Monday, 26 January 2015

Pre-Civilization: Bronze Age: Walkthrough Guide

Pre-Civilization: Bronze Age: Walkthrough Guide

List of Upgrades on Pre-Civilization: Bronze Age
6000 - 4000 Years B.C.
Primitive Farming
Description: Unlocks the occupation farming. 15 People grow 2 food each.
Requirements: Nothing.

Primitive Animal Breeding
Description: Unlocks the occupation animal breeding. 2 People procure 3 food each.
Requirements: 1 Research Point, Primitive Farming.

Cattle
Description: Animal breeding + 5 max. + 0.5 Food to animal breeding per worker. Unlocks the building of the Corral.
Requirements: 1 Research Point, Primitive Animal Breeding.

Cultivation
Description: Farming + 30 max. + 0.3 Food per worker.
Requirements: 1 Research Point, Primitive Farming.

Mudbrick Construction
Description: Population limit + 10 max. Unlocks the building of the Mudbrick structures.
Requirements: 1 Research Point.

Advanced Stone Tools
Description: Unlocks the occupation production. 2 People produce 4 productions each.
Requirements: 1 Research Point.

Mining
Description: Production + 5 max. + 1 Production point per worker.
Requirements: 1 Research Point, Advance Stone Tools.

Advanced Stone Weapons
Description: Strength + 30%. Unlocks the building of the Barracks.
Requirements: 1 Research Point, Advanced Stone Tools.

Mysticism
Description: Unlocks the occupation worshipping. 2 People produce 4 culture points each.
Requirements: 1 Research Point.

4000 - 3000 Years B.C.
Boat
Description: Unlocks the occupation fishing. 10 People procure 6 food each. Unlocks the building of the Wharf.
Requirements: 1 Research Point, 4000 B.C.

Oar
Description: Fishing + 20 max. + 1 Food per worker.
Requirements: 1 Research Point, 4000 B.C. and Boat.

Veterinary Medicine
Description: Animal breeding + 30 max. + 0.3 Food to animal breeding per worker.
Requirements: 1 Research Point, 4000 B.C., and Cattle.

Irrigation
Description: Farming + 500 max. + 0.2 Food per worker.
Requirements: 1 Research Point, 4000 B.C. and Cultivation.

Bread
Description: + 0.5 Food per worker. Population limit + 200 max.
Requirements: 1 Research Point, 4000 B.C. and Cultivation.

Trade
Description: + 20% to culture and production growth. Unlocks the building of the Marketplace.
Requirements: 1 Research Point, 4000 B.C. and Bread.

Stonebrick Construction
Description: Population limit + 1000 max.
Requirements: 1 Research Point, 4000 B.C., Mudbrick Construction and Mining.

Copper Working
Description: Production + 70 max. + 1 Production point per worker.
Requirements: 1 Research Point, 4000 B.C., and Mining.

Metallurgy
Description: Production + 100 max. Unlocks the building of the Smithy.
Requirements: 1 Research Point, 4000 B.C., and Copper Working.

Copper Weapons
Description: Strength + 50%.
Requirements: 1 Research Point, 4000 B.C., Copper Working and Advanced Stone Weapons.

Polytheism
Description: Worshipping + 50 Max. + 1 Culture point per worshipper. Unlocks the building of the Temple.
Requirements: 1 Research Point, 4000 B.C. and Mysticism

3000 - 2000 Years B.C.
Sail
Description: Fishing + 100 max. + 1 Food per worker.
Requirements: 1 Research Point, 3000 B.C. and Oar.

Selective Breeding
Description: Animal Breeding + 1000 max. + 1 Food per worker.
Requirements: 1 Research Point, 3000 B.C. and Veterinary Medicine.

Plough
Description: Farming + 5000 max. + 0.3 Food per worker. Unlocks the building of the Granary
Requirements: 1 Research Point, 3000 B.C., and Irrigation.

Currency
Description: + 20% to culture and production growth.
Requirements: 1 Research Point, 3000 B.C. and Trade.

