Wednesday, 30 April 2014

Super Mega Ultra Battle Robot 2.0: Walkthrough Guide

Super Mega Ultra Battle Robot 2.0: Walkthrough Guide

List of Items on Super Mega Ultra Battle Robot 2.0
Core
Ares - Additional 3 combo on the full charge.
Archer - 4 Homing missiles on the full charge.
Aegis - Destroys hostile missiles on the full charge.
Mjolnir - Two orbital strikes on the full charge.
Jammer - Threat bar reduced on the full charge.
Ragnarok - Explodes a random enemy on the full charge.
Midas - Gain 50x current combo on the full charge.
Tremor - Destroy all ground units on the full charge.

Body
Taurus - Standard chassis. Radiates freedom.
Ferromag - Attracts power chips, power bar tripled.
Behemoth - Movement speed halved, 2 additional HP.
Predator - Adds an auto aiming attack drone, shield recharges slower.
Wraith - Threat and power meters fill twice as slowly.
Frenzy - 120 Percent attack speed, 1 less HP.
Sentinel - No combo lost if hit, 1 less HP.
Omega - Shield recharges twice as quickly, 1 less HP.

Weapon
Dual Rippers - Increase primary autocannon firing rate.
Excalibur - No damage is taken from melee contact, except on bosses and blade mechs.
Jackhammer - Spread-shot, short-ranged shotgun.
Lancer - Electric lance that penetrates targets.
Groundhog - Fires bullets angled downwards.
Phoenix - Fires a homing missile.
Locusts - Fires six rockets in random directions.
Volcanis - Explodes into more shots on the kill.

Wing
Angelus - The capitalist wings of democracy.
Jump Jet - Vertical speed increased, Vertical bullets when moving.
Carapace - 1 Additional HP, primary gun fires slower.
Mercury - Movement and firing speed increased, 1 less HP.
Talons - Primary autocannon damage doubled, firing rate halved.
Raven - Fires bullets upwards, the secondary weapon fires slower.
Skater - Horizontal speed increased, adds rear firing bullets.
Rhino - Power meter charged on melee contract.

List of Enemy's Powerups on Super Mega Ultra Battle Robot 2.0
Armored Tanks - Battle tanks have extra armor.
Air Superity - Jet aircraft have extra cannons.
Battleship Armor - Battleships have extra armor.
Double Failsafe - ICBMs also explode when killed.
Explosive Cargo - Bombers explode when killed.
Flak Cannons - Anti-air vehicles fire flak shells.
Rotary Cannons - Gunships have aimed autocannons.
Scorched Earth - Ground units explode when killed.
Stealth Technology - stealth aircraft are harder to see.
Shield Breaker - Artillery mechs fire EMP shots.


Recommended Build on Super Mega Ultra Battle Robot 2.0
Build Aegis, Ferromag, Dual Rippers and Mercury
This is my winning build for Super Mega Ultra Battle Robot 2.0. The firing rate is insane for this setup, all you need to do is shoot enemies and dodge any incoming projectiles. Ferromag attracts all power chips to your robot and triggers the core ability, Aegis, once its full. The reason why I chose Aegis is, you start off with only 2 Health Bar. I prefer to have some defense to last me throughout the stages more easily. I love it.

Build Archer, Predator, Groundhog and Raven
My second best build for Super Mega Ultra Battle Robot 2.0. This setup shoots up, down and middle, almost like a cone shape. You also have a drone to help you take down enemies randomly, and your core ability is 4 homing missiles! Isn't this build lovely? I managed to can clear all 5 stages quite easily with this build, however still need to learn how to dodge bullets sadly.

Build Ragnarok, Behemoth, Excalibur and Rhino
You're invincible in this setup! Bosses will do little damage, and your only threat is the sword mechs. Just stay on any random boss and make Excalibur glitch. Watch your combo grow faster than you did without your dad, then return playing like before because you "ain't no cheetah'"! Or if you're lazy, put yourself in the bottom right corner, enemies start to blow constantly up.

Sunday, 27 April 2014

Mighty Knight: Walkthrough Guide

Mighty Knight: Walkthrough Guide

List of Upgrades on Mighty Knight
Davion ShieldHeart
Life Armor - A set of fancy armor for your protection.
Cost: 1,750 / 5,250 / 15,750 / 31,500 / 630,00
Dodge Shield - Makes the word BLOCK appear more often.
Cost: 1,325 / 4,125 / 12,375 / 24,750 / 49,500
Fantasy Sword - Introducing the like a boss latest sword.
Cost: 2,500 / 7,500 / 22,500 / 45,000 / 90,000
Traverse Boon - zig and zag like that awesome spirit.
Cost: 2,175 / 6,525 / 19,575 / 39,150 / 78,300

Marcus Axesoul
Wild Instinct - Increase base status, focuses in Vaitality.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Brutality - Grows stronger for a while as the loss of HP.
Cost: 975 / 2,925 / 8,775 / 17,550 / 35,100
Twist Blade - Counter attacks with a familiar spinning moves.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Tomahawk - Execute a very powerful deadly smash.
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

Deesmond Daggerswift
Super Sense - Increase base status focuses in Agility.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Pickpocket - Steal like a mousem, get rich faster.
Cost: 975 / 2,925 / 8775 / 17550 / 35100
Swordplay - The way of cheating, hit twice at once.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Shadow Raid - Execute raid of slashes in a glimpse.
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

Ralph Archranger
Art of WAr - Increase base status focuses in Damage.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Super Vision - The result of peeking increase attack range.
Cost: 975 / 2925 / 8750 / 17550 / 35100
Headshot - A better aim for a chance of critical hit.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Rapid Shot - Shoot Arrows in burst mode. Pew pew pew!
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

List of Skills on Mighty Knight
Spirit Wave - Slash an energy wave through a bunch of enemies.
Hurricane Blade - Deliver a continuous spinning attack damaging nearby enemies.

