Friday, 30 May 2014

Swarm Defender: Walkthrough Guide

Swarm Defender: Walkthrough Guide

List of Towers on Swarm Defender
Grunt
Description: The core unit of the Swarm Defenders. Cheap, highly versatile, and always ready to battle.
Damage: 1, Attack Speed: 0.2s, Range: 110, Target: Land & Air, Cost: $15, Research: 0R
Upgrades
$15 - HV Rounds
High-Velocity Rounds do more damage to the target.
$10 - Improved Sights
Improved Rifle Sights increase. Grunt range considerably.
$15 - MHV Rounds
Mega High-Velocity Rounds do even more damage to the target.
$20 - Holographic Targeting
Holographic Targeting system increases range even more.
$15 - UHV Rounds
Ultra High-Velocity Rounds do the most damage to the target.
$15 - Penetrator V1
Penetrator casings increase armor piercing.
$15 - Muzzle Cooler
Muzzle cooling allows the Grunt to fire quicker.
$15 - Penetrator V2
The next level of Penetrator casings.
$15 - Titanium Barrel
Titanium Rifle Barrel further decreases Grunt firing speed.
$15 - Penetrator V3
The final level of Penetrator casings.

Boomer
Description: A mechanized soldier that shoots heavy grenade projectiles that slow down the enemy.
Damage: 12, Attack Speed: 1s, Range: 90, Target: Land, Cost: $80, Research: 25R
Upgrades
$20 - Reloader
An improved Reloading system that allows the Boomer to fire faster.
$20 - Fragger V1
Fragger-type Grenades that increase damage done to the target.
$20 - Autoloader
An Automatic Loading system that allows the Boomer the fire even faster.
$20 - Fragger V2
Improved Fragger Grenades do even more damage.
$15 - Shredder Nades
Shredder Grenades spray razor sharp shrapnel damaging the targets armor.
$15 - Stun Nades
Stun Grenades improve the slowing effect enemies experience when hit.
$10 - Launcher V1
The Launcher upgrade gives the Boomer a larger firing range.
$15 - Concussion Nades
Concussion Grenades impact the enemy harder slowing them even more.
$20 - Launcher V2
The improved Launcher increases range even further.
$15 - Crippler Nades
Crippler Grenades debilitate the target cutting their speed in half.

Sharpshooter
Description: Specializes in taking out high armor targets. Has the ability to make critical hits.
Damage: 24, Attack Speed: 2.5s, Range: 200, Target: Land & Air, Cost: $100, Research: 50R
Upgrades
$15 - HP Rifle
The High-Powered Rifle upgrade increases armor piercing.
$15 - Ranger Scope
The Ranger Scope increases the Sharpshooter range.
$15 - UHP Rifle
The Ultra High-Powered Rifle further increases piercing.
$15 - Debilitating Rounds
Debilitating Rounds do devastating damage to the targets armor.
$25 - Spectre Optics
Spectre Optics increases range even further.
$10 - Hot Shots
Hot Shot rounds increase the chance of critical hits.
$15 - .44 Caliber
.44 Caliber rounds make a bigger hole in the target causing more damage.
$15 - High Precision
High Precision rifling increase critical chance even further.
$15 - .50 Caliber
.50 Caliber rounds increase damage even further.
$20 - Death Strike
The Death Strike system increases critical hit chance to its maximum level.

Laser Tower
Description: Ancient technology that enemies with a focused beam of light
Damage: 0.75, Attack Speed: 0.03s, Range:120 , Target: Land, Cost: $150, Research: 100R
Upgrades
$150 - Duo-Emitter
The Duo-Emitter adds a second laser beam that can target another enemy.
$10 - Pulse Beam
The Pulse Beam increases laser armor piercing.
$120 - Tri-Emitter
The Tri-Emitter adds the third beam.
$10 - Ionizer Beam
The Ionizer Beam increases piercing even further.
$100 - Quad-Emitter
The Quad-Emitter adds the fourth beam
$10 - Focuser V1
A Focuser upgrades that increases Laser Tower range.
$10 - Focuser V2
A Focuser upgrades that increases Laser Tower range.
$10 - Focuser V3
A Focuser upgrades that increases Laser Tower range.
$10 - Focuser V4
A Focuser upgrades that increases Laser Tower range.
$10 - Focuser V5
A Focuser upgrades that increases Laser Tower range.

