Wednesday, 12 April 2017

Kindred: Statistics & Abilities

Kindred: Statistics & Abilities

List of Statistics on Kindred
Health: 540 + 85 per level
Health Regen.: 7 + 0.55 per level
Mana: 300 + 35 per level
Mana Regen.: 6.95 + 0.4 per level
Ranged: 500
Attack Damage: 54.42 + 1.61 per level
Attack Speed: 0.625 + 2.5% per level
Armor: 20 + 3.5 per level
Magic Res.: 30 + 0 per level
Mov. Speed: 325

List of Abilities on Kindred
Mark of the Kindred (Passive)
Description: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health as bonus on-hit physical damage, capped at 75 + 10 per stack against monsters, stacking with each Mark consumed.

Lamb: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 seconds delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for some minutes.

Wolf: Starting at 2:30, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 50 seconds after killing a marked monster.

#0: Rift Scuttler
#1-3: Rift Scuttler, Crimson Raptor, Gromp
#4-7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback
#8+: Rift Herald or Baron Nashor, Dragon or Elder Dragon

The marked camp is highlighted on the minimap to both teams. The mark is removed upon the monster camp's death even if Kindred are not involved.
Static Cooldown: 25 (Upon marked monster camp's death, even if Kindred are not involved) / 75 (Upon selecting/changing target)
Per-target Cooldown: 240

Additional Information
- Mark of the Kindred's passive is an on-hit effect.
- Mark of the Kindred's active is a global, unit-targeted ability.
- Does not apply spell effects.

Dance of Arrows (Q)
Description: Lamb dashes in the target direction and fires up to three homing arrows on arrival upon the three nearest targets, dealing physical damage to each. Lamb's current attack target at any proximity will be prioritized by one of the arrows. Dance of Arrows resets Lamb's auto attack timer. Casting Wolf's Frenzy or dashing while inside its area of effect will reduce Dance of Arrows cooldown.
Range: 340 (Dash) / 500 (Target Acquisition Radius)
Cost: 35 Mana
Cooldown: 9
Physical Damage: 55 / 75 / 95 / 115 / 135 + 20% AD + 5 per Mark of the Kindred
Reduced Cooldown: 4 / 3.5 / 3 / 2.5 / 2

Additional Information
- Dance of Arrows is a ground-targeted dash with an auto-targeted damage component as well as a cooldown reduction one.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% Slow icon slow for 1 second.
- Spell shields will block the damage.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.

Wolf's Frenzy (W)
Description: Wolf claims a small area as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area autonomously, prioritizing Lamb's attack target. Wolf's basic attacks scale with 50% of Kindred's bonus attack speed and deal physical damage. Against monsters deals 50% bonus damage and slows their attack speed by 50% for 2 seconds. On activation, the territory is centered about Lamb and her current attack target, or the nearest unit, and Wolf's Frenzy ends immediately if she leaves the area.
Range: 800
Cost: 40 Mana
Cooldown: 18 / 17 / 16 / 15 / 14
Physical Damage: 25 / 30 / 35 / 40 / 45 + 40% AD + 40% of Mark of the Kindred's damage

Additional Information
- Wolf's Frenzy is a point-blank area of effect with a summon component.
- Each Wolf attack applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- Spell shields will not block Wolf's attacks.


Mounting Dread (E)
Description: Lamb cripples the target unit, slowing them by 50% for 1 second. If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing bonus physical damage, capped at 300 against monsters.
Range: 500
Cost: 70 Mana
Cooldown: 16 / 15 / 14 / 13 / 12
Bonus Physical Damage: 40 / 75 / 110 / 145 / 180 + 20% AD + 5% of target's maximum health

Additional Information
- Mounting Dread is a single-targeted with an on-hit effect component.
- Wolf's pounce applies spell effects as a single target ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% Slow icon slow for 1 seconds.
- The mark does not apply spell effects.
- Spell shields will block both the mark and the slow.
- This ability is considered to be a projectile for unbreakable and Wind Wall.

Lamb's Respite (R)
Description: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units including champions, minions, and monsters; both allied and the enemy cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration. All units within the zone are healed immediately after the blessing ends.
Range: 500
Cost: 100 Mana
Cooldown: 160 / 130 / 100
Heal: 200 / 250 / 300

Additional Information
- Lamb's Respite is a self-targeted, point-blank area of effect.
- Lamb's Respite does not apply spell effects.
- Any given unit's health regeneration will still be active while inside Lamb's Respite.

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