Friday, 28 October 2016

Gravity Knight: Walkthrough Guide

Gravity Knight: Walkthrough Guide

Walkthrough Guide on Gravity Knight
Level 1
- Jump and collect all the coins.
- Proceed to the next level.

Level 2
- Jump over the spikes and step on the red button.
- Collect the key and step on the red button again.
- Proceed to the next level.

Level 3
- Hop over to the right and collect the coins and key.
- Take note that the white titles will glide you forward, even if you stand still.
- Carefully jump over the spikes and proceed to the next level.

Level 4
- Move left and jump over the spikes.
- Jump onto the levitating platform to obtain the key.
- Proceed to the next level.

Level 5
- Pick up the red sphere, then move left and step on the red button.
- Jump onto the levitating platform to obtain the key and press right immediately, you will grab the green sphere as well.
- Carefully cross to the green barrier and jump into the red button.
- Proceed to the next level.

Level 6
- Hop and grab the blue sphere, then start moving to the left.
- Wait for the ghost to float down and climb the ladder when it is floating up.
- Grab the key and proceed to the next level.

Level 7
- Move left and walk into the levitating platform.
- Collect all the coins, key and jump onto the switch cautiously.
- Jump back down and proceed to the next level.

Level 8
- Climb the ladder to grab the red sphere.
- Climb back down to the center and push the switch on.
- Climb back to grab the green sphere and go right.
- Grab the key and proceed to the next level.

Level 9
- Climb the ladder but carefully of the fireball trap.
- Grab the green sphere and coins, then jump into the portal.
- Grab the keys and back into the portal.
- Proceed to the next level with care.

Level 10
- Grab the blue sphere on the left and go right to the levitating platform.
- Cross over the blue barrier and step on the yellow button.
- Grab the red sphere and grab the key.
- Grab the blue sphere and proceed to the next level with care.

Level 11
- Climb the ladder up and push the switch on.
- Carefully jump over the monster.
- Before jumping to the portal, check that the ghost is not directly below the portal.
- Hop over the ghost and walk into the levitating platform.
- Take note of the fireball pattern and time your jumps properly.
- Proceed to the next level with care.

Level 12
- Jump and press the red button on the right.
- Turn on the switch and grab the key before stepping on the red button.
- Step on the red button and slowly walk into the levitating platform.
- Proceed to the next level slowly.


Level 13
- Glide and jump over the spikes to the right, then climb the ladder.
- Careful of the fireball trap and grab the key.
- Climb the ladder and jump over the monster to win the level.

Level 14
- Climb the ladder up to grab the red sphere and turn the switch on.
- Climb back down and use the levitating platform.
- Carefully move left and grab the coin and the green sphere.
- Climb up the ladder and grab the key, while observing the fireball trap.
- Proceed to the next level with care.

Level 15
- Move right and climb the ladder to hit the switch.
- Climb down and move the right, then step on the button.
- Carefully use the levitating platform to cross over.
- Grab the key and coin if possible, then jump into the portal.
- Grab the coin and proceed to the next level.

Level 16
- Jump over the ghost and the spikes and climb the ladder, careful of the fireballs.
- Go the center and grab the key and blue sphere.
- Climb the ladder and carefully avoid the fireballs to win the level.

Level 17
- Jump over the spikes and step on the red button.
- Do not jump onto the red button first, instead, go into the portal to grab the key.
- Jump back out of the portal then press the red button.
- Jump over the spikes and onto the red button.
- Proceed to the next level.

Level 18
- Jump over the spikes to the levitating platform.
- Carefully move left to grab the red sphere.
- Go back to the levitating platform to the top.
- Collect the key and turn the switch off, and jump back down to the portal.
- Grab the coin, slowly climb the ladder down and win the level.

Level 19
- Carefully hop over the spikes and the ghost and reached the portal.
- Pay attention to the fireball before jumping into the portal.
- Jump and grab the coins and key whenever the fireball is launched.
- Jump back into the portal with the same tactic.
- Slowly and steadily hop over the ghost and spikes to proceed to next level.

Level 20
- Climb the ladder to the second platform but pay attention to the fireballs.
- Turn the switch off then continue to climb the ladder all the way up.
- Jump into the portal and immediately press right.
- You should grab the green sphere.
- Hop over the spikes and grab the key.
- Use the levitating platform to float all the way up.
- Proceed to the next level cautiously.

Level 21
- Move left and hop over the spikes and turn off the switch.
- Climb down the ladder but pay attention to the fireballs.
- Grab the key and pay attention to the ghost, go opposite direction is the safest.
- Climb the ladder all the way up and proceed to the next level.

Level 22
- Hop over all the spikes and turn the switch on.
- Hop back to the original position where you spawned.
- Pay attention to the fireballs, only use the levitating platform after the fireballs are launched.
- Press right immediately and your knight should fall to the ground straight.
- Proceed to the next level with the levitating platform.

Level 23
- Beware of the fireballs shooting downwards.
- Jump over the spikes in quick succession.
- Climb the ladder and grab the key by jumping over the wandering ghosts.
- Climb down and jump over the spikes in quick succession to clear the level.

Level 24
- Beware of the fireballs shooting downwards.
- Jump over the spikes in quick succession, then climb the ladder and turn the switch on.
- Climb back down and jump back to your original spawn position in quick succession.
- Use the levitating platform to grab the key and also turn the switch off.
- Go back down and jump over the spikes again and win the level!

Saturday, 22 October 2016

Trollface Quest Video Games: Walkthrough Guide

Trollface Quest Video Games: Walkthrough Guide

Walkthrough Guide on Trollface Quest Video Games
1: Click on the right gatekeeper and click on the toilet bowl.
2: Click on the ground where the Handheld Portal Device is facing, and above the pot which has the "CAUTION" word on it. Thereafter, click on the blue portal and blow the candle.
3: Click and drag from the platform to the can foods.
4: Click on the guy wearing a hood twice, then click on the caravan twice.
5: Click and drag the shotgun to the right and shoot the monster.
6: Click on the toy bricks four times then click on the child.
7: Click and drag the old guy hiding behind a box to the bicycle, and start moving!
8: Click and drag Scorpion's pants down before the announcement "Trollish Him" ends.
9: Click on the troll face once, then click on the sign above twice.
10: Click and drag the goat to the rear of the rocket, then launch and land the rocket.

Friday, 14 October 2016

Agar.io: Types of Players

Agar.io: Types of Players

Types of Players on Agar.io
All Modes
Splitters
Splitters are everywhere, they are annoying players who try to eat smaller cells by splitting themselves with the space bar.
Advantages: They gain mass exponentially.
Disadvantages: But a split fails to kill, they become very vulnerable.
How to tell: If someone is split into two separate versions of themselves, one is slightly bigger than the other; These players are usually better than the average player.

Corner Lurkers
Corner Lurkers are less common players who try to eat smaller cells by hiding near a corner, and then trapping them.
Advantages: They can easily fool a smaller cell in a corner.
Disadvantages: They can also easily get trapped in a corner from another larger cell.
How to tell: A player will attempt to bait you into the blank void using "W" mass. Therefore be alert near corners.

Followers
Followers are very annoying players who chase after cells usually slightly smaller than them until they are trapped.
Advantages: They are less of a target for other cells.
Disadvantages: They do not gain mass comparatively quickly, and chasing a cell in 2 pieces can cause the opponent cell to merge and chase them back.
How to tell: It is very obvious to see a cell following another slightly smaller cell.

Virus Shooters
Virus Shooters are less common but dangerous players who try to split larger cells by shooting a virus with "W".
Advantages: If they succeed, they can gain lots of mass.
Disadvantages: If they fail, they have wasted some of their mass, and may hit the virus themselves. Indeed, a double edged sword.
How to tell: Most of the time, a 300-ish cell will be staying behind a virus looking for targets. Successful Virus shooters can shoot with any number of cells and split to shoot a virus. They can also be better than an average player.

FFA Mode
Leaderboard Cells
Leaderboard Cells are the large cells that are on the leaderboard and usually go after other leaderboard cells.
Advantages: Their size is some form of protection.
Disadvantages: They are more of a target for other leaderboard cells and virus shooters. The hunter became hunted.
How to tell: Their name is featured on the leaderboard.

Alliance Cells
Alliance Cells are cells that team up with other cells, feeding each other back and forth as necessary to eat cells.
Advantages: Too many to list down; Mainly for climbing the leaderboard.
Disadvantages: Hated by most players, and get hunted. The Anti Team Penalty can also hit them, so watch out for them.
How to tell: If two cells are staying a relatively close distance and not attacking each other, they are very likely to be a team.

Grazers
Grazers are rarer players who try to avoid other cells as much as possible, and only intentionally eat pellets.
Advantages: Since they try to stay away from other cells, they are quite safe.
Disadvantages: They gain mass very slowly.
How to tell: If someone seems to be ignoring or moving away from smaller cells, even if they could have eaten them.

Bait Trappers
Bait Trappers are less common players that try to lure other cells closer to them by using one blob of mass as bait.
Advantages: They can quickly take unsuspecting cells by surprise.
Disadvantages: they often fall victim to bigger cells that also get baited, and most skilled players know it's bait by now.
How to tell: If there is a single blob of mass in the middle of nowhere, most of the time it is a bait nearby. Bigger cell pre-aim at the blob, when you appear, gone!

