Friday, 31 July 2015

Save the Moon: Walkthrough Guide

Save the Moon

List of Upgrades on Save The Moon
Speed - This upgrade will increase the speed of your ship and decrease the friction giving you better control.
Cost: 5 / 10 / 15 / 20 / 25 / 30 / 40 / 60 / 80 / 100
Fuel - This upgrade will increase your fuel capacity.
Cost: 5 / 10 / 15 / 20 / 25 / 30 / 40 / 60 / 80 / 100
Cheese - This upgrade will increase the rate at which cheese comes.
Cost: 5 / 10 / 15 / 20 / 35 / 55 / 80 / 110 / 150 / 200
Stars - This upgrade will increase the rate at which stars come. (They are worth 5 cheese.)
Cost: 5 / 10 / 15 / 20 / 25 / 30 / 40 / 60 / 80 / 100
Pickups - This upgrade will increase the rate at which fuel refils come.
Cost: 5 / 10 / 15 / 20 / 25 / 30 / 40 / 60 / 80 / 100
Item Slow - This upgrade will slow down the speed of coins, stars and fuel.
Cost: 5 / 7 / 10 / 12 / 15 / 17 / 20 / 22 / 25 / 30

Recommended Build on Save the Moon
1. Cheese
2. Pickups
3. Item Slow
4. Speed
5. Fuel
6. Stars
7. Repeat! :)


Walkthrough Guide on Save The Moon
Save The Moon is a relatively simple game in which you just have to direct your ship with the mouse. The upgrades are to be purchased by the cheese you've collected, and that your fuel bar is a health bar too. Once a spike hits you, you will almost always die. I was unsure, to begin with, but the upgrade system makes it easier. The best way to get all the upgrades quick is to buy gold first and try to max it out, with the leftover cheese either fuel or pickups for sustainability or item slow and speed for picking up items with more efficiency. Keeping gold as a priority to get more cheese each day and balancing sustainability with efficiency will make you complete the game quite soon, with some easy winning achievements. Then, during each run, try aiming for the fuel first. The longer you sustain, the more cheeses you collect. With this guide, it should be quite easy to win.

Friday, 24 July 2015

Road Of Fury 2: Walkthrough Guide

Road Of Fury 2: Walkthrough Guide

List of Upgrades on Road of Fury 2
Cole
Upgrade
Health: 300 / 600 / 900 / 1,200 / 1,500 / 1,800 / 2,100 / 2,400 / 2,700 / 3,000
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Minigun - Fires bullets.
Damage: 10 / 12 / 15 / 17 / 20
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 500 / 500 / 700 / 2,000

Pulse Gun - Launches piercing waves.
Damage: 2.5-12.5 / 3-15 / 4.5-22.5 / 5-25 / 7-35
Reload: 0.3 / 0.3 / 0.3 / 0.3 / 0.3 sec
Cost: 0 / 500 / 700 / 1,300 / 2,500

Laser - Fire laser beam.
Damage: 15 / 19 / 23 / 27 / 30
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 1,000 / 1,200 / 1,400 / 1,750

Active
Nullifier - Makes all cars invincible.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 50 / 45 / 30 / 30 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

SAT Support - Launches massive airstrike.
Damage: 300 x 12 / 300 x 12 / 400 x 12 / 400 x 12 / 500 x 12
Cooldown: 60 / 50 / 50 / 40 / 35 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

EMP Cannon - Disables enemy weapons.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 55 / 50 / 45 / 40 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Passive
Guided Missiles - Launches guided missiles.
Damage: 50 / 60 / 70 / 80 / 90
Reload: 3 / 2.6 / 2.2 / 1.8 / 1.4 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Gravity Gear - Draws bonuses.
Area: 100 / 110 / 120 / 130 / 150
Reload: 0 / 0 / 0 / 0 / 0 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Missile Defense - Shoot offensive missiles.
Damage: 12 / 12 / 12 / 12 / 12
Reload: 1 / 0.75 / 0.5 / 0.3 / 0.2 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Jessica
Upgrade
Health: 850 / 1,150 / 1,450 / 1,750 / 2,050 / 2,350 / 2,650 / 2,950 / 3,250 / 3,550
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Pulse Gun - Launches piercing waves.
Damage: 2.5-12.5 / 3-15 / 4.5-22.5 / 5-25 / 7-35
Reload: 0.3 / 0.3 / 0.3 / 0.3 / 0.3 sec
Cost: 0 / 500 / 700 / 1,300 / 2,500

