Sunday, 31 August 2014

Sprout: Walkthrough Guide

Sprout: Walkthrough Guide

Walkthrough Guide on Sprout
1. Coconut across the bay.
2. Dandelion to the hill.
3. Coconut to the valley to get fruit.
4. Dandelion to the hilltop.
5. Berry to draw sheep.
6. Dandelion to land on sheep.
7. Dandelion to blow by the bridge.
8. Coconut to crack bridge once.
9. Dandelion to blow by the bridge.
10. Coconut to crack bridge twice.
11. Dandelion to blow by the bridge.
12. Coconut to crack bridge 3rd time.
13. Dandelion to blow by the bridge.
14. Coconut to destroy the bridge.

15. Berry to attract large bird, get up the cliff.
16. Coconut to go down the waterfall and acquire vine.
17. Vine to climb the cliff.
18. Berry to attract large bird again.
19. Vine to get rid of the large bird.
20. Dandelion to blow over the waterfall.
21. Berry to attract small bird, get over the gorge.
22. Coconut to roll down the hill and back from the river.
23. Coconut to alter ramp.
24. Vine to climb the ramp.
25. Berry to attract the small bird.
26. Coconut to jump river.
27. Acorn to finish the game.

Sunday, 24 August 2014

Don't Shit Your Pants: Walkthrough Guide

Don't Shit Your Pants: Walkthrough Guide

Walkthrough Guide on Don't Shit Your Pants
Award #1: Thinking (and shitting) inside the box
- Play, pull door, remove pants, sit toilet, shit.
Award #2: Mr. Efficient
- Play, remove pants, shit.
Award #3: Shitting 101
- Play, shit.
Award #4: So close and yet so far...
- Play, pull door, sit toilet, shit.
Award #5: Sep-poo-ku
- Play, suicide, remove pants (optional).
Award #6: Holding off for the inevitable
- Play, take pills, fart gently, wait until time expires.
Award #7: the inevitable...
- Part of 6.
Award #8: Shitting at the starting gun
- Shit.
Award #9: Slow typer
- Play, pants off (optional), wait until time expires.

