Sunday, 26 October 2014

Up In The Sky: Walkthrough Guide

Up In The Sky: Walkthrough Guide

List of Upgrades on Up In The Sky
Wire Weight - Increases the weight on the wires, this increasing your launch speed.
Cost: 25 / 50 / 150 / 250 / 500
Aerodynamics - Reduce drag.
Cost: 50 / 150 / 210 / 270 / 360
Controls - Makes the bird react faster and stronger when you press arrow keys.
Cost: 50 / 150 / 700 / 1200 / 1800
Lightness - The bird becomes lighter and falls slower.
Cost: 35 / 250 / 550 / 850 / 1,225
Energy - Makes you lose less energy while moving.
Cost: 50 / 100 / 200 / 400 / 600
Engine - Hold space to start the corn-fueled engine.
Cost: 55 / 220 / 850 / 1800 / 2,800
Cash - Gives more money collecting stars and breaking records.
Cost: 90 / 450 / 1,500
Armor - Reduces energy and speed loss when colliding with a hostile bird.
Cost: 75 / 120 / 200 / 350 / 550
Stars - Increases the speed bonus after collecting a star.
Cost: 50 / 250 / 450 / 950
Star Density - Increases the density of stars you encounter.
Cost: 50 / 350 / 700
Bird Density - Decreases the number of hostile birds you encounter.
Cost: 500 / 1,500 / 3,000 / 5,000 / 10,000
Corn - Increases the chance of encountering corn. Each corn adds more fuel.
Cost: 550 / 1,350
Grain - Increases the chance of encountering grain that adds energy.
Cost: 455 / 1,550
Hearts - Increases the number of hearts.
Cost: 150 / 300
Helmet - You will not get hurt when colliding with a hostile bird.
Cost: 200 / 500


Recommended Build on Up In The Sky
1. Cash
2. Star Density
3. Engine
4. Helmet
5. Wire Weight
6. Aerodynamics
7. Stars
8. Corn
9. Grain
10. Lightness
11. Energy
12. Controls
13. Hearts
14. Armor
15. Bird Density
16. Repeat!

Walkthrough Guide on Up In The Sky
Up In The Sky is a cute game, but a little grinder compared to other launch or flight games. The cost of the upgrades is a little expensive, considering how many are required even to get past the second or third altitude in the beginning. For me, I would recommend getting the Cash and Star Density upgrades first to earn more cash. Normal flight becomes a little useless, once you unlock engine. All you have to do is max out Helmet, Aerodynamics, Stars, Corn, Grain and the rest. Now launch and get your Corn engine going right away. Leave your helmet off until you're about halfway between 3rd altitude; you shouldn't have encountered any birds to slow you down before 3rd altitude. Then, put the helmet on and don't take your fingers off of Up and the engine. You should blast clean through to the other planet and win the game. For those that don't know, you have to click the helmet to activate. I didn't realize until a while too.

Sunday, 19 October 2014

Llama In Your Face: Walkthrough Guide

Llama in your Face: Walkthrough Guide

List of Upgrades on Llama In Your Face
Passive
Level 1
Bouncing Spit - Let you hit 2 / 3 / 4 / 5 visitors at once. Cost: $ 200 / 400 / 1,000 / 6,000
Knockback - Visitors get pushed back if they get hit. Cost: $ 300 / 800 / 5,000
Longer Combo Time - Increase the duration of the combo-bar so the combo counter won't be reset too fast to 8 seconds instead of 4. Cost: 500
Increase Spit Rate - Increase the spit rate by 115 / 130 / 150 / 175 / 200 %. Cost: $ 300 / 500 / 1,000 / 3,000 / 7,000
Cash Drop - Visitors drop larger amounts of cash by 150 / 200 / 300 / 400 / 550 %. Cost: $ 2,000 / 10,000 / 20000 / 40,000 / 80,000

Level 7
Magnetic Cursor - Increases magnetic radius of the cursor to collect coins more easily by 160 / 220 / 340 %. Cost: $ 500 / 1000 / 1500
Power Up - A mush have for all power-up users. Increases the awesomeness of all power-ups. Cost: 20,000
Guns (Ground) - These guns hit visitors on the ground. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 10,000 / 10,000 / 20,000 / 40,000
Heli - Call for 1 / 2 / 3 additional power-up helicopter during each level. Cost: $ 10,000 / 30,000 / 75,000
Combo Lock - Lock prevents breaking the combo chain when missing. 1 / 2 / 3 lock per combo. Cost: $ 10,000 / 20,000 / 30,000