Acid Gun - Fires acid blobs.
Damage: 60 / 70 / 80 / 90 / 100
Reload: 0.5 / 0.5 / 0.5 / 0.5 / 0.5 sec
Cost: 0 / 500 / 1,200 / 1,800 / 2,900

Rocket Launcher - Launches rockets.
Damage: 120 / 85 x 2 / 75 x 3 / 70 x 4 / 65 x 5
Reload: 1 / 1 / 1 / 1 / 1 sec
Cost: 0 / 1,200 / 1,500 / 2,000 / 3,000

Active
Time Compressor - Slows down time.
Duration: 3 / 3 / 5 / 5 / 7 sec
Cooldown: 50 / 45 / 45 / 40 / 35 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

EMP Cannon - Disables enemy weapons.
Duration: 5 / 5 / 7 / 7 / 10 sec
Cooldown: 60 / 55 / 50 / 45 / 40 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Seismic Charge - Damages all ground enemies.
Damage: 400 / 400 / 400 / 400 / 400
Cooldown: 40 / 35 / 30 / 25 / 20 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Passive
Energy Shield - Absorbs damage.
Shield: 10 / 15 / 25 / 35 / 50 % dmg
Cooldown: 12 / 12 / 12 / 12 / 12 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Missile Defense - Shoot offensive missiles.
Damage: 12 / 12 / 12 / 12 / 12
Reload: 1 / 0.75 / 0.5 / 0.3 / 0.2 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Spares Dispenser - Launches repair bot.
Cooldown: 40 / 35 / 30 / 25 / 20
Cost: 0 / 1,300 / 2,300 / 3,700 / 5,500

Trevor
Upgrade
Health: 2,000 / 2,300 / 2,600 / 2,900 / 3,200 / 3,500 / 3,800 / 4,100 / 4,400 / 4,700
Cost: 0 / 500 / 1,000 / 2,000 / 4,000 / 8,000 / 16,000 / 32,000 / 64,000 / 128,000

Weapon
Grenade Launcher - Fires grenades.
Damage: 300 / 320 / 350 / 380 / 400
Reload: 2 / 1.9 / 1.8 / 1.7 / 1.6 sec
Cost: 0 / 600 / 900 / 1,300 / 1,900

Minigun - Fires bullets.
Damage: 10 / 12 / 15 / 17 / 20
Reload: 0.1 / 0.1 / 0.1 / 0.1 / 0.1 sec
Cost: 0 / 500 / 500 / 700 / 2,000

Railgun - Fires piercing beam.
Damage: 150 / 200 / 250 / 280 / 280
Reload: 2.8 / 2.5 / 2.3 / 2.3 / 2.3 sec
Cost: 0 / 700 / 1,000 / 1,500 / 2,000

Active
SAT Support - Launches massive airstrike.
Damage: 300 x 12 / 300 x 12 / 400 x 12 / 400 x 12 / 500 x 12
Cooldown: 60 / 50 / 50 / 40 / 35 sec
Cost: 0 / 1,250 / 2,500 / 3,750 / 5,000

Time Compressor - Slows down time.
Duration: 3 / 3 / 5 / 5 / 7 sec
Cooldown: 50 / 45 / 45 / 40 / 35 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

AA Turret - Launches AA missiles.
Damage: 200 x 5 / 200 x 7 / 200 x 10 / 250 x 10 / 300 x 10
Cooldown: 35 / 30 / 25 / 20 / 15 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Passive
Energy Shield - Absorbs damage.
Shield: 10 / 15 / 25 / 35 / 50 % dmg
Cooldown: 12 / 12 / 12 / 12 / 12 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

Guided Missiles - Launches guided missiles.
Damage: 50 / 60 / 70 / 80 / 90
Reload: 3 / 2.6 / 2.2 / 1.8 / 1.4 sec
Cost: 0 / 1,100 / 2,250 / 3,500 / 5,000

UAV Station - Launches war bot.
Cooldown: 40 / 35 / 30 / 25 / 20
Cost: 0 / 1,500 / 2,500 / 4,000 / 6,000


Recommended Build on Road of Fury 2
Cole
Level: 5 (Minimum)
Weapon: Laser
Active: Nullifier
Passive: Guided Missiles

Jessica
Level: 5 (Minimum)
Weapon: Rocket Launcher
Active: EMP Cannon
Passive: Spares Dispenser