List of Runes on Mighty Knight
Rune of Ares - Increase base damage.
Effect: Dmg + 0 / 15 / 30 / 50 %, Cost: 0 / 1,000 / 2,000 / 5,000
Rune of Helios - Increase base health.
Effect: Max HP + 0 / 15 / 30 / 50 %, Cost: 0 / 800 / 2,400 / 4,000
Rune of Gaia - Cast health regeneration.
Effect: Regen + 0 / 0.4 / 0.8 / 1.2 % of HP Per Sec, Cost: 0 / 600 / 1,800 / 30,00
Rune of Midas - Increase ghost spawns rate.
Effect: Ghost rate + 0 / 5 / 10 / 15 %, Cost: 0 / 400 / 1,200 / 2,000
Rune of Hades - cast resurrection on hero.
Effect: Restore 0 / 25 / 50 / 100 of HP. Cost: 0 / 1,200 / 3,600 / 6,000

List of Monsters on Mighty Knight
Armed Hog - A peon of The Dark Order, don't be fooled by its cuteness.
Health: 250, Speed: 1.6, Attack: 50, Coin: 2, Ability: None
Bone Soldier - An Ordinary undead transformation of the guilty soldiers.
Health: 450, Speed: 2.1, Attack: 70, Coin: 4, Ability: None
Amphibian - A water spawned unit that loves to crawl.
Health: 200, Speed: 2.5, Attack: 60, Coin: 6, Ability: None
Outlander - A Coward fighter who specializes range attack
Health: 350, Speed: 2.15, Attack: 40, Coin: 8, Ability: Range
Rock Titan - A living stone that has a giant form. Titan cominnnng in!!!
Health: 2,000, Speed: 1.1, Attack: 200, Coin: 20, Ability: None
Spirit Knight - An awesome spirit that requires no physical flesh to fight.
Health: 700, Speed: 2.75, Attack: 100, Coin: 12, Ability: None
War Boar - A high-level boar designed for war, able to block some damage.
Health: 1,250, Speed: 2, Attack: 200, Coin: 10, Ability: Endure
Skelerior - Guilty, vengeful and has an ability to Lifesteal.
Health: 2,250, Speed: 2.6, Attack: 280, Coin: 20, Ability: Lifesteal
Dartphibian - A bigger amphibian with double hook, more aggressive and deadly.
Health: 1,000, Speed: 3, Attack: 240, Coin: 30, Ability: Charge
Berserker - A trained coward fighter that can impale lance in further distance.
Health: 1,750, Speed: 2.65, Attack: 160, Coin: 40, Ability: Range+
Steel Titan - A rock titan evolution that seems scarier and in fact much stronger.
Health: 10,000, Speed: 1.5, Attack: 800, Coin: 100, Ability: Super Health
Doom Knight - A frightening spirit that teleports in a glimpse.
Health: 3,500, Speed: 3.5, Attack: 400, Coin: 60, Ability: Teleport
Hedgeboar - Spawned with a metal spine to blocks, even more, damage.
Health: 6,250, Speed: 2.4, Attack: 1,000, Coin: 50, Ability: Endure+
Skull Overlord - A scary skeleton that rules the underworld.
Health: 8,000, Speed: 3.1, Attack: 1,400, Coin: 100, Ability: Lifesteal & Reincarnation
Deathphibian - The final transformation of amphibian with trembling agility.
Health: 5,000, Speed: 3.5, Attack: 1,200, Coin: 60, Ability: Charge+
Tribal Warlord - A true war master that is known as the ancient sniper.
Health: 8,750, Speed: 3.15, Attack: 800, Coin: 50, Ability: Range++
Volcanic Titan - A rising creature upon volcanic disaster, brings the real threat to your journey.
Health: 50,000, Speed: 1.9, Attack: 4,000, Coin: 100, Ability: Super health & Earth Slam
SataKnight - The chaotic fighter with a set of lethal skills that could bring an end to this game.
Health: 17,500, Speed: 4.25, Attack: 2,000, Coin: 150, Ability: Teleport & Critical Bash


Recommended Build on Mighty Knight
Davion Shieldheart
1. Fantasy Sword
2. Life Armor
3. Dodge Shield
4. Traverse Boots
5. Repeat!

Marcus Axesoul
1. Wild Instinct
2. Twist Blade
3. Tomahawk
4. Brutality
5. Repeat!

Desmond Daggerswift
1. Super Sense
2. Swordplay
3. Shadow Raid
4. Pickpocket
5. Repeat!

Ralph Archranger
1. Art of War
2. Headshot
3. Rapid Shot
4. Super Vision
5. Repeat!

Character Upgrade Priority
1. Davion Shieldheart
2. Marcus Axesoul
3. Ralph Archranger
4. Desmond Daggerswift

Walkthrough Guide on Mighty Knight
The early campaigns of Mighty Knight are pretty much straightforward and alright. You should be able to clear them quite easily with little effort. Once you reached stage 6 onwards, things start to get a little trickier and harder. Monsters now are equipped with stronger abilities and are tougher to kill. The only way to clear these stages are to purchase better upgrades for your main and Non-Playable Characters aka NPCs. Typically for the stages that I failed once, I would normally buy runes to help me stay longer. I go for Level 1 Rune of Gaia and Level 1 Rune of Ares, it was more than enough for me most of the time.

However, if I still cannot clear them, I will go back to previous stages to grind for money two or three times, then try again where I've left out. After clearing all 14 stages, you will now approach the final stage, which you need to fight a demon god aka Phantogod. I must admit he is quite an annoying one for a boss! Not only can he teleport and cast Area of Damage spells, but he also has a shield that protects him... Only when you break his shield, then you can start doing real damage on him. Remember to spam Spirit Wave when he is down, also makes a mental note not to misuse your Hurricane Blade, he can summon monsters too. Hurricane Blade is most useful at clearing monsters, not boss. I defeated the boss with almost full NPC's upgrades and max runes. It can take a few tries, don't rage quit uh! For the most part, try stick with Marcus Axesoul; he has more Health than you which makes an excellent tanker. You can let Archranger and Daggerswift die first, just not him! :D

For me, I did not attempt any challenging stages after knowing the sudden death and timed missions feel like the worst kind of luck-based missions. You have to hope your AI allies attack nearby targets instead of wasting time chasing down an enemy you're already fighting, or that an archer doesn't instantly kill you because he was hiding behind a bigger friend. It's ridiculous, so no!

