Saturday, December 29, 2012

Farm of Souls Walkthrough Guide

Farm of Souls

List of Upgrades on Farm of Souls
Speed - Worker speed.
Life - Worker longevity, 1.5 seconds per point.
Sight - Range to spot resources, 1/4 tile per point.
Land - Tiles of land owned. Can't be sold.

List of Characters on Farm of Souls
Basic Person - 1x anything. Lv1

Scavenger - 1x anything. Lv 2
Farmer - 2x dirt and wood. Lv 6
Logger - 4x wood. Lv10

Miner - 1x all but wood and dirt. Resource upgraded. Lv4
Prospector - 2x stone and iron. Lv8
Smith - 3x iron. Lv12

Servant - 1x iron, silver, gold. Lv4
Investor - 1x iron, silver, gold. Resource upgraded. Lv7
Royal - 3x gold. Lv14

Peasant - 2x dirt, wood, clay. Lv3
Worker - 2x anything but silver, gold. Lv7
Engineer - 2x anything. Lv11

Scholar - 1x all but dirt. Lv5
Mage - 1x anything. Resource upgraded. Lv10
Wizard - 2x anything. Resource upgraded. Lv15

List of Buildings on Farm of Souls
1. Well - Makes resources worth 1% more.
2. Outhouse - Makes resources worth 2% more.
3. Store - Makes resources worth 3% more.
4. Skyscraper - Make resources worth 5% more.

1. Ditch - Slightly increases resources spawn rate.
2. Canal - Increases resource spawn rate.
3. Mill - Greatly increases resource spawn rate.
4. Mine - Hugely increases resource spawn rate.

1. Crops - Raises population limit by 5.
2. Orchard - Raises population limit by 10.
3. Farm - Raises population limit by 15.
4. Tree of Life - Raises population limit by 25.

1. Stash - Build simple things.
2. Crate - Builds basic buildings.
3. Storage - Builds most buildings.
4. Warehouse - Build everything.

1. Cottage - Spawns 1 person every in-game day.
2. House - Spawns 2 person every in-game day.
3. Large House - Spawns 3 person every in-game day.
4. Apartment - Spawns 5 people every in-game day.

1. Stone Tablet - Cause people to class-up slightly more often.
2. Library - Causes people to class-up a little more often.
3. School - Causes people to class-up more often.
4. University - Cause people to class-up a lot more often.

1. Garden - People stop here to take a long break. +1 Xp/5seconds
2. Park - People stop here to take a medium break. +1 Xp/3seconds
3. Zoo - People stop here to take a medium break. +1 Xp/2seconds
4. Theatre - People stop here to take a very short break. +1 XP/second

1. Statue - +1 soul per 100 levels.
2. Church - +2 soul per 100 levels.
3. Temple - +3 soul per 100 levels.
4. Cathredal - +5 souls per l00 levels.

List of Achievements on Farm of Souls
Dirt Farmer - Gather 100 dirt. Unlocks Scavenger.
Got Wood? - Gather 100 wood. Unlocks Farmer.
Why Are We Gathering This, Again? - Gather 1000 dirt. Unlocks Lumberjack.
The Clay Is Alive - Gather 100 Clay. Unlock Miner.
Gorgon - Gather 100 stone. Unlocks Prospector.
Iron Will - Gather 1,000 Iron. Unlock Blacksmith.
It's Siveran not Silveran - Gather 100 silver. Unlocks Servant.
All You Touched Turned Into Gold - Gather 100 gold. Unlock Investor.
Ooh, Shiny - Gather 1000 combined silver and gold. Unlock Royal.
I Can't Eat This - Gather one resource. Unlocks Peasant.
No Rest For Our Souls - Harvest 100 souls. Unlocks Worker.
Epic - Get a person to level 20. Unlocks Engineer.
Upgraded - Have 100 combined stats. Unlocks Scholar.
Forkbomb - Have 100 people at one time. Unlocks Apprentice.
Grim Keeper - Store 10,000 souls at once. Unlocks Wizard.
Why Would You Do This - Play for one in-game week. Unlocks Zoo.
The Moon Didn't Move - Play for one in-game month. Unlocks Theatre.
Dirty Hands - Gather 2,500 dirt. Unlocks Mill.
Size Enhancement - Have 100 land. Unlocks Mine.
Soul Farmer - Harvest 10,000 souls. Unlock Temple.
Dying Has a Burning Sensation - 10,000 souls burned on stats. Unlocks Cathedral.
Electrum - Gather 100 combined gold and silver. Unlock Store.
All the Better to See You With - 100 sight. Unlocks Skyscraper.
Paper - Gather 1,000 wood. Unlocks School.
Technology - Build 100 buildings. Unlocks University.
Phoenix - Reincarnate 1,000 people. Unlocks Large House.
Idle Game - 1,000 people spawned from houses. Unlock Apartment.
Gotta Build Em All - Build 20 buildings. Unlocks Farm.
Limit Breaker - 100 Speed. Unlocks Life Tree.
Rome Wasn't Built in a Day - Build 10 buildings. Unlocks Storage.
Metropolis - Build 50 buildings. Unlocks Warehouse.

Walkthrough Guide on Farm of Souls
For the newbies playing this game, you don't have to do anything but click space to summon people. The people will automatically do all the work. When they die, the green bar is life. You gain a soul to summon another person again. Upgrade the stats, speed, life, sight and land to further help the people improve the land. Speed affects how fast they build. Life affects how long they live. Sight affects how far they can see to detect items. Land affects how many blocks on the screen that can be searched for materials and built on. There is no one way to win this game, it how you experiment it to "win" the game.

First of all, place your workers until you are at population max. Wait for them work and die. Now max cap the people and this time, spend the leftover souls on upgrades you think are appropriate. It's hard to decide which upgrade you should up. So this is going to be a simple and brief guide on choosing your upgrades. If people are wandering in the middle, give them more sight. If the game is going slow for you, upgrade speed. And yes, life up is not a good thing in the early phase but highly useful in the later part. The odd flowers and trees make resources spawn much faster, and are automatically built when your guys build up enough resources. It'll make more sense when the other buildings are put in. They'll make a small town but won't venture out and become happy until you upgrade their sight. Sight does not suck for an upgrade, don't be fooled. By the time somewhere between 450 and 500 life, the buildings start spawning people faster than they die. At around 350 speed, you can see your people running at the speed of light. If you come to this point, you can stop adding life and speed. Your game went autopilot itself. You can now concentrate and focus on other upgrades especially land. An easy way to make souls is to place as many people as you can near resources.

Tuesday, December 25, 2012

Dungelot: Walkthrough Guide


List of Characters on Dungelot
Paladin - Divine powers make the paladin an effective warrior against undead.
Holy Strike: Attacks deal more damage to undead enemies.
+ 25 / 50 / 75 / 100 % damage vs. undead
Crusader Strike: Chance to recharge weapon with divine energy after killing undead.
+ 12.5 / 25 / 37.5 / 50 % damage to the next attack 25 / 50 / 75 / 100% chance
Resurrection: Return to life after the first death.
10 / 20 / 30 / 40 % of initial death
Paladin Manual: Crusading for dummies.
+ 0 / 50 / 100 / 150 HP

Vampire - The vampire uses the power of darkness to weaken and drain the life force from his enemies.
Blood Drain: Attacks against non-undead enemies have a chance to restore health.
Heals 1 / 2 / 3 / 4 HP, 4 / 8 / 12 / 16 % chance
Undead simpathy: Attacks against non-undead have a chance to reduce the target's attack power, but attack against undead sometimes deal less damage.
+ 10 / 20 / 30 / 40% damage modifier 4 / 8 / 12 / 16 % chance
Bat Rush: Each turn, a swarm of bats may damage all visible enemies.
8 / 16 / 24 / 32 % of enemy HP 1.5 / 3 / 4.5 / 6 % chance
Vampire Manual: The book "Why vampires hate twilight"
+ 0 / 50 / 100 / 150 HP

Brewer - The dwarf brewer is a true beer expert. He is also the only man in the world who knows how to make jelly out of the slime.
Spell Salvager: When converting spells scroll to health, more health is gained, and there is a small chance to gain attack power.
5 / 10 / 15 / 20 % health bonus 4 / 8 / 12 / 16 % chance for attack bonus
Hangover: Attack have a 5 / 10 / 15 / 20 % chance to stun the target for 3 turns.
Beerinface: Attacks have a small chance to deal extra damage based on the dwarf's health.
25 / 50 / 75 / 100 % of health becomes attack power 1.5 / 3 / 4.5 / 6 % chance
Brewer Manual: To beer or not to beer.
+ 0 / 50 / 100 / 150 HP

Assassin - Fast and deadly assassin is a dangerously enemy.
Dodger: A chance to dodge enemy attack.
3 / 6 / 9 / 12 % dodge chance
Double Strike: 3 / 6 / 9 / 12 % chance to hit enemy twice.
Dirty Punch: Cause damage to newly discovered enemies without hit back. A chance to stun the target for 1 move.
+ 5 / 10 / 15 / 20 % of enemy HP 25 / 50 / 75 / 100 % chance to stun victim
Assasin Manual: How to kill and get away with it.
+ 0 / 50 / 100 / 150 HP

Alchemist - After realizing that burned eyebrows and constant explosions during a date aren't going to help her get married, she created her husband.
Strength Potion: A chance to get extra attack point.
25 / 50 / 75 / 100 % chance
Poison: Chance to poison newly revealed enemies.
7 / 14 / 21 / 28 % chance
Robosaur: Summon, a minion on the slain enemy place. Add extra attack point with little chance.
4 / 8 / 12 / 16 HP, 5 / 10 / 15 / 20 % chance to summon
Alchemist Manual: 101 recipes for cake in a mug.
+ 0 / 50 / 100 / 150 HP

List of Spell Scrolls on Dungelot
Fireball - Damages one enemy.
Polymorph - Turns the target into a sheep. Reduces health and attack by 50%.
Move enemy - Teleports enemy on randomly opened cell.
Ice Prison - Freeze the target for 3 turns.
First Strike - Guaranteed next first strike for 3 attacks.
Power - Doubles attack power for 3 attacks.
Curse - Victim attack rate reduced by X points. Attack rate value can't be lower than 1 points.
Poison - Victim loses X HP per move.
Lightning - Curses the target to be struck by lightning, dealing damage to it and all already opened enemies.

List of Artifacts on Dungelot
Spikes - Spikes cause damage to newly discovered enemies without hit back.
Magic Compass - Points on the level key.
Treasure Map - Shows hidden treasures.
Wooden Shield - X% chance to block an enemy attack.
Lantern - Shows all traps on the level.
Lucky Coin - Sell it.
Ring Of Health - Restores X of health each level.
Agility Rune - Increase initiative by X%.
Furious Rune - Add X points to hero attack.
Resurrection Stone - Player Returned to life after death.
Chest Armor - Reduce X point monster attack on a hero. Enemy attack rate can't be smaller than 1 point.
Mask of Happiness - Increases mood by X point.
Angel Boots - Teleports you on the next level.
Cloak Of Invisibility - Make hero invisible. Monsters don't block neighbour cells.
Note: X is a value.

