Friday, 25 March 2016

ClickPLAY Time 4: Walkthrough Guide

ClickPLAY Time 4: Walkthrough Guide

Walkthrough Guide on ClickPLAY Time 4
Level 1 - Hole in One
- Click the cloud to get it to move left.
- Click the cloud again to rain on the golfer.
- After the golfer has moved, click the golf ball on the whale.
- Click the play button that pops up from the hole.

Level 2 - A Little Scrambled
- Unscramble the letters to spell their names to get: EGGS
- When correct, the play button will turn up and click it.

Level 3 - Whose Face
- Click the four figures to find the matching face.
- The match is: Guy in the suit = Monocle, Frankenstein monster = Sad face, Bear = Teeth and Drool, Girl = Eyelashes.
- Click the play button that pops up.

Level 4 - Incomplete Sayings
- Match the number below to the ? in the saying above it: 1 step at a time, 3 strikes & you're out, Takes 2 to tango, Being on cloud 9
- The code is: 1 3 2 9.
- Click the play button that was under the sign.

Level 5 - Island Delivery
- Notice the helicopter flying by says "Bones."
- Click the helicopter when it is over the dog's island (left).
- Now it says "Fish." Click when it's over the cat's island (middle).
- Now it says "Cheese." Click when it's over the mouse's island (right).
- Click the play button that pops up over the cat's house.

Level 6 - Black and White
- Unscramble the letters to spell their names to get: Pepper
- When correct, the play button will turn up and click it.

Level 7 - Out of Order
- You have four screens (accessed through the arrows) to place four images on to tell a story.
- The order is:
1. "Baby, what's wrong?!"
2. "I think I need to go number two's mommy."
3. "That's ok silly!..."
4. "Yup, there's definitely a hailstorm coming!"
- Click the play button in the upper right.

Level 8 - Winding Paths
- Using the images above each slot, pick the number that matches the image based on the key (each section = 1).
- The code is: 4 5 6 7.
- Click the play button that appears.


Level 9 - Speedos Prohibited
- Click each swimmer to find the ones wearing speedos.
- As you find each one, click the police van to lock them up.
- The locations are: the first guy at the second row, third guy at the second row, second duck at the last row.
- Click the play button that appears.

Level 10 - Fastfood Staple
- Unscramble the letters to spell their names to get: Fries
- When correct, the play button will turn up and click it.

Level 11 - Eye 4 Detail
- Look at the three figures presented and pay attention to the details, especially the height of the hat and the eye shape.
- Click the three figures that match the ones presented. Order doesn't matter.
- The 3 figures features: Tall hat & full open eyes, short hat & squinty eyes, medium hat & full open eyes.
- Click the play button that appears.

Level 12 - Looking 4 Numbers
- Use the lettered grid along with the coloured grid to place the right numbers in each slot.
- The far left grid has a green tab above it, so look at the green coloured grid to find the right positions.
- Take those positions out of the lettered grid and unscramble the letters to find the correct number.
- The code is: 9 6 5 7.
- Click the play button that appears.

Level 13 - Heart of Diamond
- There are four sets of diamonds that you can rotate, and four diamonds within that you can also rotate (the bigger and smaller arrows, respectively).
- The goal is to create the play button in the middle diamond area.
- The parts you'll need:
1. The inward facing triangle from the left diamond to be pointing right.
2. The right-hand figure from the top diamond to be flipped down (it should line up with the other parts).
3. The diamond shape from the right diamond.
4. The left-hand figure from the bottom diamond.
- Click the play button that you created.

Level 14 - Crumby Mess
- Unscramble the letters to spell their names to get: Cookies.
- When correct, the play button will turn up and click it.

Level 15 - Maze of Clues
- Click each item based on the first letter of the word for that item to spell the word "PLAY".
- The order should be: Pencil, Lamp, Alien, Yellow (all the other colours are crossed out).
- Click the play button that you created.

Level 16 - Time in the Dark
- Pull the light string to the right to make the clue appear.
- Use the clue at the top and the name of the level to figure out what to do with the four sets of numbers presented.
- You're converting 24-hour time to 12-hour time. Eg, 2000 (20:00) in 24-hour time is 8 (8:00) in 12-hour time.
- The code is: 8 5 7 1.
- Click the play button that you created.

