Monday, 4 November 2013

Royal Offense: Walkthrough Guide

Royal Offense: Walkthrough Guide

List of Units on Royal Offense
Taxman
Health: 60, Mage Armor: 0, Magic Resist: 0, Dodge: 0
Tax: Collect money from nearest buildings

Warrior
Health: 110, Melee Attack: 20, Heavy Armor: 10, Magic Resist: 0, Dodge: 0

Paladin
Health: 230, Melee Attack: 32, Heavy Armor: 15, Magic Resist: 10, Dodge: 0
Holy: x2 damage against undead
Can Cast: Shield (Returns 50% of incoming damage as magic damage for 15 seconds)

Zealot
Health: 200, Melee Attack: 30, Heavy Armor: 10, Magic Resist: 10, Dodge: 10
Can Cast: Curse (Grants - 15 damage and - 50% speed to 2 enemy units for 10 seconds)

Ranger
Health: 90, Ranged Attack: 15, Light Armor: 5, Magic Resist: 0, Dodge: 0
Hunter: x2 damage against animals

Wizard
Health: 80, Magic Attack: 5, Mage Armor: 0, Magic Resist: 20, Dodge: 0
Holy: x2 damage against undead
Can Cast: Heal (Heals 30hp to ally unit)

Warlock
Health: 80, Magic Attack: 50, Mage Armor: 0, Magic Resist: 20, Dodge: 0
Can Cast: Meteor (Inflicts 100 magic damage to 9 enemy units)

Necromancer
Health: 80, Magic Attack: 40, Mage Armor: 0, Magic Resist: 30, Dodge: 0
Life Steal: Restore 4 hp every attack
Can Cast: Plague (Inflicts 60% of enemy units maximum hp as damage to 3 units over 6 seconds)

Dwarf
Health: 150, Melee Attack: 25, Heavy Armor: 20, Magic Resist: 40, Dodge: 0
Might: x2 damage against goblins

Elf
Health: 80, Ranged Attack: 30, Light Armor: 0, Magic Resist: 0, Dodge: 15
Might: x2 damage against goblins

List of Enemies on Royal Offense
Giant Rat
Type: Animal Creature, Health: 70, Attack: 14, Armor: 0, Magic Resist: 0, Dodge: 0
Can Cast: Haste (Grants +50% speed boost for 2 seconds when damaged)

Skeleton
Type: Undead Creature, Health: 110, Attack: 20, Armor: 0, Magic Resist: 0, Dodge: 10

Zombie
Type: Undead Creature, Health: 180, Attack: 25, Armor: 0, Magic Resist: 0, Dodge: 0

Spider
Type: Animal Creature, Health: 350, Attack: 25, Armor: 0, Magic Resist: 0, Dodge: 0
Poison: Inflicts 50% of enemy unit maximum hp as damage over 5 seconds

Vampire
Type: Undead Creature, Health: 400, Attack: 30, Armor: 0, Magic Resist: 30, Dodge: 0
Life Steal: Restore 12 Hp every attack

Medusa
Type: Normal Creature, Health: 350, Attack: 35, Armor: 40, Magic Resist: 60, Dodge: 0

Harpy
Type: Normal Creature, Health: 400, Attack: 40, Armor: 0, Magic Resist: 0, Dodge: 50
Life Steal: Restore 12 Hp every attack
Can Cast: Haste (Grants +50% speed boost for 2 seconds when damaged)

Peasant
Type: Goblin Creature, Health: 200, Attack: 30, Armor: 0, Magic Resist: 0, Dodge: 10

Green Arrow
Type: Goblin Creature, Health: 110, Attack: 20, Armor: 0, Magic Resist: 0, Dodge: 20

Shaman
Type: Goblin Creature, Health: 230, Attack: 30, Armor: 0, Magic Resist: 0, Dodge: 5
Can Cast: Heal (Heals 30 hp to ally unit), Meteor (Inflicts 100 magic damage to 0 enemy units)

