungelot. It can life steal, modify monster's damage and a mass attack power. Undead Sympathy, in other words, a damage modifier has a chance to reduce the target's attack power against non-undead monsters up to 40%. You will find it handy once you reach floor 50 and above. Life Stealing HP from monsters means you are constantly healing bit by bit. It may seem little but essential for survival. I like!

The brewer has the highest HP among all the classes. It has a skill which effectively converts spells scroll to health at a higher amount, and there is a small chance to gain attack power after doing so. This skill helped me clear through floors easily when you have extra spell scrolls to spare. Every time you attack, you have a 20% chance to stun an enemy for 3 turns and 6% to do extra damage based on the dwarf's health.

The assassin has been badly nerfed but still an outstanding class to play with. The assassin has no direct or indirect way of healing, but you are a cunning dodger; you dodge attacks and have the ability to hit the enemy twice. These skills are made to protect you and keep you alive longer. Dirty Punch cause damage to newly discovered enemies without hit back and stun target for 1 move. He is perfect in clearing bosses.

The Alchemist is a fairly new character in Dungelot. She is a more passive class I would say... She can poison the newly revealed enemy and has a chance to gain extra attack rates. I like one of her unique skills which can summon a minion to tank damage from her. The HP may not be much but, just imagine if she can summon at least one minion in every floor. Calculate the total amount of temporary HP she gets? It is unbelievable.

In my opinion, I will explore all the tiles along the white lines shown above. Try to take out monsters in 1 hit if possible. A good offense is the best defense. Then explore the remaining dungeon floors as much as you can before fighting, since you might find upgrades or allies. Wait to open the barrels until all of the unexplored squares around them are gone, just to prevent monster that will block you. Clearing dungeon now gives rewards like health, golds, attack rate. In most cases, except quests and arenas, killing monsters unnecessarily in the later part of the game is not a good idea, as it reliably drains your health for only a tiny achievement gold boost at the end of the current game.

There are two types of ways you can use a scroll, cast it or exchange it. Try saving up scrolls like Polymorph, First Strike, and Teleport. Let them stack up as much as possible as these three yield highest HP for trade in. Alternatively, you can save all fireball scrolls for levels 40+ and use them to take out ranged foes. Aside that, Lightning scrolls can be useful in arenas since you're hitting ~8 monsters. A fantastic general thumb of rule, wait until the next floor to exchange scrolls for health if possible, you might get more for them. If you are lucky to find artifacts, always keep as many Resurrection Stone and Ring Of Health as possible. They all the essential items for your survival.

Greedy doors mostly contain spells and rarely artifacts which make it quite easy to tell whether or not they're worth the price of admission. Remember also how much health you gain from burning a spell; that's the value of the door. If the door costs health, then, it's usually worth it, since you probably gain health by burning the spell outright. If it costs gold, it's frequently a better deal than the shop which does not necessarily say that it's a good deal. You receive spells too from challenge doors. It's pretty easy to clear it, so try your best to complete.

Lastly, towards the end when your HP is lower than 10, don't forget you can sell artifacts for money for those desperate situations. This will help you get extra gold to upgrade your character and buy single attack boost. Spell scrolls do stack. You can pick up spell scrolls even with a full inventory if there's a duplicate in there. You can exchange spell scrolls by consuming but do not eat all the spells scroll for health until you need to, they give more HP the lower down you go.

Sunday, December 23, 2012

A Blocky Christmas: Walkthrough Guide

A Blocky Christmas: Walkthrough Guide

Walkthrough Guide on A Blocky Christmas
Level 1

Level 2
Down9, Up5, Left6

Level 3
Up5, Down9, Left3, Down1, Right3, Up3, Left3, Right3, Down3

Level 4
Left1, Down1, Left2, Down2, Left2, Down3, Right2, Up1, Right2, Down2, Right2, Down2, Right2, Down1, Right2, Up2, Left2, Down1, Left2, Down1, Left1