Level 13
Damage - Double / Triple / Quadruple spit damage. Cost: $ 50,000 / 75,000 / 100,000
Longer Power Up - Power-ups last longer. This might come in handy to 11 / 15 / 19 Seconds. Cost: $ 75,000 / 150,000 / 200,000
Guns (Air) - These guns hit flying visitors. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 25,000 / 25,000 / 50,000 / 100,000

List of Consumables on Llama In Your Face
Health Pack - Heal yourself upon activation.
Battle Cry - Push back every visitor on the screen and pops every balloon.
Nuke - Summons a spitbomb carpet to wipe out most visitors on the screen.
Shield - Protect yourself from visitors jumping into the cage for a short time.


Recommended Build on Llama In Your Face
1. Longer Combo Time
2. Bouncing Spit
3. Knockback
4. Increase Spit Rate
5. Cash Drop
6. Magnetic Cursor
7. Combo Lock
8. Guns (Ground)
9. Power Up
10. Heli
11. Damage
12. Guns (Air)
13. Longer Power Up
14. Repeat!

Walkthrough Guide on Llama In Your Face
Llama In Your Face is not a very challenging little flash game, I completed the game quite effortlessly on the first try. But, if you're struggling, maybe you could follow this tip; Don't buy any of the consumable or helicopter upgrades. Focus on moneymaking and spit powers. Earn as many combos as you can and avoid spamming unnecessary spit which might reset your combo counter. Combos will make you additional tons of money or you can grind for cash by repeatedly fail a level... Then just before the last level, get all of your consumable and helicopter upgrades. You'll beat it no problem.

Sunday, 12 October 2014

The Deepest Sleep: Walkthrough Guide

The Deepest Sleep: Walkthrough Guide

Walkthrough Guide on The Deepest Sleep
1. After waking up, you'll find yourself in a room. Keep clicking the shadowed figure slightly to the left, until you finish a conversation.
2. Click on the light and forward to a room.
3. Pick up the bottle on the floor, then head forward into the door.
4. Move forward twice, and you will find yourself in a church with three passageways. Go right and enter the storeroom.
5. Pick up the screwdriver at the top of the center shelf, and hammer at the right side. Once done, go back and proceed left again.
6. Use your screwdriver to pick up the gem stuck in the statue, and then use the hammer to smash the bottle. You should have two gems now.
7. Head back to the church and enter the center passageway. Now, place your gems into the stone skull's eyes. This will unlock the secret door on the left, so go left.
8. Dismount the small gem stuck onto the gray hole, then mount the small gem back into the blue hole. Once done, go left.
9. Do the same in this room, dismount all the gems first, then place them in the blue holes, then go left.
10. Same again here, then go left. Now grab the handle and head back to the church by redoing the mounting and dismounting.
11. Head to the left passageway and insert the handle into the reel. Click the reel to pull the rope down. Go back to church, then head right all the way until you are in this room where you find a hanging clown.
12. Pick up the stool, then goes back left twice. Place the stool under the door and go back to the reel.
13. Unwind the reel and head back to the sewer. Now the metal gate is opened, go forward then right.
14. BECAREFUL! This part is quite tricky. Your mouse movements will trigger the monster to devour you if you move too quickly. Slowly and steadily move your mouse to the right and pull down the switch, then swiftly move your mouse to exit the right door.
15. Go right and enter the restroom. Pick the golden key at the sink, then exit.


