Tuesday, 19 November 2013

Madville: Walkthrough Guide

Madville: Walkthrough Guide

List of Upgrades on Madville
Close-Range
Tazor - Cost: 1 point.
Saw - Cost: 1 point, Requirement: Spend 2 points on close-range to unlock.
Flame Thrower - Cost: 1 point, Requirement: Spend 8 points on close-range to unlock.
Plasma Sphere - Cost: 1 point, Requirement: Spend 8 points on close-range to unlock.

Mid-Range
Nail Gun - Cost: 3 points.
Shotgun - Cost: 3 points, Requirement: Spend 5 points on mid-range to unlock.
Grenade Launcher - Cost: 3 points, Requirement: Spend 14 points on mid-range to unlock.
Auto Shotgun - Cost: 3 points, Requirement: Spend 14 points on mid-range to unlock.

Long-Range
Pistol - Cost: 5 points.
Automatic Rifle - Cost: 5 points, Requirement: Spend 8 points on long-range to unlock.
Minigun - Cost: 5 points, Requirement: Spend 20 points on long-range to unlock.
Blade Thrower - Cost: 5 points, Requirement: Spend 20 points on long-range to unlock.

Armor Upgrade
Armor Level 1 - Cost: 2 points.
Armor Level 2 - Cost: 2 points, Requirement: Unlock Armor Level 1 first.
Armor Level 3 - Cost: 2 points, Requirement: Unlock Armor Level 2 first.
Armor Level 4 - Cost: 2 points, Requirement: Unlock Armor Level 3 first.

Other Upgrades
Collect Money with Magnet - Cost: 3 points, Requirement: Reach level 3 to unlock.
Increase Amount of Supply Drops - Cost: 3 points, Requirement: Reach level 3 to unlock.
Increase your Default Weapon's Fire Rate - Cost: 3 points, Requirement: Reach level 3 to unlock.
Increase your Default Weapon's Damage - Cost: 3 points, Requirement: Reach level 3 to unlock.


Recommended Build on Madville
1. Unlock Tazor
2. Spend a point on Tazor's Ammo
3. Unlock Saw
4. Spend 3 points on Saw's Ammo
5. Spend 2 Points on Tazor's Ammo
6. Unlock Flame Thrower
7. Unlock Plasma Sphere
8. Unlock Collect Money with Magnet
9. Increase your Default Weapon's Fire Rate
10. Increase your Default Weapon's Damage
11. Armor Level 1
12. Nail Gun
13. Spend 2 Points on Nail Gun's Ammo
14. Unlock Shotgun
15. Spend 3 points on Shotgun's Ammo and another 3 points on Damage
16. Unlock Auto ShotGun
17. Unlock Grenade Launcher
18. Armor Level 2
19. Increase Amount of Supply Drops
20. Armor Level 3
21. Armor Level 4
22. Unlock Pistol
23. Spend 3 points on Pistol's Ammo and another 1 points on Damage
24. Unlock Automatic Rifle
25. Spend 3 points on Automatic Rifle's Ammo and another 3 points on Damage
26. Unlock Minigun
27. Unlock Blade Thrower
28. Upgrade the remaining Ammo and Damage in any order.

Walkthrough Guide on Madville
You start off every stage with this default boxing weapon. Punch punch punch! It's weak and useless. Bear with it until a generous alien starts dropping weapons. Find a way to pick the weapons and you should not have any problem clearing the stage anymore because weapon drops are so abundant. Just learn to move and dodge projectiles, also avoid alien clustering; it can deal quite a ton of damage and get you killed quickly. You still gain research points after being killed nonetheless, so don't give up. Remember to spend those points wisely or follow my build above. Because enemies only drop the guns you've bought, you can choose not to buy some bad guns. Some bad picks are the grenade launcher and blade thrower in my opinion. You can still opt to buy and test them out!

Lastly, you should always pick 2x damage whenever possible and don't aim to take the random buff/effect unless you don't have anything besides close range weapons. The random effect may sometimes put you at a disadvantage, like the ones where you drop land mines, or grab aliens then throw into the drill pit. What can I say? Good luck!