Level 5
Up1, Right3, Up3, Left3, Down6, Right6, Up1, Left1, Down1, Right5, Up3, Left3, Up3, Left6, Down1, Left1, Down7, Right4

Level 6
Down4, Right4, Left1, Down3, Left5, Right1, Up5, Right6, Down1, Left9, Down2, Right4, Down5,

Level 7
Up5, Right2, Down1, Right2, Up1, Right2, Down9, Left6

Level 8
Up2, Left4, Down8, Right2, Up2, Right1, Down2, Right5, Up1, Left5, Down1, Right5, Up3, Left4, Down2, Right1, Up4, Left3, Down1, Left1, Right3, Down2

Level 9
Right2, Down5, Up7, Left3, Down2, Left4, Up2, Right10, Down1, Left3, Up1, Right1, Down2, Right1, Up2, Left5, Down1, Left1, Down1, Right3, Up2, Left2, Down1, Left2, Down6

Level 10
Down3, Left2, Down1, Right5, Up3, Left2, Down1, Right2, Up4, Left3, Down1, Left2, Right2, Down3,

Level 11
Left4, Down5, Right7, Up2, Left1, Down1, Right2, Up1, Left2, Down1, Right2, Up2, Left3, Down1, Right3, Up4, Left3, Down1, Right1, Down1, Right1, Up3, Left5, Down1, Left2, Down5, Right4

Level 12
Up2, Right6, Up2, Right5, Down1, Left4, Up2, Down9, Up6, Left2, Right1, Down7, Up7, Left8, Up1, Right1, Left1, Down1, Right8, Up2, Right5, Down1, Left4, Up2, Down3, Left7, Up2, Right2, Down1, Left2, Down6

Level 13
Down4, Right11, Down5, Up6, Left1, Up1, Right2, Down2, Left6, Up2, Left2, Down1, Right4, Up1, Left2, Down2, Left5, Down1, Right1, Left2, Up1, Right5, Down5, Up6, Right2, Up1, Left2, Down2, Left7, Down1, Right1, Left1, Right2, Down1, Left2, Up5, Right3, Down1, Left2, Down6, Right1

Level 14
Down7, Right1, Up2, Left3, Down1, Left2, Up1, Right4, Down1, Left2, Down1, Left1, Up3, Right7, Down3, Left1, Up1, Left4, Right1, Down1, Right3, Up3, Left3, Down1, Right4, Down1, Left5, Up1, Left2, Down1, Up2, Right5, Down1

Level 15
Left1, Up3, Down1, Right2, Down6, Left1, Down1, Right2, Up3, Left3, Right1, Down4, Right4, Up1, Left2, Up8, Left3, Down2, Right4, Up3, Left3, Right2, Down2, Left1, Down4, Right1, Down2, Left2, Down1, Left1, Up1, Right4, Down2, Right1, Left2, Up2, Left3, Right1, Down1, Left1, Right1,

Level 16
Down5, Right3, Down1, Left6, Up2, Left1, Down1, Right7, Down2, Left3, Up4, Down3, Left3, Up3, Right1, Down2, Left2, Up1, Right2, Down1, Left2, Up2, Right2, Down2, Right3, Up2, Right1, Down1, Left7, Up5, Right4, Down4, Left1, Up5, Right3, Down1, Right3, Left3, Down5, Left1

Thursday, December 20, 2012

Ubooly & Friends: Walkthrough Guide

Ubooly & Friends: Walkthrough Guide

Walkthrough Guide on Ubooly & Friends
Items are relatively easy to find; they will pulse when you hover your mouse over them. From the first screen pick up the lemon, lollipop, wooden racquet and two scoops of ice-cream from the bowl in the centre. Get a stone triangle from the bottom right corner of the hut. Go right one screen and you'll find another stone triangle to the right of the statue's eye. Go right to the next screen and you'll see a gold key on the desk and a rusty nail sticking out of the bow of the ship. Grab them as well as the stone triangle on the top of the globe. Now go up one screen. Nab the Tiki figurine, feather from the parrot's hat and the palm fan bottom right corner. Don't forget the stone triangle on the sail and then go left.

