Wednesday, 18 October 2017

The King's League: Emblems: Walkthrough Guide

The King's League: Emblems: Walkthrough Guide

List of Faction on The King's League: Emblems
Valori
Description: The members of the Valori excel in strength and perseverance. Not all in the clan are fighters, but when they are called to battle, the warrior's blood inside them awakens.
- Starting Unit: Doran the Warrior.
- Increased maximum Training Points (TP).
- More Reputation is gained from quest completion.

Artenia
Description: The Hunters of Artenia are confident in their bow skills and their survival instincts. They are skeptical of strangers, but if you earn their trust they will treasure your kinship.
- Starting Unit: Cecily the Archer.
- Quests take less time to complete.
- More loot is received from completing dungeons.

Mytheon
Description: The Mytheon family is shrouded in mystery, known only for dealing in information trading. Those in the family have a huge thirst for knowledge.
- Starting Unit: Colette the Magician.
- Conquered territories provide more income.
- More gold is gained from quest completion.

List of Stats on The King's League: Emblems
Strength - Increases physical damage.
Stamina - Increases hit points.
Intelligence - Increases magical damage. Magicians and knights have increased magical defense.
Agility - Increase physical defense and knockback resistance. Archers gain bonus increased damage.

List of Basic Training on The King's League: Emblems
Gym (3 TP | 6 Days) - Add Strength
Read (3 TP | 6 Days) - Add Intelligence
Dance (3 TP | 6 Days) - Add Aglity
Swim (3 TP | 6 Days) - Add Stamina
Travel (4 TP | 9 Days) - Add Stats Randomly

List of Advanced Training on The King's League: Emblems
Swordplay (5 TP | 12 Days) - Add Strength and Agility
Equestrian(5 TP | 12 Days) - Add Stamina and Agility
Debate (5 TP | 12 Days) - Add Intelligence and Agility
Chess (5 TP | 12 Days) - Add Intelligence
Wrestle (5 TP | 12 Days) - Add Strength and Stamina
Hunting (8 TP | 15 Days) - Add stats randomly

List of Upgrade Facilities on The King's League: Emblems
Administration Office
Far Reach - Recruits can be hired from the Forest and Mountain. Cost: 1,500
Grand Recruitment - Recruits can be hired from the Forest and Mountain. Cost: 3,000
Prime Tributes - Conquered territories provide 20% more income. Cost: 15,000
Crystaville - Conquered territories provide double a number of crystals. Cost: 50,000

Training Facilities
Train Hard - Increases maximum training points by 2. | Cost: 1,500
Workout - Increases maximum training points by 5. | Cost: 3,000
Buff Up - Unlocks Advanced Training. | Cost: 15,000
Muscle Mania - Doubles the effectiveness of training. | Cost: 50,000

Battle Headquarters
Upperclass - Unlocks Class Upgrades. | Cost: 1,500
Lavish Returns - Siege loot is increased by 20%. | Cost: 3,000
Rapid Fire - Costs and days spent on sieges are slightly reduced. | Cost: 15,000
Breakthrough - Increase HP by 10%. | Cost: 50,000

Quest Union
Glorify - Unlocks Quests from Blades of Glory. | Cost: 1,500
Karma - Quests give more rewards. | Cost: 3,000
Shady Deals - Unlocks Quests from Shadow Corps. | Cost: 15,000
Favorable - Quests give double a number of reputation points. | Cost: 50,000

List of Upgrade Units on The King's League: Odyssey
Hall of Guardians
Jobs: Knight, Paladin, Royal Guard, Champion
Rank 1 | Cost: 10 Crystals
Steady Sword - Slightly increases attack power.
Steady Stance - Slightly increases defense.
Rank 2 | Cost: 20 Crystals
Swift Steps - Slightly increases movement speed.
Determined Will - Slightly increases maximum health.
Rank 3 | Cost: 40 Crystals
Brave Heart - Reduces damage done by physical attacks.
Guarded Mind - Reduces damage done by magical attacks.
Rank 4 | Cost: 80 Crystals
Steadfast Duty - Reduces the rate of being knocked back.
Knightly Spirit - Increases more health points.
Rank 5 | Cost: 100 Crystals
Valorous Strike - Knocks back enemies even more.
Shining Armor - Reduces some damage done by physical and magical attacks.
Recommended Build: Steady Sword, Swift Steps, Brave Heart, Knightly Spirit, Shining Armor

