Monday, 16 January 2017

Stop GMO: Walkthrough Guide

Stop GMO: Walkthrough Guide

List of Upgrades on Stop GMO
Hero
Increased Health - Cost: 50
Medicine Chest - Cost: 80
Double Health - Cost: 100
Big Medicine Chest - Cost: 130

Melee
Plank - Cost: 0
Bat - Cost: 15
Shovel - Cost: 50
Hammer - Cost: 75
Pick - Cost: 120

Handgun
Revolver - Cost: 0
Dual Revolver - Cost: 20
Pistol - Cost: 60
Dual Pistol - Cost: 100
UZI - Cost: 150

Rifle
Rifle - Cost: 10
Double Barreled Gun - Cost: 40
Shotgun - Cost: 70
Sniper Gun - Cost: 120
SVD - Cost: 190

Machine Gun
Tommy Gun - Cost: 60
Double Magazine - Cost: 80
Machine Gun - Cost: 100
Double Magazine - Cost: 160
Minigun - Cost: 300

Extra Weapons
Gunner Mole - Cost: 30
Charging Bear - Cost: 50


Recommended Build on Stop GMO
1. Rifle
2. Bat
3. Dual Revolver
4. Double Barreled Gun
5. Increased Health
6. Shovel
7. Pistol
8. Shotgun
9. Medicine Chest
10. Hammer
11. Dual Pistol
12. Sniper Gun
13. Double Health
14. Pick
15. UZI
16. SVD
17. Big Medicine Chest
18. Tommy Gun
19. Double Magazine
20. Machine Gun
21. Double Magazine
22. Minigun

Walkthrough Guide on Stop GMO
Stop GMO is a cute little time waster; you can easily progress without dying even once. Always jump on healthy pumpkins as that is the only way to earn money in the game. However, pumpkins disappear after awhile, jump on them quickly. Jumping up and down doesn't effect your accuracy, so feel safe to spam the bullets! Every round will end when you kill your last vegetable, even if you're standing in front of a coin. I have noticed you cannot grind by leaving one last monster alive and hunt for pumpkins. Extra weapons are one-time use only, buy them when you have excess money. You will need to re-purchase them after each round. Lastly, you will always get the last weapon you have upgraded; Example, you bought the Shotgun. When next round starts you will get the shotgun, instead of Double Barreled Gun.

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