Tuesday, 31 January 2017

Do You Know Flash Games?: Walkthrough Guide

Do You Know Flash Games?: Walkthrough Guide

Walkthrough Guide on Do You Know Flash Games?
300 Miles to Pigsland
Qns: What do pigs collect in 300 Miles to Pigsland? Ans: Coins
Qns: What do pigs wear for protection in 300 Miles to Pigsland? Ans: Helmets
Qns: What of these is not the pig's equipment in 300 Miles to Pigsland? Ans: Shotgun
Qns: Which flying animals are dangerous to pigs in 300 Miles to Pigsland? Ans: Birds

99 Bricks
Qns: The elements os what classic game are featured in 99 Bricks? Ans: Tetris

Age of War
Qns: How many epochs are there in the Age of War? Ans: 5
Qns: What is the Future superweapon in the Age of War? Ans: Orbital bombardment

Air Battle
Qns: How to open the exit in the Air Battle? Ans: Destroy all the airships
Qns: What is the only vulnerable part of the airship in Air Battle? Ans: Balloons
Qns: What of these tactics can't help you win in the Air Battle? Ans: Crash the cockpit

Air Traffic Chief
Qns: The trajectory of what flights in Air Traffic Chief you can't alter? Ans: Special flights

Alxemy
Qns: Which of these elements is not given initially in Alxemy? Ans: Snow

Bloons
Qns: What animal pops the Bloons? Ans: Monkey

Blosics 2
Qns: How many different sizes of the ball are there in Blosics 2? Ans: 4

Bouncy Fire Fighters
Qns: Which classic game's mechanic is utilized in Bouncy Fire Fighters? Ans: Arkanoid
Qns: Who disturbs the jumping firemen in Bouncy Fire Fighters? Ans: Birds

Bridge Tactics 2
Qns: What are you expected to do with the bridge in Bridge Tactics? Ans: Explode
Qns: The war of approximately what period is featured in Bridge Tactics? Ans: World War II
Qns: What do you use to ignite the fuse in Bridge Tactics 2? Ans: Sniper's Rifle

Bubble Tanks 2
Qns: Which tank can disassemble? Ans: Ghost Sniper Tank

Bubble Tanks Tower Defense
Qns: How many basic towers combine to make a Mega Mega tower in Bubble Tanks: TD? Ans: 16

Burrito Bison Revenge
Qns: What was the reason for Burrito Bison to return to Candyland? Ans: Wallet
Qns: Which Gummies should Burrito Bison avoid? Ans: Policemen
Qns: What does Burrito Bison smash? Ans: Gummies

Bustabrain 2
Qns: What are you asked to find besides solving the puzzles in Bustabrain 2? Ans: Dice

Catopult
Qns: Who is the cannon's projectile in Catopult? Ans: Cat
Qns: What kind of food don't the cats eat in Catopult? Ans: Spaghetti

Chronotron
Qns: What is the minimal amount of robots to pass this level of Chronotron? Ans: 2

Company of Myself
Qns: What does the main hero of the Company of Myself wear on his head? Ans: Hat
Qns: Who helps the main character of the Company of Myself? Ans: His own copies

Collapse It
Qns: What is not used to kill people in the Collapse It? Ans: Poisonous gas

Claytus Hood Tower Defense
Qns: Who is the boss of the first level of Claytus Tower Defense? Ans: Snake
Qns: What are you initial enemies in Claytus Tower Defense? Ans: Pigeons
Qns: What should you defend in Claytus Tower Defense? Ans: Farm

ClickPLAY!
Qns: The music of what style is playing in ClickPlay? Ans: Jazz
Qns: Where is the play button hiding on this level of ClickPlay? Ans: In the flower
Qns: What is the minimal amount of clicks required to pass this level of Clickplay? Ans: 2
Qns: How many games of the ClickPlay series had been released by the end of 2011? Ans: 4

Cloudy
Qns: What do you launch in Cloudy? Ans: Paper Plane
Qns: What doesn't affect the flight in Cloudy? Ans: Birds

Cover Orange 2
Qns: Which items aren't dropped by you to cover the orange? Ans: Stars
Qns: What should you protect the oranges from in the Cover Orange? Ans: Rain
Qns: What fruits, besides oranges, should you protect in Cover Orange? Ans: Apples

Cursed Treasure
Qns: What do you protect from stealing in Cursed Treasure? Ans: Gems
Qns: What of these you don't build for defense in Cursed Treasure? Ans: Trench

Crumbled 2
Qns: What is dangerous in Crumbled 2? Ans: Pencil
Qns: How to create the platforms in Crumbled 2? Ans: Draw

Damn Birds
Qns: What should you defend in the Damn Birds? Ans: Statue

Dibbles
Qns: How many types of orders you can give dibble in Dibbles? Ans: 8
Qns: What is the max height in Dibbles, from which the dibble can fall without any harm? Ans: 3
Qns: What is used to give orders to a dibble in Dibbles? Ans: Stones
Qns: Whose safe walking must be provided in Dibbles? Ans: King

Dino Panic
Qns: Who is your enemy in Dino Panic? Ans: Dinosaur
Qns: How many creatures do you control in Dino Panic? Ans: 2
Qns: What do you collect in Dino Panic? Ans: Gems

Draka
Qns: Who is Draka? Ans: Spider

Duck Life 3
Qns: What skill is trained on this level of Duck Life 3? Ans: Swimming

Dude and the Zombies
Qns: What should you repair while defending from zombies in the Dude and the Zombies? Ans: Car

E7
Qns: What game features the planet with the elastic surface? Ans: E7

Electric Box 2
Qns: What source of energy is not used in Electric Box 2? Ans: Tidal Wave

Elephant Quest
Qns: Who is not the enemy in Elephant Quest? Ans: Sailor
Qns: What greeting is often addressed to the main character in Elephant Quest? Ans: Helloaphant
Qns: What do Famous Balloon Brothers ask the player to collect in Elephant Quest? Ans: Balloons

Elite Forces: Clones
Qns: Which building in Elite Forces: Clones gives your clones a speed boost? Ans: Power plant

Feed the King
Qns: Where is the launching mechanism hidden in the Feed the King? Ans: In the throne
Qns: Who attempts to eat the His Majesty's cakes, in Feed the King? Ans: Birds
Qns: What does His Majesty eat in Feed the King? Ans: Cakes

FireBug
Qns: What should you collect in the FireBug? Ans: Beans
Qns: What does the FireBug do with the wood? Ans: Sets on fire

Flood Runner 3
Qns: Which animal can you ride while escaping from the flood in Flood Runner 3? Ans: Dragon

Fortress Magnus
Qns: Who is your enemy in the Fortress Magnus? Ans: Mechs
Qns: Who falls from the sky and should be caught in Fortress Magnus? Ans: Princess

Frantic Frigates
Qns: Who are your initial enemies in Frantic Frigates? Ans: Snarks

Higher
Qns: What destroys your balloons in Higher? Ans: Bombs

Hungry Sumo
Qns: What will happen to the eating sumo, if he collides with the enemy? Ans: Will shrink and switch side

Game of Life
Qns: Who invented the Game of Life? Ans: Conway

Georganism
Qns: Where do the characters of Georganism live? Ans: Atoll

Gravitee Wars
Qns: How many planets are there on the first level of Gravitee Wars? Ans: 3
Qns: What of this is not the way to kill your enemy in Gravitee Wars? Ans: Give him a candy
Qns: Which weapon in the Gravitee Wars can not hit the enemy behind the planet? Ans: Sniper rifle

Gibbets
Qns: What weapon is used to save the hanged people in Gibbets? Ans: Bow

Great Game 1/5
Qns: How many times will the progress bar fill before the Great Game 1/5 loads? Ans: 3

Greens Survive only when Reds Die
Qns: The astronauts of what color should survive the GSOWRD? Ans: Green

GunBall 2
Qns: How many slots for the weapon does the GunBall have? Ans: 4

Hello Worlds!
Qns: What do you collect in Hello, Worlds? Ans: Coins

Hex Empire
Qns: What is the maximum army size in Hex Empires? Ans: 99
Qns: Which of the Hex Empir's countries really exists? Ans: Greenland
Qns: What sign is not used as an army icon in Hex Empires? Ans: Plane
Qns: What is the name of the red country in Hex Empires? Ans: Redosia
Qns: How many times per game you can give a speech to raise the morale of your army in Hex Empires? Ans: 1

High Tea
Qns: To what country do you sell drugs in the High Tea? Ans: China
Qns: For how many years does the campaign in the High Tea last? Ans: 10

Hoshi Saga 3
Qns: What should you find on each level of Hoshi Saga? Ans: Star

How to Make a Game
Qns: How is the level's aim marked in How to Make a Game? Ans: Red flag

Hungry Sumo
Qns: Which sumo is the most vicious when small? Ans: Oni sumo

Icy Fishes
Qns: Which animal catches the fish in Icy Fishes? Ans: Octopus


IntoSpace!
Qns: What is the rocket's aim in Into Space? Ans: Moon
Qns: How many levels of engine upgrades are there in Into Space? Ans: 6
Qns: What objects won't disturb your flight in Into Space? Ans: Birds

Invertion
Qns: What of these is not dangerous for the player in Invertion? Ans: Doors

Jelly Cannon
Qns: Where does the Jelly Cannon game take place? Ans: Kitchen

Kingdom Rush
Qns: Which building in Kingdom Rush upgrades to Tesla X104? Ans: Dwarven Bombard
Qns: Which soldiers can't be deployed to the battlefield in Kingdom Rush? Ans: Hoplites
Qns: What will happen to a sheep in Kingdom Rush, if you click on it quickly? Ans: Will explode
Qns: What is the special ability of the Ranger's Hideout in Kingdom Rush? Ans: Poisonous arrows

Knight Age
Qns: Which weapon do you use in Knight Age: Christmas? Ans: Lance

Learn to Fly 2
Qns: What is launched in Learn to Fly? Ans: Dummy
Qns: What is No.1 in the kill list in Learn to Fly? Ans: Snowman
Qns: What bird is learning to fly in the Learn to Fly? Ans: Penguin

Little Wheel
Qns: Who is the main character of Little Wheel? Ans: Robot
Qns: What should you repair in the Little Wheel? Ans: Power Generator
Qns: Which accident awakened the main character of Little Wheel? Ans: Lightning Strike

