Friday, 10 April 2015

Castle Knight: Walkthrough Guide

Castle Knight

List of Upgrades on Castle Knight
Sword - Gives you better weapon with a greater power.
Cost: 2,500 / 4,500 / 6,800 / 8,640 / 9,999
Health - Increases the amount of health.
Cost: 1,200 / 1,600 / 2,500 / 4,500 / 7,200
Helpers - Increases the power of helpers.
Cost: 860 / 1,430 / 2,130 / 4,280 / 6,730
Loot - Increases the amount of loot.
Cost: 800 / 930 / 1,340 / 2,340 / 4,120
Armor - Take damages of the hits.
Cost: 980 / 1,150 / 1800 / 2800 / 3,500
Castle - Increase the durability of the castle doors.
Cost: 950 / 1,350 / 2,680 / 6,020 / 9,340
Magnet - Attracts coins towards you.
Cost: 820 / 1,200 / 2,500 / 3,800 / 5,500

List of Helpers on Castle Knight
Mage Helper - Cost: 200
Archer Helper - Cost: 100

Recommended Build on Castle Knight
1. Sword
2. Loot
3. Health
4. Armor
5. Castle
6. Helper
7. Magnet
8. Repeat! :D

Walkthrough Guide on Castle Knight
Castle Knight is a mix of brawler flash game where you are running (on feet or horse), swing your sword or shoot arrows, take powerups from the princess, collect items from the flying pig and also you can hire helpers on the towers. The game progress quite slowly. But once you start upgrading your sword and other statistics, you are more badass than ever. For me, the first 7 waves were manageable; then I start buying Mage Helpers at wave 8 onwards. Comparing Archer and Mage Helper, I will almost go for Mage as it is designed to hit multiple enemies while Archer is stronger at attacking a single monster. It's an investment needed to clear waves faster before they cluster into one. These monsters gathering together can come in one pack and can hit you real hard; You can dying quickly within seconds. My strategy is changed to bow and weakens a few of them first before finishing them off with a sword. Use your horse to move from one side to another side. Some may find it useless, but the extra movement speed helps me quite a bit. Good luck!

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