Wednesday, 4 January 2017

Dead End St: Walkthrough Guide

Dead End St: Walkthrough Guide

List of Buffs on Dead End St
Defense
Defense - Take 5 / 10 / 15 / 20 / 25 % less damage.
Cost: 1 Star
HP Increase - Car and Barricade hit points increased by 5 / 10 / 15 / 20 / 25 %.
Cost: 1 Star
Regeneration - Hit points regenerates by 2 / 4 / 6 / 8 / 10 % every 10 seconds.
Cost: 1 Star
Thorns - Attacker takes 5 / 10 / 15 / 20 / 25 damage.
Cost: 1 Star
Knockback - Bullets have 20 / 40 / 60 / 80 / 100 % knockback chance.
Cost: 1 Star

Primary Weapons
Critical - Adds 2 / 4 / 6 / 8 / 10 critical damage chance on primary weapons.
Cost: 1 Star
Pierce - Bullets have a 4 / 8 / 12 / 16 / 20 % chance to pierce.
Cost: 1 Star
Reload - Reload time reduced by 5 / 10 / 15 / 20 / 25 %.
Cost: 1 Star
Damage - Increases 4 / 8 / 12 / 16 / 20 damage on all primary weapons.
Cost: 1 Star
Headshot - Headshot damage increased by 10 / 20 / 30 / 40 / 50 %.
Cost: 1 Star

Secondary Weapons
Range - Damage range increased by 2 / 4 / 6 / 8 / 10%.
Cost: 1 Star
Damage - Increases 4 / 8 / 12 / 16 / 20 damage on all secondary weapons.
Cost: 1 Star
Longer Lasting - Stun and Molotoc last 4 / 8 / 12 / 16 / 20 % longer.
Cost: 1 Star
Cooldown - Cooldown reduced by 4 / 8 / 12 / 16 / 20 %.
Cost: 1 Star
Double - Can throw two grenades!
Cost: 5 Stars

List of Trunk on Dead End St
Primary Weapons
Pistol - Decent Gun. Also wielded by Carley.
Damage: 14 - 18 / 16 - 20 / 18 - 22 / 20 - 24 / 22 - 26 / 24-28
Rate Of Fire: 0.35 / 0.34 / 0.33 / 0.32 / 0.31 / 0.3 Sec
Recoil: 175 / 170 / 165 / 160 / 155 / 150
Reload: 1.5 / 1.45 / 1.4 / 1.35 / 1.3 / 1.25 Sec
Cost: 0 / 400 / 700 / 1,000 / 1,300 / 1,600

MAC-10 - Quick fire rate, but inaccurate.
Damage: 6 - 10 / 9 - 13 / 12 - 16 / 15 - 19 / 18 - 22 / 21 - 25
Rate Of Fire: 0.15 / 0.1475 / 0.145 / 1.425 / 0.14 / 0.1375 Sec
Recoil: 150 / 148 / 146 / 144 / 142 / 140
Reload: 1.25 / 1.25 / 1.25 / 1.25 / 1.25 / 1.25 Sec
Cost: 800 / 1,050 / 1,300 / 1,550 / 1,800 / 2,050

Shotgun - Multi-shot. Weaker long range.
Damage: 14-18 / 17 - 21 / 21 - 25 / 24 - 29 / 27 - 33 / 30 - 37
Rate Of Fire: 0.75 / 0.74 / 0.73 / 0.72 / 0.71 / 0.7 Sec
Recoil: 200 / 200 / 200 / 200 / 200 / 200
Reload: 1.75 / 1.75 / 1.75 / 1.75 / 1.75 / 1.75 Sec
Cost: 1,200 / 1,500 / 1,800 / 2,100 / 2,400 / 2,700

Ak-47 - Quick fire rate, high damage.
Damage: 12 - 18 / 16 - 22 / 20 - 26 / 24 - 30 / 28 - 34 / 32 - 38
Rate Of Fire: 0.2 / 0.195 / 0.19 / 0.185 / 0.18 / 1.75 Sec
Recoil: 140 / 135 / 130 / 125 / 120 / 115
Reload: 1.35 / 1.35 / 1.35 / 1.35 / 1.35 / 1.35
Cost: 1,800 / 2,050 / 2,300 / 2,550 / 2,800 / 3,150

Sawn-off - Multi shot. Weaker long range.
Damage: 16 - 22 / 21 - 27 / 26 - 32 / 31 - 37 / 36 - 42 / 41 - 47
Rate Of Fire: 0.8 / 0.79 / 0.78 / 0.77 / 0.76 / 0.75 Sec
Recoil: 200 / 200 / 200 / 200 / 200 / 200
Reload: 1.5 / 1.5 / 1.5 / 1.5 / 1.5 / 1.5 Sec
Cost: 2,200 / 2,500 / 2,700 / 3,000 / 3,300 / 3,600