Man with the Invisible Trousers
Qns: What is the name of the main character in the Man with the Invisible Trousers? Ans: James
Qns: How many detectives were there in the Man with the Invisible Trousers before the murder? Ans: 5

Making Monkeys
Qns: What are the monkeys trying to get in Making Monkeys? Ans: Cup of Coffee

Micro-World Games
Qns: What of these games is not about the micro-world? Ans: My Little Army

Mining Truck
Qns: What do you deliver to the factory in Mining Truck? Ans: Minerals

Moby Dick 2
Qns: What color is Moby Dick? Ans: White
Qns: How many types of surface ships are there in Moby Dick 2? Ans: 11
Qns: What is the name of this big flying machine? Ans: Hindenburger

Ninja Painter
Qns: Which profession does the Ninja master in this game? Ans: Painter

Number Ninjas
Qns: What does the Number Ninja use to kill enemy soldiers? Ans: Math symbols

One Button Bob
Qns: Which weapon does One Button Bob use? Ans: Boomerang
Qns: What is the name of this game's main character? Ans: Bob

Outpost Combat 2
Qns: Where do the events of Outpost Combat 2 take place? Ans: Desert

Physics Games
Qns: Which game listed doesn't belong to the series? Ans: Berzerk Ball

Pick And Dig 3
Qns: What is impossible to do for the main hero of Pick And Dig 3? Ans: Jump

Pigs Can Fly
Qns: Where are the cursors of different colours stored in Pigs Can Fly? Ans: In the Bottles
Qns: What should the pig drink to fly in Pigs Can Fly? Ans: Magic Potion

Plumber 2
Qns: Which profession does this game simulate? Ans: Plumber

Pixel 2
Qns: What colour are your enemies in Pixel 2? Ans: White
Qns: How many possible colours for the player are there in Pixel 2? Ans: 4

Pursuit of hat
Qns: What is the main character trying to get in the Pursuit of the Hat? Ans: Hat

Ragdoll Cannon
Qns: Who is the developer of the Ragdoll Cannon series? Ans: Johnny-K

Red Remover
Qns: Shapes of what color should be kept on screen in Red Remover? Ans: Green

Red Storm
Qns: What does the player control in Red Storm? Ans: Mech
Qns: When do the events of Red Storm take place? Ans: 2189
Qns: Where do the events of Red Storm take place? Ans: Mars

Robots vs. Zombies
Qns: What does the player build in Robots vs. Zombies? Ans: Turrets

Running Wizard
Qns: What does the Running Wizard destroy to clear the way for him? Ans: Castles

Shift
Qns: What button shifts the space in Shift? Ans: Shift

Siegius
Qns: Who is the Roman leader in the Siegius? Ans: Caesar
Qns: What is the source of income in Siegius? Ans: Gold Mines
Qns: Which unit in the Siegius has a large shield to protect from arrows? Ans: Defender

Sky Control
Qns: After how many plane crashes does the level restart in Sky Control? Ans: 1

Sky Defender
Qns: What is the name of the main hero in Sky Defender? Ans: Joe
Qns: Which genre does the Sky Defender represent? Ans: Steampunk
Qns: What does the flag increase in Sky Defender? Ans: Hitpoints
Qns: What is the name of the royal governor in Sky Defender? Ans: Fargo

SkyWire
Qns: Which transport do you operate in SkyWire? Ans: Cable Car

SolarMax
Qns: What do players control in SolarMax? Ans: Planets

Snail Bob 2
Qns: Where do the events of the first Snail Bob take place? Ans: Construction area
Qns: What is Snail Bob searching for in the first game? Ans: Home
Qns: To whose birthday does Snail Bob go in the second game? Ans: Grandfather's

Snailiad
Qns: Who is the main character of Snailiad? Ans: Snail

Snoring
Qns: How many birds species are there in Snoring? Ans: 2
Qns: Which animal isn't represented in Snoring? Ans: Shark
Qns: Which animal should be awaken in Snoring? Ans: Elephant
Qns: Where do the events of Snoring 2 take place? Ans: Wild West

Snow Tree
Qns: How many snowflakes do you initially have in the Snow Tree? Ans: 20000
Qns: What height should you reach in the Snow Tree to get Trafalgar Square Christmas Tree Achievement? Ans: 20m

Space Ivan
Qns: What does Space Ivan wear on his helmet? Ans: Ushanka
Qns: What does Space Ivan Play? Ans: Balalayka
Qns: What does Space Ivan drink? Ans: Vodka

Starlight
Qns: To which game genre does the Starlight belong? Ans: Puzzle

Star Baron
Qns: How many star types are there in Star Baron? Ans: 7
Qns: What type of stars in Star Baron only produces the attacking spaceships? Ans: Naval star

Star Forge
Qns: Which sign marks the block, which unfolds and creates a turret in Star Forge? Ans: Exclamation mark

SteamBirds
Qns: Once per how many turns can a special ability be used in SteamBirds? Ans: 2
Qns: In what year does the first aerial combat against the Germans happen in the Steambirds? Ans: 1916
Qns: Which special ability in SteamBirds can damage the plane which is tailing you? Ans: Poisonous gas

SteamLands
Qns: What vehicle do you operate in SteamLands? Ans: Tank

Steer Wheels 3
Qns: What color are the sticky platforms in the Steer Wheels? Ans: Green

Sticky Ninja Academy
Qns: The Academy of what kind of Ninja is featured in this game? Ans: Sticky

Sugar, Sugar
Qns: Where should you gather sugar in Sugar, Sugar? Ans: Cup
Qns: From which punctuation mark is sugar pouring in Sugar, Sugar? Ans: Comma

Sushi Cat 2
Qns: Who is the cat's main enemy in the Sushi Cat 2? Ans: Dog
Qns: How many flips does the flipper bonus in the Sushi Cat 2 give? Ans: 10

Swordfall: Kingdoms
Qns: How many rows are there on the SwordFalls' tactical battlefield? Ans: 5

Tasty Planet
Qns: Where did the tiny ball of grey goo escape from in the Tasty Planet? Ans: Laboratory

Tentacle Wars
Qns: How many tentacles can the Predator cell extend in the Tentacle Wars? Ans: 3

Tesla Death Ray
Qns: What do you use to kill your enemies in Tesla Death Ray? Ans: Electricity

The Green Mission
Qns: What vegetables do you have to paint green in Green Mission? Ans: Tomatoes

The I of It
Qns: What was the other letter which I met while searching for t? Ans: x

The irRegularGame of Life
Qns: Who invented the Game of life? Ans: Conway

Thingfection
Qns: What color are the infected cells in Thingfection? Ans: Red

This is the Only Level
Qns: Who is the main character of This is the Only Level? Ans: Elephant

Top Defense
Qns: What force does the player of the Top Defense represent? Ans: Final Empire
Qns: What catastrophe led to the events of the Top Defense? Ans: Neutron star flare
Qns: How many weapons on the orbital station in the Top Defense do not damage enemies directly? Ans: 2

Track the Ball
Qns: What is the aim in Track the Ball? Ans: Hole
Qns: What will happen in the game Track The Ball, if the ball rolls on the dotted square? Ans: Square becomes solid block

Trafalgar Origins
Qns: In what year do the events of the game Trafalgar Origins take place? Ans: 1805

Upgrade Complete
Qns: What can't be upgraded in Upgrade Complete? Ans: Screen dimensions

Ultimate Chess
Qns: What is the queen's weapon in the Ultimate Chess? Ans: Katana
Qns: How many possible executions can be viewed in the Ultimate Chess? Ans: 50
Qns: Which piece is named differently in the Ultimate Chess? Ans: Knight

Vampire Physics
Qns: What kind of objects can you remove in the Vampire Physics? Ans: Wooden
Qns: Which of these is not dangerous to the vampire in Vampire Physics? Ans: Wooden stakes

Wake the Royalty
Qns: Who doesn't belong to the royal family in Wake the Royalty? Ans: King's mother-in-law

Where is 2012?
Qns: Who is searching for 2012 in Where is 2012? Ans: Santa Claus

William and Sly 2
Qns: Who is Sly in William and Sly? Ans: Fox

Wonderputt
Qns: What kind of sport is featured in Wonderputt? Ans: Golf

Zomblast
Qns: What do you use to kill zombies in Zomblast? Ans: Grenades

Monday, 30 January 2017

I Have 1 Day: Walkthrough Guide

I Have 1 Day: Walkthrough Guide

Walkthrough Guide on I Have 1 Day
Hour 0
- Grab the mop, and use it to pry the loose brick out of the wall.
- Wet the mop in the chamber pot, and use it to wet the dirt behind the brick so you can dig through it.

Hour 1
- Grab an onion from the onion patch, and the scarecrow.
- Use the scarecrow on yourself to acquire his clothes, which you can wear as a disguise.
- Click the bush to go back inside, and put the scarecrow in your bed.
- Exit through the hole in the brick again, and click the gate to leave the area.
- Go to the town square.

Hour 3
- Wet your mop in the fountain.
- Talk to the job board lady, and accept one job. It doesn't matter which.
- Go back to the prison.

Hour 6
- Go through the bush, into the cell, and get the scarecrow back.
- Exit through the hole in the brick, and re-enter the prison through the main door, on the left side of the screen, to get your belongings back (50 gold, your clothes, and your lucky arrowhead).
- Exit the prison again, and go to Zanda's Magic Shop.

Hour 7
- Talk to the wizard to learn about the counter curse.
- Give the wizard your arrowhead, your gold, and your water-soaked mop.
- Leave the shop and go to the swamp.

Hour 9
- Talk to the wizards to begin the first riddle. The answer is:
- The Yellow Wizard.
- Talk to the wizards again to begin the second riddle. The fastest solution is:
- You and Red wizard cross first. You then come back. Blue wizard and Yellow wizard cross to the end. Red wizard cross back. You and Red wizard cross to the end.


Hour 12
- Use the scarecrow on the dead guy to prop him up.
- Use the canteen on the litter box to collect dragon urine.
- Use the urine on yourself to make yourself smell like a dragon.
- Use the onion on the dragon to collect pure dragon water.
- Exit through the cave, and return to the Magic Shop.

Hour 14
- Give the pure dragon water to the wizard.
- Go to the town square.

Hour 16
- Talk to the job board lady to try and get another job.
- Mute the sound to stop the bell, then talk to the job lady again, and take the remaining job.
- Exit the town and head back to the magic shop.

