Friday, 31 March 2017

Udyr: Summarized Build #1 (S7 | Off Tank | Jungle)

Udyr: Summarized Build #1 (S7 | Off Tank | Jungle)

Build Description
Season: 7
Type: Off Tank Build
Lane: Jungle

Summoner Spells
Smite & Ghost

Runes
- Mark of Attack Speed x 9
- Seal of Armor x 9
- Glyph of Scaling Magic Resist x 3
- Glyph of Scaling Cooldown Reduction x 6
- Quintessence of Movement Speed x 3

Masteries
Cunning Resolve
Wanderer Unyielding
Runic Affinity Explorer
Merciless Runic Armor
Dangerous Game Insight
  Swiftness
  Courage of the Colossus

Items
Starting Items Core Items Situational Items Tools
Hunter's Talisman Stalker's Blade - Warrior Guardian Angel Elixir of Iron
Refillable Potion Boots of Swiftness Guinsoo's Rageblade Control Ward
Warding Totem Trinity Force Maw of Malmortius Hunter's Potion
  Spirit Visage The Bloodthirster Cull
  Titanic Hydra Randuin's Omen  
  Dead Man's Plate Zz'Rot Portal  


Ability Sequence
1. Phoenix Stance (R)
2. Turtle Stance (W)
3. Bear Stance (E)
4. Phoenix Stance (R)
5. Phoenix Stance (R)
6. Turtle Stance (W)
7. Phoenix Stance (R)
8. Turtle Stance (W)
9. Phoenix Stance (R)
10. Turtle Stance (W)
11. Highlander (R)
12. Turtle Stance (W)
13. Bear Stance (E)
14. Bear Stance (E)
15. Bear Stance (E)
16. Tiger Stance (Q)
17. Tiger Stance (Q)
18. Tiger Stance (Q)

Sir, you have 10 jumps: Walkthrough Guide

Sir, you have 10 jumps: Walkthrough Guide

Walkthrough Guide on Sir, you have 10 jumps
Level 1
- Jump over the wall,
- Jump to grab the key.
- Proceed to next level.

Level 2
- Jump over the hole.
- You should land at the portal which will propel you over the wall, then quickly double jump to reach the second platform.
- Single jump over those walls and grab the key.
- Single jump back over those walls.
- Jump over the hole and double jump immediately.
- Proceed to next level.

Level 3
- Single jump over the wall and grab the key.
- Falling into a big hole, single jump back up.
- Single jump over the walls and proceed to next level.

Level 4
- Single jump over the wall.
- Double jump over the spikes, then jump again to grab the key.
- Double jump back over the spikes and single jump the wall.
- Proceed to next level.

Level 5
- Single jump over the wall.
- Jump over the portal, do not step on it.
- Single jump over the wall, double jump if you need to grab the key.
- Double jump over the spikes and proceed to next level.


Level 6
- Facing left, double jump up.
- Double jump again to reached the top platform.
- Single jump over the spikes, also grabbing the key.
- Single jump back over the spikes.
- You should be left 4 jumps, let your character run back to the initial spawning point.
- Facing right, double jump up.
- Double jump immediately and proceeds to next game.

Level 7
- Double jump all your way up.
- Double jump to grab the key.
- When you fall and land on the PAUSE portal, you should stop moving.
- Wait until the spikes are moving downwards before attempting.
- Double jump if need and proceed to next game.

Level 8
- Single jump over the wall.
- Double jump to the platform.
- Single jump to grab the key and double jump your way down.
- Single jump over the holes and proceed to next game.

Level 9
- Your character should be stopped on the PAUSE portal.
- Unpause your character to bounce back, and now it should face left.
- Double jump to the platform, then double jump over the walls.
- Let your character grab the key.
- Wait for your character to face left and double jump over the wall.
- You should be left 3 moves, double jump again then proceed to next level.

Level 10
- Single jump over the wall.
- Do a low double jump under the right spike.
- Using the portal and do a double jump.
- You should have grabbed the key.
- Do a low double jump under the left spike.
- Using the portal and do a double jump to win the game! :)

Thursday, 30 March 2017

Udyr: Pros & Cons

Udyr: Pros & Cons

List of Pros & Cons on Udyr
Pros
- Udyr can be strong in every phase of the game, especially early and mid game. He doesn't fall off very much in the late game either!
- Udyr has great objective control, he can solo an early dragon easily with Red Buff!
- Udyr has insane clear speed with Phoenix Stance, which makes jungling or counter-jungling a breeze!
- Great dueling potential especially with Tiger Stance!
- Udyr has very high mobility because Bear Stance offers him a lot of movement speed and provide a good stun!
- Udyr's Turtle Stance provides a great scaling shield, allows him to be a tanky DPS champion!
- Udyr is one of the highest damage champs late game, probably one of the best in terms of junglers in the game!
- Constant uptime unlike other champions that needs to wait for their high impact spells to be ready, Udyr doesn't. As long as he has mana, he is always at 100% capacity!
- Not hard to pick up and play, however, can take the time to master completely!
- One of the best for learning the ins and outs of jungling because of his ease of use and versatility!
- Players constantly underestimate your damage and how easily you can escape bad situations!


Cons
- Keeping Udyr's mana pool up can be difficult, especially in fights where you are required to rotate quickly through your abilities.
- Getting early ganks off can prove to be difficult versus champions who have reliable escapes.
- Udyr has no dedicated escape or dash and all his attacks are auto-attack based abilities.
- A good jungler can abuse his early game when starting with Phoenix Stance when he gets out pressure early on by champions like Lee Sin or Elise, it can be a bit difficult for him depending on the players' knowledge
- Udyr can get kited easily, so champions with multiple dashes and escapes are a bit tougher to gank and catch up to.
- Udyr is terrible when opponent's team is sieging as he is not a strong tower defender.
- Udyr is very reliant on Blue Buff particularly early game, therefore invade at your Ancient Golem can frequently occur.
- If you fall behind early or camped hard, it can take some effort to crawl your way back into the game.

Atomas: Walkthrough Guide

Atomas: Walkthrough Guide

Walkthrough Guide on Atomas
The famous idiom "know yourself as well as the enemy." Understand the game mechanic is crucial in Atomas. You should understand the spawning criteria for every specials atom. Quick summary, plus atoms spawn at least every 5 moves. You get a minus every 20 steps. Every 40 moves the range of possible atoms increases. If you have atoms below this range in the circle, they can still spawn with a chance of 1/(Amount of atoms in the circle). Neutrinos generate with a chance 1/60 when the score is above 1500. Black plus spawn with a chance 1/90 when the score is above 750. Know this little information will get you further as you can estimate when your special atoms are likely to spawn mainly plus and minus atom. Both special atoms are the core mechanic of this little android game.

After knowing what the magic behind the game, you need to figure out a strategy to reach higher scores, allowing you to unlock upgrades and game modes, which allow you better scores with better upgrades and game modes. The best strategy as is when you're trying to make a circle with your atoms, arrange them by weight in such a way so that the heaviest and lightest atoms are next to each other. For example H (1), He (2), He (2), Be (4), N (7), H (1), He (2), He (2)... When in doubt, always combine the heavier chain. For example N (7), O (8), O (8), F (9), Ne (10), Ne (10), P (15), having F (9) in the center. Go for F (9), Ne (10), Ne (10), F (9). Otherwise, if you have two chains — one with four atoms, and one with two, combine the four.

Don't forget to keep the light-to-heavy order when chaining atoms. For example N (7), O (8), F (9), F (9), O (8), Ne (10), having O (8) as next atom. You might try to put it between O and Ne, but this would be a mistake because if you receive a plus atom while having an uneven chain, the lighter atom will end up on the wrong side in the circle. If after all, you end up mixing the atoms, you have two options: either wait to generate another atom of the same kind as the wrong one and combine them (but never chain more than two in this way); or use the minus atom or the black plus atom. When you have a plus atom and no atoms to the chain, push the plus atom to the lighter atoms because they are the ones you're generating now. Also, don't put two plus atoms next to each other, separate them by other atoms. Don't be greedy and go for large chains! If you have a chance to chain some atoms, do it.

Get rid of the heaviest atom when you can with the minus atom. There is one exception, though, when your heaviest atom is very close to the atoms that you're generating now, then get rid of the lightest atom. That's because if you stop generating atoms of the same kind as your lowest atom, then you can't remove it. If I get a neutrino, I use it to combine the two heaviest atoms unless one of them is in a chain. I use the black plus atom, in the same way , by fusing the heaviest atom with the second most massive. Keep in mind, though that sometimes it can be better to use the black +atom on the heaviest and lightest atoms.When you have uneven atoms in a row, and a plus atom waiting, always chain the latter atoms.


Next step is you should take advantage of upgrades also known as lucky charms. These upgrades are bonuses that you can earn as you reach higher and higher atoms. Use them wisely depending on your strategy. Oxygen upgrade increases chances to get the Red Plus by 10%. It is useful for instantaneous fusions and definitely very beneficial progressively over a long game. Silicon upgrade increases chances to get the Minus by 10%, which is used to balance the differences between a Minus Atom's and a Plus Atom's chance rates. Potassium upgrade increases chances to get the Red Plus by 20% but decreases chances to get the Minus by 10%. It is basically a stronger version of the Oxygen Lucky Charm, with the loss of Minus Atoms to make up for the boost of the Plus Atoms. It is not the best charm to use because misplacement is bounded to happen. Titanium has a chance of spawning higher atoms. This speeds up reactions with higher values, along with higher scores in the process, but can make lower value atoms drop their usefulness very quickly. Precisely, it adds a chance to get an atom whose value is 1 higher than the usual trend line of atoms.

Cobalt directly increases score from chain reactions by 20%. It is primarily used to make new high scores, especially in Time Attack mode, where the ability to make reactions is restricted by a lowering time limit. Bromine starts the game with atoms of higher value. The starting board will have atoms of Aluminum (Al, 13), Silicon (Si, 14) and Phosphorus (P, 15). Bromine gives you a head start but kills your points you should earn from the very beginning. Krypton gives a 33% chance to get the Red Plus upon 18 Atoms on the world. 18 atoms are the maximum amount of atoms allowed to exist until you get a Big Crunch (or game over). Its primary purpose is to combine atoms quickly to reduce the atoms in the world to more manageable conditions. Equipping Rubidium is the only available way to spawn Antimatter. The chance starts at 0% and increases by 0.001% (1 in 100,000) per round of gameplay. It must be used upon obtaining it; thus, it cannot be saved up for later. However, using the Antimatter from this charm does not start an Antimatter cooldown by using a stockpiled Antimatter.