Trevor
Level: 5 (Minimum)
Weapon: Railgun
Active: AA Turret
Passive: UAV Station

Walkthrough Guide on Road of Fury 2
Road of Fury 2 is a well-rounded game. However, a bit of a grind is necessary if you want to max all your upgrades. In my opinion, the cost for leveling cars beyond 5 is both ridiculous and pointless. I was able to beat it with only level 5 cars and primary weapons max in just 7 days (tries). Laser, Rocket Launcher, and Rail are the core weapons to finish the game quickly and effortlessly. Nullifier gives you temporary invincibility to all cars which are good when enemy's vehicles start to cluster up. EMP Cannon further disables enemy weapons from damaging your cars. And, AA Turret deals tons of damage with 15 seconds cooldown. One of the most useful actives, in my opinion. Guided Missiles can take down jet packers quickly, Spares Dispenser heals your vehicles over time if damaged, lastly UAV Station helps you destroy enemies along side by side. The moving of the mouse cursor to collect coins, power boosts, and repairs is annoying, seeing that's what you use to aim. I mostly ignore collect them and just focus on clearing enemies. This is the mostly what you need to do to complete the game; you can also implement this build to survival mode.

Friday, 17 July 2015

Troll Tale: Walkthrough Guide

Troll Tale: Walkthrough Guide

Walkthrough Guide on Troll Tale
1. Click the little guy, then click the hat hanging on the umbrella.
2. Click the little guy twice.
3. Click the sign board 3 times until it is pointing upwards, then click the little guy twice.
4. Click the little guy twice.
5. Click the frog, then head left.
6. Click the cloud first, then click the hut. Now, click on the little guy.
7. Pick up the wand, and head right.
8. Click the little guy and head right.
9. Open all the presents and pick up the metal jaw, then head right.
10. Click the little guy.
11. Click the tree, then click the snow white sign.
12. Click the little guy, then pick up the key. Head back up, and now the snow white sign again.
13. Click the pile behind the little guy, then the hat on the scarecrow. Now, click the door.
14. Pick up all the bread in the bowl, then click on the window.
15. Click the little guy.
16. Click the lump of shit.
17. Click the mole, then proceed right.


18. Click the broken pipe, then the bowl and the plank. You can proceed to the right now.
19. Pick up the phone, then click the granny and head right.
20. Click Rapunzel, then slide down with her hair.
21. Click the frogs in the order of 2, 1, 4, 3. Head right.
22. Click the little guy, then the angry swarm and go right.
23. Click the mole, then the little guy. Pick up the magnet.
24. Pick up the magnet and click the little guy. Now, head up.
25. Click the little guy, then the gate twice.
26. Click the little guy, then the sleeping beauty.
27. Click the little guy and the switch. Once done, click on the boulder hanging on the cliff.
28. Click the boulder again, then the small gap between.
29. Click the center of the bridge.
30. Click on the stopper, then the little guy.
31. Go right.
32. Click on the door.
33. Click the flower which grows inside the tyre, then click the switch twice.
34. Click the house, then enter.

Friday, 10 July 2015

Trollface Quest 5: Walkthrough Guide

Trollface Quest 5: Walkthrough Guide

Walkthrough Guide on Trollface Quest 5
1: Click the Troll Cup on the stadium display.
2: Click the scissor at the left bottom, then click the red flyer on the wall. Pick up the paper and click the bouncer, then on the little guy.
3: Click the moon four times.
4: Click the little guy twice, then click the ball.
5: Click the Troll's right hand, then click on the criminal.
6: Click the right gray bottle twice beside the beer dispenser, then click the little guy.
7: Drag the drawer to the left, unplug the socket and click the bouncer.
8: Click the television, then spam click the little guy.
9: Click the exhaust pipe of each car, then click the traffic light.
10: Click on the rounded shape beside the Troll, then click the ball.

11: Click the chair, then the head. Hold the click and randomly circling the head three times.
12: Click the scoreboard on the soccer table "0:3".
13: Click the ball 10 times.
14: Click the trash bin on the left. Drag the dirty shoe to the far right of the crowd, and walk in like a boss.
15: Click the little guy twice.
16: Click the goal post, then click the stadium display three times.
17: Click the little guy three times, then click on the cap.
18: Click the scoreboard to "6:0".
19: Click the bar at the goal post, then click the little guy's ball.
20: Spam clicks the Troll's head. Once the bar is full, click the ball.