Saturday, 16 November 2013

Pocket Ninja: Walkthrough Guide

Pocket Ninja: Walkthrough Guide

List of Characters on Pocket Ninja
Ninja - Melee unit.
Archer - Ranged unit, require 2 ninjas to form.
Caster - Ranged unit, require 3 ninjas to form.
Warrior - Melee unit, require 4 ninjas to form.
Mage - Ranged unit, require 5 ninjas to form.
Axeman - Melee unit, require 6 ninjas to form.
Alchemist - Ranged unit, require 7 ninjas to form.

List of Upgrades on Pocket Ninja
Passive Skills
Ninja - Increases chance of critical attack. Price: 200
Archer - Increases attack speed. Price: 300
Caster - Increases splash damage. Price: 400
Warrior - Increases chance of stunning enemy. Price: 500
Mage - Increases chance of explosion. Price: 600
Axeman - Decreases health and attack speed boost. Price: 700
Alchemist - Raises defeated an enemy as a zombie. Price: 800

Characteristics
Attack - Increases attack skills for all teammates. Price: 120 / 260 / 400 / 540 / 680 / 820 / 960 / 1100 / 1240 / 1380
Defense - Increases defense skills for all teammates. Price: 100 / 220 / 340 / 460 / 580 / 700 / 820 / 940 / 1060 / 1180

Active Skills
Freeze - Reduces cool-down and increases duration. Price: 150 / 150 / 150 / 150 / 150
Explosion - Reduces cool-down and increases attack. Price: 250 / 250 / 250 / 250 / 250
Health - Reduces cool-down and increases health. Price: 300 / 300 / 300 / 300/ 300
Speedup - Reduces cool-down and increases duration. Price: 150 / 150 / 150 / 150 / 150


Recommended Build on Pocket Ninja
1. Upgrade Ninja
2. Upgrade Archer
3. Upgrade Caster
4. Upgrade Warrior
5. Upgrade Axeman
6. Max Attack
7. Max Defense
8. Max Speedup
9. Max Freeze
10. Repeat step 6 to 9.
11. Upgrade the remaining at any order. ^^

Walkthrough Guide on Pocket Ninja
In this Pocket Ninja, there are a lot of ways and combinations to beat the game. I will use freeze and explosion to do as much AOE damage as I possibly could. Immediately use the speed-up skill to clear the small enemies quickly. Then heal any injured ninjas after receiving a decent amount of damage. Speed makes a horde of small ninjas brutal... Watch the Boss's health point fly! Pewpew~

Stage 1: 3 Ninjas
Stage 2: 1 Ninja, 1 Archer
Stage 3: 1 Ninja, 1 Archer
Stage 4: 2 Archers
Stage 5: 2 Archers
Stage 6: 1 Caster, 1 Archer
Stage 7: 1 Caster, 1 Archer
Stage 8: 1 Warrior, 1 Archer
Stage 9: 1 Caster, 2 Archers
Stage 10: 2 Warriors
Stage 11: 2 Warriors
Stage 12: 2 Warriors
Stage 13: 2 Warriors, 1 Ninja
Stage 14: 2 Warriors, 1 Archer
Stage 15: 2 Warriors, 1 Caster
Stage 16: 3 Warriors
Stage 17: 3 Warriors, 1 Ninja
Stage 18: 1 Axeman, 2 Warriors
Stage 19: 3 Warriors, 1 Caster
Stage 20: 15 Ninjas
Stage 21: 8 Archers
Stage 22: 8 Archers
Stage 23: 8 Archers
Stage 24: 2 Axemen, 1 Warrior
Stage 25: 2 Axemen, 1 Warrior
Stage 26: 2 Axemen, 1 Warrior
Stage 27: 2 Axemen, 1 Warrior
Stage 28: 2 Axemen, 1 Warrior
Stage 29: 2 Axemen, 1 Warrior
Stage 30: 16 Ninjas