List of Weapons on Dungelot
Sword - Sword disarms an enemy every 4 attack. + 1 Attack.
Hammer - Hammer stuns an enemy every 5 attacks. + 1 Attack.
Axe - Axe makes a killing blow every 8 attacks. + 2 Attack.
Dagger - Dagger hits without strike back every 4 attacks. + 0 Attack.

List of Monsters on Dungelot
Skeleton - A generic undead minion. They're easy targets for paladins.
Bat - These little guys are everywhere. They're not very strong, so they shouldn't give you much trouble.
Goblin Grunt - A common, nameless minion of the goblin horde. Watch out, sometimes he'll attack twice before you hit.
Slime - A persistent little bugger. When his health drops to zero the first time, he'll come back with half his original attack and life.
Demon Pig - The demon pig hates birds. Explodes upon death. You'll take damage if you finish it off with a physical attack. Oink, BOOM!
Goblin Axe Thrower - As soon as you enter a dungeon, any goblin axe throwers will appear and start attacking you with every move you make. Take them out with spells, or make your way quick to them.
Ghost - An ethereal being that lingers in this world. You may have a tough time landing physical attacks on him.
Meatman - Magic scrolls have no effect on meatman. Hope you have some decent strength.
Zombie - Another undead mob. His attacks can weaken heroes, reducing their attack power for three turns.
Rogue - A mysterious sneak. When you run into him. He'll strike immediately, so watch where you step.
Skeleton Mage - Like goblin axe thrower, skeleton mages appear when you enter a dungeon in which they lurk. They have ranged attacks, and can even heal themselves and allies, making them his priority targets.
Zombie Cow - An undead bovine who probably died from mad cow disease. When half of his life is gone, he'll go into a frenzy making his attacks stronger.
Stone Golem - A granite sentinel. As long as one of these is visible, any damage that would be dealt with other foes is dealt with this instead.
Black Knight - A warrior of shadows. His armor reduces physical damage by half.
Goblin King - He's large and in charge, so don't hold anything back. He's shout increase monster's attack power.
Evil Mushroom - These cute mushrooms won't kill you... Directly. They will poison you and heal your enemies. Don't try to eat them.
Orge King - Fat, strong and stupid. The Orge King Presents everything orges admire. He can't fit through the exit door, so he has to stay in a dungeon forever, or until you kill him. Be warned though, he is so stupid that your spells have almost no effect on him!

Walkthrough Guide on Dungelot
Paladin is a good class to play because, in the later part, most of the monsters are mostly undead. Your Crusader Strike and Holy Strike have good synergy together and will deal tons of damage as you progress. The best part of being a Paladin is you can afford to die once; you get revived after being killed. If you see it in my context, you have a Resurrection Stone in your pocket every time you start a new game.

So far, I feel that the vampire is probably the most well-balanced class in Dungelot. It can life steal, modify monster's damage and a mass attack power. Undead Sympathy, in other words, a damage modifier has a chance to reduce the target's attack power against non-undead monsters up to 40%. You will find it handy once you reach floor 50 and above. Life Stealing HP from monsters means you are constantly healing bit by bit. It may seem little but essential for survival. I like!

The brewer has the highest HP among all the classes. It has a skill which effectively converts spells scroll to health at a higher amount, and there is a small chance to gain attack power after doing so. This skill helped me clear through floors easily when you have extra spell scrolls to spare. Every time you attack, you have a 20% chance to stun an enemy for 3 turns and 6% to do extra damage based on the dwarf's health.

The assassin has been badly nerfed but still an outstanding class to play with. The assassin has no direct or indirect way of healing, but you are a cunning dodger; you dodge attacks and have the ability to hit the enemy twice. These skills are made to protect you and keep you alive longer. Dirty Punch cause damage to newly discovered enemies without hit back and stun target for 1 move. He is perfect in clearing bosses.

The Alchemist is a fairly new character in Dungelot. She is a more passive class I would say... She can poison the newly revealed enemy and has a chance to gain extra attack rates. I like one of her unique skills which can summon a minion to tank damage from her. The HP may not be much but, just imagine if she can summon at least one minion in every floor. Calculate the total amount of temporary HP she gets? It is unbelievable.

In my opinion, I will explore all the tiles along the white lines shown above. Try to take out monsters in 1 hit if possible. A good offense is the best defense. Then explore the remaining dungeon floors as much as you can before fighting, since you might find upgrades or allies. Wait to open the barrels until all of the unexplored squares around them are gone, just to prevent monster that will block you. Clearing dungeon now gives rewards like health, golds, attack rate. In most cases, except quests and arenas, killing monsters unnecessarily in the later part of the game is not a good idea, as it reliably drains your health for only a tiny achievement gold boost at the end of the current game.

There are two types of ways you can use a scroll, cast it or exchange it. Try saving up scrolls like Polymorph, First Strike, and Teleport. Let them stack up as much as possible as these three yield highest HP for trade in. Alternatively, you can save all fireball scrolls for levels 40+ and use them to take out ranged foes. Aside that, Lightning scrolls can be useful in arenas since you're hitting ~8 monsters. A fantastic general thumb of rule, wait until the next floor to exchange scrolls for health if possible, you might get more for them. If you are lucky to find artifacts, always keep as many Resurrection Stone and Ring Of Health as possible. They all the essential items for your survival.

Greedy doors mostly contain spells and rarely artifacts which make it quite easy to tell whether or not they're worth the price of admission. Remember also how much health you gain from burning a spell; that's the value of the door. If the door costs health, then, it's usually worth it, since you probably gain health by burning the spell outright. If it costs gold, it's frequently a better deal than the shop which does not necessarily say that it's a good deal. You receive spells too from challenge doors. It's pretty easy to clear it, so try your best to complete.

Lastly, towards the end when your HP is lower than 10, don't forget you can sell artifacts for money for those desperate situations. This will help you get extra gold to upgrade your character and buy single attack boost. Spell scrolls do stack. You can pick up spell scrolls even with a full inventory if there's a duplicate in there. You can exchange spell scrolls by consuming but do not eat all the spells scroll for health until you need to, they give more HP the lower down you go.

Sunday, December 23, 2012

A Blocky Christmas: Walkthrough Guide

A Blocky Christmas: Walkthrough Guide

Walkthrough Guide on A Blocky Christmas
Level 1

Level 2
Down9, Up5, Left6

Level 3
Up5, Down9, Left3, Down1, Right3, Up3, Left3, Right3, Down3

Level 4
Left1, Down1, Left2, Down2, Left2, Down3, Right2, Up1, Right2, Down2, Right2, Down2, Right2, Down1, Right2, Up2, Left2, Down1, Left2, Down1, Left1

Level 5
Up1, Right3, Up3, Left3, Down6, Right6, Up1, Left1, Down1, Right5, Up3, Left3, Up3, Left6, Down1, Left1, Down7, Right4

Level 6
Down4, Right4, Left1, Down3, Left5, Right1, Up5, Right6, Down1, Left9, Down2, Right4, Down5,

Level 7
Up5, Right2, Down1, Right2, Up1, Right2, Down9, Left6

Level 8
Up2, Left4, Down8, Right2, Up2, Right1, Down2, Right5, Up1, Left5, Down1, Right5, Up3, Left4, Down2, Right1, Up4, Left3, Down1, Left1, Right3, Down2

Level 9
Right2, Down5, Up7, Left3, Down2, Left4, Up2, Right10, Down1, Left3, Up1, Right1, Down2, Right1, Up2, Left5, Down1, Left1, Down1, Right3, Up2, Left2, Down1, Left2, Down6

Level 10
Down3, Left2, Down1, Right5, Up3, Left2, Down1, Right2, Up4, Left3, Down1, Left2, Right2, Down3,

Level 11
Left4, Down5, Right7, Up2, Left1, Down1, Right2, Up1, Left2, Down1, Right2, Up2, Left3, Down1, Right3, Up4, Left3, Down1, Right1, Down1, Right1, Up3, Left5, Down1, Left2, Down5, Right4

Level 12
Up2, Right6, Up2, Right5, Down1, Left4, Up2, Down9, Up6, Left2, Right1, Down7, Up7, Left8, Up1, Right1, Left1, Down1, Right8, Up2, Right5, Down1, Left4, Up2, Down3, Left7, Up2, Right2, Down1, Left2, Down6

Level 13
Down4, Right11, Down5, Up6, Left1, Up1, Right2, Down2, Left6, Up2, Left2, Down1, Right4, Up1, Left2, Down2, Left5, Down1, Right1, Left2, Up1, Right5, Down5, Up6, Right2, Up1, Left2, Down2, Left7, Down1, Right1, Left1, Right2, Down1, Left2, Up5, Right3, Down1, Left2, Down6, Right1

Level 14
Down7, Right1, Up2, Left3, Down1, Left2, Up1, Right4, Down1, Left2, Down1, Left1, Up3, Right7, Down3, Left1, Up1, Left4, Right1, Down1, Right3, Up3, Left3, Down1, Right4, Down1, Left5, Up1, Left2, Down1, Up2, Right5, Down1

Level 15
Left1, Up3, Down1, Right2, Down6, Left1, Down1, Right2, Up3, Left3, Right1, Down4, Right4, Up1, Left2, Up8, Left3, Down2, Right4, Up3, Left3, Right2, Down2, Left1, Down4, Right1, Down2, Left2, Down1, Left1, Up1, Right4, Down2, Right1, Left2, Up2, Left3, Right1, Down1, Left1, Right1,

Level 16
Down5, Right3, Down1, Left6, Up2, Left1, Down1, Right7, Down2, Left3, Up4, Down3, Left3, Up3, Right1, Down2, Left2, Up1, Right2, Down1, Left2, Up2, Right2, Down2, Right3, Up2, Right1, Down1, Left7, Up5, Right4, Down4, Left1, Up5, Right3, Down1, Right3, Left3, Down5, Left1

Thursday, December 20, 2012

Ubooly & Friends: Walkthrough Guide

Ubooly & Friends: Walkthrough Guide

Walkthrough Guide on Ubooly & Friends
Items are relatively easy to find; they will pulse when you hover your mouse over them. From the first screen pick up the lemon, lollipop, wooden racquet and two scoops of ice-cream from the bowl in the centre. Get a stone triangle from the bottom right corner of the hut. Go right one screen and you'll find another stone triangle to the right of the statue's eye. Go right to the next screen and you'll see a gold key on the desk and a rusty nail sticking out of the bow of the ship. Grab them as well as the stone triangle on the top of the globe. Now go up one screen. Nab the Tiki figurine, feather from the parrot's hat and the palm fan bottom right corner. Don't forget the stone triangle on the sail and then go left.

