Friday, 24 April 2015

Doodle Brigade: Walkthrough Guide

Doodle Brigade: Walkthrough Guide

List of Army on Doodle Brigade
Common
Tier 1
Soldier - Your G.I. Doodle fire a single shot.
Health: 1, Damage: 1, Cost: 100

Soldier's Path
Tier 2
Soldier II - Fires 2 shots. can be promoted to 3 different roles.
Health: 2, Damage: 2, Cost: 50

Tier 3
Soldier III - Fires 3 shots.
Health: 3, Damage: 3, Cost: 80
Shotty - Fires 3 shots in 3 rows.
Health: 3, Damage: 3, Cost: 60
Sniper - Fire 1 shot. Can penetrate multiple enemies.
Health: 3, Damage: 4, Cost: 70

Tier 4
Soldier IV - Fires 4 shots. Max rank.
Health: 5, Damage: 5, Cost: 160
Shotty II - Fires 6 shots in 3 rows. Max rank.
Health: 5, Damage: 5, Cost: 120
Sniper - Fire 2 shot. Can penetrate multiple enemies. Max rank.
Health: 5, Damage: 6, Cost: 140

Bomber's Path
Tier 2
Bomber - Fires 1 bomb that does area damage. Can be promoted to 3 different roles.
Health: 2, Damage: 3, Cost: 60

Tier 3
Bomber II - Fires 2 bomb that does area damage.
Health: 5, Damage: 4, Cost: 100
Poison - Fires 1 bomb that damages enemies over time.
Health: 5, Damage: 4, Cost: 90
Frosty - Fires 1 bomb that slows down enemies.
Health: 5, Damage: 4, Cost: 90

Tier 4
Bomber III - Very powerful explosion. Max rank.
Health: 6, Damage: 6, Cost: 200
Poison II - Fires 2 bombs that damage enemies over time. Max rank.
Health: 6, Damage: 5, Cost: 150
Frosty II - Fires 1 bomb that slows down enemies. Max rank
Health: 6, Damage: 5, Cost: 150

List of Items on Doodle Brigade
Wall - Keep your enemies out.
Health: 6, Damage: 0, Cost: 50
Wall II - Enemies get damaged if they try to tear the wall down.
Health: 6, Damage: 1, Cost: 50
Mine - Explodes on touch.
Health: 0, Damage: 6, Cost: 50
Mine II - More damage to enemies, explodes on touch.
Health: 0, Damage: 6, Cost: 50
Medkit - Heals your troops.
Health: 1, Damage: 0, Cost: 75
Medkit - Heals your troops faster and better.
Health: 6, Damage: 0, Cost: 75

List of Enemies on Monsters in Doodle Brigade
Undead - Your typical neighborhood zombie.
Health: 2, Damage: 1, Speed: 5, Loot: 10
Undeader - Deader and hungrier for your flesh.
Health: 3, Damage: 12, Speed: 4, Loot: 25
Undeadest - Boss of the dead, any questions?
Health: 5, Damage: 5, Speed: 2, Loot: 200
Invisink - It's a ghost to everyone but the sniper and mine.
Health: 2, Damage: 1, Speed: 5, Loot: 15
Blob - They don't attack but do regain health.
Health: 6, Damage: 0, Speed: 4, Loot: 15
Squink - Attacks 3 rows at a time, watch out!
Health: 5, Damage: 6, Speed: 2, Loot: 300
Fluffy - Just a harmless flesh eating rodent.
Health: 1, Damage: 2, Speed: 6, Loot: 5
Crablock - They've got a tough shell, bomb 'em!
Health: 3, Damage: 4, Speed: 3, Loot: 50
Cage - These guys might be carrying something special for you.
Health: 5, Damage: 4, Speed: 3, Loot: 100
Spikey - A floating bomb, don't let it poke you.
Health: 3, Damage: 5, Speed: 2, Loot: 20
Crusher - Don't wait to kill it. Anything in the way will turn to dust.
Health: 6, Damage: 6, Speed: 1, Loot: 30