Bastion of Courage
Jobs: Warrior, Lancer, Spearman, Fighter, Dragoon, Swordmaster
Rank 1 | Cost: 10 Crystals
Robust Stabs - Slightly increases the attacks power.
Sharpened Blade - Slightly increases the chances to deal critical attacks.
Rank 2 | Cost: 20 Crystals
Chain Mail - Slightly increases the defense.
Shield of Honour - Slightly increases maximum health points.
Rank 3 | Cost: 40 Crystals
Headstrong - Reduces the rate of being knocked back.
Sure Strides - Slightly increases movement speed.
Rank 4 | Cost: 80 Crystals
Focused Thrusts - Increases more chances to deal critical attacks.
Precise Incision - Greatly increases damage done through critical attacks.
Rank 5 | Cost: 100 Crystals
Chivalrous Will - Reduces some damage done by physical and magical attacks.
Vigilant Spirit - Increases more maximum health points.
Recommended Build: Robust Stabs, Shield of Honour, Sure Strides, Precise Incision, Chivalrous Will

Arcane Sanctum
Jobs: Magician, Wizard, Mystic, Phantom, Bishop
Rank 1 | Cost: 10 Crystals
Mystic Chants - Slightly increases the power of the magical attacks.
Speedy Spells - Casting time is reduced.
Rank 2 | Cost: 20 Crystals
Meditated Offense - Slightly increases the chances to deal critical attacks.
Farsight - Slightly increases casting range.
Rank 3 | Cost: 40 Crystals
Divination Focus - Increases more chances to deal critical attacks.
Impairment Charm - Greatly increases the damage done by critical attacks.
Rank 4 | Cost: 80 Crystals
Spirits Within - Further reduces casting time.
Mist of Vision - Further increases casting range.
Rank 5 | Cost: 100 Crystals
Omnipotence - Increase more magical attack power.
Enchanted Conjures - Boosts the damage done by critical attacks.
Recommended Build: Speedy Spells, Farsight, Impairment Charm, Spirits Within, Omnipotence

Sentry Spire
Jobs: Archer, Hunter, Ranger, Javelineer, Gunslinger
Rank 1 | Cost: 10 Crystals
Precise Projectile - Slightly increases attack power.
Long Aim - Archers shoot further.
Rank 2 | Cost: 20 Crystals
Keen Eye - Slightly increases the chances to deal critical attacks.
Strafe Shots - Increases attack speed.
Rank 3 | Cost: 40 Crystals
Sharpshooter - Greatly increases the damage done by critical attacks.
Piercing Projectiles - Increases more attack power.
Rank 4 | Cost: 80 Crystals
Arrow Shower - Increases more attack speed.
Swift Sight - Archers shoot even further.
Rank 5 | Cost: 100 Crystals
Bolt of Might - Increases chances to shoot an arrow with a boosted knockback force.
Dual Shot - Archer have a slight chance of performing a Double Attack.
Recommended Build: Long Aim, Strafe Shots, Piercing Projectiles, Arrow Shower, Dual Shot

Den of Chaos
Jobs: Rogue, Thief, Assassin
Rank 1 | Cost: 10 Crystals
Cunning Advances - Slightly increases attack power.
Sneaky Attacks - Slightly increases the chance to deal critical attacks.
Rank 2 | Cost: 20 Crystals
Gusty Offense - Greatly increases the damage done by critical attacks.
Zealous Will - Greatly increases attack power.
Rank 3 | Cost: 40 Crystals
Well Prepared - Slightly increases maximum health points.
Shadow Maneuvers - Increases dodge rate.
Rank 4 | Cost: 80 Crystals
Accurate Aims - Raise the chances for attacks to pierce through enemy defenses.
Surprise Surge - Attacks have a higher knockback force.
Rank 5 | Cost: 100 Crystals
Leery - Increases the chance to reduce most damage taken by attacks.
Silent Skirmish - Greatly increases the chances to deal critical attacks.
Recommended Build: Sneaky Attacks, Gusty Offense, Shadow Maneuvers, Accurate Aims, Silent Skirmish

