Friday, 27 November 2015

DuBlox: Walkthrough Guide

DuBlox: Walkthrough Guide

Walkthrough Guide on DuBlox
Stage 1
Up, Right8, Up

Stage 2
Down, Right, Down5, Left2

Stage 3
Left, Up, Right3, Up, Right, Up, Right, Down, Left, Down5, Left

Stage 4
Up2, Left3, Down, Left, Down, Right, Up, Right, Down, Left, Down3, Right, Down

Stage 5
Up, Left, Down, Right, Up, Right3, Up, Right, Down, Left, Up, Right4, Up, Left

Stage 6
Down, Right, Down5, Left, Down2, Left, Up, Right2, Up5, Left, Up

Stage 7
Down, Left, Up2, Left, Down

Stage 8
Right, Down, Left, Up, Right, Down, Left, Up5, Right3, Down, Right2, Down, Right, Down

Stage 9
Right2, Up2, Right2, Down, Right2, Up, Left3, Up, Right

Stage 10
Down2, Right2, Down, Right, Up, Right, Down, Left2, Up, Left, Down, Left, Up, Left2, Down3, Right, Down

Stage 11
Up, Right, Down, Left, Up, Right6, Up, Right, Down, Left, Up2, Left, Down, Right, Up

Stage 12
Down, Right, Up, Right, Down, Left, Up, Right, Down6, Left3, Down, Right, Up, Left

Stage 13
Left, Up, Right4, Down4, Left, Up, Right, Up4, Left, Down, Right, Down5, Left

Stage 14
Up2, Left3, Down3, Right, Up2, Left, Down, Right, Down, Left, Down3, Right, Down

Stage 15
Right, Down, Left, Up, Right, Down4, Right, Up2, Left, Down, Right, Up, Left, Up, Right, Down5, Right, Up

Stage 16
Down, Right, Down6, Left, Up2, Left, Down, Left2, Up5, Right3, Up

Stage 17
Down, Right, Up, Left, Down3, Right, Up3, Left2, Down, Right, Up, Left, Down, Right, Down

Stage 18
Down3, Right, Down2, Left, Up4, Left, Down, Right, Up, Left, Up, Right, Down2, Left, Up, Right5, Down3, Left, Down2, Left, Down, Left

Stage 19
Right, Down, Right, Down, Right, Down, Right, Down, Left, Up2, Left, Up, Right, Down, Right, Down

Stage 20
Right, Down, Right, Up, Right, Down, Right, Up, Right

Stage 21
Down2, Right3, Up, Left, Down, Right, Down

Stage 22
Down, Right2, Down, Right, Down, Left, Down2, Right, Up, Right2, Up2, Right, Up, Left, Down2, Left, Down, Left2, Up, Left3

Stage 23
Up, Left, Up, Right, Down, Right5, Left5, Up, Left, Down, Right, Up, Right3, Up, Right2, Down, Left, Up, Left

Stage 24
Right2, Up, Down, Right3, Up, Left, Down, Right3, Down2, Left, Up, Right, Up2, Right


Stage 25
Up, Right, Up, Right, Up, Left2, Up, Left, Right, Up, Right3, Down, Left, Down, Left, Down, Right2, Down, Left

Stage 26
Right, Up2, Right, Up2, Left, Up, Left, Up, Left, Down, Right2, Up2, Right2, Down2, Right, Up, Left, Up2, Down4, Left2, Down2

Stage 27
Right3, Up2, Right2, Up, Left, Down2, Right, Down3, Left2, Up6, Left2, Down2, Left

Stage 28
Up3, Right3, Down, Left, Up3, Right, Up, Left, Right2, Down2, Right, Down3, Left2, Up3, Right2, Up, Right2, Up2

Stage 29
Up4, Right, Down, Left, Down, Right, Up2, Right3, Down, Right, Down, Left, Down3

Stage 30
Left, Up, Left, Right, Up, Right3, Down, Left, Right, Down3, Left, Down, Left, Right, Up, Left4, Up6, Right, Up, Right, Left, Down, Right4, Up, Left2, Down, Right, Down2, Right

Stage 31
Down2, Left2, Up, Right, Up2, Right, Down, Right3, Left, Down, Right2, Down, Left2, Up, Right

Stage 32
Right, Up2, Right, Up2, Left, Up, Left, Up, Left, Down, Left, Right3, Up2, Right2, Down2, Right, Up, Left, Up2, Down4, Left2, Down2, Left, Down, Right

Stage 33
Up, Right, Up, Right4, Up2, Left2, Right2, Down4, Left2, Right2, Up2, Left4, Down, Left, Down, Right2, Down, Right, Up5, Left, Down, Left2