Suicide Cells
Suicide cells are weird players that, for some unknown reason, commit suicide by running into a larger cell. They might be bots too, it very hard to tell.
Advantages: None.
Disadvantages: Dies multiple times and they get a lot of hate.
How to tell: You will tend to see a small cell feeding itself to a larger cell seemingly on purpose.


Teams Mode
Bait Cells
Bait Cells are smaller cells who circle around large cells on the same team to lure cells on a different team closer.
Advantages: Since they stay close to a large cell, they are usually fairly safe.
Disadvantages: They can get eaten, although the big player can get mass, you'll die. They also get little to no mass.
How to tell: A smaller cell seems to be trying to stay a safe distance from you, but not going out of your sight.

Feeders
Feeders are team players that usually collect around 50 - 300 mass, and then feed it to a larger teammate.
Advantages: If they get eaten, they do not have much to lose.
Disadvantages: If the teammate that they have been feeding is not a very good player, then they are out of luck.
How to tell: You will notice someone feeding a larger player on the same team to gain size quickly.

Cross-Teamers
Cross-Teamers are either suicide cells or feeders that feed a different team than the one that they are on.
Advantages: They can avoid confrontation with their team but can eat players in their team.
Disadvantages: They are hated by many players and kill their teammates, this means they can't make a turnaround or stay on domination. Due to them getting hit by the Anti Team Penalty, all unlucky players "waste" their mass because of the penalty.
How to tell: If you see someone feeding a cell on a different team significant amounts of mass.

Stickers
Stickers are small cells that try to stick to another player. It is quite annoying to most players.
Advantages: none.
Disadvantages: It is hard to gain mass as the bigger cell gets most of it. And it can cause the large cell to die, and once the large cell dies, they are out of luck.
How to tell: You can find one or more small cells sticking to a larger one.

Boosters
Boosters are cells that split into many pieces and push larger cells into smaller cells on the other team.
Advantages: They help the big cell get lots of mass, and the larger cell, in 99% of all cases, will reward the booster cell.
Disadvantages: They can be eaten by sneaky cells from the other team.
How to tell: A large group of cells pushing against a big cell.

Experimental Mode
Spawner Lurkers
Spawner Lurkers are experimental mode players who spend most of their time circling one or a few spawners.
Advantages: They are quite safe, as they can hide on the opposite side of a spawner if a larger cell comes.
Disadvantages: they can't lurk around once they get to the mid-game (1k+ mass) or else gaining mass will slow down to a crawl.
How to tell: Somebody seems to be circling the spawner over and over again.

Party Mode
Split teamers:
Split teamers are people who team with another cell often splitting many times to get a tiny player or virus.
Advantages: Both cells get mass quickly.
Disadvantages: a skilled player can screw up the team's split run with one good split., and one of the teamers may be "evil" and split for the other.
How To Tell: 2 cells being hyperactive and splitting 3-4 times to kill anything that comes into proximity.

Bots
Feeder Bots
Bots are suicide cells that always feed towards one player to gain sie.
Advantages: The "mother cell" or the bot user gets mass quickly depending on how much Bots he has.
Disadvantages: Considered hacking. May cause the player to get IP banned forever.
How to tell: A large cell getting mass quickly from smaller cells with the same name, and lag occurs.

Suicide Bots
They can also be cells with their own AI. Still, they are extremely simple and sometimes accidentally suicide into another player.
Advantages: Does the work for you.
Disadvantages: Usually not smart enough to avoid players.
How to tell: Cells which seem to be moving towards the nearest pellet and not moving away from players.

Friday, 7 October 2016

Trollface Quest TrollTube: Walkthrough Guide

Trollface Quest TrollTube: Walkthrough Guide

Walkthrough Guide on Trollface Quest TrollTube
1: Spam clicks until the red dot reached the end of the maze, then quickly click the monitor during the jump-scare.
2: Click the Gopher once, then click the troll once. Click the Gopher again, lastly click the troll twice.
3: Click to drop the phone into the blender, then click on the drawer 3310 two times on the right to reveal the Nokia. Click to drop into the blender, and switch on the power.
4: Click on the guy on the right, then next to his pants twice. Click on the troll sitting on the toilet. Finally, click on the troll to proceed.
5: See that blue star (dot) in the sky background? Click on it three times.
6: Click on the dumpster, then hold on the troll's head and swipe down. Subsequently, click and hold to bring it back up. Lastly, click on the guy then the cat.
7: Click on the screwdriver in PewDiePie's pocket. Click to unscrew the bolt on the ear, then click on his head and finally the tiny blue guy.
8: Click and chop all the food, then click the bowl. Do not click the thumbs up yet. Instead, click on his face, then the bowl. Lastly, click on the thumbs up.
9: Click on the troll's face first. Now click on the red button on the camera, then quickly click on his face once. Lastly, click play on the computer.
10: Click and hold the ice bucket and move to the right. After that click on the bin, then click on the guy.