List of Armory in The King's League: Emblems
Common
Short Sword - Physical Attack +5%
Oak Wand - Magical Attack +5%
Wooden Shield - Physical Defense +5%
Amulet of Haste - Movement Speed +10%
Ring of Vigor - Health Points +5%
Uncommon
Broad Sword - Physical Attack +8%
Tome of Wisdom - Magical Attack +8%
Round Shield - Physical Defense +8%
Swift Dagger - Critical Rate +8%
Necklace of Wit - Magical Defense +8%
Rare
Claymore - Physical Attack +12%
Arcane Staff - Magical Attack +12%
Imperial Shield - Physical Defense +12%
Crystal Amulet - Magical Defense +12%
Dragonheart Ring - Health +12%
Rare
Excalibur - Physical Attack +15%
Lunanie's Tome - Magical Attack +15%
Eye of Shadow - Critical Rate +15%
Whitney's Badge - Health Points +15%
Legendary
Kurestal Orb - Dodge Rate +20%


Unlocking Unique Characters on The King's League: Emblems
Fighter: One of three starting characters.
Ranger: One of three starting characters.
Mystic: One of three starting characters. Only on premium content.
Bishop: After completing 20 quests.
Dragoon: After owning 7 or more Territories.
Royal Guard: After beating Grand Necropolis Dungeon.
Gunslinger: After collecting at least 4 emblems.
Kunoichi: After purchasing all the unit upgrades on Den of Chaos.
Swordmaster: Event: Healings Dealings with Option 2.
Phantom: Event: Circus Surprises with Option 2.
Javelineer: Event: Circus Surprises with Option 3.
Champion: Event: Drawing the Line with Option 3, then Option 2.

List of Events on The King's League: Emblems
Boxes
Option 1 | Rewards: Iron Sword (Physical Attack+5%)
Option 2 | Rewards: Oak Staff (Magic Attack+5%)
Option 3 | Rewards: Shield (Defense+5%)

Farm World Problems
Option 1 (Battle) | Rewards: All Units Strength +1, Gold +1,000
Option 2 | Rewards: Blades of Glory +30, Gold -2,000
Option 3 | Rewards: Runesse -10, Blades of Glory -10

Wandering Woes
Option 1 | Rewards: Agility +3, Stamina -1, Gold +2,000
Option 2 | Rewards: Golden Scales -20
Option 3 | Rewards: Gold +500

Call for Cures
Option 1 | Rewards: Runesse +30, Gold +1,000
Option 2 (Battle) | Rewards: Runesse +30, Gold +2,000
Option 3 | Rewards: Runesse -30

Circus Surprises
Option 1 | Rewards: Crystal +20
Option 2 | Rewards: Stamina +3, Recruit Phantom
Option 3 | Rewards: Strength +3, Recruit Javelineer

Bootleg Bias
Option 1 (Battle) | Rewards: Blades of Glory +50, Gold +1,500
Option 2 (Battle) | Rewards: Shadow Corps +30, Runesse -30, Gems +20
Option 3 (Battle) | Rewards: Runesse +30, Gold +3,000

Healing Dealings
Option 1 | Rewards: Golden Scales +30, Runesse -30, Gold +3,000
Option 2 | Rewards: Blades of Glory +30, Gold +1,000, Recruit Swordmaster
Option 3 | Rewards: Runesse +60, Golden Scales -30, Gold +3,000

Drawing the Line
Option 1 (Battle) | Rewards: Subquest Queer Pier
Option 2 | Rewards: Subquest Scoop Up
Option 3 (Battle) | Rewards: Subquest Cornerstone

Queer Pier [Drawing the Line | Option 1]
Option 1 (Battle) | Rewards: Blades of Glory +60, Gold +2,000
Option 2 (Battle) | Rewards: Golden Scales +30, Gold +3,000
Option 3 (Battle) | Rewards: Runesse +30, Gold +2,500

Scoop Up [Drawing the Line | Option 2]
Option 1 | Rewards: Golden Scales +10, Gold +2,000
Option 2 (Battle) | Rewards: Golden Scales +30, Gold +3,000, Gems +20

Cornerstone [Drawing the Line | Option 3]
Option 1 | Rewards: Blades of Glory -60, Runesse -30, Golden Scales -10
Option 2 (Battle) | Rewards: Round Shield (Defense +8%), Gold +2,000, Recruit Champion
Option 3 | Rewards: Agility +5, Amulet of Haste(Movement +10%)

Treasures and Trinkets
Option 1 | Rewards: Subquest Grave Robbery
Option 2 | Rewards: Subquest Knowledge is Power
Option 3 | Rewards: Subquest Open Sesame