Silver able to destroy a random atom every 50 rounds. Unlike its corresponding Lucky Charm, this charm destroys a random atom every 50 rounds. While it can be useful to remove unneeded atoms, it has its risks, like destroying the highest value atom or the wrong atom. Erbium is not the upgrade you want to pick. This upgrade doubles your total points if there are no atoms left on the field. In practice; however, this is extremely unlikely, so it is not suggested to use this upgrade. Radon allows you to rearrange atoms on the field but only allow you to use once per game. You should only use this upgrade when you have a good understanding of this game. In my opinion, Silicon and Bromine are the best upgrades you should pick. Experiment with other upgrades, perhaps they do wonders for you too! Lastly, my final advice to you is to plan ahead. Unfortunately, there is no preview window in the game to give you a sneak peek at the next atom that gets spawned in the middle. Therefore plan a few steps ahead! Good luck. :)

Wednesday, 29 March 2017

Udyr: Statistics & Abilities

Udyr: Statistics & Abilities

List of Statistics on Udyr
Health: 593.32 + 99 per level
Health Regen.: 6 + 0.75 per level
Mana: 270.4 + 30 per level
Mana Regen.: 7.505 + 0.45 per level
Melee: 125
Attack Damage: 58.286 + 3.2 per level
Attack Speed: 0.658 + 2.67% per level
Armor: 25.47 + 4 per level
Magic Res.: 32.1 + 1.25 per level
Mov. Speed: 345

List of Abilities on Udyr
Monkey's Agility (Passive)
Description: Udyr has no ultimate ability, instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when Udyr switches stances, though using an ability prevents him from using another for 2 seconds. Udyr gains 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time he uses an ability, stacking up to 3 times.

Additional Information
- Monkey's Agility is a self-targeted buff.
- Further stance activations at maximum stacks of Monkey's Agility will refresh the timer.

Tiger Stance (Q)
Description: Udyr gains bonus attack speed for 5 seconds, and causes his next basic attack to deal bonus physical damage over 2 seconds to his target. Stance: Udyr's basic attacks deal 15% AD bonus physical damage.
Cost: 45-28 Mana (at levels 1-18)
Cooldown: 6
Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%
Bonus Physical Damage Per Second: 15 / 40 / 65 / 90 / 115 + 60 / 65 / 70 / 75 / 80% AD
Total Bonus Physical Damage: 30 / 80 / 130 / 180 / 230 + 120 / 130 / 140 / 150 / 160% AD

Additional Information
- Tiger Stance is a self-targeted buff with an on-hit effect component.
- Applies spell effects as a damage over time ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- The triggering attacks will apply other on-hit effects and can critically strike as normal.
- Unlike most on-hit physical damage, the bonus damage from Tiger Stance will not apply life steal.
- Critical strikes do not interact with the bonus damage from Tiger Stance.
- The persistent onhit physical damage can successfully be dodged, parried and blocked, however, they do not prevent application of the active damage over time.
- If Udyr is blinded, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active.
- Spell shields will not block the enhanced autoattack.
- Despite being an on-hit effect, Tiger Stance's active damage over time will trigger spell effects as a damage-over-time spell, such as spell vamp and the reduced version of Rylai's slow.
- Tiger Stance's DoT does not stack; applying it again only refreshes the duration.
- Tiger Stance's primed DoT does not persist through stance changes.

Turtle Stance (W)
Description: Udyr shields himself for up to 5 seconds. Stance: Udyr gains life steal.
Cost: 45-28 Mana (at levels 1-18)
Cooldown: 6
Shield Strength: 60 / 95 / 130 / 165 / 200 + 50% AP
Life Steal: 10 / 12 / 14 / 16 / 18%

Additional Information
- Turtle Stance is a self-targeted buff.


Bear Stance (E)
Description: For a few seconds, Udyr is ghosted, gains bonus movement speed, and dashes towards nearby enemy champions upon stunning them with a basic attack. Stance: Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target more than once every few seconds.
Cost: 45-28 Mana (at levels 1-18)
Cooldown: 6
On-Target Cooldown: 6
Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
Bonus Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3

Additional Information
- Bear Stance is a self-targeted buff with an on-hit effect component.
- The triggering attack will apply other on-hit effects and can critically strike as normal.
- Bear Stance's stun does not interact with structures.
- If the enhanced autoattack is dodged, parried or blocked or Udyr is blinded, the target will not be stunned nor receive any damage.
- Spell shields will block the ability and incur the 6 second stun immunity.

Phoenix Stance (R)
Description: Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing magic damage each second to all nearby enemies for the duration. Stance: Every third basic attack causes Udyr to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating Phoenix Stance.
Range: 250 (Cast Radius) / 625 (Cone Range)
Cost: 45-28 Mana (at levels 1-18)
Cooldown: 6
Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 + 25% AP
Total Magic Damage: 40 / 80 / 120 / 160 / 200 + 100% AP
Stance Magic Damage: 40 / 80 / 120 / 160 / 200 + 45% AP

Additional Information
- Phoenix Stance's activation effect is a point blank area of effect ability. Its persistent effect is a conic area of effect on-attack effect.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- - Rylai's Crystal Scepter will apply a 20% slow for 1 second.
Magic damage will be mitigated by magic shields.
- Spell shields will not block the ability.
- The current counter for the next activation of Phoenix Stance's persistent effect does not reset upon exiting combat.

Atomas: Upgrades

Atomas: Upgrades

List of Upgrades on Atomas
There are 12 upgrades in the game which are unlocked by achieving the atom it is represented by:
Oxygen - 10% more plus atoms.
Silicon - 10% more minus atoms.
Potassium - 20% more plus atoms and 10% less minus atoms.
Titanium - 33% chance of higher spawning atoms.
Cobalt - 20% more points for chain reactions.
Germanium - 35% chance of higher fusion outcome.
Bromine - Starts a game at Mg (12).
Krypton - 33% chance of plus if 18 atoms are on the field.
Rubidium - 0.001% per round of antimatter (one per game).
Sliver - Destroys a random atom every 50 rounds.
Erbium - Doubles points when game field is clear.
Radon - Allows you to rearrange atoms on the field (once per game).

The effect of the chosen Lucky Charm acts immediately after the first atom with it equipped, with the exception of the Silver Lucky Charm, which must be selected in a new game. One can change Lucky Charms during a game to get tactical benefits. For example, one can start with the Silver Charm to advance from early combinations, and then use a Silicon or Gold Charm to increase chances for a Minus Atom or an Antimatter. Or in the Geneva Update, Bromine followed by Rubidium or Titanium.