Hour 19
- Retrieve the counterspell from the wizard.
- Use your gold on the sign with the scroll to buy the defective haste spell.
- Leave the shop and go to the inner gate.

Hour 20
- Use the scroll on the clock to speed it up.
- Go past the guard, and go to the castle.

Hour 21
- Use the wand on the black wizard.
- Use the wand on the prince.
- The end!

Sunday, 29 January 2017

Vulpin Adventure: Walkthrough Guide

Vulpin Adventure: Walkthrough Guide

List of Attributes on Vulpin Adventure
HP: Affects total amount of health points.
Strength: Affects physical and magic damage dealt with enemies.
Defense: Affects physical and magic damage received from enemy attacks; the amount of HP restored by healing spells.
Speed: Affects battle order (who attacks first) and chance to critically hit.

List of Elements on Vulpin Adventure
Earth: Strong against Water, weak against Air.
Water: Strong against Fire, weak against Earth.
Fire: Strong against Air, weak against Water.
Air: Strong against Earth, weak against Fire.
Dark: Weak against Light.
Light: Weak against Dark.

List of Shards Value on Vulpin Adventure
Bronze - 5 shards.
Red - 10 shards.
Silver - 25 shards.
Gold - 50 shards.
Platinum - 100 shards.

List of Abilities on Vulpin Adventure
Basic
Attack: A basic, damage-dealing attack. What a surprise. No MP cost. Already known at the start of the game.
Defend: Halves the damage you'll receive this turn. No MP cost. Already known at the start of game
Meditate: Clear your mind to increase your happiness - 1 MP. Already known at the start of game

Earth
Leaf Strike: A basic, damage-dealing earth attack - 1 MP. Bought at the store, 50 shards.
Swarm: Send out hordes of bees to do earth damage - 2 MP. Dropped loot from Calyx in Woods.
Boulder Breath: Bombard foes with oral boulders! Does much big earth damage - 4 MP. Dropped from Calyx in Darklight Castle.

Fire
Flame Strike: A basic, damage-dealing fire attack - 1 MP. Bought at the store, 50 shards.
Blaze: Impose combustion upon your poor foes - 2 MP. Dropped from Drakhbet in Desert Ruins.
Fire Breath: Vomit flames to do lots of damage - 4 MP. Dropped from Drakhbet in Darklight Castle

Water
Frost Strike: A basic, damage-dealing water attack - 1 MP. Bought at the store, 50 shards.
Bubble Fountain: Oh no, not... bubbles! They'd do water damage to things - 2 MP. Dropped from Hydrex in Sea Cave.
Aqua Breath: Unleash the damp contents of your mouth on your foes - 4 MP. Dropped from Hydrex in Darklight Castle.

Air
Vortex Strike: A basic, damage-dealing air attack - 1 MP. Bought at the store, 50 shards.
Bolt: Air damage caused by the preferred method of yellow rodents - 2 MP. Dropped from Pterophor in Cloudy Peaks.
Hurricane Breath: Do severe damage with the air and lightning you keep in your mouth - 4 MP. Dropped from Pterophor in Darklight Castle.

Dark/Light
Lunar Rain: Wield the power of the moon to rain space stuff and do dark damage - 3 MP. Dropped from Darkdragon in Darklight Castle.
Sunburst: Blast your foes with the might of the sun itself - 3 MP. Dropped from Lightdragon in Darklight Castle.
Heal: Restores your HP - 2 MP. Bought at the store, 75 shards and dropped by Inpus in Desert Ruins.

List of Happiness Meter on Vulpin Adventure
Vulpin happiness is lowered by being struck with enemy attacks or being defeated in combat. Increase happiness by feeding your Vulpin healing items, meditating in battle, or petting it in the Home area.
Orange, laughing face = Very Happy, ++ stats.
Yellow, smiling face = Happy, + stats.
Brown, emotionless face = Neutral, no bonus or penalty to stats.
Blue, sad face = Unhappy, - stats.
Purple, crying face = Very Unhappy, -- stats.

List of Monsters on Vulpin Adventure
Woods
Mot - Type: Earth, Health: 3 HP, AP: 1
Mushmuncher - Type: Earth, Health: 5 HP, AP: 1
Hedgewolf - Type: Earth, Health: 6 HP, AP: 1
BrushBeast - Type: ???, Health: 5 HP, AP: 1

Desert Ruins
Renegade Reptile - Type: Fire, Health: 10 HP, AP: 2
Inpu - Type: Fire, Health: 13 HP, AP: 2
Flaming Fossil - Type: Fire, Health: 15 HP, AP: 2
BrushBeast - Type: ???, Health: 16 HP, AP: 1

Sea Cave
LobsterMonster - Type: Water, Health: 28 HP, AP: 2
Seahorse - Type: Water, Health: 22 HP, AP: 2
Snoroceros - Type: Water, Health: 40 HP, AP: 3
BrushBeast - Type: ???, Health: 45 HP, AP: 1

Cloudy Peaks
Chigrumpen - Type: Air, Health: 60 HP, AP: 3
Scythe Wasp - Type: Air, Health: 50 HP, AP: 3
Dragon - Type: Air, Health: 70 HP, AP: 4
BrushBeast - Type: ???, Health: 70 HP, AP: 1

Darklight Castle
Starwisp - Type: Dark/Light, Health: 80 HP, AP: 4
Darkdragon - Type: Dark/Light, Health: 120 HP, AP: 4
Lightdragon - Type: Dark/Light, Health: 120 HP, AP: 4
Fluffpuff - Type: Dark/Light, Health: 150 HP, AP: 4

???
Ducky - Type: ???, Health: 300 HP, AP: 5

Bosses on Vulpin Adventure
Woods
Calyx - Type: Earth, Health: 50 HP, AP: 5
Attacks: Leaf Strike, Swarm, and Boulder Breath.
Drops: Starshard(1/5), Swarm Tome, and Boulder Breath Tome.

Desert Ruins
Drakhbet - Type: Fire, Health: 100 HP, AP: 10
Attacks: Flame Strike, Blaze, and Fire Breath.
Drops: Starshard(2/5), Blaze Tome, and Fire Breath Tome.

Sea Cave
Hydrex - Type: Water, Health: 200 HP, AP: 15
Attacks: Frost Strike, Bubble Fountain, and Aqua Breath.
Drops: Starshard(3/5), Bubble Fountain Tome, and Aqua Breath Tome.

Cloudy Peaks
Pterophor - Type: Air, Health: 300 HP, AP: 20
Attacks: Vortex Strike, Bolt, Hurricane Breath, and Heal.
Drops: Starshard(4/5), Bolt Tome, and Hurricane Breath Tome.

Darklight Castle
Calyx - Type: Earth, Health: 400 HP, AP: 25
Attacks: Leaf Strike, Swarm, and Boulder Breath.
Drops: Swarm Tome, and Boulder Breath Tome.
Drakhbet - Type: Fire, Health: 450 HP, AP: 30
Attacks: Flame Strike, Blaze, and Fire Breath.
Drops: Blaze Tome, and Fire Breath Tome.
Hydrex - Type: Water, Health: 500 HP, AP: 35
Attacks: Frost Strike, Bubble Fountain, and Aqua Breath.
Drops: Bubble Fountain Tome, and Aqua Breath Tome.
Pterophor - Type: Air, Health: 550 HP, AP: 40
Attacks: Vortex Strike, Bolt, Hurricane Breath, and Heal.
Drops: Bolt Tome, and Hurricane Breath Tome.
Final Bos- Type: Dark/Light, Health: 1,500 HP, AP: 50
Attacks - Lunar Rain, Sunburst, and Heal.
Drops: Starshard(5/5)

???
Monsieur Ducky - Type: ???, Health: 5,000 HP, AP: 50

List of Items on Vulpin Adventure
Fruit
Banapple: (Restores 15 HP, +happiness), Bought in store for 5 Shards.
Green Banapple: (Restores 45 HP, +happiness), Bought in store for 15 shards.
Banapurple: (Restores 90 HP, +happiness), Bought in store for 30 Shards.
Golden Banapple: (Restores all HP, +happiness), Found in all levels except Woods.
Starberry: (Restores 2 MP, +happiness), Bought in store for 10 shards.
Glowing Starberry: (Restores all MP, +happiness), Found in Cloudy Peaks and Darklight Castle.

Weapons
Stick: (Atk +2), Bought in store for 15 Shards.
Burning Stick: (Atk +4), Bought in store for 30 Shards.
Metal Stick: (Atk +12), Bought in store for 90 Shards.
Ducky Spoon: (Atk +30), Bought in store for 300 Shards.
Bone: (Atk +5), Dropped by Flaming Fossil in Desert Ruins
Swirly Pink Thing: (Atk +10), Found in Sea Cave.
Thorny Flower: (Atk +14), Found in Cloudy Peaks.
Sun and Moon Staff: (Atk +20), Found in Darklight Castle.

Body
Suds: (Spd +2), Found in Sea Cave.
Static: (Spd +2), Found in Cloudy Peaks
Starburst: (Spd +2), Found in Darklight Castle.

Head
Nose Horn: (Atk +1, Def +1), Bought in store for 15 Shards.
Eye Patch: (Atk +1, Spd +1), Bought in store for 15 Shards.
Glasses: (Spd +3), Bought in store for 60 Shards.
Monocle: (Atk +1, Def +1, Spd +1), Bought in store for 60 Shards.
Ice Horn: (Atk +1, Def +1), Dropped by Snoroceros in Sea Cave.
Fluffpuff Antennae: (Atk +3), Dropped by Fluffpuff in Darklight Castle.

Ear
Heart Earring: (Def +1, Spd +1), Bought in store for 30 Shards.
Mushroom Earring: (Def +1), Found in Woods.
Spiny Earring: (Atk +2), Dropped by Seahorse in Sea Cave.
Flower Earring: (Def +2), Found in Cloudy Peaks.
Starry Earring: (Atk +1, Def +1), Found in Darklight Castle.

Tail
Flame: (Def +1, Atk +1), Bought in store for 15 Shards.
Blue Flame: (Def+1, Atk +2), Found in Darklight Castle.
Silver Ring: (Def +2), Bought in store for 25 Shards.
Gold Ring: (Def +3), Bought in store for 50 Shards.
Tail Bandage: (Def +1), Found in Desert Ruins.
Icicles: (Def +2), Found in Sea Cave.

Map
??? Map: (Bonus Map), Bought in store for 50 Shards.