Writing
Description: + 20% culture. Unlocks the building of the Library.
Requirements: 1 Research Point, 3000 B.C. and Trade.

Code of Law
Description: Population limit + 8000 max.
Requirements: 1 Research Point, 3000 B.C. and Writing

City Planning
Description: Population limit + 20000 max. Unlocks the building of the Walls.
Requirements: 1 Research Point, 3000 B.C. and Code of Law

Megastructure
Description: Unlocks the building of the Wonder of the World and the possibility to win the game.
Requirements: 1 Research Point, 3000 B.C., Stonebrick Construction and Code of Law.

Bronze Working
Description: Production + 1000 max. + 1 Production point per worker. Unlocks the building of the Mine.
Requirements: 1 Research Point, 3000 B.C. and Metallurgy.

Bronze Weapons
Description: Strength + 60%.
Requirements: 1 Research Point, 3000 B.C., Bronze Working and Copper Weapons.

Riding
Description: Strength + 100%.
Requirements: 1 Research Point, 3000 B.C. and Copper Weapons.

Monotheism
Description: Worshipping + 1000 max. + 1 Culture per worshipper.
Requirements: 1 Research Point, 3000 B.C. and Polytheism

List of Buildings on Pre-Civilization: Bronze Age
Mudbrick Houses
Description: Population + 100 max.
Requirements: Technology: Mudbrick Construction, Production Points: 80.

Barracks
Description: Strength + 100%
Requirements: Technology: Advanced Stone Weapons, Production Points: 400.

Corral
Description: Animal breeding + 20 max. + 1 Food to animal breeding per working.
Requirements: Technology: Cattle, Production Points: 1.0K.

Wharf
Description: Fishing +100 max. + 1.5 Food per fishing.
Requirements: Technology: Boat, Production Points: 5.0K.

Temple
Description: Worshipping + 100 max. + 2 Culture per worshipper.
Requirements: Technology: Polytheism, Production Points: 9.0K.

Smithy
Description: Production + 500 max. + 2 Production point per worker.
Requirements: Technology: Metallurgy, Production Points: 23K.

Marketplace
Description: + 20% to Culture and production growth.
Requirements: Technology: Trade, Production Points: 40K.

Library
Description: Culture + 50%.
Requirements: Technology: Writing, Production Points: 150K.

Granary
Description: Farming + 30000 max. + 0.7 Food to farming per worker.
Requirements: Technology: Plough, Production Points: 400K.

Mine
Description: Production + 8000 max. + 1 Production point per worker.
Requirements: Technology: Bronze Working, Production Points: 700K.

Walls
Description: Strength + 600%.
Requirements: Technology: City Planning, Production Points: 1.0M.

Wonder of the World
Description: Victory
Requirements: Technology: Megastructures, Production Points: 2.5M.

Walkthrough Guide on Pre-Civilization: Bronze Age
Notes
- You can ignore risk for at least most of the first age which means have no guards if you have population space, growth is much more important.
- When someone attack you, the color decides what you should do. If it is Green, choose that option. Red is low odds of success. Yellow is half way. Enemy Army Strength; If it is green and you choose to fight and get 10% bonus to Strength. Enemy Leader Cunning; If it is green and you choose to cheat. There is no bonus or loss most of the time. Lastly, choose Flee if both are red and you can't afford to lose people.
- At the start, you want to be attacked. That way you get to fight and get the +10% strength from battle experience over and over while you're still in the first age. That added strength lets you keep people off guard duty in the later ages so winning becomes much easier.
- Cheat dumb enemies when you can, as it results in no loss, which is quite precious in the later dynasty.
- Despite the above tip, it's pretty safe to have risk up to around 25-35%.
- The strength of your guards has nothing to do with neither the stats of enemies nor your odds of winning a fight against enemies.
- Don't bother getting fishing. I'm not sure if it gets better than farming for a per worker rate, but you can grow fast enough without fishing. However especially useful until after you've beaten the game.
- Other than that, victory rides heavily on luck, so one of the only ways to get the victory is keep trying and hope for better luck.