Grave Robbery [Treasures and Trinkets | Option 1]
Option 1 | Rewards: Shadow Corps+30, Gold +2,000
Option 2 (Battle) | Rewards: Subquest Gallant Soul
Option 3 (Battle) | Rewards: Gold +3,000, Subquest Amity and Luck

Gallant Soul [Grave Robbery | Option 2]
Option 1 (Battle) | Rewards: Gold +3,000, Swift Dagger (Crit Rate +8%)
Option 2 | Rewards: Gold +3,500

Amity and Luck [Grave Robbery | Option 3]
Option 1 (Battle) | Rewards: Gold +3,600, Crystal +50
Option 2 | Rewards: Gold +1,500

Knowledge is Power [Treasures and Trinkets | Option 2]
Option 1 (Battle) | Rewards: All Units Stamina +3, Subquest Enigmatic Runes
Option 2 | Rewards: Nothing

Enigmatic Runes [Knowledge is Power | Option 1]
Option 1 | Rewards: Intelligence +3, Gold +4,000, Crystal +10
Option 2 | Rewards: Gold +4,000, Crystal +25

Open Sesame [Treasures and Trinkets | Option 3]
Option 1 | Rewards: Gold +4,800
Option 2 | Rewards: Subquest Basement Findings
Option 3 | Rewards: Subquest Guardian

Basement Findings [Open Sesame | Option 2]
Option 1 (Battle) | Rewards: Gold +6,000,
Option 2 (Battle) | Rewards: Gold +5,000, Crystal +20
Option 3 | Rewards: Gold +2,000

Guardian [Open Sesame | Option 3]
Option 1 (Battle) | Rewards: Necklace of Wit (Magic Defense +8%)
Option 2 | Rewards: Gold +8,000, Necklace of Wit (Magic Defense +8%)
Option 3 | Rewards: Gold +6,000, Necklace of Wit (Magic Defense +8%)

Wobbly Delivery
Option 1 (Battle) | Rewards: All Units Strength +3, Gold +4,000, Subquest An Interference
Option 2 (Battle) | Rewards: All Units Agility +3, Gold +4,000, Subquest Crash Course
Option 3 | Rewards: Nothing

An Interference [Wobbly Delivery | Option 1]
Option 1 | Rewards: Agility +3, Intelligence +2, Subquest Hidden Nest
Option 2 (Battle) | Rewards: Gold +6,000, Crystal +20, Subquest Mouse Hunt
Option 3 | Rewards: Nothing

Hidden Nest [An Interference | Option 1]
Option 1 | Rewards: Gold +5,000, Crystal +10
Option 2 (Battle) | Rewards: Gold +4,500, Crystal +10

Mouse Hunt [An Interference | Option 2]
Option 1 | Rewards: Gold +4,500, Crystal +10
Option 3 | Rewards: Gold +2,500

Crash Course [Wobbly Delivery | Option 2]
Option 1 | Rewards: Shadow Corps +60, Runesse -999
Option 2 (Battle) | Rewards: Shadow Corps -30, Subquest Plan Keeping
Option 3 (Battle) | Rewards: Shadow Corps -30, Subquest Plan B

Plan Keeping [Crash Course | Option 2]
Option 1 | Rewards: Runesse -60
Option 2 (Battle) | Rewards: Gold +5,000, Crystal +10

Plan B [Crash Course | Option 3]
Option 1 | Rewards: Runesse -60
Option 2 (Battle) | Rewards: Crystal +100

Hunt is On
Option 1 (Battle) | Rewards: Blade of Glory +60
Option 2 (Battle) | Rewards: Blades of Glory +60
Option 3 | Rewards: Blades of Glory -60

A Brewing
Option 1 | Rewards: Subquest Fortlifting
Option 2 | Rewards: Subquest Diversion
Option 3 | Rewards: Shadow Corps -30

Fortlifting [A Brewing | Option 1]
Option 1 (Battle) | Rewards: Subquest Target in Sight
Option 2 (Battle) | Rewards: Subquest Gold Guardians
Option 3 | Rewards: Shadow Corps +30, Crystal +80

Target in Sight [Fortlifting | Option 1]
Option 1 (Battle) | Rewards: Shadow Corps +90, Gold +7,000, Crystal +30
Option 2 | Rewards: Shadow Corps -90
Option 3 | Rewards: Stamina -2, Shadow Corps +90, Gold +8,000

