Wednesday, 1 March 2017

Caitlyn: Statistics & Abilities

Caitlyn: Statistics & Abilities

List of Statistics on Caitlyn
Health: 524.4 + 80 per level
Health Regen.: 5.67 + 0.55 per level
Mana: 313.8 + 35 per level
Mana Regen.: 7.42 + 0.55 per level
Range: 650
Attack Damage: 53.66 + 2.18 per level
Attack Speed: 0.568 + 4% per level
Armor: 22.88 + 3.5 per level
Magic Res.: 30 + 0 per level
Mov. Speed: 325

List of Abilities on Caitlyn
Headshot (Passive)
Description: Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or slowed by 90 Caliber Net gains 650 bonus range and deals 50% (+ 0.5 x total critical strike damage modifier x critical strike chance) AD bonus physical damage, modified to 150% AD versus non-champions. Caitlyn gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from the brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot.

Additional Information
- Headshot is an on-hit effect.
- The triggering attack will apply other on-hit effects and can critically strike as normal.
- As with most on-hit physical damage, the bonus damage from Headshot will apply life steal.
- Attacking wards and structures will still generate stacks towards Headshot but the empowered attack will not be consumed if used against them.
- The empowered attack will be wasted if Caitlyn's attack is dodged, blocked, parried, or if it misses.
- Critical strikes will benefit from the bonus damage, except on champions.
- Critical strikes do bonus 100% AD x (Total critical damage - 100%) against champions or 250% AD x (Total critical damage - 100%) against minions and monsters.
- Runaan's Hurricane will generate stacks for every enemy hit, however, as with all one-time-use on-hit effects, the bonus damage will only apply to the primary target.

Piltover Peacemaker (Q)
Description: After 1 second, Caitlyn fires a projectile in the target direction that deals physical damage to the first enemy it passes through, after which it expands in width but deals only 67% damage to all enemies it passes through thereafter. Enemies revealed by Yordle Snap Trap always take full damage from Piltover Peacemaker.
Range: 1250
Cost: 50 / 60 / 70 / 80 / 90 Mana
Cooldown: 10 / 9 / 8 / 7 / 6
Physical Damage: 30 / 70 / 110 / 150 / 190 + 130 / 140 / 150 / 160 / 170% AD

Additional Information
- Piltover Peacemaker is a linear, pass-through skillshot.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- Spell shields will block the ability.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
- Enemies hit while protected by a spellshield will still be considered when calculating damage for subsequent hits.

Yordle Snap Trap (W)
Description: Caitlyn periodically stores a charge of Yordle Snap Trap, up to a maximum amount stored at once. Caitlyn sets a trap at the target location that arms after 1.1 seconds and lasts up to 90. After the maximum amount of traps is laid down, deploying another immediately destroys the oldest one. Enemy champions who step on a trap set it off, rooting them for 2 seconds, during which they take increased damage from Headshot, grant true sight of themselves for 9 seconds, and become immune to Yordle Snap Traps for 4 seconds while they remain in the area.
Range: 800 (Cast Range) / 67.5 (Trap Radius)
Cost: 20 Mana
Recharge Time: 45 / 32.5 / 20 / 12.5 / 10
Maximum Traps: 3 / 3 / 4 / 4 / 5
Headshot Damage Increase: 30 / 70 / 110 / 150 / 190 + 70% AD

Additional Information
- Yordle Snap Trap is a ground-targeted trap.
- Spell shields will block the ability.
- Traps grant a brief area of sight upon being placed.
- Traps are visible on the map.
- Traps are not targetable.
- Critical strikes do increases damage after critical modifier.


90 Caliber Net (E)
Description: Caitlyn fires a net and dashes in the opposite direction, dealing magic damage to the first enemy hit and slowing them by 50% for 1 second.
Range: 950 (Cast Range) / 400 (Dash Range)
Cost: 75 Mana
Cooldown: 16 / 14.5 / 13 / 11.5 / 10
Magic Damage: 70 / 110 / 150 / 190 / 230 + 80% AP

Additional Information
- 90 Caliber Net is a linear, collision skillshot.
- Applies spell effects as a single target ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% Slow icon slow for 1 seconds.
- Magic damage will be mitigated by magic shields.
- Spell shields will block the ability.
- This ability is considered to be a projectile for Unbreakable and Wind Wall and is considered to be a dash for Poppy's Steadfast Presence.png Steadfast Presence.
- The knockback can be used to pass through terrain, unlike similar abilities (Rocket Jump, Arcane Shift,etc.) 90 Caliber Net has a short channel rather than a cast time, making it interruptable.

Ace in the Hole (R)
Description: After a brief delay, Caitlyn locks onto a target enemy champion and channels for 1 second. At start of the cast, Caitlyn gains true sight of the target. If Caitlyn completes the channel, she fires a homing projectile toward the target that deals physical damage to the first enemy champion it hits. Other enemy champions can intercept the shot.
Range: 2000 / 2500 / 3000
Speed: 3200
Cost: 100 Mana
Cooldown: 90 / 75 / 60
Physical Damage: 250 / 475 / 700 + 200% bonus AD

Additional Information
- Ace in the Hole is a unit-targeted ability with a collision component.
- Applies spell effects as a single target ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% Slow icon slow for 1 seconds.
- Spell shields will block the ability.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
- If Caitlyn loses sight of her target before she locks on The ability cancels but neither does it go on cooldown or consume any mana.
- Ace in the Hole grants true sight of the target while locked on, and becoming stealth during the channel will have no effect as the missile will follow and can still hit stealth champions, effectively revealing their position.
- Clones will intercept the missile as they are classified as champions for targeting purposes.
- Once Caitlyn has started channeling, she is unable to cancel the ability herself.
- Ace in the Hole will be canceled and put on a 5-second cooldown but not refund the mana cost, if the target dies or becomes untargetable during the channel.
- If the target dies after the bullet has been fired it will continue toward their corpse and can still be intercepted. The ability will then go on full cooldown.

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