Sunday, 17 August 2014

Epic Creature Hunter I: Walkthrough Guide

Epic Creature Hunter I: Walkthrough Guide

List of Monsters on Epic Creature Hunter I
Leechy - HP: 63 | Armor: +0 | Gold: 15
Woody - HP: 125 | Armor: +0 | Gold: 50
Goblin - HP: 438 | Armor: +1 | Gold: 105
Rocky - HP: 688 | Armor: +5 | Gold: 180
Troll - HP: 1,013 | Armor: +6 | Gold: 275
Hooty - HP: 1,975 | Armor: +8 | Gold: 390
Wooistiti - HP: 3,000 | Armor: +10 | Gold: 525
Herball - HP: 4,750 | Armor: +15 | Gold: 680
Totoom - HP: 6,375 | Armor: +35 | Gold: 855
Ettonotte - HP: 9,625 | Armor: +50 | Gold: 1,050
Zombie - HP: 16,875 | Armor: +60 | Gold: 1,265
Gravedigger - HP: 19,750 | Armor: +75 | Gold: 1,500
Revenant - HP: 22,563 | Armor: +100 | Gold: 1,755
Lich - HP: 27,500 | Armor: +130 | Gold: 2,030
Wraith - HP: 33,750 | Armor: +150 | Gold: 2,325
King Boni - HP: 41,250 | Armor: +180 | Gold: 2,640
Zombie Veteran - HP: 50,000 | Armor: +200 | Gold: 2,975
Bloody Woody - HP: 88,625 | Armor: +300 | Gold: 3,330
R.I.P. - HP: 112,500 | Armor: +400 | Gold: 3,705
Graveyard Dragon - HP: 187500 | Armor: +666 | Gold: 4,100
Icy - HP: 137,500 | Armor: +680 | Gold: 4,515
Gengo - HP: 152,000 | Armor: +700 | Gold: 4,950
Frosty - HP: 172,500 | Armor: +720 | Gold: 5,405
Crystal - HP: 192,500 | Armor: +740 | Gold: 5,880
Worgg - HP: 231,250 | Armor: +2,500 | Gold: 6,375
Sorcerer - HP: 312,500 | Armor: +2,550 | Gold: 6,890
Borgg - HP: 331,250 | Armor: +2,600 | Gold: 7,425
Grizzly - HP: 362,500 | Armor: +2,650 | Gold: 7,980
Bigpaw - HP: 400,000 | Armor: +2,700 | Gold: 8,555
Iceberg Horror - HP: 625,000 | Armor: +9,999 | Gold: 9,150
Energy Archer - HP: 687,500 | Armor: +11,000 | Gold: 9,765
Pimpoom - HP: 775,000 | Armor: +11,500 | Gold: 10,400
Agara - HP: 875,000 | Armor: +12,000 | Gold: 11,055
Koompi - HP: 1,031,250 | Armor: +12,500 | Gold: 11,730
Karocky - HP: 1,250,000 | Armor: +25,000 | Gold: 12,425
Roflroler - HP: 1,375,000 | Armor: +26,000 | Gold: 13,140
Kewpie - HP: 1,562,500 | Armor: +27,000 | Gold: 13,875
Farfur - HP: 1,750,000 | Armor: +28,000 | Gold: 14,630
Hornus - HP: 2,187,500 | Armor: +29,000 | Gold: 15,405
Lazarus - HP: 2,625,000 | Armor: +75,000 | Gold: 16,200
Mouski - HP: 3,125,000 | Armor: +77,000 | Gold: 17,015
Magmal - HP: 3,562,500 | Armor: +79,000 | Gold: 17,850
Barbarian - HP: 4,062,500 | Armor: +81,000 | Gold: 18,705
Shadow - HP: 4,500,000 | Armor: +83,000 | Gold: 19,580
Babypetal - HP: 5,000,000 | Armor: +171,000 | Gold: 20,475
Captain Pook - HP: 5,562,500 | Armor: +179,000 | Gold: 21,390
Red Tongue - HP: 6,125,000 | Armor: +183,000 | Gold: 22,325
Warlord - HP: 6,975,000 | Armor: +187,000 | Gold: 23,280
Count Vladi - HP: 7,625,000 | Armor: +191,000 | Gold: 24,255
Lady Botony - HP: 12,500,000 | Armor: +400,000 | Gold: 25,250
Wind Walker - HP: 13,750,000 | Armor: +450,000 | Gold: 26,265