By this stage, you will notice the stone triangle in the ear of our stony friend. Nab it as well as the red paintbrush, stone antenna top of the statue and second Tiki figurine and continue left. Snatch the banana and cookie. Just don't miss the stone triangle under the second step from the top and pick up the orange crayon and third Tiki figurine too. Now head upwards. The wise Platypus will help us if we get stuck. Good to know. Swipe the stone triangle from above his window and head right.Grab the stone triangle from the head dude and the chili pepper from my mouth! Grab the snail and go right one screen. Final screen! Click on the ginger ale and coffee mug. Now grab the last stone triangle from the chair at the end of the pillow and let's start finding those friends.

I am slender tanned and tall; my green mane's a sight for all! If my jewellery only shone with equal splendour all day long. Notice the picture? If you aren't there already, head to the top right area with the coconut tree. Well, that tree is tall and slender. The leaves make a green mane. But what's missing? Look at the picture in the clue. Red earrings and an orange necklace... Paint the two outer coconuts red with the red paintbrush and the necklace orange with the crayon! Voila!

The clue mentions Pirate Parrots; I think we should go down to the middle right screen. Notice the symbols on their hats? Either trial and error or logical deduction will help here. Just follow the clues to change each Parrot's hat. From left to right the symbols on the Parrot's hats should be a hook, saw, mirror and peg leg.

I guard your treasure with a grin! Head down one screen, so you're at the bottom right. That treasure chest is awful smily. Well, it has a keyhole. Odd, the key does nothing. Time to decipher our clue. A Donut with 4 crossed out, a Brick with 1 crossed out and R=T, a Lemon with 4 = Y and a Rose with 1 crossed out. Numbers indicate a letter in the word, therefore, Donut with the 4 crossed out means Don't. Remove the letter U. What happens if we apply this to the rest of the clue? It translates to {Don't Tickle My Nose}. Yeah right, like I ever do what I'm told. I have a feather, and I guess your keyhole is a nose.

Check out that clue. When we're here, we look like that, and when we're here we look like that. But those circles look the same... What changes to look like it's surroundings? Head up to the top right screen with our coconut amigo. Look at those chameleons, despite their best efforts, we can still see them. But there are only two of them. The third line of the clue mentioned licking something yellow. Wait... what?? Oh right... Ice cream! Obviously. Two scoops for two hungry reptiles. Put some frozen ice cream in the bowl between our scaly friends. Sweet!

Coloured thoughts inside my head. Yellow, Green and Blue and Red. Tastes like a mighty fine picture puzzle to me! Shimmy over to the middle screen with the Foxxy statue. OK, maybe it's a Kitty statue. Stop splitting hairs and take a gander at that 4x4 square grid. It's yellow, like the first part of our clue and the picture in the clue looks like a star. Click to rotate the squares until they line up to make a picture of a star. Now the grid is green. Arrange the 4x4 grid to match the pictures in the clue, a pyramid, a crescent moon and a love heart. The colour will change each time you get the right combination.

Confounded! Where'd my audience go? All three of my friends must see my show! Well... who have we seen that looks like a bit of attention who - I mean, entertainer. Go up to the top middle screen. It looks like that Tiki figurine wants some friends to watch it juggle. Luckily we have such friends. The second part of the clue says they need an unhindered view. Well, I don't think they're that enthused by juggling but who am I to argue? Place the three Tiki figurines we collected onto the three plinths in front the turtle. Make sure all of the cans see, though! Put the medium sized figurine with its eyes on top at the back, the tall one with the eyes on the bottom in the middle and the titchy little one right in front.

Tiko Tiko
For a bigger fully-grown Tiki, getting fed is pretty tricky! So slice me some apples! They're always a treat. 9 times 3 is the number you need. Fully-grown Tiki? I think I saw on of them in the bottom middle screen. But I never saw any apples... Oh, I get it. The triangles in the middle are like a square apple. Hey, wait a minute, 9 times 3? Triangles have three sides. You figured it out already. The nine stone triangles we collected earlier make the same apple shape as on the Tiki's tummy. Drag and down it.

