Sunday, 28 December 2014

Also Which?: Walkthrough Guide

Also Which?: Walkthrough Guide

Walkthrough Guide on Also Which?
1) Which Triangle? - The circles are actually cones and cylinders, their true nature visible by dragging the bottom edge up. The cone-shaped ones are the correct ones.
2) Which Berserk? - The circles open their eyes when moused over. The correct circle will open its mouth and scream at the cursor when clicked on.
3) Which Shadow? - Because the correct 03 circle is actually a shadow, the cursor darkens when inside.
4) Which Minute? - That's "minute" as in "small", not "minute" as in "60 seconds". Question 04 circles move choppily when dragged. The correct circle is the one that makes smaller "jumps".
5) Which Rotation? - Dragging across an circle makes multi-coloured scratches. The correct circle is rotating quickly, which makes the scratches look like multi-coloured circles.
6) Which Bigger? - The 6 circles rest on a plane; drag up to reveal the truth. The correct circle is the one that's further away (it's bigger so it looks the same size from that distance).
7) Which Button? - Each circle is a swinging cover that can be dragged around and up. The correct circle has a blue button behind it that turns the lights on and off when clicked. TURN THE LIGHT OFF BEFORE MAKING YOUR CHOICE!
8) Which Twinkle? - This one's either easy or impossible, depending on your preparations. If you left the lights off when you inspected the 7 circles, the correct 8 circle will light up when moused over. If you didn't, they're indistinguishable, requiring you to pick one and cross your fingers.
9) Which Concave? - Question 9 circles are lenses. Drag them over the text. Concave lenses make things appear smaller; convex, bigger. Thus, the one that makes the text appear smaller is correct.
10) Which Weak? - Question 10 circles shrink when clicked and held. The correct one is the one that shrinks faster.


11) Which Bigger? - Question 11 circles are hard circles concealed in fluffy shells that make them look the same size. Poke them gently with the cursor; the fluffy shell on the correct circle won't give as much.
12) Which Fluffy? - To test the question 12 circles, drag the ceiling down to squash them. The correct circle will spring back to shape when the ceiling is raised; the incorrect circle won't.
13) Which Glass? - The glass used to make the correct 13 circles is fragile. Hold the mouse over each one for a second or so; the correct one will crack.
14) Which Wet? - Drag both circles. The correct one will leave a trail.
15) Which Display? - The correct 15 circle is a display screen; the incorrect one is a camera. When you mouse over the incorrect circle, your cursor will be displayed on the correct one.
16) Which Counterclockwise Rotation? - That's "counterclockwise" as seen from above. Each 16 circle will freely spin if clicked, but only in one direction. The correct circle will spin only if its right half is clicked, and halt if its left half is clicked; the incorrect circle, vice-versa.
17) Which Right? - Be careful! Question 17 circles are superimposed on inverted space. The correct circle is the one that says "Right" when moused over. For the purposes of matching the buttons to the circles, ignore the reversal.
18) Which Short? - Question 18 circles are pendulums on invisible chains. Drag them up and watch them swing. The correct circle's swing has a sharper arc, created by a shorter chain. It also swings more quickly.
19) Which Hole? - Drag left and right. The correct circle will have stars and changes of color visible inside it.
20) Which Do Not Touch? - Not to be confused with question 20 with "Which Do Not Press? - ", although the principle is similar. When you mouse over either 20 circle, the text will become jittery and the screen will flash red. If it's the incorrect circle, it'll stop after two or three seconds; if it's the correct circle, it won't, but pick fast before the screen explodes!

Sunday, 7 December 2014

Bloody Night: Walkthrough Guide

Bloody Night: Walkthrough Guide

List of Weapons on Bloody Night
The Twins - Cost: 0 / 1,000 / 4,000 / 7,000 / 10,000
Full Upgrades:
- Quick reload
- Execute two shot at the same time

Shotgoon - Cost: 2,000 / 4,000 / 6,000 / 8,000 / 10,000
Full Upgrades:
- Short arc spread shot
- Small knockback effect

Heart Piercer - Cost: 2,000 / 4,000 / 6,000 / 10,000 / 15,000
Full Upgrades:
- Full piercing shot

The Behemoth - Cost: 5,000 / 10,000 / 15,000 / 20,000 / 25,000
Full Upgrades:
- High speed bullets
- Critical hits

Fiery Cocktail - Cost: 3,000 / 6,000 / 10,000 / 15,000 / 20,000
Full Upgrades:
- Damage per second
- Wide area of effect
- Critical

Little Baby - Cost: 3,000 / 5,000 / 7,000 / 12,000 / 18,000
Full Upgrades:
- Explosion trap
- Small area of effect

Triple Threats - Cost: 3,000 / 5,000 / 7,000 / 10,000 / 15,000
Full Upgrades:
- Long and wide arc spread shot

Electrocutor - Cost: 3,000 / 6,000 / 10,000 / 12,000 / 15,000
Full Upgrades:
- Lock down target
- Wide splash damage

List of Upgrades on Bloody Night
Health - Buff, your hero, to make him last longer in the battlefield.
Cost: 5,000 / 10,000 / 15,000 / 20,000

Armor - Reduce damage taken by your hero.
Cost: 5,000 / 10,000 / 15,000 / 20,000

Luck - More luck means more golds from the enemy.
Cost: 5,000 / 10,000 / 15,000 / 20,000

Constructor - Increase hit points of all towers.
Cost: 5,000 / 10,000 / 15,000 / 20,000

Fortress - Better materials increase all of your towers defense.
Cost: 5,000 / 10,000 / 15,000 / 20,000

Artillery - Tower hits faster and stronger.
Cost: 5,000 / 10,000 / 15,000 / 20,000

Cannon - Improve attack range of all towers.
Cost: 5,000 / 10,000 / 15,000 / 20,000


Recommended Build on Bloody Night
Weapons
1. Max Heart Piercer
2. Max Triple Threats
3. Max Shotgoon
4. Max The Behemoth
5. Max Electrocutor

Upgrades
1. Artillery
2. Cannon
3. Constructor
4. Fortress
5. Health
6. Armor
7. Luck
8. Repeat!

Walkthrough Guide on Bloody Night
Here are some tips from me. You can't win the game with just one type of weapon. My favorite is the crossbow aka Heart Piercer. It is in my opinion the best weapon out of all the 8. The damage and reload are pretty decent, but if you align it against a row of enemies its splash is gigantic. It's pretty much the lurker of Starcraft with unlimited range, which deals tons of damage, but weak against bosses. Get Triple Threats for enemies like spiders, and The Behemoth or Shotgoon mostly for bosses. And for money, achievement gives you a lot of money, just take a peek at it; Clearing level 1 with only the starting weapon nets you 15k, plus an extra 1k for your first kill. All the kills and combos you rack up are close to meaningless compared to that, but still quite a considerably good amount. Last tip to win is to try your best to avoid projectiles. :)

Sunday, 30 November 2014

Mystery IQ Test: Walkthrough Guide

Mystery IQ Test: Walkthrough Guide

Walkthrough Guide on Mystery IQ Test
1. Go through door no. 3 (the number of triangles in the picture).
2. Walk on the tiles marked 20, 19, 18 etc. to 0.
3. When the cage falls on you, press the [shift] key, then walk through the door.
4. Take the tile with four horizontal lines and put it in the slot, then walk through the door.
5. Take the tile with a dot on it, put it in the slot, exit.
6. Walk on the tiles that follow the same pattern as the four green ones at the start of the maze.
7. Take the tile marked anything other than 8 and put them in the slot.
8. Go straight through to the next room, then go up into the next room, then go left. Pull the first and the third lever, go right, remember the order of the pictures .on the stones. Go down, change the order to match the one on the stones.
9. Press the right arrow key when the arrow on the screen is straight, and the left key when the arrow is circular, until you reach the door.
10. Go through door no. 1.
11. Put the box on one button. Take the cheese near the hole and wait for the mouse to come out. Put the cheese on the other button, the mouse will follow. When the mouse steps on the other button, exit.
12. Click on the door with your mouse.
13. Take the tile with the 90 degree angle pointing left (the tile nearest the robot) and put it in the left slot. Take the tile with a sharp angle pointing right into the slot on the right.
14. Go through the door marked 15 (number not divisible by 6).
15. Go through door no. 4 (last letters of each line spell out "four").


16. Press [space] when you reach the bar with 2013 on it, then move along with it to the door.
17. Walk to the opposite wall, in the lower half of it there is an invisible door, go through it.
18. Take the tile with one dot on the top and two in the middle on opposite sides, put it in the slot, the window will open and show the number 3. Go through door no. 3.
19. Go through the lowest door.
20. Start from the tile marked 0, then 1, 2 until 7, then 6, 5 until 1 at the door. Alternatively, start at 16, then 15, 14 and so on until 1 at the door.
21. Take the tile nearest to you (the one that looks like a clock showing 12:25), put it in the slot, then walk on the tiles which spell out "emitemit".
22. Write with your keyboard "Mystery IQ Test".
23. Take the tile showing one horizontal line and one line going from the top right corner to the lower left, put it in the slot. Take another tile and put it on the button. Walk on the tiles repeating the pattern of the four green ones.
24. Go through door marked 16 (the number of triangles).
25. Put tiles numbered 4, 3, 2, and 1 in the slots in that order, then walk on the tiles marked "43214321".
26. Take the tile with one horizontal line at the top, place it in the slot.
27. Take the tile with the number 9, put it in the slot, then walk on tiles that spell out "Darkdark".
28. Start from the fourth tile from the top, then right, down, down, right, right, up, right, up, up, right, up, right and out the door.
29. Go through door number 3 (the number of times the screen flickers).
30. Go through door number 1.

Sunday, 23 November 2014

Viking Valor: Walkthrough Guide

Viking Valor: Walkthrough Guide

List of Skills on Viking Valor
Cannons
Grizzly Gremlin - The standard cannon every sailor needs.
- Damage Upgrade: Increase the damage of this cannon.
Damage: 20 / 25 / 35 / 45 / 60 / 70
- Cooldown Upgrade: Decrease the cooldown of this cannon.
Cooldown: 1.8 / 1.7 / 1.6 / 1.4 / 1.2 / 1 sec

Rounded Regina - Known as the Queen of Cannons, she will lead you to victory!
- Damage Upgrade: Increase the damage of this cannon.
Damage: 70 / 80 / 90 / 100 / 120 / 150
- Cooldown Upgrade: Decrease the cooldown of this cannon.
Cooldown: 2.5 / 2.3 / 2 / 1.7 / 1.4 / 1 sec

Gentle Gemini - Two is better than one and is far from gentle!
- Damage Upgrade: Increase the damage of this cannon.
Damage: 30 / 45 / 60 / 75 / 90 / 100
- Cooldown Upgrade: Decrease the cooldown of this cannon.
Cooldown: 2.3 / 2 / 1.7 / 1.3 / 1 / 0.7 sec

Evacuator - Leads to people evacuating in more ways than one.
- Damage Upgrade: Increase the damage of this cannon.
Damage: 100 / 160 / 220 / 280 / 350 / 500
- Cooldown Upgrade: Decrease the cooldown of this cannon.
Cooldown: 4 / 3.5 / 3 / 2.5 / 2 / 1.4 sec

Trusty Cannoneers I - Your crewman will fire at all to defend their captain's ship!
- Gunner Upgrade: Increase the damage and fire rate of your gunners.
Damage: 20 / 40 / 60 / 80 / 100 / 120 / 150
Cooldown: 7.5 / 7 / 6.5 / 6 / 5.5 / 5 / 4.5 sec

Trusty Cannoneers II - Your crewman will fire at all to defend their captain's ship!
- Gunner Upgrade: Increase the damage and fire rate of your gunners.
Damage: 20 / 40 / 60 / 80 / 100 / 120 / 150
Cooldown: 7.5 / 7 / 6.5 / 6 / 5.5 / 5 / 4.5 sec

Upgrades
Cannon Ball - Cannon deals 15% more damage.
- Duck Hunt - Cannon does 30% more damage against flying enemies.
- Ground Locked - Cannon does 20% more damage against ground enemies.