Buzzy - HP: 15,000,000 | Armor: +450,000 | Gold: 27,300
Stargate - HP: 16,250,000 | Armor: +500,000 | Gold: 28,355
Athar - HP: 17,500,000 | Armor: +550,000 | Gold: 29,430
Poofy - HP: 31,250,000 | Armor: +1,100,000 | Gold: 30,525
Rainbowrp - HP: 33,750,000 | Armor: +1,150,000 | Gold: 31,640
Graggar - HP: 36,250,000 | Armor: +1,200,000 | Gold: 32,775
Bombo - HP: 38,750,000 | Armor: +1,250,000 | Gold: 33,930
Baron Wingels - HP: 41,250,000 | Armor: +1,300,000 | Gold: 35,105
Vaccuar - HP: 125,000,000 | Armor: +3,200,000 | Gold: 36,300
Eggy - HP: 150,000,000 | Armor: +3,500,000 | Gold: 37,515
Shrooms - HP: 162,500,000 | Armor: +3,900,000 | Gold: 38,750
Queen's Soldier - HP: 175,000,000 | Armor: +4,400,000 | Gold: 40,005
Hypnohoot - HP: 187,500,000 | Armor: +4,900,000 | Gold: 41,280
Walking Moon - HP: 406,250,000 | Armor: +7,800,000 | Gold: 42,575
Chocolate Killer - HP: 500,000,000 | Armor: +8,300,000 | Gold: 43,890
Papylopy - HP: 593,750,000 | Armor: +8,800,000 | Gold: 45,225
Albino Licorn - HP: 687,500,000 | Armor: +9,300,000 | Gold: 46,580
Queen - HP: 781,250,000 | Armor: +9,800,000 | Gold: 47,955
Doctor Fox - HP: 1,375,000,000 | Armor: +16,500,000 | Gold: 49,350
Spiker - HP: 1,500,000,000 | Armor: +17,000,000 | Gold: 50,765
Ratski - HP: 1,625,000,000 | Armor: +17,500,000 | Gold: 52,200
Bearbyl - HP: 1,750,000,000 | Armor: +18,000,000 | Gold: 53,655
Black Samurai - HP: 1,875,000,000 | Armor: +18,500,000 | Gold: 55,130
Black Knight - HP: 3,875,000,000 | Armor: +33,500,000 | Gold: 56,625
Nightmare - HP: 4,375,000,000 | Armor: +34,500,000 | Gold: 59,675
R.Z.X - HP: 5,000,000,000 | Armor: +36,500,000 | Gold: 61,230
Caphrazix - HP: 5,625,000,000 | Armor: +38,500,000 | Gold: 62,805
Beatrix - HP: 6,250,000,000 | Armor: +40,500,000 | Gold: 64,400
Alghadrix - HP: 12,500,000,000 | Armor: +95,000,000 | Gold: 66,015
Fire Beetle - HP: 13,125,000,000 | Armor: +97,000,000 | Gold: 67,650
Fire Ball - HP: 13,750,000,000 | Armor: +99,000,000 | Gold: 69,305
Mini Volcano - HP: 14,375,000,000 | Armor: +101,000,000 | Gold: 70,980
BBQ Woody - HP: 15,000,000,000 | Armor: +103,000,000 | Gold: 72,675
Fire Elemental - HP: 31,250,000,000 | Armor: +210,000,000 | Gold: 74,390
Magmara - HP: 33,750,000,000 | Armor: +220,000,000 | Gold: 76,125
Motoom - HP: 36,250,000,000 | Armor: +230,000,0000 | Gold: 77,880
Volcano Family - HP: 96,250,000,000 | Armor: +240,000,000 | Gold: 79,655
Final Phoenix I - HP: 178,750,000,000 | Armor: +879,999,999 | Gold: 81,450
Final Phoenix II - HP: 195,000,000,000 | Armor: +959,999,999 | Gold: 89,265
Final Phoenix III - HP: 211,250,000,000 | Armor: +1,039,999,999 | Gold: 85,100
Final Phoenix IV - HP: 227,500,000,000 | Armor: +1,119,999,999 | Gold: 86,955
Final Phoenix V - HP: 243,750,000,000 | Armor: +1,199,999,999 | Gold: 88,830