Friday, 18 March 2016

ClickPLAY Time 3: Walkthrough Guide

ClickPLAY Time 3: Walkthrough Guide

Walkthrough Guide on ClickPLAY Time 3
Level 1 - Tight Squeeze
- Click the bow-tie until the play button appears.
- Click on the play button.

Level 2 - Famous Cigars
- Unscramble the letters to spell out their names: Cuba.
- When correct, the play button will turn up and click it.

Level 3 - Perfect Balance
- Balance the iceberg by moving two tiny, two seconds tallest and one tallest penguins to the right side.
- Click on the play button.

Level 3 Pictorial Guide on ClickPLAY Time 3

Level 4 - White Space
- Look at the shapes formed in between the grey blocks; they look like numbers.
- Input those numbers in the boxes below: 1 2 7 1.

Level 5 - Traffic Jam
- Move all the cars off the screen.
- For the bottom row, click from left to right starting with the bit of yellow car on the left and ending with the front of a green car on the right.
- For the top row, click from right to left starting with the sliver of red car bumper on the right edge of the screen and ending with a few blue car headlights on the left edge.
- The play button will appear inside the last car's window, then click it.

Level 6 - What a Bullfight
- Unscramble the letters to spell out their names: Spain
- When correct, the play button will turn up and click it.

Level 7 - A Little Odd
- Spot and click on the monster who is unlike the other four.
- Numbering them 1-5 from left to right, the monster to click on in each round is: 4, 1, 3, 2, 5.
- Click on the play button.

Level 8 - Floor Space
- The hint tells you that one square segment of that size equals 1.
- So how many of those squares fit on each of the four segments shown?
- The answer is: 6 7 8 9.
- Click on the play button.

Level 9 - Laser Pipes
- You have two tasks to perform.
- First, arrange all the pipes so they're correctly lined up.
- Second, set each button to the proper colour as given by their battery connector.

Level 9 Pictorial Guide on ClickPLAY Time 3

Level 10 - Gobble Gobble
- Unscramble the letters to spell out their names: Turkey
- When correct, the play button will turn up and click it.


Level 11 - Missing Bubbles
- This level is a series of cartoon panels that are missing their speech bubbles...
- Click repeatedly on the first picture to see all the possible captions, then choose the one that best fits the depicted scenario.
- Once you've decided on the best narrative to fit a scene, click on the arrows on the edge (right to go to the next panel, left to go to the previous panel).
- Continue this way until every scene in the cartoon has the most appropriate speech bubble. Each sentence or phrase can only be used once.
- The order is:
1. "I think it might be time to freshen up my style" (standing outside the HATS shop).
2. "Hmm...Let's start with this cap" (wearing a grey fedora and holding a blue cap in his hand)
3. "Little too blue" (now wearing the blue cap, both hands on hips)
4. "Too warm!" (wearing a green beanie and sweating)
5. "Too wide?" (wearing a black bolero)
6. "HEY, what about this one!" (still wearing the bolero but reaching for a grey fedora)
7. "Perfect!" (wearing the fedora, a pile of discarded hats behind him).
8. "Do you like my new hat? It only cost me $50!" (Later...asking a square blue person).
- When every panel is correct, the play button will show up on the last panel you set right.

Level 12 - Hidden Clues
- Four ninjas are hiding in this scene; they will provide you with much-needed clues.
- Using the hidden ninja clues, decipher the 4-digit code: 7 9 8 4.
- Click on the play button.

Level 13 - Let Your Hair Down
- Ring each of the three bells in the proper order.
- The clues are at the castle: Flower, Cross, Circle, Cross.
- Then pull the end of the yellow braid.
- Click on the play button.

Level 14 - Tropical Paradise
- Unscramble the letters to spell out their names: Bahamas.
- When correct, the play button will turn up and click it.

Level 15 - Colour Mixer
- In each of five rounds, you need to select the two coloured critters who, together, will make up the colour being asked for in the equation.
- The combinations are:
1. Blue + Yellow = Green
2. Red + Blue = Purple
3. Red + Yellow = Orange
4. Red + White = Pink
5. Black + White = Grey

Level 16 - Stanley Kubrick
- In the clue, ???? SPACE ODYSSEY, what 4-digit number does the ???? Represent?
- The answer is 2 0 0 1. (2001 Space Odyssey, from the Stanley Kubrick classic film)
- Click on the play button to proceed.