Stage 34
Down2, Up2, Left5, Up, Right, Down2, Left2, Right2, Up3, Left, Down2, Right, Down4, Right2, Up, Right2

Stage 35
Right6, Up2, Left, Down, Left2, Up, Right, Down2, Right4

Stage 36
Up, Left, Up, Right, Down2, Right, Up2, Right, Down3, Left, Right, Down, Left, Down, Left, Down, Right, Up, Right, Down, Left, Up2, Right2, Down, Left2, Up, Left, Right, Up, Left, Down, Left, Down, Right2

Stage 37
Right, Up4, Right2, Up, Left, Up2, Left4, Down2, Left, Down, Right2, Down, Right, Down, Up, Left

Stage 38
Right3, Down, Left2, Up, Right, Down, Right2, Up, Right2, Up, Right, Up, Right, Up, Left, Down, Left, Down, Right, Up, Right, Up, Down, Left

Stage 39
Right, Down, Right, Down2, Left3, Right3, Up2, Left, Up, Right, Down2, Right, Down, Left3, Down3, Right, Up, Left, Up2, Right9

Stage 40
Left, Up, Right2, Up, Right, Up, Left, Down, Left2, Up, Right, Down2, Left2, Right2, Up2, Left, Down, Right2, Down, Right, Down, Right, Up, Right, Down, Left3

Stage 41
Up4, Right

Stage 42
Down, Right2, Down, Right, Up, Left2, Up2, Right2, Up3, Left, Down, Right3, Up, Left2, Down, Right3, Down, Right2

Stage 43
Up2, Left, Down, Right, Down4

Stage 44
Right, Up2, Right2, Down2, Left, Down2, Left, Right, Up2, Right, Up, Down, Up, Right, Down2, Right, Up, Down2, Left2, Down2, Left2, Up4, Left

Stage 45
Up, Left, Up, Left2, Up2, Right3, Up, Right2, Up, Left, Down, Left2, Down, Left, Up, Left, Down, Right3, Down2

Stage 46
Up4, Right3, Down, Right, Down2, Left, Up, Left3, Up4, Right3, Up, Right

Stage 47
Right3, Down, Left2, Up2, Down, Left, Up2, Left, Right, Down2, Left4, Down2, Left, Up, Right, Down, Up, Left, Down, Right, Up2, Right, Down, Left, Down, Right3, Down3, Right, Up, Left, Down

Stage 48
Right, Down, Right2, Up, Right2, Up

Stage 49
Up2, Right, Down, Right, Up, Right, Up

Friday, 20 November 2015

Death Valley: Walkthrough Guide

Death Valley: Walkthrough Guide

List of Upgrades on Death Valley
Slash Boost Power
Max Boost Damage: 3 / 6 / 10 / 14 / 19 / 26 / 35 / 53 / 75
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 3200 / 5000

Weapon Power
Damage: 4 / 7 / 10 / 16 / 22 / 27 / 32 / 38 / 44
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Weapon Cooldown
Cooldown Sec: 3.2 / 3 / 2.8 / 2.6 / 2.4 / 2.2 / 2 / 1.8 / 1.6
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Health Points
Health: 40 / 50 / 60 / 85 / 120 / 185 / 250 / 320 / 400
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Regeneration Speed
Regen Sec: 0.8 / 1.3 / 2 / 3 / 4 / 5 / 6 / 7 / 8
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Critical Hit
Percent per hit: 0 / 2 / 4 / 7 / 10 / 13 / 17 / 20 / 25
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Loot Bonus
Gold Percent: 100 / 105 / 110 / 116 / 124 / 138 / 150 / 200 / 300
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Mana Regeneration
Regen Sec: 1 / 1.05 / 1.1 / 1.16 / 1.24 / 1.35 / 1.5 / 1.8 / 2.1
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000

Spell Damage
Spell Damage: 15 / 20 / 30 / 45 / 65 / 90 / 120 / 155 / 190
Cost: 0 / 300 / 550 / 850 / 1200 / 1750 / 2200 / 2900 / 4000


Recommended Build on Death Valley
1. Loot Bonus
2. Weapon Power
3. Slash Boost Power
4. Health Points
5. Regeneration Speed
6. Spell Damage
7. Mana Regeneration
8. Weapon Cooldown *Optional*
9. Critical Hit *Optional*
10. Repeat!

