Thursday, 15 May 2014

Dead Zed 2: Walkthrough Guide

Dead Zed 2: Walkthrough Guide

List of Locations on Dead Zed 2
Town 1
Warehouse - Abandoned Warehouse
Might Find: Survivors, Hunting Weapons | Cost: 15
Residence 1 - Looks like no-one's home.
Might Find: Survivors, Hunting Weapons | Cost: 25
Residence 2 - The windows are barricaded.
Might Find: Survivors | Cost: 40
Residence 3 - Luxury, 3-storey building, lights are on.
Might Find: Survivors, Rifle, Hunting Weapons | Cost: 70
Residence 4 - The house is on sale, though someone broke in.
Might Find: Survivors, Handguns | Cost: 90
Business Center - A small local office building.
Might Find: Survivors, Handguns | Cost: 100
Restaurant - Seems like no-one inside survived.
Might Find: Handguns, SMG | Cost: 130
Town Hall - Security guards, had weapons, worth checking out.
Might Find: Survivors, Handguns | Cost: 130
Church - An old church, probably it was used as a shelter, might find some survivors.
Might Find: Survivors | Cost: 160
Mayor's Residence - A really nice place!
Might Find: Survivors, Rifle | Cost: 210
Convenience Store - Windows are barricaded. Could find people inside.
Might Find: Survivors, SMG | Cost: 250

Town 2
Hospital - Probably the place where it all started.
Might Find: Survivors | Cost: 220
Residence 1 - There was a shootout in the front yard.
Might Find: Assault Rifles, SMG | Cost: 250
Residence 2 - Looks like this one is a hoarder...
Might Find: Survivors, Rifles | Cost: 275
Residence 3 - The windows are boarded.
Might Find: Survivors | Cost: 280
Residence 4 - The swimming pool in the backyard trapped a few zombies.
Might Find: SMG, Assault Rifles, Survivors | Cost: 300
Residence 5 - A human body lays on the lawn, both legs missing.
Might Find: Survivors, SMG | Cost: 270
Residence 6 - A small place crash-landed right through the roof, I wonder if anyone survived.
Might Find: Assault Rifle | Cost: 360
Fire Station - The last fire was in 1959. If anyone survived, they probably bored to death.
Might Find: Survivors, SMG, Assault Rifles | Cost: 400
Weapon Store - This probably the first place that was looted in this town.
Might Find: Assault and Hunting Rifles | Cost: 330
Town Mall - A large building with lots of goods.
Might Find: Survivors, Hunting Rifle | Cost: 230
Police Station - Most officers had to deal with the first wave of attacks and were the first to turn.
Might Find: Assault Rifle | Cost: 325

Town 3
Residence 1 - A luxury house with a swimming pool on the roof.
Might Find: Survivors, Assault Rifles | Cost: 310
Residence 2 - A 3-storey building, why would you need so much space?
Might Find: Survivors | Cost: 350
Residence 3 - This one has a Helipad on the roof. No helicopter, though...
Might Find: Assault Rifles | Cost: 370
Residence 4 - The door is barricaded from the outside. Something definitely tried to get out...
Might Find: Assault Rifle | Cost: 400
Residence 5 - This one was recently sold, the folks moved in just a few days ago.
Might Find: Grenade Launcher, Survivors | Cost: 410
Residence 6 - A car went right through the garage door.
Might Find: Weapons | Cost: 430
Residence 7 - Sheriff's residence worth checking out.
Might Find: Machinegun, Survivors | Cost: 435
Motel Suit 1 - Generic 1-storey building.
Might Find: Assault Rifle | Cost: 460
Motel Suit 2 - The lights are on and someone's moving inside.
Might Find: Machinegun | Cost: 470
Motel Suit 3 - Windows are broken, blood and bodies all over the place.
Might Find: Machinegun, Grenade Launcher | Cost: 490
Motel Suit 4 - Managers office.
Might Find: Machinegun | Cost: 495
Motel Suit 5 - A generic building.
Might Find: Survivors, Grenade Launcher | Cost: 500
Motel Suit 6 - The windows are boarded.
Might Find: Survivors | Cost: 505

