Saturday, 11 March 2017

Royal Guard: Walkthrough Guide

Royal Guard: Walkthrough Guide

List of Skills on Royal Guard
Ranger Tree
Tier 1
Volley (Active)
Rank 1: Fires a 3-arrow spread that deals 60 damage each.
Rank 2: Fires a 5-arrow spread that deals 80 damage each.
Rank 3: Fires a 7-arrow spread that deals 100 damage each.

Armored Vest (Passive)
Rank 1: Reduces all incoming damage by 5%.
Rank 2: Reduces all incoming damage by 10%.
Rank 3: Reduces all incoming damage by 15%.

Impair (Passive)
Rank 1: Arrows have a 10% chance to stun an enemy for 2 seconds.
Rank 2: Arrows have a 15% chance to stun an enemy for 2 seconds.
Rank 3: Arrows have a 20% chance to stun an enemy for 2 seconds.

Tier 2
Piercing Bolt (Active)
Rank 1: Fires a bolt that deals 100 damage to all enemies in its path.
Rank 2: Fires a bolt that deals 120 damage to all enemies in its path.
Rank 3: Fires a bolt that deals 140 damage to all enemies in its path.

Thornmail (Passive)
Rank 1: Reflects 5% of the attacker's maximum HP in damage to the attacker.
Rank 2: Reflects 10% of the attacker's maximum HP in damage to the attacker.
Rank 3: Reflects 15% of the attacker's maximum HP in damage to the attacker.

Silver Arrows (Passive)
Rank 1: Every third arrow at the same target deals 3% of the target's maximum HP as bonus damage.
Rank 2: Every third arrow at the same target deals 6% of the target's maximum HP as bonus damage.
Rank 3: Every third arrow at the same target deals 9% of the target's maximum HP as bonus damage.

Tier 3
Spike Trap (Active)
Rank 1: Sets 5 traps for 5 seconds that deal 50 damage per second.
Rank 1: Sets 10 traps for 5 seconds that deal 50 damage per second.
Rank 1: Sets 15 traps for 5 seconds that deal 50 damage per second.

Quick Draw (Passive)
Rank 1: Reduces cooldowns of all active Ranger skills by 10%.
Rank 2: Reduces cooldowns of all active Ranger skills by 15%.
Rank 3: Reduces cooldowns of all active Ranger skills by 20%.

Life Steal (Passive)
Rank 1: Returns 0.2% of base damage dealt by arrows as HP.
Rank 2: Returns 0.3% of base damage dealt by arrows as HP.
Rank 3: Returns 0.4% of base damage dealt by arrows as HP.

Mage Tree
Tier 1
Ignite (Active)
Rank 1: Creates an asteroid that deals 80 damage in a small area.
Rank 2: Creates an asteroid that deals 100 damage in a small area.
Rank 3: Creates an asteroid that deals 120 damage in a small area.

Combustion (Passive)
Rank 1: Ignite gets a combustion effect that deals an additional 40 damage over 4 seconds.
Rank 2: Ignite gets a combustion effect that deals an additional 60 damage over 4 seconds.
Rank 3: Ignite gets a combustion effect that deals an additional 80 damage over 4 seconds.

Burn Mark (Passive)
Rank 1: Ignite sets a burn mark causing the next arrow to deal an additional 20 damage.
Rank 2: Ignite sets a burn mark causing the next arrow to deal an additional 30 damage.
Rank 3: Ignite sets a burn mark causing the next arrow to deal an additional 40 damage.

Tier 2
Lightning (Active)
Rank 1: Instantly deals 100 damage in a small area.
Rank 2: Instantly deals 120 damage in a small area.
Rank 3: Instantly deals 140 damage in a small area.

Collateral Damage (Passive)
Rank 1: Lightning deals an additional 40 splash damage when it kills an enemy.
Rank 2: Lightning deals an additional 60 splash damage when it kills an enemy.
Rank 3: Lightning deals an additional 80 splash damage when it kills an enemy.

Overcharge (Passive)
Rank 1: Lightning chain-strikes multiple nearby targets up to 3 times for an additional 40 damage.
Rank 2: Lightning chain-strikes multiple nearby targets up to 3 times for an additional 60 damage.
Rank 3: Lightning chain-strikes multiple nearby targets up to 3 times for an additional 80 damage.

Tier 3
Thunderstorm (Active)
Rank 1: Creates a storm cloud for 5 seconds that deals 80 damage every 0.5 seconds.
Rank 2: Creates a storm cloud for 5 seconds that deals 100 damage every 0.5 seconds.
Rank 3: Creates a storm cloud for 5 seconds that deals 120 damage every 0.5 seconds.