Level 17 - Date Night
- From each of the four rows, pick the hat, glasses, top and bottoms that will light all bars on the "Girlfriend Happiness Meter".
- The solution is: Grey hat, Flat-top oval sunglasses, Bare Chest, Grey Shorts

Level 18 - Little Bit of Africa
- Unscramble the letters to spell out their names: Botswana.
- When correct, the play button will turn up and click it.

Level 19 - Mismatched
- Click on a sock, then click on its exact match, until all are paired up and removed from the scene.
- Click on the play button to proceed.

Level 20 - Spelling by Colour
- Figure out each of the numbers in this 4-digit code.
- Red represents the first digit, so connect the information in the chart on the left to that in the chart on the right to spell a number.
- Do the same for the other numbers/colours.
- With the clues, you can spell out three, five, seven, nine: 3 5 7 9.
- Click the play button and well done! :)

Friday, 11 March 2016

ClickPLAY Time 2: Walkthrough Guide

ClickPLAY Time 2: Walkthrough Guide

Walkthrough Guide on ClickPLAY Time 2
Level 1 - Pyramid Tipping
- Click on the car to make it move forward.
- Click on the pyramid to tip it over.
- Click on the sun (low on the horizon) to bring it up.
- Click on the play button.

Level 2 - What a Hoodlum
- Unscramble the letters to spell out their names: Robin Hood.
- When correct, the play button will turn up and click it.

Level 3 - Fruity Forgery
- You'll need to spot and find 5 differences: The raised eyebrow, the left ear (look for the arrow), The stem of the apple, The bottom of the monocle chain & The middle of the bowtie.
- Click on the play button.

Level 4 - Counting Letters
- The clue is MEOW and A=1, and only a cat MEOW.
- Using the simple number/letter substitution, C=3, A=1, and T=20.
- The answer is: 3 1 2 0.
- Click on the play button.

Level 5 - Bumping Bricks
- Notice the bricks above the guy; there are five colours, from left to right: yellow, green, blue, red, and yellow.
- Notice the little sign to the right that says RYGBY.
- You want to move the little guy underneath a colour (by clicking the colour), then clicking the little guy to jump.
- You need to have him jump in the order of the sign, red, yellow, green, blue, yellow.
- It doesn't matter which yellow, it works both ways.
- Click on the play button.

Level 6 - The Queens Secret
- Unscramble the letters to spell out their names: James Bond.
- When correct, the play button will turn up and click it.

Level 7 - Tanathon 2013
- The object is to move the kids so that the tannest is #1, and the least tan is #6.
- Click on the far left kid, and move him to the far right.
- Move the third from the right kid to the second from the right position.
- Move the second from the left to the third from the right position.
- Switch the second from the left with the third from the left.
- Click on the play button.

Level 8 - Standout Character
- Note that certain letters in the paragraph are bolded.
- The bolded letters are: twonineonetwo.
- That spells out to: 2 9 1 2.
- Click on the play button.

Level 9 - Dentalwork Mixup
- Here you have to match the dental charts to the animal's teeth.
- The dental charts are, from left to right: blue, green, and red.
- Look at the animal's eye colour: green, red, and blue.
- Once you can match the chart to the animal, click on the animal's nose too open their mouths.
- Use the chart to remove teeth, each X on the chart is a tooth to be removed.
- Click on the play button.

Level 10 - Knuckle Sandwich
- Unscramble the letters to spell out their names: Rocky Balboa.
- When correct, the play button will turn up and click it.


Level 11 - Meeting Chicks
- The objective is to move the panels until you have a complete comic.
- Click on two panels to swap their positions.
- Swap the far left and the far right panels.
- Then swap the far right with the second from the left.
- Swap the third from the right with the third from the left.
- Swap the third from the right with the fourth from the left.
- Swap the third from the right with the fourth from the right.
- Swap the far right with the second from the right.
- Click on the play button.

Level 12 - Knock-Knock-Knock
- Notice the graphic above, with the four coloured buttons (purple, red, yellow, and green).
- Also note the rectangle, with the same colours: upper left red, upper right yellow, lower left green, lower right purple.
- Move your cursor to the outside of the white rectangle in the upper right and you should see it turn into a hand.
- Click three times and a number will be revealed. Do this at each corner and get four numbers (4, upper left, red; 7, upper right, yellow; 8 lower left, green; and 3 lower right, purple).
Place the numbers in the same order as the buttons and you get 3 4 7 8.
- Click on the play button.

