Wednesday, 11 January 2017

Steampunk Tower: Walkthrough Guide (Android/iOS)

Steampunk Tower: Walkthrough Guide (Android/iOS)

List of Skill Upgrades on Steampunk Tower
Tower Research
Reloading Speed - 20% less time reloading turrets. Cost: 500
The Eye - 30% less time reloading superweapons. Cost: 600
Tower Armor - + 20% tower health. Cost: 2000
Economy - + $1000 at the beginning. Cost: 800
Rebels Funding - + 30% more money from wave. Cost: 1500
Rebels Funding 2 - 20% more money form enemies. Cost: 4000

Machinegun Research
Wasp 1
1. + 20 Fire range, Cost: 200
2. + 10% Damage.

Wasp 2 - Cost: 800
1. + 10% damage, Cost: 200
2. Auto reload, Cost: 250
3. + 10% fire, Cost: 300

Locust - Cost: 1500
1. + 5% chance of critical hit, Cost: 250
2. + 20% shells, Cost: 300
3. + 20% firing speed, Cost: 400

Desert Locust - Cost: 2200
1. + 20% damage, Cost: 350
2. + 20 firing range, Cost: 450
3. + 30 shells, Cost: 600

Hornet - Cost: 1800
1. + 5 % chance of critical hit, Cost: 300
2. Auto reload, Cost: 400
3. + 10% fire, Cost: 500

Red Hornet - Cost: 2500
1. + 20 firing range, Cost: 400
2. Auto reload, Cost: 500
3. + 20% fire, Cost: 650

Heavygun Research
Axe
1. Price: - 1000, Cost: 300
2. + 10% firing speed, Cost: 300

War Axe - Cost: 1300
1. + 5 shells, Cost: 200
2. + 20 firing range, Cost: 300
3. + 15% firing speed, Cost: 400

Arrow - Cost: 2200
1. + 10% chance of fire-setting, Cost: 300
2. Ignore 30% of armor, Cost: 400
3. + 10 shells, Cost: 500

Lance - Cost: 2800
1. + 15% firing speed, Cost: 400
2. Ignore 50% of armor, Cost: 500
3. + 20% damage, Cost: 600

Mace - Cost: 2400
1. Price: - 2000, Cost: 300
2. + 20 firing range, Cost: 400
3. + 20% splash damage, Cost: 550

Hammer - Cost: 3200
1. Price: - 3000, Cost: 400
2. + 20% chance of fire-setting, Cost: 500
3. + 30% splash damage, Cost: 650

Lightning Coil Research
Thunder
1. + 10% damage, Cost: 250
2. + 10% firing speed, Cost: 300

Thunderstorm - Cost: 1500
1. + 10% firing speed, Cost: 250
2. + 10% shock, Cost: 350
3. + 1 chain, Cost: 450

Hurricane - Cost: 2500
1. + 1 chain, Cost: 500
2. + 10 firing range, Cost: 500
3. + 10 shells, Cost: 500

Tornado - Cost: 3500
1. + 1 chain, Cost: 500
2. + 1 chain, Cost: 600
3. + 20% damage, Cost: 700

Tempest - Cost: 3000
1. + 10% shock, Cost: 400
2. + 10 firing range, Cost: 500
3. + 20% firing speed, Cost: 600

Blizzard - Cost: 3800
1. + 20% shock, Cost: 500
2. + 1 chain, Cost: 600
3. + 20% damage, Cost: 700

Saw Launcher Research
Claw
1. Price: - 1000, Cost: 300
2. + 10 shells, Cost: 300

Fang - Cost: 1800
1. + 10 shells, Cost: 200
2. + 20% firing speed, Cost: 300
3. + 5% chance of critical hit, Cost: 4040

Leopard - Cost: 2500
1. + 15 firing range, Cost: 300
2. + 20% splash damage, Cost: 400
3. Ignore 30% of armor, Cost; 500

Guepard - Cost: 3600
1. Auto reload, Cost: 400
2. + 20% splash damage, Cost: 500
3. + 20% damage of wave, Cost: 700

Tiger - Cost: 3000
1. + 10 shells, Cost: 300
2. + 20% firing speed, Cost: 450
3. Ignore 50% of armor, Cost: 550

Lion - Cost: 4000
1. + 5% chance of critical hit, Cost: 400
2. + 10% chance of critical hit, Cost: 500
3. + 20% damage, Cost: 700