On this island there stands a home- wait four legs and a dome??? Who has four legs and a dome and perhaps takes their home everywhere with them? Shoot up to the top middle screen and visit our Turtley Awesome chum. He has four legs and a dome but where is this keyhole that's so hard to see? Duh... it's hard to see. Do a squinting face and peer intently at the markings on the Tortoise Shell. Notice a keyhole shape just up and left from the eye? Drag the golden key we found over to the keyhole.

Parr Harr
Pirate S_ail Song? Maybe the missing letter is N. Pirate Snails? Head down to the slowest ship on the sevens seas!!! Bottom right screen. Five snails and five names... but how do we know which snail is named what? Take a squiz at the shells. I can make out two Ps, a J, a D and a G. Two P's though? Ah, one's a girl snail and one's a boy snail... Click the snails in order of their names. Peter is second from the right, Gina is leftmost, Daniel is on the far right, Peggy is at the top, and Johnson is second from the left.

We want tasty, yummy yummies. Food for our hungry tummies. Don't we all my friend? Notice the little sketch in the clue? I've seen those critters around the place before. Head to the bottom middle screen. Well, we have empty tummies characters but what food to give them? Use their appearance as a clue and check your inventory to see what might fit. Put the banana in the monkey's tummy, the lollipop in the swirly tongued one's tummy and the coffee mug in the over-caffeinated looking dude's tummy. Now head up one screen. Why the sour face? It looks like this guy's been sucking on lemons. Head up one more screen to the top middle. It seems our friend here is missing some teeth, I guess that rock hard cookie was a bad idea. Shift to the right now and check out our last hungry customer. Now that's a face I recognize and feed it the chili pepper.

Make some noise! I love me some percussion man! It looks like all the crabby drummers around here need something to beat their bongos with. Luckily, we have just what they need. Hand out the stone antenna, wooden racquet and palm fan to the three crabs in the bottom middle and lower left screens!

Tail Kail
Put a yell__ sn___ with a _u_ty n___
in it's gin__r al_ on a big red s___!

Maybe we should check our inventory to see what this might mean: Put a yellow snail with a rusty nail in its ginger ale on a big red sail! Go to the middle right screen and put the yellow snail with a ginger ale and rusty nail. It looks like we have found all of Ubooly's friends.

Tuesday, December 11, 2012

The Unexpected Bug: Walkthrough Guide

The Unexpected Bug: Walkthrough Guide

List of Upgrades on The Unexpected Bug
Body - Increases your body power, enhancing jump and movement ability.
Cost: 200 / 800 / 3200 / 12800
Life - Adds hearts to the scientist.
Cost: 250 / 1000 / 4000 / 16000
Glitch - The scientist learns how to stop enemies. Point in this upgrade increases effect duration and decrease recharge time.
Cost: 1000 / 3000 / 7000 / 13000
Weapon - Gives a weapon to the scientist. Weapon quality increases with points purchased.
Cost: 300 / 1200 / 4800 / 19200
Bonus - Increases bonus spawn rate a lot.
Cost: 350 / 1400 / 5600 / 22400
2X Jump - The scientist learns how to double jump. Points in the upgrade increase the power of the double jump.
Cost: 1000 / 3000 / 7000 / 13000
VAR TPX - Something in the scripts is changed after this bug...
Cost: 20000

List of Achievements on The Unexpected Bug
Runner 1 - Reach more than 1000 distance
500 points in story and 250 points in hardcore

Runner 1 - Reach more than 1000 distance
500 points in story and 250 points in hardcore

Runner 2 - Reach more than 2000 distance
1000 points in story and 500 points in hardcore

Runner 3 - Reach more than 3000 distance
2000 points in story and 1000 points in hardcore

Runner 4 - Reach more than 4000 distance
4000 points in story and 2000 points in hardcore