Walkthrough Guide on Death Valley
Death Valley is all about getting the right upgrades to survive the death valley. I will almost get Loot Bonus first because gold is accumulated based on killing the monsters. The more monsters you kill, the more gold you get based on your Loot Bonus. Then I like to go for weapon Power and Slash Boost Power for damage. Pretty straightforward. Then I will need survivability to last me through the levels, Health Points, and Regeneration is necessary as soon as the monsters can 2 hit KO you. Then after that go for Spell Damage along with Mana Regeneration. It is optionally not needed to upgrade Weapon Cooldown and Critical Hit because the benefits aren't as significant as those upgrades I've mentioned. You can skip them until you maxed out all the upgrades. To defeat stage 40, you will need to be in full health, and know when to use your spell, try to hit at least two or more monsters as much as possible. Remember to spam click to gain the Slash Boost Power!

Note that when a character is dead, it only revives half the health. To gain full health, you need a little work. After you revived the monsters won't come out immediately, you will regenerate some health during this period. Then when you start fighting the first monster, click the upgrade button and press the main menu button. You will return to the menu page, then press start game again. You should notice that your health is based on the moment you exit the game. Repeat a few times, then attempt stage 40. Good luck! :)

Friday, 13 November 2015

Grab Them By The Eyes: Walkthrough Guide

Grab Them By The Eyes: Walkthrough Guide

Walkthrough Guide on Grab Them By The Eyes
There's some mechanics you need to learn the hard way. Most importantly, the card prices are reduced every turn. The cards always cost, in order from left to right, 10, 20, 30, 40, 50. So going to buy expensive cards is worse than waiting for them to get cheaper. If a player spends all their money, the opponent can keep buying the leftmost card, getting every card for $10 each. Secondly, each team gets $50 every day to spend on punch cards, but you also try to keep any leftover money from the previous day. That gives even more advantage to buying cheap. Thirdly, the IA always tries to buy additional frames first which is a bad strategy. It will tend to always cost them more $20, if they were to pick it first. Then, with whatever money remaining, they can only buy the leftover cards. The AI really overvalues them, but do not get me wrong. Buying extra frames can be the key to win, as long you are buying the additional frame cheap! Also, making sure you have an extra set of messages, effects, borders and colors to equip on, even if everything is only worth 1. My strategy to win is basically buying a lot of cards at the $10 first. Then I built up a margin of at least 10-15 at the beginning of the game, so when they started to get more customers than me it wasn't enough for them to beat me overall. Luck does plays a significant role in this flash game.

Friday, 6 November 2015

Tequila Zombies 3: Walkthrough Guide

Tequila Zombies 3: Walkthrough Guide

List of Weapons on Tequila Zombies 3
Cold Weapon
Melee
Damage: 1, Fire Rate: 1.5, Ammo: 5, Cost: Free
Axe
Damage: 1.5, Fire Rate: 1.5, Ammo: 5, Cost: 270
Katana
Damage: 3, Fire Rate: 2, Ammo: 5, Cost: 1600
Sledgehammer
Damage: 4, Fire Rate: 1, Ammo: 5, Cost: 2600

Handguns
Colt 1911
Damage: 1, Fire Rate: 2, Ammo: 1.5, Cost: Free
Magnum
Damage: 2, Fire Rate: 1.5, Ammo: 1, Cost: 650
Mauser
Damage: 2, Fire Rate: 2, Ammo: 2.5, Cost: 1750
Desert Eagle
Damage: 3, Fire Rate: 2, Ammo: 2.5, Cost: 2300

Shotguns
Sawed-Off
Damage: 2.5, Fire Rate: 1, Ammo: 1.5, Cost: Free
Mossberg
Damage: 2.5, Fire Rate: 1, Ammo: 2.5, Cost: 900
USAS12
Damage: 4, Fire Rate: 2.5, Ammo: 3, Cost: 2100
Jackhammer
Damage: 4, Fire Rate: 4.5, Ammo: 3.5, Cost: 2500

SMG
MicroUzi
Damage: 1, Fire Rate: 4, Ammo: 4.5, Cost: 450
Tec9
Damage: 1.5, Fire Rate:4, Ammo: 4.5, Cost: 1350
UMP
Damage: 2, Fire Rate: 4, Ammo: 4, Cost: 1700
FN90
Damage: 2.5, Fire Rate: 5, Ammo: 5, Cost: 2100

Explosives
M79
Damage: 4, Fire Rate: 1, Ammo: 1, Cost: 2050
GM94
Damage: 4, Fire Rate: 2.5, Ammo: 2.5, Cost: 2250
Hawk MM1
Damage: 4, Fire Rate: 3, Ammo: 3.5, Cost: 2600
Guitar
Damage: 5, Fire Rate: 3, Ammo: 2, Cost: 3000