Strategy
The very first tech you should get is advancing Mysticism after that get Primitive Animal Breeding and Cattle. Repeat getting Mysticism to level 3 and Cattle level 2 before doing anything else. You'll want to reach 4000 Years B.C. with level 3 mysticism and level 3-4 cattle and only one point in everything else. You should focus exclusively on animal farming seems to work best, after some of my experimentation. I suggest you best is to ignore the fishing and farming routes. Farming is only useful when you need to earn extra food and to unlock the pyramid upgrade & the city planning upgrade. While fishing gives the most food per person, focusing on it gives you a relatively slow start, and its max workers increase too slowly in my opinion. Build Mudbrick Houses as soon as possible.

By now, you should have a smooth transition to the next phase of the game. You should have some points saved when you reached 4000 Years B.C., so get Bread and put the rest in Veterinary Medicine. Advance Veterinary Medicine as soon as possible, to increase your population as high as possible. During 3000 B.C. stage, the most important thing other than population growth is cultural growth, putting a total of 3 points in Polytheism when possible and getting the production techs. Don't waste your points on fishing, weapons, or any additional farming tech, you don't need them. Try to get at least 7 points in Veterinary Medicine and 5 in Stonebrick Construction. Balance out your man on construction, do not leave it empty, while still continue to focus on putting your man onto animal breeding. Wisely investing your extra points into Bread and Trade when needed, one point in everything else.

Once you reach 3000 Years B.C., dump your points in Selective Breeding and head for City planning. Advanced leveling of Selective Breeding gives you insane food, so you can put two points in monotheism. Once you've got 25k guys in the pasture and the +% culture techs, focus exclusively on raising pop max and dumping points in Bronze Working. Finished with 4 points in Bronze Working, 4 in Selective Breeding, 5 in City Planning. Build the Mine and Level 2 Smithy, in that order, when possible. Done correctly, you'll have more than 2.5 mil production points when you unlock pyramids and will finish with 25+ turns to spare and ~140k population.

Alternatively, you can go for Trade which adds 20% to culture and production growth and the ability to build the marketplace. Marketplace also adds another 20% to culture and production growth which is helping because you will soon go to focus on production growth. Starting production early can be the difference between victory and failure, but do not overdo it. By the time you reach the final age, you have enough population to start mega-focusing on production. Switch your massive population into production and whip out the pyramid in a matter of turns.

8 comments:

  1. Superb guide on Pre-Civilization Bronze Age. Defeated it just now using this guide. :P

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  2. I feel you should dabble a little in weaponry, to survive that is

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  3. I tried this and died pretty quickly XD, I probably did it wrong

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  4. This defiantly got me closer than any of my other tries, but I did It a little bit different, and I was one turn from winning (I KNOW RIGHT SO FRUSTRATING) anyways, I kept my threat always high and slowly lowered it during the game (At the start I set the highest threat to 40 if I could, then slowly lowered it to 15-20) and I unlocked the worship occupation when my cattle was upgraded to level 5 so I could upgrade faster and more often. Then at turn 80-90ish I started to unlock the tools as fast as I could so I could have more population. at around turns 100-110 I put all of my people into worshiping and copper working so I could get production points as fast as I could. I find the main priorities (in order) are population/food (Food can be a huge factor in winning or loosing I find), culture (Everything is reliable on culture, but you need a ton of production points for the end structure, and food can be considered an enemy as it can be extremely deadly if you go into starvation.) then anything else.

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  5. I died so fast -_- How did he/she do it?! I kept getting attacked over and over again! I think I might of did something wrong, so I'll keep trying XD

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  6. Actually Through my experimentation Fishing is better than animal breeding but I do agree that farming sucks by far.

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  7. This didn't work for me

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  8. I would say this guide is OK but not the best, however it helps. This guide has the key points to win the game. Follow closely until 4000 Years B.C or even until 3000 Years B.C, then experiment on your own. Focus on your civilization weakness. You need luck sometimes! For example, the barbarians did not attack me for 5 turns when I am at 8% threat which is really helpful to grow your population fast.

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