List of Cannons on Steampunk Tower
Machine Gun
Wasp 1 (Tier 1) - Attack: 3 - 5, Fire Rate: Fast, Ammo: 90, Distance: Long
Wasp 2 (Tier 2) - Attack: 5 - 9, Fire Rate: Fast, Ammo: 100, Distance: Long
Locust (Tier 3) - Attack: 6 - 9, Fire Rate: Fast, Ammo: 110, Distance: Long
Desert Locust (Tier 4) - Attack: 9 - 11, Fire Rate: Fast, Ammo: 120, Distance: Long
Hornet (Tier 3) - Attack: 9 - 14, Fire Rate: Fast, Ammo: 100, Distance: Long
Red Hornet (Tier 4) - Attack: 11 - 16, Fire Rate: Fast, Ammo: 100, Distance: Long

Heavy Gun
Axe (Tier 1) - Attack: 8 - 16, Fire Rate: Slow, Ammo: 30, Distance: Short
War Axe (Tier 2) - Attack: 20 - 35, Fire Rate: Slow, Ammo: 35, Distance: Short
Arrow (Tier 3) - Attack: 45 - 80, Fire Rate: Slow, Ammo: 40, Distance: Average
Lance (Tier 4) - Attack: 70 - 100, Fire Rate: Average, Ammo: 50, Distance: Long
Mace (Tier 3) - Attack: 30 - 55, Fire Rate: Average, Ammo: 40, Distance: Average
Hammer (Tier 3) - Attack: 50 - 75, Fire Rate: Average, Ammo: 50, Distance: Long

Lightning
Thunder (Tier 1) - Attack: 7 - 12, Fire Rate: Average, Ammo: 30, Distance: Short
Thunderstorm (Tier 2) - Attack: 10 - 20, Fire Rate: Average, Ammo: 35, Distance: Short
Hurricane (Tier 3) - Attack: 25 - 35, Fire Rate: Average, Ammo: 45, Distance: Short
Tornado (Tier 4) - Attack: 40 - 55, Fire Rate: Average, Ammo: 50, Distance: Short
Tempest (Tier 3) - Attack: 25 - 30, Fire Rate: Average, Ammo: 40, Distance: Short
Blizzard (Tier 4) - Attack: 35 - 45, Fire Rate: Average, Ammo: 45, Distance: Short

Launcher
Claw (Tier 1) - Attack: 25 - 30, Fire Rate: Slow, Ammo: 25, Distance: Average
Fang (Tier 2) - Attack: 35 - 45, Fire Rate: Slow, Ammo: 30, Distance: Long
Leopard (Tier 3) - Attack: 55 - 75, Fire Rate: Slow, Ammo: 40, Distance: Long
Guepard (Tier 4) - Attack: 75 - 85, Fire Rate: Average, Ammo: 45, Distance: Long
Tiger (Tier 3) - Attack: 70 - 85, Fire Rate: Slow, Ammo: 45, Distance: Long
Lion (Tier 4) - Attack: 80 - 115, Fire Rate: Slow, Ammo: 45, Distance: Long

List of Enemies on Steampunk Tower
Infantry
Soldier - Life: 10, Attack: 1 - 4, Speed: Fast, Armor: Low
Steam Soldier - Life: 50, Attack: 3 - 5, Speed: Average, Armor: Medium, Weakness: Heavy Cannon, Defense: Machine Gun
Drop Troops - Life: 10, Attack: 1 - 4, Speed: Slow, Armor: High, Weakness: Heavy Cannon, Defense: Machine Gun

Motorized
Armored Car - Life: 100, Attack: 8 - 16, Speed: Fast, Armor: Medium, Weakness: Heavy Cannon, Defense: Machine Gun
Tanket - Life: 70, Attack: 4 - 9, Speed: Average, Armor: Medium, Weakness: Machine Gun, Defense: Lightning Coil
Tesla Car - Life: 150, Attack: 2 - 5, Speed: Slow, Armor: Low, Weakness: Machine Gun, Defense: Lightning Coil

Bombs
Monocycle - Life: 18, Attack: 1 - 15, Speed: Fast, Armor: Low, Weakness: Lightning Coil, Defense: Saw Launcher

Prototype
Armored Bug - Life: 80, Attack: 6 - 12, Speed: Slow, Armor: High, Weakness: Heavy Cannon, Defense: Machine Gun
Artillery - Life: 500, Attack: 16- 20, Speed: Slow, Armor: Low, Weakness: Saw Launcher, Defense: Machine Gun
Walker - Life: 650, Attack: 6 - 10, Speed: Slow, Armor: High, Weakness: Heavy Cannon
Grand Walker - Life: 1400, Attack: 10 - 20, Speed: Slow, Armor: High, Weakness: Saw Launcher, Defense: Machine Gun
Mine Factory - Life: 500, Attack: 2 - 4, Speed: Slow, Armor: High, Weakness: Heavy Cannon, Defense: Machine Gun

