Types of Players on Agar.io
Splitters are everywhere, they are annoying players who try to eat smaller cells by splitting themselves with the space bar.
Advantages: They gain mass exponentially.
Disadvantages: But a split fails to kill, they become very vulnerable.
How to tell: If someone is split into two separate versions of themselves, one is slightly bigger than the other; These players are usually better than the average player.
Corner Lurkers are less common players who try to eat smaller cells by hiding near a corner, and then trapping them.
Advantages: They can easily fool a smaller cell in a corner.
Disadvantages: They can also easily get trapped in a corner from another larger cell.
How to tell: A player will attempt to bait you into the blank void using "W" mass. Therefore be alert near corners.
Followers are very annoying players who chase after cells usually slightly smaller than them until they are trapped.
Advantages: They are less of a target for other cells.
Disadvantages: They do not gain mass comparatively quickly, and chasing a cell in 2 pieces can cause the opponent cell to merge and chase them back.
How to tell: It is very obvious to see a cell following another slightly smaller cell.
Virus Shooters are less common but dangerous players who try to split larger cells by shooting a virus with "W".
Advantages: If they succeed, they can gain lots of mass.
Disadvantages: If they fail, they have wasted some of their mass, and may hit the virus themselves. Indeed, a double edged sword.
How to tell: Most of the time, a 300-ish cell will be staying behind a virus looking for targets. Successful Virus shooters can shoot with any number of cells and split to shoot a virus. They can also be better than an average player.
Leaderboard Cells are the large cells that are on the leaderboard and usually go after other leaderboard cells.
Advantages: Their size is some form of protection.
Disadvantages: They are more of a target for other leaderboard cells and virus shooters. The hunter became hunted.
How to tell: Their name is featured on the leaderboard.
Alliance Cells are cells that team up with other cells, feeding each other back and forth as necessary to eat cells.
Advantages: Too many to list down; Mainly for climbing the leaderboard.
Disadvantages: Hated by most players, and get hunted. The Anti Team Penalty can also hit them, so watch out for them.
How to tell: If two cells are staying a relatively close distance and not attacking each other, they are very likely to be a team.
Grazers are rarer players who try to avoid other cells as much as possible, and only intentionally eat pellets.
Advantages: Since they try to stay away from other cells, they are quite safe.
Disadvantages: They gain mass very slowly.
How to tell: If someone seems to be ignoring or moving away from smaller cells, even if they could have eaten them.
Bait Trappers are less common players that try to lure other cells closer to them by using one blob of mass as bait.
Advantages: They can quickly take unsuspecting cells by surprise.
Disadvantages: they often fall victim to bigger cells that also get baited, and most skilled players know it's bait by now.
How to tell: If there is a single blob of mass in the middle of nowhere, most of the time it is a bait nearby. Bigger cell pre-aim at the blob, when you appear, gone!
Suicide cells are weird players that, for some unknown reason, commit suicide by running into a larger cell. They might be bots too, it very hard to tell.
Disadvantages: Dies multiple times and they get a lot of hate.
How to tell: You will tend to see a small cell feeding itself to a larger cell seemingly on purpose.
Bait Cells are smaller cells who circle around large cells on the same team to lure cells on a different team closer.
Advantages: Since they stay close to a large cell, they are usually fairly safe.
Disadvantages: They can get eaten, although the big player can get mass, you'll die. They also get little to no mass.
How to tell: A smaller cell seems to be trying to stay a safe distance from you, but not going out of your sight.
Feeders are team players that usually collect around 50 - 300 mass, and then feed it to a larger teammate.
Advantages: If they get eaten, they do not have much to lose.
Disadvantages: If the teammate that they have been feeding is not a very good player, then they are out of luck.
How to tell: You will notice someone feeding a larger player on the same team to gain size quickly.
Cross-Teamers are either suicide cells or feeders that feed a different team than the one that they are on.
Advantages: They can avoid confrontation with their team but can eat players in their team.
Disadvantages: They are hated by many players and kill their teammates, this means they can't make a turnaround or stay on domination. Due to them getting hit by the Anti Team Penalty, all unlucky players "waste" their mass because of the penalty.
How to tell: If you see someone feeding a cell on a different team significant amounts of mass.
Stickers are small cells that try to stick to another player. It is quite annoying to most players.
Disadvantages: It is hard to gain mass as the bigger cell gets most of it. And it can cause the large cell to die, and once the large cell dies, they are out of luck.
How to tell: You can find one or more small cells sticking to a larger one.
Boosters are cells that split into many pieces and push larger cells into smaller cells on the other team.
Advantages: They help the big cell get lots of mass, and the larger cell, in 99% of all cases, will reward the booster cell.
Disadvantages: They can be eaten by sneaky cells from the other team.
How to tell: A large group of cells pushing against a big cell.
Spawner Lurkers are experimental mode players who spend most of their time circling one or a few spawners.
Advantages: They are quite safe, as they can hide on the opposite side of a spawner if a larger cell comes.
Disadvantages: they can't lurk around once they get to the mid-game (1k+ mass) or else gaining mass will slow down to a crawl.
How to tell: Somebody seems to be circling the spawner over and over again.
Split teamers are people who team with another cell often splitting many times to get a tiny player or virus.
Advantages: Both cells get mass quickly.
Disadvantages: a skilled player can screw up the team's split run with one good split., and one of the teamers may be "evil" and split for the other.
How To Tell: 2 cells being hyperactive and splitting 3-4 times to kill anything that comes into proximity.
Bots are suicide cells that always feed towards one player to gain sie.
Advantages: The "mother cell" or the bot user gets mass quickly depending on how much Bots he has.
Disadvantages: Considered hacking. May cause the player to get IP banned forever.
How to tell: A large cell getting mass quickly from smaller cells with the same name, and lag occurs.
They can also be cells with their own AI. Still, they are extremely simple and sometimes accidentally suicide into another player.
Advantages: Does the work for you.
Disadvantages: Usually not smart enough to avoid players.
How to tell: Cells which seem to be moving towards the nearest pellet and not moving away from players.