Friday, 24 July 2015

Road Of Fury 2: Walkthrough Guide

Road Of Fury 2: Walkthrough Guide

List of Upgrades on Road of Fury 2
Cole
Upgrade
Health: 300 / 600 / 900 / 1,200 / 1,500 / 1,800 / 2,100 / 2,400 / 2,700 / 3,000
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Minigun - Fires bullets.
Damage: 10 / 12 / 15 / 17 / 20
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 500 / 500 / 700 / 2,000

Pulse Gun - Launches piercing waves.
Damage: 2.5-12.5 / 3-15 / 4.5-22.5 / 5-25 / 7-35
Reload: 0.3 / 0.3 / 0.3 / 0.3 / 0.3 sec
Cost: 0 / 500 / 700 / 1,300 / 2,500

Laser - Fire laser beam.
Damage: 15 / 19 / 23 / 27 / 30
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 1,000 / 1,200 / 1,400 / 1,750

Active
Nullifier - Makes all cars invincible.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 50 / 45 / 30 / 30 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

SAT Support - Launches massive airstrike.
Damage: 300 x 12 / 300 x 12 / 400 x 12 / 400 x 12 / 500 x 12
Cooldown: 60 / 50 / 50 / 40 / 35 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

EMP Cannon - Disables enemy weapons.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 55 / 50 / 45 / 40 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Passive
Guided Missiles - Launches guided missiles.
Damage: 50 / 60 / 70 / 80 / 90
Reload: 3 / 2.6 / 2.2 / 1.8 / 1.4 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Gravity Gear - Draws bonuses.
Area: 100 / 110 / 120 / 130 / 150
Reload: 0 / 0 / 0 / 0 / 0 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Missile Defense - Shoot offensive missiles.
Damage: 12 / 12 / 12 / 12 / 12
Reload: 1 / 0.75 / 0.5 / 0.3 / 0.2 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Jessica
Upgrade
Health: 850 / 1,150 / 1,450 / 1,750 / 2,050 / 2,350 / 2,650 / 2,950 / 3,250 / 3,550
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Pulse Gun - Launches piercing waves.
Damage: 2.5-12.5 / 3-15 / 4.5-22.5 / 5-25 / 7-35
Reload: 0.3 / 0.3 / 0.3 / 0.3 / 0.3 sec
Cost: 0 / 500 / 700 / 1,300 / 2,500

Acid Gun - Fires acid blobs.
Damage: 60 / 70 / 80 / 90 / 100
Reload: 0.5 / 0.5 / 0.5 / 0.5 / 0.5 sec
Cost: 0 / 500 / 1,200 / 1,800 / 2,900

Rocket Launcher - Launches rockets.
Damage: 120 / 85 x 2 / 75 x 3 / 70 x 4 / 65 x 5
Reload: 1 / 1 / 1 / 1 / 1 sec
Cost: 0 / 1,200 / 1,500 / 2,000 / 3,000

Active
Time Compressor - Slows down time.
Duration: 3 / 3 / 5 / 5 / 7 sec
Cooldown: 50 / 45 / 45 / 40 / 35 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

EMP Cannon - Disables enemy weapons.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 55 / 50 / 45 / 40 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Seismic Charge - Damages all ground enemies.
Damage: 400 / 400 / 400 / 400 / 400
Cooldown: 40 / 35 / 30 / 25 / 20 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Passive
Energy Shield - Absorbs damage.
Shield: 10 / 15 / 25 / 35 / 50 % dmg
Cooldown: 12 / 12 / 12 / 12 / 12 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Missile Defense - Shoot offensive missiles.
Damage: 12 / 12 / 12 / 12 / 12
Reload: 1 / 0.75 / 0.5 / 0.3 / 0.2 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Spares Dispenser - Launches repair bot.
Cooldown: 40 / 35 / 30 / 25 / 20
Cost: 0 / 1,300 / 2,300 / 3,700 / 5,500

Trevor
Upgrade
Health: 2,000 / 2,300 / 2,600 / 2,900 / 3,200 / 3,500 / 3,800 / 4,100 / 4,400 / 4,700
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Grenade Launcher - Fires grenades.
Damage: 300 / 320 / 350 / 380 / 400
Reload: 2 / 1.9 / 1.8 / 1.7 / 1.6 sec
Cost: 0 / 600 / 900 / 1,300 / 1,900

Minigun - Fires bullets.
Damage: 10 / 12 / 15 / 17 / 20
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 500 / 500 / 700 / 2,000

Railgun - Fires piercing beam.
Damage: 150 / 200 / 250 / 280 / 280
Reload: 2.8 / 2.5 / 2.3 / 2.3 / 2.3 sec
Cost: 0 / 700 / 1,000 / 1,500 / 2,000

Active
SAT Support - Launches massive airstrike.
Damage: 300 x 12 / 300 x 12 / 400 x 12 / 400 x 12 / 500 x 12
Cooldown: 60 / 50 / 50 / 40 / 35 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Time Compressor - Slows down time.
Duration: 3 / 3 / 5 / 5 / 7 sec
Cooldown: 50 / 45 / 45 / 40 / 35 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

AA Turret - Launches AA missiles.
Damage: 200 x 5 / 200 x 7 / 200 x 10 / 250 x 10 / 300 x 10
Cooldown: 35 / 30 / 25 / 20 / 15 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Passive
Energy Shield - Absorbs damage.
Shield: 10 / 15 / 25 / 35 / 50 % dmg
Cooldown: 12 / 12 / 12 / 12 / 12 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Guided Missiles - Launches guided missiles.
Damage: 50 / 60 / 70 / 80 / 90
Reload: 3 / 2.6 / 2.2 / 1.8 / 1.4 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

UAV Station - Launches war bot.
Cooldown: 40 / 35 / 30 / 25 / 20
Cost: 0 / 1,500 / 2,500 / 4,000 / 6,000

Recommended Build on Road of Fury 2
Cole
Level: 5 (Minimum)
Weapon: Laser
Active: Nullifier
Passive: Guided Missiles

Jessica
Level: 5 (Minimum)
Weapon: Rocket Launcher
Active: EMP Cannon
Passive: Spares Dispenser

Trevor
Level: 5 (Minimum)
Weapon: Railgun
Active: AA Turret
Passive: UAV Station

Walkthrough Guide on Road of Fury 2
Road of Fury 2 is a well-rounded game. However, a bit of a grind is necessary if you want to max all your upgrades. In my opinion, the cost for leveling cars beyond 5 is both ridiculous and pointless. I was able to beat it with only level 5 cars and primary weapons max in just 7 days (tries). Laser, Rocket Launcher, and Rail are the core weapons to finish the game quickly and effortlessly. Nullifier gives you temporary invincibility to all cars which are good when enemy's vehicles start to cluster up. EMP Cannon further disables enemy weapons from damaging your cars. And, AA Turret deals tons of damage with 15 seconds cooldown. One of the most useful actives, in my opinion. Guided Missiles can take down jet packers quickly, Spares Dispenser heals your vehicles over time if damaged, lastly UAV Station helps you destroy enemies along side by side. The moving of the mouse cursor to collect coins, power boosts, and repairs is annoying, seeing that's what you use to aim. I mostly ignore collect them and just focus on clearing enemies. This is the mostly what you need to do to complete the game; you can also implement this build to survival mode.

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