Pumping Iron - Increase Trusty Cannoneers damage by 20 %.
- Lightning Fast - Increase Trusty Cannoneers fire-rate by 20 %.

Juggernaut - Increase ships health by 400.
- Raise the shields - Take 15% less damage from projectiles.
- Puny Weapons - Take 8% less damage from melee attacks.

Spells
Hammer of Thor - Hurl lightning from the sky upon your enemies.
Damage: 200, Cooldown: 60 sec
- Damage Upgrade - Deal 60 % more damage.
- Cooldown Upgrade - Reduce cooldown by 20 %.

Draugr's Gift - Hail meteor from the God Draugr to the earth.
Damage: 100 per meteor, Cooldown: 100 sec
- Damage Upgrade - Deal 80 % more damage.
- Cooldown Upgrade - Reduce cooldown by 40 %.

Skadi's Reckoning - Rain shards of ice upon your enemies.
Damage: 20 per ice shard, Slow: 40 %. Cooldown: 75 sec
- Damage Upgrade - Deal 100 % more damage.
- Cooldown Upgrade - Reduce cooldown by 60 %.

List of Traps on Viking Valor
Spikes - Spiked planks that cause damage to enemies as they walk across it.
- Spikes Upgrade
Damage: 15 / 30 / 40

Horn Blower - Powerful wind turbine that slows enemies.
- Horn Blower Upgrade
Slow: 42 / 56 / 70 %

Dynamite - Stick of pure badassery, it will make all nearby enemies explode!
- Dynamite Upgrade
Damage: 180 / 300 / 500

Hog Grill - The intense fire from the grill will burn all enemies walking over it.
- Hog Grill Upgrade
Burn: 15 / 21 / 27 per sec, Duration: 2 sec

Spring Board - Launches the enemies backward, what more would you need?
- Spring Board Upgrade
Knockback: 2 meter, Cooldown: 8 / 5 / 3 sec

Fireball Pipes - Shoots 4 fireballs out of its tubes, causing damage to hit and damage over time.
- Fireball Pipes Upgrade
Damage: 15 / 30 / 50, Burn: 9 / 15 / 21 per sec, Duration: 2 sec

Tesla Coil - Nikola Tesla told us it releases a burst of electricity, damage all nearby units, land, and air alike.
- Tesla Coil Upgrade
Damage: 30 / 50 / 70, Cooldown: 12 / 11 / 10 sec


Recommended Build on Viking Valor
Skills
1. Max Grizzly Gremlin
2. Max Rounded Regina
3. Cannon Ball
4. Ground Locked
5. Duck Hunt
6. Max Evacuator
7. Trusty Cannoneers I
8. Trusty Cannoneers II
9. Pumping Iron
10. Lightning Fast
11. Max Draugr's Gift
12. Max Hammer of Thor
13. Max Skadi's Reckoning
14. Juggernaut
15. Raise the shields
16. Puny Weapons

Traps
1. Max Horn Blower
2. Max Fireball Pipes
3. Max Dynamite

Walkthrough Guide on Viking Valor
Viking Valor is not terribly long or difficult, but I felt it was a little grinding. New cannons seem to be downgrades every time until I spend several level worth of points to make it better. By that time, the next cannon is already unlocked. That's why I skipped buying Gentle Gemini in my build above. Just remember to set your priorities right by aiming those quicker enemies, and you should be okay until facing the last boss. For the last boss, my trap layout is Horn Blower, Fireball Pipes, Fireball Pipes, Horn Blower, Fireball Pipes, Fireball Pipes, Horn Blower, Fireball Pipes, Fireball Pipes. The boss didn't even make it to the ship to deal any damage. Easy game!

Sunday, 16 November 2014

Idle Tree: Walkthrough Guide

Idle Tree: Walkthrough Guide

List of Upgrades on Idle Tree
Manual Fighter
1. Upgrade Tree
2. Upgrade Click's Strength
3. Upgrade Manual-Click Fighter

Auto Fighter
1. Upgrade Fighter's Speed
2. Upgrade Fighter's Strength
3. Upgrade Auto-Click Fighter

List of Trees on Idle Tree
- Sapling
- Young Tree
- Tree
- Autumn Tree
- Spooky Tree
- Tree of Souls
- Christmas Tree
- Palm Tree
- Bonsai
- Jack's Beanstalk
- White Tree of Gondor
- Truffula Tree
- Burning Tree
- Yggdrasil
- Mario 64 Tree
- Minecraft Tree
- Whomping Willow
- Swamp Tree
- Giant Mushroom
- Ent
- Space Tree
- Cable Tree
- Cherry Blossom Tree
- Cacti
- Kite-eating Tree
- Grandmother Willow
- Bambus
- Family Tree
- Great Deku Tree
- Mana Tree

List of Coins on Idle Tree
- Bronze (one, 1)
- Silver (thousand, k)
- Gold (million, m)
- Platinum [cyan] (billion, b)
- Ruby [red] (trillion, t)
- Amethyst [purple] (quadrillion, q)
- Emerald [green] (quintillion, qt)
- Rose [pink] (sextillion, s)
- Sapphire [blue] (septillion, sp)
- Diamond [white] (octillion, o)
- Onyx [black] (nonillion, n)
- Rainbow (decillion, dc)
- Unobtainium [gold-green] (undecillion, u)


Walkthrough Guide on Idle Tree
The fastest way for me to win Idle Tree is to buy all the 4 Auto-Click Fighters first. Once you have all 4 of them, you can start to concentrate and put all your gold onto one fighter. Normally, I will upgrade 2 times Fighter's Speed then 1 time Fighter's Strength. So, you should always have like 10 Fighter's Speed maxed and 5 Fighter's Strength. Once you are done, buy the remaining Fighter's Strength then upgrade your Auto-Click Fighter. Now, repeat the process until you win the game. Remember to upgrade your tree every time you can. Basically, this method seems to work fairly for me. The logic behind is you are gaining more idle clicks first because every time you upgrade your Auto-Click Fighter, the speed will fall back to level 1. Instead of increasing the amount of gold you are earning, I focus on gaining the amount of auto-clicks first. That's why I went for speed over strength. Please comment below if you have tried going for strength over speed first. One tip here is, you keep the left mouse button pressed and simultaneously keep pressing right mouse button and space-bar you can generate 3 times the money!

Sunday, 9 November 2014

A Temple of Two Worlds: Walkthrough Guide

A Temple of Two Worlds: Walkthrough Guide

Walkthrough Guide on A Temple of Two Worlds
1. Go to Morbert's computer. Read the returned letter.
- You get the name of their boss : Neil Abrew.

2. Go to the report station. It asks you for the author. Type "Neil Abrew".
- You get Neil's HomeworldCom ID.

3. Go to the HomeworldCom computer. Type "Mirror1”.
- You get Neil's password.

4. Go to Neil's computer. Open the Chat app.
Type first name: "Neil", Password "qwerty55”.
- You learn that Neil will use a Diary app.

5. Go to Zatricia's computer. Open Search app. Type "MySimpleDiary". Then type first name: "Neil". Password: "qwerty55″.
- You learn that Neil will talk to the team in the lounge on the 61th day of DeltaMonth at C hour.

6. Go to the Surveillance Computer. On the manuel, it says that the camera of the lounge is E3 and how to format the date search. Click "Surveillance". Type "E3″ for Camera and "61C" for date.
- You learn Morbert's password.


7. Go to Morbert's computer. Open the chat app. Type first name: "Morbert". Password: "lovebartha".
- You learn tha Morbert will plant a bomb on the machine room on the 91th day of DeltaMonth at G hour.

8. Go to the Camera computer. Click "Surveillance". If you type E4 as Camera ID, you'll learn that the camera was destroyed. Since we can't access the camera of the machine room, we will try the one of the machine room-lounge corridor.
Type "E5″ for Camera and "91G" for date.
- You learn Zatricia's password.

9. Go to Zatricia's computer. Open Search app. Type: "MySimpleDiary". Then type first name: "Zatricia". Password: "distantuniverse".
- You learn that the team has had a meeting in the lounge on the 95th day of DeltaMonth at Y hour.

10. Go to the Camera computer. Click "Surveillance". Type "E3″ for Camera and "95Y" for date.
- You learn Zatricia's full name.

11. Go to the report station. "Type Zatricia Taylor Abrew".
- You learn that the password for the computer in the machine room is the name of Zatricia's daughter if she had been born in Homeworld. By now you must have figured out that Pauline is Neil and Zatricia's daughter. Her first name would become Zauline and her last name is Taylor Abrew.

12. Go to the computer in the machine room. Type "Zauline Taylor Abrew".
Ending #1: Hit "Confirm" on the computer.
Ending #2: Close the computer and go to the teleporter.

Sunday, 2 November 2014

Escape from Jay is Games: Walkthrough Guide

Escape from Jay is Games: Walkthrough Guide

Walkthrough Guide on Escape from Jay is Games
To complete the game, you have to collect four reptilian limbs and a valve, and then use them all over the main entrance in the room.
Starting scene: The scene you start in.
Bed scene: The scene with the stone statue in the bed.
Main entrance scene: The scene with a door full of golden sand.
Junkyard scene: The scene with old and broken machines.

Limb 1:
- Open the lowermost drawer in the bed scene. (Lower left) Get the knife and turn right twice to the junkyard scene. Use the knife in the leftmost coin slot, and get the coin. Turn back to the bed scene, and put the coin in the piggy bank. (Middle left) Get the reptilian limb.

Limb 2:
- Grab the floor brush in the lower left of the main entrance scene.
- Pick up the transistor in the junkyard scene (on the floor between the two middle machines), and put it on top of the machine in the starting scene. Pull the lever, and wait for the "welcome" sound. Click on the screen and on both green switches to open up two buttons in the starting scene. (upper left) Push the right one of them.
- Turn right to the bed scene, and enter the hole in the wall. Use the floor brush on the reptilian limb in the lower right, and click on it to pick it up.

Limb 3:
- Push the red book lying on the other books on the bookshelf in the starting scene. (Upper right) Get the note that falls out.
- Zoom in on the chalk board on the left part of the starting scene, and use the note to get a 5-number code. The code changes every time you play.

*The code*
- For example, 5 means the fifth number counted from upper left, and red left to right, top to bottom.
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
...

Limb 4:
- In the bed scene, push all red pillows once to reveal a key. Use it on the chest in the upper right of the main entrance scene to get a mahogany eye.
- Push the left button in the upper left of the starting scene. (If you can't push it because it has a cover on it, see "limb 2" to find out about how to open it.)
- Turn left to the junkyard scene and get the mahogany eye from the hole in the wall. Turn left to the main entrance scene.
- Put both eyes in the strange statue in the upper left. Get the reptilian limb.

Valve:
- In the bed scene, click the valve in the middle right part of the screen 4 times. Turn right, and get the valve from the floor.

Endgame:
- Put all 4 limbs by the statue over the door in the main entrance scene. Put the valve in the hole over the door, and click on it to turn it.
- Click on the hole in the ground to enter it. Continue going down, and drop down through the hole in the end.