Thursday, 24 April 2014

Fishy Waters: Walkthrough Guide

Fishy Waters: Walkthrough Guide

List of Fishes on Fishy Waters
Shrimp - Gone in one bite. Value: 10 Coins
Mackerel - Tastes great. Value: 20 Coins
Ray - Use rubber gloves. Value: 30 Coins
Eel - Slippery, slimy sea snake. Value: 50 Coins
Trout - Heavier than it looks. Value: 70 Coins
Shark - Tried to eat me once. Value: 100 Coins
Bass - Not the brightest. Value: 110 Coins
Swordfish - Razor sharp. Value: 150 Coins
Whale - Enough food for a decade. Value: 300 Coins
Kraken - Finally saved my dead... Value: 1000 Coins

List of Upgrade on Fishy Waterss
Rainbow Bay
Mach 609 - My first engine. Cost: 150 Coins
Cheapo Rod - A good start. Cost: 80 Coins

Pllot's Basin
Scott Fishin' Boat - Definitely a better boat. Cost 500
Feather Pole - Good Quality. Cost 700

Shark Waters
McLane Pro Fishing Rig - Comes with a crew of one. Cost: 1000
Ultra Blast - Ain't no better engine in the verse. Cost: 2000

Deep Sea
Hemmingway Ultra Yacht - Only for the best. Cost: 2000
Xtreme Angling 3000 - could steal thunder from gods. Cost: 3000


Recommended Build on Fishy Waters
1. Cheapo Rod
2. Mach 609
3. Scott Fishin' Boat
4. Feather Pole
5. Ultra Blast
6. McLane Pro Fishing Rig
7. Xtreme Angling 3000
8. Hemmingway Ultra Yacht *optional*

Walkthrough Guide on Fishy Waters
Simple goal, simple concept and simple gameplay. Nothing very challenging overall. If you want to talk about the hardest part, for me it will be using the arrow keys to move, and to reel back is escaping fish. I sucked it at first, but soon get a hang of it after a few tries. I've noticed that a shrimp takes up the same amount of space on the ship as a whale. To gain more coins more quickly, try aiming for the bigger catch, and then only sell your fishes when you run out of space. Explore and find the nearest shortcut back to the shop. The world is round in Fishy Waters; goes right and came back to Rainbow Bay from the left! For anyone having trouble with the seeing or pressing the correct arrows. Where it appears tells you which key, if its on the left of your boat press left, right press right and above your boat press up.

Monday, 21 April 2014

Dig To China: Walkthrough Guide

Dig To China: Walkthrough Guide

List of Upgrades on Dig To China
Explosives - Consumable.
Cost: 3 coal
Time Upgrade - More dig time.
Cost: 25 Iron, 25 Gold / 25 Titanium, 100 gold / 25 Uranium, 125 Gold
Pick Upgrade - Higher penetration.
Cost: 10 Iron, 15 Gold / 20 Titanium, 100 gold / 30 Diamond, 200 Gold
Drill Upgrade - High power drill digging.
Cost: 10 Titanium, 50 Gold / 20 Diamond, 125 Gold / 20 Diamond, 20 Uranium, 200 Gold
More Moles - Encounter the elusive pack mole.
Cost: 10 Titanium, 50 Gold / 20 Uranium, 200 Gold / 5 Diamond, 500 Gold
Archaeologist Outfit - Does nothing. Looks slick.
Cost: 150 Bone

Recommended Build on Dig To China
1. Pick Upgrade
2. Time Upgrade
3. More Moles
4. Drill Upgrade
5. Repeat!


Walkthrough Guide on Dig To China
For whatever reason, I have always been attracted to games like this. Starting is always slow for such games but it gets progressively faster and things will be more interesting afterwards. Normally for the first few runs, you should aim to collect as much coal as possible. Because, well, for every 3 coal you can buy for an explosive. And explosive does Area of Effect aka AOE damage, which guarantees loots effortlessly in a single click. My point is, do not be hesitated to use explosives! They are cheap for the amount of work done, especially around 200m depth, where rocks are the toughest. Lastly, you should always try to land on a mole after purchasing "More Moles" upgrade. You'll love a number of loots it generates! It doesn't take too long to get to China and win the game. With exactly 3 Time Upgrades, 2 Pick Upgrades, 1 Drill Upgrade, 1 More Moles and saved up roughly 10 bombs are all you need on your final run. The hardest part is the middle section, where you find all the diamonds with lots of pot holes everywhere. Use your bombs carefully here, once you're on the other side it's almost an automatic win.

Saturday, 19 April 2014

Learn to Fly Idle: Walkthrough Guide

Learn To Fly Idle: Walkthrough Guide

List of Upgrades on Learn to Fly Idle
Launching Power - Throw stuff farther.
Base Damage - Destroy stuff faster.
Max Shots - Fire more shots at the same time.
Auto-Fire - Fire Without clicking!

List of Research on Learn to Fly Idle
Damage Multiplier - Increase your base damage.
Bullet Travel Speed - Increase how fast bullets move. (does not affect range)
Space Folding - Reduce the distance between you and your target.
Upgrade Cost Reduction - Reduce the cost of basic upgrades. (does not affect research)
Faster Research Points - Increase the rate at which you get Research Points.