By this stage, you will notice the stone triangle in the ear of our stony friend. Nab it as well as the red paintbrush, stone antenna top of the statue and second Tiki figurine and continue left. Snatch the banana and cookie. Just don't miss the stone triangle under the second step from the top and pick up the orange crayon and third Tiki figurine too. Now head upwards. The wise Platypus will help us if we get stuck. Good to know. Swipe the stone triangle from above his window and head right.Grab the stone triangle from the head dude and the chili pepper from my mouth! Grab the snail and go right one screen. Final screen! Click on the ginger ale and coffee mug. Now grab the last stone triangle from the chair at the end of the pillow and let's start finding those friends.

I am slender tanned and tall; my green mane's a sight for all! If my jewellery only shone with equal splendour all day long. Notice the picture? If you aren't there already, head to the top right area with the coconut tree. Well, that tree is tall and slender. The leaves make a green mane. But what's missing? Look at the picture in the clue. Red earrings and an orange necklace... Paint the two outer coconuts red with the red paintbrush and the necklace orange with the crayon! Voila!

The clue mentions Pirate Parrots; I think we should go down to the middle right screen. Notice the symbols on their hats? Either trial and error or logical deduction will help here. Just follow the clues to change each Parrot's hat. From left to right the symbols on the Parrot's hats should be a hook, saw, mirror and peg leg.

I guard your treasure with a grin! Head down one screen, so you're at the bottom right. That treasure chest is awful smily. Well, it has a keyhole. Odd, the key does nothing. Time to decipher our clue. A Donut with 4 crossed out, a Brick with 1 crossed out and R=T, a Lemon with 4 = Y and a Rose with 1 crossed out. Numbers indicate a letter in the word, therefore, Donut with the 4 crossed out means Don't. Remove the letter U. What happens if we apply this to the rest of the clue? It translates to {Don't Tickle My Nose}. Yeah right, like I ever do what I'm told. I have a feather, and I guess your keyhole is a nose.

Check out that clue. When we're here, we look like that, and when we're here we look like that. But those circles look the same... What changes to look like it's surroundings? Head up to the top right screen with our coconut amigo. Look at those chameleons, despite their best efforts, we can still see them. But there are only two of them. The third line of the clue mentioned licking something yellow. Wait... what?? Oh right... Ice cream! Obviously. Two scoops for two hungry reptiles. Put some frozen ice cream in the bowl between our scaly friends. Sweet!

Coloured thoughts inside my head. Yellow, Green and Blue and Red. Tastes like a mighty fine picture puzzle to me! Shimmy over to the middle screen with the Foxxy statue. OK, maybe it's a Kitty statue. Stop splitting hairs and take a gander at that 4x4 square grid. It's yellow, like the first part of our clue and the picture in the clue looks like a star. Click to rotate the squares until they line up to make a picture of a star. Now the grid is green. Arrange the 4x4 grid to match the pictures in the clue, a pyramid, a crescent moon and a love heart. The colour will change each time you get the right combination.

Confounded! Where'd my audience go? All three of my friends must see my show! Well... who have we seen that looks like a bit of attention who - I mean, entertainer. Go up to the top middle screen. It looks like that Tiki figurine wants some friends to watch it juggle. Luckily we have such friends. The second part of the clue says they need an unhindered view. Well, I don't think they're that enthused by juggling but who am I to argue? Place the three Tiki figurines we collected onto the three plinths in front the turtle. Make sure all of the cans see, though! Put the medium sized figurine with its eyes on top at the back, the tall one with the eyes on the bottom in the middle and the titchy little one right in front.

Tiko Tiko
For a bigger fully-grown Tiki, getting fed is pretty tricky! So slice me some apples! They're always a treat. 9 times 3 is the number you need. Fully-grown Tiki? I think I saw on of them in the bottom middle screen. But I never saw any apples... Oh, I get it. The triangles in the middle are like a square apple. Hey, wait a minute, 9 times 3? Triangles have three sides. You figured it out already. The nine stone triangles we collected earlier make the same apple shape as on the Tiki's tummy. Drag and down it.

On this island there stands a home- wait four legs and a dome??? Who has four legs and a dome and perhaps takes their home everywhere with them? Shoot up to the top middle screen and visit our Turtley Awesome chum. He has four legs and a dome but where is this keyhole that's so hard to see? Duh... it's hard to see. Do a squinting face and peer intently at the markings on the Tortoise Shell. Notice a keyhole shape just up and left from the eye? Drag the golden key we found over to the keyhole.

Parr Harr
Pirate S_ail Song? Maybe the missing letter is N. Pirate Snails? Head down to the slowest ship on the sevens seas!!! Bottom right screen. Five snails and five names... but how do we know which snail is named what? Take a squiz at the shells. I can make out two Ps, a J, a D and a G. Two P's though? Ah, one's a girl snail and one's a boy snail... Click the snails in order of their names. Peter is second from the right, Gina is leftmost, Daniel is on the far right, Peggy is at the top, and Johnson is second from the left.

We want tasty, yummy yummies. Food for our hungry tummies. Don't we all my friend? Notice the little sketch in the clue? I've seen those critters around the place before. Head to the bottom middle screen. Well, we have empty tummies characters but what food to give them? Use their appearance as a clue and check your inventory to see what might fit. Put the banana in the monkey's tummy, the lollipop in the swirly tongued one's tummy and the coffee mug in the over-caffeinated looking dude's tummy. Now head up one screen. Why the sour face? It looks like this guy's been sucking on lemons. Head up one more screen to the top middle. It seems our friend here is missing some teeth, I guess that rock hard cookie was a bad idea. Shift to the right now and check out our last hungry customer. Now that's a face I recognize and feed it the chili pepper.

Make some noise! I love me some percussion man! It looks like all the crabby drummers around here need something to beat their bongos with. Luckily, we have just what they need. Hand out the stone antenna, wooden racquet and palm fan to the three crabs in the bottom middle and lower left screens!

Tail Kail
Put a yell__ sn___ with a _u_ty n___
in it's gin__r al_ on a big red s___!

Maybe we should check our inventory to see what this might mean: Put a yellow snail with a rusty nail in its ginger ale on a big red sail! Go to the middle right screen and put the yellow snail with a ginger ale and rusty nail. It looks like we have found all of Ubooly's friends.

Tuesday, December 11, 2012

The Unexpected Bug: Walkthrough Guide

The Unexpected Bug: Walkthrough Guide

List of Upgrades on The Unexpected Bug
Body - Increases your body power, enhancing jump and movement ability.
Cost: 200 / 800 / 3200 / 12800
Life - Adds hearts to the scientist.
Cost: 250 / 1000 / 4000 / 16000
Glitch - The scientist learns how to stop enemies. Point in this upgrade increases effect duration and decrease recharge time.
Cost: 1000 / 3000 / 7000 / 13000
Weapon - Gives a weapon to the scientist. Weapon quality increases with points purchased.
Cost: 300 / 1200 / 4800 / 19200
Bonus - Increases bonus spawn rate a lot.
Cost: 350 / 1400 / 5600 / 22400
2X Jump - The scientist learns how to double jump. Points in the upgrade increase the power of the double jump.
Cost: 1000 / 3000 / 7000 / 13000
VAR TPX - Something in the scripts is changed after this bug...
Cost: 20000

List of Achievements on The Unexpected Bug
Runner 1 - Reach more than 1000 distance
500 points in story and 250 points in hardcore

Runner 1 - Reach more than 1000 distance
500 points in story and 250 points in hardcore

Runner 2 - Reach more than 2000 distance
1000 points in story and 500 points in hardcore

Runner 3 - Reach more than 3000 distance
2000 points in story and 1000 points in hardcore

Runner 4 - Reach more than 4000 distance
4000 points in story and 2000 points in hardcore

Killer 1 - Kill more than 5 enemies
500 points in story and 250 points in hardcore

Killer 2 - Kill more than 15 enemies and score an x4 combo
1000 points in story and 500 points in hardcore

Killer 3 - Kill more than 30 enemies and score an x8 combo
2000 points in story and 1000 points in hardcore

Killer 4 - Kill more than 50 enemies and score an x12 combo
4000 points in story and 2000 points in hardcore

Rich 1 - Collect 1 coin
500 points in story and 250 points in hardcore

Rich 2 - Collect 4 coin
1000 points in story and 500 points in hardcore

Rich 3 - Collect 8 coin
2000 points in story and 1000 points in hardcore

Lucky 1 - Grab more than 1 bonuses
500 points in story and 250 points in hardcore

Lucky 2 - Grab more than 4 bonuses
1000 points in story and 500 points in hardcore

Glitcher 1 - Glitch more than 5 enemies
1000 points in story and 500 points in hardcore

Glitcher 1 - Glitch more than 15 enemies
2000 points in story and 1000 points in hardcore

Jumper Kills 1 - Destroy 10 enemies by smashing their heads with a jump
1500 points in story and 250 points in hardcore

High Jumper 1 - Use double jump at least 50 times
2000 points in story and hardcore

High Jumper 2 - Use double jump at least 100 times
4000 points in story and hardcore

Combo! - Score a combo
500 points in story and 250 points in hardcore

Like A Boss - Reach 4000 in story and kill the boss
Unlock Hardcore and 5000 points in story

The End? - Finish the story with a lethality of 90% and an accuracy of 50%
5000 points in story and 2000 points in hardcore

Runner 1 - Reach more than 1500 distance
Platforms width will increase and 500 points in hardcore

Runner 2 - Reach more than 3000 distance
Platforms width will increase and 1000 points in hardcore

Runner 3 - Reach more than 4500 distance
Platforms width will increase and 2000 points in hardcore

Like A Ninja - Reach more than 6000 distance
Platforms width will increase and 4000 points in hardcore

Killer 1 - Kill more than 25 enemies
Enemies life will decrease and 500 points in hardcore

Killer 2 - Kill more than 50 enemies
Enemies life will decrease and 1000 points in hardcore

Killer 3 - Kill more than 100 enemies
Enemies life will decrease and 4000 points in hardcore

Lucky 1 - Grab more than 10 bonuses
Bonus spawn will be enhanced in hardcore

Jumper Kills 1 - Destroy 15 enemies by smashing heads with a jump
2000 points in hardcore

Jumper Kills 2 - Destroy 30 enemies by smashing heads with a jump
3000 points in hardcore

Killing Spree 1 - Reach more than 5000 distance with at least a lethality of 90%
Enemies life will decrease and 2000 point in hardcore

Killing Spree 1 - Reach more than 7000 distance with at least a lethality of 95%
Enemies life will decrease and 4000 points in hardcore

Glitcher 1 - Glitch more than 15 enemies
Glitch duration will be increased and 1000 points in hardcore