Optional Steps on Escape from Jay is Games
This is optional steps that don't affect gameplay.
Starting scene:
- Push the headphones.
- Zoom in on the chalkboard, and get the leftmost crayon. Use it on the spot in the middle right of the chalkboard.

Bed scene:
- Get and read the notes on the bed, and the one under it.
- Open the top drawer and get the pristine nail. Use it on the wall behind the alien.
- Push the game controller in the lower left.
- Use the knife on the piggy bank.

Main entrance scene:
- Push the button in the middle right.

Junkyard scene:
- 731 (A coordinate for SNEE(Another Mateusz game))
- Put the knife in any coin slot after getting the coin.
- A lot of levers and game controllers to push.
- Zoom in on the screen in the middle right.

Sunday, 26 October 2014

Up In The Sky: Walkthrough Guide

Up In The Sky: Walkthrough Guide

List of Upgrades on Up In The Sky
Wire Weight - Increases the weight on the wires, this increasing your launch speed.
Cost: 25 / 50 / 150 / 250 / 500
Aerodynamics - Reduce drag.
Cost: 50 / 150 / 210 / 270 / 360
Controls - Makes the bird react faster and stronger when you press arrow keys.
Cost: 50 / 150 / 700 / 1200 / 1800
Lightness - The bird becomes lighter and falls slower.
Cost: 35 / 250 / 550 / 850 / 1,225
Energy - Makes you lose less energy while moving.
Cost: 50 / 100 / 200 / 400 / 600
Engine - Hold space to start the corn-fueled engine.
Cost: 55 / 220 / 850 / 1800 / 2,800
Cash - Gives more money collecting stars and breaking records.
Cost: 90 / 450 / 1,500
Armor - Reduces energy and speed loss when colliding with a hostile bird.
Cost: 75 / 120 / 200 / 350 / 550
Stars - Increases the speed bonus after collecting a star.
Cost: 50 / 250 / 450 / 950
Star Density - Increases the density of stars you encounter.
Cost: 50 / 350 / 700
Bird Density - Decreases the number of hostile birds you encounter.
Cost: 500 / 1,500 / 3,000 / 5,000 / 10,000
Corn - Increases the chance of encountering corn. Each corn adds more fuel.
Cost: 550 / 1,350
Grain - Increases the chance of encountering grain that adds energy.
Cost: 455 / 1,550
Hearts - Increases the number of hearts.
Cost: 150 / 300
Helmet - You will not get hurt when colliding with a hostile bird.
Cost: 200 / 500


Recommended Build on Up In The Sky
1. Cash
2. Star Density
3. Engine
4. Helmet
5. Wire Weight
6. Aerodynamics
7. Stars
8. Corn
9. Grain
10. Lightness
11. Energy
12. Controls
13. Hearts
14. Armor
15. Bird Density
16. Repeat!

Walkthrough Guide on Up In The Sky
Up In The Sky is a cute game, but a little grinder compared to other launch or flight games. The cost of the upgrades is a little expensive, considering how many are required even to get past the second or third altitude in the beginning. For me, I would recommend getting the Cash and Star Density upgrades first to earn more cash. Normal flight becomes a little useless, once you unlock engine. All you have to do is max out Helmet, Aerodynamics, Stars, Corn, Grain and the rest. Now launch and get your Corn engine going right away. Leave your helmet off until you're about halfway between 3rd altitude; you shouldn't have encountered any birds to slow you down before 3rd altitude. Then, put the helmet on and don't take your fingers off of Up and the engine. You should blast clean through to the other planet and win the game. For those that don't know, you have to click the helmet to activate. I didn't realize until a while too.

Sunday, 19 October 2014

Llama In Your Face: Walkthrough Guide

Llama in your Face: Walkthrough Guide

List of Upgrades on Llama In Your Face
Passive
Level 1
Bouncing Spit - Let you hit 2 / 3 / 4 / 5 visitors at once. Cost: $ 200 / 400 / 1,000 / 6,000
Knockback - Visitors get pushed back if they get hit. Cost: $ 300 / 800 / 5,000
Longer Combo Time - Increase the duration of the combo-bar so the combo counter won't be reset too fast to 8 seconds instead of 4. Cost: 500
Increase Spit Rate - Increase the spit rate by 115 / 130 / 150 / 175 / 200 %. Cost: $ 300 / 500 / 1,000 / 3,000 / 7,000
Cash Drop - Visitors drop larger amounts of cash by 150 / 200 / 300 / 400 / 550 %. Cost: $ 2,000 / 10,000 / 20000 / 40,000 / 80,000

Level 7
Magnetic Cursor - Increases magnetic radius of the cursor to collect coins more easily by 160 / 220 / 340 %. Cost: $ 500 / 1000 / 1500
Power Up - A mush have for all power-up users. Increases the awesomeness of all power-ups. Cost: 20,000
Guns (Ground) - These guns hit visitors on the ground. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 10,000 / 10,000 / 20,000 / 40,000
Heli - Call for 1 / 2 / 3 additional power-up helicopter during each level. Cost: $ 10,000 / 30,000 / 75,000
Combo Lock - Lock prevents breaking the combo chain when missing. 1 / 2 / 3 lock per combo. Cost: $ 10,000 / 20,000 / 30,000

Level 13
Damage - Double / Triple / Quadruple spit damage. Cost: $ 50,000 / 75,000 / 100,000
Longer Power Up - Power-ups last longer. This might come in handy to 11 / 15 / 19 Seconds. Cost: $ 75,000 / 150,000 / 200,000
Guns (Air) - These guns hit flying visitors. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 25,000 / 25,000 / 50,000 / 100,000

List of Consumables on Llama In Your Face
Health Pack - Heal yourself upon activation.
Battle Cry - Push back every visitor on the screen and pops every balloon.
Nuke - Summons a spitbomb carpet to wipe out most visitors on the screen.
Shield - Protect yourself from visitors jumping into the cage for a short time.


Recommended Build on Llama In Your Face
1. Longer Combo Time
2. Bouncing Spit
3. Knockback
4. Increase Spit Rate
5. Cash Drop
6. Magnetic Cursor
7. Combo Lock
8. Guns (Ground)
9. Power Up
10. Heli
11. Damage
12. Guns (Air)
13. Longer Power Up
14. Repeat!

Walkthrough Guide on Llama In Your Face
Llama In Your Face is not a very challenging little flash game, I completed the game quite effortlessly on the first try. But, if you're struggling, maybe you could follow this tip; Don't buy any of the consumable or helicopter upgrades. Focus on moneymaking and spit powers. Earn as many combos as you can and avoid spamming unnecessary spit which might reset your combo counter. Combos will make you additional tons of money or you can grind for cash by repeatedly fail a level... Then just before the last level, get all of your consumable and helicopter upgrades. You'll beat it no problem.

Sunday, 12 October 2014

The Deepest Sleep: Walkthrough Guide

The Deepest Sleep: Walkthrough Guide

Walkthrough Guide on The Deepest Sleep
1. After waking up, you'll find yourself in a room. Keep clicking the shadowed figure slightly to the left, until you finish a conversation.
2. Click on the light and forward to a room.
3. Pick up the bottle on the floor, then head forward into the door.
4. Move forward twice, and you will find yourself in a church with three passageways. Go right and enter the storeroom.
5. Pick up the screwdriver at the top of the center shelf, and hammer at the right side. Once done, go back and proceed left again.
6. Use your screwdriver to pick up the gem stuck in the statue, and then use the hammer to smash the bottle. You should have two gems now.
7. Head back to the church and enter the center passageway. Now, place your gems into the stone skull's eyes. This will unlock the secret door on the left, so go left.
8. Dismount the small gem stuck onto the gray hole, then mount the small gem back into the blue hole. Once done, go left.
9. Do the same in this room, dismount all the gems first, then place them in the blue holes, then go left.
10. Same again here, then go left. Now grab the handle and head back to the church by redoing the mounting and dismounting.
11. Head to the left passageway and insert the handle into the reel. Click the reel to pull the rope down. Go back to church, then head right all the way until you are in this room where you find a hanging clown.
12. Pick up the stool, then goes back left twice. Place the stool under the door and go back to the reel.
13. Unwind the reel and head back to the sewer. Now the metal gate is opened, go forward then right.
14. BECAREFUL! This part is quite tricky. Your mouse movements will trigger the monster to devour you if you move too quickly. Slowly and steadily move your mouse to the right and pull down the switch, then swiftly move your mouse to exit the right door.
15. Go right and enter the restroom. Pick the golden key at the sink, then exit.


16. Use the golden key to unlock the door, then go left 4 times. You should be in a corridor with three different doors.
17. Enter the center one and pick up the empty gease can. Exit and go to the left most inner room.
18. Pick up the square stone tablet (1/4) in the wall, then use your hammer and smash the fat, oily mushroom. Fill the gease can with oil then exit.
19. You should be back in the corridor and go right. Click the window and pick up a windup key. Once done, leave the window and go right.
20. Now pour the grease and open the rusty lock. Head down.
21. Slowly move your mouse to the stone tablet lying against the wall. BECAREFUL! It's the monster again! Just swiftly click the door on the right.
22. Pick up your hammer and throw it on the pile of plates. The monster should catch your attention and appear here. Proceed left again and get the square stone tablet (2/4) and leave immediately, up the ladder.
23. Head back at the way left until you are in the room with the music box, use the windup key here.
24. Go left, and draw the curtain back then enter. Pick up the square stone tablet (3/4) near the skeleton skull, then proceed back to the corridor all the way right 6 times.
25. Enter the center room and use your screwdriver to open the lid of some sort, then jam the gears with your screwdriver. Head back to the room with the music box.
26. Go forward twice, right then enter the kitchen. Now pick up the last square stone tablet (4/4) on the shelf, then go back to the area with the music box.
27. Go left and click the paper on the ground. Memorize the patterns; it's different in every gameplay.
28. Proceed right 3 times and assemble the stone tablets into the empty square slots, according to the patterns you've memorized. A ladder should appear.
29. Lower the ladder by turning the valve. The monster should make a surprise entry after 3-4 turns. Just continue turning until you couldn't.
30. Climb the ladder and look yourself in the mirror.
31. Go right then click on the door.

Endings on The Deepest Sleep
Ending #1: You catch the man and take his body, waking up.
Ending #2: You let the man go and stay forever in the deepest sleep.

Sunday, 5 October 2014

Kick The Critter: Walkthrough Guide

Kick The Critter: Walkthrough Guide

List of The Kicker on Kick The Critter
Tier 1
Price: Free
Precision: 10 / 13 / 15, Cost: 0 / 5000 / 7500
Power: 15 / 25 / 30, Cost: 0 / 12500 / 15000
Smash: : 0 / 1 / 2, Cost: 0 / 10000 / 12500

Tier 2
Price: 62500
Precision: 10 / 13 / 15, Cost: 0 / 22500 / 40000
Power: 25 / 35 / 45, Cost: 0 / 47500 / 80000
Smash: 1 / 2 / 3, Cost: 0 / 37500 / 62500

Tier 3
Price: 175000
Precision: 10 / 13 / 15, Cost: 0 / 42500 / 70000
Power: 40 / 50 / 60, Cost: 0 / 95000 / 137500
Smash: 2 / 3 / 4, Cost: 0 / 75000 / 107500

Tier 4
Price: 300000
Precision: 10 / 13 / 15, Cost: 0 / 57500 / 87500
Power: 55 / 65 / 75, Cost: 0 / 130000 / 175250
Smash: 3 / 4 / 5, Cost: 0 / 100000 / 137750

Tier 5
Price: 500000
Precision: 10 / 15 / 20, Cost: 0 / 100000 / 132500
Power: 70 / 80 / 90, Cost: 0 / 212500 / 260000
Smash: 4 / 5 / 6, Cost: 0 / 162500 / 200000

List of Upgrades on Kick The Critter
Special Upgrades
Batties - Increase the bouncing when landing on Batties.
Blobert - Reduces how often Blobert will show his stupid face.
Vinecent - Increase the power of Vinecent's thorns. The hurt is so good.
Run Swanson - Thickens Run's skin. Improving how far you'll bounce off him.
CannonBall! - Improves your cannonball form. Do not use at pool parties.
Bat Gang - Increases Battie's social skills, making them gang up more.
Domo Arigato - When out in its natural element. Roboto will toss you further away.