List of Upgrades on Epic Creature Hunter I
Note: ??? is an unknown number.
Base Dmg - Max Level: ???, Base Damage: +1
Idle Speed - Max level: ???, Attack/Sec: +0.1
Multiply Base Damage - Max Level: 30, Mult: +x0.05
Crit Multiplier - Max Level: 30, Mult: +0.5
Critical Hits Range - Max Level: 30, Mult: +1%
Find Gems - Max Level: 30, Chance: +1%
Find Gold - Max Level: ???, Multiplier Bonus: +x0.05

List of Weapons on Epic Creature Hunter I
Rollingpin - Dmg: 1x D6, Crit: 1% (x1.5), Idle Speed: 1/S, Cost: Free
Shortsword - Dmg: 10x D6, Crit: 1% (x1.6), Idle Speed: 1.1/S, Cost: 1,000
Handaxe - Dmg: 40x D6, Crit: 1% (x1.6), Idle Speed: 1.2/S, Cost: 5,000
Kama - Dmg: 160x D6, Crit: 1% (x1.7), Idle Speed: 1.4/S, Cost: 25,000
Doublesword - Dmg: 500x D6, Crit: 1% (x1.8), Idle Speed: 2/S, Cost: 70,000
Blue Blade - Dmg: 1,500x D6, Crit: 1% (x2), Idle Speed: 2.2/S, Cost: 115,000
Spear - Dmg: 3,200x D6, Crit: 1% (x2), Idle Speed: 2.5/S, Cost: 325,000
Wind Blade - Dmg: 7,500x D6, Crit: 1% (x2), Idle Speed: 3/S, Cost: 500,000
Kukri - Dmg: 20,000x D6, Crit: 1% (x2), Idle Speed: 3.5/S, Cost: 1,000,000
Katana - Dmg: 41,000x D6, Crit: 1% (x2), Idle Speed: 4/S, Cost: 1,750,000
Large Axe - Dmg: 110,000x D6, Crit: 1% (x2), Idle Speed: 4.5/S, Cost: 3,500,000
Energy Bow - Dmg: 250,000x D6, Crit: 1% (x2), Idle Speed: 5/S, Cost: 7,000,000
Lich Axe - Dmg: 700,000x D6, Crit: 1% (x2), Idle Speed: 5.5/S, Cost: 13,000,000
Everfrost - Dmg: 1,350,000x D6, Crit: 1% (x2), Idle Speed: 6/S, Cost: 19,000,000
Demon Hand - Dmg: 2,500,000x D6, Crit: 1% (x2), Idle Speed: 6.5/S, Cost: 40,000,000
Time Bender - Dmg: 6,024,365x D6, Crit: 1% (x2), Idle Speed: 7/S, Cost: 90,000,000
Magma Hammer - Dmg: 13,500,000x D6, Crit: 1% (x2), Idle Speed: 7.5/S, Cost: 175,000,000
Crystal Sword - Dmg: 28,000,000x D6, Crit: 1% (x2), Idle Speed: 8/S, Cost: 310,000,000
Everlasting Fire - Dmg: 52,000,000x D6, Crit: 1% (x2), Idle Speed: 9/S, Cost: 780,000,000
Guardian - Dmg: 117,000,000x D6, Crit: 1% (x2), Idle Speed: 10/S, Cost: 1,500,000,000
Death - Dmg: 229,999,999x D6, Crit: 1% (x2), Idle Speed: 11/S, Cost: 2,099,999,999


Recommended Build on Epic Creature Hunter I
Uprades
1. Max Find Gems
2. Max Critical Hits Range
3. Max Crit Multiplier
4. Max Multiply Base Damage
5. Idle Speed x10
6. Find Gold x10
7. Base Dmg x200
8. Repeat from 5! :)

Weapons
1. Shortsword
2. Kama
3. Blue Blade
4. Wind Blade
5. Katana
6. Energy Bow
7. Everfrost
8. Time Bender
9. Everlasting Fire
10. Death

Walkthrough Guide on Epic Creature Hunter I
In Epic Creature Hunter I, it seems that upgrading Chance To Find Gems is a top priority upgrade, as well as Idle Speed Boost. However, the weapons give quite decent Idle Speed as you progressively get better weapons, which means you do not need to rush for idle speed just yet. Getting more gold for better weapons is nice, mostly because of the faster speed, but Gems seem where it's at since late game. As critical multiplier and chances are key to defeat tougher creatures. Once you reached Final Phoenix, you will be going to be mindlessly grinding more stronger Final Phoenix like Hellstone in Idle Mine. You have technically won the game already!

The constant nature of gem drops and the linear nature of gold drops makes farming lower level creatures much more efficient and makes higher level creatures more of a pain than anything else. The best strategy is to stick with the enemy you 1-shot each time. The gold increase starts to be linear, so increasing the amount of gold per enemy killed with 2 hits is not worth when you only need 1 hit. Plus, more kills equals to more gem.

Sunday, 10 August 2014

Dragon Princess: Walkthrough Guide

Dragon Princess: Walkthrough Guide

List of Companions on Dragon Princess
Fire Mage
Skill: Shoots fireballs.
Rage: Killed enemy explodes.
Special: Damage of fireballs x2.

Ninja
Skill: Shoot Shurikens.
Rage: Launches a few giant shurikens around.
Special: Damages enemies so they can't attack.

Druid
Skill: Has a spiky thing floating around.
Rage: Spiky thing size x3 increased.
Special: Lots of leaves hurt enemies.

Archer
Skill: Shoots arrows.
Rage: Shoots x2 more arrows.
Special: Shoots arrows directly into an enemy.

Knight
Skill: Launches a few swords.
Rage: Damage of swords doubled.
Special: Damages enemies so they can't attack.

Ice Mage
Skill: Shoots a few ice spikes around.
Rage: Shoots huge ice spikes.
Special: 50% chance to freeze an enemy, if killed it freezes area around.

List of Upgrades on Dragon Princess
Mila's Upgrades
Healthy - +1 Life. Cost: 100
Fired Up - More fireball. Cost: 600
Faster Shooter - Faster recharge. Cost: 700
Health 2.0 - +1 Life. Cost: 950
Fire Master - Even more fireball. Cost: 110

Different Upgrades
Better Leader - +1 max group. Cost: 100
Smart With Money - More money from coins. Cost: 350
Greedy - +15% money from enemies. Cost: 500
Better Teleporter - Faster loot spawn. Cost: 750
Real Commander - +1 max group. Cost: 950

Fire Mage Upgrades
Fire Control - 50% more fireballs. Cost: 100
Hot Fire - 50% more damage. Cost: 400
Move Fast - 30% evasion. Cost: 500
More Special - +30% to special. Cost: 750
Power Shell - 60% more damage. Cost: 900

Ninja Upgrades
Bigger Pockets - 50% more shurikens. Cost: 100
Lucky Item - +30% chance to evade damage. Cost: 400
Sharper Weapons - +50% damage. Cost: 500
Secret Training - +50% special. Cost: 750
Power Strike - +50% to critical chance. Cost: 900

Druid Upgrades
New Spinning Spell - 30% faster spiky. Cost: 100
Better Control - 40% bigger range of spiky. Cost: 400
Nature Attacks - +40% damage. Cost: 500
Special Power - +30% chance of special. Cost: 750
Spin Spell 2.0 - +60% speed of spikes. Cost: 900

Archer Upgrades
Bull's Eye - 50% more arrows. Cost: 100
Power Impact - +50% damage. Cost: 400
Faster Moves - +50% evasion. Cost: 500
Secret Technic - +30% to special. Cost: 750
Mighty Archer - +50% damage. Cost: 900

Knight Upgrades
Metal Supplies - 50% more swords. Cost: 100
Tailsman - +50% critical chance. Cost: 400
Evade Death - +30% dodge. Cost: 500
Special Moves - +30% to special. Cost: 750
Crystal of Might - +50% critical chance. Cost: 900

Ice Mage Upgrades
Ice Control - 50% more ice spikes. Cost: 100
Piercing ice - 30% more damage. Cost: 400
Power Control - +50% critical chance. Cost: 500
Snow Storm - +60% damage. Cost: 750
Energy Storm - +50% more critical. Cost: 900

