Friday, 30 October 2015

Tequila Zombies 2: Walkthrough Guide

Tequila Zombies 2: Walkthrough Guide

List of Weapons on Tequila Zombies 2
Small Guns
Beretta
Tier: 0, Damage: 1, Fire Rate: 3, Ammo: 2, Cost: Free
Colt Anaconda
Tier: 1, Damage: 2, Fire Rate: 2, Ammo: 1.5, Cost: 1,000
Desert Eagle
Tier: 2, Damage: 3, Fire Rate: 2, Ammo: 2, Cost: 4,000
Ingram
Tier: 2, Damage: 2, Fire Rate: 3, Ammo: 2.5, Cost: 4,500

Tools
Circular Saw
Tier: 0, Damage: 2, Fire Rate: 5, Ammo: 2, Cost: 1,000
Chain Saw
Tier: 1, Damage: 2.5, Fire Rate: 5, Ammo: 2.5, Cost: 2,000
Stake Hammer
Tier: 2, Damage: 4, Fire Rate: 5, Ammo: 3.5, Cost: 7,000
Brushcutters
Tier: 2, Damage: 4.5, Fire Rate: 5, Ammo: 3, Cost: 7,500

Long Arms
Shot Gun
Tier: 0, Damage: 3, Fire Rate: 2, Ammo: 3.5, Cost: 2,000
Wingchester
Tier: 1, Damage: 3.5, Fire Rate: 1, Ammo: 2, Cost: 3,500
Combat Shotgun
Tier: 2, Damage: 4, Fire Rate: 4, Ammo: 3, Cost: 12,000
M95
Tier: 2, Damage: 5, Fire Rate: 1, Ammo: 2, Cost: 10,000

Automatic
MP5
Tier: 0, Damage: 2, Fire Rate: 2, Ammo: 2, Cost: 2,000
Tommy Gun
Tier: 1, Damage: 2, Fire Rate: 3, Ammo: 4, Cost: 4,000
AK47
Tier: 2, Damage: 4, Fire Rate: 4, Ammo: 3, Cost: 8,000
M4A1
Tier: 2, Damage: 3, Fire Rate: 4.5, Ammo: 4.5, Cost: 8,300

Explosives
M79
Tier: 0, Damage: 3.5, Fire Rate: 1, Ammo: 1, Cost: 8,000
Milkor
Tier: 1, Damage: 4, Fire Rate: 2.5, Ammo: 2, Cost: 12,000
Cluster Launcher
Tier: 2, Damage: 4.5, Fire Rate: 3, Ammo: 2, Cost: 20,000
Guitar Launcher
Tier: 2, Damage: 5, Fire Rate: 2.5, Ammo: 2, Cost: 23,000

Armor
Type I
Tier: 0, Block: 1, Cost: 5,000
Type II
Tier: 1, Block: 2.5, Cost: 8,000
Type III
Tier: 2, Block: 5, Cost: 12,000

Special
Minigun
Tier: 3, Damage: 5, Fire Rate: 5, Ammo: 3, Cost: 30,000
Lightning Gun
Tier: 3, Damage: 5, Fire Rate: 5, Ammo: 2, Cost: 30,000

Recommended Build on Tequila Zombies 2
Small Guns
1. Colt Anaconda
2. Desert Eagle

Tools
1. Circular Saw
2. Chain Saw
3. Stake Hammer

Long Arms
1. Shotgun
2. Winchester
3. M95

Automatic
1. MP5
2. Tommy Gun
3. M4A1

Explosives
1. M79
2. Milkor
3. Cluster Launcher

Armor
1. Type I
2. Type II
3. Type III

Special
1. Minigun
2. Lightning Gun

Walkthrough Guide on Tequila Zombies 2
Tequila Zombies 2 is kindof hampered. Hindered by the fact that the weapon unlocks system is flawed. I think the drops are determined by what is unlocked, with no regard for what has been unlocked. So if you have 4 weapons unlocked, and you kill 20 enemies, you will get one of each gun. But if you have unlocked with just a pistol and a minigun and then kill 20 enemies you get 2 pistols and 2 miniguns. Plus, it is more beneficial to get just pistol upgrades, so you duel wield. So I only unlocked pistols and minigun. The result was no low-level guns and tons of miniguns. After I had beaten the game with just miniguns and pistols I unlocked the other guns, and the game did become more fun, but it also became way harder. This is one way you can finish this game.

If not, you can follow one 'tech tree' at a time. For example, don't buy one of each gun first. Concentrate get a Tier 2 Pistol first, then consider purchasing other weapons like Automatic. This will be harder and more grindy, but you can use more weapons rather than just pistol and Minigun. During the battle when you grab a pistol, try to empty the clip before grabbing the second one which you will dual wield, and always dual wield when you do grab a pistol. Explosives were particularly good for groups and tougher enemies, but I found the auto weapons to be the best all round. Long Arms are also good at clearing Waves. Always try to aim high, never too low. If not, they will still be alive, crawling after you shoot them. Then remember that sword won't work on flying units, so always use a gun. Most bosses have very simple sets of moves, which you can use to your advantage. You can dodge under robocop's bullets for free hits, but get out before he pummels you in close quarters.

0 comments:

Post a Comment