Tuesday, 28 March 2017

Atomas: Atoms

Atomas: Atoms

List of Atoms in Atomas
This is the periodic table of Atomas elements, also including fake elements and special atoms.
No: 1, Sym: H, Name: Hydrogen
No: 2, Sym: He, Name: Helium
No: 3, Sym: Li, Name: Lithium
No: 4, Sym: Be, Name: Beryllium
No: 5, Sym: B, Name: Boron
No: 6, Sym: C, Name: Carbon
No: 7, Sym: N, Name: Nitrogen
No: 8, Sym: O, Name: Oxygen
No: 9, Sym: F, Name: Fluorine
No: 10, Sym: Ne, Name: Neon
No: 11, Sym: Na, Name: Sodium
No: 12, Sym: Mg, Name: Magnesium
No: 13, Sym: Al, Name: Aluminum
No: 14, Sym: Si, Name: Silicon
No: 15, Sym: P, Name: Phosphorus
No: 16, Sym: S, Name: Sulfur
No: 17, Sym: Cl, Name: Chlorine
No: 18, Sym: Ar, Name: Argon
No: 19, Sym: K, Name: Potassium
No: 20, Sym: Ca, Name: Calcium
No: 21, Sym: Sc, Name: Scandium
No: 22, Sym: Ti, Name: Titanium
No: 23, Sym: V, Name: Vanadium
No: 24, Sym: Cr, Name: Chromium
No: 25, Sym: Mn, Name: Manganese
No: 26, Sym: Fe, Name: Iron
No: 27, Sym: Co, Name: Cobalt
No: 28, Sym: Ni, Name: Nickel
No: 29, Sym: Cu, Name: Copper
No: 30, Sym: Zn, Name: Zinc
No: 31, Sym: Ga, Name: Gallium
No: 32, Sym: Ge, Name: Germanium
No: 33, Sym: As, Name: Arsenic
No: 34, Sym: Se, Name: Selenium
No: 35, Sym: Br, Name: Bromine
No: 36, Sym: Kr, Name: Krypton
No: 37, Sym: Rb, Name: Rubidium
No: 38, Sym: Sr, Name: Strontium
No: 39, Sym: Y, Name: Yttrium
No: 40, Sym: Zr, Name: Zirconium
No: 41, Sym: Nb, Name: Niobium
No: 42, Sym: Mo, Name: Molybdenum
No: 43, Sym: Tc, Name: Technetium
No: 44, Sym: Ru, Name: Ruthenium
No: 45, Sym: Rh, Name: Rhodium
No: 46, Sym: Pd, Name: Palladium
No: 47, Sym: Ag, Name: Silver
No: 48, Sym: Cd, Name: Cadmium
No: 49, Sym: In, Name: Indium
No: 50, Sym: Sn, Name: Tin
No: 51, Sym: Sb, Name: Antimony
No: 52, Sym: Te, Name: Tellurium
No: 53, Sym: I, Name: Iodine
No: 54, Sym: Xe, Name: Xenon
No: 55, Sym: Cs, Name: Caesium
No: 56, Sym: Ba, Name: Barium
No: 57, Sym: La, Name: Lanthanum
No: 58, Sym: Ce, Name: Cerium
No: 59, Sym: Pr, Name: Praseodymium
No: 60, Sym: Nd, Name: Neodymium
No: 61, Sym: Pm, Name: Promethium
No: 62, Sym: Sm, Name: Samarium
No: 63, Sym: Eu, Name: Europium
No: 64, Sym: Gd, Name: Gadolinium
No: 65, Sym: Tb, Name: Terbium
No: 66, Sym: Dy, Name: Dysprosium
No: 67, Sym: Ho, Name: Holmium
No: 68, Sym: Er, Name: Erbium
No: 69, Sym: Tm, Name: Thulium
No: 70, Sym: Yb, Name: Ytterbium
No: 71, Sym: Lu, Name: Lutetium
No: 72, Sym: Hf, Name: Hafnium
No: 73, Sym: Ta, Name: Tantalum
No: 74, Sym: W, Name: Tungsten
No: 75, Sym: Re, Name: Rhenium
No: 76, Sym: Os, Name: Osmium
No: 77, Sym: Ir, Name: Iridium
No: 78, Sym: Pt, Name: Platinum
No: 79, Sym: Au, Name: Gold
No: 80, Sym: Hg, Name: Mercury
No: 81, Sym: Tl, Name: Thallium
No: 82, Sym: Pb, Name: Lead
No: 83, Sym: Bi, Name: Bismuth
No: 84, Sym: Po, Name: Polonium
No: 85, Sym: At, Name: Astatine
No: 86, Sym: Rn, Name: RadonDAE83A
No: 87, Sym: Fr, Name: Francium
No: 88, Sym: Ra, Name: Radium00
No: 89, Sym: Ac, Name: Actinium
No: 90, Sym: Th, Name: Thorium
No: 91, Sym: Pr, Name: Protactinium
No: 92, Sym: U, Name: Uranium
No: 93, Sym: Np, Name: Neptunium
No: 94, Sym: Pu, Name: Plutonium
No: 95, Sym: Am, Name: Americium
No: 96, Sym: Cm, Name: Curium
No: 97, Sym: Bk, Name: Berkelium
No: 98, Sym: Cf, Name: Californium
No: 99, Sym: Es, Name: Einsteinium
No: 100, Sym: Fm, Name: Fermium
No: 101, Sym: Md, Name: Mendelevium
No: 102, Sym: Nb, Name: Nobelium
No: 103, Sym: Lr, Name: Lawrencium
No: 104, Sym: Rf, Name: Rutherfordium
No: 105, Sym: Db, Name: Dubnium
No: 106, Sym: Sg, Name: Seaborgium
No: 107, Sym: Bh, Name: Bohrium
No: 108, Sym: Hs, Name: Hassium
No: 109, Sym: Mt, Name: Meitnerium
No: 110, Sym: Ds, Name: Darmstadtium
No: 111, Sym: Rg, Name: Roentgenium
No: 112, Sym: Cn, Name: Copernicium
No: 113, Sym: Nh, Name: Nihonium
No: 114, Sym: Fl, Name: Flerovium
No: 115, Sym: Mc, Name: Moscovium
No: 116, Sym: Lv, Name: Livermorium
No: 117, Sym: Ts, Name: Tennessine
No: 118, Sym: Og, Name: Oganesson
No: 119, Sym: Bn, Name: Bananium
No: 120, Sym: Gb, Name: Gravityblockium
No: 121, Sym: Bb, Name: Breakingbadium
No: 122, Sym: Tr, Name: Timerunnerium
No: 123, Sym: Sir, Name: Sirnicanium
No: 124, Sym: Ea, Name: Earthium
No: 125, Sym: Ubp, Name: Unbipentium


List of Special Atoms in Atomas
Red Atom
Spawning Chance: You get a plus at least every 5 moves.
The Plus Atom (or Red Plus) is one of the most basic Additive Atoms. It initiates normal Fusion. It can be found by normal Spawning, or it can be obtained by tapping on the atom which you took out of the circle with the Minus Atom. If it is present between two atoms of the same element, it combines them if they have the same value, with the Fusion chaining outward through all symmetrically identical Atoms that exist adjacent to the Fusion. The resulting Atom has the value of the highest atom in the chain, plus half the total number of Atoms involved in the fusion. It can cause a chain reaction if the outer atoms are symmetric. The Plus Atom favors counter-clockwise fusions. Placing an Atom between two plus, which are surrounded by two atoms with the same value as your atom, causes the plus one space counter-clockwise to combine the atoms.

Minus Atom
Spawning Chance: You get a minus every 20 moves.
With the Minus Atom, players can move an atom to another position. Alternatively, the player can trade any atom of its choice for a Red Plus, which can be placed at any position. The Minus Atom absorbs an atom and replaces it, which can be useful when there are 18 atoms on the field. You can also discard absorbed atoms by picking the atom you want to drop, then tapping them again in the center. On average, Minus Atoms appear after about 3 to 4 Red Plus, or 2 to 3 Red Plus using the Silicon upgrades. The chance for a Red Plus is possibly highly increased after a Minus Atom.

Black Plus
Spawning Chance: Black plus spawn with a chance 1/80 when the score is above 750.
The black plus is one of the Additive Atoms. It behaves like a standard plus, but it can start a fusion between any atoms, not just ones with the same value. Officially, it is called "dark plus." When placed between any two atoms, regardless if they have the same value, the resulting value is the value of the larger one +3. Afterward, a chain reaction may occur with the same rules as the Red Plus. For example, if you combine Sulfur (16) with Lithium (3), you get one Potassium (19) atom. This atom is only available later in the game if the player's score is 750 and higher. Note that combining an atom and plus results with an atom which value is the atom value +3. And, combining two pluses with black plus results with a Beryllium (4) atom.

Neutrino
Spawning Chance: Neutrinos spawn with a chance 1/60 when the score is above 1500.
The Neutrino is a white atom with no certain inscription written on it. It resembles the Antimatter, but without the special effects or spinning circles. Neutrino copies the value of one Atom. When you have a Neutrino in the middle of your screen, you just have to touch the Atom you want to copy, and it will replace the Neutrino in the middle of the screen. By its usage, abilities, and the sound effects, it may be a variant of the Minus Atom. However, there are differences as well. The Minus Atom absorbs an atom and replaces it, which can be useful when there are 18 atoms on the field. The Neutrino copies the atom and places it in a particular position. In other words, if one has a Neutrino and 18 atoms on the field, it will mark the end of the game unless there is a Red Plus on the field as well, or an Antimatter is used. The resultant atom can be traded for a Red Plus with the Minus Atom. The Neutrino, however, lacks the ability to do this. The Neutrino appears around the end-game period, and its spawn rate is not affected by any Lucky Charm.

Antimatter
Spawning Chance: Zero, can be purchased with real money in the in-game store. However, awarded when reaching scores of 1,000, 10,000 and 100,000 for the first time.
Antimatter is an Additive Atom that combines half of the atoms in the circle into a single atom. The Antimatter starts the reaction by combining the two atoms adjacent to it. It adds 2 to the atom one space counter-clockwise. The Antimatter creates a Lithium (Li, 3) atom if a Red Plus is one space counter-clockwise. After this, a cascade of other atoms fuses to the resultant atom, adding 1 per atom fused. After combining roughly half the atoms, the fusion ends. If there's only one atom inside the circle, the Antimatter joins the circle and starts the reaction only when another atom joins. The best strategy to use Antimatter is by placing your antimatter clockwise next to your highest atom. Using the Gold Lucky Charm, which will give you one Antimatter in a 0.5% (1 in 200) chance.

Luxon
Only available in the Geneva Mode, instead of receiving a Plus Atom, you get Luxons, particles which theoretically always travel at the speed of light. You can shoot a Luxon at any atom on the game field, and due to the high energy impact, it will turn it into a plus for that one round. You should us Luxon to your advantage as it can make any atom to a plus atom. This mechanic allows you to discard an atom you do not want in a very uniform fashion.

Monday, 27 March 2017

Frog Fable: Walkthrough Guide

Frog Fable: Walkthrough Guide

List of Upgrades on Frog Fable
Speed - Increase the character movement speed.
Cost: 100 / 200 / 400 / 700 / 1,100 / 1,600 / 2,300 / 3,100 / 4,000 / 5,000
Health - Increase the character health.
Cost: 100 / 200 / 400 / 700 / 1,100 / 1,600 / 2,300 / 3,100 / 4,000 / 5,000
Inflato Recharge - Increase the recharge speed of Inflato spell.
Cost: 100 / 200 / 400 / 700 / 1,100 / 1,600 / 2,300 / 3,100 / 4,000 / 5,000
Inflato Speed - Increase the travelling speed of Inflato spell.
Cost: 100 / 200 / 400 / 700 / 1,100 / 1,600 / 2,300 / 3,100 / 4,000 / 5,000

Recommended Build on Frog Fable
1. Inflato Recharge
2. Inflato Speed
3. Health
4. Speed
5. Repeat! :D

Walkthrough Guide on Frog Fable
Town Guard
- Talk to the town guard at the top right corner where you are standing.
- After ending the dialogue, follow the pathway and walk south.
- You will find a "SAVE" hole and a healer which will restore your health.
- Follow the pathway and walk west.

The Wizard
- This map is where you can find Bidzigost, the Wizard.
- Talk to him and acquire the Inflato Spell.
- Follow the pathway and walk west.

Wizard's Garden
- This map is infested with frogs, use your inflato spells to destroy them.
- Follow the pathway and head north.
- Destroy all frogs.
- Follow the pathway back to find Bidzigost, the Wizard.
- Talk to him and given the task to cleanse the forest all by yourself.
- Follow the pathway and head east.

Forest of Hops
- Use the kazoo to dispel the barrier and go east.
- This map is infested with frogs and crows, upgrade your character then use your inflato spells to destroy them.
- Destroy them all the monsters, along the way.
- Move north to Defiled Glade.

Defiled Glade [BOSS]
- Destroy the ant that conjuring fireballs.
- Use your Inflato spell to defeat it, avoid any incoming fireballs.
- You want to proceed back to talk the town guard.
- You should talk to the healer to restore your health during your walk back.