List of Achievements on Vulpin Adventure
Earthly Protector: Complete the Woods area and defeat the Earth boss, Calyx.
Sandy Toes: Complete the Desert Ruins area and defeat the Fire boss, Drakhbet.
Sea Dog: Complete the Sea Cave area and defeat the Water boss, Hydrex.
Storm Chaser: Complete the Cloudy Peaks area and defeat the Air Boss, Pterophor.
Hero: Complete the Darklight Castle area and defeat the Final Boss.
Animal Lover: Pet your Vulpin for a total of 2 minutes (this does not have to be done all at one time)
Versatile: Learn every ability in the game.
Full Palette: Unlock all the secret Vulpin colors.
Diligent: Maximize all of your Vulpin's stats.

List of Secret Colors on Vulpin Adventure
Secret Colors are discovered by defeating the Brushbreast in the first four zones.
Woods: Darkwood - Black Paint
Desert Ruins: Desert Edge - Pink Paint
Sea Cave: Azure Beach - Blue Paint
Cloudy Peaks: Brightcloud - White Paint


Recommended Build on Vulpin Adventure
Attributes
1. Strength
2. Defense
3. HP
4. Speed
5. Repeat!

Walkthrough Guide on Vulpin Adventure
Vulpin Adventure is an incredibly straightforward and ludicrously easy to progress. You don't need to grind as much as other RPGs, and it is unlikely you will even die once in this game. Start off the game by heading to the woods and hovering your mouse near the right and left edges of the screen to move your Vulpin. You will randomly encounter monsters and defeat them will gain you AP. You can use these to increase your stats by pressing the large + button next to your attributes of choice. More AP will be required to increase a stat upon every upgrade. You should level your Vulpin in the woods awhile, to get at least, 20 HP, 3 Strength, 3 Defense and 3 Speed. Head back home to purchase a stick, if you haven't gotten it from looting the visible pieces of scenery. After defeating the first boss head back home and purchase Heal Tome as soon as possible, then repeat leveling at Desert Ruins, Sea Cave, and Cloudy Peaks until you can one hit all the monster most of the time. Only when you can one hit the monsters in that area, then you are somewhat ready to fight the boss. Before you fighting the boss, head back home to buy better equipment first. Alway keep your Vulpin's Mood at happy or best at happiest during the boss fight. Meditate in battles whenever the mood drops, or you can feed it banapples and starberries to cheer him up. Use Heal immediately when Vulpin's health fall below half, do not risk unless you are sure you can defeat it with next attack. Darklight Castle is a little harder; you should grind until you get at least 80 HP, 16 Strength, 16 Defense and 16 Speed to defeat the Final Boss. Defeat as many Darkdragons and Lightdragons to get the Lunar Rain and Sunburst abilities, they drop randomly with no fixed rate. This two spells will help in defeating the Final Boss more easily. If you play Vulpin Adventure at FlashGamesNexus, you can buy a Map at the shop after defeating the Final Boss. This secret map is full of duckies and they are tough. You will need to grind until you have max stats, then fight the Monsieur Ducky with 5,000 HP. All the bosses can be defeated with this tactic, Attack, Heal when HP falls below half, Meditate when vulpin mood is neutral, repeat. Only use Items when you are out of MP and low on HP. Good luck!

Saturday, 28 January 2017

There Is No Game: Walkthrough Guide

There Is No Game: Walkthrough Guide

Walkthrough Guide on There Is No Game
- Click on the 'O' on "There Is No Game" 10 times.
- Drag and drop the 'O' on the ground, 10 times.
- Click on the mute button 2 times.
- Click on the random flashing mute button.
- Drag and drop the 'O' to smash open the wooden box.
- Drag and drop the metal box once to reveal two screws.
- Click and hold until both screws are out.
- Pick up the letters and form "game" on the blanks.
- Play the game "breakout", until the creator destroys the ball.
- Drag and drop the ball from the side into anywhere in the field.
- Continue play until you clean up all the bricks.
- Drag and hold over the trophy over to the right.
- Pick up the letters and form "goat" on the blanks.
- Proceed right.
- Once you have finished the dialog, head left.
- Pick up the letters and form "tree" on the blanks.
- Drag and hold over the trophy over to the right and collect the water, then head back and drop on your tree.
- Repeat this step, 3 times.
- Proceed top.
- Click on the nut and the right bottom of the tree, 10 times.
- Head back down, and use the metal box to crack open the nut.
- Drag and hold the nut up, and feed the squirrel.
- Head back down, then drag and hold the key to save the goat on the right.
- Choose "yes" to forgive, "no" if you don't.
- The end!

Friday, 27 January 2017

Boondog: Walkthrough Guide

Boondog: Walkthrough Guide

Walkthrough Guide on Boondog
Level 1
- Walk straight across, hopping the gap with X.

Level 2
- Walk across, using Up to climb the walls.

Level 3
- Use X to push the barrel.
- Use Down to get off the first ledge.
- Down then X to get off the second ledge.
- Step on the button on the far right.
- Walk to exit.

Level 4
- X to hop the first gap.
- X, then up to cross the second.
- Walk to the edge, Down, X, Up to cross the third.
- Climb to next ledge then hops across to button remembering to go Down into catgrab before making the last jump.
- Press the button then exit. The drops are short enough you can just keep pressing Down to get to the bottom.

Level 5
- Walk to the left, then repeatedly press Down to get safely to the bottom.

Level 6
- Right, down, and down to press the button on the bottom center.
- Climb to the top where the barrel is. Climb over barrel and push to the left, dropping it off the ledge.
- Push barrel onto button.
- Walk to the right edge, catgrab, then drop to exit.

Level 7
- Climb ledges at right with Up and X.
- Down, X, and Up to cross both gaps.
- Press Down repeatedly to get to the bottom, then push barrel.
- Climb to the button on right. Press button and climb to the top.
- Cross gap and drop down ledges to the left.
- Climb barrel to get to the exit.

Level 8
- Cross gap, then down. Down once more, then Down and Jump to get safely to the bottom.
- Press button.
- Climb on the blue laser, then to the large block above button. Down, X, Down, then press the button.
- Down to the left, then climb on blue laser and on to the exit.

Level 9
- Blue lasers are on timers. Push barrel to the right side of the third pedestal, without letting it fall into a pit.
- Climb and hit the button on the middle level.
- Return to start point and enter the teleporter.
- Jump gap and exit.

Level 10
- Down and X to land on blue laser. Climb to the top of the wall, and Down to go into catgrab.
- As soon as the red laser vanishes, X, and Down to get beneath laser line.
- Down to bottom, then get on the conveyor.
- Hit button.
- Climb to the top and then take conveyor to the right.
- Return to bottom in the same way as before.
- Get on conveyor but press Up when beneath the gap.
- Climb and press the button.
- Climb and return to bottom as before.
- Take conveyor left, climb to very top hit top left button. Return to bottom and exit.


Level 11
- Up then X and repeat to climb left side and drop down the right side.
- Climb center right, drop barrel to the left.
- Climb down, then push barrel left five spaces.
- Climb to exit.

Level 12
- Cross gap, press button.
- Wait for the platform, stop it.
- Face right then Down to catgrap.
- When moving platform is level with fixed platform to the right, X to jump.
- Step up, jump, push the barrel down.
- Drop to bottom.
- Push barrel six spaces.
- Climb, press button, climb down from the right.
- Return to moving the platform, catgrab and jump to the middle platform.
- Climb to the top. Ride slider to exit.

Level 13
- Jump and hang from the first ledge.
- As soon as laser disappears, drop onto the conveyor, ride to next ledge, Up to hang from next ledge.
- Repeat across the screen.
- Drop down, jump to hit the button again. Cross gaps to the barrel, push barrel as far left as you can without dropping it into the pit.
- Return to the button, and press button again to alternate blue lasers. Return to barrel and push left. Repeat until you can drop the barrel on the button in the pit.
- Cross gaps and exit.

Level 14
- The button is a timer, so the trick to this level is getting to the top fast.
- Start by climbing to the top. Drop three barrels off the ledge by pushing barrel right one space to be able to climb over, then climbing over and pushing left.
- Push last barrel right one space.
- Drop down, press button. Climb to the top of a stack of barrels, and from there to top.
- Walk across to exit, climbing over the last barrel.

Level 15
- Climb twice, and over the barrel.
- Step on button and push barrel left off the edge.
- If necessary, step on the button again to turn on blue laser.
- Push barrel right four spaces.
- Return to the button and turn off the blue laser.
- Go down, and stand on the barrel. As soon as laser turns off, climb down and push barrel right. You can move it two or maybe three spaces before the laser comes on again. Climb back on the barrel to wait out the laser.
- Continue until you can reach the right ledge from the barrel.
- Catgrab lowest ledge. As soon as laser disappears, X then Up to get into catgrab on next ledge. Hold that position until the path to next ledge is clear. Repeat until you get to the top.
- Press button on the top left.
- Return to bottom by jumping and using catgrab position to avoid lasers.
- The space on the bottom is too wide to cross without getting vaporized, so use the barrel again to cross safely.
- Climb and cross the gap. Climb over barrel and push left until you can jump through the gap. Exit.

Level 16
- Stand the buttons in the following order, from left to right: 1, 5, 2, 4, 3. Stay on each button until the barrel falls off the conveyor belt.
- Do not step on the fourth button until after the barrel falls off the conveyor for button 2.

Level 17
- Push right barrel on the bottom level to the right wall.
- Push right barrel on top level down the ledge. Climb down and push the same barrel off the ledge again.
- Stand on the same barrel, then face left, Down to catgrab. Jump three gaps to top left button without activating conveyor. If the conveyor activates, go back and push the barrel back to the wall and try again.
- Jump up two levels, push the top right barrel to right off the ledge. Go down and push it off the ledge.
- Go back to top level and drop down the center gap. Continue to center top button, and hold down until the barrel is off the conveyor.
- Return to the conveyor and push barrel off ledge.
- Stand on a stack of barrels and push barrel onto button.
- Stand on the barrel you just dropped, and cross three gaps. Push bottom left barrel to the wall.
- Push top left barrel off two ledges.
- Stand on the barrel you just pushed and then, jump to the top left button.
- Climb, and push the last barrel on top ledge to the left. Climb down and push the same barrel off the ledge again.
- Walk across the top platform to center gap. Go to top center button to activate conveyor. Return to the conveyor and push the barrel into the gap.
- Stand on a stack of barrels and push barrel onto button.
- Cross gap, and push barrel off the ledge to the right.
- Climb down and push the barrel into the gap between buttons.
- Climb to the right of the right stack of barrels. Push bottom barrel off ledge.
- Climb down and push the barrel into the gap to the left of the button.
- Return to a stack of barrels and push bottom barrel off ledge. Climb down and push barrel onto left button.
- Repeat, pushing the last barrel from that stack onto the bottom right button.
- Return to the right and climb to the second level of platforms. Cross over to center button. From there drop to the bottom level and exit.