Ace Of Hearts - Loses and get back at least 5 hearts
Rare bonus spawn will be increased and 2000 points in hardcore

Hardcore Combo A - Score an x10 combo
Combo duration will be increased and 1000 points in hardcore

Hardcore Combo B - Score an x20 combo
Combo duration will be increased

Hardcore Combo C - Score an x30 combo
Combo duration will be increased

C C C Combo Breaker - Score an x50 combo
Combo duration will be increased

Pro Gamer - Get more than 4,000,0000 scores in a single hardcore run
Do you still need a reward? OK, hardcore mode will be easier

Game Master - Play this game more than 100 times
2500 points in story and 2000 points in hardcore

Moneybox - collect a total of 250 coins
Rare bonus spawn will be increased in hardcore

Debugger - Kill the boss more than 5 times
Speed will be decreased in hardcore and 2000 points in hardcore

Crazy Shooter - Shot more than 25,000 bullets in lifetime
Weapons fire rate will be decreased in hardcore

Expert Traveler - Reach in lifetime more than 1,000,000 of distance
Platforms width will increase in hardcore

Leprechaun - Collect more than 500 bonuses in your lifetime
Rare bonus spawn will be increased in hardcore

Super Mario - Kill more than 500 enemies by smashing their heads with a jump.
Weapon damage will be increased in hardcore and 2000 points in hardcore

Monster - Kill more than 1000 enemies in lifetime
Speed will be decreased in hardcore and 1000 points in hardcore

Facebook - Click the Facebook icon and like my Facebook page! Thanks for playing!
500 points in story

Credits - Click the eye icon and check credits!
500 points in story

Recommended Build on The Unexpected Bug
1. Weapon
2. 2X Jump
3. Life
4. Glitch
5. Body
6. Bonus
7. Repeat this build 4x then get VAR TPX

Monday, December 3, 2012

Monster Detective: Walkthrough Guide

Monster Detective: Walkthrough Guide

Walkthrough Guide on Monster Detective
Starting Out: Outside the Street
- You begin outside on a sidewalk. There's a signpost on the left, click it to view a "map" of Fog Town.
- In the lower left corner of the map is A DOCUMENT. Take it.
- Double click the document in your inventory to view the note: "...##".
- Click "exit" to close the detail screen.
- Click the bottom of the screen to back up from the signpost.
- On the right side of the screen, another something is hanging from the corner of the building.
- Take the DOCUMENT from the roof.
- Examine the second document gives you another note: "##...".
- Zoom in on the box next to the doorway.
- Click the top of the box and it opens to reveal a number pad. You should now have seen enough to know what to do to open the box...
- Use the information from the two documents to input a 4-digit code, then press the rectangular button to open the box.
- Combine the two numbers "##..." and "...##" to get the code.
Note: Your code will vary with each game.
- Inside the box, you'll find several items.
- Take all of them: another DOCUMENT, fourth DOCUMENT, 20 DOLLARS and a CARD ID.
- Back up from the box and click the doorway to enter an alleyway.

The Alleyway and Inside the House
- Here you see a Bar up ahead, a gate to the left, a wall covered with missing person posters and an electrical box to the right.
- Click the gate to the left to look at it more closely.
- Use the CARD ID to unlock it.
- Then click on the gate to go in.
- Now you're on the doorstep to a house. Click the door to go inside. Go right into the bedroom area.
- Take all the DOCUMENTS you find here:
- On the computer
"Password: necromantis."
- On top of the bed
"Necromantis Vampiris. A mysterious book is describing the ritual of opening the transition between dimensions. According to the legend to open this portal you need to sacrifice 99 people and use someone with a pure soul as a gate."
- On the floor by the bed
A picture
- Back out.
- Go left into the kitchen area.
- Get the LAMP from under the counter.
- Back out.
- Back out twice to return to the alleyway.

The Black Swan
- Go forward stand outside The Black Swan. Look around for something you can pick up.
- There's a COG WHEEL next to the door. Take it.
- Click the door to enter The Black Swan. There's a barkeep behind the counter and a guy sitting alone in a booth. Click on the barkeeper.
- Click on the barkeep to talk to him.
- Ask him about Anna Wallace and note that she hangs out with the local priest a lot.
- Then ask how you can get to the IRS. He'll tell you the tram will take you there and that the guy in the booth is the driver.
- Thank him for ending that conversation.
- Click on the barkeeper again to view items you can buy from him.
- A "the bar" menu lists items you can buy.
- The "shop cash" indicates how much it costs.
- Since you have $20 from the box outside the gateway, you can buy: A BOTTLE OF BOOZE and MATCHES.
- Also, note that you can sell items from your inventory, if you want/need to.
- Exit the bar "shop" and back out. Then, click on the man in the booth to talk to him.
- Ask about getting a ride to the IRS building.
- He tells you to turn the power back on first.

Turning On the Power and the Tram
- Exit The Black Swan and go up the stairs on the left.
- Click on the top of the stairs to climb higher.
- There is another electrical box here.
- Examine the box. Click on door to open it.
- Click the switch to activate it.
- Back out.
- Back out and then click the right of the screen to go back down.
- From outside The Black Swan again, go right. Next to the wall with all the missing person poster is an electrical box. Click it to zoom in on it.
- Click the door to open it.
- Click the switch to shift it down, activating this power line.
- Back up.
- Go forward then left, past The Black Swan to see a tram at the bottom of the stairway. Click on the tram to get closer to it.
- Here is another electrical box, to the right of the tram. Zoom in on it.
- Again, open the door, pull the switch!
- This time, with the third box activated, you'll get the message: "The line is fixed now."
- Back up three times and go back into The Black Swan. Then, talk to the driver again.
- Tell him the line is fixed. He'll say he's on a lunch break and wants a drink.
- Give him the BOTTLE OF BOOZE.
- Take the TRAM KEY.
- Back out twice and then left down the stairs to the tram. Enter the tram.
- Pick up a COG WHEEL off the seat on the right.
- Insert the TRAM KEY into the keyhole on the upper right part of the tram's control panel.
- Then, click the center of the control panel to drive away.

The IRS Tower: Receptionist and Boss
- The tram ride ends at the bottom of another stairway. Click them to climb and stand outside a tall tower like building. Click the doorway to move forward again.
- To the left of the door is an intercom.
- Examine the intercom then push the button to talk to the receptionist.
- Backup.
- Go through the door into the reception area. A woman sits at a desk in front of you. Talk to her.
- You tell her you're from the Central Taxing Control and, after a bit of back and forth, she gives you the go ahead to see the boss.
- Go left and went through the door. Here you can scan the room by moving the pointer back and forth. Pan all the way to the right until you see an elevator. Click on it to enter.
- From inside the elevator, click the up arrow.
- After the elevator travels up, click its doors to exit.
- You'll come to a hallway with two doors and the elevator. The door in the middle of the hallway is closed. Go into the door on the far right to enter the boss' office.
- Click on the boss to talk to him.
- Tell him you're looking for Anna Wallace and he assures you she's not missing, just visiting her mother.
- Back up. Notice that there is a key in the wall that you can't access.
- Go through the door on the left exit the boss' office. Then go back into the elevator and push the down button. When it lands, click the doors to go back out.

Restroom, Anna's Computer and the Library Key
- Go through the double doors next to the elevator to enter the restroom.
- Click twice on the stalls to talk to "someone" in the toilet.
- This someone tells you about Anna's computer and then gives you a STRANGE SYMBOL.
- Back out of the restroom. Scan the room and find the empty computer cubicle in the middle of the scene (just to the right of an older guy). Click on it to move closer.
- Click on the left wall of the cubicle then on the book.
- Take DOCUMENT 8 from inside the book (a picture of a tower).
- You can also flip through the book to see what is written in it.
- Close the book and back up again.
- Then, click on the computer. It asks for your password.
- You have something in your documents, specifically the PASSWORD REMINDER, to give you the password necromantis.
- Click the rectangle in the computer screen to bring up the prompting cursor then type in the password.
- Click the arrow to enter the password.
- Now you can "read" the emails and look through the files, but there isn't much else to see here at the moment.
- Back out of the restroom then pan left. Take the far left door and back out to the reception area again.
- Talk to the receptionist.
- Give her the STRANGE SYMBOL and ask her about it.
- She'll tell you about the priest and tell you where the library is, giving you the LIBRARY KEY.
- Take the door to the right of the receptionist's desk. Go inside.
- Note the symbols on the top of the book cases.
- Click three times on the door in the back of the room to examine it.
- Use the LIBRARY KEY to unlock the door.
- Click it to enter.
- Once through this door, you'll be at the bottom of a spiraling stairwell. Go up the stairs.
- Click the niche in the wall on the right.
- You'll see a SMALL BOTTLE. Take it.
- Back up.
- Then, examine the control panel on the left.
- The lever in the middle shifts to focus control on one of four bookcases.
- The lever on the right is used to move each bookcase.
- Move each bookcase until they flush together to form a complete symbol.
- Go back down the stairs, into the library.

The Secret Passage and the Crystal Skull
- After moving the bookcases (see section above), a secret passage will open on the floor of the library. Click on it to get closer. It's dark in there, so you'll need a light.
- If you haven't done so already, combine the LAMP and the MATCHES in your inventory.
- Click the center of the screen to move down the stairs twice, until you come to the bottom.
- Here you can barely see an OLD RUSTY KEY on the left side, near the bottom step. Take it.
- Then, continue forward to another room that you can pan and scan.
- Scan all the way to the right until you see another COGWHEEL (in between two statues).
- Move all the way to the left and click on the gears.
- Use the THREE COGWHEELS you've collected along the way to repair the machine.
- Then, pull the lever on the left to activate the gears.
- Backup.
- Now a CRYSTAL SKULL floats above the machine. Take it.
- Click the bottom left corner of the room to back out to the stairwell. Continue backing up into the library and go out the door on the right.
- Then keep backing out of the IRS tower and you'll get the message: "I think I'm ready to go see the priest now..."

The Priest, the Cemetery and the Crypt
- Back up from the tower and return to the tram. Now when you click on the tram's control panel, you'll be taken to a new platform. Climb the stairs and keep going forward until you're in front of the church doors.
- Click the door to go inside. Go forward once more then click on the man in the corner, the Priest, to talk to him.
- He tells you, Anna, is a pure soul then gives you the CEMETERY KEY.
- Back out to the church yard and go left past the church to see a pier with a boat moored to it.
- Grab another OLD RUSTY KEY from the bushes on the left side of the screen.
- Return to the churchyard then clicks on the area on the right to see the gate to the cemetery. Move closer to it.
- Use the CEMETERY KEY on the gate then click it to enter the cemetery.
- Move forward and twice to stand before the crypt doors.
- Use both OLD RUSTY KEYs to unlock the crypt.
- Go inside the crypt.
- On the body is KEY MECHANISM; take it.
- Back all the way up to the churchyard again. Go left to the pier.