Milkman
- Talk to the town guard, and you can now access the town.
- This town is infested with stronger frogs and crows, upgrade your character then use your inflato spells to destroy all of them along the way.
- Move north, west, north to the milkman.
- Save your game, then talk to Rat Witch.
- He will teach you a technique called Autofire, then talk to the milkman.
- Receiving the milk, you want to head back to your village.
- Walk your way back and exit the town, then head to find the healer to restore your health.


Zbylut's Village
- Walk south and follow the pathway.
- This town is infested with stronger monsters, upgrade then use your inflato spells to destroy all of them along the way.
- Once you are at your village, save the game first.
- Talk to the king of the village, and you found out the royal cook have been kidnapped!
- Make your way to Croaking Hills at the right.

Croaking Hills
- Once you are at the croaking hills, walk North, East, East, and North.
- The croaking hills are full of strong monsters, upgrade your character then use your inflato spells to destroy all of them along the way.
- You should be at the top of the hill.
- Save your game now, talk to the royal cook.
- You can buy a healthy beverage for 2000 gems which heal your health in your inventory.
- Before fighting the last boss, grind and purchase all upgrades to at least level 8 before proceeding.
- Remember to stock at least 2-3 healthy beverages.

??? [BOSS]
- Move north and fight the bunny boss!
- Avoid hitting the green lettuce, because it will grow bigger when your inflato spell hits it.
- Try to sneak in between the lettuces and spam your bubble towards the bunny.
- If you do it correctly, you will defeat the bunny boss within 4-5 minutes.
- Head back and enjoy the ending!

Pictorial Guide on Frog Fable

Sunday, 26 March 2017

Rumble In The Soup: Walkthrough Guide

Rumble In The Soup: Walkthrough Guide

List of Upgrades on Rumble In The Soup
Light Gun
Guns - Cost: 500 / 1000 / 1500 / 4000 / 5500
Damage - Cost: 400 / 1000 / 1750 / 2500 / 5000
Capacity - Cost: 100 / 250 / 750 / 1500 / 2000
Fire Rate - Cost: 50 / 150 / 500 / 1000 / 1500
Reload Speed - Cost: 75 / 275 / 750 / 1250 / 1750
Bullet Speed - Cost: 50 / 150 / 600 / 1250 / 1500

Grenade
Capacity - Cost: 150 / 350 / 600 / 900 / 1200
Recharge Speed - Cost: 50 / 150 / 250 / 550 / 800
Explosion Area - Cost: 125 / 225 / 450 / 700 / 1000
Charge Speed - Cost: 100 / 200 / 500 / 750 / 950

Player
Health - Cost: 300 / 600 / 1350 / 2000 / 2600
Speed - Cost: 150 / 500 / 850 / 2000 / 3000
Size - Cost: 125 / 450 / 950 / 1650 / 2500
Magnet - Cost: 150 / 500 / 1000 / 2000 / 3000

Recommended Build on Rumble In The Soup
1. Explosion Area
2. Capacity (Grenade)
3. Fire Rate
4. Reload Speed (Light Gun)
5. Bullet Speed
6. Guns
7. Damage
8. Capacity (Light Gun)
9. Size
10. Health
11. Speed
12. Charge Speed
13. Recharge Speed
14. Magnet
15. Repeat!


Walkthrough Guide on Rumble In The Soup
Rumble In The Soup is actually quite an easy game even at the highest difficulty settings. Basically, all you will need is to learn on how to dodge incoming projectiles and realize how grenades are overpowered, in particular against the bosses. You will do just fine in this little flash game. Just simply by maxing out bomb explosion Area and Grenade Capacity, you can beat every level by just mashing bombs without taking any damage. If you are low on health or magnets, just buy the upgrades, and you will get full health and stack of magnets back. The bosses attacks in a very systematic pattern and predictable. When the boss is not attacking, just spam your grenades will deal tons of damage to it.

Saturday, 25 March 2017

Reincarnation: Loving Every Evil Triumph (LEET): Walkthrough Guide

Reincarnation: Loving Every Evil Triumph (LEET): Walkthrough Guide

Walkthrough Guide on Reincarnation: Loving Every Evil Triumph (LEET)
- Open window blinders so you can see what is happening inside.
- Turn off the fan to make him leave the seat.
- Grab the key when it is visible after he left the seat.
- Unlock the door and then open the door to reveal a cat.
- Check the cat to find out it is dead.
- Turn off the switch for the computer to make him crawl underneath.
- Blast the honk on the top of the shelf, to make him hit his head and feel dizzy for a while.
- Click and push down the heavy bookshelf to crush his backside.

Friday, 24 March 2017

Lulu: Summarized Build #1 (S7 | Support | Bot)

Lulu: Summarized Build #1 (S7 | Support | Bot)

Build Description
Season: 7
Type: Support Build
Lane: Bot

Summoner Spells
Smite & Flash

Runes
- Mark of Magic Penetration x 9
- Seal of Gold x 9
- Glyph of Scaling Magic Resist x 9
- Quintessence of Gold x 3

Masteries
Cunning Resolve
Wanderer Recovery
Secret Stash Tough Skin
Meditation Runic Armor
Bandit Insight
Intelligence  
Windspeaker's Blessing  

Items
Starting Items Core Items Situational Items Tools
Spellthief's Edge Eye of the Watchers Guardian Angel Elixir of Sorcery
Health Potion x3 Redemption Zz'Rot Portal Control Ward
Warding Totem Boots of Mobility Athene's Unholy Grail Oracle Alteration
  Ardent Censer Zeke's Harbinger  
  Morellonomicon Righteous Glory  
  Locket of the Iron Solari Ohmwrecker  


Ability Sequence
1. Help, Pix! (E)
2. Whimsy (W)
3. Glitterlance (Q)
4. Help, Pix! (E)
5. Help, Pix! (E)
6. Wild Growth (R)
7. Help, Pix! (E)
8. Whimsy (W)
9. Help, Pix! (E)
10. Whimsy (W)
11. Wild Growth (R)
12. Whimsy (W)
13. Whimsy (W)
14. Glitterlance (Q)
15. Glitterlance (Q)
16. Wild Growth (R)
17. Glitterlance (Q)
18. Glitterlance (Q)

Reincarnation: Bloody Bayou (BB): Walkthrough Guide

Reincarnation: Bloody Bayou (BB): Walkthrough Guide

Walkthrough Guide on Reincarnation: Bloody Bayou (BB)
The Shack
- Get bottle labeled XXX Poison from the truck.
- Click shadow at the window.
- Pickup opossum which was thrown out of the house.
- Click left to visit the swamp.

The Swamp
- Take lamplight hanging beside the boat.
- Take moss hanging on the tree branch.
- Catch flies hovering above metal bucket placed nearby boat.
- Mix booze bottle with flies to create alcohol flies.
- Feed flies to frog to poison it.
- Pickup drunken frog.
- Click right to go gack to the shack.

The Shack
- Stuck moss into yellow bell located left-side of the dog.
- Take yellow bell.
- Click left and go to the swamp.

The Swamp
- Hang yellow-bell where the lamplight was placed on.
- Remove moss from the yellow bell.
- Ring the yellow-bell to catch dog's attention!
- Click right to go back to the shack.


The Shack
- Quickly pick up car keys left on the ground where the dog laid.
- Use the vehicle key to unlock the truck door.
- Pick up the knife which is placed on driver's seat.
- Head back to the swamp again.

The Swamp
- Cut the rope using the knife.
- Tie drunken frog on the end of the rope.
- Drown frog into the swamp to get crocodile's attention.
- Proceed back to the shack.

The Shack
- Knock on the door to bring the reincarny out.
- Click left to visit the swamp.

The Swamp
- Click on the pole with the yellow bell hanging.
- Once the reincarny has dropped into the swamp, click on him to finish off.

Thursday, 23 March 2017

Lulu: Pros & Cons

Lulu: Pros & Cons

List of Pros & Cons on Lulu
Pros
- Lulu laning phase is very decent with unrivaled harassing power and a wonderful shield!
- Lulu can peel for herself and her team, even when she is falling behind!
- Lulu has one of the best kits to escape from most ganks and team fights!
- Lulu's polymorph can set up ganks reliably without much effort, especially at negating assassins!
- Lulu's hybrid damage, both magic, and physical damage can be difficult to itemize against with certain builds.
- Every one of her abilities has some utility added in it; Q for Slow, W for Polymorph, E for Shield, R for Knock-up & Slow!
- Lulu can double any ADC killing potential when played correctly!
- Lulu can be deceptively tanky with her shield and ultimate, therefore can defend from dives really well!
- Lulu is one of the easier champions to pick up from the start and benefits at all Elo ranks!
- AD Lulu is fun and brings something special from the usual ADC playstyle because she does not suffer from being useless at 20min like a few ADCs do!
- Playing as Lulu feels awesome because she is constantly running and attacking super fast with Whimsy.
- Lulu scales really well with cooldown reduction.


Cons
- Lulu is bad at taking towers since every on-hit damage is useless.
- Lulu can tend to be more squishy during pre-6 if camped hard or building offensively.
- Lulu playing as a support relies on teammates to earn her victory.
- Lulu has tons of utility, but she lacks a consistent heal like most other supports.
- Lulu's mana consumption is also something to look out for early to late game.
- Lulu is weak against long poke and AP burst champions.
- AD Lulu is not the easiest champion to start snowballing with, she can get bullied hard if you fall behind in the lane.
- Although Lulu's kit is overloaded, but her outplay or fancy playmaking potential is pretty marginal.

Reincarnation: The Final Happy Hour (TFHH): Walkthrough Guide

Reincarnation: The Final Happy Hour (TFHH): Walkthrough Guide

Walkthrough Guide on Reincarnation: The Final Happy Hour (TFHH)
The Alleyway
- Pick up the paper from the ground.
- Examine the paper to obtain a paperclip.
- Click the door to enter inside the bar.

Enter The Bar
- Click the door to enter the bathroom.

The Bathroom
- Open the right-hand cabinet.
- Get the sponge.
- Click the door to exit the bathroom and go right.

The Entertainment Area
- Grab the dart on the dartboard.
- Grab some chalk.
- Click right to go to the kitchen.

