List of Mayor on Last Town
+ 10% damage for all units.
+ 10% defense for all units.
+ 2% health regen for all units.
List of Town Perks on Last Town
Musket - Kills up to 1 / 2 / 3 / 4 / 5 Zombie that would overrun the town.
Courage - Townsfolk gain extra 10 / 15 / 20 / 25 / 30 % hitpoints.
Fortune - Enemies 10 / 15 / 20 / 25 / 30 % more likely to drop items.
Scavenge - Dig additional 1 / 2 / 3 / 4 / 5 time after each battle.
Leadership - Townsfolk cost 5 / 10 / 14 / 17 / 25 less to hire.
Stockpile - Begin each battle with extra 20 / 35 / 60 / 75 /90 apples.
Adrenaline - Townsfolk recharge activated skills 5 / 11 / 14 / 17 / 20 % faster.
Armor - Townsfolk receive 5 / 11 / 14 / 17 / 20 % less damage.
Fertilizer - Apples grow 14 / 19 / 26 / 32 / 40 % faster.
Intimidation - Enemies walk 4 / 6 / 8 / 10 / 12 % slower.
Bravery - Townsfolk inflict extra 5 / 11 / 14 / 17 / 20 % damage.
Endurance - Extends attack range of townsfolk by 1 / 2 / 3 / 4 / 5.
List of Training on Last Town
Apple Tree - Creates a tree that grows apples.
Tea - + 33% health.
Cultivation - 20% cheaper.
Herbal Medicine - + 10 health regen per second.
Shadow Assassinate - Instantly assassinates one enemy.
Double Shadow - Increases shadow assassinate to two enemies.
Steel - + 25% damage.
Spiked Bracelet - + 25% damage.
Heal - Heals for 25 hitpoints.
Aloe Essence - Passively heals up to 8 adjacent allies.
Lavender Essence - + 25 points for Heal over 5 secs.
Eucalyptus Essence - + 25 points for Heal.
Skill - Creates a flurry of arrows.
Flame - Enflames arrows that burn enemies for 5 seconds.
Damage - + 20% damage.
Damage II - + 20% damage.
Haste - Doubles attack speed.
Thorns - Returns 40% of melee damage.
Hitpoints - + 33% hitpoints.
Defense - + 33% defense.
Skill - Freezes enemies for 4 seconds.
Ensnare - Reduces enemy movement speed to 66%.
Extends Freeze - Extends Freeze to 7 seconds.
Further Ensnares - Further reduces enemy movement speed to 33%.
Skill - Creates a wall to block enemies.
Wall Durability I - + 50% hitpoints.
Wall Blaze - Returns 33% of damage on wall back to enemies.
Wall Durability II - + 50% hitpoints.
Jolt - Damages and pushes back enemies.
Leather - Widen attack range.
Steel Tip - +20 % damage.
Gold Tip - +20 % damage.
Recommended Build for Last Town
Last Town Walkthrough
Last Town is a decent tower defense game. Loads of decisions need to be made and depends too much on luck, e.g. how many coins and gems you get when digging. This game is tough; I had a hard time beating due to enemy ranged units; they are overpowered, forcing units to be placed farther forward and in a compromising position against enemies that pop up halfway across the board. And the way zombies spawn from gravestones right next to your town is unfair, especially since JUST ONE zombie getting past makes you lose... The loss condition is unfairly harsh without the Musket upgrade but laughably easy once it is maxed. Let yourself die, in the early levels to gain more stars and gems before advancing into higher difficulties. Healers only heal passively (with upgrade) or with their skill. They attack enemies.
For most stages, I only implement Farmers, Archers, Engineer, Javalineer. Farmers skill can produce more apples which are essential for building more characters, and those apple trees can block zombie's path. Use it to your advantage. Archer has an incredible AOE skills; it's a little weak but still better than nothing. Engineer is a strong pick due to the skill he has, which blocks zombie's path like Farmer's Apple Tree. Javalineer's jolt is fantastic when things can be messy. I will always build at least 3 farmers in front, then slowly build other characters which are best for the situation.