List of Weapons on Dead Zed 2
Bow | Damage: 4, Fire Rate: 1, Recoil: 0, Accuracy: 2, Magazine Size: -, Fire Mode: -
Crossbow | Damage: 5, Fire Rate: 1, Recoil: 0, Accuracy: 3, Magazine Size: -, Fire Mode: -
M9 | Damage: 2, Fire Rate: 3, Recoil: 3, Accuracy: 1, Magazine Size: 15, Fire Mode: Semi
Colt Python | Damage: 4, Fire Rate: 3, Recoil: 4, Accuracy: 2, Magazine Size: 6, Fire Mode: Semi
Ingram | Damage: 2, Fire Rate: 5, Recoil: 4, Accuracy: 1, Magazine Size: 32, Fire Mode: Full Auto
MP5 | Damage: 2, Fire Rate: 3, Recoil: 2, Accuracy: 2, Magazine Size: 32, Fire Mode: Semi/Full Auto
Springfield | Damage: 4, Fire Rate: 1, Recoil: 3, Accuracy: 4, Magazine Size: 8, Fire Mode: Bolt Action
Remington | Damage: 5, Fire Rate: 1, Recoil: 3, Accuracy: 5, Magazine Size: 8, Fire Mode: Bolt Action
Ak-47 | Damage: 3, Fire Rate: 3, Recoil: 3, Accuracy: 3, Magazine Size: 30, Fire Mode: Semi/Full Auto
M4 | Damage: 3, Fire Rate: 4, Recoil: 2, Accuracy: 4, Magazine Size: 30, Fire Mode: 3 Burst/Full Auto
FAMAS | Damage: 3, Fire Rate: 4, Recoil: 3, Accuracy: 4, Magazine Size: 25, Fire Mode: Semi/Full Auto
Steyr AUG | Damage: 3, Fire Rate: 3, Recoil: 2, Accuracy: 5, Magazine Size: 30, Fire Mode: Semi/Full Auto
SCAR | Damage: 4, Fire Rate: 3, Recoil: 4, Accuracy: 3, Magazine Size: 20, Fire Mode: Semi/Full Auto
M79 | Damage: 5, Fire Rate: 1, Recoil: 2, Accuracy: 1, Magazine Size: 1, Fire Mode: Single Round
PKM | Damage: 4, Fire Rate: 3, Recoil: 4, Accuracy: 3, Magazine Size: 100, Fire Mode: Full Auto
M249 | Damage: 3, Fire Rate: 4, Recoil: 3, Accuracy: 4, Magazine Size: 200, Fire Mode: Full Auto

List of Upgrades on Dead Zed 2
Floodlights - Installs lights to illuminate the yard during the night.
Effect: Better Visibility during night time. | Cost: 150
Stronger Barricades - Use stronger material for barricades.
Effect: Barricades last longer. | Cost: 200
Explosives Lab - Set up an improvised explosives manufacturing.
Effect: Ability to build and use explosive devices. | Cost: 250
Radiostation - Set up a radio station to inform survivors of your location.
Effect: Chances of finding survivors is 25% higher. | Cost: 300

Recommended Build on Dead Zed 2
Town 1
Route
1. Warehouse
2. Residence 1
3. Residence 3
4. Residence 2
5. Residence 4
6. Restaurant
7. Mayor's Residence
8. Town Hall
9. Business Center
10. Convenience Store
11. Church

Best Weapon of Choice
- Springfield & Crossbow
- MP5 & Springfield
- MP5 & Colt Python

Town 2
Route
1. Residence 2
2. Residence 1
3. Hospital
4. Town Mall
5. Residence 5
6. Residence 3
7. Residence 4
8. Fire Station
9. Police Station
10. Weapon Store
11. Residence 6

Best Weapon of Choice
- Remington & Springfield
- Remington & M4
- M4 & AK-47

Town 3
Route
1. Motel Suit 4
2. Motel Suit 3
3. Motel Suit 2
4. Residence 2
5. Residence 1
6. Residence 7
7. Motel Suit 6
8. Residence 5
9. Motel Suit 5
10. Motel Suit 1
11. Residence 6
12. Residence 3
13. Residence 4

Best Weapon of Choice
- M79 & PKM
- M79 & M249
- PKM & M249

Walkthrough Guide on Dead Zed 2
In Dead Zed 2, each survivor comes with 3 skills; Shooting, Melee, and Searching. You can assign them into groups based on their skills. For Shooter group, it's based on Shooting skill; Melee group is based on Melee. Search Party is a little tricky here; The size and melee skill of the group determines the group visibility. If the group is spotted, shooting and Melee skill will determine the survival of each member. Search Skill determines the chance of finding valuable loot. With this information, I can safely say the most important skill is melee! Searching skill is far less important in my opinion. Only put people with a high Melee skill in that group, ideally someone with 1/3/2 and never put more than 4 people in it. The ideal group of 4 people with 1/3/2 has 60% 80% 85%. Putting more people in that group only slightly raises the chance to find stuff, but radically lowers the chance to go unnoticed.

Only with high Melee, you can keep the survivors alive and don't take Morale penalties. Once you run the first disastrous search where two or more people die... The game is over. The morale is lost, and valuable survivors being lost, you can't recover. Why? Each civilian is worth -30 on death, and you gain about 15 from a full item haul, and what you get from searching/how efficient everyone is, is based on moral. You end up in a negative loop.

In actual shooting, for the people having difficulty aiming; try using weapons with single fire mode like Steyr AUG, AK-47, Remington. Use them to get as many headshots as possible. Also, to get a personal assistant as soon as possible it will help a lot. Just switch weapon when it's empty, don't bother reloading by yourself. Lastly, spam rage mode! >:D

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