Monday, 11 November 2013

Bloxorz: Walkthrough Guide

Bloxorz: Walkthrough Guide

Walkthrough Guide on Bloxorz
Stage 1
Right2, Down, Right3, Down

Stage 2
Up, Right, Down, Right3, Up3, Right, Down2, Right4, Up, Left, Up

Stage 3
Right, Up, Right3, Up, Left, Down, Right, Up2, Right3, Down3, Right, Up

Stage 4
Up, Left, Up, Right2, Up, Right6, Down, Right, Down5, Right, Up, Left6, Down

Stage 5
Left3, Right, Left5, Down, Right, Down2, Right4, Down, Right4, Left4, Down, Left6

Stage 6
Right3, Down2, Right, Down2, Right, Down, Right, Up, Left3, Up2, Left, Up3, Right3, Down2, Right, Down, Right, Down, Right, Up2, Left, Down, Right, Up, Left, Down, Right

Stage 7
Down, Left, Up, Right5, Down, Right, Left, Up, Left5, Down, Right, Down, Right, Down, Right3, Up2, Right, Down, Left, Up, Right, Up2, Right 3, Down, Right, Down, Right, Down, Left, Up

Stage 8
Right2, Down3, Right2, Spacebar, Up3, Right2

Stage 9
Right, Down, Right6, Up, Right, Down, Left5, Up, Spacebar, Down, Right5, Down

Stage 10
Right2, Left, Down3, Right, Down5, Left4, Up, Left3, Down, Up, Right3, Down, Right3, Up, Spacebar, Right2, Down3, Right, Down3, Left, Down, Up, Right, Up3, Left, Up2, Right, Spacebar, Right2, Left7

Stage 11
Right4, Up, Left, Down3, Right4, Up2, Left, Up2, Left3, Down, Right, Up, Right2, Down, Right, Up, Left3, Down2, Left3, Up2 , Right, Up2, Left, Down, Right, Up, Right, Down, Left

Stage 12
Left, Down, Right, Up, Right, Up, Right, Up, Right, Up, Left, Down, Right, Up, Right3, Down2, Left, Down, Right, Up, Left, Down, Right, Up, Left, Down, Left, Up, Right, Up3, Left3, Right3, Down3, Left, Down, Right, Up2, Right, Down, Left, Down, Right, Up3, Right, Up, Down, Left, Down3, Left, Up, Right, Up2, Left3, Up, Left, Down, Right2, Up, Left, Down3, Left

Stage 13
Up, Left, Down, Right, Down, Left, Up, Right2, Down, Left, Up4, Left7, Down3, Right, Up, Left, Down, Right, Down2, Right, Down2, Right, Up, Left2, Down, Right, Up2, Left, Down, Right, Up, Right2, Up2

Stage 14
Right3, Up2, Right, Down, Left2, Up, Right, Down2, Right2, Down4, Left3, Down, Right, Up, Right2, Up2, Down2, Left2, Down, Right, Down, Right2, Left2, Up, Left2, Up, Right3, Up4, Left6, Up, Right, Down, Left5, Down3, Right, Down, Right

Stage 15
Right4, Up2, Spacebar, Up5, Right3, Up2, Right4, Down2, Up2, Right2, Spacebar, Left2, Right, Left3, Up, Right, Down, Left2, Up, Right, Down, Left3, Down, Left3, Down4, Left, Up, Right, Down, Right7

Stage 16
Right4, Spacebar, Right, Down, Spacebar, Right, Up, Spacebar, Right, Left3, Spacebar, Right3, Spacebar, Right5, Left4, Right8, Spacebar, Down, Right9

Stage 17
Down5, Left, Up, Right5, Up, Right3, Left3, Down, Left4, Up6, Right4, Down, Right4, Up, Left, Down, Right2, Up, Left, Down2, Right, Up, Left, Down, Up, Right, Down, Left, Up2, Right, Down, Left2, Up, Right, Down, Left4, Up, Left4, Down6, Right4, Up, Right3 , Down2, Up, Left, Up, Left3, Down, Left3, Up, Left, Up3, Right5, Down, Right3


