Tuesday, 19 November 2013

Madville: Walkthrough Guide

Madville: Walkthrough Guide

List of Upgrades on Madville
Close-Range
Tazor - Cost: 1 point.
Saw - Cost: 1 point, Requirement: Spend 2 points on close-range to unlock.
Flame Thrower - Cost: 1 point, Requirement: Spend 8 points on close-range to unlock.
Plasma Sphere - Cost: 1 point, Requirement: Spend 8 points on close-range to unlock.

Mid-Range
Nail Gun - Cost: 3 points.
Shotgun - Cost: 3 points, Requirement: Spend 5 points on mid-range to unlock.
Grenade Launcher - Cost: 3 points, Requirement: Spend 14 points on mid-range to unlock.
Auto Shotgun - Cost: 3 points, Requirement: Spend 14 points on mid-range to unlock.

Long-Range
Pistol - Cost: 5 points.
Automatic Rifle - Cost: 5 points, Requirement: Spend 8 points on long-range to unlock.
Minigun - Cost: 5 points, Requirement: Spend 20 points on long-range to unlock.
Blade Thrower - Cost: 5 points, Requirement: Spend 20 points on long-range to unlock.

Armor Upgrade
Armor Level 1 - Cost: 2 points.
Armor Level 2 - Cost: 2 points, Requirement: Unlock Armor Level 1 first.
Armor Level 3 - Cost: 2 points, Requirement: Unlock Armor Level 2 first.
Armor Level 4 - Cost: 2 points, Requirement: Unlock Armor Level 3 first.

Other Upgrades
Collect Money with Magnet - Cost: 3 points, Requirement: Reach level 3 to unlock.
Increase Amount of Supply Drops - Cost: 3 points, Requirement: Reach level 3 to unlock.
Increase your Default Weapon's Fire Rate - Cost: 3 points, Requirement: Reach level 3 to unlock.
Increase your Default Weapon's Damage - Cost: 3 points, Requirement: Reach level 3 to unlock.

Recommended Build on Madville
1. Unlock Tazor
2. Spend a point on Tazor's Ammo
3. Unlock Saw
4. Spend 3 points on Saw's Ammo
5. Spend 2 Points on Tazor's Ammo
6. Unlock Flame Thrower
7. Unlock Plasma Sphere
8. Unlock Collect Money with Magnet
9. Increase your Default Weapon's Fire Rate
10. Increase your Default Weapon's Damage
11. Armor Level 1
12. Nail Gun
13. Spend 2 Points on Nail Gun's Ammo
14. Unlock Shotgun
15. Spend 3 points on Shotgun's Ammo and another 3 points on Damage
16. Unlock Auto ShotGun
17. Unlock Grenade Launcher
18. Armor Level 2
19. Increase Amount of Supply Drops
20. Armor Level 3
21. Armor Level 4
22. Unlock Pistol
23. Spend 3 points on Pistol's Ammo and another 1 points on Damage
24. Unlock Automatic Rifle
25. Spend 3 points on Automatic Rifle's Ammo and another 3 points on Damage
26. Unlock Minigun
27. Unlock Blade Thrower
28. Upgrade the remaining Ammo and Damage in any order.

Walkthrough Guide on Madville
You start off every stage with this default boxing weapon. Punch punch punch! It's weak and useless. Bear with it until a generous alien starts dropping weapons. Find a way to pick the weapons and you should not have any problem clearing the stage anymore because weapon drops are so abundant. Just learn to move and dodge projectiles, also avoid alien clustering; it can deal quite a ton of damage and get you killed quickly. You still gain research points after being killed nonetheless, so don't give up. Remember to spend those points wisely or follow my build above. Because enemies only drop the guns you've bought, you can choose not to buy some bad guns. Some bad picks are the grenade launcher and blade thrower in my opinion. You can still opt to buy and test them out!

Lastly, you should always pick 2x damage whenever possible and don't aim to take the random buff/effect unless you don't have anything besides close range weapons. The random effect may sometimes put you at a disadvantage, like the ones where you drop land mines, or grab aliens then throw into the drill pit. What can I say? Good luck!

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