Friday, 29 January 2016

ClickPLAY: Walkthrough Guide

ClickPLAY: Walkthrough Guide

Walkthrough Guide on ClickPLAY
Level 1 - Click Play!
- Click the play button.

Level 2 - Obstacle Course
- Click car, then lift rocks over the car. (Require fast reaction)
- Click the play button.

Level 3 - Chain Gang
- Drag up chains fast; the placement is random.
- Click the play button.

Level 4 - Raindance
- Click bird, drag feather to the girl.
- Click girl until the cloud is over the flower.
- Click on the cloud.
- Click the play button.

Level 5 - Anybody Home?
- Click doorbell.
- Click the play button. (Require fast reaction)

Level 6 - Too Many Ghosties!
- Click the ghosts; the placement is random.
- Click the play button.

Level 7 - Stop Moving!
- Click the play button. Need fast reaction!

Level 8 - Last Train
- Click & hold the train.
- Click the play button.

Level 9 - Highway Race
- Click car, avoid crashing.
- Click the play button.

Level 10 - Looney Lift
- Click button, avoid touching the walls.
- Click the play button.

Level 11 - Bombs away
- Click bomb #1 to 10 in order. (Require fast reaction)
- Click the play button.


Level 12 - Happy Birthday
- Click dudes.
- Placement is random.
- Click the play button.

Level 13 - Letter tiles
- Click blocks, spell 'PLAY'.

Level 14 - Scarborough Fair
- Click in order 'Parsley, Sage, Rosemary, Thyme'.
- Click the play button.

Level 15 - Almost Twins
- Click the differences; Eye, hand, fur (just to the right of the tip of the napkin), right horn (halfway up), left-most tooth.
- Click the play button.

Level 16 - Up + Down
- Click in order 3, 1, 2.
- Click the play button.

Level 17 - Bowling Ball Bash
- Click ball, throw, break bottles.
- Click the play button.

Level 18 - Mega Squeal
- Click left to right. (Require fast reaction)
- Click the play button.

Level 19 - Arrow Copter
- Click when the arrow is pointing up, then right.
- Click the play button.

Level 20 - Star Shine
- Click outer stars, then inner stars. (Require fast reaction)
- Click the play button.

Level 21 - Knight Mones
- Click Knight to move in L-Shape; cover up the board. Click the play button.

Level 22 - Curtain Call
- Click & drag bottom hook to the right.
- Drag loop down. (Require fast reaction)

Friday, 22 January 2016

GatherX: Walkthrough Guide

GatherX: Walkthrough Guide

List of Upgrades on GatherX
Character
Pickaxe Upgrade - Increase mining efficiency per click.
Cost: 10 / 150 / 500 / 2,500 / 3,000 / 5,000 / 8,000 / 10,000 / 12,000 / 20,000 / 100,000 / 250,000 / 300,000 / 450,000 / 560,000 / 700,000 / 850,000 / 1,000,000 / 2,000,000 / 3,500,000
Outfit - Increase mining efficacy per click.
Cost: 500 / 800 / 1,500 / 3,000 / 5,000 / 8,000 / 10,000 / 12,000 / 15,000 / 20,000 / 100,000 / 250,000 / 300,000 / 450,000 / 560,000 / 700,000 / 850,000 / 1,000,000 / 2,000,000 / 3,500,000
Mineral Knowledge - Increase ore quality.
Cost: 150 / 500 / 1,500 / 3,000 / 5,000 / 6,000 / 12,000 / 14,000 / 18,000 / 25,000 / 160,000 / 220,000 / 330,000 / 500,000 / 600,000 / 750,000 / 900,000 / 1,050,000 / 2,050,000 / 3,650,000
Hat - Increase maximum energy.
Cost: 100 / 300 / 800 / 1,200 / 5,000 / 8,000 / 10,000 / 12,000 / 15,000 / 20,000 / 100,000 / 250,000 / 300,000 / 450,000 / 560,000 / 700,000 / 850,000 / 1,000,000 / 2,000,000 / 3,500,000
Axe Upgrade - Increase wood gathering efficacy per click.
Cost: 500 / 1,000 / 2,000 / 3,500 / 5,000 / 8,000 / 13,000 / 15,000 / 20,000 / 30,000 / 100,000 / 250,000 / 300,000 / 520,000 / 630,000 / 765,000 / 905,000 / 1,100,000 / 2,120,000 / 3,770,000
Stronger Muscle - Increase maximum energy.
Cost: 300 / 1,500 / 5,000 / 9,000 / 12,000 / 15,000 / 18,000 / 20,000 / 24,000 / 32,000 / 60,000 / 120,000 / 190,000 / 300,000 / 350,000 / 450,000 / 600,000 / 850,000 / 1,050,000 / 2,000,000
Fishing Rod - Increase fishing efficacy per click.
Cost: 1,000 / 25,000 / 100,000 / 2,000,000
Cooking - Increase fish efficacy.
Cost: 500 / 1,000 / 1,500 / 3,000 / 4,500 / 6,000 / 8,000 / 10,000 / 15,000 / 20,000 / 40,000 / 80,000 / 120,000 / 250,000 / 305,000 / 405,000 / 505,000 / 705,000 / 950,000 / 1,400,000
Fishing Hook - Increase fish rarity.
Cost: 150 / 500 / 1,500 / 3,000 / 5,000 / 6,000 / 12,000 / 14,000 / 18,000 / 25,000 / 160,000 / 220,000 / 330,000 / 500,000 / 620,000 / 725,000 / 880,000 / 1,060,000 / 2,100,000 / 3,670,000
Merchanting - Allows to sell more ores.
Cost: 50 / 150 / 50 / 150 / 500 / 1,500 / 3,000 / 5,000 / 10,000 / 14,000 / 18,000 / 25,000 / 50,000 / 100,000 / 150,000 / 230,000 / 300,000 / 400,000 / 500,000 / 650,000