Killer 1 - Kill more than 5 enemies
500 points in story and 250 points in hardcore

Killer 2 - Kill more than 15 enemies and score an x4 combo
1000 points in story and 500 points in hardcore

Killer 3 - Kill more than 30 enemies and score an x8 combo
2000 points in story and 1000 points in hardcore

Killer 4 - Kill more than 50 enemies and score an x12 combo
4000 points in story and 2000 points in hardcore

Rich 1 - Collect 1 coin
500 points in story and 250 points in hardcore

Rich 2 - Collect 4 coin
1000 points in story and 500 points in hardcore

Rich 3 - Collect 8 coin
2000 points in story and 1000 points in hardcore

Lucky 1 - Grab more than 1 bonuses
500 points in story and 250 points in hardcore

Lucky 2 - Grab more than 4 bonuses
1000 points in story and 500 points in hardcore

Glitcher 1 - Glitch more than 5 enemies
1000 points in story and 500 points in hardcore

Glitcher 1 - Glitch more than 15 enemies
2000 points in story and 1000 points in hardcore

Jumper Kills 1 - Destroy 10 enemies by smashing their heads with a jump
1500 points in story and 250 points in hardcore

High Jumper 1 - Use double jump at least 50 times
2000 points in story and hardcore

High Jumper 2 - Use double jump at least 100 times
4000 points in story and hardcore

Combo! - Score a combo
500 points in story and 250 points in hardcore

Like A Boss - Reach 4000 in story and kill the boss
Unlock Hardcore and 5000 points in story

The End? - Finish the story with a lethality of 90% and an accuracy of 50%
5000 points in story and 2000 points in hardcore

Runner 1 - Reach more than 1500 distance
Platforms width will increase and 500 points in hardcore

Runner 2 - Reach more than 3000 distance
Platforms width will increase and 1000 points in hardcore

Runner 3 - Reach more than 4500 distance
Platforms width will increase and 2000 points in hardcore

Like A Ninja - Reach more than 6000 distance
Platforms width will increase and 4000 points in hardcore

Killer 1 - Kill more than 25 enemies
Enemies life will decrease and 500 points in hardcore

Killer 2 - Kill more than 50 enemies
Enemies life will decrease and 1000 points in hardcore

Killer 3 - Kill more than 100 enemies
Enemies life will decrease and 4000 points in hardcore

Lucky 1 - Grab more than 10 bonuses
Bonus spawn will be enhanced in hardcore

Jumper Kills 1 - Destroy 15 enemies by smashing heads with a jump
2000 points in hardcore

Jumper Kills 2 - Destroy 30 enemies by smashing heads with a jump
3000 points in hardcore

Killing Spree 1 - Reach more than 5000 distance with at least a lethality of 90%
Enemies life will decrease and 2000 point in hardcore

Killing Spree 1 - Reach more than 7000 distance with at least a lethality of 95%
Enemies life will decrease and 4000 points in hardcore

Glitcher 1 - Glitch more than 15 enemies
Glitch duration will be increased and 1000 points in hardcore

Ace Of Hearts - Loses and get back at least 5 hearts
Rare bonus spawn will be increased and 2000 points in hardcore

Hardcore Combo A - Score an x10 combo
Combo duration will be increased and 1000 points in hardcore

Hardcore Combo B - Score an x20 combo
Combo duration will be increased

Hardcore Combo C - Score an x30 combo
Combo duration will be increased

C C C Combo Breaker - Score an x50 combo
Combo duration will be increased

Pro Gamer - Get more than 4,000,0000 scores in a single hardcore run
Do you still need a reward? OK, hardcore mode will be easier

Game Master - Play this game more than 100 times
2500 points in story and 2000 points in hardcore

Moneybox - collect a total of 250 coins
Rare bonus spawn will be increased in hardcore

Debugger - Kill the boss more than 5 times
Speed will be decreased in hardcore and 2000 points in hardcore

Crazy Shooter - Shot more than 25,000 bullets in lifetime
Weapons fire rate will be decreased in hardcore