Passive Upgrades
Make it Bounce! - Bounce higher and further when hitting the ground.
On fire! - Increases gliding speed, zoom zoom!
Bizaro Gravity - Mess with the laws of gravity, Newton Unapproved.


Recommended Build on Kick The Critter
1. Max Batties
2. Max Cannonball!
3. Max Make it Bounce!
4. Max On fire!
5. Max Bizaro Gravity
6. +4 Run Sawnson

Walkthrough Guide on Kick The Critter
In Kick The Critter, it's pretty easy to save up, all thanks to all the mini-games! After a bit of effort, you can skip from tier 1 to 3 kicker and then straight to the mech, and it was way too easy to upgrade the mech then fully with the critter being the bottleneck. It can be a little grinding, but fun. Upgrading Make it Bounce, Bizaro Gravity, and Batties all the way had me easily reaching the end. Please note that bat-gang can be very annoying when you run into something that's supposed to be beneficial ends up destroying your entire launch. Had them ruin so many runs from hitting them; Hit one too high and it will send you over the crystals without meteoring you, causing you to fall too fast for too little gain. At low heights, it'll thin the arc of your bounce so much that you could easily die within a couple of bounces. Therefore, I only max the single bats for best meteoring speed boosts. :P

Sunday, 28 September 2014

GunFox vs. MonsterBoss: Walkthrough Guide

GunFox vs. MonsterBoss: Walkthrough Guide

List of Upgrades on GunFox vs. MonsterBoss
Weapons
First Tree
The Vixen - GunFox's Legendary Gun. Layer: 1, Cost: 0
Shrapnel Shells - Adds 2 short-range shrapnel pieces to attack. Layer: 2, Cost: 60
Overcharge - Increases rate of fire. Layer: 2, Cost: 45
Ion Propulsion - Increase shrapnel range. Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 3, Cost: 60
Ubercharge - Hold your fire to build charge, then release mayhem! Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 4, Cost: 100
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 4, Cost: 80
Overcharge- Increases rate of fire. Layer: 4, Cost: 100
Chargulator - Increase charge speed. Layer: 4, Cost: 100
Shrapnel shells - Adds 2 short-range shrapnel pieces to attack. Layer: 5, Cost: 150
Plasma - Upgrades standard bullets to bouncing lasers. Layer: 5, Cost: 150
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 5, Cost: 100
Ion propulsion - Increase shrapnel range. Layer: 6, Cost: 250
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 6, Cost: 175
Kevlar Projectile - Doubles bullet movement speed. Layer: 6, Cost: 250
Overcharge - Increases rate of fire. Layer: 6, Cost: 225

Second Tree
Bomb Sack - +1 max bombs and +2 start bombs. Layer: 1, Cost: 25
Bomb Restock - Supply crate contains +1 bomb. Layer: 2, Cost: 40
Super Igniter - Increases blast radius. Layer: 2, Cost: 60
Mine Upgrade - Turns bombs into mines. Layer: 3, Cost: 75
Impact Upgrade- Bombs explodes on impact. Layer: 3, Cost: 85
Trigger Bombs - Remote controlled bombs triggered at your whim. Layer: 3, Cost: 100
Bomb Restock - Supply crate contains +1 bomb. Layer: 4, Cost: 120
Extra Bomb - +1 Start and max bombs. Layer: 4, Cost: 100
Extra Bomb - +1 Start and max bombs. Layer: 5, Cost: 150
Super Igniter - Increases blast radius. Layer: 5, Cost: 150
Bomb Restock - Supply crate contains +1 bomb. Layer: 5, Cost: 150
Item Boom - Monsters killed by bombs have a 10% chance of dropping an item. Layer: 6, Cost: 250
Explosive Coins - Coins create a minor explosion on pickup. Layer: 6, Cost: 200

List of Gears on GunFox vs. MonsterBoss
First Tree
Bypass - +1 Start and maximum life. Layer: 1, Cost: 20
Bypass - +1 Start and maximum life. Layer: 2, Cost: 50
Box Heal - Supply crate contains +1 heart. Layer: 2, Cost: 50
Shield - Energy field that protects against projectiles. Layer: 3, Cost: 75
Heart of Fire - Retaliate with a hail of shots when you are hurt. Layer: 3, Cost: 75
Bypass - +1 Start and maximum life. Layer: 3, Cost: 75
Box Heal - Supply crate contains +1 heart. Layer: 4, Cost: 100
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 4, Cost: 110
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 5, Cost: 150
Heart of Fire - Retaliate with a hail of shots when you are hurt. Layer: 5, Cost: 175
Heart of Steel - Getting hit does not interrupt movement. Layer: 5, Cost: 150
Bypass - +1 Start and maximum life. Layer: 6, Cost: 200
Big Heart - Picking up a heart gives full health. Layer: 6, Cost: 300

Second Tree
Galoshes - Allows GunFox to double jump. Layer: 1, Cost: 25
Knee Pads - Increases slide speed. Layer: 2, Cost: 40
Boost Belt - Boosts movement speed and rate of fire when taking damage. Layer: 2, Cost: 25
Aero-Sock - 25% Faster movement speed. Layer: 3, Cost: 75
Springy Shoes - Allows GunFox to bounce on armored enemies. Layer: 4, Cost: 100
Spiked Shoes - Allows GunFox to kill unarmored foes by jumping on them. Layer: 4, Cost: 100
Aero-Sock - 25% Faster movement speed. Layer: 5, Cost: 125
Jetpack - Allows GunFox to fly briefly after jumping. Layer: 6, Cost: 250
Fireproof Soles - Allows GunFox to walk on fire. Layer: 6, Cost: 275

Third Tree
Chain - If 2 monsters are shot within a second, the 2nd monster gives +1 coin. Layer: 1, Cost: 25
Golden Pigeons - Pigeons drop an item on the kill. Layer: 2, Cost: 35
Box of Coins - Supply crate contains +5 coins. Layer: 3, Cost: 50
Cash Reward - Coin pickups are worth 2 coins. Layer: 3, Cost: 60
Chain - Extend chains to 3. Layer: 4, Cost: 100
Lift Card - Allows GunFox to use the lift for free. Layer: 5, Cost: 125
Takesies Backsies - Sell back items and get a 100% refund. Layer: 5, Cost: 50
Continue! - Provides 1 continue. Upgrade disappears after death. Layer: 6, Cost: 100


Recommended Build on GunFox vs. MonsterBoss
Weapons
First Tree
1. The Vixen
2. Shrapnel Shells
3. Ion Propulsion
4. Coinator
5. Shrapnel Shells
6. Ion Propulsion

Second Tree
1. Bomb Sack
2. Bomb Restock
3. Mine Upgrade
4. Bomb Restock
5. Super Igniter
6. Explosive Coins

Gear
First Tree
1. Bypass
2. Bypass
3. Shield
4. Box Heal
5. Heart Goes Boom
6. Bypass

Second Tree
1. Galoshes
2. Knee Pads
3. Aero-Sock
4. Spiked Shoes
5. Aero-Sock
6. Fireproof Soles

Third Tree
1. Chain
2. Golden Pigeons
3. Cash Reward
4. Chain
5. Lift Card
6. Continue!

Walkthrough Guide on GunFox vs. MonsterBoss
This game is well put together and beautiful, but just not thought out enough. Some upgrades seem underpowered for their price. For example, the projectile speed upgrade is barely noticeable. Follow the recommended build above as some upgrades seem unnecessary. The gameplay should be pretty manageable as enemies appear at a very comfortable pace. You shouldn't have any problems clearing stage 1 to 25 in my opinion. Once you reached stage 26 onwards, things are a little tricky here. The best way is learning how to dodge incoming projectiles and spam bombs as much as possible. Also, remember to watch your health.

The MonsterBoss with giant arms at Level 30 is pretty much the same boss at level 20. Just clear one arm first, then another arm, then one shoulder first to another shoulder. Congratulations for defeating the evil MonsterBoss! :)

Cheat Codes on GunFox vs. MonsterBoss
- Press "N" for instant stage clear.
- Press "M" for free 150 coins.

