Friday, 18 September 2015

Fire & Might: Walkthrough Guide

Fire & Might: Walkthrough Guide

List of Upgrades on Fire & Might
Health - Increase dragons health.
Cost: 100 / 200 / 300 / 400 / 500 / 800 / 1,000 / 1,500 / 2,200 / 3,200
Regenerate - Rate of regenerating dragons health per 15 seconds.
Cost: 1,000 / 2,000 / 4,000
Damage - Damage dealt by fireballs.
Cost: 100 / 200 / 300 / 400 / 500 / 800 / 1,000 / 1,500 / 2,200 / 3,200
Number of Fireballs - Number of fireballs fired at the same time.
Cost: 1,500 / 3,500
Chance - Increasing chances of double damage.
Cost: 100 / 200 / 300 / 400 / 500 / 800 / 1,000 / 1,500 / 2,200 / 3,200
Rate of fire - Rate of fireball released in 1 sec.
Cost: 100 / 200 / 300 / 400 / 500 / 800 / 1,000 / 1,500 / 2,200 / 3,200
Speed - Increase movement Speed.
Cost: 100 / 200 / 300 / 400 / 500 / 800 / 1,000 / 1,500 / 2,200 / 3,200
Chilli - Chance of enemy dropping pepper that gives dragon an unrealistically insane fire blow.
Cost: 4,000
Meat - Chance of enemy dropping an instant life saver which can heal dragon.
Cost: 1,200

Recommended Build on Fire & Might
1. Health
2. Number of Fireballs
3. Damage
4. Rate of fire
5. Chance
6. Meat
7. Chilli
8. Regenerate
9. Speed
10. Repeat! :D

Walkthrough Guide on Fire & Might
For beginners or starters, you are fat and big yet, start with so little HP. So it is better to take some HP upgrades just to be safe, eventually though all that is needed is triple fireballs and get damaged along with fire rated. Buy Chili and Meat upgrades to make things easier. You will be to cast an AOE attack to clear all those clusters of spearmen, then pick up meat to heal what you have lost. If you want to heal from regenerate, you can just leave one enemy alive in each 'wave' and avoid the shots to regenerate. Remember that the Spear thrown by the spearmen can be burned down by your fireballs. However, stones launched from the catapult can not be destroyed by fireballs. Some situations are just impossible to avoid because of your large hitbox, namely wizard and warlock attacks which force you into the enemies. Damned those wooden spikes too, they do massive damage and almost instakill your dragon. You can grind a bit at stage 13 to grab some of the upgrades for those players feel that they are falling behind. That's it; the game should be a breeze as long as you focus on troublesome enemies.

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