16. Use the golden key to unlock the door, then go left 4 times. You should be in a corridor with three different doors.
17. Enter the center one and pick up the empty gease can. Exit and go to the left most inner room.
18. Pick up the square stone tablet (1/4) in the wall, then use your hammer and smash the fat, oily mushroom. Fill the gease can with oil then exit.
19. You should be back in the corridor and go right. Click the window and pick up a windup key. Once done, leave the window and go right.
20. Now pour the grease and open the rusty lock. Head down.
21. Slowly move your mouse to the stone tablet lying against the wall. BECAREFUL! It's the monster again! Just swiftly click the door on the right.
22. Pick up your hammer and throw it on the pile of plates. The monster should catch your attention and appear here. Proceed left again and get the square stone tablet (2/4) and leave immediately, up the ladder.
23. Head back at the way left until you are in the room with the music box, use the windup key here.
24. Go left, and draw the curtain back then enter. Pick up the square stone tablet (3/4) near the skeleton skull, then proceed back to the corridor all the way right 6 times.
25. Enter the center room and use your screwdriver to open the lid of some sort, then jam the gears with your screwdriver. Head back to the room with the music box.
26. Go forward twice, right then enter the kitchen. Now pick up the last square stone tablet (4/4) on the shelf, then go back to the area with the music box.
27. Go left and click the paper on the ground. Memorize the patterns; it's different in every gameplay.
28. Proceed right 3 times and assemble the stone tablets into the empty square slots, according to the patterns you've memorized. A ladder should appear.
29. Lower the ladder by turning the valve. The monster should make a surprise entry after 3-4 turns. Just continue turning until you couldn't.
30. Climb the ladder and look yourself in the mirror.
31. Go right then click on the door.

Endings on The Deepest Sleep
Ending #1: You catch the man and take his body, waking up.
Ending #2: You let the man go and stay forever in the deepest sleep.

Sunday, 5 October 2014

Kick The Critter: Walkthrough Guide

Kick The Critter: Walkthrough Guide

List of The Kicker on Kick The Critter
Tier 1
Price: Free
Precision: 10 / 13 / 15, Cost: 0 / 5000 / 7500
Power: 15 / 25 / 30, Cost: 0 / 12500 / 15000
Smash: : 0 / 1 / 2, Cost: 0 / 10000 / 12500

Tier 2
Price: 62500
Precision: 10 / 13 / 15, Cost: 0 / 22500 / 40000
Power: 25 / 35 / 45, Cost: 0 / 47500 / 80000
Smash: 1 / 2 / 3, Cost: 0 / 37500 / 62500

Tier 3
Price: 175000
Precision: 10 / 13 / 15, Cost: 0 / 42500 / 70000
Power: 40 / 50 / 60, Cost: 0 / 95000 / 137500
Smash: 2 / 3 / 4, Cost: 0 / 75000 / 107500

Tier 4
Price: 300000
Precision: 10 / 13 / 15, Cost: 0 / 57500 / 87500
Power: 55 / 65 / 75, Cost: 0 / 130000 / 175250
Smash: 3 / 4 / 5, Cost: 0 / 100000 / 137750

Tier 5
Price: 500000
Precision: 10 / 15 / 20, Cost: 0 / 100000 / 132500
Power: 70 / 80 / 90, Cost: 0 / 212500 / 260000
Smash: 4 / 5 / 6, Cost: 0 / 162500 / 200000

List of Upgrades on Kick The Critter
Special Upgrades
Batties - Increase the bouncing when landing on Batties.
Blobert - Reduces how often Blobert will show his stupid face.
Vinecent - Increase the power of Vinecent's thorns. The hurt is so good.
Run Swanson - Thickens Run's skin. Improving how far you'll bounce off him.
CannonBall! - Improves your cannonball form. Do not use at pool parties.
Bat Gang - Increases Battie's social skills, making them gang up more.
Domo Arigato - When out in its natural element. Roboto will toss you further away.

Passive Upgrades
Make it Bounce! - Bounce higher and further when hitting the ground.
On fire! - Increases gliding speed, zoom zoom!
Bizaro Gravity - Mess with the laws of gravity, Newton Unapproved.


Recommended Build on Kick The Critter
1. Max Batties
2. Max Cannonball!
3. Max Make it Bounce!
4. Max On fire!
5. Max Bizaro Gravity
6. +4 Run Sawnson

Walkthrough Guide on Kick The Critter
In Kick The Critter, it's pretty easy to save up, all thanks to all the mini-games! After a bit of effort, you can skip from tier 1 to 3 kicker and then straight to the mech, and it was way too easy to upgrade the mech then fully with the critter being the bottleneck. It can be a little grinding, but fun. Upgrading Make it Bounce, Bizaro Gravity, and Batties all the way had me easily reaching the end. Please note that bat-gang can be very annoying when you run into something that's supposed to be beneficial ends up destroying your entire launch. Had them ruin so many runs from hitting them; Hit one too high and it will send you over the crystals without meteoring you, causing you to fall too fast for too little gain. At low heights, it'll thin the arc of your bounce so much that you could easily die within a couple of bounces. Therefore, I only max the single bats for best meteoring speed boosts. :P