Wednesday, 29 March 2017

Udyr: Statistics & Abilities

Udyr: Statistics & Abilities

List of Statistics on Udyr
Health: 593.32 + 99 per level
Health Regen.: 6 + 0.75 per level
Mana: 270.4 + 30 per level
Mana Regen.: 7.505 + 0.45 per level
Melee: 125
Attack Damage: 58.286 + 3.2 per level
Attack Speed: 0.658 + 2.67% per level
Armor: 25.47 + 4 per level
Magic Res.: 32.1 + 1.25 per level
Mov. Speed: 345

List of Abilities on Udyr
Monkey's Agility (Passive)
Description: Udyr has no ultimate ability, instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when Udyr switches stances, though using an ability prevents him from using another for 2 seconds. Udyr gains 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time he uses an ability, stacking up to 3 times.

Additional Information
- Monkey's Agility is a self-targeted buff.
- Further stance activations at maximum stacks of Monkey's Agility will refresh the timer.

Tiger Stance (Q)
Description: Udyr gains bonus attack speed for 5 seconds, and causes his next basic attack to deal bonus physical damage over 2 seconds to his target. Stance: Udyr's basic attacks deal 15% AD bonus physical damage.
Cost: 45-28 Mana (at levels 1-18)
Cooldown: 6
Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%
Bonus Physical Damage Per Second: 15 / 40 / 65 / 90 / 115 + 60 / 65 / 70 / 75 / 80% AD
Total Bonus Physical Damage: 30 / 80 / 130 / 180 / 230 + 120 / 130 / 140 / 150 / 160% AD

Additional Information
- Tiger Stance is a self-targeted buff with an on-hit effect component.
- Applies spell effects as a damage over time ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- The triggering attacks will apply other on-hit effects and can critically strike as normal.
- Unlike most on-hit physical damage, the bonus damage from Tiger Stance will not apply life steal.
- Critical strikes do not interact with the bonus damage from Tiger Stance.
- The persistent onhit physical damage can successfully be dodged, parried and blocked, however, they do not prevent application of the active damage over time.
- If Udyr is blinded, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active.
- Spell shields will not block the enhanced autoattack.
- Despite being an on-hit effect, Tiger Stance's active damage over time will trigger spell effects as a damage-over-time spell, such as spell vamp and the reduced version of Rylai's slow.
- Tiger Stance's DoT does not stack; applying it again only refreshes the duration.
- Tiger Stance's primed DoT does not persist through stance changes.

Turtle Stance (W)
Description: Udyr shields himself for up to 5 seconds. Stance: Udyr gains life steal.
Cost: 45-28 Mana (at levels 1-18)
Cooldown: 6
Shield Strength: 60 / 95 / 130 / 165 / 200 + 50% AP
Life Steal: 10 / 12 / 14 / 16 / 18%

Additional Information
- Turtle Stance is a self-targeted buff.


Bear Stance (E)
Description: For a few seconds, Udyr is ghosted, gains bonus movement speed, and dashes towards nearby enemy champions upon stunning them with a basic attack. Stance: Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target more than once every few seconds.
Cost: 45-28 Mana (at levels 1-18)
Cooldown: 6
On-Target Cooldown: 6
Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
Bonus Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3

Additional Information
- Bear Stance is a self-targeted buff with an on-hit effect component.
- The triggering attack will apply other on-hit effects and can critically strike as normal.
- Bear Stance's stun does not interact with structures.
- If the enhanced autoattack is dodged, parried or blocked or Udyr is blinded, the target will not be stunned nor receive any damage.
- Spell shields will block the ability and incur the 6 second stun immunity.

Phoenix Stance (R)
Description: Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing magic damage each second to all nearby enemies for the duration. Stance: Every third basic attack causes Udyr to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating Phoenix Stance.
Range: 250 (Cast Radius) / 625 (Cone Range)
Cost: 45-28 Mana (at levels 1-18)
Cooldown: 6
Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 + 25% AP
Total Magic Damage: 40 / 80 / 120 / 160 / 200 + 100% AP
Stance Magic Damage: 40 / 80 / 120 / 160 / 200 + 45% AP

Additional Information
- Phoenix Stance's activation effect is a point blank area of effect ability. Its persistent effect is a conic area of effect on-attack effect.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- - Rylai's Crystal Scepter will apply a 20% slow for 1 second.
Magic damage will be mitigated by magic shields.
- Spell shields will not block the ability.
- The current counter for the next activation of Phoenix Stance's persistent effect does not reset upon exiting combat.

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