Level 13 - Power Path
- Click on the left button.
- Power is now running through the lines. The objective is to set each of the arrows so that power not only runs to the one at the bottom far right but also runs through each arrow.
- Click on the play button.

Level 13 Pictorial Guide on ClickPLAY Time 2

Level 14 - Yippee-Ki-Yay
- Unscramble the letters to spell out their names: John McClane.
- When correct, the play button will turn up and click it.

Level 15 - Roman Magic
- The clue on the left is telling you that all rows, columns, and diagonals should equal 15 (XV).
- The red numbers (upper left to lower right diagonal) are already in place and locked.
- Click on the play button.

Level 16 - Squinting Helps
- Shake your head left and right slowly and squint at the graphic hard.
- If you are wearing glasses you can see it better if you take them off.
- The code is 7 6 9 3.
- Click on the play button.

Level 17 - Button Shopping
- Click on the power box on the light pole on the left to open it, then click again to turn the power on.
- Click on the shop door to open it.
- Once the door is opened, click on the switch inside to turn on the sign.
- Click on the sign letters to turn them off until the only ones lit up spell "PLAY".
- Click on the play button.

Level 18 - I Hate Snakes!
- Unscramble the letters to spell out their names: Indiana Jones.
- When correct, the play button will turn up and click it.
Level 19 - Sliding Doors
- You are facing a locked door. Note the two red buttons above (A and B) and the arrow patterns.
- Click on the left of the scene to move to the "Power A" section.
- Set the levers to match the arrow patterns for A. Upper row: down, down, up. Lower row: up, down, down.
- Click to the right to go back to the door.
- Click to the right of the door to go to the "Power B" section.
- Again, use the arrow patterns to set the levers. Upper row: down, up, down. Lower row: up, down, up.
- Click to the left to go back to the door.
- Click on the button between the A and B buttons and a ladder will come down.
- Click on the ladder to move up.
- Once you are at the door, click on the big arrow to go down below the door.
- Once you are below the door, click on the cabinet above the big arrow.
- Open both sides, in one you will find a key. Take the key.
- Click on the big up arrow to go to space above the door.
- Click on the ladder (not the big down arrow) to go back to the door.
- Click on the key and drag it to the door to unlock.
- Click on the play button.

Level 20 - Happy Halloween
- Notice the first clue is "M-D," the title is another clue.
- M-D stands for month-day and, what month and day are Halloween?
- The answer is 1 0 3 1
- Click on the play button.

Friday, 4 March 2016

ClickPLAY Time: Walkthrough Guide

ClickPLAY Time: Walkthrough Guide

Walkthrough Guide on ClickPLAY Time
Level 1 - Zipper Down
- Click and drag the zipper to open his jacket.
- Click the play button on his shirt pocket.

Level 2 - Why So Yellow
- Unscramble the letters to spell out their names: Homer and Marge (of The Simpsons).
- When correct, the play button will turn up and click it.

Level 3 - Pet Hates
- Click to cross out the heart for the things that kitties hate.
- They are H20, K9s, and noisy machines.
- The kitties disappear, and the play button shows up when you're right.

Level 4 - Turn Yo Brain
- Figure out the number according to the clue.
- Turn the picture around 180 degrees to get: 5 7 0 7
- Enter that code into the box below to get the play button.

Level 5 - All Lit Up
- Figure out the sequence in which to click these light bulbs to light them up.
- Start with the first bulb on the top left of the corner.
- When you click it, look where it looks; The eyes will point to the direction of where to click next.
- The pattern is:
[01]-[02]-[05]-[04]
[10]-[09]-[03]-[06]
[11]-[12]-[08]-[07]
- If you get it wrong, you'll have to start from the beginning, but when correct, the play button comes out.

Level 6 - Time For Adventure
- Unscramble the letters to make the names: Finn and Jake (from the Adventure Time cartoons).
- When correct, the play button will turn up and click it.