List of Stuff on Learn to Fly Idle
Snowman - Health: 4 | Distance: 300 | Worth: 1
Snow Bank - Health: 10 | Distance: 500 | Worth: 10
Ice Boulder - Health: 25 | Distance: 600 | Worth: 30
El Sombrero - Health: 80 | Distance: 750 | Worth: 200
Frozen Dodo - Health: 330 | Distance: 800 | Worth: 825
Ice Block - Health: 1,400 | Distance: 1,050 | Worth: 3,500
Mysterious Snow - Health: 5,900 | Distance: 1,300 | Worth: 14,750
Fedora Snowman - Health: 26,000 | Distance: 1,450 | Worth: 65,000
Ice Cream Stand - Health: 110,000 | Distance: 1,750 | Worth: 275,000
Baby Snow Bank - Health: 460,000 | Distance: 1,900 | Worth: 1,225,000
Bigger Boulder - Health: 2,100,000 | Distance: 2,150 | Worth: 5,250,000
Slushman - Health: 9,400,000 | Distance: 2,350 | Worth: 23,500,000
Mr.Snowpile - Health: 41,000,000 | Distance: 2,900 | Worth: 102,500,000
Lies - Health: 180,000,000 | Distance: 3,250 | Worth: 450,000,000
Dodo Hero - Health: 810,000,000 | Distance: 3,400 | Worth: 2,025,000,000
Supersized Snowman - Health: 3,600,000,000 | Distance: 3,600 | Worth: 9,000,000,000
Monolith - Health: 16,000,000,000 | Distance: 3,750 | Worth: 40,000,000,000
Ice Factory - Health: 71,000,000,000 | Distance: 4,200 | Worth: 177,500,000,000
Snow Master - Health: 320,000,000,000 | Distance: 4,850 | Worth: 800,000,000,000
Iceberg - Health: 1,400,000,000k | Distance: 5,000 | Worth: 3,500G
Mountain - Health: 6,400,000,000k | Distance: 5,375 | Worth: 16,000G
Dodo Colossus - Health: 29,000,000,000k | Distance: 5,850 | Worth: 72,500G
Ice Corp - Health: 130,000,000,000k | Distance: 6,300 | Worth: 325,000G
Big Berg - Health: 580,000,000,000k | Distance: 6,600 | Worth: 1,450,000G
Ice-Borg - Health: 2,600,000,000M | Distance: 7,150 | Worth: 6,500,000G
Bigger Berg - Health: 12,000,000,000M | Distance: 7,800 | Worth: 30,000,000G
The Wall - Health: 53,000,000,000M | Distance: 8,600 | Worth: 132,500,000G
The Moon - Health: 240,000,000,000M | Distance: 16,500 | Worth: 600,000,000G
Dodolith - Health: 1,100,000,000G | Distance: 18,000 | Worth: 2,750,000,000G
Frozen Planet - Health: 5,000,000,000G | Distance: 20,500 | Worth: 12,500,000,000G
Frozen Moon - Health: 23,000,000,000G | Distance: 22,000 | Worth: 57,500,000,000G
Hoth - Health: 100,000,000,000G | Distance: 25,000 | Worth: 250,000,000,000G
Dodo Homeworld - Health: 470,000,000,000G | Distance: 28,500 | Worth: 1,175E
Dodo Homeworld 2 - Health: 2,100,000,000T | Distance: 33,000 | Worth: 5,250E
Dodo Homeworld 3 - Health: 9,800,000,000T | Distance: 44,000 | Worth: 24,500E
Dodo Homeworld 4 - Health: 45,000,000,000T | Distance: 52,000 | Worth: 112,500E
Dodo Homeworld 5 - Health: 210,000,000,000T | Distance: 64,000 | Worth: 525,000E
Dodo Homeworld 666 - Health: 66,666,666,666P | Distance: 85,000 | Worth: 66,666,666E


Recommended Build on Learn to Fly Idle
Upgrades
Note: Do not upgrade Max Shots after 20.
1. Buy the cheapest upgrade.
2. Repeat!

Research
1. Faster Research Points x100
2. Bullet Travel Speed x100
3. Upgrade Cost Reduction x100
4. Damage Multiplier x100
5. Space Folding x100

Walkthrough Guide on Learn to Fly Idle
In Learn To Fly Idle, destroying stuff is a real business for the Penguins. As far as I'm concerned, is this how the dodo became extinct? Jokes aside first. For me, my strategy for upgrades is to purchase the cheapest ones first. However, I would prioritize upgrades like Base Damage and Auto-Fire in the later part of the game, just to increase my income. It's not a must but, only with money you can buy upgrades right? Then for research, I went for Faster Research Points first. Same logic as the previous; only with more research points, then you can research more. As you keep playing, this gets progressively easier slowly and steadily.

After the completing the game, I realize I've got 35 Max Shots and I can barely pull 20 off clicking as fast as I can. It was like this throughout most of the game. My conclusion did not upgrade Max Shots after 20. Anything more will be useless and waste of money. Trust me! Oh ya, don't break your mouse! Use space and mouse.

Tuesday, 15 April 2014

2048: Walkthrough Guide

2048: Walkthrough Guide

Walkthrough Guide on 2048
Here are some of my strategies and thought the process of getting the winning number.

My Three-Golden Rules for 2048
- Arrow Restriction: Basically, use right, down & up only. Never swipe left.
- Always "fix" the 4th column.
- Always keep the 4th column sorted at all times.

Pictorial Guide on 2048
- Black Zone: Fixing Area
- Grey Zone: Primary Working Area
- Brown Zone: Secondary Working Area


Note: Please refer to the picture above when needed, each box are given a number.

1. Is the 4th column fully sorted with tiles?
At the back of my mind, I have set the 4th column as the "Fixing Area". By fixing, I mean filling in the 4th column with tiles and it is permanently stuck to the column. The main reason is so that you can avoid a junk piece coming into box 16 when you had to swipe the up key or cockblocking the working area, which I will talk about later. For now, ensuring that the 4th column of your board is filled with tiles at all times is halfway to winning. This step is necessary; I can't emphasize more!
>> Once done, proceed to step 2.

2. Is the 4th column in a downwards ascending order?
Now is the arranging part and tidying your 4th column. You are to arrange the tiles in ascending order from top to bottom in 4th column now! The tile bearing with the highest value should always be at the bottom right corner of your board, located on box 16. The value in box 12 must be any smaller than box 16, box 8 any smaller than box 12, and box 4 any smaller than box 8. If one of the boxes breaks the ascending order, you have trouble merging numbers along the 4th column later in the game.
>> Proceed to step 3 if in downwards ascending order, otherwise jump to step 4.

3. Stack the numbers around the Primary Working Area, then merge into box 4.
Since the 4th column is already locked, you don't want to waste any unnecessary moves which might risk ending up in an awful situation. With this, you should start building numbers around the smallest bearing tile along the 4th column, in this case, box 4.