Level 18
- Push right barrel right. Push left barrel left. The blue laser will disappear. Do nothing and character will hang from the ledge in catgrab.
- Once the barrel is in place, drop.
- Jump OVER button -- if you hit the button you will need to restart.
- Cross gap and climb. Press top left button.
- Climb down and wait for moving the platform to extend. Jump to the platform and from there safely drop to the ground. Move quickly so you get down before the platform retracts.
- Go to the right and climb ledges to exit.

Level 19
- This level is all about timing.
- Get in catgrab position on the center left the platform. As soon as bottom red laser disappears, climb, jump to next platform and get in catgrab position again.
- Once top laser disappears, climb and jump to next ledge.
- Press top left button.
- Wait in catgrab position on the ledge right above top red laser. The moving platform and lasers are not synced, so eventually there will be a point where the lasers will be off, and you can drop onto the platform. Face right and go into catgrab again.
- It may be possible to climb onto the platform as it approaches the right and jumps onto the right platform. If not, you can stand on moving platform and go into catgrab on the opposite side. If you are hanging off the outside of the platform when it hits the stationary platform, you will fall and will have to restart.
- Once safely on the right stationary platform, quickly jump up to the ledge. Climb and press the top right button.
- Again, hang in catgrab position on the ledge just above red laser. As soon as laser disappears, jump onto the platform and drop to exit.

Level 20
- Enter the teleporter.
- Cross gap and enter top right teleporter in that chamber.
- Press button and return through the same teleporter.
- Enter bottom left teleporter in the chamber.
- Enter bottom left teleporter in next chamber you find yourself in.
- Step off teleporter to the left and enter bottom left teleporter.
- Cross gap and stand on the button.
- Drop and enter left teleporter.
- Enter top left teleporter in the new chamber.
- Climb and enter the top left teleporter. Push barrel off ledge.
- Return through the same teleporter. Drop down and enter the bottom teleporter.
- Drop down and enter the bottom right teleporter.
- Push barrel onto button.
- Return through the same teleporter. Enter top left teleporter. In next chamber, enter top left teleporter.
- Jump up and enter the top teleporter. Exit.

Thursday, 26 January 2017

How Smart Are You?: Walkthrough Guide

How Smart Are You?: Walkthrough Guide

Walkthrough Guide on How Smart Are You?
1.1 Dummy Filter
Walk through the door with "True" written over it. Remember: Green is good!

1.2 Boxes
Pick up the boxes and check each with the X-Ray machine. Since "7" is the only door number that's inside a box, that's the door you should go through.

1.3 Riddle
"When the wolves howl and owls awake, it is visible in the sky." Type in the password: MOON

1.4 The Eye!
The eye is a motion detector and will send you back if it spots you. Move little bits at a time and halt when the eye opens, and you'll be able to get through the door.

1.5 Your Place In The World
The numbers in the center in the room tell the coordinates of your position. The door with "13,1" written over it is the only one with accurate coordinates, so that is the door to go through.

2.1 Buttons Play
In this rooms pattern, the segment on the right of the shape will rotate clockwise 45 degrees. Hit the button third from the left, and you'll be able to pass through the door.

2.2 Color Combination
The screen shows various shapes, but the colors of them are always the same order: green, blue, purple, orange. Place the planks in the compartments in that order to open the gate.

2.3 Train
Hit the lever, and the train will activate the lights in the order yellow, red, yellow, red. Go through the door with that pattern above it, third from the top.

2.4 Funny Floor
The "Funny Floor" shuts the door whenever you try to walk on it. Use the lever to rotate the platform so you can walk on one of the dividing line segments to the door.

2.5 Brick by Brick
Use the computer console. Switch the pictures around, so that left to right, the pictures go from one line segments, two line segments, three line segments, four line segments, then five line segments.

3.1 Rules
There is a chessboard here that you can walk across. Since you can move horizontally and vertically, that means you should enter the door with the rook/castle overhead.

3.2 Tape Examining
Looking at the rotating belts, only one door has a shape/color combination which appears. Enter the door with the blue diamond.

3.3 Examine Details
Each of the five metal plates as a letter on it that corresponds to placement in the password that will open the door, A-E. The password is 92645. Also, you can zoom in on the scribbles above the microscope to read a secret message.

3.4 Hidden Number
The four numbers in the room, 8, 21, 34 and 47, go up by 13 each time. Enter the door with "13" written above it.

3.5 Let's Be Friends
The five letters in the room can be rearranged to spell the word UNITY, which will unlock the doors. Go through the door with "1" written above.


4.1 Tales
To complete this room, you must enter the four doors on top in the order that completes the story of the warrior being called to battle, then die. Each time you enter the correct door, a segment is added to the totem pole. From left to right, the correct order of doors to enter is 3124.

4.2 Connection
Use the console and switch the images to show the correct food chain from left to right: Grass, Grasshopper, Frog, Snake, Eagle. This will unlock the gate.

4.3 Time is Everything
On the spinning clock, note that the hour hand flashes green when it points to one of the numbers (11, 4, 9, or 6) that appears above the doors. You must enter a door after its number flashes, but before another door number is triggered.

4.4 Inside Beauty
Moving each of the panels into the line of the laser will reveal a letter on each: FOUR. Enter the door with four dots above it.

4.5 Damn Bugs!
Nope, this is not a bug. Press 'R', then reload the browser window and you will have completed this room. Very "This Is The Only Level", guys.

5.1 Dancing Triangles
As the colored triangles move about the screen, only one will flash at a point that correlates with its respective door. Enter the door with the purple triangle marked above it.

5.2 Whole Lotta Numbers
As the laser reveals the hidden colors of each number, only one number will have a color that's the same as the one over a door. Enter the door with the cyan 24 above it.

5.3 Squares Puzzle
Each line and column of squares have a color pattern repeated throughout the grid. Though the square with the question mark is empty, logically, it should contain a purple square, and therefore, you should head through the purple door.

5.4 Line by Line
To open the gate, you must walk over the buttons in the order that makes the green line move from the bottom of the display, to the top. In order, the buttons are top right, bottom left, top left, top center, bottom right.

5.5 Astronomy Adventures
Only one constellation both appears in the star chart and is visible through the telescope: enter the door with the constellation that looks a bit like a bird, third from the top.

6.1 Floor Drawings
Each button will reveal a hidden web of letter/color combinations that attach to the doors. Only one correct door letter/color combination can be properly connected to on each of the charts: enter the door with the cyan N written above it.

6.2 Think Outside The Room
Crossing the laser will shut the door on the other side of the room. What you must do is use the hint console and skip to the next room (which you can do without penalty). In room 6.3, there is a laser lever you can flip to disable the laser in 6.2. Walk back to 6.2 and cross the room to exit.

6.3 Smells Good
Each button you walk over will reveal either a number above the doors, a picture of food in front of each door or nothing. You can use the box in the room to hold down one of the buttons if you need to. Suffice to say; you should enter the top door, which has "3.14" written above, and a picture of pie in front of it.

6.4 Road of Truth
Each of the five buttons will reveal a sequence of shapes. You must choose the sequence that you can follow and repeat from the entryway, up to the bridge. The proper sequence to display and follow is Circle, Square, Triangle, Pentagon. Be sure that you follow the pattern right from the beginning, or else the bridge may drop out on you.

6.5 Glass of Disguise
Walking behind each pane will reveal color and shape combinations on the wheel in the center of the screen. In particular, the second from the left will display shapes with the same color as the ones above the door. In this wheel, the yellow circle has a green background. Like it said at the beginning, green is good, so head through the door with the yellow circle.

Easter Eggs on How Smart Are You?
You may have noticed that each room has one or two letters hidden in the background. When taken in order, the letters spell: "Ooou! So you noticed my secret message! Good good!"

Wednesday, 25 January 2017

Theropods: Walkthrough Guide

Theropods: Walkthrough Guide

Walkthrough Guide on Theropods
Firepit scene
- Climb the tree.
- Retrieve the spear.
- Use the spear and knock the nest down.
- After that, keep kicking the branch until it breaks.
- Continue left to next scene.

Walking Through The Forest Scene
- Continue left to proceed, there's not much to see here.
- Pick up the feather.
- Continue left to proceed.
- Move the giant leaves.
- Take the section of intestine from the dead dinosaur.
- Continue left to next scene.

Beehive Scene
- Pick up the rock.
- Kick the tree, and some honey will ooze out from the beehive.
- Dip the rock in the honey, then feed it to the small dinosaur.
- Pick up the spiky fruit.
- Wrap the guts around the stump, launch the fruit at the triceratops.

The Pit Scene
- Leap to the branch and lower the lianas.
- Collect a piece of fruit growing beside you, then combine it with the feather.
- Just after the adult triceratops stomps, tell your friend to climb.
- As he's climbing click the vine again to swing him to the side of the cliff.
- Tell him to push down the cracked open fruit, you have launched earlier on.
- Then tell him to pass you the bone on the ground.
- Combine the dart blower with the feather-fruit-dart and shoot the adult triceratops.