Gold Guardians [Fortlifting | Option 2]
Option 1 (Battle) | Rewards: Shadow Corps +90, Golden Scales -30, Crystal +40
Option 2 | Rewards: Shadow Corps -90,

Diversion [A Brewing | Option 2]
Option 1 (Battle) | Rewards: Subquest Encore
Option 2 (Battle) | Rewards: Subquest Encore
Option 3 | Rewards: Subquest The Road not Taken

Encore [Diversion | Option 1]
Option 1 (Battle) | Rewards: Gold +5,000, Crystal +10
Option 2 (Battle) | Rewards: Gold +6,000

Encore [Diversion | Option 2]
Option 1 (Battle) | Rewards: Gold +5,000, Crystal +10
Option 2 (Battle) | Rewards: Gold +6,000

The Road not Taken [Diversion | Option 3]
Option 1 (Battle) | Rewards: Gold +4,000, Crystal +10
Option 2 (Battle) | Rewards: Gold +8,000

Trade Terror
Option 1 | Rewards: Golden Scales +30, Subquest X Marks the Spot
Option 2 | Rewards: Golden Scales +30, Subquest Clue Chase
Option 3 | Rewards: Nothing

X Marks the Spot [Trade Terror | Option 1]
Option 1 (Battle) | Rewards: Golden Scales +30, Gole +15,000, Crystal +30
Option 2 (Battle) | Rewards: Golden Scales +30, Gold +8,000, Crystal +10
Option 3 | Rewards: Golden Scales -90

Clue Chase [Trade Terror | Option 2]
Option 1 | Rewards: Golden Scales +30, Gold +8,000, Subquest Stubbing out
Option 2 | Rewards: Subquest Stubbing out

Stubbing Out [Clue Chase | Option 1 or 2]
Option 1 (Battle) | Rewards: Subquest Last Call
Option 2 (Battle) | Rewards: Golden Scales +30, Gold +7,500, Crystal +15

Last Call [Stubbing Out | Option 1]
Option 1 | Rewards: Gold +4,000
Option 2 | Rewards: Golden Scales +30, Gold +10,000, Crystal +20
Option 3 | Rewards: Golden Scales -60, Gold +3000

Royal Recognition
Option 1 | Rewards: Gold +20,000
Option 2 | Rewards: Crystal +100
Option 3 | Rewards: Crystal Amulet (Magic Defense +12%)

Blazing Blade
Option 1 | Rewards: Gold +20,000
Option 2 | Rewards: Crystal +100
Option 3 | Rewards: Claymore (Physical Attack+12%)

Shadeshifter
Option 1 | Rewards: Gold +20,000
Option 2 | Rewards: Crystal +100
Option 3 | Rewards: Whitney’s Badge (Health +15%)

Trade Hero
Option 1 | Rewards: Gold +20,000
Option 2 | Rewards: Crystal +100
Option 3 | Rewards: Lunanie’s Tome (Magic Attack +15%)

Walkthrough Guide on The King's League: Emblems
Build Fighter, Sword Master, Royal Guard, Champion and Bishop
This is my ultimate build for The King's League: Emblems. Not a single loss battle once obtaining bishop. The warriors and knights will simply just charge forward to deal an incredible amount of damage. The reason why I choose Bishop is that based on experience, I found it easier to have healer instead of an archer in the team. It really helps during tougher matchups especially in dungeons and 5 stars seiging.

Build Ranger, Phantom, Kunoichi, Royal Guard and Bishop
This build was my very first attempt at this game which turned out to work well for me. Bishops healings are very powerful. It makes Kunoichi almost undefeatable while she slice and dice through her opponent. Meanwhile, your Ranger and Phantom will be standing on the backline shooting freely as your beefy Royal Guard blocks any damage for here.

Build Fighter, Kunoichi and 3 Rogues
The reason I chose Rogue because out of the 13 completed games, I still have yet to unlock Assassin, therefore, forced to use Rogue. I am not sure whether a bug or what. If you managed to unlock Assassin, kindly drop me a comment. In my opinion, Rogue class has the ability to dodge attacks which is kind of broken. This build is for whoever critical first wins. It was a little difficult to build the character but worth it.

Build Ranger, Javelineer, Bishop, Gunslinger, Royal Knight
This is one of the weirder builds and it's actually not bad, but not very effective when facing matchups against multiple Warriors and Knights. The reason why Royal Knight is in this build is to front any melee opponents. This is may not be the best build but I still went to try out a full ranged team.

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