Friday, 1 January 2016

Lightsprite: Walkthrough Guide

Lightsprite: Walkthrough Guide

List of Upgrades on Lightsprite
Star Bounce - Launch-off from stars.
Cost: 70 / 120 / 350 / 700 / 1,800
Boost Capacity - How long your boost will last when in use.
Cost: 80 / 150 / 300 / 650 / 1,200
Magnetism - Ability to magnetically attract nearby stars and XP.
Cost: 100 / 300 / 700 / 1,500 / 2,000
Star Frequency - Increase the number of stars in the sky.
Cost: 250 / 450 / 700 / 1,200 / 2,500

Recommended Build on Lightsprite
1. Magnetism
2. Star Bounce
3. Star Frequency
4. Boost Capacity
5. Repeat!

Walkthrough Guide on Lightsprite
Magnetism is one of the best upgrades in my opinion. It saved my life quite a few times, without it I would have reached a high score of 7394. Magnetism attracts stars to you which is essential, and Star Frequency worked in conjunction with Magnetism. More stars mean more attraction, which also means a better chance of hitting the stars. But please take note that stars bounce off not vertically, but with the opposite vector. So if the running thing moves forward to catch a star, it is repelled backward! It is hard to keep in the desired trajectory; this is why you will have the tendency to miss the stars even you have all the upgrades. So to save yourself from falling to death, keep a max bar of boost and only use them when you desperately need it. For those who are confident with their controls, you can use them early to gain much-needed speed and momentum which can early break your previous score fairly easily. Keep trying! :)