Highborn
Type: Goblin Creature, Health: 320, Attack: 40, Armor: 20, Magic Resist: 0, Dodge: 5

Heretic
Type: Undead Creature, Health: 400, Attack: 50, Armor: 10, Magic Resist: 10, Dodge: 0
Life Steal: Restore 5 HP every attack
Can Cast: Plague (Inflicts 60% of enemy units maximum hp as damage to 3 units over 6 seconds)

List of Upgrades on Royal Offense
Warriors Guild
Warriors Guild - + 10 / 20 / 30 / 40 / 50 to units HP

Melee Expertise - + 10 / 20 / 30 / 40 / 50 melee units damage
Heavy Armor - + 10 / 20 / 30 / 40 / 50 melee units defense
Siege Shield - + 5 / 10 / 15 / 20 / 25 % melee units block chance

Ranged Expertise - + 10 / 20 / 30 / 40 / 50 ranged units damage
Light Armor - + 10 / 20 / 30 / 40 / 50 ranged units defense
Aimed Shot - + 5 / 10 / 15 / 20 / 25 % ranged units crit chance

City Hall
City Hall - + 100 / 200 / 300 / 400 / 500 silver at mission start

Market - + 10 / 20 / 30 / 40 / 50 silver per 1.5 second
Healing Potions - Units restores 1 / 2 / 3 / 4 / 5 HP per second
Brotherhood - Returns 5 / 10 / 15 / 20 / 25 % of unit cost after his death

Bounty Hunt - + 5 / 10 / 15/ 20 / 25 silver per kill
Black Market - - 5 / 10 / 15 / 20 / 25 % units build cost
Free Trade - + 2 / 4 / 6 / 8 / 10 to units limit on mission

Wizards Tower
Wizards Tower - + 10 / 20 / 30 / 40 / 50 to units magic resist

Heal - Heals 100 / 120 / 130 / 140 / 150 HP to 1/2/3/4/5 ally units
Bless - Grants + 10 damage, +20 armor, +20 dodge, + 20 resist to 5 / 6 / 7 / 8 / 9 ally units for 10 / 11 / 12 / 13 / 14 seconds
Revive - Revives 1 / 2 / 3 / 4 / 5 ally unit with 50 / 60 / 70 / 80 / 90 % of his maximum HP

Lightning - Inflicts 200 / 250 / 300 / 350 / 400 magic damage to 1 / 2 / 3 / 4 / 5 enemy unit
Curse - Grants - 15 damage and - 50 % speed to 2 / 3 / 4 / 5 / 6 enemy units for 10 seconds
Storm - Creates storm cloud for 6 / 8 / 10 / 12 / 14 seconds that inflicts 50 / 100 / 150 / 200 / 250 magic damage to enemy units every 0.8 second

Recommended Build on Royal Offense
1. Warriors Guild
2. Ranged Expertise
3. Light Armor
4. Aimed Shot
5. City Hall
6. Market
7. Bounty Hunt
8. Black Market
9. Healing Potions
10. Brotherhood
11. Free Trade
12. Repeat!

Walkthrough Guide on Royal Offense
In Royal Offense, ranged units just dominate the game no matter what! Especially when you unlock the elf. Start off by buying 2-3 taxmen, click them and drag them near the buildings then to Castle for quick money. Afterward, I was able to complete every level on hard without doing anything but buying 2 Rangers then 1 elf, and repeat. With around 20 archers, they destroy anything from enemies to buildings. This flash game can be beaten completely effortlessly within half an hour. This is the most effective method to beat the game. However, if you like challenges, play the game with melee units and perhaps no dragging!

Good spells include heal, revive and both lightning spells. Please note that spells don't have a cooldown! It looks like they do in the interface but you can spam them to your heart's content if you have the extra money. Pro-Tip: If you have reached the unit limit you can just sacrifice a few men, train some new to reach the limit and then resurrect those sacrificed. You can

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