The Altar, The Statue, Vampires and The End
- Climb inside the boat and you'll paddle to an island.
- Go forward to the strange building until you come to its door.
- Use the KEY MECHANISM to open the door.
- Enter the building and continue forward down the stairs until you com to the altar.
- Go up the altar to stand in front of a large bowl.
- Pour the SMALL BOTTLE into the bowl to get holy water.
- Combine the HOLY WATER with the CRYSTAL SKULL.
- Back all the way out, take the boat back to the pier, then back up to the church.
- Go inside the Church. Move forward again to where the priest is. Click on the headless statue on the left side of the room.
- Use the PURIFIED CRYSTAL SKULL on the statue.
- The priest turns... takes a you have to go after him.
- Back out of the church and enter the tram. It'll take you back to the town. Get back into the tram and continue to the IRS building.
- When you go up to the tower, you'll see it's destroyed. Go to the right.
- Continue you reach a locked door. Change each of the three symbols until all three segments are white. Then click the white area to open the door and go inside.
- Take the STAKE from a bin in the center of the room.
- Go through the doorway on the right and continue down. Unbolt the door and enter.
- Now you'll see you came through the door that was shut in the hallway outside the boss' office.
- Go through the door on the right to the boss' office.
- Now you get that ELEVATOR KEY that was locked up earlier.
- Exit the office and enter the elevator.
- Use the ELEVATOR KEY on the control panel.
- A new "up up" button will open up. Press it.
- Exit the elevator and you're at the top of the tower. Climb up the stairs on the right. Here you see "the ritual" has already begun. Uh oh.
- If you scan the room, you find a very convenient crossbow in the right corner.
- Keep clicking the crossbow to move it to the left by the vampire.
- Add the STAKE to the crossbow and...wammy! Yuck!
- The end.

Monday, November 26, 2012

Evilgeddon Spooky Max: Walkthrough Guide

Evilgeddon Spooky Max: Walkthrough Guide

List of Enemies on Evilgeddon Spooky Max
Zombie - A pathetic creature with the lowest status (developing victim).
Melee attack, Low health, Slow movement
Ghost - Not your slave but carries over supplies that you'll need more than ever.
Friendly Unit, No attack, Get close to them to get item
Skeleton - They are the escapist from the bone museum, and they bring dagger.
Fair speed, Low health, Medium damage
Pumpkin - Not a disco light but don't get too close or boom!
Explode when killed or near hero, Damn high explosive damage, Damage both hero and enemies
Mummy - Wrapped with stolen bandage and very good on playing dead.
Dead on the 2nd attempt, Slow movement, Melee attack.
Wolf - Human best pal and they charge after your bones.
Charge attack, Fast movement, Medium damage
Frankenstein - Built with 0.1 Ghz Dull Cortex Rocky Bridge and a damn big fist.
Low speed, High health, High damage
Witch - Doesn't hurt you alone, calls back up. Genius!
Summon units, No attack, Fair speed
Phantom - Learned the secret of teleportation. Better don't stop moving!
Backstab attack, High Damage, Fast speed

List of Weapons on Evilgeddon Spooky Max
ShotGun - Spread shot, Special Upgrade: Increase spread area
Sniper - Range shot, Special Upgrade: Piercing shot
Flame Thrower - Burn, Special Upgrade: Increase burn damage
Sub Machine Gun - Rapid shot, Special Upgrade: Dual SMG
Rocket Launcher - Explosion, Special Upgrade: Double rocket shot
Laser Gun - Long area damage, Special Upgrade: Increase beam size
Gatling Gun - Burst Shot, Special Upgrade: Portable weight Gatling Gun

List of Upgrades on Evilgeddon Spooky Max
HP - Increase max health
Speed - Increase movement speed
Magnet - Increase magnet radius
Evasion - Increase chance to dodge attack
Armor - Increase defense
Critical Blow - Increase critical chance
Dirty Cash - Increase coin amount

List of Secrets on Evilgeddon Spooky Max
Rank D
Secret Scroll #D1 - Congrats you earned $1000
Secret Scroll #D2 - Use Flamethrower to deal more damage on Pumpkin
Secret Scroll #D3 - Handgun upgraded: 2x damage (permanent)
Secret Scroll #D4 - Avoid obstacle while shooting cause obstacle blocks your bullets!
Secret Scroll #D5 - Play safe dude, have enough rest, hardcore gamers are bad ya know...
Secret Scroll #D6 - Congrats you earned $15000
Secret Scroll #D7 - The butcher is made of gunny sack, fire will surely burn some bonus damage

Rank C
Secret Scroll #C1 - Congrats you earned $3000
Secret Scroll #C2 - Use Rocket Launcher to deal more damage on Mummy
Secret Scroll #C3 - Get 3 stars by clicking the trash bin in Stage 2
Secret Scroll #C4 - Try to unlock achievements, their rewards would be helpful
Secret Scroll #C5 - The faster you call the next wave, the more bonus HP you will get
Secret Scroll #C6 - Handgun upgraded: accuracy increased (permanent)
Secret Scroll #C7 - It's not recommended to encounter the wolf dude in close range... You know the weapon for assassination, right?

Rank B
Secret Scroll #B1 - Congrats you earned $5000
Secret Scroll #B2 - Use Shotgun to deal more damage on Wolf
Secret Scroll #B3 - Handgun upgraded: firing speed increased (permanent)
Secret Scroll #B4 - Use Gatling Gun to deal more damage on Frankenstein
Secret Scroll #B5 - The skeleton summoned by Witch doesn't drop money.
Secret Scroll #B6 - Congrats you earned $20000
Secret Scroll #B7 - The bloodsucker is almost invincible, and there's no sunlight. Well, there's a weapon with ultraviolet power... The big one...

Rank A
Secret Scroll #A1 - Congrats you earned $10000
Secret Scroll #A2 - Use Sniper to deal more damage on Witch
Secret Scroll #A3 - Get 3 stars by clicking the mailbox in Stage 1
Secret Scroll #A4 - Kill faster and avoid enemies to increase your combo rate. Once you enter fever state, enemies will likely to drop gold
Secret Scroll #A5 - Critical deals 2x damage
Secret Scroll #A6 - Get 3 stars by clicking the painting in Stage 3
Secret Scroll #A7 - Well the hero's name is... Maho. He is far far far very far cousin of Marco in Marco's Panic game

Rank S
Secret Scroll #S1 - Congrats you earned $30000
Secret Scroll #S2 - Use Laser Gun to deal more damage on Phantom
Secret Scroll #S3 - Get 3 stars by clicking the statue mask in Stage 3
Secret Scroll #S4 - Right click and find something great!
Secret Scroll #S5 - Reload Ammo Cheat Activated. Type this while playing: shitjustgotreal
Secret Scroll #S6 - HP Heal Cheat Activated. Type this while playing: gangnamstyle
Secret Scroll #S7 - Get 3 stars by clicking the pumpkin house in Stage 2

Walkthrough Guide on Evilgeddon Spooky Max
The first thing you do is to go secret shop get those scrolls that give you free money. Free money is under D1, D6, C1, B1, B6, A1, S1. Then go for handgun upgrades which are under D3, C6, B3, A5. Once you get all the handgun upgrades, jump straight to "Get 3 Stars" which is under C3, A3, A6, S3, S7. Then, slowly unlock your cheats and other less important secrets. If you want to save time typing cheats, pause first, types in the cheat except the last letter, unpause, and type in the last letter. This should work and prevent you from dying.

For upgrades build:
Go for Dirty Money, Magnet, Speed, Critical Blow, HP, Evasion then armor. Once you have 75 stars, and you have all the upgrades, you can reset your stars and upgrade all except Dirty Money and Magnet.

For weapons build:
Go for Shotgun, Sniper, Rocket Launcher, Gatling Gun, Sub Machine Gun, Sniper then Flamethrower. Special effects, Accuracy, Attack and Firing Speed, are very important. You can ignore Ammo until stage 3 because there is plenty of weapons you can loot from.

Saturday, November 17, 2012

LOOT The Game: Walkthrough Guide

LOOT The Game: Walkthrough Guide

Walkthrough Guide on LOOT The Game
You should try and pick up as much colored loot as possible and store in your inventory first, then check it out on the tunnels to avoid making yourself a mess. Purchase the inventory slot expansions as soon as possible for you to loot more items along the way. However if survival is a problem, you should try to get Healing Cats to heal up there and avoid purchasing lots of potions. I have noticed that in this little flash game, dying does nothing other than resetting the train's health and replaced all destroyed turrets. There are three weapon types: Swords are pretty useless at the beginning, go up in damage with Strength. The gun is the elephant most reliable weapon, which is the best weapon and goes up in damage with Dexterity. Wands fires 10 fireballs per sec, but they are very slow, which go up in damage with Intelligence. Now, the trick to making the game a breeze is to aim for the loot! Which means you should always center around rare loot %+, at around 8k+% you should always acquire Legendary (Red) equipment, which will help you substantially building up your preferred weapon damage. The problem with having too high damage is that you are progressing too fast. Meaning you are destroying trains with 3-4 hits, therefore, you will get less loot to equip yourself for the future levels. When you have a wide level gap (30+ levels), it can be a little bit frustrating. The only way to boost your progression is by waiting a bit and pick up dropped better loot. Then finish them off!

Tuesday, November 13, 2012

Unagi 16: Walkthrough Guide

Unagi 16: Walkthrough Guide

Walkthrough Guide on Unagi 16
Level 1
- Each column has three cells, and each cell is part of a number. Clicking on a cell brings up part of that number.
- The top row of cells is the top of the numbers, you don't need to click on them.
- The middle row of cells should be the middle of the numbers, click each one once.
- The bottom row of cells is the bottom of the numbers. Click each cell in this row twice.
- Once the numbers are assembled, you can see the code: 5417.

Level 2
- Click on each eyepatch. Underneath you will see either another eye or an "X" indicating a missing eye.
- Note the little logo above the pirates, the eye with the x2 in it.
- You simply need to multiply the number of eyes a pirate has by 2.
- The first pirate has 1 eye, so multiply that by 2 to get 2.
- The second pirate has two eyes, so multiply that by 2 to get 4.
- The third pirate has two eyes, so multiply that by 2 to get 4.
- The fourth pirate has 1 eye, so multiply that by 2 to get 2.
- The solution is 2442.

Level 3
- This is a progression puzzle. Click the first light and it will turn yellow and show the number 8.
- Click until you find the second in the sequence that will allow both lights to stay on. In this case, it's the third bulb, which shows a 9.
- Then click the second bulb, which is a 6.
- Then the last bulb, which is a 5.
- The order of the numbers is the order you clicked, so the code is 8965.