The Kitchen
- Pick up the burned patty.
- Exit the kitchen and click on the arrow pointing downwards.

The Bar
- Use the sponge to wipe out the price for the drink specials.
- Use the chalk to write a new price for the drink specials.
- Take the empty glass.
- Wait for the Reincarny to take all of the customer's money.
- Exit the bar and return.
- Grab the broken phone.
- Go back to the alleyway.

The Alleyway
- Combine the dart and the paperclip.
- Use the lockpick on the back of the car and click to obtain some medicine.
- Go to the bathroom.


The Bathroom
- Fill the empty glass with water.
- Give the glass of water to the human.
- Give the burned patty to the human.
- Give the medicine to the human.
- Click the human to obtain a phone.
- Combine the phone with the broken phone.
- Examine the phone.
- Enter: 555-6123.
- Go to the bar and listen to the conversation, then go back to the kitchen.

The Kitchen
- Click the thermostat next to the door of the freezer to turn up the heat.
- Open the door and wait for the Reincarny to enter.
- Shut the door.
- Click the mop handle to push it over.
- Click the thermostat next to the door of the freezer again.

Wednesday, 22 March 2017

Lulu: Statistics & Abilities

Lulu: Statistics & Abilities

List of Statistics on Lulu
Health: 552.76 + 74 per level
Health Regen.: 6.005 + 0.6 per level
Mana: 350 + 55 per level
Mana Regen.: 11 + 0.6 per level
Ranged: 550
Attack Damage: 46.368 + 2.6 per level
Attack Speed: 0.625 + 2.25% per level
Armor: 19.216 + 3.7 per level
Magic Res.: 30 + 0 per level
Mov. Speed: 330

List of Abilities on Lulu
Pix, Faerie Companion (Passive)
Description: Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against a unit, dealing 5-39 (based on level) (+ 5% AP) bonus magic damage with each bolt to the first enemy it hits, for a total of 15 - 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target. Casting Help, Pix! on an ally transfers Pix's help to them for the duration.
Range: 2000 (Leash Range)

Additional Information
- Pix, Faerie Companion is a self-targeted buff.
- Pix, Faerie Companion does not apply spell effects.
- Pix, Faerie Companion does not apply on-hit effects nor does it affect structures.
- Magic damage will be mitigated by magic shields.
- Spell shields will not block the damage.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
- Pix's bolts do not fire alongside abilities that apply on-hit effects (Mystic Shot, Parrrley, Infinite Duress, Runaan's Hurricane)
- Each of Pix's attack consumes a stack of Tribute.
- Pix fires from his own location and not from the one the unit he's following is.
- Pix's damage is counted towards the champion he is currently helping.
- Pix's attacks are not affected by blind and cannot be dodged or blocked, however, they can be parried.

Glitterlance (Q)
Description: Lulu and Pix, Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through, reduced to 70% against enemies thereafter, and slowing them by 80%, decaying over 2 seconds. Each bolt's first target takes full damage, while enemies hit by both take the highest damage between the two, or the difference between them depending on targeting priority.
Range: 925
Speed: 1500
Cost: 50 / 55 / 60 / 65 / 70 Mana
Cooldown: 7
Magic Damage: 80 / 125 / 170 / 215 / 260 + 50% AP
Reduced Damage: 56 / 87.5 / 119 / 150.5 / 182 + 35% AP

Additional Information
- Glitterlance is a dual linear, pass-through skillshot.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% slow for 1 second.
- Magic damage will be mitigated by magic shields.
- Spell shields will block the damage and the slow from one bolt but not from the other.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
- Pix fires his bolt from wherever he is when Lulu cast Glitterlance.
- Depending on cursor position both bolts can either crossfire, fire in parallel, or in opposite directions.
- Multiple hits on the same target will refresh the slow.

Whimsy (W)
Description: Lulu casts erratic magic upon an ally champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds. Or Lulu turns the target enemy champion into a harmless critter, polymorphing them and reducing their base movement speed by 60 for a short duration.
Range: 650
Cost: 65 Mana
Cooldown: 16 / 15 / 14 / 13 / 12
Bonus Attack Speed: 25 / 30 / 35 / 40 / 45%
Ally Cast Duration: 3 / 3.25 / 3.5 / 3.75 / 4
Polymorph Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25

Additional Information
- Whimsy is a single-targeted ability.
- Spell shields will block the polymorph.
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
- Whimsy can interrupt channeled abilities when used on enemy champions.
- Whimsy has no cast time, therefore it can be cast while moving and will not interrupt previous commands.
- Whimsy's movement speed reduction is not considered a slow and is not affected by Slow Resist.
- Whimsy's polymorph changes with Lulu's skin.


Help, Pix! (E)
Description: Lulu sends Pix to the target ally, shielding them for 6 seconds if they are a champion. Or Lulu sends Pix to the target enemy dealing magic damage and granting true sight of them for 4 seconds.
Range: 650
Cost: 60 / 70 / 80 / 90 / 100 Mana
Cooldown: 10
Shield Strength: 70 / 105 / 140 / 175 / 210 + 60% AP
Magic Damage: 80 / 110 / 140 / 170 / 200 + 40% AP

Additional Information
- Applies spell effects as a single target ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 20% slow for 1 seconds.
- Magic damage will be mitigated by magic shields.
- Spell shields will block the damage and the true sight but not Pix's following.
- Similar to spellshields, Riposte will block the damage but Pix will still follow.
- Pix will return to Lulu if the one pix's following exceeds its leash range at 2000 units.
- Help, Pix! has no cast time. It can be cast while moving and will not interrupt previous commands.
- Pix will continue to assist the target ally for the full duration even if the shield breaks, the same applies for the shield if the target ally leaves Pix's leash range.
- Pix's Glitterlance bolt can be fired while he is away from Lulu from his location and towards the cursor, which effectively extending Glitterlance's range.

Wild Growth (R)
Description: Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, increasing their bonus health and causing them to slow nearby units for 7 seconds.
Range: 900 (Cast Range) / 150 (Knockup Radius)
Cost: 100 Mana
Cooldown: 110 / 95 / 80
Bonus Health: 300 / 450 / 600 + 50% AP
Slow: 30 / 45 / 60%

Additional Information
- Wild Growth is a self- or ally-targeted ability with buff and aura components.
- Spell shields will block the displacement.
- Wild Growth has no cast time. It can be cast while moving and will not interrupt previous commands.
- Wild Growth has a size limit. (Cho'Gath with 10 Feast stacks will not grow significantly but will gain extended range on Vorpal Spikes)
- Wild Growth's bonus health is not affected by Grievous Wounds and its resulting health restoration will persist after the duration ends.
- Wild Growth's slow persists while enemy units remain in range and for 0.25 seconds after leaving the marked area.

Reincarnation: The Evil Next Door (TEND): Walkthrough Guide

Reincarnation: The Evil Next Door (TEND): Walkthrough Guide

Walkthrough Guide on Reincarnation: The Evil Next Door (TEND)
The First Room
- Look inside by clicking the window or the button in the upper right corner that says "OUTSIDE."
- Open the box to your right that sits upon the small cupboard to obtain a diamond ring.
- View the outside of the building by clicking on the button in the upper right corner that says "INSIDE."
- Use the sharp diamond ring to cut through the window to put the ring into your inventory.
- Look inside via the window again.
- Open the closet door in front of you.
- Get the bulbless lamp from inside the closet.
- Get a lightbulb from the ceiling fan.
- View the outside of the building once more and go right by clicking the purple arrow in the upper right corner.

The Second Room
- Look inside by clicking the window or the button in the upper right corner that says "OUTSIDE."
- Click the small white timer that sits upon the broad green cupboard next to the home-made equipment.
- Examine the equipment that is mainly made up of a green hose, gray plastic jars, and a yellow funnel.
- View the outside of the building and go left by clicking the purple arrow in the upper right corner.

The First Room
- Look inside by clicking the window or the button in the upper right corner that says "OUTSIDE."
- Click the yellow book in the middle bookshelf to make it fall and distract the Reincarny.
- Quickly, go back to the second room before she goes back for her coffee.

The Second Room
- Look inside by clicking the window or the button in the upper right corner that says "OUTSIDE."
- Click the small white timer once again to continue distracting the Reincarny.
- Quickly, go back to the first room.

The First Room
- Take the mug of coffee on the faraway cupboard before she does.
- Go back to screen 2.


The Second Room
- Use the diamond ring to cut through the window.
- Look inside by clicking the window or the button in the upper right corner that says "OUTSIDE."
- Combine the bulbless lamp with the light bulb.
- Use the now functioning lamp on the power outlet beneath the workbench near the window.
- Open the wooden curtains to let the light from the lamp shine through the faraway window.
- View the outside of the building once more and go right by clicking the purple arrow in the upper right corner.

The Yard
- Get a termite from the big tree.
Combine the termite with the mug of coffee in your inventory.
Go left by clicking the purple arrow in the upper right corner.

Second Room
Look inside by clicking the window or the button in the upper right corner that says "OUTSIDE."
Examine the home-made equipment once more.
Click the small white timer to get the Reincarny into the room.
Quickly go back to the yard while she's examining the timer.

The Yard
Click on the tweaked termite, then put it on the tree and let it do what comes naturally.

Tuesday, 21 March 2017

Reincarnation: A Taste of Evil (ATOE): Walkthrough Guide

Reincarnation: A Taste of Evil (ATOE): Walkthrough Guide

Walkthrough Guide on Reincarnation: A Taste of Evil (ATOE)
The Booth
- Pick up the coin in front of the curb.
- Click to go to the left.

The Dustbin
- Click to get the soda.
- Click to get the wad of chewing gum.
- Go to the right.

The Booth
- Click to go to the right.

The Drive-Through Entrance
- Click to go up the ladder.

The Rooftop
- Get the rag, which is in front of the toolbox.
- Get the coin under the left-hand vent.
- Go down the ladder.

The Drive-Through Entrance
- Apply the rag to the soda.
- Apply the damp rag to the dirty truck.
- Click to go to the left.