I divided the 3rd column into two areas; "Primary Working Area" and "Secondary Working Area". Primary Working Area is the zone nearest to box 4, which consist of box 3 and box 7. Your goal is to build numbers around box 3 and 7 which you eventually can collapse and merge into box 4. Make use of the rest of the boxes; I don't care how many boxes you are going to use or how irregular the numbers turn out. As long you can merge the numbers from the primary working area to the fixing area, you are safe!
>> If you manage to merge the numbers into box 4, skip to step 5. Or else, go to step 4.


4. Stuck?
Don't worry! This is where the Secondary Working Area comes to the rescue. Box 11 and 15 are so-called your "Secondary Working Area". Why? Because if your Primary Working Area is blocked or, you accidentally merge a big value which leaves you no room to work on. Then you can just simply slide the tiles to the secondary working area! This will make space for your Primary Working Area, which you can continue to build numbers around and work towards merging into box 4.

Left with no choice, then choose to generate your numbers around the Secondary Working Area then collapse them into any boxes along the 4th column. Do not panic if your board starts to fill up. It's perfectly normal. Remember that there's a will, there will be a way! Think slowly, flexible and find shortcuts. Once you've done that, you'll find your free space much more open again.
>> Proceed to step 5.

5. Can you collapse any number downwards on the 4th column?
Saw any repeating numbers which you can merge downwards along 4th column? Merge them. Tada! Now, repeat from step 1 and fill up your 4th column with tiles until you achieve 2048. Good luck!
>> Repeat from step 1. Otherwise, go back to step 2.

Sunday, 13 April 2014

How Dare You: Walkthrough Guide

How Dare You: Walkthrough Guide

List of Upgrades on How Dare You
Launch - Increase launch duration and speed.
Cost: 1,500 / 3,000 / 6,000 / 12,000 / 20,000 / 35,000
Speed - Increase movement speed.
Cost: 1,000 / 2,500 / 5,500 / 10,000 / 15,000 / 30,000
Stamina - Increase stamina to run further.
Cost: 650 / 1800 / 5000 / 10000 / 17500 / 27000
Rush - Increase rush ride duration.
Cost: 1200 / 3000 / 6500 / 10000 / 15000 / 25000
Magnet - Magnetize nearby coins. Upgrade for bigger magnet.
Cost: 750 / 1250 / 2000 / 3200 / 4100 / 5700
Powerup - Increase powerup duration.
Cost: 500 / 1000 / 1500 / 2500 / 4000 / 5000
Suit - Upgrade for less suit overload. Needed in area 2.
Cost: 2500 / 3000 / 3500 / 4000 / 4500 / 5000
Boots - Upgrade for less boot overload. Needed in area 3.
Cost: 3000 / 3500 / 4000 / 4000 / 5000 / 6000

List of Features on How Dare You
Double Jump - Allows the second jump while in the air.
Cost: 1000
Goose Ex Machina - Continue even after death.
Cost: 3000
Stamina - Restore stamina points after each 20th killed the enemy.
Cost: 2500
Additional Rush - Adds additional rush points on each perfect launch.
Cost: 2000


Recommended Build on How Dare You
1. Stamina
2. Magnet
3. Powerup
4. Rush
5. Launch
6. Double Jump
7. Stamina
8. Goose Ex Machina
9. Additional Rush
10. Suit
11. Boots
12. Speed
13. Repeat!

Walkthrough Guide on How Dare You
In this launcher game, the only way to do much better progressively is to upgrade your character. And to upgrade, you need lots and lots of money! Here are a few ways to earn some extra coins; First is to do as many combos as you can. You get 25 more coins with 3 combos, 50 for 5 combos and increasing. Slowly but surely, bit by bit! Next is after you run out of stamina, try to dodge those meteors to earn extra few hundreds. I know it's hard but hold on for like 5 seconds? Trust me, it's worth it. My ultimate last way, is to start off with a perfect launch and spam your rush every time when available. Just do it, good luck!

Friday, 11 April 2014

Epic Boss Fighter: Walkthrough Guide

Epic Boss Fighter: Walkthrough Guide

List of Upgrades on Epic Boss Fighter
Number of Bullets - Increase the number of bullets fired.
Cost: 280 / 550 / 1600 / 220 / 3000 / 5000
Damage - Increase damage dealt to enemies.
Cost: 60 / 170 / 380 / 720 / 1050 / 1400 / 1800 / 2400 / 2950 / 3700
Attack Speed - Increase the firing speed.
Cost: 90 / 260 / 550 / 1470 / 2180 / 3100
Health - Increase health and last the game longer.
Cost: 60 / 180 / 400 / 780 / 1100 / 1500 / 1900 / 2400 / 3100 / 3800
Movement Speed - Increase movement speed and avoid enemy bullets easily.
Cost: 60 / 190 / 500 / 1400 / 2100 / 3000
Coin Magnet - Increase the range of coin magnet and easily collect coins from hard to reach areas.
Cost: 60 / 190 / 500 / 1400 / 2100 / 3000

List of Equipments on Epic Boss Fighter
Energy Shield - Protect you from enemy bullets, bugs, and boss for a limited time.
Cost: 100
Robot Suit - Increases all stats by +1 and damage by +2. A robot suit capable of inflicting heavy damages to enemies.
Cost: 2600
Bomb - Destroys enemies in one blow and deal damage to the boss.
Cost: 1600
Ally Droid - A mechanical ally that helps shoots enemies down.
Cost: 180
Droid Upgrade - Add 2nd Ally Droid.
Cost: 780
Droid Upgrade 2 - Add 3rd Ally Droid.
Cost: 2100
Ally Droid Damage - Increase damage dealt by Ally Droids to enemies.
Cost: 60 / 180 / 400 / 780 / 1100 / 1500 / 1900 / 2400 / 3100 / 3800
Heal Pack - Forces Bosses to drop heal pack randomly. Restore Health by +1.
Cost: 190


Recommended Build on Epic Boss Fighter
1. Number of Bullets
2. Speed
3. Damage
4. Health
5. Movement Speed
6. Heal Pack
7. Energy Shield
8. Robot Suit
9. Bomb
10. Ally Droid
11. Ally Droid Damage
12. Droid Upgrade
13. Droid Upgrade 2
14. Coin Magnet
15. Repeat!