Level 4
- Click on the wheel to spin it. Watch the open box on the wheel closely, and try to find the numbers that correspond to the cardinal points on the symbol to the right.
- The symbol to the right has numbers at different positions, the 1 at the bottom, the 2 on the left, the 3 at the top, and the 4 to the right.
- The number you see when the box is at the bottom (1) is 6.
- The number you see when the box is to the left (the 9 o'clock position) is 2. This corresponds to the number 2 on the symbol.
- The number you see when the box is at the top is 3, which corresponds to the 3 on the symbol.
- The number you see when the box is on the right (3 o'clock) position is 7.
- Therefore, the code is 6237.

Level 5
- Ring each bell and see how many clicks it takes to make the bell fall off.
- The number of rings it takes to make the bell fall is the clue. The first bell takes 2 clicks, the second takes 3, the third takes 1, and the fourth takes 4.
- Therefore, the solution is 2314.

Level 6
- In each row of little faces, look for the one that is winking, i.e. blinking just one eye.
- When you identify that one, click on it to see the number underneath.
- In the first column, it's the middle creature, which shows a 7.
- In the second column, it's the top creature, which reveals a 3.
- In the third column, it's the bottom creature, which reveals a 1.
- In the last column, it's the middle creature, which reveals a 5.
- Therefore, the answer is 7315.

level 7
- Click on the first suitcase, the name of a city will appear (Prague).
- Drag the suitcase to the left, then click on the blank suitcase left behind. Another city will appear (Amsterdam).
- Drag Amsterdam to the left, then clicks on the blank suitcase. Another city name will appear (Rome).
- Click and drag Rome just to the right of the blank suitcase, then click on the blank suitcase to see the last city (London).
- Drag London to the far right.
- The suitcases should be in the order they appeared, from left to right: Prague, Amsterdam, Rome, then London.
- The numbers you are looking for are the number of letters in each city name. Prague = 6, Amsterdam = 9, Rome = 4, and London = 6.
- Therefore, the code is 6946.

Level 8
- Match two pieces together, one from the left batch, one from the right, to make a complete number.
- Match the pieces from the upper left of both groups to get an 8.
- Match the pieces from the upper right to get a 7.
- The two lower left pieces make a 0.
- The lower right pieces make a 4.
- Now four grids will appear, each with one section highlighted in red.
- The first grid highlights the upper left square, the second the upper right, the third the lower right, and the fourth the lower left.
- That would make the code 8740.

Level 9
- Click on the small protruding things above and below each target. Each one will mimic one of the targets.
- Count how many of each pattern appears. There are 2 of the first one, 3 of the second, 2 of the third, and 1 of the fourth.
- Therefore, the code is 2321.

Level 10
- Watch closely to see the order the cars arrive.
- Then click on each car to send them away, they reveal an 8, a 3, a 1, and a 7.
- The upper right car, the one concealing the 8, arrived first.
- Then came the car in the lower right, the one that hid the 7.
- Then came the car in the lower left, the one hiding the 1.
- Last came the car in the upper right, the one concealing the 3.
- Therefore, the code is 8713.

Level 11
- When you click on a headband, the color will stop flashing and stay one color; then the octopus will fly away and reveal part of code.
- The first octopus will turn yellow, then reveal R = 8.
- The second octopus turns blue and reveals that G = 6.
- The third octopus turns green and shows B = 9.
- The fourth octopus turns red and shows Y = 7.
- The colors were yellow, blue, green, and red, which makes the code 7968.

Level 12
- Click rapidly to make the ball roll to the right, fast enough to jump the areas where spikes will shoot up.
- Note the number of spikes in each area and the ball jumps, 3 spikes, 5 spikes, 4 spikes, and 6 spikes.
- Therefore, the code is 3546.

Level 13
- Compare the two charts, the left one with the symbols and the right one with the numbers.
- Note each row and column adds up to the same thing, and the squares with the number 6 correspond to the squares with the square shapes.
- It's all simple math from here. On the bottom row, 6 + 6 = 12, so the blank space must be a 7 to make the row add up to 19.
- That means the circle symbol = 7. Put 7s in the number chart in the boxes that correspond to the ones on the left with circles.
- In the top row, 6 + 7 = 13, so the empty square must be 5, which corresponds to the triangle. Put a 5 in each square that corresponds to a triangle.
- That leaves one empty square that corresponds to the asterisk. Simple math will show that it needs the number 8. Place the number 8 in the empty square.
- Once the number grid is complete, a chain of symbols will appear in the upper right, triangle, square, circle, asterisk.
- That makes the code 5678.

Level 14
- Look closely at each cluster of four aliens. Each cluster has the same eye color, but in each cluster of 4 one alien stands out for a slightly different eye.
- In the first cluster (red), the odd one is in the upper left. Click on it to reveal the number 0.
- The second cluster (green eyes), the odd one is the lower right. Click it to reveal the number 7.
- In the third cluster (blue eyes), the odd one is the lower left, click it to see the number 6.
- In the fourth cluster (yellow eyes), the odd one is the upper right. Click it to see the number 5.
- Now colored dots will appear in the upper right, green, red, yellow, and blue.
- That's the order of the numbers, so the code is 7056.

Level 15
- Clicking on each "arm" will rotate it around an axis. Click the first bunch and you will eventually form the number 5.
- The second arms will form the number 4.
- The third arms will make the number 3.
- The fourth set will make the number 7.
- When you've made the numbers, another set of numbers will appear, 4, 1, 3, and 2.
- This is the order to put the numbers you made. The code is 4735.

Level 16
- This is an arcade puzzle.
- Click anywhere in the upper area; the arrow will start to move.
- You can make the arrow change direction with a click.
- You want to pop all of the blue balls, without hitting a bomb. If you hit a bomb, the game resets.
- The answer to this level is random. Enter the displayed score in the top left of the clue display.

Saturday, November 10, 2012

Castle Crashing The Beard: Walkthrough Guide

Castle Crashing The Beard: Walkthrough Guide

List of Weapons on Castle Crashing The Beard
Rubber Plunger - Starting weapon
Morning Star Mace - Require 100 XP
Firefighter Axe - Require 250 XP
Spiked Javelin - Require 650 XP
Lollipop Candy - Require 950 XP

Walkthrough Guide on Castle Crashing The Beard
To defeat "The Beard" in the game, you want very high combos so that you can level up quickly. When the match begins, quickly jump onto the higher platform on the right and stick close to him. Then spam your attacks on him until you see his beard start moving, swiftly dodge by jumping his attack. When he moves to the side, he will always laser the top row first, then the bottom row. During this time, attack from the bottom then attacks from the top. Note that the middle platform is not high enough to dodge the bottom laser. When he exits the top of the screen, he will throw bread down at you. Stand under a platform, then let the bread bounce and dodge after. He also has an attack where he rotates his beard and chases you, although he seems to use it randomly. The skull only has one attack, it will shoot fireballs in all 8 directions on the left, right, then middle of the screen in that order. If you stand on the bumps on the lower levels, his fireballs can't hit you as long as you're not next to him. You can use this time to fully charge your magic. Stay away from his attack, then attack during his cool down period. Make as combos as possible, try and reach Spiked Javelin before he turns into a skull.

Saturday, November 3, 2012

The Visit: Walkthrough Guide

The Visit: Walkthrough Guide

Walkthrough Guide on The Visit
#1 You Are A Horrible Person.
- Kill the judge.

#2 Rascal On The Run.
- Escape the hearing.

#3 You Are A Sad Person.
- Kill a crab, show no remorse, and destroy the crab monument.

#4 You Are A Bad Person!
- Kill a crab, show no remorse, and do not destroy the crab monument.
- Kill a crab, show remorse, and do not apologize at the monument.
- Kill a crab, show remorse, and destroy the crab monument.

#5 You Are Forgiven!
- Kill a crab, show remorse, and apologize at the monument.

#6 You Are A Great Guy!
- Do not kill a crab.

Thursday, November 1, 2012

Flippin' Dead: Walkthrough Guide

Flippin' Dead: Walkthrough Guide

List of Zombies on Flippin' Dead
Regular zombie - Shuffles towards you, stops, shuffles, stop... Quick to eat.
Regular cyclops - Shoots eye at your from a distance. The eye can be repelled with Frost crate to freeze other zombies. Slightly harder to eat.
Big Zombie - Chases you for a few seconds trying to bite you. Takes more bites to kill.
Demonic zombie - Continuous slow chasing.
Demonic Cyclops - Same as a regular cyclops, but the projectile is slightly faster. Takes longer to eat.
Demonic Big Zombie - Chases you longer and tougher to eat.
Evil Eye - Any contact with this creature damages you. Charges at you in a straight line. Will be invulnerable in the rainbow run unless frozen or with unlock-able.

List of Unlockables on Flippin' Dead
Golden Crate - Releases golden zombies that are worth a lot of points once eaten.
Golden Clock - Golden Zombies add time bonus when eaten.
Life Crate - Restore a life.
Frost Crate - Freezes zombies on a blast.
Life Upgrade - You start with one more life.
Mega Points - Point Crates now give you x4 points.
Ghost Crate - Make you become an ethereal and freezing entity.
Golden Combo - Each Golden Zombie eaten in the rainbow run is worth more than the previous.
Protective Crown - Each time you take a hit you become invincible for a while.
Crowbar - Crates are easier to open.
Golden Magnet - When you eat a Golden zombie, humans are attracted to you.
Life Upgrade - You start with more life.
Sharp teeth - Zombies are easier to eat.
Speculum - The evil eye can no longer close itself.

Walkthrough Guide on Flippin' Dead
Remember if you pass close to a zombie, it'll flashes, warning you that the zombie is about to bite. Do not stay in one spot for too long, always move around and learn to get out of sticky situations! Find the shortest and fastest way to manoeuvre through the zombies. Do not be too greedy on crates; If it is too risky, do not try as you are always more likely to die when you are aggressive. During a rainbow run, always go for clusters of zombies and try to get rid as many zombies as possible. This is because there is a relatively long interval between rainbow creates. At some point, if you do not rid enough zombies, the entire field will be covered with zombies. You couldn't even move. At that moment, it pretty much instant death. Take note that, you can get a 15,000 point bonus when you clear all zombies on the screen in a rainbow run. Each life crate that you open when you have full health is worth additional of 2,500 points each.