The Booth
- Use the coins in the pay phone.
- Click the payphone.
- Enter: 666-6666 to unlock an achievement.
- Enter: 555-0823 to call the repairman.
- Leave the phone and go to the right.

The Drive-Through Entrance
- Click to go up the ladder.

The Rooftop
- Click the lamp.

The Kitchen
- Click the "Order Placed" sign, to get a reason.
- When he's done, apply the gum to the water faucet.
- Click the "Order Placed" sign.
- Turn on tap water when he is sitting on top.

Monday, 20 March 2017

Reincarnation: All Hallow's Evil (AHE): Walkthrough Guide

Reincarnation: All Hallow's Evil (AHE): Walkthrough Guide

Walkthrough Guide on Reincarnation: All Hallow's Evil (AHE)
The Porch
- First, walk down to the main street and throw ten rocks at the kids, then come back to the porch.
- Get the empty bucket.
- Press the doorbell and listen to the man rant.
- Go down to the main street.

The Main street
- Take some rocks from the small pile to the right.
- Throw a rock on the children.

The Porch
- Enter the now opened door.

The Living Room
- Take the silver key by the door
- Pick up the cigarette and burn the demon with it for an achievement.
- Take the candle with you.
- Enter the kitchen.

The Kitchen
- Click the toaster to distract Darcy and quickly get the empty coffee mug.
- Get a knife and walk back to the porch. Use the cigarette on the candle. Carve the pumpkin with the knife. - Insert the lit candle into the pumpkin for an achievement.
- Enter the bedroom.

The Bedroom
- Get the sleeping pills from the nightstand.
- Get the cockroach.
- Go back into the kitchen.


The Kitchen
- Use the cockroach on Darcy and fill the empty coffee mug whilst he's distracted.
- Put the sleeping pills into the mug filled with water.
- Use the coffee mug filled with water and sleeping pills on Darcy.
- Open the cabinets and get the bleach.
- Open the fridge to obtain a raw steak.
- Go back to the main street and then into the alleyway.

The Cellar Entrance
- Use the sleeping pills on the raw steak.
- Use the sleepy steak on the dog.
- Use the silver key on the lock.
- Enter the cellar.

The Cellar
- Pick up the window cleaner.
- Go back to the bedroom.

The Bedroom
- Click the empty bucket in your inventory.
- Put the bleach into the empty bucket.
- Put the window cleaner into the bucket.
- Use the lit candle on the bed for an alternative death.

Sunday, 19 March 2017

Reincarnation: The Backfire of Hell (TBOH): Walkthrough Guide

Reincarnation: The Backfire of Hell (TBOH): Walkthrough Guide

Walkthrough Guide on Reincarnation: The Backfire of Hell (TBOH)
Front Of The Car
- Get the towel from the back of the driver's seat.
- Open the passenger-side sunshade to reveal a bronze key.
- Get the key.
- Go to the back of the car.

Back Of The Car
- Get the silver key on the right side of the door.
- Click the yellow bin to get a cigarette lighter.
- Use the bronze key on the red toolbox.
- Get the screwdriver from the red toolbox.
- Get the blue and red electric wires from the shelf.
- Go to the front of the car.

Front Of The Car
- Use the silver key on the glove compartment to reveal a flashlight.
- Get the flashlight.
- Use the wires in your inventory on the exposed wires.
- Go to the back of the car.

Back Of The Car
- Click the flashlight.
- Use the screwdriver on the flashlight for a battery.
- Connect the battery to the wires.
- Go to the front of the car.


Front Of The Car
- Click the radio.
- Turn the radio on to listen to the news report.
- Plug in the cigarette lighter.
- Go to the back of the car.

Back Of The Car
- Click the red cap on the cart to open up the fuel cap.
- Soak the towel with fuel.
- Use the lit cigarette lighter on the towel soaked with fuel.

Saturday, 18 March 2017

Reincarnation: Let the Evil Times Roll (LTETR): Walkthrough Guide

Reincarnation: Let the Evil Times Roll (LTETR): Walkthrough Guide

Walkthrough Guide on Reincarnation: Let the Evil Times Roll (LTETR)
Hell: Demon Dog
- Get a stick from the pile.
- Click the stick, then the dog, then pick up another stick from the pile.
- Click on the tree stump, then click it again, to remove the bark.
- Click the demon fetus near the demon's ear.
- Go left.

Hell: Hanged Man
- Get the mug from the sleeping demon.
- Use the mug on the upper orange hole in the tree to collect the sap.
- Hit the corpse with the stick.
- Go left.

Hell: Reaper
- Click on the snake.
- Talk to the reaper and get all three locusts.
- Get the bug poison.
- Go right three screens.

Hell: Demon Fetus
- Click the mug in your inventory, then click the plant just at the bottom of the screen to fill the mug with water.
- Use the stick in your inventory on the mug filled with diluted sap.
- Combine the stick with the poison.
- Go left.

Hell: Demon Dog
- Use the stick on the termites on the tree stump.
- Go right.

Hell: Demon Fetus
- Use the stick on the bush with the snake under it.
- When the demon reaches for it, click the snake.
- Click the fence ball to drop it on the snake.
- Get the "sleeping" demon fetus.
- Go left.

Hell: Demon Dog
- Use the demon fetus on the dog.
- Click on the reincarny portal.

Human Realm: Outside Lucy's Shop
- Pick up any locusts you find.
- Click on the brick, then on the cat.

Human Realm: Inside Lucy's Shop
- Wait until the woman is standing to the right of the jukebox, then click the jukebox until the vase falls.
- Get the scissors next to the computer.
- Click the jukebox 9 times.
- Go upstairs.

Human Realm: Upstairs
- Get the mirror.
- Click the drawer above the open drawer and get the rope.
- Get the sad Mardi Gras mask.
- Click the window to go outside.

Human Realm: Outside Lucy's Shop
- Pick up any locusts you find.
- Click the balcony on the left to climb over.
- Go left.


Human Realm: The Street
- Pick up any locusts you find.
- Get the tape from the box on the ground.
- Click the rope.
- Climb down.
- Go inside.

Human Realm: The Bar
- Combine the mirror with the tape.
- Use the mirror on the thermostat.
- Click the mirror again.
- Wait for Stubs to click ten beers.
- While Stubs is busy drinking, click the marker to use it.
- For an alternative ending, don't pick up the marker, simply walk away.
- Go outside.

Human Realm: The Street
- Pick up any locusts you find.
- Go left.

Human Realm: Cabs
- Pick up any locusts you find.
- Go right.

Human Realm: The Street
- Go inside.

Human Realm: The Bar
- Watch Stubs leave.

Human Realm: The Street
- Follow Stubs.

Human Realm: Cabs
- Pick up any locusts you find.
- Get the bloody bone.
- Go to Lucy's Shop.
- Walk upstairs.
- Give the bone to the dog.
- Click the trunk.
- Get one ball of yarn.
- Combine the yarn with the mask.
- Go outside, and go back to Amos.
- Use the scissors on the left chain of the sign hanging above Amos.
- Click the gate.

Reaux: Outside
- Get the rock and banana peel.
- Click on the barrel, the box, and the tire.
- Use the rock on the window.
- Click on the window.

Reaux: Inside
- Get the crowbar.
- Use it on the right- hand box.
- Go right.
- Reaux: Elevator
- Click the elevator button.
- Click the banana peel, then on Sebastian's right foot.
- Go inside.

Reaux: Room
- When Madam Reaux is off- screen, click the alligator's tail to trip her.
- Click the bottle of alcohol.
- Click the doll hanging from the ceiling fan.

Friday, 17 March 2017

Reincarnation: The Clergy Of Unholy (TCOU): Walkthrough Guide

Reincarnation: The Clergy Of Unholy (TCOU): Walkthrough Guide

Walkthrough Guide on Reincarnation: The Clergy Of Unholy (TCOU)
The Baptismal
- Get the candle snuffer.
- Click the arrow pointing downwards in the bottom right corner to go to the worship room.

The Worship Room
- Snuff one of the candles and get Saul's keys from his pocket when he comes to light it.
- Snuff both of the candles to get the achievement "Extinguish The Fires."
- Click on the yellow box with an ingrained crucifix to open it.
- Click the purple curtain by the confessional and get the key.
- Click the arrow pointing downwards in the bottom right corner to go back to the baptismal.

The Baptismal
- Click on the stairway to go up to the belltower.

The Bell Tower
- Get rope in the left corner of the room.
- Get silver coin stuck in the wooden cross on the wall.
- Click the coin once when it's in your inventory to reveal an unusual symbol on the back of it.
- Click the arrow pointing downwards in the bottom right corner to go back to the baptismal.

The Baptismal
- Use the gray key on the right-hand door.
- Click the same door to go to the hallway.

The Hallway
- Use the golden key on the middle door.
- Click the same door to enter the office.

The Office
- Get the golden ball used as a paperweight.
- Get the duct tape from the bookshelf.
- Click on the Bible, and note that the page highlights "Genesis 19:8".
- Click on the photo to the right to get the achievement "Found Jesus."
- Click the arrow pointing right in the right bottom corner to go back to the hallway.


The Hallway
- Click on the far right door.
- Enter 666 to get the achievement "Number of the Priest."
- Enter 198.
- Click on the coin in your inventory, then the symbol above the numbers.
- Go into the bedroom by clicking the same door.

The Bedroom
- Click on the unconscious altar boy.
- Get the white cloth in the bottom left the corner.
- Get the liquor from the nightstand.
- Try to give the demon some of the liquor to get the achievement "Fighting The Demons."
- Click the doorway to get back to the hallway.

The Hallways
- Click the far left door to go back to the baptismal.

The Baptismal
- Click the arrow pointing downwards in your bottom right corner to go to the worship room.

The Worship Room
- Put the liquor in the golden grail.
- Wait for Saul to drink it, then go back to the baptismal by clicking the arrow pointing downwards.

The Baptismal
- Combine the rope and the cloth in your inventory to create a robe.
- Put on the robe by first clicking on the robe then clicking on the demon.
- Combine the tape and the ball in your inventory.
- Combine that with the candle snuffer.
- Move it towards the church bell.
- Click the bell a few times.
- When he begins to shake, click the priest.