Walkthrough Guide on Epic Boss Fighter
There is a total of 10 bosses. Every boss got their attack pattern, here's the breakdown.
- Spider: Focus on avoiding small spiders and get away in time from big spider move.
- Tank: Begin left, move slowly to the right, and dodge.
- Eye: Starting keeps moving around, yellow/green spiders come at you and blue ones move randomly. Shoot the eye.
- Cactus: When he shoots, move to the upper right, when he stamps shoot him.
- Octo: Go lower left when he shoots lasers, so you can avoid him easier.
- Armored Tank: Get to know shooting patterns, at firebomb phase, move slowly to the edge and end at the side of the tank the moment he stops shooting.
- Golem: Stay left, focus on avoiding. Take your time and slowly.
- Robot: Its shoots randomly, but quite easy to dodge. Learn the attack pattern.
- Ship: Begin right, move slowly left at phase 2. Use bomb to clear repairers.
- Alien: Focus on avoiding the critters and the rest. Don't focus on the eye, take your time.

First of all, keep your bomb and use it at the end of the boss; when the lower the health, the harder the boss gets. Second, do not deliberately collect the coins. You are risking your HP, which you could defeat a stronger boss that has a bigger loot. Lastly, Droids are great shield! They can block projectiles. Nailed it, use it like Energy Shield. >:D

Wednesday, 9 April 2014

Cosmic Clicks: Walkthrough Guide

Cosmic Clicks: Walkthrough Guide

List of Upgrades on Cosmic Clicks
Note: The X Per Unit is directly reflected with Ship Modifiers.
Engine - Basic propulsion.
1 / 2 / 4 / 8 / 16 / 64 / 512 Per Unit
Hull - Steamline your ship.
5 / 10 / 20 / 40 / 80 / 320 / 2560 Per Unit
Scanners - Communication and sensors.
10 / 20 / 40 / 160 Per Unit
Computer - Tech to power systems.
1,000 / 2,000 / 4,000 / 16,000 Per Unit
Beams - Grab and repulse objects.
4,000 / 8,000 / 16,000 / 64,000 Per Unit
Shields - Protection from accidents.
10,000 / 20,000 / 40,000 / 160,000 Per Unit
H-Drive - Alien Tech to go faster.
80,000 / 160,000 / 320,000 / 640,000 / 1,280,000 / 5,120,000 / 40,960,000 Per Unit

List of Ship Modifiers on Cosmic Clicks
Engine
Engine MK1 - Go Fast
Boost engine power by 100% + 2% of per/sec to clicks.
Requirement: 5 Engines
Engine MK2 - Go Fast
Boost engine power by 100% + 4% of per/sec to clicks.
Requirement: 10 Engines
Engine MK3 - Go Fast
Boost engine power by 100% + 6% of per/sec to clicks.
Requirement: 25 Engines
Engine MK4 - Go Fast
Boost engine power by 100% + 9% of per/sec to clicks.
Requirement: 50 Engines
Engine MK5 - Go Fast
Boost engine power by 200% + 12% of per/sec to clicks.
Requirement: 100 Engines
Engine MK6 - Go Fast
Boost engine power by 200% + 12% of per/sec to clicks.
Requirement: 125 Engines

Hull
Hull 1 - Tommy Boy
Boost hull power by 100%.
Requirement: 12 Hulls
Hull 2 - Crate And Barrel
Boost hull power by 100%.
Requirement: 50 Hulls
Hull 3 - Enterprising
Boost hull power by 100%.
Requirement: 100 Hulls
Hull 4 - Star Explorer
Boost hull power by 100%.
Requirement: 125 Hulls
Hull 5 - Battlestarry
Boost hull power by 400%.
Requirement: 150 Hulls
Hull 6 - Millenium Condor
Boost hull power by 800%.
Requirement: 175 Hulls

Scanner
Scanner 1 - Hubble
Boost scanner power by 100%.
Requirement: 25 Scanners
Scanner 2 - Contact Eve
Boost scanner power by 100%.
Requirement: 50 Scanners
Scanner 3 - Mega Arecibo
Boost scanner power by 400%.
Requirement: 100 Scanners

Computer
Computer AI 1 - Hal-Like
Boost computer power by 100%.
Requirement: 100 Scanners & 25 Computers
Computer AI 2 - V'Ger
Boost computer power by 100%.
Requirement: 100 Scanners & 50 Computers
Computer AI 3 - C3-P-D2
Boost computer power by 400%.
Requirement: 100 Scanners & 100 Computers

Beam
Beam Mk1 - Phazer
Boost Beem Power by 100%.
Requirement: 25 Beams
Beam Mk2 - Photon Cannon
Boost Beem Power by 100%.
Requirement: 50 Beams
Beam Mk3 - Wave Motion
Boost Beem Power by 400%.
Requirement: 100 Beams

Shield
Shields Lvl 1 - Red Light
Boost shield power by 100%.
Requirement: 100 Beams & 25 Shields
Shields Lvl 2 - Dark Matter
Boost shield power by 100%.
Requirement: 100 Beams & 50 Shields
Shields Lvl 3 - Borg'ed
Boost shield power by 400%.
Requirement: 100 Beams & 100 Shields

H-Drive
Hyperdrive Lvl 1 Jupiter
Boost hdrive power by 100%.
Requirement: 25 H-Drives
Hyperdrive Lvl 2 Jupiter
Boost hdrive power by 100%.
Requirement: 50 H-Drives
Hyperdrive Lvl 3 Lo-tech
Boost hdrive power by 100%.
Requirement: 100 H-Drives
Hyperdrive Lvl 4 Vortex
Boost hdrive power by 100%.
Requirement: 125 H-Drives
Hyperdrive Lvl 5 Tardis
Boost hdrive power by 400%.
Requirement: 150 H-Drives
Hyperdrive Lvl 6 Hi-Tech
Boost hdrive power by 800%.
Requirement: 175 H-Drives


Walkthrough Guide on Cosmic Clicks
My record for Cosmic Clicks is 1hr21mins. For me, I first start off by doing 1,900 clicks to purchase my very first Computer; then I start saving for H-Drive. Once you're reached to this stage, congratulations! Everything else other than H-Drives is useless now. Do not even bother about other upgrades, focus all your cash solely on H-Drives and its modifier. Once you are done with 175 H-Drives, work your way down with the rest of your upgrades. However, for those that don't want to do the insane clicking, they can opt for a longer way. Which is purchasing engines to 5, hulls to 2, then 1 into the computer, finally all to H-Drives.