Saturday, October 27, 2012

Siegius Arena: Walkthrough Guide

Siegius Arena: Walkthrough Guide

List of Item and Potions on Siegius Arena
Although you consume these items when using them, they can turn the tides of a battle.
Small Potion - Heal 50 HP, Cooldown 5 sec. (Max 5)
Big Potion - Heal 100 HP, Cooldown 5 sec. (Max 5)
Huge Potion - Heal 200 HP, Cooldown 5 sec. (Max 5)
Javelin - Attack 50, Cooldown 0.5 sec. (Max 20)
Spear - Attack 140, Cooldown 0.5 sec. (Max 20)
Trident - Attack 250, Cooldown 0.5 sec. (Max 20)
Golden Lager - The elixir instantly pull stray coin to you. Cooldown 5 sec. (Max 5)
Elixer of Cooldown - This elixir will instantly refresh the Cooldown of your spell. Cooldown 5sec. (Max 4)
Popularity Mints - This concoction will instantly half your crowd bar. Cooldown 5 sec. (Max 3)

List of Magic Spells on Siegius Arena
You can cast them every time they are off cooldown, and they ignore enemy armor.
Shock - Deals damage in a small radius. Attack 50, Cooldown 3 sec.
Tremor - Deals damage in a medium radius. Attack 100, Cooldown 5 sec.
Quake - Deals damage in a small radius. Attack 200, Cooldown 7 sec.
Bolt - Deals damage in a straight line. Attack 30, Cooldown 1 sec.
Lightning - Deals increased damage in a straight line. Attack 70, Cooldown 2 sec.
Thunder - Deals huge damage in a straight line. Attack 180, Cooldown 3 sec.
Comet - Drops 2 meteors. Attack 50, Cooldown 5 sec.
Meteor - Drops 4 meteors. Attack 65, Cooldown 7 sec.
Armageddon - Drops 6 meteors. Attack 90, Cooldown 9 sec.

List of Shield Weapons on Siegius Arena
While they do less damage, They give a huge armor boost.
Wooden Shield - Attack 10, Armor +30%
Legionary Shield - Attack 20, Armor +30%
Reinforced Shield - Attack 30, Armor +30%
Pretty in Pink - Attack 40, Armor +30%, Gold +5%, Excitement +5%
Nubian Shield - Attack 50, Armor +30%, Power +5%, Gold +5%
Greek Shield - Attack 60, Armor +30%
Runic Shield - Attack 70, Armor +30%, Power +5%, Cooldown -5%
Spartan Shield - Attack 80, Armor +30%, Excitement +5%
Obsidian Shield - Attack 90, Armor +30%, Health +50

List of Dual Weapons on Siegius Arena
They have a high critical hit. Very effective against low armored enemies.
Wooden Swords - Attack 15
Gladius Swords - Attack 30
Gaul Pickaxes - Attack 45
Berserker Axes - Attack 60
Golden Rods - Attack 75, Power +10%, Gold +5%
Tenderizers - Attack 90
Sais - Attack 105
Ruby Daggers - Attack 120, Cooldown -5%
Obsidian Hammers - Attack 135, Health +10

List of Heavy Weapons on Siegius Arena
They ignore most armor and are effective against the shielded or heavily armored enemies.
Long Axe - Attack 12
Iron Hammer - Attack 24
Giant's Cleaver - Attack 36, Armor +10%
Pulverizer - Attack 48, Cooldown -10%
Golden Staff - Attack 60, Power +10%, Gold +5%
Scythe - Attack 72
Mighty Cactus - Attack 84, Excitement +10%
Light Saber - Attack 96
Obsidian Axe - Attack 108, Health +20, Armor +5%

List of Helmet on Siegius Arena
Helmets focus on magical ability and being able to cast magic quicker.
Leather Headgear - no stats
Winged Helm - Armor +1%, Cooldown -15%
Spiked Helmet - Armor +1%, Power +15%
Centurion Helm - Armor +1%, Power +15%, Cooldown -15%
Horned Iron Helm - Armor +1%, Power -10%, Cooldown -30%
Golden Helm - Armor +1%, Power +30%, Cooldown +10%
Barbarian Mask - Armor +3%, Power -10%, Cooldown +10%
Gladiator - Armor +1%, Power +30%, Cooldown -30%
Obsidian Helm - Health +20, Armor +8%, Power -10%, Cooldown +10%

List of Cape on Siegius Arena
The nicer the cape, the more gold you will earn, and the more excited the crowd will get during fights!
Torn Slave cape - Excitement +5%
Slave Cape - Gold +5%, Excitement +5%
Legionary Cloak - Excitement +15%
Dacian Cape - Gold +15%, Excitement +5%
Alexander's Mantle - Gold +10%, Excitement +20%
Imperial Cape - Excitement +30%
Golden Cape - Gold +30%
Obsidian Mantle - Health +20, Armor +7, Gold -10%, Excitement -10%

List of Armor on Siegius Arena
Armor raises your health and makes you more resistance to damage, letting you last longer in fights.
Scaled Leather Guards - Health +25, Armor +1%
Gold Plated Gaurds - Health +50, Armor +3%, Gold +10%
Chain Mail Guards - Health +75, Armor +5%, Excitement +10%
Golden Chest Plate - Health +100, Armor +7%, Power +10%, Gold +10%
Centurion Armor - Health +125, Armor +10%, Power +10%, Cooldown -10%
Barbarian Guard - Health +185, Armor +1%
Aegis of Gladiators - Health +165, Armor +16%, Power +5%, Cooldown -5%, Gold +5%, Excitement +5%
Obsidian Armor - Health +215, Armor +20%, Power -5%, Cooldown +5%, Gold -10%, Excitement -10%

List of Boots on Siegius Arena
Boots give a variety of bonuses. Equip the pair that suits you best!
Leather Sandles - Health +10
Leather Boots - Cooldown -5%
Bronze Footwear - Power +5%
Silver Footwear - Excitement +5%
Golden Footwear - Gold +5%
Winged Greaves - Critical +5%
Runic Greaves - Power +2%, Cooldown -2%, Gold +3%, Excitement +3%
Obsidian Boots - Health +20, Armor +10%

Walkthrough Guide on Siegius Arena
First, buy a magic spell first and familiarize with your controls and combos. Then always upgrade to the latest equipment, once you have unlocked it. Once you reached Stage 8 in The Pit, always bring the best health potions with you along the subsequent stages. The difficulty begins to feel poorly balanced from this stage 8 onward. Remember to kill clerics and mages first, and they are annoying and deadly if you don't clear them fast. Don't worry about vanishing coins, and you will have more than enough coins to buy all the necessary equipment. There is an item called Golden Lager, and it will drag all the coins to you. Retry, some of the weaker stage, to earn more coins. Trust me. You will eventually end up with too much cash quickly, and the upgrades stay locked for too long.

Wednesday, October 24, 2012

Pocket Creature PVP: Walkthrough Guide

Pocket Creature PVP: Walkthrough Guide

List of Creatures on Pocket Creature PVP
Dragon (Tier 1)
1 Gem + 250 Health + 20 Attack + 130 Speed + 30 Knockback
Gain additional 20 Attack, 20 Elasticity (Total 40 Attack, 50 Elasticity)
Tyrannosaurus (Tier 2)
1 Gem + 650 Health + 50 Attack + 140 Speed + 60 Knockback
Trample the ground and deal damage to opponents.
MechnicDragon (Tier 3)
3 Gems + 2700 Health + 75 Attack + 145 Speed + 200 Knockback
Gain 20% chance to knock oppenent back.
FireDragon (Tier 3)
3 Gems + 1700 Health + 100 Attack + 180 Speed + 95 Knockback
Gain 50% chance of critical attack (+300 Attack)

BombardDragon (Tier 2)
2 Gems + 260 Health + 30 Attack + 125 Speed + 15 Knockback + 200 Range + 1.2 Attack Speed
Burn the oppenents in front of him.
DarkDragon (Tier 3)
1 Gem + 600 Health + 50 Attack + 120 Speed + 10 Knockback + 400 Range + 1.2 Attack Speed
Generate black hole to deal damage to the oppenents
ShadowDragon (Tier 3)
2 Gems + 300 Health + 40 Attack + 170 Speed + 10 Knockback + 900 Range + 1.5 Attack Speed
Gain additional 1.0 Attack Speed (Total 2.5 Attack Speed)

Corpse (Tier 1)
1 Gem + 400 Health + 10 Attack + 90 Speed + 55 Knockback
Restore 10 HP per second.
DeathEater (Tier 2)
2 Gems + 840 Health + 25 Attack + 100 Speed + 110 Knockback
Restore 25 HP per hit.
EntropyAlien (Tier 3)
1 Gem + 1300 Health + 100 Attack + 0 Speed + 110 Knockback
Restore all friendly forces 40 HP per second.
Walker (Tier 2)
2 Gems + 800 Health + 20 Attack + 95 Speed + 100 Knockback
Restore 30 HP per second.
CorpseKing (Tier 3)
3 Gems + 2600 Health + 45 Attack + 100 Speed + 125 Knockback
Restore 60 HP per second.
DeathLord (Tier 3)
3 Gems + 2500 Health + 40 Attack + 85 Speed + 250 Knockback
Gain additional 1000 HP (Total 3500 HP).

Devourer (Tier 3)
3 Gems + 800 Health + 250 Attack + 170 Speed + 100 Knockback + 260 Range + 0.5 Attack Speed
Restore 250 HP per hit.

Variant (Tier 1)
1 Gem + 150 Health + 15 Attack + 85 Speed + 10 Knockback
Gain 50% chance of critical attack (+10 Attack).
Warp (Tier 2)
3 Gems + 800 Health + 35 Attack + 120 Speed + 55 Knockback
Gain additional 100 elasticity (Toal 155 Elasticity).
EarthShaker (Tier 3)
3 Gems + 2200 Health + 80 Attack + 150 Speed + 380 Knockback
Gain additional 300 elasticity (Toal 680 Elasticity).
FrostSpirit (Tier 3)
3 Gems + 1600 Health + 175 Attack + 150 Speed + 85 Knockback
Gain 30% chance of double attack.
Spartan (Tier 3)
2 Gems + 900 Health + 60 Attack + 150 Speed + 85 Knockback
Restore his HP with the amount of damage he dealt.

StarSpirit (Tier 2)
2 Gems + 300 Health + 20 Attack + 80 Speed + 15 Knockback + 450 range + 1.7 Attack Speed
Gain 50% chance of critical attack (+20 Attack).
SoulSeeker (Tier 3)
3 Gems + 600 Health + 85 Attack + 160 Speed + 30 Knockback + 700 range + 1.5 Attack Speed
Attacks can knockback oppenents.

Pinocchio (Tier 1)
1 Gem + 330 Health + 8 Attack + 110 Speed + 35 Knockback
Restore 3 trackers to attack the opponents.
Striker (Tier 2)
3 Gems + 660 Health + 50 Attack + 135 Speed + 75 Knockback
Gain 20% chance to knock opponent back.
Ultima (Tier 3)
3 Gems + 1900 Health + 95 Attack + 150 Speed + 150 Knockback
You can feed him 8 times.
ScarFace (Tier 3)
3 Gems + 2700 Health + 0 Attack + 70 Speed + 200 Knockback
Restor all friendly forces 25 HP per second.