List of Enemies on Dragon Princess
Hairy Zombie - Life: Minimum, Vision: Small, Speed: Medium
Three Eye Greeny - Life: Medium, Vision: Wide, Speed: Medium
Double Zombie - Life: A lot, Vision: Medium, Speed: Medium
I-Eye - Life: A lot, Vision: Wide, Speed: Fast
Ghost - Life: Medium, Vision: Medium, Speed: Medium
Skeleton - Life: Minimum, Vision: Small, Speed: Medium
Mummy - Life: Small but can be revived, Vision: Medium, Speed: Medium
Bird of Prey - Life: Medium, Vision: Wide, Speed: Fast
Fire Spirit - Life: More than average, Vision: Small, Speed: Medium
Fire Rabbit - Life: A lot, Vision: Medium, Speed: Medium


Recommended Build on Dragon Princess
1. Better Leader
2. Smart With Money
3. Greedy
4. Better Teleporter
5. Real Commander
6. Healthy
7. Fired Up
8. Faster Shooter
9. Health 2.0
10. Fire Master
11. Upgrade anything you want! :D

Walkthrough Guide on Dragon Princess
I'll say the game; Dragon Princess is a bit easy. It's hard to get hit; additional teammates add so much power it's crazy, and you can kill the last boss within star time limit with the main hero alone. For people who would like a little more challenge, try playing with your mouse rather than using WASD settings. WASD control is slightly harder to aim and navigate around the arena. You should be fine as long you don't get swarmed by enemies, always try to shoot the enemies at a distance. You do not want to be dead and restart the stage again. Earn as much kill combos as possible, so you will gain charges to proc rage mode.

Sunday, 3 August 2014

VikingLand: Walkthrough Guide

VikingLand: Walkthrough Guide

List of Towers on VikingLand
Stone Tower - Base Damage: 5, Type: Physical
Axe Tower - Base Damage: 63, Type: Physical
Axe Tower2 - Base Damage: 89, Type: Physical
Axe Tower3 - Base Damage: 149, Type: Physical
Spear Tower - Base Damage: 20, Type: Physical
Spear Tower2 - Base Damage: 20x2, Type: Physical
Spear Tower3 - Base Damage: 20x3, Type: Physical
Basic Splash Tower - Base Damage: 16, Type: Physical/Splash
Splash Tower - Base Damage: 34, Type: Physical/Splash
Splash Tower2 - Base Damage: 54, Type: Physical/Splash
Splash Tower3 - Base Damage: 110, Type: Physical/Splash
Friendly Splash - Base Damage: 12x2, Type: Physical/Splash
Friendly Splash2 - Base Damage: 12x4, Type: Physical/Splash
Friendly Splash3 - Base Damage: 12x6, Type: Physical/Splash
Basic Magic Tower - Base Damage: 8, Type: Magical
Frost Tower - Base Damage: 4, Type: Magical/Slowing
Frost Tower2 - Base Damage: 4, Type: Magical/Slowing
Frost Tower3 - Base Damage: 4, Type: Magical/Slowing
Storm Tower - Base Damage: 29, Type: Magical/Critical (50% of chance of double damage.)
Storm Tower2 - Base Damage: 45, Type: Magical/Critical (50% of chance of double damage.)
Storm Tower3 - Base Damage: 75, Type: Magical/Critical (50% of chance of double damage.)