Tuesday, 24 January 2017

Cityscape: Walkthrough Guide

Cityscape: Walkthrough Guide

Walkthrough Guide on Cityscape
1. Explorers
2. Surveyors
3. Residential
4. Industrial
5. Interstate
6. Commerce
7. Education
8. Fishing
9. Mining
10. Airport
11. Theme Park
12. Seaport
13. Media
14. Health
15. Religion/or Police
16. Police/or Religion
17. Army
18. Tourism

Monday, 23 January 2017

The Museum: Walkthrough Guide

The Museum: Walkthrough Guide

Walkthrough Guide on The Museum
- Take that Telescope in the mailbox outside museum.
- Pick up the Coin on the ground right after cage entrance.
- Enter the museum.
- Take the Walking stick on the bottom left the room, head back to Red Room.
- Get the Photo camera on the second bottom room, head back to Red Room.
- Take the Lamp in the bottom right room.
- Click on the paint of Napoleon. Click on little fabric right under the bridle and then collect the key.
- Head back to Red Room.
- Click on the Shield at the left post of the door to Gallery.
- Enter the Gallery.
- Take the Flower, which is hanging on the left wall.
- Use the Photo camera and take pictures of the gallery.
- Go outside and use Lamp to shine.
- Go to the fountain which is on the right.
- Take the Crown on the head of Cupido.
- Throw Coin in the Fountain to collect a Key #2.
- Go back to the labyrinth, then go to the tree at the left.
- Click on the tree trunk, and pick up the 3 Hazelnuts.
- Feed them to the squirrel with all the hazelnut. It will throw up one Microchip at you.
- Click and talk to the squirrel; the answer is PARIS.
- Click on the Bay leaves on the head of the statue.
- Enter small entrance at the top of the maze and collect the Medaillon.
- Go all the way outside the museum and take the Excalibur.


- Enter the Red Room.
- Now you can put things together.
- Go to the 1st room (top left) - Excalibur's sword.
- Go to the 2nd room (top centre) - Crown.
- Take the 2rd Microchip on the seat.
- Go to the 3rd room (top right) - Walking stick.
- Use key on golden door to collect the 3rd Microchip
- Go to the 1st room (bottom left) - Bay leaves.
- Go to the 2nd room (bottom centre) - Shield.
- Go to the 3rd room (bottom right) - Telescope.
- Try using the microchips with the small slot on the sunglasses.
- Click on each pink dot in front of each entrance.
- 6 thin lines appear from out of the green circle of the centre. If so, then click the green circle.
- Enter the Gallery and click light switch in the middle.
- Stairs appear and go downstairs.
- Use Key #2 on door 2.
- Once you are inside this room, do no click the bombs!!
- Click the top drawer on your left and collect a Red Box.
- Click the right side of the Red Box, then click the top of the Bullet, retrieve the Pearl.
- Head back to the hidden hallway, and click on door 3.
- Change 00-0-0000 into 26-8-1789 and enter.
- Talk to the lady inside. After dialogue gives the flower, then after 2nd dialogue give the Pearl
- A secret door appears.
- Click the Secret Door, go back to the labyrinth.
- Click the small entrance on top of the maze where you found the medallion, then click the river.
- The end.

Sunday, 22 January 2017

The Casino: Walkthrough Guide

The Casino: Walkthrough Guide

Walkthrough Guide on The Casino
- From main lobby in the casino, go to the cloakroom.
- Click on the eyes a couple of times and get the banana
- Go across to the hallway bank. Pick up a gold coin near the left row of slot machines, not needed but you can kill some time playing the slots. Note the total number of slot machines in the main lobby. 12.
- Talk to the banker and enter 12 at the prompt. You now have permission to go upstairs.
- Go to the poker table. Talk to the dealer. He wants to know which player he's betting on. When the dialogue ends, a fly comes out. When it lands on anyone of the players cards, click that player. You get some money.
- Go back down to the bar. Talk to the bartender and order champagne. Pay with the "500" currency. When he serves you a glass, click on the white object in the glass and get a blue "A&C" chip. He'll give you change and expect a tip "Hmmm Hmmm." Give him the change he returned to you, and he'll give you a tip for the roulette table. Play #10.
- Before going back upstairs to play roulette, stop at the slot machines to the left of the bar and insert the blue A&C chip. Get a silver button. Go back upstairs to the roulette table.
- Click on the roulette wheel with the "100" chip. When wheel opens, click on 10. When it comes up, you get a blue apple card.
- Talk to the guy just left of the roulette dealer and got a riddle. There no need to solve the riddle to finish the game. I didn't solve the riddle.
- Go back to the bank. Talk to the guy and give the guy the blue apple card and get a map.
- Open the map and click on the house on the top left.
- Click on the left hole under the porch several times and get a purple square with a hole in it and a banana. Go inside the house.
- Open the small box on the floor in the group of three and get a banana. Then close all three boxes in the group and open the small box sitting on top of the larger box and get a key.
- Go to the 1st-floor bedroom and get the patch cord from the nightstand. Leave
- Go to the bathroom to the right of the living room and tug the metal thing from the shower pipe and take the glass from the bathroom counter. Leave.
- Go to the kitchen. And place the silver button from the slot machine in the hole of the microwave. Put the silver thing from the bathroom shower in the microwave and hit the red button. The wave blows up, but you get a stone puzzle piece for later. Exit the kitchen.
- Go to the upstairs bedroom
- Click the painting on the left to get another banana and reveal a safe. You don't have to open the safe to finish the game. I don't even have the code.
- Open your map and go back to the casino.
- Give the bartender the glass from the bathroom and get another stone puzzle piece.
- Open your map and go to the middle building.
- Enter the Hammam room at getting the stone puzzle piece from the bench. Exit.
- Go the Jacuzzi. Put the purple thing in the square and click it to turn on the Jacuzzi. A faint image will appear in the mirror in the lower right. Click on it to see some text "8th book in the 3rd" a clue for later.


- Remove the small plate from the base of the wall in the rear and get another banana. Exit.
- Go up the stairs to the left of the Jacuzzi.
- Go up the stairs by stepping on the center dot, left, center, then right. If you do it wrong, it will just send you back outside to try again. It's pretty much a trial and error thing.
- At the top of the stairs, take your key and unlock the door.
- You are in a computer room.
- This part is difficult to explain because I'm not sure what I experienced, but plug your patch cord into the wall. The computer to the rear of the room needs a passcode. I didn't have one but not entering a code does not prevent you from finishing the game. Move on.
- Click on the left computer. Play the game. Again, not sure what playing the game has on the overall outcome, but you need to blow up all of the objects in the "Office" by clicking on them repeatedly. Have fun for a few minutes. When the high scores show up at the end, click on "Quitter" at the bottom of the screen and return to the computer room.
- Go upstairs in the attic and click on the purple book on the top shelf and get a text clue "13 notches and the key is yours".
- Open the blue box on the left and get a banana.
- Open your map and go the Mill on the right.
- Pull the lever 13 times and a key will appear on the paddle wheel. Take and unlock the mill door.
- Solve the puzzle to the rear of the room to reveal a ladder.
- All rows, horizontal diagonal and vertical have to add to 15.
- Top row 492, middle row 357, bottom row 816.
- Go up the ladder. Put the stone pieces in the mural and click the guy's red nose. Another ladder.
- Go up the ladder and give each monkey a banana, you should have 6.
- Lasers open a door. Exit. You are done except for reading the text conversations.
- Cheers!

Saturday, 21 January 2017

Zombie Knight: Walkthrough Guide

Zombie Knight: Walkthrough Guide

List of Gear Statistics on Zombie Knight
Health: Adds to your overall life score by a factor of 10, which means 6 health equals 60 points improvement.
LifeMax: Adds the number of points to your Life, which means 50 LifeMax equals 50 points.
EnergyMax: Adds to the number of points for your energy.
Damage: Adds to your damage points.
Armor: Adds to your armor points.
Command: Adds to the number of minions you can spawn.
DmgMult: Adds to your damage multiplier percentage.
RangeMult: Adds to the damage of ranged attacks.
Reflect: Adds to your chances to reflect an attack.
Endurance: Adds to the rate your energy recovers.
CounterRate: Improves the odds of countering an attack.
CritRate: Improves the odds of landing a critical hit.
Vampirism: Gain a little health every time you attack.

List of Special Skills on Zombie Knight
Charge Attack: Charge at the enemy.
Energy Cost: 15
Zombify: Cause a critical strike. Units killed this way will produce a zombie. The amount of zombies is limited by command value.
Energy Cost: 10
Throw Blade: Throw a blade at the enemy.
Energy Cost: 5.
Summon Skeleton: Summons a skeleton warrior. This also provides an additional starting unit.
Energy Cost: 20, Command +1
Sprout Impaler: Summon sprouts to impale nearby enemies.
Energy Cost: 15
Lightning Storm: Call down 5 bolts that deal 20 damage each.
Energy Cost: 20
Summon Lich - Summon a Lich. This also provides an additional starting unit.
Energy Cost: 30, Command +1
Summon Skeleton Giant - Summons a skeleton giant. Requires 2 commands. This also provides an additional starting unit.
Energy Cost: 40, Command +1
Freezing Stomp - Stomp the ground to freeze enemies.
Energy Cost: 20

List of Enemies on Zombie Knight
Undead
Zombie: A slow moving undead with melee attack.
Flesh: Heavy armored with a melee attack.
Skeleton: A medium armored undead with a sword.
Lich: A light armored undead with distance lightning attack.
Giant Skeleton: A heavily armored undead with sword and stomp attack.

Humans
Human Militia: A lightly armed human with a sword.
Human Swordsman: An armored human with sword and shield.
Human Crusader: A moderately armored human with sword and shield.
Knights: A heavily armored human with a sword and shield.
King: Very heavily armored human with sword and shield.

Orcs
Orc Grunt: A lightly armored orc with an axe and shield.
Orc Soldier: A heavily armored orc with an axe and shield.
Orc Shaman: A light armor orc with distance attack.
Ogre: A heavily armored orc with large club and stomp attack.

Elves
Elf Warrior: A lightly armored elf with a sword.
Elf Ninja: A lightly armored elf with claws.
Elf Battlemage: A moderately armored elf with lightning attack and sword.
Elf Guardian: A heavily armored elf with a sword.
Elf Hero: Very heavily armored with a sword.

Lizard Men
Lizard Man: A heavy armored fighter with a club.
Lizard Warrior: A heavily armored fighter with an axe.
Lizard Shaman: A moderately armored fighter with distance lightning attack.

Corrupted Forest
Mutant Pumpkin: A light armored distance attacker.
Werewolf: A medium armored attacker with claws.
Treant Warrior: A heavy armored attacker with the sword.
Mother Tree: Very heavy armored distance attacker with vine spell.

Demon Spawn
Demon: A heavily armored and stomp attack.
Demon Lord: A very heavily armored with an axe and stomp attack.

List of Levels on Zombie Knight
Morhoth Lad
Fraction: Undead
Enemies: 22 enemies in four waves.
Types: Zombies, Skeleton.
Rewards: Restless Soldier achievement, Legendary Soldier's Boots, Mark Of Betrayal sword.