Chronos (Tier 2)
2 Gems + 250 Health + 22 Attack + 70 Speed + 10 Knockback + 375 Range + 2.5 Attack Speed
Control time to make others think he attacks so fast.
Shadowkiller (Tier 3)
1 Gem + 850 Health + 35 Attack + 150 Speed + 15 Knockback + 700 Range + 0.8 Attack Speed
Attacks can penetrate all oppenents.
Chakra (Tier 3)
3 Gems + 1000 Health + 55 Attack + 155 Speed + 60 Knockback + 200 Range + 1.2 Attack Speed
Attacks can penetrate all oppenents.

Queen's Juliet Guardians
1 Gem + 450 Health + 30 Attack + 110 Speed + 65 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
1 Gem + 1200 Health + 40 Attack + 115 Speed + 150 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
2 Gems + 1400 Health + 75 Attack + 250 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
2 Gems + 1400 Health + 75 Attack + 250 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
3 Gems + 2400 Health + 125 Attack + 125 Speed + 200 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
3 Gems + 4000 Health + 0 Attack + 500 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
3 Gems + 1850 Health + 160 Attack + 150 Speed + 250 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
3 Gems + 3000 Health + 100 Attack + 170 Speed + 250 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

1 Gem + 200 Health + 20 Attack + 80 Speed + 15 Knockback + 300 Range + 1.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.
1 Gem + 400 Health + 40 Attack + 90 Speed + 15 Knockback + 500 Range + 1.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.
0 Gem + 700 Health + 140 Attack + 100 Speed + 100 Knockback + 600 Range + 1.3 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.
2 Gems + 600 Health + 300 Attack + 100 Speed + 180 Knockback + 650 Range + 0.4 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.
3 Gems + 600 Health + 35 Attack + 100 Speed + 80 Knockback + 650 Range + 0.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.

Romeo And Juliet
1 Gem + 2400 Health + 200 Attack + 250 Speed + 120 Knockback

1 Gem + 5599 Health + 84 Attack + 28 Speed + 280 Knockback + 650 Range + 1 Attack Speed

Recommended Build on Pocket Creature PVP
Story Mode
I have come up with two build that's simple and overpowering guide for you to win the story mode without losing once in around 52 days. The setup for gems is simple, always equip your ranged with your damage gems. For melees, try to build HP gems and Ela gems. Lastly, you can give a 15-speed gem to EntropyAlien so he can move. Use queen's guards to fill empty slots to help you along the way until your build is complete, but don't feed them.

Party Sequence: ShadowDragon, SoulSeeker, EntropyAlien, Scarface, Ultima

1) Buy a Pinocchio, evolve to an Ultima.
2) Buy a Dragon, evolve to ShadowDragon.
3) Evolve Variant to Soulseeker.
4) Evolve Corpse to EntropyAlien.
5) Buy a Pinocchio, evolve to Scarface.


Party Sequence: Chakra, Chakra, Scarface, Ultima, Ultima

1) Buy a Pinocchio, evolve to a Chakra.
2) Buy a Pinocchio, evolve to a Scarface.
3) Buy a Pinocchio, evolve to a Chakra.
4) Buy a Pinocchio, evolve to an Ultima.
5) Buy a Pinocchio, evolve to an Ultima.
6) To win the last level, buy a dragon and evolve to a ShadowDragon by replacing one Ultima.

Endless Mode
Honestly, endless mode is a very random and unforgiving mode. The monsters are all randomized. There are times where you can go beyond stage 20 or stuck at stage 12 and just couldn't go above it. Personally, I find this the most frustrating mode.

Party Sequence: Soulseeker, Shadowkiller, Shadowkiller, Shadowkiller, Devourer

For endless swirl use Devourer with 500 HP, 350 HP, 40 Ela gems. And a Soulseeker with 30 Atk, 15 Atk, 10 Atk gems and 3 Shadowkiller with 15 Atk gems each. Not the best build, however, I can achieve 90% getting a chest, 10% getting 2 chests every time. Good for earning lots of guards and gem exp.


Party Sequence: Soulseeker, ShadowDragon, ShadowDragon, EntropyAlien, Devourer

This build once brought me to stage 47. Devourer up front +500 HP, 350 HP, 200 HP gems. Two ShadowDragon, one with 30 Atk, 15 Atk gems and the other with 15 Atk, 15 Atk gems. Soul Seeker with 40 Ela, 15 Atk & 10 Atk gems. EntropyAlien with 15 spd gem. Any higher spd will get EntropyAlien killed too quick.

Gement's Guide
Walkthrough Guide on Pocket Creature PVP
This was the most helpful guide I found by far especially gem strategy, so I'm posting my Story strategy solution here. Most of the strategy elements should hold true even if you like a different final combination. I discovered this line-up when it was the only thing that let me beat Moon Castle III. Part of the problem was terrible gem strategy, but even with terrible gem strategy, this reliably got through. Then I worked out how to do it from the bottom without losing any battles.

Eventual goal line-up, in order:
Soulseeker: Atk+15, Atk+15, Atk+15
Darkdragon: Atk+30
Entropyalien: Spd+15
Scarface: HP+350, Atk+10
Corpseking: Ela+15, Atk+10, Atk+10

How To Get Perfect Win on Pocket Creature PVP
Gem strategy in order (you get 10 by the end):
Get all the straight line Atk gems up to 30 first.
Get Spd+15 then the attached Atk+15 and HP+350.
Get Ela+15 then the attached Atk+15 (or HP+350).

As you say above, Atk gems go on ranged creatures first. I will add that the biggest attack gems should go on the *fastest* attack rate creatures since it multiplies their damage. Also, pile more attack gems on creatures with high damage instead of spreading it out; big lumps of damage are the way to combat groups with healers.

Lost Village:
1. Buy a Pinocchio.
2. Buy a Dragon.
3. Feed the Corpse once.

Now the strategy depends on which guard gets randomly dropped for your fifth creature. The basic tactic is, always keep two melee and two ranged. If you already have three melee, evolve one of them that will become ranged, or vice versa.

If you got Dogface (melee), evolve:
1. Pinocchio: Chronos first to fix the balance.
2. Corpse: Deatheater because it's the source of renewable HP.
3. Dragon: Tyrannosaur, so it stops dying and starts doing real damage.

If you got Catface (ranged), skip the Pinocchio and evolve Corpse first, then Dragon. At the end of Jade Forest and Keel Wastes, you'll need to assess your melee/ranged balance again based on the type of the new dropped guard. It can be better to keep a weaker ranged creature for one or two rounds until you can level up to fix the balance, rather than reduce to one ranged creature. Also, as you go along, look at which one dies first, at first it's the dragon. If you can, evolve that one faster. Evolve all four creatures once each before starting on secondary evolution. After all, four are fully evolved, don't feed them anymore. Save up 700 cash, then buy the Corpse King all at once. For me, this happened just before the last stage of Purple Night, so I never had to think about the guard drops after that. After that, just keep feeding up whichever dies fastest until you run out of things to feed.

Stuff That Didn't Work on Pocket Creature PVP
1. Ranged: I tried combinations other people posted with Shadowdragons and Chakras, but Shadowdragons die if you look at them funny, and Chakras have to get too close to the action, so get killed by melee creatures.
2. Melee: I tried combinations with Ultimas and Earthshakers and Spartans, and they all had the same problem: They were tough but disposable. The Corpselord and Scarface are the gifts that keep on giving. When all your front tanks are always replenishing HP, everything survives longer.
3. Second-best: Shadowkillers and Devourers worked okay, but Darkdragons and Corpsekings just plain worked better in story mode for me.

Friday, October 19, 2012

They Took Our Candy: Walkthrough Guide

They Took Our Candy: Walkthrough Guide

List of Characters on They Took Our Candy
Super Hero - +10 Attack, +10 Speed, +20 Health
Special: Laser Beam - Shoots multiple lasers spread in front.
Knight - +10 Attack, +35 Health
Special: Protect - Temporarily absorbs 75% of damage taken. It does not stack.
Fairy - +15 Speed, +15 Special, +10 Health
Special: Pixie Dust - Heals the group by 10%.
Ninja - +20 Attack, +20 Speed
Special: Flurry - Barrage of throwing stars in all directions.
Witch - +10 Attack, +20 Special, +10 Health
Special: Witch's Brew - Temporary Attack and Speed increase.
Ghost - +10 Attack, +20 Speed, +10 Special
Special: Boo! - Frightens enemies.
Pirate - +15 Attack, +5 Special, +20 Health
Special: Broadside - Fires cannonballs from the sides.
Cat - +15 Attack, +25 Speed
Special: Frenzy - Temporary Attack increase.
Robot - +50 Health
Special: Vending - Dispenses candy.
Princess - +10 Speed, +15 Special, + 15 Health
Special: Charm - Stuns enemies.
Rabbit - +40 Speed, +5 Special, +5 Health
Special: Fleet Foot - Temporary Speed increase.
Robin Hood - +25 Attack, +15 Speed
Special: Quad Shot - Shoots four arrows forward

List of Upgrades on They Took Our Candy
Attack - Increases attack speed
Speed - Increases movement speed
Special - Increases special recharge rate
Health - Increases total hit points
Magnet - Increases range of candy pickup
Candy - Increases drop rate of candy

Recommended Build on They Took Our Candy
It is very important to max Special, Health, and Attack as soon as possible. Once you max those 3 upgrades I have mentioned above, you can sit back and max other less significant upgrades.
- Candy +1
- Magnet +1
- Candy +2
- Special +1
- Attack +1
- Special +2
- Attack +2
- Special +3
- Attack +3
- Health +1
- Health +2
- Health +3
- Health +4
- Special +4
- Attack +4
- Special +5
- Attack +5
- Special +6 (max)
- Attack +6 (max)
- Health +5
- Health +6 (max)
- Speed +1
- Speed +2
- Speed +3
- Speed +4
- Speed +5
- Speed +6 (max)

Walkthrough Guide on They Took Our Candy
Build 2 Witches and 2 Ninjas
Trust me! You will love this setup, especially in survival. This combination has a very decent specialty recharging rate which, you can eventually spam mindlessly once you max the Special upgrade. Remember, Witch's specialty is a temporary increase Attack and Speed. It has a tremendous effect on Ninja because they throw three stars in a cone shape which is ideal as it speeds up to get massive rid invaders fast.

Build 2 Cats and 2 Robin Hoods
Personally, This is like my second best setup. This combination is focused heavily on having tons of damage. Cats specialty is about temporarily increasing Attack, and Robin Hood has the highest Attack among the characters. The specialty of Robin Hood is strong enough to one hit on weaker monsters, ideal when monsters come in a row.

Build Knight and 3 Robots (Just For Fun)
I totally had fun with this team. A Robot can only generate a little amount of candy, imagine 3 Robots! Candy generating machine. At first, I tried with 4 robots, but I failed in the later part of the game because I am practically weak in everything else. I adjusted the team, and a Knight seems to fit in awesomely with its Protect specialty.