Expert Traveler - Reach in lifetime more than 1,000,000 of distance
Platforms width will increase in hardcore

Leprechaun - Collect more than 500 bonuses in your lifetime
Rare bonus spawn will be increased in hardcore

Super Mario - Kill more than 500 enemies by smashing their heads with a jump.
Weapon damage will be increased in hardcore and 2000 points in hardcore

Monster - Kill more than 1000 enemies in lifetime
Speed will be decreased in hardcore and 1000 points in hardcore

Facebook - Click the Facebook icon and like my Facebook page! Thanks for playing!
500 points in story

Credits - Click the eye icon and check credits!
500 points in story

Recommended Build on The Unexpected Bug
1. Weapon
2. 2X Jump
3. Life
4. Glitch
5. Body
6. Bonus
7. Repeat this build 4x then get VAR TPX

Monday, December 3, 2012

Monster Detective: Walkthrough Guide

Monster Detective: Walkthrough Guide

Walkthrough Guide on Monster Detective
Starting Out: Outside the Street
- You begin outside on a sidewalk. There's a signpost on the left, click it to view a "map" of Fog Town.
- In the lower left corner of the map is A DOCUMENT. Take it.
- Double click the document in your inventory to view the note: "...##".
- Click "exit" to close the detail screen.
- Click the bottom of the screen to back up from the signpost.
- On the right side of the screen, another something is hanging from the corner of the building.
- Take the DOCUMENT from the roof.
- Examine the second document gives you another note: "##...".
- Zoom in on the box next to the doorway.
- Click the top of the box and it opens to reveal a number pad. You should now have seen enough to know what to do to open the box...
- Use the information from the two documents to input a 4-digit code, then press the rectangular button to open the box.
- Combine the two numbers "##..." and "...##" to get the code.
Note: Your code will vary with each game.
- Inside the box, you'll find several items.
- Take all of them: another DOCUMENT, fourth DOCUMENT, 20 DOLLARS and a CARD ID.
- Back up from the box and click the doorway to enter an alleyway.

The Alleyway and Inside the House
- Here you see a Bar up ahead, a gate to the left, a wall covered with missing person posters and an electrical box to the right.
- Click the gate to the left to look at it more closely.
- Use the CARD ID to unlock it.
- Then click on the gate to go in.
- Now you're on the doorstep to a house. Click the door to go inside. Go right into the bedroom area.
- Take all the DOCUMENTS you find here:
- On the computer
"Password: necromantis."
- On top of the bed
"Necromantis Vampiris. A mysterious book is describing the ritual of opening the transition between dimensions. According to the legend to open this portal you need to sacrifice 99 people and use someone with a pure soul as a gate."
- On the floor by the bed
A picture
- Back out.
- Go left into the kitchen area.
- Get the LAMP from under the counter.
- Back out.
- Back out twice to return to the alleyway.

The Black Swan
- Go forward stand outside The Black Swan. Look around for something you can pick up.
- There's a COG WHEEL next to the door. Take it.
- Click the door to enter The Black Swan. There's a barkeep behind the counter and a guy sitting alone in a booth. Click on the barkeeper.
- Click on the barkeep to talk to him.
- Ask him about Anna Wallace and note that she hangs out with the local priest a lot.
- Then ask how you can get to the IRS. He'll tell you the tram will take you there and that the guy in the booth is the driver.
- Thank him for ending that conversation.
- Click on the barkeeper again to view items you can buy from him.
- A "the bar" menu lists items you can buy.
- The "shop cash" indicates how much it costs.
- Since you have $20 from the box outside the gateway, you can buy: A BOTTLE OF BOOZE and MATCHES.
- Also, note that you can sell items from your inventory, if you want/need to.
- Exit the bar "shop" and back out. Then, click on the man in the booth to talk to him.
- Ask about getting a ride to the IRS building.
- He tells you to turn the power back on first.