Air Forces
Airship - Life: 50, Attack: 2 - 3, Speed: Slow, Armor: Low, Weakness: Lightning Coil, Defense: Machine Gun
Airplane - Life: 20, Attack: 1 - 1, Speed: Fast, Armor: Low, Weakness: Lightning Coil
Grand Airship - Life: 3000, Attack: 1 - 2, Speed: Slow, Armor: High, Weakness: Lightning Coil, Defense: Machine Gun
Balloon - Life: 40, Attack: 1 - 3, Speed: Fast, Armor: Low, Weakness: Lightning Coil
Helicopter - Life: 100, Attack: 2 - 4, Speed: Average, Armor: Medium, Weakness: Lightning Coil, Defense: Machine Gun
Mina - Life: 5, Attack: 10 - 15, Speed: Fast, Armor: Low, Weakness: Machine Gun
Parachutist - Life: 10, Attack: 1 - 4, Speed: Fast, Armor: Low, Weakness: Lightning Coil
Carrier - Life: 50, Attack: 2 - 3, Speed: Slow, Armor: High, Weakness: Heavy Cannon, Defense: Machine Gun

Tank Forces
Tank - Life: 250, Attack: 10 - 20, Speed: Average, Armor: Medium, Weakness: Heavy Cannon, Defense: Lightning Coil
Armored Tank - Life: 300, Attack: 13 - 20, Speed: Average, Armor: Medium, Weakness: Heavy Cannon, Defense: Lightning Coil
Grand Tank - Life: 1000, Attack: 20 - 30, Speed: Slow, Armor: High, Weakness: Heavy Cannon, Defense: Lightning Coil
The Boss - Life: 5666, Attack: 30 - 45, Speed: Slow, Armor: High, Weakness: Heavy Cannon, Defense: Lightning Coil


Recommended Build on Steampunk Tower
Upgrades Build #1
1. Wasp 1 #1 & #2
2. Wasp 2 #1, #2 & #3
3. Hornet #1, #2 & #3
4. Economy
5. Rebels Funding
6. Red Hornets #1, #2 & #3
7. Thunder #1 & #2
8. Thunderstorm
9. Rebels Funding 2
10. Thunderstorm #1, #2 & #3
11. Hurricane #1, #2 & #3
12. Tornado #1, #2 & #3
13. Spend the remaining points!

Upgrades Build #2
1. Economy
2. Rebels Funding
3. Rebels Funding 2
4. Thunder #1 & #2
5. Thunderstorm #1, #2 & #3
6. Claw #1 & #2
7. Fang #1, #2 & #3
8. Leopard #1, #2 & #3
9. Guepard #1, #2 & #3
10. Hurricane #1, #2 & #3
11. Reloading Speed
12. Tornado #1, #2 & #3
13. Spend the remaining points

Stage Builds
Stage 1: Follow Upgrades Build #1, build 2 Machine Guns.
Stage 2: Follow Upgrades Build #1, build 4 Machine Guns.
Stage 3: Follow Upgrades Build #1, build 2 Cannons, 2 Machine Guns.
Stage 4: Follow Upgrades Build #1, build 2 Cannons, 4 Machine Guns.
Stage 5: Follow Upgrades Build #1, build 6 Machine Guns.
Stage 6: Follow Upgrades Build #1, build 4 Lightnings and 4 Machine Guns.
Stage 7: Follow Upgrades Build #1, build 2 Lightnings and 6 Machine Guns.
Stage 8: Follow Upgrades Build #1, build 2 Lightnings and 6 Machine Guns.
Stage 9: Follow Upgrades Build #1, build 4 Saw Launcher and 4 Machine Guns.
Stage 10: Follow Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 11: Follow Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 14: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 13: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 14: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 15: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 16: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 17: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 18: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 19: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 20: Follow Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.

Perferred Guns Upgrades
Machine Gun: Wasp 1 > Wasp 2 > Hornet > Red Hornet
Lightning: Lightning > Thunderstorm > Hurricane > Tornado
Saw Launcher: Claw > Fang > Leopard > Guepard

Walkthrough Guide on Steampunk Tower
Upgrades Build #1 focus on playing Machine Guns and Lightnings. I find it most effective to clear from stage 1 to stage 11 pretty easily and getting gold almost every time. Keep this in mind that you always have to upgrade your Machine Guns first then Lightnings because you want your Machine Guns to do as much damage as possible. Slide back and reload your cannons to the tower, when your ammo is running low. They do reload faster, especially your machine guns.

After clearing stage 11, it's time to change strategy. Now, spend 500 Tower Points and reset your research. Follow Upgrades Build #2 because most enemies in stages 14 and 15 are armored tanks and prototypes. They are strong and have high HP. The only effective weapon available to slice through them is Saw Launchers. Lightning is useless for stunning the enemies which are perfect for Saw Launchers to do more damage. Whenever you upgrade your gun to a better tier, it will automatically reload the ammo fully as well. So, it is recommended to upgrade those guns with low ammo first. This will help you save a little waiting time. Maximizing the cannons' damage!

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