Glasscliff
Fraction: Human
Enemies: 16 enemies in four waves.
Types: Militia, Swordsmen.
Rewards: No Allies Achievement, Enchanted Soldier's Shield.

Newmarsh
Fraction: Orcs
Enemies: 28 enemies in 4 waves.
Types: Orc Grunt, Orc Warrior, Orc Shaman.
Rewards: Death to Orcs achievement, Godly Soldier's Tower Shield.

Lightcliff Coast
Fraction: Human
Enemies: 32 enemies in four waves.
Types: Militia, Soldier, Crusader.
Rewards: Blood and Sand achievement, Normal Knight's Heavy Helm.

Aelin Goroth
Fraction: Undead
Enemies: 33 enemies in 5 waves.
Types: Zombies, Flesh, Skeletons, Lich, Giant Skeleton.
Rewards: Rest in Peace achievement, Artifact Commander's Spiked Plate.

Uial Duin
Fraction: Elves
Enemies: 32 enemies in 5 waves.
Types: Elf warrior, Ninja, Elf battlemage, Elf guardians, Elf hero.
Rewards: Fall of the Elves Achievement, Legendary Demn's Black Helm, Elven Speed Boots.

Kogar
Fraction: Orcs
Enemies: 50 enemies in 5 waves.
Types: Orc Grunts, Orc Warriors, Orc Shaman, Ogre.
Rewards: Orcish Nightmare achievement, Normal Commander's Blood Gauntlets.

Valgan Ruins
Fraction: Lizard Men
Enemies: 28 enemies in 5 waves.
Types: Lizardmen, Lizard Warriors, Lizard Shamans.
Reward: Retaking The Shrine achievement, Godly Warrior's Death Mark shield.

Edhel Woodlands
Fraction: Corrupted Forest
Enemies: 24 Enemies in 5 waves.
Types: Mutant Pumpkins, Werewolves, Treant Warriors, Mother Trees.
Rewards: Slayer of Ancients achievement, Legendary Templar's Vine Gauntlets.

Redmeadow Barrens
Fraction: Human
Enemies: 45 Enemies in 5 waves.
Types: Militia, Soldier, Crusaders, Knights, King.
Rewards: Undead Vengeance achievement, Artifact Templar's Bloodlust sword, Crown of Galenmar.

Ashmarsh
Fraction: Demon Spawn.
Enemies: 3 enemies in 1 wave.
Types: Demons, Demon Lord.
Reward: Demon Slayer achievement, Godly Templar's Dragon Scale.


Recommended Build on Zombie Knight
Special Skills
1. Summon Skeleton
2. Summon Lich
3. Summon Giant Skeleton
4. Sprout Impaler

Desired Gear Stats
1. Command
2. EnergyMax
3. Endurance
4. RangeMult

Walkthrough Guide on Zombie Knight
Charge Attack are useful for short and quick attacks but can leave you stuck in the middle of a group as enemies cluster together. Zombify gives a critical strike and stands a chance of changing an enemy into a zombie. It is effective, however, can be expensive, and the zombies aren't great fighters either. Throw Blade does what it says. Inexpensive, but hard to hit individual targets. Summon Skeleton is one of the most useful skills as it gives you one skeleton at the start of the level. Sprout Impaler stun and damage multiple enemies at such low cost which in fact, is one of a more overpowered skill. Lightning Storm does a lot of damage, but too costly in my opinion. Summon Lich spawns a skeletal magic wielder with a lightning attack. Very cost effective, just make sure they don't go toe-to-toe with the enemy. Summon Skeleton Giant is a little expensive, but that packs a punch. Freezing Stomp causes splash damage that freezes all enemies in place for a few seconds. Useful in a pinch, but can be costly to keep using.

For items, in order from worst to best: Normal -> Enchanted -> Artifact -> Fabled -> Legendary -> Godly. Selling price also grows the better your item is. There's also a categorisation for the stats. These are only for extra stats, added upon normal benefits. An example is a shield has +5 armor but, commander's shield gives +5 armor and +2 command. Here's the list: Demon for damage multiplier, Warrior for Endurance, Giant for Strength, Templar for Reflect, Vampire for Vampirism, Knight for LifeMax, Commander for Command, Assassin for CritRate, Soldier for Health. As you clear a stage, it will give you a part of a "set" from that area. It appears to give stuff randomly, so it may take awhile if you plan on getting a specific set/item/stat/grade. The different sets; Metal, Chain, Heavy, Spiked, Black, Blood, Bone, Vine, Dragon.

Morhoth Lad gives you Metal items about 1/5th of the time. The rest of the time it gives you items which belong to no set. Glasscuff gives you Chain items about 1/5th of the time. The rest of the time it gives you items which belong to no set. Newmarsh offers items which belong to no set. I've never gotten a piece of a certain set from there. Lightcliff Coast gives you Heavy items about 4/5th of the time. The rest of the time it gives you items which belong to no set. Aelin Goroth gives you Spiked Items about 2/5th of the time. The rest of the time it gives you items which belong to no set. Uial Duin offers Black items almost always. There are a few exceptions. Kogar gives you Blood items. Redmeadow Barrens offers Blood items. Valgan Ruins gives you Bone items. Edhel Woodlands offers Vine items. Ashmarsh gives you Dragon items. The best set is maybe the Dragon Set because of the huge stats boost. Each godly piece has about 10 in armor and 10 in health wich makes you almost immortal.

The beginning stages is a small struggle as you have to manually attack the monsters. As it progress, it gets pretty easy once one figures out that the combination between high command and a lot of summoned liches makes even the "very hard" battles a piece of cake! Therefore, the only spells you'll need are Summon Skeleton, Summon Lich, Summon Giant Skeleton, and Sprout Impaler to defeat across the map effortlessly regardless of your damage and health! Command and EnergyMax are only two gear statistics you should keep a look out on! Endurance is good for regenerating your energy. For most of the stages except for Ashmarsh, only focus on summoning 3 Liches and 2 Giant Skeletons first. Once you have them all out, spam your Sprout Impaler with no hesitation! If you're stuck on Ashmarsh, do not bother to summon any monsters. Just focus all your energy on Sprout Impaler and hide at one corner for your energy to recharge. That's all I did to win that level.

Friday, 20 January 2017

What You See: Walkthrough Guide

What You See: Walkthrough Guide

Walkthrough Guide
1. Click on the 'M' and 'E' in the second word.
2. Click on the last letter.
3. Click on all 'T's.
4. Click on all red letters.
5. Click on all large letters.
6. Right click on the rightmost mouse and select "Just Click Here".
7. Remove all letters except the first of each word. Note that these letters spell the colour that the text is written in.
8. Remove 'G','S' & 'T' from "Ghost" and 'T' & 'I' from "Taxi".
9. Remove all letters except the first, 'H'.
10. Click these alphabets in order: d,e,i,n,o,r. Ignore red letters.
11. Press the "esc" key on your keyboard. Why? Because the only letters you can remove spell "pressesc".


12. Remove all red, orange and purple letters.
13. Remove the word "red". The solution to this is "the word is bad you a one when is clea".
14. Remove "ave" from alive, "os" from ghosts, "abve" from above and "ear!" from near to form "Lights on".
15. If you count levels on the menu, this is actually level 16. Level 14 and 15 (on the menu) are both the lights out level, with one small difference; 'N', 'E', and 'O' are dimmer in the instruction, therefore, take out "neo".
16. Click on the letters "neo".
17. Remove the first 'Y', 'U', and 'S'.
18. Remove the third and fourth 'A's in the first row, and the third in the second row.
19. Remove the tree, the sun, and the smoke.
20. Remove the letters in A-Z order. Use the letters in 'in order!' too.
21. Remove the letters so that "notear" is left.
22. Ignore all this jumbled text, go back to the main menu and remove 'rate on' from the rating box, then click on one of the stars.
23. Easy, just remove all 'T's.

Thursday, 19 January 2017

Coloruid 2: Walkthrough Guide

Coloruid 2: Walkthrough Guide

Walkthrough Guide on Coloruid 2
Level 1
- Click Blue on Yellow.

Level 2
- Click Orange on Blue with two Orange blobs within.
- Click Blue on Orange.

Level 3
- Click Yellow on Green.
- Click Blue on Yellow.

Level 4
- Click Yellow on Orange.
- Click Green on Yellow.
- Click Red on Green.

Level 5
- Click Yellow on Blue.
- Click Orange on Yellow.
- Click Red on Orange.

Level 6
- Click Yellow on Orange.
- Click Green on Yellow.
- Click Red on Green.

Level 7
- Click Yellow on Orange.
- Click Blue on Yellow.
- Click Red on Blue.

Level 8
- Click Yellow on Blue.
- Click Red on Yellow.
- Click Orange on Red.

Level 9
- Click Red on Orange.
- Click Red on Green.
- Click Red on Blue.
- Click Yellow on Red.

Level 10
- Click Orange on Blue.
- Click Green on Orange.
- Click Red on Green.
- Click Yellow on Red.


Level 11
- Click Green on Yellow with two Red blobs within.
- Click Yellow on Green.
- Click Orange on Yellow.
- Click Red on Orange.

Level 12
- Click Blue on Green with an Orange blob within.
- Click Red on Blue.
- Click Yellow on Red.
- Click Green on Yellow.
- Click Orange on Green.

Level 13
- Click Green on Blue surrounded between two Green blobs.
- Click Yellow on Green.
- Click Orange on Yellow.
- Click Blue on Orange.
- Click Red on Blue.

Level 14
- Click Green on Blue surrounded by two Yellow blobs and two Green blobs.
- Click Red on Green.
- Click Yellow on Red.
- Click Blue on Yellow.
- Click Green on Blue.

Level 15
- Click Orange on Blue surrounded between two Orange blobs.
- Click Green on Orange.
- Click Yellow on Green.
- Click Blue on Yellow.
- Click Red on Blue.

Level 16
- Click Blue on Yellow surrounded between two Blue blobs.
- Click Green on Blue.
- Click Yellow on Green.
- Click Orange on Yellow.
- Click Red on Orange.

Level 17
- Click Green on Blue with an Orange blob within.
- Click Yellow on Green.
- Click Blue on Yellow.
- Click Orange on Blue.
- Click Red on Orange.

Level 18
- Click Red on Yellow with a Green blob within.
- Click Blue on Red.
- Click Green on Blue.
- Click Orange on Green.
- Click Yellow on Orange.