Workers
Explosives - Every 60 seconds miner will gather a large amount of ores.
Cost: 1,000 / 5,000 / 10,000 / 15,000 / 20,000 / 25,000 / 30,000 / 35,000 / 40,000 / 45,000 / 80,000 / 160,000 / 250,000 / 540,000 / 650,000 / 800,000 / 1,000,000 / 1,500,000 / 2,500,000 / 4,000,000
Vendor - Every 6 seconds sells ores from inventory.
Cost: 50 / 150 / 500 / 800 / 1,000 / 1,500 / 2,000 / 5,000 / 10,000 / 15,000 / 30,000 / 65,000 / 100,000 / 250,000 / 300,000 / 550,000 / 650,000 / 800,000 / 1,000,000 / 2,000,000
Mining Mastery - Boosts miner mining efficacy.
Cost: 500 / 1,000 / 4,000 / 7,000 / 10,000 / 14,000 / 18,000 / 20,000 / 24,000 / 30,000 / 100,000 / 250,000 / 300,000 / 520,000 / 630,000 / 765,000 / 905,000 / 1,100,000 / 2,120,000 / 3,770,000
Fishing Mastery - Fisherman will catch more fishes.
Cost: 10,000 / 100,000 / 1,000,000 / 5,000,000
Logging Mastery - Logger will do more damage to the beanstalk.
Cost: 500 / 1,000 / 4,000 / 7,000 / 10,000 / 14,000 / 18,000 / 20,000 / 24,000 / 30,000 / 100,000 / 250,000 / 300,000 / 520,000 / 630,000 / 765,000 / 905,000 / 1,100,000 / 2,120,000 / 3,770,000
Repeating Crossbow - Shots 7 arrows that deal 100 damage each.
Cost: 1,000,000

List of Workers on GatherX
Fisherman Sam - Catches fish every 5 seconds.
Cost: 1,000
Miner Olaf - Mines ores every 3 seconds.
Cost: 5,000
Jack the Luber - Chops beanstalk every 3 seconds.
Cost: 10,000


Recommended Build on GatherX
Character
1. Pickaxe Upgrade
2. Mineral Knowledge
3. Outfit
4. Stronger Muscle
5. Hat
6. Fishing Hook
7. Cooking
8. Fishing Rod
9. Merchanting
10. Axe Upgrade
11. Repeat!

Workers
1. Vendor
2. Fishing Mastery
3. Explosives
4. Mining Mastery
5. Logging Mastery
6. Repeating Crossbow
7. Repeat!