Walkthrough Guide on Doodle Brigade
Level 1 - Build 2 Soldier II.
Level 2 - Build 3 Bomber II and 1 Soldier.
Level 3 - Build 5 Soldier III.
Level 4 - Build 7 Soldier III, 3 Soldier II, 2 Shotty II and 3 Shotty.
Level 5 - Build 5 Soldier III, 4 Sniper, 1 Sniper II
Level 6 - Build 10 Soldier IV, 5 Soldier III, 10 Sniper II
Level 7 - Build 5 Shotty II, 5 Sniper II and at least 2 Medkits. Replace Medkits when destroyed or consumed.
Hidden Level 1 - Build 10 Soldier IV and 5 Soldier III.
Hidden Level 2 - Build 9 Shotty II, 3 Soldier
Hidden Level 3 - Build 5 Soldier IV, 5 Bomber IV and 5 Bomber II

Downloadable Content on Doodle Brigade
- Doodle Brigade Level Guide

Friday, 10 April 2015

Castle Knight: Walkthrough Guide

Castle Knight

List of Upgrades on Castle Knight
Sword - Gives you better weapon with a greater power.
Cost: 2,500 / 4,500 / 6,800 / 8,640 / 9,999
Health - Increases the amount of health.
Cost: 1,200 / 1,600 / 2,500 / 4,500 / 7,200
Helpers - Increases the power of helpers.
Cost: 860 / 1,430 / 2,130 / 4,280 / 6,730
Loot - Increases the amount of loot.
Cost: 800 / 930 / 1,340 / 2,340 / 4,120
Armor - Take damages of the hits.
Cost: 980 / 1,150 / 1800 / 2800 / 3,500
Castle - Increase the durability of the castle doors.
Cost: 950 / 1,350 / 2,680 / 6,020 / 9,340
Magnet - Attracts coins towards you.
Cost: 820 / 1,200 / 2,500 / 3,800 / 5,500

List of Helpers on Castle Knight
Mage Helper - Cost: 200
Archer Helper - Cost: 100

Recommended Build on Castle Knight
1. Sword
2. Loot
3. Health
4. Armor
5. Castle
6. Helper
7. Magnet
8. Repeat! :D


Walkthrough Guide on Castle Knight
Castle Knight is a mix of brawler flash game where you are running (on feet or horse), swing your sword or shoot arrows, take powerups from the princess, collect items from the flying pig and also you can hire helpers on the towers. The game progress quite slowly. But once you start upgrading your sword and other statistics, you are more badass than ever. For me, the first 7 waves were manageable; then I start buying Mage Helpers at wave 8 onwards. Comparing Archer and Mage Helper, I will almost go for Mage as it is designed to hit multiple enemies while Archer is stronger at attacking a single monster. It's an investment needed to clear waves faster before they cluster into one. These monsters gathering together can come in one pack and can hit you real hard; You can dying quickly within seconds. My strategy is changed to bow and weakens a few of them first before finishing them off with a sword. Use your horse to move from one side to another side. Some may find it useless, but the extra movement speed helps me quite a bit. Good luck!

Friday, 3 April 2015

Air War 1941: Walkthrough Guide

Air War 1941: Walkthrough Guide

List of Upgrades on Air War 1941
Weapon - Increase the number of bullets at the shot.
Cost: 0 / 70 / 450 / 800
Life - Adds a unit of health.
Cost: 0 / 120 / 300 / 450
Regeneration - Health restores faster.
Cost: 0 / 20 / 80 / 120
Explosion - Bullets scatter around the unit.
Cost: 0 / 100 / 250 / 500
Rocket - Shooting missiles at enemies.
Cost: 0 / 100 / 250 / 500

Recommended Build on Air War 1941
1. Regeneration
2. Weapon
3. Explosion
4. Rocket
5. Life
6. Repeat! :D


Walkthrough Guide on Air War 1941
Air War 1941 is mostly about dodging enemy's bullets and then finish off the planes with your bullets. It can be quite challenging at times until you get some upgrades, especially once you've gotten Explosion and Rocket upgrades! The game should start feeling a little manageable and easier to complete. Try to spam your explosions as frequent as possible because it has a low cooldown. For rockets, I will save it when there is a cluster of planes you can't handle. It's important that you pick up all the powerups, but do not be over excited and soak up too much damage. It is not worth it and dies, as it's just wasting your effort and time. Keep it slow and steady, and have a good lookout for bullets before picking up the powerups. That's the way!