Sunday, 21 September 2014

Lexicopolis: A-B-City: Walkthrough Guide

Lexicopolis: A-B-City: Walkthrough Guide

Full List on Lexicopolis: A-B-City
- TOWN HALL
- CITY HALL
- HALL
- PARLIAMENT
- LEGISLATURE
- CONGRESS
- SENATE
- SAND BOX
- BENCH
- MAIL BOX
- POST BOX
- PHONE BOOTH
- TELEPHONE BOOTH
- TELEPHONE BOX
- PHONE BOX
- CALL BOX
- POLICE BOX
- TARDIS
- TIME MACHINE
- STREET LIGHT
- STREET LAMP
- LAMP POST
- TRASH CAN
- TRASH BIN
- GARBAGE CAN
- GARBAGE BIN
- RECYCLING BIN
- RECYCLE BIN
- COMPOST BIN
- PICNIC TABLE
- STAND
- LEMONADE STAND
- KIOSK
- NEWS STAND
- HOT DOG STAND
- LOO
- LAVATORY
- OUT HOUSE
- PORTA POTTY
- PORTA JOHN
- BATH ROOM
- REST ROOM
- WASH ROOM
- TOILET
- TOILETS
- WATER CLOSET
- STOP SIGN
- YIELD SIGN
- TRAFFIC SIGN
- STOP LIGHT
- STOP SIGNAL
- TRAFFIC SIGNAL
- TRAFFIC LIGHT
- WALK SIGN
- WALK SIGNAL
- DONT WALK SIGN
- DONT WALK SIGNAL
- METER
- PARKING METER
- HYDRANT
- FIRE HYDRANT
- HOT TUB
- JACUZZI
- ATM
- ABM
- AUTOMATIC TELLER MACHINE
- AUTOMATED TELLER MACHINE
- AUTOMATIC BANK MACHINE
- AUTOMATED BANK MACHINE
- BANK MACHINE
- TELLER MACHINE
- CASH MACHINE
- CASH POINT
- CASH LINE
- HOLE IN THE WALL
- WELL
- PUMP
- WATER PUMP
- SHED
- PUMPHOUSE
- SILO
- OBELISK
- MENHIR
- MONUMENT
- TOWER
- WATCH TOWER
- CLOCK TOWER
- BELL TOWER
- WIND TURBINE
- STELA
- FLAG
- FLAG POLE
- POLE
- WATER TOWER
- LIGHTHOUSE
- PALM TREE
- PALM
- TOTEM
- TOTEM POLE
- TRAILER
- MOBILE HOME
- AIRSTREAM
- AIRSTREAM TRAILER
- RV
- CAMPER
- CART
- FOOD CART
- HOGAN
- SUBWAY
- SUBWAY STATION
- METRO
- METRO STATION
- UNDERGROUND
- UNDERGROUND STATION
- STATION
- BUS STOP
- CARAVAN
- CARAVAN CAMPER
- CARAVAN TRAILER
- CAMPER TRAILER
- TRAVEL CAMPER
- TRAVEL TRAILER
- HOUSE
- HOME
- TREE
- GARDEN
- YARD
- YURT
- HUT
- IGLOO
- BARN
- DOUBLE WIDE
- DOUBLE WIDE TRAILER
- TIPI
- TEEPEE
- CABIN
- LOG CABIN
- DACHA
- CHALET
- LODGE
- HOVEL
- SHANTY
- SQUAT
- SHACK
- MAUSOLEUM
- CRYPT
- QUONSET
- COTTAGE
- GUESTHOUSE
- BUNGALOW
- TENT
- CAMP
- STORE
- SHOP
- TOY STORE
- BOOK STORE
- FLORIST
- FLOWER SHOP
- PHARMACY
- PHARMACIST
- APOTHECARY
- CHEMISTS
- CHEMIST
- DRUGGIST
- DRUGSTORE
- DISPENSARY
- CLINIC
- DOCTORS
- DOCTORS OFFICE
- CHIROPRACTOR
- CHIROPRACTORS
- CHIROPRACTORS OFFICE
- DENTISTS
- GRANARY
- TREE HOUSE
- TREE FORT
- CLUB HOUSE
- CAROUSEL
- MERRY GO ROUND
- ROUNDABOUT
- GALLOPER
- HORSEABOUT
- BOUTIQUE
- HABERDASHERY
- HABERDASHERS
- ARCH
- DOLMEN
- GAZEBO
- STATUE
- INUKSHUK
- LAUNDROMAT
- LAUNDRY
- BARBER
- BARBERS
- BARBER SHOP
- SALON
- HAIR DRESSER
- HAIR DRESSERS
- BAKERY
- BAKE SHOP
- WINDMILL
- GATE
- TORII
- TORI
- SHRINE
- HELIPAD
- BLOCK HOUSE
- DELI
- DELICATESSEN
- WIGWAM
- FIRE
- CAMP FIRE
- BONFIRE
- ELEVATED WORK PLATFORM
- CHERRY PICKER
- BOOM LIFT
- MAN LIFT
- BASKET CRANE
- HYDRALADDER
- FAST FOOD
- FAST FOOD RESTAURANT
- BURGER JOINT
- DRIVE THRU
- DRIVE THROUGH
- BUTCHER
- DAY CARE
- JEWELER
- JEWELLER
- JEWELRY STORE
- GOLD SMITH
- SILVER SMITH
- PLATINUM SMITH
- MASSEUSE
- MASSAGE PARLOR
- REFLEXOLOGIST
- REFLEXOLOGISTS
- REFLEXOLOGISTS OFFICE
- ELEVATOR
- GREENHOUSE
- GLASSHOUSE
- BRIDGE
- CRANE
- MOBILE CRANE
- CONSTRUCTION CRANE
- HOIST
- RADIO TOWER
- RADIO ANTENNA
- TV TOWER
- TV ANTENNA
- TELEVISION TOWER
- TELEVISION ANTENNA
- DRAW BRIDGE
- SUSPENSION BRIDGE
- GEYSER
- OLD FAITHFUL
- LAUNCHPAD
- DUPLEX
- OFFICE
- LAB
- LABORATORY
- POND
- DUCK POND
- GROCER
- GROCERS
- GROCERY
- SUPERMARKET
- SUPERSTORE
- HYPERMART
- HYPERMARKET
- POOL
- CORRAL
- STABLE
- THEATER
- THEATRE
- CINEMA
- CINEPLEX
- MULTIPLEX
- MOVIES
- MOVIE THEATER
- CLUB
- NIGHT CLUB
- CASINO
- RESTAURANT
- CAFE
- DINER
- EATERY
- CAFETERIA
- CANTEEN
- COFFEE HOUSE
- COFFEE SHOP
- FUN HOUSE
- MADRASA
- POLICE
- POLICE DEPARTMENT
- POLICE STATION
- POST
- POST OFFICE
- TEAHOUSE
- INN
- SPEAKEASY
- BAR
- TAVERN
- GIN JOINT
- DIVE
- DIVE BAR
- PUB
- CANTINA
- BROTHEL
- ARCADE
- PIT
- BOTTOMLESS PIT
- LAVA
- LAVA PIT
- COURT
- B BALL COURT
- BASKETBALL COURT
- VOLLEYBALL COURT
- VOLLEYBALL NET
- BEACH VOLLEYBALL
- BEACH VOLLEYBALL COURT
- BEACH VOLLEYBALL NET
- GAS STATION
- FUEL STATION
- FUELING STATION
- FUELLING STATION
- FILLING STATION
- PETROL STATION
- GALLERY
- ART GALLERY
- STUDIO
- ART STUDIO
- PAINTING STUDIO
- TENNIS COURT
- ARMORY
- DUNGEON
- OUBLIETTE
- FUNERAL HOME
- MORTUARY
- MORGUE
- APARTMENT
- LOFT
- FLAT
- TENEMENT
- HOTEL
- HIGH RISE
- RESIDENCE
- FOUNTAIN
- CAMP GROUND
- CAMP SITE
- LOT
- PARKING
- CAR LOT
- PARKING LOT
- CHURCH
- CHAPEL
- TEMPLE
- FORUM
- PARTHENON
- PANTHEON
- BANK
- MINT
- EMBASSY
- COURT HOUSE
- OBSERVATORY
- PLANETARIUM
- TELESCOPE
- DOME
- WAREHOUSE
- HANGAR
- PARKADE
- PARKING GARAGE
- MULTISTOREY
- MULTISTORY CAR PARK
- MULTISTOREY CAR PARK
- PLAYGROUND
- GYMNASIUM
- GYM
- FIRE HOUSE
- FIRE STATION
- FIRE DEPARTMENT
- FIRE BRIGADE
- DRIVING RANGE
- DOCK
- PIER
- FERRIS WHEEL
- FORT
- ARCHERY RANGE
- ARCHERY BUTT
- BATTING CAGES
- PAGODA
- PAVILLION
- SKYSCRAPER
- CONDO
- CONDOMINIUM
- TOWN HOUSE
- BLOCK
- FACTORY
- INDUSTRY
- MANUFACTORY
- PLANT
- POWER PLANT
- COAL PLANT
- GAS PLANT
- NATURAL GAS PLANT
- MILL
- STORAGE
- SELF STORAGE
- GARAGE
- ASYLUM
- SANITARIUM
- MAD HOUSE
- NUT HOUSE
- LOONY BIN
- HOSTEL
- SHELTER
- DORM
- DORMITORY
- HALFWAY HOUSE
- BREWERY
- SMOKEHOUSE
- QUARRY
- CIRCUS
- CIRCUS TENT
- MARQUEE
- BIG TOP
- BIG TOP TENT
- LIBRARY
- SCHOOL
- GRAMMAR SCHOOL
- KINDERGARTEN
- YESHIVA
- ELEMENTARY SCHOOL
- MIDDLE SCHOOL
- HIGH SCHOOL
- JUNIOR HIGH
- JUNIOR HIGH SCHOOL
- SLAUGHTERHOUSE
- ABATTOIR
- KNACKER YARD
- KNACKERS YARD
- KNACKER YARDS
- KNACKERS YARDS
- KNACKERY
- BUS STATION
- BUS DEPOT
- DEPOT
- BUS LOOP
- PAR THREE
- PITCH N PUTT
- PITCH AND PUTT
- MINI GOLF
- PUTT PUTT
- FAIR
- FAIR GROUND
- FAIR GROUNDS
- FESTIVAL
- RENAISSANCE FAIR
- REN FAIR
- MARKET
- FARM MARKET
- FARMERS MARKET
- MOTEL
- MOTOR INN
- TIRE YARD
- TIRE FIRE
- TRAIN STATION
- RAIL STATION
- CENTRAL STATION
- NURSING HOME
- CARE HOME
- RETIREMENT HOME
- ASSISTED LIVING
- ASSISTED LIVING HOME
- HOSPICE
- SPA
- DAY SPA
- ACADEMY
- STADIUM
- COLISEUM
- COLOSSEUM
- ARENA
- OVAL
- PITCH
- TRACK
- RACE TRACK
- VELODROME
- HIPPODROME
- BASEBALL DIAMOND
- BASEBALL FIELD
- BASEBALL STADIUM
- FOOTBALL FIELD
- FOOTBALL STADIUM
- SOCCER FIELD
- SOCCER STADIUM
- SOCCER PITCH
- RINK
- HOCKEY STADIUM
- HOCKEY ARENA
- CYCLOTRON
- AQUARIUM
- ZOO
- MENAGERIE
- AVIARY
- JUNK YARD
- LAND FILL
- DUMP
- AMPHITHEATER
- VENUE
- STAGE
- CONCERT VENUE
- OPERA
- OPERA HOUSE
- CONCERT HALL
- BALLET
- SYMPHONY
- ORCHESTRA
- AUDITORIUM
- MUSEUM
- ARCHIVES
- MALL
- PANOPTICON
- HOFBRAUHAUS
- BIERGARTEN
- BEER GARDEN
- LAKE
- LOCH
- BEACH
- SHORE
- VILLA
- BOWLING
- BOWLING ALLEY
- ZEN GARDEN
- DEALERSHIP
- CAR DEALERSHIP
- CAR DEALER
- TRAILER PARK
- MOBILE HOME PARK
- RADIO STATION
- TV STATION
- TELEVISION STATION
- VIDEO GAME MUSEUM
- COMPUTER GAME MUSEUM
- COMPUTER MUSEUM
- PARK
- SQUARE
- COURTYARD
- PLAZA
- PIAZZA
- CEMETERY
- GRAVEYARD
- MAZE
- LABYRINTH
- CATHEDRAL
- MONASTERY
- CONVENT
- NUNNERY
- FRIARY
- ABBEY
- BASILICA
- SYNAGOGUE
- MOSQUE
- STUPA
- CASTLE
- PALACE
- FORTRESS
- CITADEL
- WHARF
- HARBOR
- WATERFRONT
- MARINA
- PORT
- BAY
- BARRACKS
- ORPHANAGE
- HOSPITAL
- JAIL
- PRISON
- PENITENTIARY
- ROLLER COASTER
- STRIP MALL
- MANSION
- ESTATE
- WEIHNACHTSMARKT
- CHRISTKINDLMARKT
- CHRISTKINDLSMARKT
- CHRISTKINDLESMARKT
- CHRISTMAS MARKET
- VOLCANO
- CAVE
- PYRAMID
- ZIGGURAT
- DAM
- HYDROELECTRIC DAM
- RESORT
- PRESERVE
- SAFARI PARK
- WILDLIFE PARK
- WILDLIFE PRESERVE
- NATURE PRESERVE
- FARM
- FIELD
- CORN FIELD
- WHEAT FIELD
- SOYBEAN FIELD
- FOREST
- DELL
- DALE
- ARBORETUM
- ORCHARD
- WINERY
- VINYARD
- WIND FARM
- COLLEGE
- UNIVERSITY
- RANCH
- MOUNTAIN
- MINE
- AIRPORT
- BASE
- GOLF COURSE
- AMUSEMENT PARK
- ROLLER COASTER PARK
- THEME PARK
- FUN PARK
- CARNIVAL
- FUN FAIR
- TRAIL
- WALKING TRAIL
- MOUNTAIN TRAIL
- HIKING TRAIL
- WALKING PATH
- MOUNTAIN PATH
- HIKING PATH
- ARCOLOGY
- BIOSPHERE
- BIO DOME
- MOON BASE