Sunday, 6 April 2014

Idleplex: Walkthrough Guide

Idleplex: Walkthrough Guide

List of Boards on Idleplex
Extreme Brickout
New Board
Cost: 0 / 100 / 3,200 / 24,300 / 102,400 / 312,500 / 777,600 / 1,680,700 / 3,276,800 / 5,904,900 / 10,000,000 / 16,105,100 / 24,883,200 / 37,129,300 / 53,782,400 / 75,937,500 / 104,857,600 / 141,985,700 / 188,956,800 / 247,609,900 / 320,000,000 / 408,410,100 / 515,363,200 / 643,634,300 / 796,262,400
Paddle Bonus - Bonus each time the paddle is hit.
Cost: 0 / 10 / 320 / 2,430 / 10,240 / 31,250 / 77,760 / 168,070 / 327,680 / 590,490 / 1,000,000 / 1,610,510 / 2,488,320 / 3,712,930 / 5,378,240 / 7,593,750 / 10,485,760 / 14,198,570 / 18,895,680 / 24,760,990
Paddle Width - Width of the paddle.
Cost: Cost: 0 / 8 / 256 / 1,944 / 8,192 / 25,000 / 62,208 / 134,456 / 262,144 / 472,392 / 800,000 / 1,288,408 / 1,990,656 / 2,970,344 / 4,302,592 / 6,075,000 / 8,388,608 / 11,358,856 / 15,116,544 / 19,808,792
Release Rate - Rate at which launchers recharge.
Cost: 0 / 15 / 480 / 3,645 / 15,360 / 46,875 / 116,640 / 252,105 / 491,520 / 885,735 / 1,500,000 / 2,415,765 / 3,732,480 / 5,569,395 / 8,067,360 / 11,390,625 / 15,728,640 / 21,297,855 / 28,343,520 / 37,141,485
Animal Max - Maximum amount of animals on the board.
Cost: 0 / 10 / 320 / 2,430 / 10,240 / 31,250 / 77,760 / 168,070 / 327,680 / 590,490 / 1,000,000 / 1,610,510 / 2,488,320 / 3,712,930 / 5,378,240 / 7,593,750 / 10,485,760 / 14,198,570 / 18,895,680 / 24,760,990
Paddle Speed - Quickness of paddle.
Cost: 0 / 50 / 512,00 / 2,952,450 / 52,428,800
Launchers - Number of launchers on the board.
Cost: 0 / 400 / 144,815.47 / 4545595.14 / 52,428,800

Extreme Star Shooter
New Board
Cost: 200 / 6,400 / 48,600 / 204,800 / 625,000 / 1,555,200 / 3,361,400 / 6,553,600 / 11,809,800 / 20,000,000 / 32,210,200 / 49,766,400 / 74,258,600 / 107,564,800 / 151,875,000 / 209,715,200 / 283,971,400 / 377,913,600 / 495,219,800 / 640,000,000 / 816,820,200 / 1,030,726,400 / 1,287,268,600 / 1,592,524,800 / 1,953,125,000
Ship Fire Rate - How fast your ship fires animals.
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980
Ship Speed - How fast your ship travels.
Cost: 0 / 175 / 89,600 / 3444,525 / 45,875,200
Star Bonus - Bonus for each star hit.
Cost: 0 / 21 / 672 / 5,103 / 21,504 / 65,625 / 163,296 / 352,947 / 688,128 / 1,240,029 / 2,100,000 / 3,382,071 / 5,225,472 / 7,797,153 / 11,294,304 / 15,946,875 / 22,020,096 / 29,816,997 / 39,680,928 / 51,998,079
Star Release Rate - How fast stars appear on the board.
Cost: 0 / 22 / 704 / 5,346 / 22,528 / 68,750 / 171,072 / 369,754 / 720,896 / 1,299,078 / 2,200,000 / 3,543,122 / 5,474,304 / 8,168,446 / 11,832,128 / 16,706,250 / 23,068,672 / 312,36,854 / 41,570,496 / 54,474,178
Star Recoil - How much recoil stars have after being hit.
Cost: 0 / 180 / 92,160 / 3,542,940 / 47,185,920
Star Lives - How many hits a star take to explode.
Cost: 0 / 400 / 52,428,800

Extreme Lawnmowing
New Board
Cost: 1,500 / 48,000 / 364,500 / 1,536,000 / 4,687,500 / 11,664,000 / 25,210,500 / 49,152,000 / 88,573,500 / 150,000,000 / 241,576,500 / 373,248,000 / 556,939,500 / 806,736,000 / 1,139,062,500 / 1,572,864,000 / 2,129,785,500 / 2,834,352,000 / 3,714,148,500 / 4,800,000,000 / 6,126,151,500 / 7,730,448,000 / 9,654,514,500 / 11,943,936,000 / 14,648,437,500
Mow Bonus - Bonus each blade of grass mowed.
Cost: 0 / 15 / 480 / 3,645 / 15,360 / 46,875 / 116,640 / 252,105 / 491,520 / 885,735 / 1,500,000 / 2,415,765 / 3,732,480 / 5,569,395 / 8,067,360 / 11,390,625 / 15,728,640 / 21,297,855 / 28,343,520 / 37,141,485
Mower Speed - Speed of lawnmower.
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980
Animal Density - How many animals can be found in grass.
Cost: 0 / 15 / 480 / 3,645 / 15,360 / 46,875 / 116,640 / 252,105 / 491,520 / 885,735 / 1,500,000 / 2,415,765 / 3,732,480 / 5,569,395 / 8,067,360 / 11,390,625 / 15,728,640 / 21,297,855 / 28,343,520 / 37,141,485
Berzerk Bonus - Extra for quick lawnmowing.
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980