Missile Tower
Description: Fires missiles that do explosive damage over a small area. Great for grouped up enemies.
Damage: 20, Attack Speed: 1.67s, Range: 150, Target: Land & Air, Cost: $200, Research: 150R
Upgrades
$20 - Frag Missiles
Grag Missiles do more damage than non-upgraded missiles.
$15 - Ballistics B1
A ballistics upgrade that increase armor piercing.
$20 Hunter Missiles
Hunter missiles increase the damage even further.
$15 Ballistics V2
Improved Ballistics that increases piercing further.
$25 - Seeker Missiles
Seeker Missiles will find another nearby target if their current target is killed.
$15 - Triangulator
Triangulator Sensors increase Missile Tower range.
$25 - Craterize V1
Craterize Explosives increase the radius of explosions.
$15 - GPS Targeting
GPS Targeting further increases range.
$25 - Craterize V2
Improved Craterize explosives increase explosion radius further.
$30 - Hellfire
Hellfire Missiles leave a burning area on the land if they explode on a non-flying enemy.

Flamethrower
Description: Sprays fiery death upon any enemies within its short range.
Damage: 1.25, Attack Speed: 0.17s, Range: 80, Target: Land, Cost: $125, Research: 175R
Upgrades
$15 - Pressurized V1
A Pressurization upgrade that increases Flamethrower range.
$15 - Pressurized V2
A Pressurization upgrade that increases Flamethrower range.
$15 - Pressurized V3
A Pressurization upgrade that increases Flamethrower range.
$15 - Pressurized V4
A Pressurization upgrade that increases Flamethrower range.
$15 - Pressurized V5
A Pressurization upgrade that increases Flamethrower range.
$15 - Sprayer Nozzle
The Sprayer Nozzle allows the Flamethrower to fire faster.
$10 - Melter Flames
The Melter Flames do more damage than normal flames.
$15 - Jet Nozzle
The Jet Nozzle decreases firing speed further.
$10 - Incinerator Flames
The Incinerator Flames do more damage than Melter Flames.
$15 - Volcano Nozzle
The Volcano Nozzle decreases firing speed to the minimum.

Flak Cannon
Description: Fires a spread of burning metal shards. Shards have a chance to pass through enemies.
Damage: 20, Attack Speed: 2s, Range: 130, Target: Land & Air, Cost: $175, Research: 175R
Upgrades
$15 - Devastating Shrapnel
Devastating Shrapnel damages enemy armor when hit.
$40 - Shards V1
Shards V1 increases the number of shards fired by 1.
$25 - 88mm Barrel
The 88mm Barrel increases damage done per shards.
$80 - Shards V2
Shards V2 increases the number of shards fired by 2.
$25 - 100mm Barrel
The 100mm Battel further increases damage per shard.
$10 - Light Shrapnel
Light Shrapnel increases armor piercing.
$15 - LR Sensors
Long Range Sensors increase firing range.
$10 - Medium Shrapnel
Medium Shrapnel increases piercing further.
$15 - ULR Sensors
Ultra Long Range Sensors increase range further.
$10 - Heavy Shrapnel
Heavy Shrapnel increases piercing even more.

Plasma Cannon
Description: Ancient technology that fires highly damaging balls of plasma at enemies.
Damage: 40, Attack Speed: 1.5s, Range: 150, Target: Land, Cost: $175, Research: 200R
Upgrades
$15 - Aerial Targeting
Aerial Targeting allows the Plasma Cannon to hit flying targets.
$25 - Blast Radius V1
A Blast Radius upgrades that increase the explosive radius of each hit.
$15 - Plasma Containment
Plasma containment allows the Plasma Cannon to fire at further away targets increasing range.
$25 - Blast Radius V2
Another Blast Radius upgrade further increasing explosive radius
$15 - Improved Containment
Improved containment increases range even more.
$20 - Mk1 Generator
The Mark1 Generator allows the Plasma Cannon to fire faster.
$25 - Destructor
The Destructor upgrade increases Plasma Cannon damage.
$20 - Mk2 Generator
The Mark2 Generator further decreases firing speed.
$25 - Vaporizer
The Vaporizer increase the damage even more.
$20 - Mk3 Generator
The Mark3 Generator decreases firing speed to the minimum.

Waste Spewer
Description: Spews waste in the path of the enemy slowing down those that move through it.
Damage: 10, Attack Speed: 1.5s, Range: 80, Target: Land, Cost: $125, Research: 225R
Upgrades
$10 - Deteriorating Goo
Deteriorating Goo damages enemy armor while effected.
$30 - Blobification V1
the Blobification upgrade increases waste splash radius.
$20 - Corroding Goo
Corroding Goo further damages enemy armor.
$30 - Blobification V2
Blobification V2 increases splash radius even further.
$20 - Rotting Goo
Rotting Goo damages enemy armor even more.
$20 - Stickiness
Stickiness makes enemies effected by waste move slower.
$20 - LR Spewer
The Long Range Spewer increases Waste Spewer range.
$20 - Choking Fumes
Choking Fumes slows down enemies even more.
$30 - Improved Spewer
The Improved Spewer further increases range.
$20 - Cementing Goo
Cementing Goo slows down enemies almost to a halt.

