Friday, 30 September 2016

Tiny Tanks: Walkthrough Guide

Tiny Tanks: Walkthrough Guide

List of Upgrades on Tiny Tanks
Shield - Take 2 hits before dying.
Bullets - Increase bullet limit to 6.
Speed - Faster movement faster bullets.
Friendly Fire - Take no damage from your own bullets.
Rocket - Shoot one rocket per level (spacebar).

Recommended Build for Tiny Tanks
1. Shield
2. Bullets
3. Rockets
4. Speed

Walkthrough Guide on Tiny Tanks
Level 1: Kill the red tank.
Level 2: Use the walls to shoot down the red tank.
Level 3: Use the walls to destroy the two red tanks.
Level 4: Moving around randomly. The rockets are faster than regular bullets.
Level 5: Destroy the blue tank first, then kill the red tank.
Level 6: [BOSS] Move around randomly. Stay a mid range distance and destroy it.
Level 7: Destroy the blue tank first, then kill the two red tanks. Dodge the rocket and use the walls to kill the enemies.
Level 8: Move around and dodge the rocket. Then kill the remaining tanks.
Level 9: Aim at the walls so that the bullets will ricochet and destroy the red tanks.
Level 10: Use the walls to kill the tanks. Try to destroy purple and blue tank first.
Level 11: Use the walls to kill the tanks. Try to destroy purple and blue tank first.
Level 12: [BOSS] Do not let the projectile hit onto the TNT! Use your bullets to destroy all the missiles.
Level 13: Destroy all the red tanks first, then use the wall to ricochet your bullets to destroy the remaining tanks.
Level 14: Destroy the purple and blue tanks first. Make use of the walls to kill the remaining tanks.
Level 15: Move around and dodge all the projects and spam your bullets to kill the tanks.


Level 16: Destroy the blue and purple tanks first, then finished off the remaining tanks.
Level 17: Finished off the purple tanks first, then kill the remaining three red tanks.
Level 18: [BOSS] Move around randomly. Try to stay at the bottom and dodge the projectiles left and right, while still spamming your bullets.
Level 19: Use the wall to ricochet your bullets to destroy the tanks. If there are remaining tanks, learn to shoot and hide.
Level 20: Destroy all the red tanks first, then shoot and hide to finish off the remaining tanks.
Level 21: Aim for the TNT but make sure you at a safe distance after shooting a bullet. Shoot and hide to finish off the remaining tanks.
Level 22: Use the walls to riccohet your bullets. Move around to dodge any incoming projectiles.
Level 23: Move around until the enemies denotate some TNT and kill its tanks. Then destroy the remaining tanks.
Level 24: [BOSS] Try to move left and right around the center. Do not stay on the one side because there is one pattern where the boss will spray at your relative position. Use your rocket to neutralise any undodgeable projectiles.
Level 25: Move around randomly. Try to take out the red tanks then slowly proceed to kill the blue and purple tanks.
Level 26: Move around until the enemies denotate some TNT and kill its tanks. Slowly and smartly aim for the TNT but make sure you at a safe distance after shooting a bullet.
Level 27: Move out to the outer walls, then take advantage of the walls and let it ricochet to destroy any tanks. Try destroy the purple tanks. Don't hesitate to use for the rocket.
Level 28: Do not stay at one corner, move randomly to dodge the green and blue tanks' rocket. They are fast and deadly. Always clear the purple and blue tanks as soon as possible.
Level 29: Move along the path and clear the top right first. After clearing, there will be more mobile space for you to dodge any projectiles.
Level 30: [BOSS] Try to move left and right around the center, however, keep a relatively safe distance. When the boss's take aim at you, continue to move left/right until it fires the rocket. The Boss will summon tanks during the battle, try and remove them as they might be a problem when you are trapped in bullet hell.

Friday, 23 September 2016

ClickPLAY Time 6: Walkthrough Guide

ClickPLAY Time 6: Walkthrough Guide

Walkthrough Guide on ClickPLAY Time 6
Level 1
- Swipe to tuck in the head, legs and tail of the tortoise.
- Click the play button to proceed to next level.

Level 2
- There is a pic of a HOUSE – Remove H and replace with J – Remove E and replace with T.
- Unscramble the letters to spell their names to get: JOUST
- When correct, the play button will turn up and click it.

Level 3
- Top Left: Tigga (Cat with tiger stripes), Top Right: Ash (Grey cat), Bottom Left: Bowie(Cat with a bow), Bottom Right: Scrap (Cat with scar and a split ear)
- Click the play button to proceed to next level.

Level 4
- Imagine that the arrows relate to positions on a clock.
- The code is: 1 9 6 3.
- Click the play button that appears.

Level 5
- Touch the worms in order, indicated by the colors in the sign above them.
- The order is: YELLOW, BLUE, YELLOW, PINK, YELLOW.
- Click the play button to proceed to next level.

Level 6
- Who is missing from the list of characters?
- Unscramble the letters to spell their names to get: VELMA
- Click the play button that appears.

Level 7
- Click on each panel of this story strip to put the scene in the correct order:
1. "Whoa dude! Nice hair!!”
2. "Thanks, man! I have a friend who styles it for free. Really?"
3. "Yeah, I can ask her to do yours too. Yes please!"
4. "Later, on some farm... Meet Betsy. Just take off your hat and step closer. She'll only take a second."
- Click the play button in the upper right.

Level 8
- Enter the digits that you would find on a phone, at the indicated positions (numbers).
- The code is: 2 0 4 6.
- Click the play button that appears.


Level 9
- Click to start rotating, then click again to stop and shoot.
- Repeat this and shoot down all 5 invaders.
- Click the play button that appears.

Level 10
- What do you get when you combine the colors in the clue? Red + Blue + Yellow.
- Unscramble the letters to spell their names to get: Brown.
- Click the play button that appears.

Level 11
- Remember the positions of the gnomes, then click BLUE or GREEN, as instructed.
- When correct, the play button will turn up and click it.

Level 11 Pictorial Guide on ClickPLAY Time 6

Level 12
- You have 4 sets of shapes with a top and bottom parts. What do you get when you switch them from top to bottom? - The answer is: 4 5 0 2.
- Click the play button that appears.

Level 13
- Rotate the correct dials within 4 moves, to align the PLAY pieces inside the device.
- Click the eye to view the order.
- The correct order is: Swipe the top dial to the right 2 times, then second top dial to the left one time, then the third top dial to the left one time.
- Click the eye to find the play button.

Level 14
- What does 40:40 mean is Tennis?
- Unscramble the letters to spell their names to get: DEDUCE.
- Click the play button that appears.

Level 15
- The answer on each monster equals the sum of the two monsters below.
- Swipe the clue away, then touch the monsters to cycle through the digits.
- The number are: The second row from the top is 9, 7. The third row from the top is 3. The bottom row is 5, 1, 2, 2 or 4, 2, 1, 3.
- When correct, the play button will turn up and click it.

Level 15 Pictorial Guide on ClickPLAY Time 6

Level 16
- How many moves would it take for a Knight in Chess, to get to the red X?
- The code is: 2 1 3 4.
- Click the play button to proceed to next level.

Saturday, 17 September 2016

That Pokeyman Thing Your Grandkids Are Into: Walkthrough Guide

That Pokeyman Thing Your Grandkids Are Into: Walkthrough Guide

List of Pokeymans in That Pokeyman Thing Your Grandkids Are Into
1. A Bug On My Phone
2. Fish on Land (Why)
3. Peekachorp
4. Idiot Rat
5. A Dumb Bird
6. Literally A Ball W/ A face
7. Worst Bat
8. Dirt Sausage
9. Dirt Sausages
10. Siamese Ostrich
11. Reasonably Paced Feller
12. Reefer Madness
13. Soup Man
14. Dog Who Is A Fish
15. Eye Magnet
16. Just Eggs
17. Tasteful Vaudeville Act
18. Charblezorb


Walkthrough Guide on That Pokeyman Thing Your Grandkids Are Into
Map 1
There is a total of 10 pokeymans on the first map. Start by walking West from starting position, then slowly explore the map thoroughly. Once you caught all 10, talk to the little girl at South. If you stand within the radius of the pokeyman, a blue spot will light up on the radar.

Map 2
There is a total of 7 pokeymans on the second map. Follow the road by collecting any Pokeyman which appears. Enter the rocky region North-West of the map and follow the paths. Make full use of the radar if you can't find all the pokeymans.

Map 3
There is a total of 12 pokeymans on the third map. Walk along the road and check between the houses. Explore the upper region to next road along the path and walk in between buildings. You should explore the most left building, then explore South into flowerbeds. Afterwards, explore up to next road along the path to rock and go North-East of the map. At the North-West of the map near the graveyard, you will find two Pokeyman there. Once you are done, go center of the map with people waiting for rare Pokeyman and speak to them.

Map 4
There is a total of 10 pokeymans on the fourth map. Follow the path until you reach the point with separate paths, investigate each route and use the radar to guide you. The score is based on XP, not on how much of your Pokeydex you filled. If you make it to level 5, you've gotten a perfect score!

Thursday, 15 September 2016

What's Inside The Box?: Walkthrough Guide (Android/iOS)

What's Inside The Box?: Walkthrough Guide (Android/iOS)

Walkthrough Guide on What's Inside The Box? (Android/iOS)
1: Press the four green buttons, so they light up.
2: Slide the blocks around and press all four green buttons to light them up.
3: Tilt your phone to roll the ball around, so it lands on all four buttons to light them up.
4: Notice the shapes in the corner: triangle, pentagon, square. Enter the number of angles on each, so 354.
5: It's level 5. You need to make a digital number 5. Press the corresponding buttons to form a number 5.
6: Turn the four dials, so they make up the shape in the center.
7: Slide the pieces around to find the missing part of the circle. You can move that around as well, as a second layer. Arrange all four pieces so they make up a circle.
8: Turn all four dials, so they point towards the center.
9: Press the left button four times and the right button three times to form a number 9.
10: It's level 10, so the answer is "TEN".
11: Pay attention to the pattern in the middle. Its made of left and right arrows, so press the Left, Left, Right, Right, Left, Right, Left, Left, Right, Right.
12: Tilt your device to roll the ball onto the green buttons while avoiding the red buttons.
13: Swipe to move both the front layer and back layer of tiles to find and press all four green buttons.
14: The little 2-like symbol in the corner is telling you the order to press the buttons; You need to draw that shape. Imagine the layout of your phone's number pad, press 3, 2, 1, 4, 5, 6, 9, 8, 7, 4.
15: Quickly tap the right button, then the left button, back and forth until all the green lights turn on.
16: Notice the notches around each button. Tap them in the order of the number of notches, starting from the least.
17: The left button lights a new top lamp, while right button moves the button to the right. The order is L1, R9, L1, R8, L1, R7, L1, R6, L1, R5, L1, R4, L1, R3, L1, R2, L1, R1, L1.
18: "neo rezo furo" is just "one zero four" scrambled and, the answer is 104.
19: The strange symbols are 147.
20: Tap the left button twice and the right button six times to form a number 20.
21: Pay attention to the line. It goes up and down, representing the top or bottom button. The pattern is Down, Down, Up, Up, Down, Up, Down, Up, Up.
22: Pay attention to the jigsaw pieces and the number of extended sides. Then, tap on them in order from 1 to 4.
23: Light up all the buttons. However, every button pressed will inverse itself and its neighbors. Click the buttons one round.
24: Tilt your device to roll the ball onto the green buttons while avoiding the red buttons.
25: Slide around the tiles to make up a square.
26: The little drawing in the middle is made up of arrows. The order is by pressing Left, Up, Right, Up, Up, Left, Up, Right.
27: "THIS SIDE UP" and then some symbols, which are the numbers 141 and their reflections, therefore the answer is 141.
28: Mix the colors. So red + yellow = orange. Yellow + blue = green. And red + blue = purple.
29: Rotate your device in a circle until all the lights turn on.
30: Each button lights up a different button. Just play around, using trial and error to figure out which ones work on each other. They all work in pairs, so pay attention to which ones turn on or off.
31: The clue is the set of card symbols in the corner. Pay attention to the hearts and diamonds (since they're red) and press those buttons to turn them on.
32: There are three tiles in the front and three tiles in the back. So you need to rotate them all until you get a circle.
33: The level is number 33, so spell out "THIRTYTHREE".
34: Start at the top with the triangle. It has three angles, and a red dot in the middle. So press the red button three times. Then the green four times, red six times, green four times, and red five times.
35: Imagine the layout of your phone's number pad. Press the buttons in the order shown in the corner: 03 103001.
36: Notice the TH inside the giant K. It's a rebus puzzle; the answer is "THINK".
37: You need to press the buttons in the right order to turn on all the green lights. Press 1, 4, 13, 16, 10, 11, 14, 15, 13, 16.
38: Turn the dial to point at a button, then press it. Do this for each of the four buttons until all turn on.
39: There are Roman numerals at the bottom. Split them up into III VII and IX. The answer is, therefore, 3 7 9.
40: Slide both the back and front tiles around and turn press all the green buttons to turn them on, then slide to tiles to make a circle.
41: Slide each tile to see the little hint in the corner. Each one tells you the direction another dial should be pointing.
42: Slide the tiles around to make a circle.
43: First, notice it says “? more 2”, so tap on the question mark in the upper right corner. Notice the page; there are three games called "Sugar, Sugar", "Factory Balls" What's Inside The Box? is a puzzle game on Web/Browser and Android/iOS. This is a written walkthrough guide on What's Inside The Box?: Walkthrough Guide (Web/Browser)."Where is cat?". However, the answer is FACTORYBALLS.
44: It says ".N.E.W.S." Turn the dial so it points North (Up) and presses the button. Then do the same for East (Right), West (Left), and South (Down).
45: You need to press the buttons in the right order to turn on all the green lights. Press 6, 7, 14, 15, 9, 12, 2, 3, 14, 15
46: The symbols in the middle are arrows telling you which directions to point the four dials.
47: Start at the dot and follow the path. Each time you come to a corner, you need to turn either left or right to continue along the path. So it goes Right, Left, Left, Right, Right, Right, Left, Left, Right, Right, Right, Left, Left, Right, Right, Right, Left, Left, Right, Right, Right, Left, Left, Right.
48: This is the opposite of level 28. You need to break down the orange, green and purple into their simpler colors. So yellow is on the left, blue is on the right, and red is on the bottom.
49: Slide the tiles around so you can see each button and then tilt your device to roll the ball onto each button.
50: Just cycle through the colors until all the buttons are green.


51: You need to form out the number 51. Use the left button to cycle through lines and the right button to select.
52: You need to make a square in the back and a circle in the front, plus press all the green buttons. Press all the green buttons first, then start solving the square tiles, then circle tiles.
53: Use the ball to hit all the green buttons, but none of the red.
54: It says THIS TIMES TEN. “This” is the number of the level, 54. So the answer is 54 x 10 or 540.
55: The drawing in the middle is telling you which way to point the dials. You start with the dot and follow the path.
56: The little drawing in the middle is made up of arrows. The order is by pressing Left, Up, Up, Down, Up, Up, Right.
57: Start at the dot at the top middle. Then go clockwise, following each dot. Press the left button if the dot is inside the circle, the middle button if it's on the circle, and right button if it's outside the circle. So it goes Middle, Left, Right, Left, Middle, Left, Right, Left, Middle, Left, Right, Left, Middle.
58: Using the arrows, form four squares around each “box” with the dials.
59: It's another one where you follow the path, similar to level 57. Start at the dot at the top and go clockwise. Press the left button if the dot is inside the puzzle piece and right if it's outside. It goes Left, Right, Right, Left, Right, Left, Right, Right, Left.
60: You need to press the buttons in the right order to turn on all the green lights. Press 1 seven times, 2, 3, 4, 5 seven times, 6, 7, 8, 9 seven times, 10, 11, 12, 13 seven times, 14, 15, 16, 13 three times.
61: Pay attention to the jigsaw pieces and the number of extended sides. You need to light up the buttons in order so that they match each puzzle piece, then press that piece.
62: Split each symbol down the middle and you get the numbers 2712.
63: It says "NEW SENSE." Each letter stands for a direction (North, East, South, West). So press the buttons in this order: Up, Right, Left, Down, Right, Up, Down, Right.
64: Tilt to roll the ball onto all the green buttons without touching the red buttons or the red background.
65: There's an N inside an E and then two more E's. So N in E = NINE. Then it's on the two other E's. On E = ONE. Therefore, the answer is 911.
66: Spell out WIN using the dials.
67: Start at the dot and follow the path. It goes Down, Right, Down, Left, Down, Right, Down, Left, Down, Left, Up, Left, Up, Right, Up, Left, Up, Right, Up.
68: Make two boxes, using the arrows.
69: Press the left button 6 times and the right button 3 times to form the number 69.
70: Tilt your device to roll the ball onto the green buttons while avoiding the red buttons. Be careful not to hit the red ones, and don't miss the green button in the center.
71: It says "all tot hel eft" which breakdown to be "ALL TO THE LEFT." Therefore, point all four dials to the left.
72: This is another two-layered sliding tile puzzle. You need to make a square in the back, then a square in the front.
73: Notice that the left button has notches on the top and bottom and the right button has notches on the left and right sides. So every time you see a screw with the line going up to down, press the left button. When you see a screw with a line going side to side, press the right button. So it goes right, left, left, right, right, left, right, left, left, right, right, left right, left, left, right, right, left, right, left, left, right, right, left.
74: Use the left button to select a light and the right button to light it up. Press R10, L1, R9, L1, R8, L1, R7, L1, R6, L1, R5, L1, R4, L1, R3, L1, R2, L1, R1, L1.
75: Slide the black and white tiles around to make a checkerboard.
76: Tilt the ball to light up the buttons in order from 1 – 6.
77: This is another one with mirror images of numbers. The answer is 659.
78: The little 25-like symbol in the corner is telling you the order to press the buttons; You need to draw that shape. Imagine the layout of your phone's number pad, press 1, 2, 5, 4, 7, 8, 5, 8, 9, 6, 5, 2, 3.
79: Slide the tiles around until you from out the number 79.
80: Turn the dials to make boxes.
81: Use the arrows, form the number 81 with the dials.
82: Tilt your device to roll the invisible ball onto a button. As a button is lit up, press on it. Do the same for each button until all four are lit up.
83: This is a combination of levels 30 and 50. Figure out which buttons control which lights and then cycle through them until all the buttons are green.
84: You have to give each straight line a knob and spell out the full TILT! So 'I' and '!' only get one knob, while the other letters get two. Turn 1st, 5th and 6th dial to horizontal.
85: It says "ne se ne se se nw." Each button is either northeast, northwest, southeast or southwest. Press them in the order given: 2, 3, 2, 3, 3, 1
86: Sum the two lines together. It goes up and down, representing the top or bottom button. The pattern is Up, Down, Down, Up, Up, Down, Up, Down, Down.
87: It says "evenstowthere." The answer is 723.
88: Use the arrows, form the number 88 with the dials.
89: Click the green button, then click on any other color such as purple, blue, orange and yellow. Repeat until all the buttons are green.
90: What level is this? Ninety. Click on "ty".
91: Choose the jigsaws with the top extended sides, then press the top button. It should stay on, and repeat for left, right and button sides.
92: Adjust the direction to go by turning the knob
93: Tilt the ball to light up the buttons in order from 1 – 6 without touching the red buttons or the red background.
94: This is a combination of levels 30 and 50 with mirrored buttons. Figure out which buttons control which lights and then cycle through them until all the buttons are green.
95: You must push the buttons of the initial letters of each number from 1 to 20. The hint is counting up all, the pattern is the first letter of One, Two, Three, Four, Five... up to Twenty.The pattern is O, T, T, F, F, S, S, E, N, T, E, T, T, F, F, S, S, E, N, T.
96: First, manage to get all the borders in green, whatever the method, click everywhere until all the borders are green. Then when you only have the 4 buttons in the middle that need to be turned green it will be really easy. One tap and left/right change, next tap and up/down change. so alternate between the border buttons next to your target for example you try to change the color of line2 row 3, click alternately on line 1 row 3 and line 2 row 4, depending on where in the cycle you are up/down or left/right) until the button is green and repeat the operation for the other buttons until everything is green.
97: You need form three chess pattern, but make sure the bottom right square is white and the top left square is open so yo can see the pattern on the ground layer too
98: Turn the knob to left and make a 'B' then, turn the knob to the middle and make an 'O' and, lastly turn the knob to the right and make an 'X'.
99: Figure out which buttons control which lights and then cycle through them until all the buttons are green. Press 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16.
100: Using the arrows, form the alphabet of “box” with the dials.

Tuesday, 13 September 2016

What's Inside The Box?: Walkthrough Guide (Web/Browser)

What's Inside The Box?: Walkthrough Guide (Web/Browser)

Walkthrough Guide on What's Inside The Box? (Web/Browser)
1: Press the four green buttons, so they light up.
2: Slide the blocks around and press all four green buttons to light them up.
3: Notice the shapes in the corner: pentagon, triangle, square. Enter the number of angles on each shape, so 534.
4: Turn the four dials, so they make up the shape in the center.
5: Slide the pieces around to find the missing part of the circle. You can move that around as well, as a second layer. Arrange all four pieces so they make up a circle.
6: Pay attention to the pattern in the middle. It is made of left and right arrows, so press the Left, Left, Right, Right, Right, Left, Left, Left, Right, Right.
7: Swipe to move both the front layer and back layer of tiles to find and press all four green buttons.
8: The little 2-like symbol in the corner is telling you the order to press the buttons; You need to draw that shape. Imagine the layout of your phone's number pad, press 1, 2, 3, 6, 5, 4, 7, 8, 9, 6.
9: Notice the notches around each button. Tap them in the order of the number of notches, starting from the least.
10: It's level 10, so the answer is "TEN".
11: The left button lights a new top light, while right button moves the button to the right. The order is L1, R9, L1, R8, L1, R7, L1, R6, L1, R5, L1, R4, L1, R3, L1, R2, L1, R1, L1.
12: "furo rezo neo" is just "four zero one" scrambled, and the answer is 401.
13: Count the number of parts sticking out of the puzzle pieces. Then tap on them in order from 1 – 4.
14: Light up all the buttons, however, every button pressed will inverse itself and its neighbours. Click the buttons one round.
15: The little drawing in the middle is made up of arrows. The order is by pressing Left, Up, Right, Up, Up, Left, Up, Right.


16: There are three tiles in the front and three tiles in the back. So you need to rotate them all until you get a circle.
17: Imagine the layout of your phone's number pad. Press the buttons in the order shown in the corner: 07 107017.
18: Turn the dial to point at a button, then press it. Do this for each of the four buttons until all turn on.
19: It says ".N.E.W.S." Turn the dial so it points North (Up) and press the button. Then do the same for East (Right), West (Left), and South (Down).
20: Just cycle through the colors until all the buttons are green.
21: The drawing in the middle is telling you which way to point the dials. You start with the dot and follow the path.
22: Using the arrows, form four squares around each “box”.
23: Pay attention to the jigsaw pieces and the number of extended sides. You need to light up the buttons in order so that they match each puzzle piece, then press that piece.
24: Split each symbol down the middle and you get the numbers 2712.
25: It says "NEW SENSE." Each letter stands for a direction (North, East, South, West). So press the buttons in this order: Up, Right, Left, Down, Right, Up, Down, Right.
26: Start at the dot and follow the path. It goes Down, Right, Down, Left, Down, Right, Down, Left, Down, Left, Up, Left, Up, Right, Up, Left, Up, Right, Up.
27: Make two boxes, using the arrows.
28: Slide the black and white tiles around to make a checkerboard.
29: Click the green button, then click on any other colour such as purple, blue, orange and yellow. Repeat until all the buttons are green.
30: The hint is counting up all, the pattern is the first letter of One, Two, Three, Four, Five... up to Thirty. The pattern is O, T, T, F, F, S, S, E, N, T, E, T, T, F, F, S, S, E, N, T, T, T, T, T, T, T, T, T, T, T.

Sunday, 4 September 2016

Agar.io: Tips & Tricks #5

Agar.io: Tips & Tricks #5

Tips & Tricks #5 on Agar.io
#1 Split during early game!
In the early game, if you feel that the area you are in isn't under much threat, split yourself into multiple cells! As this will increase your rate of travel, along with the speed at which you can collect pellets, and also gives a useful boost to zoom scale, which may help in evading other cells. Doing this early means that you will be able to merge your cells quickly once you encounter an enemy, potentially taking them off guard and being able to consume them yourself. This is best done when you are on a less crowded server or having a bigger cell protecting you.

#2 Know your positioning!
This will become evident as you play, but some positional strategies include. Use your combining action to eat an unaware player. The most dangerous place may sometimes be the safest. Use super-massive players as a shield or loiter as close as possible to viruses, this will make them uninterested in you! Slip between large blobs to avoid getting eaten, when they can't fire at each other. Always think a little further where you want to manoeuvre across players and virus cell. You don't have much reaction time in this game, the last thing you ever want is getting eaten and starting over again.

#3 Think like your enemies!
Everybody loves dots, and I also love dots! Take that into account that you're doing serious planning to devour somebody! They're most likely to follow the path with the most dots and players, and that's how most of us thinks. I'm going to repeat that again, and you are no different from any other players. Just go where you would go, the enemies almost always follow the path with the most dots! Secondly, when you and another player are double-teaming somebody, aim your trajectory so that it seems like the enemy will move into you instead of him. This has won me the prize on many occasions, so outsmart them!


#4 Learn to control the controls!
This one sounds silly, but most players aren't conscious of the slight lag the game puts on the controls. When you move back and forth, you can see it in action. It's only a fraction of a second, but crucial. This slight lag is why you find yourself hurling into the enemy without being able to stop. If you learn to control it, you can predict when that is going to happen and prevent a collision. Also don't flee from other players with the predictable path, try to avoid their anticipated direction by using unpredictable ways of getting the way around. Circling is a good way if you are having short lags, as people might think you are aggressive.

#5 Practice makes perfect!
The ultimate tip anyone can offer someone is practice. The more you play the game, the more experience you'll gain and the better you will become. This advice isn't mutually exclusive to Agar.io either as practicing anything will increase your skill. Reflect on your way of playing, the awareness of your mistakes is the most fundamental step on the way up the ladder. So don't be discouraged if you get eaten a lot when you first start playing because as you progress, you will soon do better. Hope to see you on the leaderboard! :)

Friday, 2 September 2016

Agar.io: Tips & Tricks #4

Agar.io: Tips & Tricks #4

Tips & Tricks #4 on Agar.io
#1 Horizontal and vertical awareness!
A thing that most people overlook is the safety of floating horizontally, you have more vision and reaction time when moving horizontal compared to vertical, this may seem useless, but it's quite useful. An example is if I'm moving upwards and my bigger opponents are moving downwards there's just a split second for me to react, however, if you compare this to moving from horizontally there's a fair amount of extra time for me for to react and move away from my opponents.

#2 Go for multi kills!
Going for multi kills is the best way to go when it comes to profitable Agar.io splits, just wait for multiple cells to line up and strike at the right time to get the most profit from your splits. Splitting yourself multiple times might be useful in some situations. At the back of your mind, keep comparing the size of your opponent's cells is critical, for some things like splitting, trapping and planning your opponent's next moves. Just bear in mind that you'll need at least 10% more mass than your opponent to be able to eat him if you're in one piece, and at least 25% more mass if you are split. You can be greedy but also remember to be safe at the same time.

#3 Don't underestimate any players!
You may think you are great at Agar.io, but not the only agar pro around, it's, therefore, important to not underestimate your opponents, even though you have acquired the skills, your opponents may just be as skilled at Agar.io as you are. Smaller cells can be acting cool towards you, but he is waiting for the moment when you are vulnerable. Likewise, a bigger cell may seem to be protecting you all this while, all he is doing is investing you will grow big and be his food! Anything can happen in Agar.io, trust don't exist here unless you have real life friends playing on the same server as you.


#4 Mass shifting to merge!
Many players seem to overlook this simple tactic for survival which is called Mass Shifting. Mass shifting is a tactic when players start shooting mass towards the middle of their cells to combine quickly and grow one of their cells. It might come in handy and save you in sketchy situations where you need to combine fast, but I wouldn't recommend to use it too much due to some mass loss while shooting (W) blobs. It is probably worth a try when the situation starts to get a little sticky and not in your favor.

#5 Trapping and getting trapped!
It's relatively easy to get trapped in Agar.io, whether you're getting surrounded by large cells, squashed against a wall, or in your best case forced to float into green spikes. You can partly prevent those things from happening by making smart moves, and analyze surrounding around you, so you can prepare yourself for what's going to happen. Trapping one of the greatest tactics which will give you a significant advantage over your opponents. Trapped players will get panic and unsure about their fate, making indecisive moves which you can make used of it.