Stage 18
Right, Down, Left, Up, Right2, Down, Left, Up, Right3, Up2, Down2, Left3, Down, Right, Up, Left2, Down, Right, Up, Right3, Down2, Up2, Left3, Down, Left, Up, Right2, Down, Left, Up2, Right, Down, Left, Up, Left2, Down4, Right2, Left2, Up4, Right2, Down, Right, Up, Left, Down2, Right, Up, Left, Down, Right, Up, Right5, Down3, Right, Up, Left, Down2, Right, Up, Left, Down, Left, Up, Right

Stage 19
Right8, Down, Right, Up, Left6, Down, Right, Up, Right5, Down5, Left5, Down, Left, Up, Right6, Up, Left, Down, Left5, Down4, Right3 , Left6, Up2

Stage 20
Down, Left, Down, Right, Down, Left, Up2, Right, Up2, Left4, Down2, Right, Up, Left2, Down3, Left, Down, Up, Right, Up2, Right, Up 2, Right3, Down3, Left, Up, Spacebar, Left, Up, Down, Right, Spacebar, Left5, Down5, Right5, Down

Stage 21
Right, Down, Left, Up, Left, Down, Right, Up, Right2, Up, Right3, Up, Left, Down3, Up3, Right, Down, Left3, Down, Left2, Down, Left, Up, Right, Down, Right, Up, Left, Down, Right, Up, Left, Down, Right, Down2, Right, Down2, Right3, Up2, Down2, Left2, Up, Left, Down, Right3, Up4, Right3

Stage 22
Right, Up, Left, Down, Left, Up, Right3, Up, Right2, Down, Right, Down, Right2, Up, Left, Down, Left, Up, Left, Down, Right2, Down3, Left, Down, Up, Right, Up3, Left2, Up, Right, Down, Right, Down, Right, Up, Left3, Up, Left3, Down, Left, Down, Left2, Up, Right, Down2, Left, Up, Right2, Down, Left, Up2, Right, Down, Left, Up, Right, Down, Left, Down3, Right, Down, Up, Left, Up3, Right, Up, Left, Down, Left, Up, Right3, Up, Right2, Down, Right2, Down2, Left, Up, Right3, Up

Stage 23
Down, Left, Up, Right, Down2, Right, Up, Right6, Up, Left, Down, Right, Left3, Up5, Right4, Up, Down, Left6, Down4, Left7, Up3, Right2, Up, Down, Left, Up, Right, Down2, Right, Down3, Right8, Up, Left, Down, Right, Left4, Up3, Spacebar, Down, Right2, Down3, Right 4, Up2

Stage 24
Down2, Right2, Up2, Right, Up, Right4, Up, Right, Down, Left2, Up, Right, Down, Left, Right, Up, Left, Down, Left, Up, Right, Down, Left4, Down, Left3, Down, Left, Down, Right, Down, Left, Up2, Down2, Right, Up, Left, Up, Right, Up, Right3, Up, Right4, Up, Left, Down, Right, Up, Right, Down, Left6, Down, Right, Left, Up, Right6, Up, Left, Down, Left, Up, Right, Down, Right, Spacebar, Down, Spacebar, Right, Down, Left, Right, Up, Right3

Stage 25
Up, Right, Down, Left, Up, Right, Down, Left2, Up, Right4, Up2, Left2, Up, Right, Left, Down, Right2, Down2, Left4, Down, Right2, Up, Right3, Up2, Right3, Up, Left, Down, Right, Up2, Left, Down, Right, Up, Right, Down, Left

Stage 26
Up2, Left3, Down, Left3, Down, Right, Up, Right2, Up2, Right2, Down, Right2, Down, Right2, Up2, Left2, Up, Left6, Down, Left3, Down3, Spacebar, Up3, Left6, Down, Left3, Down3, Up2, Right, Up, Left, Down, Right, Up, Right2, Up2, Right2, Down, Right2, Down, Right2, Up2, Left2, Up, Left4, Down5, Right3, Spacebar, Up3, Left4, Down5, Right2, Left

Stage 27
Right5, Up, Left, Down, Right, Up, Right, Down, Left6, Up, Right, Down, Left2, Up, Right, Down, Right4, Up, Right4, Down3, Left, Down3, Left3, Down, Left, Up4, Right, Down, Left7, Up, Left, Down2, Right, Up, Left, Down, Right, Up, Left