Artillery
Description: Rains powerful long-range explosions down upon the enemy.
Damage: 40, Attack Speed: 40s, Range: 200, Target: Land, Cost: $300, Research: 250R
Upgrades
$25 - Howitzer V1
The Howitzer upgrade increases Artillery range.
$20 - Heavy Rounds
Heavy rounds do more damage to the enemy.
$40 - Stunning Impact
Stunning Impact causes enemies hit by the Artillery blast to be slowed.
S25 - Howitzer V2
Howitzer V2 increase range even further.
$20 - Super Heavy Rounds
Super Heavy Rounds increase damage even more.
$25 - Wider Blast
Wider Blast increases the explosion radius of each shot.
$15 - Reload Training
Reload Training allows the Artillery to fire faster.
$25 - Devastating Blast
Devastating Blast increases the explosion radius even further.
$15 - Mech Reloader
The Mech Reloader decreases firing speed even further.
$50 - Scorched Earth
Scorched Earth causes each explosion to leave behind a smoldering crater that damaging nearby enemies.

Particle Beam
Description: Ancient technology that fires a particle beam, charging up to do more damage the longer it is focused on an enemy.
Damage: 0.75, Attack Speed: 0.03s, Range: 150, Target: Land & Air, Cost: $250, Research: 220R
Upgrades
$25 - Power Matrix V1
The Power Matrix upgrade increases maximum weapon charge.
$25 - Power Matrix V2
The Power Matrix upgrade increases maximum weapon charge.
$25 - Power Matrix V3
The Power Matrix upgrade increases maximum weapon charge.
$25 - Power Matrix V4
The Power Matrix upgrade increases maximum weapon charge.
$25 - Power Matrix V5
The final Power Matrix upgrade increases maximum weapon charge.
$15 - Anti-Matter V1
Anti-Matter V1 increases Particle Beam armor piercing.
S10 - Improved Focus
Improved Focus increases the range of the Particle Beam.
$15 - Anti-Matter V2
Anti-Matter V2 further increases piercing.
410 - Maximum Focus
maximum Focus increases range even more.
$15 - Anti-Matter V3
Anti-Matter V3 increases armor piercing to the max.

Seismic Thumper
Description: Slams the ground creating a localized earthquake that slows nearby enemies.
Damage: 20, Attack Speed: 2s, Range: 90, Target: Land, Cost: $235, Research: 350R
Upgrades
$10 - Magnitude 5
Magnitude 5 slows effected enemies.
$20 - Magnitude 6
Magnitude 5 further slows effected enemies.
$30 - Magnitude 7
Magnitude 5 slows effected enemies even more.
$40 - Magnitude 8
Magnitude 5 massively slows effected enemies.
$50 - Magnitude 9
Magnitude 5 slows effected enemies to a halt.
$20 - Seismic Shift
Seismic Shift makes Seismic Thumper to do more damage to enemies.
$15 - Bedrock Buster
Bedrock Buster increases the range of each quake.
$10 - Shockwave
The Shockwave upgrade increases the piercing of each quake.
$15 - Crust Cruncher
Crust Cruncher further increases the range of each quake.
$30 - Seismic Thrust
Seismic Thrust causes, even more, damage.

Tesla Tower
Description: Creates bolts of electricity that do massive damage to enemies that are hit.
Damage: 60, Attack Speed: 2.5s, Range: 180, Target: Land & Air, Cost: $300, Research: 375R
Upgrades
$10 - Electrocute
Electrocute increases the critical chance of each strike.
$250 - Double Strike
Double Strike causes the Tesla Tower to unleash two electrical strikes.
$10 - Discharge
Discharge further increases critical chance.
$200 - Multi Strike
Multi Strike increases the number of strikes to three.
$10 - Lightning Bolt
Lightning Bolt maximizes the critical chance of each strike.
$30 - Megavolt
The Megavolt upgrade increases Tesla Tower damage.
$15 - Conductor V1
Conductor V1 increases electrical strike armor piercing.
$15 - Conductor V2
Conductor V2 further increases piercing.
$15 - Conductor V3
Conductor V3 increases piercing to the max.
$40 - Gigavolt
The Gigavolt upgrade further increases damage.