Sniper Rifles
Springfield
Damage: 3, Fire Rate: 1.5, Ammo: 2, Cost: 1800
MSG90
Damage: 3, Fire Rate: 2, Ammo: 3.5, Cost: 1950
Dragunov
Damage: 3.5, Fire Rate: 2, Ammo: 2.5, Cost: 2400
M95
Damage: 5, Fire Rate: 1.5, Ammo: 2, Cost: 2700

Assault Rifles
L85
Damage: 2.5, Fire Rate: 3.5, Ammo: 4, Cost: 1800
M16A2
Damage: 3, Fire Rate: 3.5, Ammo: 4, Cost: 2100
Ak47
Damage: 3.5, Fire Rate: 3.5, Ammo: 4, Cost: 2300
HKG36C
Damage: 4, Fire Rate: 4, Ammo: 4, Cost: 2900

Armor
Green
Block: 2, Cost: 320
Yellow
Block: 3, Cost: 1450
Red
Block: 4, Cost: 1800
Blue
Block: 5, Cost: 3200

List of Magazines on Tequila Zombies 3
VHM Magazine #1 - Unlocks 3rd slot.
VHM Magazine #2 - Use two small guns.
VHM Magazine #3 - Start with ammo.
VHM Magazine #4 - Longer Chili time.
VHM Magazine #5 - Unlocks 4th slot.
VHM Magazine #6 - Max ammo increased.
VHM Magazine #7 - Extra cold arm damage.
VHM Magazine #8 - More money drop.
VHM Magazine #9 - Piercing bullets.
VHM Magazine #10 - Start with tequila.
VHM Magazine #11 - Regeneration.
VHM Magazine #12 - Superpowers restore health.

All Secret Magazines Location on Tequila Zombies 3
1. Abandoned Miners Rush - Checkpoint 5/8: Pit of Rats
- Do not jump down first, go the right and notice the skeleton. There is a magazine hanging on the skeleton.
2. Ghost Town - Checkpoint 2/8: Gasoline Storage
- Before entering the house, search the broken barrel.
3. Ghost Town - Checkpoint 5/8: Main Street
- Do not exit the inn once you finish clearing the inn. Search room 204, you can find one magazine under the bed at far left.
4. Classified Object - Checkpoint 1/8: Dead Ranger Assault.
- It is in the third part of this checkpoint. It is on top one of the US Army boxes.
5. Classified Object - Checkpoint 4/8: Restricted Area
- It is in the third part of this checkpoint. Search an opened box lying sideway; there is one magazine inside.
6. Classified Object - Checkpoint 5/8: The Lab
- Clear the first part first. Don't drop down, instead go right through the tunnel. Then clearing 3 parts, walk the way to the end. There is a magazine on the floor beside the locker.


Recommended Build on Tequila Zombies 3
Miguel
Cold Weapon - Katana
Shotguns - Jackhammer
SMG - FN90
Explosives - Hawk MM1
Armor - Blue

Jaqueline
Cold Weapon - Katana
Handguns - Desert Eagle
SMG - FN90
Sniper Rifles - M95
Armor - Blue

Jeff
Cold Weapon - Katana
Handguns - Desert Eagle
Shotguns - Jackhammer
Assault Rifles - HKG36C
Armor - Blue

Walkthrough Guide on Tequila Zombies 3
Tequila Zombies 3 is almost nothing new compared with the previous two. You would get used to the playing style almost immediately if you completed it before. Unlike the previous two, this time, you will need to collect ammo to use your weapons. They can be carried forward to the next checkpoint. However, this game is slightly harder than the previous two. You can try saving some ammo, but I do not see a need because the ammo is dropped quite abundantly. I didn't have any issue with the ammunition except the beginning of the first stage. Saying so, please still aim before you shoot. They will run out very soon if you keep consuming the ammunitions without a purpose. Collect tequila and only use your super powers, when you are unable to handle the situation due to zombies clustering. This could save your life in desperate times.

For me, I like to play Jaqueline. Mainly because of its Sniper Rifle, M95. It is one of the best weapons in the game which can kill 8 zombies with 1 piercing shot. The only downside is the slow firing rate. Jeff is also not bad, his Shotgun and Assault Rifles perform decently almost throughout the game. But, I dislike his super powers; In the beginning stage usually the cheaper power move is better than transforming because it installs all weaker enemies, while the transformation makes you run around and do it manually. In the second stage, the transformation is better because a lot of the enemies have enough health to survive the weaker attack. However, in the third stage all of the acid and powerful enemy projectiles make the transformation a lot less valuable as it doesn't offer protection and by then your guns are doing about as much damage as your claws. Miguel is okay, but I do like to use explosive weapons. You can use any characters to finish the game. But based on my opinion, Jacqueline is the best, follow by Jeff then Miguel.