Thursday, 16 March 2017

Reincarnation: In the Name of Evil (ITNOE): Walkthrough Guide

Reincarnation: In the Name of Evil (ITNOE): Walkthrough Guide

Walkthrough Guide on Reincarnation: In the Name of Evil (ITNOE)
Upstairs
- Read the post-it note on the mirror.
- Click the digital clock once to change the time.
- Drop the picture to get the man's attention.
- Unplug the digital clock and take it with you.
- Open the sink cabinet and take the rubber duckie.
- Turn on the tub's tap.
- Go downstairs by clicking the arrow pointing downwards in the top right corner.

Downstairs
- Make a noise with the loose plank in the floor and quickly remove the white sheet.
- Make a noise with the loose plank again and quickly open up the top of the bomb and take the batteries.
- Put the batteries into the digital clock and put it in the mousehole.
- Go back upstairs by clicking the arrow pointing upwards in the top right corner.

Upstairs
- Put the rubber duckie in the bathtub.
- Go back downstairs.

Wednesday, 15 March 2017

Reincarnation: A Hillbilly Holiday (AHH): Walkthrough Guide

Reincarnation: A Hillbilly Holiday (AHH): Walkthrough Guide

Walkthrough Guide on Reincarnation: A Hillbilly Holiday (AHH)
The Campfire
- Click on the pink flowers to blow some pollen onto him to make him sneeze.
- Click the spoon to bring it towards the fire where it will get hot.
- Quickly click the beehive to make bees come out before the spoon cools down.
- Go right to the well and toilet area.

The Toilet
- Click the keys in his back pocket.
- Click toilet keyhole to unlock the padlock.
- Click the door to open it.
- Go left back to the hut area.

The Campfire
- Click the axe to raise into the air.
- Click bee hive to cut it down.
- Shake the fruiting vine to make a squirrel come out.
- Go right back to the well and toilet area.

The Toilet
- Click to knock down the bucket.
- Go left back to the hut area.

Tuesday, 14 March 2017

Reincarnation: Out to Sea You Die (OTSYD): Walkthrough Guide

Reincarnation: Out to Sea You Die (OTSYD): Walkthrough Guide

Walkthrough Guide on Reincarnation: Out to Sea You Die (OTSYD)
- Click the bait barrel four times until a severed hand appears.
- Remove the rug.
- Click the hose to lay it out.
- Click the hose again to draw water.
- Click on the paper, decipher the Morse code.
- Open the box and enter the code "1984".
- Get the knife from inside the box.
- Stab the bait barrel with the knife.

Monday, 13 March 2017

Reincarnation: Riley's Out Again (ROA): Walkthrough Guide

Reincarnation: Riley's Out Again (ROA): Walkthrough Guide

Walkthrough Guide on Reincarnation (ROA): Riley's Out Again
Dormitory
- Click the skull to get your mission.
- Get the magnet.
- Quickly get the electric eel to charge the magnet.
- Click the key to unlocking the door and exit.

Outside
- Click the red baby demon to scare it away.
- Click Arrow to the bottom left.

Lakeside
- Click on the lake demon, to have it devour the red baby demon.
- Click again to watch the red baby demon escape, then be devoured by the plant.
- Burst the plant onto the tree.
- Go right, to go into the portal.

Toilet
- Climb on top of the stall before the kid reaches the door.
- Duck down behind the sink wall before the kid opens the door.
- Get up on top of the sink wall before the boy turns around.
- Click the faucet so the kid will walk towards it to turn it off.
- Switch off the lights once the kid turns off the faucet.
- Leave the room before being detected.

School Hallway
- Fling the papers onto the floor.
- Open the fourth locker on the top row when the guy reaches the third locker, to knock him out.
- Open the fifth locker on the bottom row.
- Get the screwdriver.
- Use the screwdriver on the underside of the vent.


Air Ventilation Maze
- Go right, up, right, down, left, up, up, right, left, and up.
- Click the vent.
Note: You can choose to skip the maze by clicking in the right bottom corner of the screen.

Classroom
- Click the candy lying on the table.
- Click the water bottle on the pet cage.
- Click the exit/entrance of the pet cage.
- Click the PA system next to the door.
- Click the coffee cup before the reincarny returns.
- Click the coffee cup again.

Air Ventilation Maze
- Go left, right, down, left, left, right, up, left, left, right and down.
- Click the vent.
Note: You can choose to skip the maze by clicking in the right bottom corner of the screen.

Pantry
- Click the microwave oven to get Riley to walk towards it.
- Open the third cabinet from the left, grab the poison and pour it into the sugar box before he returns.
- Click the blue cup to make Riley add the poison into his drink.

Sunday, 12 March 2017

Reincarnation: A Demon's Day Out (ADDO): Walkthrough Guide

Reincarnation: A Demon's Day Out (ADDO): Walkthrough Guide

Walkthrough Guide on Reincarnation: A Demon's Day Out (ADDO)
Outside The House
- Beat the bush to make the frog come out.
- Click on the frog to lift it up.
- Turn on the water to fill up the frog.
- Click the frog, then the door.
- Open the door and enter the house.

Inside The Kitchen
- Attempt to enter the lounge.
- Lift up the dog bowl.
- Fill the dog bowl with water by clicking the tap.
- Put the dog bowl in the dishwasher.
- Open the upper cabinet closest to the fridge.
- Click the dog food, then click the knife in the table to open the can.
- Click on the can, then proceed to pour the bottle of hot sauce into it.
- Click the can, then click the dog.

Inside The Lounge
- Click the litter box to summon the cat.
- Click the yarn to move it to the middle of the room.
- Toss a snack onto the ground to move the cat to the mouse hole.
- Move the yarn next to the tree.
- Click the string, then the tail.


Outside The Bedroom
- Remove the picture.
- Break the vase to get a key.
- Use the key to unlock the color-coded lock.
- Click the first row once so that a yellow figure appears.
- Click the second row twice so that a pink figure appears.
- Click the third row once so that a white figure appears.

Inside The Bedroom
- Open the closet door.
- Use the wrench on the pipes in the ceiling.
- Plug the extension cord into the power outlet.
- Click the alarm clock to set it off.
- Put the alarm clock on the pool of water.
- Set off the alarm clock again.

Saturday, 11 March 2017

Royal Guard: Walkthrough Guide

Royal Guard: Walkthrough Guide

List of Skills on Royal Guard
Ranger Tree
Tier 1
Volley (Active)
Rank 1: Fires a 3-arrow spread that deals 60 damage each.
Rank 2: Fires a 5-arrow spread that deals 80 damage each.
Rank 3: Fires a 7-arrow spread that deals 100 damage each.

Armored Vest (Passive)
Rank 1: Reduces all incoming damage by 5%.
Rank 2: Reduces all incoming damage by 10%.
Rank 3: Reduces all incoming damage by 15%.

Impair (Passive)
Rank 1: Arrows have a 10% chance to stun an enemy for 2 seconds.
Rank 2: Arrows have a 15% chance to stun an enemy for 2 seconds.
Rank 3: Arrows have a 20% chance to stun an enemy for 2 seconds.

Tier 2
Piercing Bolt (Active)
Rank 1: Fires a bolt that deals 100 damage to all enemies in its path.
Rank 2: Fires a bolt that deals 120 damage to all enemies in its path.
Rank 3: Fires a bolt that deals 140 damage to all enemies in its path.

Thornmail (Passive)
Rank 1: Reflects 5% of the attacker's maximum HP in damage to the attacker.
Rank 2: Reflects 10% of the attacker's maximum HP in damage to the attacker.
Rank 3: Reflects 15% of the attacker's maximum HP in damage to the attacker.

Silver Arrows (Passive)
Rank 1: Every third arrow at the same target deals 3% of the target's maximum HP as bonus damage.
Rank 2: Every third arrow at the same target deals 6% of the target's maximum HP as bonus damage.
Rank 3: Every third arrow at the same target deals 9% of the target's maximum HP as bonus damage.

Tier 3
Spike Trap (Active)
Rank 1: Sets 5 traps for 5 seconds that deal 50 damage per second.
Rank 1: Sets 10 traps for 5 seconds that deal 50 damage per second.
Rank 1: Sets 15 traps for 5 seconds that deal 50 damage per second.

Quick Draw (Passive)
Rank 1: Reduces cooldowns of all active Ranger skills by 10%.
Rank 2: Reduces cooldowns of all active Ranger skills by 15%.
Rank 3: Reduces cooldowns of all active Ranger skills by 20%.

Life Steal (Passive)
Rank 1: Returns 0.2% of base damage dealt by arrows as HP.
Rank 2: Returns 0.3% of base damage dealt by arrows as HP.
Rank 3: Returns 0.4% of base damage dealt by arrows as HP.

Mage Tree
Tier 1
Ignite (Active)
Rank 1: Creates an asteroid that deals 80 damage in a small area.
Rank 2: Creates an asteroid that deals 100 damage in a small area.
Rank 3: Creates an asteroid that deals 120 damage in a small area.

Combustion (Passive)
Rank 1: Ignite gets a combustion effect that deals an additional 40 damage over 4 seconds.
Rank 2: Ignite gets a combustion effect that deals an additional 60 damage over 4 seconds.
Rank 3: Ignite gets a combustion effect that deals an additional 80 damage over 4 seconds.

Burn Mark (Passive)
Rank 1: Ignite sets a burn mark causing the next arrow to deal an additional 20 damage.
Rank 2: Ignite sets a burn mark causing the next arrow to deal an additional 30 damage.
Rank 3: Ignite sets a burn mark causing the next arrow to deal an additional 40 damage.

Tier 2
Lightning (Active)
Rank 1: Instantly deals 100 damage in a small area.
Rank 2: Instantly deals 120 damage in a small area.
Rank 3: Instantly deals 140 damage in a small area.

Collateral Damage (Passive)
Rank 1: Lightning deals an additional 40 splash damage when it kills an enemy.
Rank 2: Lightning deals an additional 60 splash damage when it kills an enemy.
Rank 3: Lightning deals an additional 80 splash damage when it kills an enemy.