Level 19
- Click Yellow on Green surrounded by three Yellow blobs.
- Click Orange on Yellow.
- Click Green on Orange.
- Click Blue on Green.
- Click Red on Blue.

Level 20
- Click Yellow on Blue with a yellow blob within.
- Click Green on Yellow.
- Click Red on Green.
- Click Blue on Red.
- Click Orange on Blue.
- Click Yellow on Orange.

Wednesday, 18 January 2017

Coloruid: Walkthrough Guide (Android/iOS)

Coloruid: Walkthrough Guide (Android/iOS)

Walkthrough Guide on Coloruid
Level 1
- Click Blue on Yellow.

Level 2
- Click Yellow on Blue.

Level 3
- Click Green on all the Red.

Level 4
- Click Orange on Blue with two Orange blobs within.
- Click Blue on Orange.

Level 5
- Click Yellow on Green.
- Click Blue on Yellow.

Level 6
- Click Yellow on Orange.
- Click Green on Yellow.
- Click Red on Green.

Level 7
- Click Yellow on Orange.
- Click Green on Yellow.
- Click Red on Green.

Level 8
- Click Yellow on Blue.
- Click Orange on Yellow.
- Click Red on Orange.

Level 9
- Click Green on Red.
- Click Green on Orange.
- Click Green on Blue.
- Click Yellow on Green.

Level 10
- Click Yellow on Orange.
- Click Green on Yellow.
- Click Red on Green.

Level 11
- Click Yellow on Orange.
- Click Blue on Yellow.
- Click Red on Blue.

Level 12
- Click Yellow on Blue.
- Click Red on Yellow.
- Click Orange on Red.

Level 13
- Click Red on Orange.
- Click Red on Green.
- Click Red on Blue.
- Click Yellow on Red.

Level 14
- Click Blue on Yellow with a Blue blob within.
- Click Green on Blue.
- Click Orange on Green.
- Click Red on Orange.
- Click Yellow on Red.

Level 15
- Click Red on Orange.
- Click Red on Blue.
- Click Red on Green.
- Click Yellow on Red.

Level 16
- Click Green on Yellow with a Red blob within.
- Click Yellow on Green.
- Click Red on Yellow.
- Click Blue on Red.
- Click Orange on Blue.

Level 17
- Click Orange on Blue.
- Click Green on Orange.
- Click Red on Green.
- Click Yellow on Red.

Level 18
- Click Green on Red.
- Click Orange on Green.
- Click Blue on Orange.
- Click Yellow on Blue.


Level 19
- Click Green on Yellow with two Red blobs within.
- Click Yellow on Green.
- Click Orange on Yellow.
- Click Red on Orange.

Level 20
- Click Blue on Green with an Orange blob within.
- Click Red on Blue.
- Click Yellow on Red.
- Click Green on Yellow.
- Click Orange on Green.

Level 21
- Click Yellow on Orange beside the Green blob.
- Click Blue on Yellow
- Click Blue on Green.
- Click Red on Blue.
- Click Orange on Red.

Level 22
- Click Green on Blue surrounded between two Green blobs.
- Click Yellow on Green.
- Click Orange on Yellow.
- Click Blue on Orange.
- Click Red on Blue.

Level 23
- Click Green on Blue surrounded by two Yellow blobs and two Green blobs.
- Click Red on Green.
- Click Yellow on Red.
- Click Blue on Yellow.
- Click Green on Blue.

Level 24
- Click Green on Blue surrounded between two Green blobs.
- Click Yellow on Green.
- Click Orange on Yellow.
- Click Red on Orange.
- Click Blue on Red.

Level 25
- Click Green on Red surrounded between two Green blobs.
- Click Yellow on Green.
- Click Blue on Yellow.
- Click Red on Blue.

Level 26
- Click Yellow on Orange surrounded between Three Red blobs.
- Click Red on Yellow.
- Click Green on Red.
- Click Blue on Green.
- Click Orange on Blue.

Level 27
- Click Green on Blue surrounded between three Green blobs.
- Click Red on Green.
- Click Orange on Red.
- Click Yellow on Orange.
- Click Blue on Yellow.

Level 28
- Click Orange on Blue surrounded between two Orange blobs.
- Click Green on Orange.
- Click Yellow on Green.
- Click Blue on Yellow.
- Click Red on Blue.

Level 29
- Click Blue on Yellow surrounded between two Blue blobs.
- Click Green on Blue.
- Click Yellow on Green.
- Click Orange on Yellow.
- Click Red on Orange.

Level 30
- Click Orange on Red with a Yellow blob within.
- Click Red on Orange.
- Click Yellow on Red.
- Click Green on Yellow.
- Click Blue on Green.

Level 31
- Click Green on Blue with an Orange blob within.
- Click Yellow on Green.
- Click Blue on Yellow.
- Click Orange on Blue.
- Click Red on Orange.

Level 32
- Click Red on Orange.
- Click Green on Red.
- Click Yellow on Green.
- Click Blue on Yellow.

Level 33
- Click Red on Yellow with a Green blob within.
- Click Blue on Red.
- Click Green on Blue.
- Click Orange on Green.
- Click Yellow on Orange.

Level 34
- Click Orange on Yellow with an Orange blob within.
- Click Orange on Blue.
- Click Red on Orange.
- Click Green on Red.
- Click Yellow on Green.

Level 35
- Click Yellow on Green surrounded by three Yellow blobs.
- Click Orange on Yellow.
- Click Green on Orange.
- Click Blue on Green.
- Click Red on Blue.

Level 36
- Click Yellow on Blue with a yellow blob within.
- Click Green on Yellow.
- Click Red on Green.
- Click Blue on Red.
- Click Orange on Blue.
- Click Yellow on Orange.

Tuesday, 17 January 2017

Coloruid: Walkthrough Guide (Web/Browser)

Coloruid: Walkthrough Guide (Web/Browser)

Walkthrough Guide on Coloruid
Level 1
- Click Blue on Yellow.

Level 2
- Click Green on all the Red.

Level 3
- Click Yellow on Orange.
- Click Green on Yellow.
- Click Red on Green.

Level 4
- Click Green on Red.
- Click Green on Orange.
- Click Green on Blue.
- Click Yellow on Green.

Level 5
- Click Blue on Yellow with a Blue blob within.
- Click Green on Blue.
- Click Orange on Green.
- Click Red on Orange.
- Click Yellow on Red.

Level 6
- Click Red on Orange.
- Click Red on Blue.
- Click Red on Green.
- Click Yellow on Red.

Level 7
- Click Green on Yellow with a Red blob within.
- Click Yellow on Green.
- Click Red on Yellow.
- Click Blue on Red.
- Click Orange on Blue.

Level 8
- Click Green on Red.
- Click Orange on Green.
- Click Blue on Orange.
- Click Yellow on Blue.


Level 9
- Click Yellow on the Orange beside the Green blob.
- Click Blue on Yellow
- Click Blue on Green.
- Click Red on Blue.
- Click Orange on Red.

Level 10
- Click Green on Blue surrounded between two Green blobs.
- Click Yellow on Green.
- Click Orange on Yellow.
- Click Red on Orange.
- Click Blue on Red.

Level 11
- Click Yellow on Orange surrounded between Three Red blobs.
- Click Red on Yellow.
- Click Green on Red.
- Click Blue on Green.
- Click Orange on Blue.

Level 12
- Click Green on Red surrounded between two Green blobs.
- Click Yellow on Green.
- Click Blue on Yellow.
- Click Red on Blue.

Level 13
- Click Green on Blue surrounded between three Green blobs.
- Click Red on Green.
- Click Orange on Red.
- Click Yellow on Orange.
- Click Blue on Yellow.

Level 14
- Click Orange on Red with a Yellow blob within.
- Click Red on Orange.
- Click Yellow on Red.
- Click Green on Yellow.
- Click Blue on Green.

Level 15
- Click Red on Orange.
- Click Green on Red.
- Click Yellow on Green.
- Click Blue on Yellow.

Level 16
- Click Orange on Yellow with an Orange blob within.
- Click Orange on Blue.
- Click Red on Orange.
- Click Green on Red.
- Click Yellow on Green.

Monday, 16 January 2017

Stop GMO: Walkthrough Guide

Stop GMO: Walkthrough Guide

List of Upgrades on Stop GMO
Hero
Increased Health - Cost: 50
Medicine Chest - Cost: 80
Double Health - Cost: 100
Big Medicine Chest - Cost: 130

Melee
Plank - Cost: 0
Bat - Cost: 15
Shovel - Cost: 50
Hammer - Cost: 75
Pick - Cost: 120

Handgun
Revolver - Cost: 0
Dual Revolver - Cost: 20
Pistol - Cost: 60
Dual Pistol - Cost: 100
UZI - Cost: 150

Rifle
Rifle - Cost: 10
Double Barreled Gun - Cost: 40
Shotgun - Cost: 70
Sniper Gun - Cost: 120
SVD - Cost: 190

Machine Gun
Tommy Gun - Cost: 60
Double Magazine - Cost: 80
Machine Gun - Cost: 100
Double Magazine - Cost: 160
Minigun - Cost: 300

Extra Weapons
Gunner Mole - Cost: 30
Charging Bear - Cost: 50


Recommended Build on Stop GMO
1. Rifle
2. Bat
3. Dual Revolver
4. Double Barreled Gun
5. Increased Health
6. Shovel
7. Pistol
8. Shotgun
9. Medicine Chest
10. Hammer
11. Dual Pistol
12. Sniper Gun
13. Double Health
14. Pick
15. UZI
16. SVD
17. Big Medicine Chest
18. Tommy Gun
19. Double Magazine
20. Machine Gun
21. Double Magazine
22. Minigun

Walkthrough Guide on Stop GMO
Stop GMO is a cute little time waster; you can easily progress without dying even once. Always jump on healthy pumpkins as that is the only way to earn money in the game. However, pumpkins disappear after awhile, jump on them quickly. Jumping up and down doesn't effect your accuracy, so feel safe to spam the bullets! Every round will end when you kill your last vegetable, even if you're standing in front of a coin. I have noticed you cannot grind by leaving one last monster alive and hunt for pumpkins. Extra weapons are one-time use only, buy them when you have excess money. You will need to re-purchase them after each round. Lastly, you will always get the last weapon you have upgraded; Example, you bought the Shotgun. When next round starts you will get the shotgun, instead of Double Barreled Gun.