Walkthrough Guide on GatherX
This game will get easier over time, as your upgrades keep getting better and better. This game requires you to mine for rare metals and sell it to earn money for upgrades, however every time you mine, it cost energy. To gain energy, you can wait for it to regenerate and it's slow! The other method is starts by fishing and eat fishes. This is why fishing as important as mining ores. Getting workers as soon as possible will determine how fast can you finish the game. Eventually once you hire the fisherman and upgrade him, you pretty much never have to fish. Maybe, go back fishing a couple times to restock if you are very actively clicking. After that, you have such a massive stockpile that you will never find yourself out of energy without more than enough fish to replenish yourself. Also, if you just upgrade your strength when you are at zero energy, since that replenishes it as well as increases the maximum. It's kind of self sustaining. The sad part about this game is I spent a lot more time selling ore than anything else, and that's with the automatic and click bonuses. Honestly, the automatic sell never seemed to be worth the costs, but still get them. But you agree that selling some is better than selling none, right?

Friday, 15 January 2016

Don't Escape 3: Walkthrough Guide

Don't Escape 3: Walkthrough Guide

Walkthrough Guide on Don't Escape 3
The Airlock
1. Click the console on the right side of the airlock.
2. Click Restore Safety Protocol, then click Abort Ejection.
3. Click Open Interior.
4. Exit the airlock.

Corridor
1. Pick up PADD and check Status, then close it.
2. Proceed right two times and collect the plasma torch.

The Bridge
1. Proceed right again to enter the bridge.
2. Pick up fuse on the lower right of the bridge screen.
3. Click the leftmost console to receive a message, then the console in the middle of the room.
4. Click Access Mission orders. Turn off the PADD, and exit the bridge.

Corridor Revisit #1
1. Continue left until you reach the lab door.
2. Open the fuse box and use the fuse on it.

The Lab
1. Enter the lab.
2. Collect Antibiotics from the first aid kit, the flask on the work bench, and the log under the table.
3. Analyze the Antibiotic, then leave the lab.

The Quarters/Mess Hall
1. Proceed right to the door labeled Quarters and enter.
2. Remove the knife from the corpse, use the flask on the blood near it.
3. Access the food dispenser, take the alcohol and head right.
4. Collect the Workshop Blueprints, Torch Fuel, and some leaves from the hydroponic garden.

Restroom/Shower
1. Before leaving, enter the door to the left.
2. Open the cabinet and take the detergent.
3. Exit the bathroom, and head right.

Corridor Revisit #2
1. Move right to the bridge door and use the Knife on the grate.
2. Collect the key.

The Lab Revisit #1
1. Move left to the lab and enter it.
2. Use the key on the locker, then collect the protective glasses and the acid.
3. Analyze Blood, leaves, detergent, acid, and alcohol.
4. Use Blood, Leaves, and antibiotic on the centrifuge, then begin mixing.
5. Use the flask on the centrifuge to collect the result.

Engineering
1. Leave the lab, and click on the door to engineering.
2. Click the small yellow square in the center of the door.
3. Use the protective glasses on yourself, and combine the plasma torch with its fuel.
4. Click the torch, and trace the yellow line until the panel comes free, then pull the switch.
5. Enter the door, collect the keycard.

The Airlock Revisited
1. Return to the airlock.
2. Use the keycard on the space suitcase, and use it on yourself.
3. Click the panel to the right of the airlock, then close the interior door, decompression, open exterior.
4. Close the interface, then click the now open door.
5. Click the panel on the yellow triangle on it, and then click the rope underneath it. Then click the debris field.
6. Click the middle piece of debris to uncover a crystal, collect it!
7. Return to the airlock and cycle the airlock, by clicking the panel, then close the exterior door, then restore pressure, then open the interior door.


Escape Pod
1. Move right to the escape pod door, use the keycard on its panel near it, and enter the escape pod.
2. Collect the toolbox, then return to engineering.

Engineering Revisit #1
1. Use the toolbox and repair the damaged fan circuit.
2. Head left, then enter the life support room.

Life Support Room
1. Use the blueprint disk on the workshop, then the chemical mixture on the fire circuit access point.
2. Click on the life support control console.
3. Click Activate auxiliary life support and extend life support by 3 hours.
4. Click on Fire Sprinkler Maintenance, then click on Isolation Ward.
5. Click the workshop and make a Portable Igniter and a Datapad Mark II Processor.
6. Combine the processor with your PADD when it is complete.

Engineering Revisit #2
1. Exit back to the hallway with the dead crewman.
2. Use your newly upgraded PADD to check the security feed.
3. Click the right panel twice, and the circular panel twice and obtain the first digit of the passcode. (Note - this code appears to change game to game).