Walkthrough Guide on Lexicopolis: A-B-City
In Lexicopolis: A-B-City, you have to be very creative at making words and managing your resources, in this case, the resource is the alphabets. How large, how populated and how prosperous your city depends entirely on letters harvested from the land. Try to find spots with lots of vowels, and have enough consonants to construct words. Buildings come in various sizes, with surrounding roads included, so larger buildings can naturally collect more letters on the grid. However, the length of the word does not reflect the size of the building. The example will be GYM and SUBWAY STATION; GYM is a much shorter word than SUBWAY STATION, but the GYM object takes up more space than the SUBWAY STATION object. Also, keep a watch out and don't use up all your vowels! HOUSE seems to be easy enough go-to until you realize you have little more than a T, an X and three Fs at your disposal. However, as the game progresses, this becomes less of a problem. There are no specific goals or achievements to find here; you'll want to maximize that score as much as possible. Having too many commercial and recreational buildings in your town means you'll get a bonus for constructing residences, or vice-versa. Red multiplier squares litter the playing field much like a Scrabble board, so building and road placement matters more than you'd think. Finally, you'll get only half the points for any duplicates, so get creative as you can! There is no right or wrong, win or lose. ;)

Sunday, 14 September 2014

Curl Up and Fly!: Walkthrough Guide

Curl Up and Fly!: Walkthrough Guide

List of Upgrades on Curl Up and Fly!
Power Generators - Adds a power generator to your launch. Total: 4
Launch Power - Base modifier for launch (x power generators). Total: 20
Bounciness - How bouncy your armadillo is. Total: 20
Total Objects - How often springs, mines, and balloons appear. Total: 20
Total Fuel - How much fuel you have. Total: 20
Fuel Recharge - How fast your fuel recharges while in ball mode. Total: 20
Magnet - How attractive you are to coins. Total: 8
Thrust - How fast your rocket thrusts. Total: 20
Coin Bonus - How valuable each coin is. Total: 20

Recommended Build on Curl Up and Fly!
Upgrades
Note: 1 being the most important, 9 being the less important.
1. Power Generators
2. Launch Power
3. Coin Bonus
4. Magnet
5. Fuel Recharge
6. Thrust
7. Total Objects
8. Bounciness
9. Total Fuel

Kongpanions
Note: 1 being the most important, 8 being the less important.
1. Coin Bonus
2. Magnet
3. Launch Power
4. Fuel Recharge
5. Thrust
6. Total Objects
7. Bounciness
8. Total Fuel


Walkthrough Guide on Curl Up and Fly!
The game will escalate quite quickly after 5-10 run. Simply aim to get as all 4 Power Generators first, this will definitely give you a huge boost in distance. Afterward, I stacked on fuel recharge, coin bonus, magnet, thrust. Maximizing those gives you the ability to recover when you're near the bottom. With quick thrust you gain speed much quicker, mixed with recharge and you just need 1 mine/balloon/spring, and you gain almost max fuel. Try to get max speed while staying low, there is a coin forest between the ground and the first layer of balloons. With coin bonus and magnet I pulled in so much money so early. I nearly made 5 million in 1 round very early on. At that moment (for me, it was between day 20-30), you can make every run infinite. Using the rocket to make sure your speed doesn't slow below 10, and using mines/springs/balloons to keep your height, you can literally never stop. I went from 300,000ft to 800,000ft at 30mph like this, and I had to let it die to "win" the game. It breaks the game from that point on, and I could spam every achievement by just letting the game run and tapping space. Still, I had lots of fun with this game.

Sunday, 7 September 2014

Nether Runner: Walkthrough Guide

Nether Runner: Walkthrough Guide

List of Upgrades on Nether Runner
Hero
Life - Nether sano in corpore sano they say. Upgrade your life for longer performances. Up to 8 hearts!
Cost: 750 / 1500 / 3000 / 6000 / 12000
Dark Arts - If you want to show your power to those monsters out there, you should consider upgrading your magic power. This means your projectiles will cause more damage, fly for longer distances and with much more speed.
Cost: 600 / 1200 / 2400 / 4800 / 9600
Fuel - That tiny god on your head just can't handle everything on his own. Help the both of you by upgrading your fuel reserve! You'll thank me later.
Cost: 500 / 1000 / 2000 / 4000 / 8000
Speed - A true monster slayer must be quick. Incredibly quick. Upgrading your speed allows you to dodge faster but more importantly to reach distances in less time! Yeah, you can finish a level in no time at high speed.
Cost: 650 / 1300 / 2600 / 5200 / 10400
Drain - The most useful and subtle way of surviving this massacre is to drain the most out of the unlucky opponents. More fuel and more magic points!
Cost: 900 / 1800 / 3600 / 7200 / 14400
Luck - Well, anybody needs a little bit of luck to success in life. In your case, you'll just become rich by having more chances of a monster dropping all his life savings after killing him. How cruel.
Cost: 1000 / 2000 / 4000 / 8000 / 16000

World
Fuel Dude - This dude is carrying fuel tank for no apparent reason. Kill him right away and make good use of all that fuel.
Cost: 2000
Mana Dude - Now I know who stole my Chinese pottery. Full of first choice mana points!
Cost: 4000
Money Dude - The dudes usually wealthy monsters. I'm sure they'd be more than happy to share their money and life with you.
Cost: 6000
Life Dude - When dudes mate, they tend to rip off the heart of their beloved one. Extra juicy, extra healthy!
Cost: 10000

Books
Firenomicon - The Firenomicon acts like a machine gun. You just gently press the trigger and clean the way with the power of fire.
Cost: 2500
Tarnomicon - The Tarnomicon can generate a gooey liquid made with the hate found in the heart of all ferrets. When your Tarball hits a target, it will split up in smaller Tarballs. How cute.
Cost: 5000
Thundernomicon - OK, The Thundernomicon is an excellent prize of weaponry. Whenever you shoot thunder, any monster in the way will be electrocuted in front of your happy eyes.
Cost: 10000
Tentanomicon - The ultimate weapon, your weaponicon of choice, the Tentanomicon! Nothing can stand its power, summon the great one's tentacles from the sunken dreaming city and destroy every single monster standing on your path. A real massacre!
Cost: 15000

Spells
The Unholy Saws - This spells in use when human sacrifices were the trend! Its spawns 4 circular saws around your body were chopping down to pieces anyone who gets too close.
Cost: 1500
The Sleeping - This spell was discovered from a butcher in a time when edible mammals were hard to find. It morphs your foes into tasty sheep. Perfect for an incoming BBQ.
Cost: 3000
Justice For All - You know when a bomb is dropped, and everybody dies? This spell does exactly that.
Cost: 9000
The Richocalypse - The perfect spell for the greed ones. Any monster hit by this spells turns into a shiny golden coin yours to spend.
Cost: 13000
The Miska Tonic - This spell was discovered in ancient times. After a good old massacre, The Miska Tonic can replenish your life and make you up and run when things go south.
Cost: 18000


Recommended Build on Nether Runner
Hero
1. Dark Arts
2. Drain
3. Life
4. Fuel
5. Speed
6. Luck
7. Repeat!

Walkthrough Guide on Nether Runner
In Nether Runner, everything that hurts you is purple. So keep an eye on any purple projectile, you don't want your life to drop below 5 before reaching the final boss.
In this guide, I prioritize by upgrading Dark Arts and Drain first, which you can shoot things and regain plenty. The pattern for the first and second boss can pretty much be memorized, if not grasped the basic. However, if you are still having trouble with the second mini-boss, cast The Unholy Saws and get right in his face, he will die faster. Guaranteed! Grab The Miska Tonic if you are ready to fight the final boss. You can stack a few number of manas for your spell if you don't use it until a max number of 5.

The final boss has a few forms, so watch out! You can only hit it when the eyes are open. When the final boss has that "rock and laser" combo up, you can just fly all the way up or all the way down and kill the rock on your way, and you can dodge the laser all the way up or all the way down, depending which one was spawned. Once you unlock tentacle book, time yourself when to grab that book, it goes from fire, blob, lightning, and tentacle.

Sunday, 31 August 2014

Sprout: Walkthrough Guide

Sprout: Walkthrough Guide

Walkthrough Guide on Sprout
1. Coconut across the bay.
2. Dandelion to the hill.
3. Coconut to the valley to get fruit.
4. Dandelion to the hilltop.
5. Berry to draw sheep.
6. Dandelion to land on sheep.
7. Dandelion to blow by the bridge.
8. Coconut to crack bridge once.
9. Dandelion to blow by the bridge.
10. Coconut to crack bridge twice.
11. Dandelion to blow by the bridge.
12. Coconut to crack bridge 3rd time.
13. Dandelion to blow by the bridge.
14. Coconut to destroy the bridge.

15. Berry to attract large bird, get up the cliff.
16. Coconut to go down the waterfall and acquire vine.
17. Vine to climb the cliff.
18. Berry to attract large bird again.
19. Vine to get rid of the large bird.
20. Dandelion to blow over the waterfall.
21. Berry to attract small bird, get over the gorge.
22. Coconut to roll down the hill and back from the river.
23. Coconut to alter ramp.
24. Vine to climb the ramp.
25. Berry to attract the small bird.
26. Coconut to jump river.
27. Acorn to finish the game.

Sunday, 24 August 2014

Don't Shit Your Pants: Walkthrough Guide

Don't Shit Your Pants: Walkthrough Guide

Walkthrough Guide on Don't Shit Your Pants
Award #1: Thinking (and shitting) inside the box
- Play, pull door, remove pants, sit toilet, shit.
Award #2: Mr. Efficient
- Play, remove pants, shit.
Award #3: Shitting 101
- Play, shit.
Award #4: So close and yet so far...
- Play, pull door, sit toilet, shit.
Award #5: Sep-poo-ku
- Play, suicide, remove pants (optional).
Award #6: Holding off for the inevitable
- Play, take pills, fart gently, wait until time expires.
Award #7: the inevitable...
- Part of 6.
Award #8: Shitting at the starting gun
- Shit.
Award #9: Slow typer
- Play, pants off (optional), wait until time expires.