Stage 28
Left, Down3, Right, Down, Left, Up, Right, Down2, Right2, Down2, Right3, Up3, Left, Up, Left, Up, Left, Up, Left, Down, Right2, Down, Right, Down, Right, Down, Right2, Down, Left, Down, Left2, Up3, Left, Up, Left, Up, Left2, Up, Left2, Down, Left, Up, Right3, Down, Right, Down, Right, Down, Right, Down, Right, Left4, Down3, Left5, Up2, Left3, Down, Spacebar, Left7, Up2, Left3, Up

Stage 29
Left, Down, Right, Up, Right2, Down, Left, Up, Right, Down2, Right2, Left2, Up2, Left, Down, Right, Up, Left, Down, Left, Up, Left, Up2, Left2, Right2, Down2, Right, Down, Right, Up, Right, Down, Left, Up, Right, Up2, Right2, Left2, Down6, Right2, Left2, Up4, Left, Down, Left, Up, Left, Down, Right, Up, Right5, Left5, Down, Right, Up, Left2, Down, Right, Up, Left5, Right5, Up, Left, Down, Left, Down3, Left3, Up, Right, Down, Left2, Up, Right, Down2, Left, Up, Right, Down, Right, Up, Left

Stage 30
Down, Right, Down2, Right2, Up, Right2, Down, Right4, Up, Down, Left4, Up, Left3, Down2, Left, Up, Right6, Up3, Right3, Up, Right, Down3, Left2, Down, Left, Down, Right, Up2, Right, Down, Left, Down, Left4, Up, Left2, Down, Left2, Up, Left, Down, Left, Up, Right, Up, Down, Left, Down, Right, Up, Right, Down, Right2, Up, Left, Down2, Left, Up, Right7, Up, Left, Up3, Right3, Up, Right, Up , Left5, Down, Left

Stage 31
Up, Left, Down, Left2, Up4, Down4, Right3, Up, Left, Down, Right, Up4, Right, Up, Left, Down2, Left6, Down, Left, Up, Right2, Down, Left, Up, Right4, Down3, Left, Down2, Up2, Right, Up3, Left4, Up, Right, Down, Left2, Up, Right, Down2, Left, Up, Right, Down4, Left, Down, Right, Up2, Left, Down, Right, Up, Left, Down, Right, Left, Down, Right, Up, Left, Down, Right, Up2, Left, Down, Left, Up, Right4, Up, Right2, Down, Right3, Up, Left, Down, Right, Up5, Right, Down, Left

Stage 32
Up2, Left, Down, Right, Up, Right, Up, Right, Down, Left, Right, Up, Left, Down, Left, Down, Left, Up, Right, Down, Left, Up, Right, Up, Right, Up, Right, Down, Left2, Down4, Left4, Up, Right, Down, Right3, Up5, Right, Up, Right2, Up, Down, Left2, Down, Left, Down5, Left4, Up, Right, Left, Down, Right4, Up5, Right, Up, Right2, Up, Down, Left2, Down, Left, Down5, Left3, Up, Left, Down, Right4, Up4, Right2, Up, Left, Down, Left, Down, Left, Down, Right, Up, Left2, Up, Left5, Down

Stage 33
Right4, Up, Left, Down3, Right2, Up, Left, Up, Left, Up2, Right2, Down, Right, Down, Right, Up, Left2, Up, Right, Down, Right, Down2, Right, Down, Left, Down2, Right2, Up, Down, Left2, Up4, Left, Up, Left, Down, Right, Down, Right, Up, Left, Up, Left3, Down3, Left , Down, Left2, Down, Left, Up

Passcode on Bloxorz
Stage 1 - Passcode: 780464
Stage 2 - Passcode: 290299
Stage 3 - Passcode: 918660
Stage 4 - Passcode: 520967
Stage 5 - Passcode: 028431
Stage 6 - Passcode: 524383
Stage 7 - Passcode: 189493
Stage 8 - Passcode: 499707
Stage 9 - Passcode: 074355
Stage 10 - