Friday, 25 March 2016

ClickPLAY Time 4: Walkthrough Guide

ClickPLAY Time 4: Walkthrough Guide

Walkthrough Guide on ClickPLAY Time 4
Level 1 - Hole in One
- Click the cloud to get it to move left.
- Click the cloud again to rain on the golfer.
- After the golfer has moved, click the golf ball on the whale.
- Click the play button that pops up from the hole.

Level 2 - A Little Scrambled
- Unscramble the letters to spell their names to get: EGGS
- When correct, the play button will turn up and click it.

Level 3 - Whose Face
- Click the four figures to find the matching face.
- The match is: Guy in the suit = Monocle, Frankenstein monster = Sad face, Bear = Teeth and Drool, Girl = Eyelashes.
- Click the play button that pops up.

Level 4 - Incomplete Sayings
- Match the number below to the ? in the saying above it: 1 step at a time, 3 strikes & you're out, Takes 2 to tango, Being on cloud 9
- The code is: 1 3 2 9.
- Click the play button that was under the sign.

Level 5 - Island Delivery
- Notice the helicopter flying by says "Bones."
- Click the helicopter when it is over the dog's island (left).
- Now it says "Fish." Click when it's over the cat's island (middle).
- Now it says "Cheese." Click when it's over the mouse's island (right).
- Click the play button that pops up over the cat's house.

Level 6 - Black and White
- Unscramble the letters to spell their names to get: Pepper
- When correct, the play button will turn up and click it.

Level 7 - Out of Order
- You have four screens (accessed through the arrows) to place four images on to tell a story.
- The order is:
1. "Baby, what's wrong?!"
2. "I think I need to go number two's mommy."
3. "That's ok silly!..."
4. "Yup, there's definitely a hailstorm coming!"
- Click the play button in the upper right.

Level 8 - Winding Paths
- Using the images above each slot, pick the number that matches the image based on the key (each section = 1).
- The code is: 4 5 6 7.
- Click the play button that appears.

Level 9 - Speedos Prohibited
- Click each swimmer to find the ones wearing speedos.
- As you find each one, click the police van to lock them up.
- The locations are: the first guy at the second row, third guy at the second row, second duck at the last row.
- Click the play button that appears.

Level 10 - Fastfood Staple
- Unscramble the letters to spell their names to get: Fries
- When correct, the play button will turn up and click it.

Level 11 - Eye 4 Detail
- Look at the three figures presented and pay attention to the details, especially the height of the hat and the eye shape.
- Click the three figures that match the ones presented. Order doesn't matter.
- The 3 figures features: Tall hat & full open eyes, short hat & squinty eyes, medium hat & full open eyes.
- Click the play button that appears.

Level 12 - Looking 4 Numbers
- Use the lettered grid along with the coloured grid to place the right numbers in each slot.
- The far left grid has a green tab above it, so look at the green coloured grid to find the right positions.
- Take those positions out of the lettered grid and unscramble the letters to find the correct number.
- The code is: 9 6 5 7.
- Click the play button that appears.

Level 13 - Heart of Diamond
- There are four sets of diamonds that you can rotate, and four diamonds within that you can also rotate (the bigger and smaller arrows, respectively).
- The goal is to create the play button in the middle diamond area.
- The parts you'll need:
1. The inward facing triangle from the left diamond to be pointing right.
2. The right-hand figure from the top diamond to be flipped down (it should line up with the other parts).
3. The diamond shape from the right diamond.
4. The left-hand figure from the bottom diamond.
- Click the play button that you created.

Level 14 - Crumby Mess
- Unscramble the letters to spell their names to get: Cookies.
- When correct, the play button will turn up and click it.

Level 15 - Maze of Clues
- Click each item based on the first letter of the word for that item to spell the word "PLAY".
- The order should be: Pencil, Lamp, Alien, Yellow (all the other colours are crossed out).
- Click the play button that you created.

Level 16 - Time in the Dark
- Pull the light string to the right to make the clue appear.
- Use the clue at the top and the name of the level to figure out what to do with the four sets of numbers presented.
- You're converting 24-hour time to 12-hour time. Eg, 2000 (20:00) in 24-hour time is 8 (8:00) in 12-hour time.
- The code is: 8 5 7 1.
- Click the play button that you created.

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