Level 7 - Mazed In
- Go through the maze, following the correct path until you find the play button at the end.
- If you go the wrong way, your mini-game ends, and you'll be transported back to the beginning.
- Use the hint to find the right path: "Red leads the way, blue leads astray."
- Sometimes you need to click on the things in each room to reveal the next clue.
- The pattern is: UP-RIGHT-DOWN-RIGHT-UP-UP-LEFT-LEFT

Level 8 - Crossing Over
- Figure out the number shown in the clue and enter it into the boxes below.
- Mirror images of each are crossed over the numbers to get: 1 5 2 4

Level 9 - Early Bird
- Click the alarm clock repeatedly until it rings (about 30 or so times!)
- The worm will pop his head out of the hole. Click and drag him up until you see the key on its belt.
- Click the key and it will go into the chest, click it again, and the chest will open.
- Get a piece of CLOTH from the chest and drag it to the worm's monocle to clean it.
- The play button is revealed on the worm's eyepiece, then go ahead and click it.

Level 10 - Street Boys
- Unscramble the letters to spell their names to get: Bert and Ernie (of Sesame St.).
- When correct, the play button will turn up and click it.


Level 11 - Get Happy
- Click on each panel of this story strip to put the scene in the correct order:
["Hey dude!"]-["Dude, We're gonna have to do something about..."]
["Here..you should go see this..."]-["Well!?!? How do you feel?"]

Level 12 - Counting Hurts
- Add up the numbers on the dice with this catch.
- If the eye icon is crossed out, add the numbers that aren't seen on the dice. For example, in panel "b" the 1, 2 and 4 don't show so the answer is 7.
- Enter each number in the code box below: 9 7 6 6
- Click on the play button.

Level 13 - First In First Out
- Click the ninjas in the order they appear from behind the wall.
- If you click, you can click to remove a ninja the moment he appears.
- Follow the exact sequence in each of the three scenes; if you make a mistake, you'll have to start again at the first scene.
- The pattern for stage 1: [2]-[1]-[3]
- The pattern for stage 2: [4]-[1]-[5]-[2]-[3]
- The pattern for stage 3: [4]-[1]-[6]-[3]-[7]-[2]-[5]
- Once solved, click the play button to proceed.

Level 14 - What An Ogre
-Unscramble the letters to spell their names to get: Shrek and Donkey (from the Shrek movies).
- When correct, the play button will turn up and click it.

Level 15 - Arrows Away
- You have a limited number of moves (17) to remove all the arrows from the screen.
- Click on an arrow and it will move in the direction it's pointing.
- If nothing blocks its way, it'll be moved off screen.
- If there's another block in its way, it won't be removed, but you'll use up a click nonetheless.
- Click each arrow block in the correct sequence to remove them all before running out of moves...
- The pattern is:
[1]-[4]-[5]-[17]
[2]-[3]-[6]-[16]
[13]-[12|15]-[9]-[8]
[14]-[11]-[10]-[7]

Level 16 - Funky Corners
- Click on each of the four corners on the clue slip.
- In the order indicated by the arrows: 1 3 7 4
- Enter those numbers into the code box below, then click the play button.

Level 17 - Naming Mixup
- Give each girl the correct name, clicking on the name tag to shuffle through the list of names available.
- Match the number of stripes on her dress to the number of letters in a girl's name:
- The names are: JO-CARMEN-KAT (Top) & MEGAN-ABIGAIL-AMY (Bottom)

Level 18 - Mystery Solvers
- Unscramble the letters to spell their names to get: Shaggy and Scooby (from the Scooby Doo cartoons)
- When correct, the play button will turn up and click it.

Level 19 - Water Taxi
- Use the ferry to move the yellow characters to the east (right) island and the red characters to the west (left) island...
- Click the taxi to move east. Then pick up 1 red character.
- Go west. Pick up 1 yellow character. Drop off the red character. Then pick up 1 more yellow character.
- Go east. Drop off a yellow character. Pick up 1 red character. Drop off the other yellow character. Pick up the last red character.
- Go west. Drop off a red character. Pick up the last yellow character. Drop off the last red character.
- Go east. Drop off the last yellow character.
- Click the play button which comes out from behind a cloud.

Level 20 - Backward Calendar
- The first three letters of four months are spelled, backward, in each of the four squares.
- Match the month to its numerical representative on the calendar.
- Put those numbers in the order as indicated by the arrow design at the center of the square.
- The months are Feb, Aug, Sep, Jun which is: 2 8 9 6
- Enter those numbers in the code box below and win!