Overcharge (Passive)
Rank 1: Lightning chain-strikes multiple nearby targets up to 3 times for an additional 40 damage.
Rank 2: Lightning chain-strikes multiple nearby targets up to 3 times for an additional 60 damage.
Rank 3: Lightning chain-strikes multiple nearby targets up to 3 times for an additional 80 damage.

Tier 3
Thunderstorm (Active)
Rank 1: Creates a storm cloud for 5 seconds that deals 80 damage every 0.5 seconds.
Rank 2: Creates a storm cloud for 5 seconds that deals 100 damage every 0.5 seconds.
Rank 3: Creates a storm cloud for 5 seconds that deals 120 damage every 0.5 seconds.

Sorcery (Passive)
Rank 1: Reduces cooldowns of all active Mage skills by 10%.
Rank 2: Reduces cooldowns of all active Mage skills by 15%.
Rank 3: Reduces cooldowns of all active Mage skills by 20%.

Wizard's Wrath (Passive)
Rank 1: All active Mage skills deal 10% of the target maximum HP as bonus damage.
Rank 2: All active Mage skills deal 15% of the target maximum HP as bonus damage.
Rank 3: All active Mage skills deal 30% of the target maximum HP as bonus damage.

Druid Tree
Tier 1
Curse (Active)
Rank 1: Reduces targets' movement speed in a small area by 40% for 5 seconds.
Rank 2: Reduces targets' movement speed in a small area by 50% for 5 seconds.
Rank 3: Reduces targets' movement speed in a small area by 60% for 5 seconds.

Poison (Passive)
Rank 1: Cursed targets lose 15% of their maximum HP over 3 seconds.
Rank 2: Cursed targets lose 20% of their maximum HP over 3 seconds.
Rank 3: Cursed targets lose 25% of their maximum HP over 3 seconds.

Weakness (Passive)
Rank 1: Reduces Cursed Targets' damage by 30% for 5 seconds.
Rank 2: Reduces Cursed Targets' damage by 40% for 5 seconds.
Rank 3: Reduces Cursed Targets' damage by 50% for 5 seconds.

Tier 2
Force Wave (Active)
Rank 1: Pushes targets back and deals 50 damage in a small area.
Rank 2: Pushes targets back and deals 70 damage in a small area.
Rank 3: Pushes targets back and deals 90 damage in a small area.

Exhaustion (Passive)
Rank 1: Targets pushed with Force Wave permanently lose 10% of their movement speed.
Rank 2: Targets pushed with Force Wave permanently lose 15% of their movement speed.
Rank 3: Targets pushed with Force Wave permanently lose 20% of their movement speed.

Debility (Passive)
Rank 1: Targets pushed with Force Wave permanently lose 10% of their attack damage.
Rank 2: Targets pushed with Force Wave permanently lose 15% of their attack damage.
Rank 3: Targets pushed with Force Wave permanently lose 20% of their attack damage.

Tier 3
Roots (Active)
Rank 1: Stuns targets in a small area for 3 seconds and deals 100 damage.
Rank 2: Stuns targets in a small area for 4 seconds and deals 100 damage.
Rank 3: Stuns targets in a small area for 5 seconds and deals 100 damage.

Focus (Passive)
Rank 1: Reduces cooldowns of all active Druid skills by 10%.
Rank 2: Reduces cooldowns of all active Druid skills by 15%.
Rank 3: Reduces cooldowns of all active Druid skills by 20%.

Force of Nature (Passive)
Rank 1: Regenerates 0.5 HP every 2 seconds.
Rank 2: Regenerates 1.0 HP every 2 seconds.
Rank 3: Regenerates 1.5 HP every 2 seconds.

List of Perks on Royal Guard
Vitality - Increases maximum HP.
Maximum HP: 200 / 220 / 240 / 260 / 280 / 300 / 320 / 340 / 360 / 380 / 400
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Accuracy - Increases crit chance and crit damage.
Crit Chance: 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 %
Crit Damage: 200 / 210 / 220 / 230 / 240 / 250 / 260 / 270 / 280 / 290 / 300 %
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Wisdom - Reduces all spell cooldowns.
Cooldown Reduction: 0 / 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 %
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Strength - Increases Arrow Damage.
Arrow Damage: 40 / 42 / 44 / 46 / 48 / 50 / 52 / 54 / 56 / 58 / 60
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Dexterity - Increases firing rate and arrow speed.
Firing Rate: 100 / 110 / 120 / 130 / 140 / 150 / 160 / 170 / 180 / 190 / 200 %
Arrow Speed: 100 / 105 / 110 / 115 / 120 / 125 / 130 / 135 / 140 / 145 / 150 %
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

Economy - Increases mission reward.
Mission Reward: 100 / 105 / 110 / 115 / 120 / 125 / 130 / 135 / 140 / 145 / 150 %
Cost: 0 / 1,000 / 2,000 / 3,000 / 4,000 / 5,000 / 6,000 / 7,000 / 8,000 / 9,000 / 10,000

List of Monsters on Royal Guard
Giant Rat
Health Points: 100, Attack Damage: 5, Attack Range: 60, Move Speed: 8
Zombie
Health Points: 150, Attack Damage: 6, Attack Range: 60, Move Speed: 6
Skeleton
Health Points: 180, Attack Damage: 7, Attack Range: 60, Move Speed: 7
Skeleton Archer
Health Points: 160, Attack Damage: 4, Attack Range: 300, Move Speed: 7
Goblin
Health Points: 100, Attack Damage: 8, Attack Range: 60, Move Speed:9
Goblin Archer
Health Points: 120, Attack Damage: 4, Attack Range: 350, Move Speed: 8
Goblin Shaman
Health Points: 200, Attack Damage: 4, Attack Range: 400, Move Speed: 7
Special: Heals allies for a small amount of HP.
Giant Spider
Health Points: 300, Attack Damage: 10, Attack Range: 70, Move Speed: 6
Harpy
Health Points: 250, Attack Damage: 9, Attack Range: 60, Move Speed: 9
Medusa
Health Points: 350, Attack Damage: 11, Attack Range: 60, Move Speed: 7
Vampire Lord
Health Points: 300, Attack Damage: 10, Attack Range: 60, Move Speed: 7
Special: Becomes invulnerable for a short period of time.
Dark Warrior
Health Points: 400, Attack Damage: 12, Attack Range: 60, Move Speed: 7
Necromancer
Health Points: 400, Attack Damage: 8, Attack Range: 400, Move Speed: 6
Special: Revives allies with half of their base HPs.
Sand Ruler
Health Points: 500, Attack Damage: 13, Attack Range: 60, Move Speed: 7
Special: Summons allies to the battlefield.
Witch
Health Points: 400, Attack Damage: 6, Attack Range: 500, Move Speed: 7
Special: Teleports to a random location on the battlefield.
Stone Golem
Health Points: 3000, Attack Damage: 20, Attack Range: 50, Move Speed: 6


Recommended Build on Royal Guard
Skill Tree
1. Volley - Ranger Tree
2. Impair - Ranger Tree
3. Volley - Ranger Tree
4. Impair - Ranger Tree
5. Volley - Ranger Tree
6. Impair - Ranger Tree
7. Piercing Bolt - Ranger Tree
8. Silver Arrows - Ranger Tree
9. Silver Arrows - Ranger Tree
10. Silver Arrows - Ranger Tree
11. Thornmail - Ranger Tree
12. Armored Vest - Ranger Tree
13. Spike Trap - Ranger Tree
14. Life Steal - Ranger Tree
15. Life Steal - Ranger Tree
16. Life Steal - Ranger Tree
17. Spike Trap - Ranger Tree
18. Quick Draw - Ranger Tree
19. Spike Trap - Ranger Tree
20. Quick Draw - Ranger Tree
21. Quick Draw - Ranger Tree
22. Curse - Druid Tree
23. Poison - Druid Tree
24. Poison - Druid Tree
25. Poison - Druid Tree
26. Curse - Druid Tree
27. Curse - Druid Tree
28. Force Wave - Druid Tree
29. Exhaustion - Druid Tree
30. Debility - Druid Tree
31. Force Wave - Druid Tree
32. Exhaustion - Druid Tree
33. Debility - Druid Tree
34. Roots - Druid Tree
35. Focus - Druid Tree
36. Force of Nature - Druid Tree
37. Focus - Druid Tree
38. Force of Nature - Druid Tree
39. Focus - Druid Tree
40. Force of Nature - Druid Tree
41. Roots - Druid Tree
42. Roots - Druid Tree
43. Force Wave - Druid Tree
44. Exhaustion - Druid Tree
45. Debility - Druid Tree
46. Add the remaining skills points on Mage Tree!

Perks
1. Economy
2. Dexterity
3. Wisdom
4. Accuracy
5. Strength
6. Vitality
7. Repeat!

Walkthrough Guide on Royal Guard
Royal Guard is very similar to Sentry Knight regarding mechanics and skills. You can almost apply the same tactics I'd used in Sentry Knight on this flash game. Volley is one of the most useful actives you should be spamming as much as you can! Because it fires 7 arrows spread at max level which is excellent at clearing multiple enemies at a time. Piercing Bolt is also good, but I like to keep it at level 1. As it only increases 20 damage each rank, there are better skills to add which will be more beneficial in the long run. For me, I like to get max rank Silver Arrows for its additional damage when every third arrow land at the same target. It also has a superb synergy with one of the perks, Dexterity, which increases firing rate and arrow speed; the faster you shoots, the more damage you get! Once I maxed out what is needed in Ranger Tree, I like to get Druid Tree first. You can get Mage Tree too, but I feel the utilities from Druid Tree is far more useful than the linear damage output from Mage Tree. It's really up to you!

Each level has a new enemy that's just a little stronger than the last one. Some enemy monsters really are overpowered. The teleporting witches and enemy healers for example. On their own they are are a pain, combined with other tougher enemies they cause hell. However, the dark warrior seemed pretty boring tho. My advice is to cast your skills and kill off these healers, teleporters, and summoners! They are not very easy to control when a few melee monsters start swarming and forming a 'shield' which blocks your arrows from reaching them. Your only way out is to use Curse and Force Wave to clear them out. If you are stuck on a level, try resetting your perks onto the economy and grind on the first level to earn more gold. :)