Turning On the Power and the Tram
- Exit The Black Swan and go up the stairs on the left.
- Click on the top of the stairs to climb higher.
- There is another electrical box here.
- Examine the box. Click on door to open it.
- Click the switch to activate it.
- Back out.
- Back out and then click the right of the screen to go back down.
- From outside The Black Swan again, go right. Next to the wall with all the missing person poster is an electrical box. Click it to zoom in on it.
- Click the door to open it.
- Click the switch to shift it down, activating this power line.
- Back up.
- Go forward then left, past The Black Swan to see a tram at the bottom of the stairway. Click on the tram to get closer to it.
- Here is another electrical box, to the right of the tram. Zoom in on it.
- Again, open the door, pull the switch!
- This time, with the third box activated, you'll get the message: "The line is fixed now."
- Back up three times and go back into The Black Swan. Then, talk to the driver again.
- Tell him the line is fixed. He'll say he's on a lunch break and wants a drink.
- Give him the BOTTLE OF BOOZE.
- Take the TRAM KEY.
- Back out twice and then left down the stairs to the tram. Enter the tram.
- Pick up a COG WHEEL off the seat on the right.
- Insert the TRAM KEY into the keyhole on the upper right part of the tram's control panel.
- Then, click the center of the control panel to drive away.

The IRS Tower: Receptionist and Boss
- The tram ride ends at the bottom of another stairway. Click them to climb and stand outside a tall tower like building. Click the doorway to move forward again.
- To the left of the door is an intercom.
- Examine the intercom then push the button to talk to the receptionist.
- Backup.
- Go through the door into the reception area. A woman sits at a desk in front of you. Talk to her.
- You tell her you're from the Central Taxing Control and, after a bit of back and forth, she gives you the go ahead to see the boss.
- Go left and went through the door. Here you can scan the room by moving the pointer back and forth. Pan all the way to the right until you see an elevator. Click on it to enter.
- From inside the elevator, click the up arrow.
- After the elevator travels up, click its doors to exit.
- You'll come to a hallway with two doors and the elevator. The door in the middle of the hallway is closed. Go into the door on the far right to enter the boss' office.
- Click on the boss to talk to him.
- Tell him you're looking for Anna Wallace and he assures you she's not missing, just visiting her mother.
- Back up. Notice that there is a key in the wall that you can't access.
- Go through the door on the left exit the boss' office. Then go back into the elevator and push the down button. When it lands, click the doors to go back out.

Restroom, Anna's Computer and the Library Key
- Go through the double doors next to the elevator to enter the restroom.
- Click twice on the stalls to talk to "someone" in the toilet.
- This someone tells you about Anna's computer and then gives you a STRANGE SYMBOL.
- Back out of the restroom. Scan the room and find the empty computer cubicle in the middle of the scene (just to the right of an older guy). Click on it to move closer.
- Click on the left wall of the cubicle then on the book.
- Take DOCUMENT 8 from inside the book (a picture of a tower).
- You can also flip through the book to see what is written in it.
- Close the book and back up again.
- Then, click on the computer. It asks for your password.
- You have something in your documents, specifically the PASSWORD REMINDER, to give you the password necromantis.
- Click the rectangle in the computer screen to bring up the prompting cursor then type in the password.
- Click the arrow to enter the password.
- Now you can "read" the emails and look through the files, but there isn't much else to see here at the moment.
- Back out of the restroom then pan left. Take the far left door and back out to the reception area again.
- Talk to the receptionist.
- Give her the STRANGE SYMBOL and ask her about it.
- She'll tell you about the priest and tell you where the library is, giving you the LIBRARY KEY.
- Take the door to the right of the receptionist's desk. Go inside.
- Note the symbols on the top of the book cases.
- Click three times on the door in the back of the room to examine it.
- Use the LIBRARY KEY to unlock the door.
- Click it to enter.
- Once through this door, you'll be at the bottom of a spiraling stairwell. Go up the stairs.
- Click the niche in the wall on the right.
- You'll see a SMALL BOTTLE. Take it.
- Back up.
- Then, examine the control panel on the left.
- The lever in the middle shifts to focus control on one of four bookcases.
- The lever on the right is used to move each bookcase.
- Move each bookcase until they flush together to form a complete symbol.
- Go back down the stairs, into the library.