Friday, 3 July 2015

Zombo Buster Rising: Walkthrough Guide

Zombo Buster Rising: Walkthrough Guide

List of Character on Zombo Buster Rising
Rivaille Steadyarm
Damage: 16-24
Firing Speed: 0.48
Reload Speed: 2.00
Bullet Capacity: 6
Ministun: 0 sec (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 200 / 600 / 1,750 / 6,000 / 26,250 , Damage: 24-36 / 36-56 / 56-84 / 84-128 / 128-192
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 150 / 450 / 1,313 / 4,500 / 19,688 , Firing Speed: 0.40 / 0.32 / 0.24 / 0.16 / 0.08
Rapid Swap - A secret agility training to reload faster.
Cost: 75 / 225 / 656 / 2,250 / 9,844 , Reload Speed: 1.80 / 1.60 / 1.40 / 1.20 / 1.00
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 100 / 300 / 875 / 3,000 / 13,125 , Bullet Capacity: 10 / 14 / 18 / 22 / 26
Null Bullet - Inject a special null microbot that causes mini stun effect.
Cost: 175 / 525 / 1,531 / 5,250 / 22,969 , Ministun: 0.25 sec (9%) / 0.25 sec (11%) / 0.25 sec (13%) / 0.25 sec (15%) / 0.25 sec (17%)

Romila Dackerman
Damage: 54-96
Firing Speed: 2.70
Reload Speed: 3.75
Bullet Capacity: 3
Piercing: 0 targets (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 131 / 438 / 1,313 / 4,594 / 18,375 , Damage: 96-144 / 144-216 / 216-324 / 324-486 / 492-738
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 75 / 250 / 750 / 2,625 / 10,500 , Firing Speed: 2.40 / 2.10 / 1.80 / 1.50 / 1.20
Rapid Swap - A secret agility training to reload faster.
Cost: 38 / 125 / 375 / 1,313 / 5,250 , Reload Speed: 3.40 / 3.05 / 2.70 / 2.35 / 2.0
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 94 / 313 / 938 / 3,281 / 13,125 , Bullet Capacity: 4 / 5 / 6 / 7 / 8
Marksman Eye - Learn the secret of weak spot and shoot through multiple enemies.
Cost: 113 / 375 / 1,125 / 3,938 / 15,750 , Piercing: 3 targets (10%) / 3 targets (12%) / 3 targets (15%) / 3 targets (17%) / 3 targets (20%)

Magnus Von Braun
Damage: 56-84
Firing Speed: 6
Reload Speed: 5.00
Bullet Capacity: 1
Multishot: 0 rockets (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 131 / 438 / 1,313 / 4,594 / 18,375 , Damage: 84-126 / 128-192 / 192-288 / 288-432 / 432-648
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 75 / 250 / 750 / 2,625 / 10,500 , Firing Speed: 5.70 / 5.40 / 5.10 / 4.80 / 4.50
Hammer And Wrench - Improve the smoothness of reloading. Save more time!
Cost: 38 / 125 / 375 / 1,313 / 5,250 , Reload Speed: 4.50 / 4.00 / 3.50 / 3.00 / 2.50
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 94 / 313 / 938 / 3,281 / 13,125 , Bullet Capacity: 2 / 3 / 4 / 5 / 6
Mini Katyusha - Add the made-in-medan super copy launcher, shoot more rockets at once!
Cost: 113 / 375 / 1,125 / 3,938 / 15,750 , MultiShot: 2 rockets (5%) / 2 rockets (10%) / 2 rockets (15%) / 2 rockets (20%) / 3 rockets (20%)

List of Upgrades on Zombo Buster Rising
General
Maneki Neko - Increase enemies gold drop chance by 15%.
New Rucksack - Increase the stage reward by 10%.
Lucky Charm - Increase all heroes critical rate by 5%.
Heart of Torque - Increase life point by 5.

Refugee
Sprint Training - Regufee will be able to run faster.
Burning Spirit - Refugee will last longer from friendly fire.
Captain Mode - Chance to scout other refugees with the more valuable item.
Outer Invasion - Refugee will be more often coming to your base.

Bomb of Duty
Radiation - Increase explosion area slightly.
Simple Packing - Reduce cooldown by 4 seconds.
Explosive Gas - Increase explosion damage significantly.
Pyrotechnic - Explosion cause 1.5 seconds area stun.

Time Machine
Stop+ - Increase stop duration by 0.5 seconds.
Ultra Battery - Reduce cooldown by 8 seconds.
Stop++ - Increase stop duration by 1 seconds.
Hypnosis - 10% instant dead chance while stop.

Air Strike
Mini Nuke - Increase explosion area slightly.
Turbo Mechanic - Reduce cooldown by 12 seconds.
Extra Uranium - Increase explosion damage significantly.
The Call Down - Increase atomic missiles by 2.