The Lab Revisit #2
1. Proceed to the lab.
2. Grab another bottle of antibiotics from the first aid kit.

Isolation Ward
1. Enter the isolation ward, collect the explosives from the locker, the log on the floor.
2. Obtain the second digit of the code by watching the Dr's fate on security.
3. Click the Doctor, then the killer.

Corridor Revisit #3
1. Return to the downed welder outside quarters.
2. Watch his fate on security to pick up digit number 3.
3. Click on the second tank, then the welder.

The Quarters/Mess Hall Revisited
1. Enter quarters, then complete the code by watching the security one last time.
2. Click the man to proceed.
3. Proceed right, get some more leaves.
4. Click on the panel beside the door, and key in your code.

The Bedroom
1. Enter the bunk room, click the suit twice.
2. Click the locker and then pick up the captain's key card.

The Bridge Revisited
1. Head up to the bridge.
2. Use the center console to Deactivate safety protocols and pick up the last log.

The Lab Revisit #3
1. Head left and return to the lab.
2. Combine Antibiotics, Leaves, and Alcohol.
3. Collect the mixture using a flask and pour it on the explosives, then combine it with the igniter.

Engineering Revisit #4
1. Return to the ship's power code by engineering, and attach the bomb to it.
2. Detonate with your PADD.

Friday, 8 January 2016

Champion: Walkthrough Guide

Champion: Walkthrough Guide

List of Upgrades on Champion
More Damage - Cost: $100
Faster Soldiers - Cost: $300
Take No Damage - Cost: $500
No Power Bar - Cost: $1,500
Double Shot - Cost: $3,500
Quick Shot - Cost: $7,000

Recommended Build on Champion
1. Take No Damage
2. More Damage
3. No Power Bar
4. Double Shot
5. Quick Shot
6. Faster Soldiers


Walkthrough Guide on Champion
Since enemies only become more difficult to kill when you progress in levels, you should be able to beat the first few easily. The next, from 4-6 are slightly more difficult, but still, easily beatable. However, when you reach that point, you should slow down your killing. It's important that you try to stay in a level as long as possible, because the amount of gold you can get is unlimited, and the game gets harder as it goes on, and if you have less money you have fewer upgrades which mean you'll probably die in a hard level. The fact that you only get money for kills, not winning a level can be quite challenging in the later game. That's why I suggest artificially postponing early rounds by letting you army die; Only kill enemies that cross the halfway point, effectively 'farming' the enemy army for cash. But also try not to get too greedy otherwise, you might end up facing a continuous stream of dudes, and you guys completely forgot about the battle.

The first upgrade you should buy is Take No Damage so that You can walk up to and even behind enemy lines for easy headshots. More Damage is for those who can't aim. I won't recommend getting Faster Soldier until you purchase every single upgrade, as it can end the level quicker, making it harder to get money.

Friday, 1 January 2016

Lightsprite: Walkthrough Guide

Lightsprite: Walkthrough Guide

List of Upgrades on Lightsprite
Star Bounce - Launch-off from stars.
Cost: 70 / 120 / 350 / 700 / 1,800
Boost Capacity - How long your boost will last when in use.
Cost: 80 / 150 / 300 / 650 / 1,200
Magnetism - Ability to magnetically attract nearby stars and XP.
Cost: 100 / 300 / 700 / 1,500 / 2,000
Star Frequency - Increase the number of stars in the sky.
Cost: 250 / 450 / 700 / 1,200 / 2,500

Recommended Build on Lightsprite
1. Magnetism
2. Star Bounce
3. Star Frequency
4. Boost Capacity
5. Repeat!


Walkthrough Guide on Lightsprite
Magnetism is one of the best upgrades in my opinion. It saved my life quite a few times, without it I would have reached a high score of 7394. Magnetism attracts stars to you which is essential, and Star Frequency worked in conjunction with Magnetism. More stars mean more attraction, which also means a better chance of hitting the stars. But please take note that stars bounce off not vertically, but with the opposite vector. So if the running thing moves forward to catch a star, it is repelled backward! It is hard to keep in the desired trajectory; this is why you will have the tendency to miss the stars even you have all the upgrades. So to save yourself from falling to death, keep a max bar of boost and only use them when you desperately need it. For those who are confident with their controls, you can use them early to gain much-needed speed and momentum which can early break your previous score fairly easily. Keep trying! :)