The Secret Passage and the Crystal Skull
- After moving the bookcases (see section above), a secret passage will open on the floor of the library. Click on it to get closer. It's dark in there, so you'll need a light.
- If you haven't done so already, combine the LAMP and the MATCHES in your inventory.
- Click the center of the screen to move down the stairs twice, until you come to the bottom.
- Here you can barely see an OLD RUSTY KEY on the left side, near the bottom step. Take it.
- Then, continue forward to another room that you can pan and scan.
- Scan all the way to the right until you see another COGWHEEL (in between two statues).
- Move all the way to the left and click on the gears.
- Use the THREE COGWHEELS you've collected along the way to repair the machine.
- Then, pull the lever on the left to activate the gears.
- Backup.
- Now a CRYSTAL SKULL floats above the machine. Take it.
- Click the bottom left corner of the room to back out to the stairwell. Continue backing up into the library and go out the door on the right.
- Then keep backing out of the IRS tower and you'll get the message: "I think I'm ready to go see the priest now..."

The Priest, the Cemetery and the Crypt
- Back up from the tower and return to the tram. Now when you click on the tram's control panel, you'll be taken to a new platform. Climb the stairs and keep going forward until you're in front of the church doors.
- Click the door to go inside. Go forward once more then click on the man in the corner, the Priest, to talk to him.
- He tells you, Anna, is a pure soul then gives you the CEMETERY KEY.
- Back out to the church yard and go left past the church to see a pier with a boat moored to it.
- Grab another OLD RUSTY KEY from the bushes on the left side of the screen.
- Return to the churchyard then clicks on the area on the right to see the gate to the cemetery. Move closer to it.
- Use the CEMETERY KEY on the gate then click it to enter the cemetery.
- Move forward and twice to stand before the crypt doors.
- Use both OLD RUSTY KEYs to unlock the crypt.
- Go inside the crypt.
- On the body is KEY MECHANISM; take it.
- Back all the way up to the churchyard again. Go left to the pier.

The Altar, The Statue, Vampires and The End
- Climb inside the boat and you'll paddle to an island.
- Go forward to the strange building until you come to its door.
- Use the KEY MECHANISM to open the door.
- Enter the building and continue forward down the stairs until you com to the altar.
- Go up the altar to stand in front of a large bowl.
- Pour the SMALL BOTTLE into the bowl to get holy water.
- Combine the HOLY WATER with the CRYSTAL SKULL.
- Back all the way out, take the boat back to the pier, then back up to the church.
- Go inside the Church. Move forward again to where the priest is. Click on the headless statue on the left side of the room.
- Use the PURIFIED CRYSTAL SKULL on the statue.
- The priest turns... takes a you have to go after him.
- Back out of the church and enter the tram. It'll take you back to the town. Get back into the tram and continue to the IRS building.
- When you go up to the tower, you'll see it's destroyed. Go to the right.
- Continue you reach a locked door. Change each of the three symbols until all three segments are white. Then click the white area to open the door and go inside.
- Take the STAKE from a bin in the center of the room.
- Go through the doorway on the right and continue down. Unbolt the door and enter.
- Now you'll see you came through the door that was shut in the hallway outside the boss' office.
- Go through the door on the right to the boss' office.
- Now you get that ELEVATOR KEY that was locked up earlier.
- Exit the office and enter the elevator.
- Use the ELEVATOR KEY on the control panel.
- A new "up up" button will open up. Press it.
- Exit the elevator and you're at the top of the tower. Climb up the stairs on the right. Here you see "the ritual" has already begun. Uh oh.
- If you scan the room, you find a very convenient crossbow in the right corner.
- Keep clicking the crossbow to move it to the left by the vampire.
- Add the STAKE to the crossbow and...wammy! Yuck!
- The end.