List of Zombies on Zombo Buster Rising
Zombo - A normal zombie in any normal situation, doesn't bring any doom and quite cute.
Health: 50, Speed: Normal, Damage: 1
Zomgirl - She doesn't walk but instead hop, and that makes her faster.
Health: 100, Speed: Fast, Damage: 1
Fencer - A little bit smarter than the others, brings a fence to block special effect. Not bad!
Health: 200, Speed: Normal, Damage: 1
Zombloons - Somehow tied with a balloon that is bulletproof and makes him fly.
Health: 180, Speed: Fast, Damage: 1
Superstar - Comes in person but if you let him walk too long, he'll call his deadly fans.
Health: 180, Speed: Normal, Damage: 1
Big Lud - Quite slow and but strong, at least he can cover his friends behind.
Health: 500, Speed: Slow, Damage: 2
Zwerewolf - Surprise! A new species of zombie discovered, four-legged and doesn't sniff.
Health: 400, Speed: Fast, Damage: 1
Azbol - A familiar zombie that carries a friend on the back and drops him when it's time!
Health: 1000, Speed: Slow, Damage: 2
Mevda - A chibi zombie dropped by Azdol. Small, fast and difficult to aim.
Health: 360, Speed: Fast, Damage: 1
Zombrawl - Does zombie even know how to use a weapon? Or it just makes him stronger?
Health: 480, Speed: Normal, Damage: 1
Zomgrawl - Mutated version of Zombgirl, faster and more threatening.
Health: 640, Speed: Fast, Damage: 1
Zwat Squad - Infected special forces squad, blocks special effect much longer with their special shield.
Health: 1200, Speed: Normal, Damage: 1
Zomcop - Equipped with an artificial gyro engine that makes him fly faster.
Health: 860, Speed: Fast, Damage: 1
Ultrahipster - An infected hipster. Knows how to heal his friends. Be sure to get rid of him first!
Health: 940, Speed: Normal, Damage: 1
Giganzom - An ex-American football player. No wonder he has a tough defense and blocks more damage.
Health: 2000, Speed: Slow, Damage: 2
Nightcrawler - An agile zombie with spiky bones and crawls. It is more dangerous, isn't it?
Health: 1600, Speed: Fast, Damage: 1
Shadow Book - A zombie who learn an art of invisibility but it doesn't last long enough.
Health: 1000, Speed: Normal, Damage: 1
Jetpack Zomride - He stole a jetpack and then bitten by a zombie, there he comes Jetpack Zomride!
Health: 1200, Speed: Fast, Damage: 2
Gargantuan - A true zombie monster with super health and defense, speechless.
Health: 4000, Speed: Slow, Damage: 3
Picic - A lost programmer who able to summon stronger zombies with hack game ability.
Health: 1500, Speed: Normal, Damage: 1


Recommended Build on Zombo Buster Rising
Rivaille Steadyarm
1. Rapid Swap
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Null Bullet
6. Repeat!

Romila Dackerman
1. Rapid Swap
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Marksman Eye
6. Repeat!

Magnus Von Braun
1. Hammer And Wrench
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Mini Katyusha
6. Repeat!

Upgrades
1. Maneki Neko
2. New Rucksack
3. Lucky Charm
4. Sprint Training
5. Burning Spirit
6. Captain Mode
7. Outer Invasion
8. Radiation
9. Simple Packing
10. Explosive Gas
11. Pyrotechnic
12. Mini Nuke
13. Turbo Mechanic
14. Extra Uranium
15. The Call Down
16. Stop+
17. Ultra Battery
18. Stop++
19. Hypnosis
20. Heart of Torque

Walkthrough Guide on Zombo Buster Rising
In general, I have to say the game is very easy for me and I got 3 stars without too much trouble on every level until the boss level. It feels like the difficulty was suddenly cranked up from easy to hard. I had to grind the second to last level like two times until I have the necessary upgrades beat the boss. Otherwise, I like the game. Sadly, Rivaille Steady are is your only playable character in the game. Romila Dackerman and Magnus Von Braun are stronger overall, but they are non-playable. So, I focus upgrading my Rivalle Steadyarm first, then with whatever money left upgrade Romila Dackerman, lastly will be Magnus Von Braun.

For the last boss, you need a little bit of multitasking to take the boss down. You will like to aim at the boss 80% of the time. Only when the zombies are a third away way to your base, then you start clearing. Spam Time Machine and Duty of Bomb as much as possible. Particularly for the time machine, use it to freeze exactly when he prepares to roar which summons more zombies. This will interrupt his summoning, making him both stunned and unable to summon for the next 10 seconds or so, plenty of time to purely damage him or take down that annoying tower. As for Air Strike, I like to keep it until the zombies are cluttering the whole screen, then I will activate.