Weather Control
Description: Charges to summon a devastating electrical storm over the desired area.
Damage: 1, Attack Speed: 15s, Range: 1, Target: Land & Air, Cost: $300, Research: 400R
Upgrades
$15 - Thunderstorm
Thunderstorm increases the size of the storm.
$25 - Severe class
Severe Class increases the damage the storm does to enemies.
$15 - Supercell
Supercell further increases the size of the storm.
$25 - Destructive Class
Destructive Class increases the damage even more.
$15 - Storm of the Century
Storm of the Century increases the size of the storm to the max.
$25 - Extended Duration
Extended Duration increases the duration the storm exists.
$15 - Shocking V1
Shocking V1 increases the armor piercing of the storm.
$25 - Storm Chain
Storm Chain increases the duration of the storm even more.
$15- Shocking V2
Shocking V2 increases piercing even more.
$25 - Neverending
Neverending increases storm duration to the max.

Nuke Silo
Description: Charges to launch an annihilating thermonuclear missile.
Damage: 300, Attack Speed: 30s, Range: 1, Target: Land & Air, Cost: $400, Research: 500R
Upgrades
$25 - 1MT
1 Megaton Increases the explosion radius of the nuclear strike.
$25 - Nuclear Summer
Nuclear Summer massively slows down surviving enemies.
$25 - 2MT
2 Megatons increase the explosion radius further.
$25 - Nuclear Winter
Nuclear Winter temporarily brings surviving enemies to a halt.
$25 - 3MT
3 megatons increase explosion radius to the max.
$25 - Neptunium-237
Neptunium-237 increases damage done by the nuclear strike.
$25 - Fallout v1
The Fallout upgrade increases the armor piercing of a nuclear strike.
$25- Plutonium-239
Plotonium-239 further increases damage.
$25 - Fallout V2
Fallout V2 increases piercing even more.
$25 - Uranium-235
Uranium-235 increases damage even more.

Research Lab
Description: Generates additional research over time.
Damage: 0, Attack Speed: 1s, Range: 0, Cost: $150, Research: 100R

Bank
Description: Earns additional money over time.
Damage: 0, Attack Speed: 1s, Range: 0, Cost: $150, Research: 100R

List of Upgrades on Swarm Defender
More Cash - Get 10% more money for every enemy you kill!, Research: 100R
More Research - get a small amount of research for every enemy you kill!, Research: 100R
Passive Cash - Increase your passive cash gain by $1 per second!, Research: 100R
Passive Research - Increase your passive research gain by 1R per second!, Research: 100R
Core HP - Increase your Core by 500 points!, Research: 250R
Core Damage - Increase your Core damage to 30 per shot!, Research: 300R
Core Regen - Add HP regeneration to your Core!, Research: 250R

Walkthrough Guide on Swarm Defender
Level 1 - Unlock Boomer. Build 3 Grunts and 1 Boomer.
Level 2 - Unlock and build 8 Sharpshooters.
Level 3 - Unlock Missile Tower. Build 1 Missile Tower and 6 Sharpshooters
Level 4 - Unlock Flak Cannon. Build 3 Flak Cannons and 6 Sharpshooters
Level 5 - Build 3 Flak Cannons.
Level 6 - Build 4 Flak Cannons.
Level 7 - Build 6 Flak Cannons.
Level 8 - Build 18 Flak Cannons.
Level 9 - Build 8 Flak Cannons.
Level 10 - Build 10 Flak Cannons.
Level 11 - Unlock Artillery. Build 6 Flak Cannons and 6 Artilleries.
Level 12 - Build 10 Flak Cannons and 15 Artilleries.
Level 13 - Unlock Waste Spewer. Build 2 Waste Spewers and 10 Flak Cannons.
Level 14 - Build 1 Waster Spewer, 7 Flak Cannons, and 4 Artilleries.
Level 15 - Build 2 Waster Spewer, 16 Flak Cannons, and 11 Artilleries.
Level 16 - Unlock Nuke Silo. Build 2 Waster Spewer, 16 Flak Cannons, 13 Artilleries and 5 Nuke Silo. >:D

Flak Cannons, Flak Cannons, Flak Cannons. Flak cannons seem unimpressive at first, but they do a ton of damage per shot, and if they shoot at something big and close to them, it's like a shotgun... Multiple shards hit it, doing multiple hits of damage and imagine a couple more Waste Spewers to handle swarms and clusters. You can't go wrong with Flak Cannons! Please be noted that all upgrades are temporary. If you find it is too expensive for you early on then, don't buy them. Later in the game when you have tons of research and no new towers to unlock, they will be extremely cheap.

Downloadable Content on Swarm Defender
- Swarm Defender Level Guide

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