Magnum - Pierce helmets and rocks!
Damage: 20 - 25 / 26 - 31 / 32 - 37 / 38 - 43 / 44 - 49 / 50 - 55
Rate Of Fire: 0.35 / 0.325 / 0.3 / 0.275 / 0.25 / 0.225 Sec
Recoil: 300 / 260 / 220 / 180 / 140 / 100
Reload: 1.5 / 1.45 / 1.4 / 1.35 / 1.3 / 1.25 Sec
Cost: 2,500 / 3,250 / 4,000 / 4,750 / 5,500 / 6,250

Secondary Weapons
Grenade - Massive damage to anything nearby.
Damage: 80 / 100 / 120 / 140 / 160 / 180
Range: 100 / 105 / 110 / 115 / 120 / 125
Cost: 0 / 500 / 800 / 1,100 / 1,400 / 1,700

Machete - Damages and knocks back nearby Decayed.
Damage: 50 / 70 / 90 / 110 / 130 / 150
Range: 210 / 210 / 220 / 230 / 240 / 250
Cost: 0 / 400 / 650 / 900 / 1,150 / 1,300

Stun Grenade - Stuns decayed in place.
Damage: 25 / 40 / 55 / 70 / 85 / 100
Range: 100 / 105 / 110 / 115 / 120 / 125
Duration: 3 / 3.5 / 4 / 4.5 / 5 / 5.5
Cost: 600 / 850 / 1,100 / 1,350 / 1,600 / 1,850

Mine - Massive damage when denotated.
Damage: 150 / 175 / 200 / 225 / 250 / 275
Range: 50 / 60 / 70 / 80 / 90 / 100
Cost: 1,000 / 1,500 / 2,000 / 2,500 / 3,000 / 3,500

Molotov - Burn damage over time.
Damage: 50 / 65 / 80 / 95 / 110 / 125
Range: 50 / 60 / 70 / 80 / 90 / 100
Duration: 10 / 10 / 10 / 10 / 10 / 10
Cost: 1,500 / 2,100 / 2,700 / 3,300 / 3,900 / 4,500

Recommended Build on Dead End St
Buffs
1. Secondary Weapons - Range x5
2. Secondary Weapons - Damage x5
3. Secondary Weapons - Cooldown x5
4. Secondary Weapons - Double x1
5. Defense - Defense x5
6. Defense - HP Increase x2
7. Defense - Regeneration x5
8. Secondary Weapons - Longer Lasting x5
9. Primary Weapons - Critical x5
10. Primary Weapons - Pierce x5
11. Primary Weapons - Reload x5
12. Primary Weapons - Damage x5
13. Primary Weapons - Headshot x5
14. Defense - Knockback x5
15. Defense - Thorns x5
16. Defense - HP Increase x3

Weapons
1. Buy MAC-10!
2. Upgrade Machete to max!
3. Upgrade MAC-10 three times
4. Upgrade Grenade max!
5. Buy AK-47 and upgrade to max!
6. Buy Molotov and upgrade to max!
7. Buy Mine and upgrade to max!

Stages
Stage 1 - 5: MAC-10, Grenade and Machete
Stage: 6 - 10: AK-47, Grenade and Machete
Stage: 11 - 15: AK-47, Molotov and Machete

Walkthrough Guide on Dead End St
For any players who are having trouble with the difficulty, here's some advice you can follow to win Dead End St. For buffs, you should go for the secondary upgrades first; put your stars on Range, Damage, Cooldown and save up five stars to buy Double, which actually allows you to use both secondaries twice. This buff is especially useful with secondary weapons like Machete, Grenades, Mines and Molotov! You can easily get rid a group of decays with two strokes of Machete almost instantly, and the machete is good at destroying incoming projectiles during boss levels too. Grenades and mines are strong as they do huge area damage to clusters, imagine with an extra grenade or mine! Molotovs are the most overpowered weapon in this game! With "Double" buff, you can lay a wall of fire on the ground. The decays will simply walk into the fire and dies even before reaching to your barricade. Remember to spam your Molotov's whenever the cooldown is ready!

Among all the primary weapons, the AK-47 is the best in my opinion. It deals decent damage to the zombies and has a relatively short cooldown and good ammo capacity. The Magnum is good, but the magazine is too little, you will get overwhelm quickly when the pace gets harder. Fully levelled shotgun and Sawn-off are powerful enough to kill a zombie in one hit at close range; but it's remarkably weak against long range zombies, they are almost unkillable. And due to lower DPS/accuracy compared to AK-47 and MAC-10, it doesn't stop you from getting overrun. Good luck!

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