Extreme Animal Jumping
New Board
Cost: 600 / 19,200 / 145,800 / 614,400 / 1,875,000 / 4,665,600 / 10,084,200 / 19,660,800 / 35,429,400 / 60,000,000 / 96,630,600 / 149,299,200 / 222,775,800 / 322,694,400 / 455,625,000 / 629,145,600 / 851,914,200 / 1,133,740,800 / 1,485,659,400 / 1,920,000,000 / 2,450,460,600 / 3,092,179,200 / 3,861,805,800 / 4,777,574,400 / 5,859,375,000
Crossing Bonus - Bonus for animal crossing the board.
Cost: 0 / 16 / 512 / 3,888 / 16,384 / 50,000 / 124,416 / 268,912 / 524,288 / 944,784 / 1,600,000 / 2,576,816 / 3,981,312 / 5,940,688 / 8,605,184 / 12,150,000 / 16,777,216 / 22,717,712 / 30,233,088 / 39,617,584
Jump Bonus - Bonus for jumping up and down.
Cost: 0 / 17 / 544 / 1,431 / 17,408 / 53,125 / 132,192 / 285,719 / 557,056 / 1,003,833 / 1700,000 / 2,737,867 / 4,230,144 / 6,311,981 / 9,143,008 / 12,909,375 / 17,825,792 / 24,137,569 / 32,122,656 / 42,093,683
Animal Frequency - How often animals appear on the board.
Cost: 0 / 18 / 2005.75 / 31,600.72 / 223,501.50 / 1,019,221.40 / 3,521,283.63 / 10,044,751.04 / 24,904,877.89 / 55,478,098.75
Jumpers - Total number of jumpers jumping
Cost: 0 / 19 / 2,117.18 / 33,356.32 / 235,918.25 / 1,075,844.81 / 3,716,910.50 / 10,602,792.76 / 26,288,482.21 / 58,560,215.35

Extreme Gardening
New Board
Cost: 15,000
Seeds Available
Cost: 34 / 31,036,506.53 / 95,165,549,689.72
Boxes Available
Cost: 0 / 25 / 800 / 6,075 / 25,600 / 78,125 / 194,400 / 420,175 / 819,200 / 2,500,000 / 1,476,225 / 4,026,275 / 6,220,800 / 9,282,325 / 13,445,600 / 18,984,375 / 26,214,400 / 35,496,425 / 47,239,200 / 61,902,475
Carrot Grow Speed - Speed up Carrrot Growth
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980
Turnip Grow Speed - Speed up Turnip Growth
Cost: 0 / 25 / 800 / 6,075 / 25,600 / 78,125 / 194,400 / 420,175 / 819,200 / 2,500,000 / 1,476,225 / 4,026,275 / 6,220,800 / 9,282,325 / 13,445,600 / 18,984,375 / 26,214,400 / 35,496,425 / 47,239,200 / 61,902,475
Cracker Grow Speed - Speed up Cracker Growth
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980

Extreme Poopmongering
New Board
Cost: 220,000
Monger Value - Bonus for clicking a poop.
Cost: 0 / 16 / 512 / 3,888 / 16,384 / 50,000 / 124,416 / 268,912 / 524,288 / 944,784 / 1,600,000 / 2,576,816 / 3,981,312 / 5,940,688 / 8,605,184 / 12,150,000 / 16,777,216 / 22,717,712 / 30,233,088 / 39,617,584
Nugget Chance - Chance of golden poop.
Cost: 0 / 15 / 480 / 3,645 / 15,360 / 46,875 / 116,640 / 252,105 / 491,520 / 885,735 / 1,500,000 / 2,415,765 / 3,732,480 / 5,569,395 / 8,067,360 / 11,390,625 / 15,728,640 / 21,297,855 / 28,343,520 / 37,141,485
Nugget Bonus - Bonus for clicking a golden poop.
Cost: 0 / 20 / 640 / 4,860 / 20,480 / 62,500 / 155,520 / 336,140 / 655,360 / 1,180,980 / 2,000,000 / 3,221,020 / 4,976,640 / 7,425,860 / 10,756,480 / 15,187,500 / 20,971,520 / 28,397,140 / 37,791,360 / 49,521,980
Poop Chute Size - Number of poops pushing through.
Cost: 0 / 22 / 704 / 5,346 / 22,528 / 68,750 / 171,072 / 369,754 / 720,896 / 1,299,078 / 2,200,000 / 3,543,122 / 5,474,304 / 8,168,446 / 11,832,128 / 16,706,250 / 23,068,672 / 312,36,854 / 41,570,496 / 54,474,178
Automonger - Rate of automatic poop mongering.
Cost: 0 / 100 / 12,800 / 218,700 / 1,638,400 / 7,812,500 / 27,993,600 / 82,354,300 / 209,715,200 / 478,296,900


Recommended Build on Idleplex
1. Extreme Lawnmowing
- Upgrade Mower Bonus.
- Upgrade Mower speed.
2. Extreme Animal Jumping
- Upgrade Crossing Bonus
- Upgrade Jump Bonus
- Upgrade Animal Frequency
- Upgrade Jumpers.
3. Repeat!

Walkthrough Guide on Idleplex
The Extreme Lawnmowing, in my opinion, is considered the most profitable and least expensive of any of the blocks by far. Needing only 2 upgraded branches for all of the profitability. Mower Bonus and Mower speed are the only two branches that affect the idle Damage Per Second aka DPS. Animal Density and Berzerk bonus are entirely useless unless you are actively earning DPS, so save the cash for more Extreme Lawnmowing or Extreme Animal Jumping.

In the second place will be Extreme Animal Jumping! It is nearly as profitable as Extreme Lawnmowing with all 4 upgraded branches. I noticed the AI will always let the animals cross the board successfully every time, which is ideal for idling. To maximize DPS, you should only access the board if you wish to upgrade the board. Extreme Poop Mongering is good but has its problems. First, you only can buy 1 board. Second, it doesn't prioritize golden poops, making idling a problem. Extreme Brickout and Extreme Star Shooter can sometimes do better than The Extreme Lawnmowing. Personally, I haven't bought anymore Extreme Brickouts or any Extreme Star Shooters because they are way too expensive for its price. Not recommended until you have no other boards to buy. Instead of upgrading all the aspects gradually, upgrade one aspect all the way. It will only charge you for the cost of the last box, rather than for the sum of all the upgrades.