Sunday, 17 August 2014

Epic Creature Hunter I: Walkthrough Guide

Epic Creature Hunter I: Walkthrough Guide

List of Monsters on Epic Creature Hunter I
Leechy - HP: 63 | Armor: +0 | Gold: 15
Woody - HP: 125 | Armor: +0 | Gold: 50
Goblin - HP: 438 | Armor: +1 | Gold: 105
Rocky - HP: 688 | Armor: +5 | Gold: 180
Troll - HP: 1,013 | Armor: +6 | Gold: 275
Hooty - HP: 1,975 | Armor: +8 | Gold: 390
Wooistiti - HP: 3,000 | Armor: +10 | Gold: 525
Herball - HP: 4,750 | Armor: +15 | Gold: 680
Totoom - HP: 6,375 | Armor: +35 | Gold: 855
Ettonotte - HP: 9,625 | Armor: +50 | Gold: 1,050
Zombie - HP: 16,875 | Armor: +60 | Gold: 1,265
Gravedigger - HP: 19,750 | Armor: +75 | Gold: 1,500
Revenant - HP: 22,563 | Armor: +100 | Gold: 1,755
Lich - HP: 27,500 | Armor: +130 | Gold: 2,030
Wraith - HP: 33,750 | Armor: +150 | Gold: 2,325
King Boni - HP: 41,250 | Armor: +180 | Gold: 2,640
Zombie Veteran - HP: 50,000 | Armor: +200 | Gold: 2,975
Bloody Woody - HP: 88,625 | Armor: +300 | Gold: 3,330
R.I.P. - HP: 112,500 | Armor: +400 | Gold: 3,705
Graveyard Dragon - HP: 187500 | Armor: +666 | Gold: 4,100
Icy - HP: 137,500 | Armor: +680 | Gold: 4,515
Gengo - HP: 152,000 | Armor: +700 | Gold: 4,950
Frosty - HP: 172,500 | Armor: +720 | Gold: 5,405
Crystal - HP: 192,500 | Armor: +740 | Gold: 5,880
Worgg - HP: 231,250 | Armor: +2,500 | Gold: 6,375
Sorcerer - HP: 312,500 | Armor: +2,550 | Gold: 6,890
Borgg - HP: 331,250 | Armor: +2,600 | Gold: 7,425
Grizzly - HP: 362,500 | Armor: +2,650 | Gold: 7,980
Bigpaw - HP: 400,000 | Armor: +2,700 | Gold: 8,555
Iceberg Horror - HP: 625,000 | Armor: +9,999 | Gold: 9,150
Energy Archer - HP: 687,500 | Armor: +11,000 | Gold: 9,765
Pimpoom - HP: 775,000 | Armor: +11,500 | Gold: 10,400
Agara - HP: 875,000 | Armor: +12,000 | Gold: 11,055
Koompi - HP: 1,031,250 | Armor: +12,500 | Gold: 11,730
Karocky - HP: 1,250,000 | Armor: +25,000 | Gold: 12,425
Roflroler - HP: 1,375,000 | Armor: +26,000 | Gold: 13,140
Kewpie - HP: 1,562,500 | Armor: +27,000 | Gold: 13,875
Farfur - HP: 1,750,000 | Armor: +28,000 | Gold: 14,630
Hornus - HP: 2,187,500 | Armor: +29,000 | Gold: 15,405
Lazarus - HP: 2,625,000 | Armor: +75,000 | Gold: 16,200
Mouski - HP: 3,125,000 | Armor: +77,000 | Gold: 17,015
Magmal - HP: 3,562,500 | Armor: +79,000 | Gold: 17,850
Barbarian - HP: 4,062,500 | Armor: +81,000 | Gold: 18,705
Shadow - HP: 4,500,000 | Armor: +83,000 | Gold: 19,580
Babypetal - HP: 5,000,000 | Armor: +171,000 | Gold: 20,475
Captain Pook - HP: 5,562,500 | Armor: +179,000 | Gold: 21,390
Red Tongue - HP: 6,125,000 | Armor: +183,000 | Gold: 22,325
Warlord - HP: 6,975,000 | Armor: +187,000 | Gold: 23,280
Count Vladi - HP: 7,625,000 | Armor: +191,000 | Gold: 24,255
Lady Botony - HP: 12,500,000 | Armor: +400,000 | Gold: 25,250
Wind Walker - HP: 13,750,000 | Armor: +450,000 | Gold: 26,265
Buzzy - HP: 15,000,000 | Armor: +450,000 | Gold: 27,300
Stargate - HP: 16,250,000 | Armor: +500,000 | Gold: 28,355
Athar - HP: 17,500,000 | Armor: +550,000 | Gold: 29,430
Poofy - HP: 31,250,000 | Armor: +1,100,000 | Gold: 30,525
Rainbowrp - HP: 33,750,000 | Armor: +1,150,000 | Gold: 31,640
Graggar - HP: 36,250,000 | Armor: +1,200,000 | Gold: 32,775
Bombo - HP: 38,750,000 | Armor: +1,250,000 | Gold: 33,930
Baron Wingels - HP: 41,250,000 | Armor: +1,300,000 | Gold: 35,105
Vaccuar - HP: 125,000,000 | Armor: +3,200,000 | Gold: 36,300
Eggy - HP: 150,000,000 | Armor: +3,500,000 | Gold: 37,515
Shrooms - HP: 162,500,000 | Armor: +3,900,000 | Gold: 38,750
Queen's Soldier - HP: 175,000,000 | Armor: +4,400,000 | Gold: 40,005
Hypnohoot - HP: 187,500,000 | Armor: +4,900,000 | Gold: 41,280
Walking Moon - HP: 406,250,000 | Armor: +7,800,000 | Gold: 42,575
Chocolate Killer - HP: 500,000,000 | Armor: +8,300,000 | Gold: 43,890
Papylopy - HP: 593,750,000 | Armor: +8,800,000 | Gold: 45,225
Albino Licorn - HP: 687,500,000 | Armor: +9,300,000 | Gold: 46,580
Queen - HP: 781,250,000 | Armor: +9,800,000 | Gold: 47,955
Doctor Fox - HP: 1,375,000,000 | Armor: +16,500,000 | Gold: 49,350
Spiker - HP: 1,500,000,000 | Armor: +17,000,000 | Gold: 50,765
Ratski - HP: 1,625,000,000 | Armor: +17,500,000 | Gold: 52,200
Bearbyl - HP: 1,750,000,000 | Armor: +18,000,000 | Gold: 53,655
Black Samurai - HP: 1,875,000,000 | Armor: +18,500,000 | Gold: 55,130
Black Knight - HP: 3,875,000,000 | Armor: +33,500,000 | Gold: 56,625
Nightmare - HP: 4,375,000,000 | Armor: +34,500,000 | Gold: 59,675
R.Z.X - HP: 5,000,000,000 | Armor: +36,500,000 | Gold: 61,230
Caphrazix - HP: 5,625,000,000 | Armor: +38,500,000 | Gold: 62,805
Beatrix - HP: 6,250,000,000 | Armor: +40,500,000 | Gold: 64,400
Alghadrix - HP: 12,500,000,000 | Armor: +95,000,000 | Gold: 66,015
Fire Beetle - HP: 13,125,000,000 | Armor: +97,000,000 | Gold: 67,650
Fire Ball - HP: 13,750,000,000 | Armor: +99,000,000 | Gold: 69,305
Mini Volcano - HP: 14,375,000,000 | Armor: +101,000,000 | Gold: 70,980
BBQ Woody - HP: 15,000,000,000 | Armor: +103,000,000 | Gold: 72,675
Fire Elemental - HP: 31,250,000,000 | Armor: +210,000,000 | Gold: 74,390
Magmara - HP: 33,750,000,000 | Armor: +220,000,000 | Gold: 76,125
Motoom - HP: 36,250,000,000 | Armor: +230,000,0000 | Gold: 77,880
Volcano Family - HP: 96,250,000,000 | Armor: +240,000,000 | Gold: 79,655
Final Phoenix I - HP: 178,750,000,000 | Armor: +879,999,999 | Gold: 81,450
Final Phoenix II - HP: 195,000,000,000 | Armor: +959,999,999 | Gold: 89,265
Final Phoenix III - HP: 211,250,000,000 | Armor: +1,039,999,999 | Gold: 85,100
Final Phoenix IV - HP: 227,500,000,000 | Armor: +1,119,999,999 | Gold: 86,955
Final Phoenix V - HP: 243,750,000,000 | Armor: +1,199,999,999 | Gold: 88,830

List of Upgrades on Epic Creature Hunter I
Note: ??? is an unknown number.
Base Dmg - Max Level: ???, Base Damage: +1
Idle Speed - Max level: ???, Attack/Sec: +0.1
Multiply Base Damage - Max Level: 30, Mult: +x0.05
Crit Multiplier - Max Level: 30, Mult: +0.5
Critical Hits Range - Max Level: 30, Mult: +1%
Find Gems - Max Level: 30, Chance: +1%
Find Gold - Max Level: ???, Multiplier Bonus: +x0.05

List of Weapons on Epic Creature Hunter I
Rollingpin - Dmg: 1x D6, Crit: 1% (x1.5), Idle Speed: 1/S, Cost: Free
Shortsword - Dmg: 10x D6, Crit: 1% (x1.6), Idle Speed: 1.1/S, Cost: 1,000
Handaxe - Dmg: 40x D6, Crit: 1% (x1.6), Idle Speed: 1.2/S, Cost: 5,000
Kama - Dmg: 160x D6, Crit: 1% (x1.7), Idle Speed: 1.4/S, Cost: 25,000
Doublesword - Dmg: 500x D6, Crit: 1% (x1.8), Idle Speed: 2/S, Cost: 70,000
Blue Blade - Dmg: 1,500x D6, Crit: 1% (x2), Idle Speed: 2.2/S, Cost: 115,000
Spear - Dmg: 3,200x D6, Crit: 1% (x2), Idle Speed: 2.5/S, Cost: 325,000
Wind Blade - Dmg: 7,500x D6, Crit: 1% (x2), Idle Speed: 3/S, Cost: 500,000
Kukri - Dmg: 20,000x D6, Crit: 1% (x2), Idle Speed: 3.5/S, Cost: 1,000,000
Katana - Dmg: 41,000x D6, Crit: 1% (x2), Idle Speed: 4/S, Cost: 1,750,000
Large Axe - Dmg: 110,000x D6, Crit: 1% (x2), Idle Speed: 4.5/S, Cost: 3,500,000
Energy Bow - Dmg: 250,000x D6, Crit: 1% (x2), Idle Speed: 5/S, Cost: 7,000,000
Lich Axe - Dmg: 700,000x D6, Crit: 1% (x2), Idle Speed: 5.5/S, Cost: 13,000,000
Everfrost - Dmg: 1,350,000x D6, Crit: 1% (x2), Idle Speed: 6/S, Cost: 19,000,000
Demon Hand - Dmg: 2,500,000x D6, Crit: 1% (x2), Idle Speed: 6.5/S, Cost: 40,000,000
Time Bender - Dmg: 6,024,365x D6, Crit: 1% (x2), Idle Speed: 7/S, Cost: 90,000,000
Magma Hammer - Dmg: 13,500,000x D6, Crit: 1% (x2), Idle Speed: 7.5/S, Cost: 175,000,000
Crystal Sword - Dmg: 28,000,000x D6, Crit: 1% (x2), Idle Speed: 8/S, Cost: 310,000,000
Everlasting Fire - Dmg: 52,000,000x D6, Crit: 1% (x2), Idle Speed: 9/S, Cost: 780,000,000
Guardian - Dmg: 117,000,000x D6, Crit: 1% (x2), Idle Speed: 10/S, Cost: 1,500,000,000
Death - Dmg: 229,999,999x D6, Crit: 1% (x2), Idle Speed: 11/S, Cost: 2,099,999,999


Recommended Build on Epic Creature Hunter I
Uprades
1. Max Find Gems
2. Max Critical Hits Range
3. Max Crit Multiplier
4. Max Multiply Base Damage
5. Idle Speed x10
6. Find Gold x10
7. Base Dmg x200
8. Repeat from 5! :)

Weapons
1. Shortsword
2. Kama
3. Blue Blade
4. Wind Blade
5. Katana
6. Energy Bow
7. Everfrost
8. Time Bender
9. Everlasting Fire
10. Death

Walkthrough Guide on Epic Creature Hunter I
In Epic Creature Hunter I, it seems that upgrading Chance To Find Gems is a top priority upgrade, as well as Idle Speed Boost. However, the weapons give quite decent Idle Speed as you progressively get better weapons, which means you do not need to rush for idle speed just yet. Getting more gold for better weapons is nice, mostly because of the faster speed, but Gems seem where it's at since late game. As critical multiplier and chances are key to defeat tougher creatures. Once you reached Final Phoenix, you will be going to be mindlessly grinding more stronger Final Phoenix like Hellstone in Idle Mine. You have technically won the game already!