List of Monsters on VikingLand
Smally - Small fast monster, usually running with a lot of friends.
Life: 15, Damage: 1, Armor: None
Armored Smally - The same one, with armor.
Life: 35, Damage: 1, Armor: Physical
Very Armored Smally - A very armored Smally.
Life: 57, Damage: 1, Armor: Physical
Otto - Flying and resistant to magic.
Life: 120, Damage: 2, Armor: Magical
Wormy - Has very strong skin that is resistant to magic, but it is very slow.
Life: 950, Damage: 3, Armor: Magical
Krusty - very kind, crab looking creature.
Life: 100, Damage: 1, Armor: None
Potty - He loves to eat Viking and potatoes.
Life: 80, Damage: 1, Armor: Magical
Mr. Bone - Big slow creature, loves eating Vikings when in a bad mood.
Life: 275, Damage: 2, Armor: Physical
Armored Mr. Bone - The same one, with armor.
Life: 250, Damage: 2, Armor: Physical
Magically Armored Mr. Bone - The same one, with magical armor.
Life: 450, Damage: 2, Armor: Magical
Woolfy - Fast and strong enough creature, actually isn't a woolf.
Life: 99, Damage: 1, Armor: Physical
Armored Woolfy - You better have some magic towers when it comes.
Life: 230, Damage: 1, Armor: Physical
Betty - A pretty fast and dangerous flying magically combined of mops and bat.
Life: 180, Damage: 1, Armor: None
Spidy - Well, it's a huge spider with magic resistance.
Life: 210, Damage: 1, Armor: Magical
Marty - A huge armored cyclops.
Life: 2000, Damage: 5, Armor: Physical
Oculus - ???
Life: 19991, Damage: 20, Armor: Magical

List of Upgrades on VikingLand
Throwing Towers
Will fight for food - Increase 6% damage and 5% of towers area. Cost: 9
Aerodynamics research - Increase towers area by 5% and decrease price by 4%. Cost: 18
Give them more food - Decrease tower reload time by 14%. Cost: 52
Death ritual - Increase damage and throwing by 3% area, price - 3%. Cost: 64
Use bone weapons - Throwing area + 3%, price - 3%. Cost: 70

Splash Towers
Rum parties every Friday - Reload time - 8%, price - 3%. Cost: 10
Lightweight helmets for Vikings - Fire area + 11%. Cost: 27
Inventory research - Damage + 5%, price - 3%. Cost: 45
Battle tactics improvement - Fire area +3%, reload time - 4%. Cost: 55
Salary growth - Damage + 8%, price - 3%. Cost: 78

Magic Towers
Pray to nature Gods - Reload time - 5%, fire area + 11%. Cost: 22
Use power of Sun - Reload time - 2%, tower price - 3%, damage, - 4% Cost: 40
Improve magic inventory - Damage + 12%. Cost: 62
Fire dance researches - Tower price - 4%. Cost: 60
Learn ancient knowledge - Damage + 5%, fire area +2%. Cost: 100


Recommended Build on VikingLand
Upgrades
1. Will fight for food
2. Aerodynamics research
3. Give them more food
4. Death ritual
5. Use bone weapons
6. Pray to nature Gods
7. Use power of Sun
8. Improve magic inventory
9. Fire dance researches
10. Learn ancient knowledge
11. Pray to nature Gods
12. Use power of Sun
13. Improve magic inventory
14. Fire dance researches
15. Learn ancient knowledge

Walkthrough Guide on VikingLand
In VikingLand, you have to apply little strategy skills to win the game to achieve flawless victory. I experiment and found that build a single type of towers won't get you far after stage 1. You need a mix of towers and make smart upgrades win the rest of the game. Firstly, analyze the map structure; Example will be finding critical intersection points to build towers first. Secondly, understand the tower properties. Magical towers are extremely useful towards monsters with physical armor, and Throwing Towers against magical armor. Lastly, most stages come with a trap, understand it first and use it wisely. You'll be a winner. :D

Stage 1 - Build all Magic Towers.
Stage 2 - Build 6 Throwing Towers, 4 Magic Towers, 2 Splash Towers.
Stage 3 - Build 8 Throwing Towers, 4 Magic Towers.
Stage 4 - Build 8 Throwing Towers, 6 Magic Towers.
Stage 5 - Build 7 Throwing Towers, 3 Magic Towers, 1 Splash Towers.
Stage 6 - Build 7 Throwing Towers, 4 Magic Towers, 1 Splash Towers.
Stage 7 - Build all Throwing Towers.
Stage 8 - Build 13 Throwing Towers, 4 Magic Towers. To win the last boss, sell away all your towers and buy the blue tower.

Downloadable Content on VikingLand
- VikingLand Level Guide