Sorcery (Passive)
Rank 1: Reduces cooldowns of all active Mage skills by 10%.
Rank 2: Reduces cooldowns of all active Mage skills by 15%.
Rank 3: Reduces cooldowns of all active Mage skills by 20%.

Wizard's Wrath (Passive)
Rank 1: All active Mage skills deal 10% of the target maximum HP as bonus damage.
Rank 2: All active Mage skills deal 15% of the target maximum HP as bonus damage.
Rank 3: All active Mage skills deal 30% of the target maximum HP as bonus damage.

Druid Tree
Tier 1
Curse (Active)
Rank 1: Reduces targets' movement speed in a small area by 40% for 5 seconds.
Rank 2: Reduces targets' movement speed in a small area by 50% for 5 seconds.
Rank 3: Reduces targets' movement speed in a small area by 60% for 5 seconds.

Poison (Passive)
Rank 1: Cursed targets lose 15% of their maximum HP over 3 seconds.
Rank 2: Cursed targets lose 20% of their maximum HP over 3 seconds.
Rank 3: Cursed targets lose 25% of their maximum HP over 3 seconds.

Weakness (Passive)
Rank 1: Reduces Cursed Targets' damage by 30% for 5 seconds.
Rank 2: Reduces Cursed Targets' damage by 40% for 5 seconds.
Rank 3: Reduces Cursed Targets' damage by 50% for 5 seconds.

Tier 2
Force Wave (Active)
Rank 1: Pushes targets back and deals 50 damage in a small area.
Rank 2: Pushes targets back and deals 70 damage in a small area.
Rank 3: Pushes targets back and deals 90 damage in a small area.

Exhaustion (Passive)
Rank 1: Targets pushed with Force Wave permanently lose 10% of their movement speed.
Rank 2: Targets pushed with Force Wave permanently lose 15% of their movement speed.
Rank 3: Targets pushed with Force Wave permanently lose 20% of their movement speed.

Debility (Passive)
Rank 1: Targets pushed with Force Wave permanently lose 10% of their attack damage.
Rank 2: Targets pushed with Force Wave permanently lose 15% of their attack damage.
Rank 3: Targets pushed with Force Wave permanently lose 20% of their attack damage.

Tier 3
Roots (Active)
Rank 1: Stuns targets in a small area for 3 seconds and deals 100 damage.
Rank 2: Stuns targets in a small area for 4 seconds and deals 100 damage.
Rank 3: Stuns targets in a small area for 5 seconds and deals 100 damage.

Focus (Passive)
Rank 1: Reduces cooldowns of all active Druid skills by 10%.
Rank 2: Reduces cooldowns of all active Druid skills by 15%.
Rank 3: Reduces cooldowns of all active Druid skills by 20%.

Force of Nature (Passive)
Rank 1: Regenerates 0.5 HP every 2 seconds.
Rank 2: Regenerates 1.0 HP every 2 seconds.
Rank 3: Regenerates 1.5 HP every 2 seconds.

List of Perks on Royal Guard
Vitality - Increases maximum HP.
Maximum HP: 200 / 220 / 240 / 260 / 280 / 300 / 320 / 340 / 360 / 380 / 400
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Accuracy - Increases crit chance and crit damage.
Crit Chance: 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 %
Crit Damage: 200 / 210 / 220 / 230 / 240 / 250 / 260 / 270 / 280 / 290 / 300 %
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Wisdom - Reduces all spell cooldowns.
Cooldown Reduction: 0 / 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 %
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Strength - Increases Arrow Damage.
Arrow Damage: 40 / 42 / 44 / 46 / 48 / 50 / 52 / 54 / 56 / 58 / 60
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Dexterity - Increases firing rate and arrow speed.
Firing Rate: 100 / 110 / 120 / 130 / 140 / 150 / 160 / 170 / 180 / 190 / 200 %
Arrow Speed: 100 / 105 / 110 / 115 / 120 / 125 / 130 / 135 / 140 / 145 / 150 %
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Economy - Increases mission reward.
Mission Reward: 100 / 105 / 110 / 115 / 120 / 125 / 130 / 135 / 140 / 145 / 150 %
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

List of Monsters on Royal Guard
Giant Rat
Health Points: 100, Attack Damage: 5, Attack Range: 60, Move Speed: 8
Zombie
Health Points: 150, Attack Damage: 6, Attack Range: 60, Move Speed: 6
Skeleton
Health Points: 180, Attack Damage: 7, Attack Range: 60, Move Speed: 7
Skeleton Archer
Health Points: 160, Attack Damage: 4, Attack Range: 300, Move Speed: 7
Goblin
Health Points: 100, Attack Damage: 8, Attack Range: 60, Move Speed:9
Goblin Archer
Health Points: 120, Attack Damage: 4, Attack Range: 350, Move Speed: 8
Goblin Shaman
Health Points: 200, Attack Damage: 4, Attack Range: 400, Move Speed: 7
Special: Heals allies for a small amount of HP.
Giant Spider
Health Points: 300, Attack Damage: 10, Attack Range: 70, Move Speed: 6
Harpy
Health Points: 250, Attack Damage: 9, Attack Range: 60, Move Speed: 9
Medusa
Health Points: 350, Attack Damage: 11, Attack Range: 60, Move Speed: 7
Vampire Lord
Health Points: 300, Attack Damage: 10, Attack Range: 60, Move Speed: 7
Special: Becomes invulnerable for a short period of time.
Dark Warrior
Health Points: 400, Attack Damage: 12, Attack Range: 60, Move Speed: 7
Necromancer
Health Points: 400, Attack Damage: 8, Attack Range: 400, Move Speed: 6
Special: Revives allies with half of their base HPs.
Sand Ruler
Health Points: 500, Attack Damage: 13, Attack Range: 60, Move Speed: 7
Special: Summons allies to the battlefield.
Witch
Health Points: 400, Attack Damage: 6, Attack Range: 500, Move Speed: 7
Special: Teleports to a random location on the battlefield.
Stone Golem
Health Points: 3000, Attack Damage: 20, Attack Range: 50, Move Speed: 6


Recommended Build on Royal Guard
Skill Tree
1. Volley - Ranger Tree
2. Impair - Ranger Tree
3. Volley - Ranger Tree
4. Impair - Ranger Tree
5. Volley - Ranger Tree
6. Impair - Ranger Tree
7. Piercing Bolt - Ranger Tree
8. Silver Arrows - Ranger Tree
9. Silver Arrows - Ranger Tree
10. Silver Arrows - Ranger Tree
11. Thornmail - Ranger Tree
12. Armored Vest - Ranger Tree
13. Spike Trap - Ranger Tree
14. Life Steal - Ranger Tree
15. Life Steal - Ranger Tree
16. Life Steal - Ranger Tree
17. Spike Trap - Ranger Tree
18. Quick Draw - Ranger Tree
19. Spike Trap - Ranger Tree
20. Quick Draw - Ranger Tree
21. Quick Draw - Ranger Tree
22. Curse - Druid Tree
23. Poison - Druid Tree
24. Poison - Druid Tree
25. Poison - Druid Tree
26. Curse - Druid Tree
27. Curse - Druid Tree
28. Force Wave - Druid Tree
29. Exhaustion - Druid Tree
30. Debility - Druid Tree
31. Force Wave - Druid Tree
32. Exhaustion - Druid Tree
33. Debility - Druid Tree
34. Roots - Druid Tree
35. Focus - Druid Tree
36. Force of Nature - Druid Tree
37. Focus - Druid Tree
38. Force of Nature - Druid Tree
39. Focus - Druid Tree
40. Force of Nature - Druid Tree
41. Roots - Druid Tree
42. Roots - Druid Tree
43. Force Wave - Druid Tree
44. Exhaustion - Druid Tree
45. Debility - Druid Tree
46. Add the remaining skills points on Mage Tree!

Perks
1. Economy
2. Dexterity
3. Wisdom
4. Accuracy
5. Strength
6. Vitality
7. Repeat!

Walkthrough Guide on Royal Guard
Royal Guard is very similar to Sentry Knight regarding mechanics and skills. You can almost apply the same tactics I'd used in Sentry Knight on this flash game. Volley is one of the most useful actives you should be spamming as much as you can! Because it fires 7 arrows spread at max level which is excellent at clearing multiple enemies at a time. Piercing Bolt is also good, but I like to keep it at level 1. As it only increases 20 damage each rank, there are better skills to add which will be more beneficial in the long run. For me, I like to get max rank Silver Arrows for its additional damage when every third arrow land at the same target. It also has a superb synergy with one of the perks, Dexterity, which increases firing rate and arrow speed; the faster you shoots, the more damage you get! Once I maxed out what is needed in Ranger Tree, I like to get Druid Tree first. You can get Mage Tree too, but I feel the utilities from Druid Tree is far more useful than the linear damage output from Mage Tree. It's really up to you!

Each level has a new enemy that's just a little stronger than the last one. Some enemy monsters really are overpowered. The teleporting witches and enemy healers for example. On their own they are are a pain, combined with other tougher enemies they cause hell. However, the dark warrior seemed pretty boring tho. My advice is to cast your skills and kill off these healers, teleporters, and summoners! They are not very easy to control when a few melee monsters start swarming and forming a 'shield' which blocks your arrows from reaching them. Your only way out is to use Curse and Force Wave to clear them out. If you are stuck on a level, try resetting your perks onto the economy and grind on the first level to earn more gold. :)

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