The constant nature of gem drops and the linear nature of gold drops makes farming lower level creatures much more efficient and makes higher level creatures more of a pain than anything else. The best strategy is to stick with the enemy you 1-shot each time. The gold increase starts to be linear, so increasing the amount of gold per enemy killed with 2 hits is not worth when you only need 1 hit. Plus, more kills equals to more gem.

Sunday, 10 August 2014

Dragon Princess: Walkthrough Guide

Dragon Princess: Walkthrough Guide

List of Companions on Dragon Princess
Fire Mage
Skill: Shoots fireballs.
Rage: Killed enemy explodes.
Special: Damage of fireballs x2.

Ninja
Skill: Shoot Shurikens.
Rage: Launches a few giant shurikens around.
Special: Damages enemies so they can't attack.

Druid
Skill: Has a spiky thing floating around.
Rage: Spiky thing size x3 increased.
Special: Lots of leaves hurt enemies.

Archer
Skill: Shoots arrows.
Rage: Shoots x2 more arrows.
Special: Shoots arrows directly into an enemy.

Knight
Skill: Launches a few swords.
Rage: Damage of swords doubled.
Special: Damages enemies so they can't attack.

Ice Mage
Skill: Shoots a few ice spikes around.
Rage: Shoots huge ice spikes.
Special: 50% chance to freeze an enemy, if killed it freezes area around.

List of Upgrades on Dragon Princess
Mila's Upgrades
Healthy - +1 Life. Cost: 100
Fired Up - More fireball. Cost: 600
Faster Shooter - Faster recharge. Cost: 700
Health 2.0 - +1 Life. Cost: 950
Fire Master - Even more fireball. Cost: 110

Different Upgrades
Better Leader - +1 max group. Cost: 100
Smart With Money - More money from coins. Cost: 350
Greedy - +15% money from enemies. Cost: 500
Better Teleporter - Faster loot spawn. Cost: 750
Real Commander - +1 max group. Cost: 950

Fire Mage Upgrades
Fire Control - 50% more fireballs. Cost: 100
Hot Fire - 50% more damage. Cost: 400
Move Fast - 30% evasion. Cost: 500
More Special - +30% to special. Cost: 750
Power Shell - 60% more damage. Cost: 900

Ninja Upgrades
Bigger Pockets - 50% more shurikens. Cost: 100
Lucky Item - +30% chance to evade damage. Cost: 400
Sharper Weapons - +50% damage. Cost: 500
Secret Training - +50% special. Cost: 750
Power Strike - +50% to critical chance. Cost: 900

Druid Upgrades
New Spinning Spell - 30% faster spiky. Cost: 100
Better Control - 40% bigger range of spiky. Cost: 400
Nature Attacks - +40% damage. Cost: 500
Special Power - +30% chance of special. Cost: 750
Spin Spell 2.0 - +60% speed of spikes. Cost: 900

Archer Upgrades
Bull's Eye - 50% more arrows. Cost: 100
Power Impact - +50% damage. Cost: 400
Faster Moves - +50% evasion. Cost: 500
Secret Technic - +30% to special. Cost: 750
Mighty Archer - +50% damage. Cost: 900

Knight Upgrades
Metal Supplies - 50% more swords. Cost: 100
Tailsman - +50% critical chance. Cost: 400
Evade Death - +30% dodge. Cost: 500
Special Moves - +30% to special. Cost: 750
Crystal of Might - +50% critical chance. Cost: 900

Ice Mage Upgrades
Ice Control - 50% more ice spikes. Cost: 100
Piercing ice - 30% more damage. Cost: 400
Power Control - +50% critical chance. Cost: 500
Snow Storm - +60% damage. Cost: 750
Energy Storm - +50% more critical. Cost: 900

List of Enemies on Dragon Princess
Hairy Zombie - Life: Minimum, Vision: Small, Speed: Medium
Three Eye Greeny - Life: Medium, Vision: Wide, Speed: Medium
Double Zombie - Life: A lot, Vision: Medium, Speed: Medium
I-Eye - Life: A lot, Vision: Wide, Speed: Fast
Ghost - Life: Medium, Vision: Medium, Speed: Medium
Skeleton - Life: Minimum, Vision: Small, Speed: Medium
Mummy - Life: Small but can be revived, Vision: Medium, Speed: Medium
Bird of Prey - Life: Medium, Vision: Wide, Speed: Fast
Fire Spirit - Life: More than average, Vision: Small, Speed: Medium
Fire Rabbit - Life: A lot, Vision: Medium, Speed: Medium


Recommended Build on Dragon Princess
1. Better Leader
2. Smart With Money
3. Greedy
4. Better Teleporter
5. Real Commander
6. Healthy
7. Fired Up
8. Faster Shooter
9. Health 2.0
10. Fire Master
11. Upgrade anything you want! :D

Walkthrough Guide on Dragon Princess
I'll say the game; Dragon Princess is a bit easy. It's hard to get hit; additional teammates add so much power it's crazy, and you can kill the last boss within star time limit with the main hero alone. For people who would like a little more challenge, try playing with your mouse rather than using WASD settings. WASD control is slightly harder to aim and navigate around the arena. You should be fine as long you don't get swarmed by enemies, always try to shoot the enemies at a distance. You do not want to be dead and restart the stage again. Earn as much kill combos as possible, so you will gain charges to proc rage mode.

Sunday, 3 August 2014

VikingLand: Walkthrough Guide

VikingLand: Walkthrough Guide

List of Towers on VikingLand
Stone Tower - Base Damage: 5, Type: Physical
Axe Tower - Base Damage: 63, Type: Physical
Axe Tower2 - Base Damage: 89, Type: Physical
Axe Tower3 - Base Damage: 149, Type: Physical
Spear Tower - Base Damage: 20, Type: Physical
Spear Tower2 - Base Damage: 20x2, Type: Physical
Spear Tower3 - Base Damage: 20x3, Type: Physical
Basic Splash Tower - Base Damage: 16, Type: Physical/Splash
Splash Tower - Base Damage: 34, Type: Physical/Splash
Splash Tower2 - Base Damage: 54, Type: Physical/Splash
Splash Tower3 - Base Damage: 110, Type: Physical/Splash
Friendly Splash - Base Damage: 12x2, Type: Physical/Splash
Friendly Splash2 - Base Damage: 12x4, Type: Physical/Splash
Friendly Splash3 - Base Damage: 12x6, Type: Physical/Splash
Basic Magic Tower - Base Damage: 8, Type: Magical
Frost Tower - Base Damage: 4, Type: Magical/Slowing
Frost Tower2 - Base Damage: 4, Type: Magical/Slowing
Frost Tower3 - Base Damage: 4, Type: Magical/Slowing
Storm Tower - Base Damage: 29, Type: Magical/Critical (50% of chance of double damage.)
Storm Tower2 - Base Damage: 45, Type: Magical/Critical (50% of chance of double damage.)
Storm Tower3 - Base Damage: 75, Type: Magical/Critical (50% of chance of double damage.)

List of Monsters on VikingLand
Smally - Small fast monster, usually running with a lot of friends.
Life: 15, Damage: 1, Armor: None
Armored Smally - The same one, with armor.
Life: 35, Damage: 1, Armor: Physical
Very Armored Smally - A very armored Smally.
Life: 57, Damage: 1, Armor: Physical
Otto - Flying and resistant to magic.
Life: 120, Damage: 2, Armor: Magical
Wormy - Has very strong skin that is resistant to magic, but it is very slow.
Life: 950, Damage: 3, Armor: Magical
Krusty - very kind, crab looking creature.
Life: 100, Damage: 1, Armor: None
Potty - He loves to eat Viking and potatoes.
Life: 80, Damage: 1, Armor: Magical
Mr. Bone - Big slow creature, loves eating Vikings when in a bad mood.
Life: 275, Damage: 2, Armor: Physical
Armored Mr. Bone - The same one, with armor.
Life: 250, Damage: 2, Armor: Physical
Magically Armored Mr. Bone - The same one, with magical armor.
Life: 450, Damage: 2, Armor: Magical
Woolfy - Fast and strong enough creature, actually isn't a woolf.
Life: 99, Damage: 1, Armor: Physical
Armored Woolfy - You better have some magic towers when it comes.
Life: 230, Damage: 1, Armor: Physical
Betty - A pretty fast and dangerous flying magically combined of mops and bat.
Life: 180, Damage: 1, Armor: None
Spidy - Well, it's a huge spider with magic resistance.
Life: 210, Damage: 1, Armor: Magical
Marty - A huge armored cyclops.
Life: 2000, Damage: 5, Armor: Physical
Oculus - ???
Life: 19991, Damage: 20, Armor: Magical

List of Upgrades on VikingLand
Throwing Towers
Will fight for food - Increase 6% damage and 5% of towers area. Cost: 9
Aerodynamics research - Increase towers area by 5% and decrease price by 4%. Cost: 18
Give them more food - Decrease tower reload time by 14%. Cost: 52
Death ritual - Increase damage and throwing by 3% area, price - 3%. Cost: 64
Use bone weapons - Throwing area + 3%, price - 3%. Cost: 70

Splash Towers
Rum parties every Friday - Reload time - 8%, price - 3%. Cost: 10
Lightweight helmets for Vikings - Fire area + 11%. Cost: 27
Inventory research - Damage + 5%, price - 3%. Cost: 45
Battle tactics improvement - Fire area +3%, reload time - 4%. Cost: 55
Salary growth - Damage + 8%, price - 3%. Cost: 78

Magic Towers
Pray to nature Gods - Reload time - 5%, fire area + 11%. Cost: 22
Use power of Sun - Reload time - 2%, tower price - 3%, damage, - 4% Cost: 40
Improve magic inventory - Damage + 12%. Cost: 62
Fire dance researches - Tower price - 4%. Cost: 60
Learn ancient knowledge - Damage + 5%, fire area +2%. Cost: 100


Recommended Build on VikingLand
Upgrades
1. Will fight for food
2. Aerodynamics research
3. Give them more food
4. Death ritual
5. Use bone weapons
6. Pray to nature Gods
7. Use power of Sun
8. Improve magic inventory
9. Fire dance researches
10. Learn ancient knowledge
11. Pray to nature Gods
12. Use power of Sun
13. Improve magic inventory
14. Fire dance researches
15. Learn ancient knowledge

Walkthrough Guide on VikingLand
In VikingLand, you have to apply little strategy skills to win the game to achieve flawless victory. I experiment and found that build a single type of towers won't get you far after stage 1. You need a mix of towers and make smart upgrades win the rest of the game. Firstly, analyze the map structure; Example will be finding critical intersection points to build towers first. Secondly, understand the tower properties. Magical towers are extremely useful towards monsters with physical armor, and Throwing Towers against magical armor. Lastly, most stages come with a trap, understand it first and use it wisely. You'll be a winner. :D

Stage 1 - Build all Magic Towers.
Stage 2 - Build 6 Throwing Towers, 4 Magic Towers, 2 Splash Towers.
Stage 3 - Build 8 Throwing Towers, 4 Magic Towers.
Stage 4 - Build 8 Throwing Towers, 6 Magic Towers.
Stage 5 - Build 7 Throwing Towers, 3 Magic Towers, 1 Splash Towers.
Stage 6 - Build 7 Throwing Towers, 4 Magic Towers, 1 Splash Towers.
Stage 7 - Build all Throwing Towers.
Stage 8 - Build 13 Throwing Towers, 4 Magic Towers. To win the last boss, sell away all your towers and buy the blue tower.

Pictorial Guide on VikingLand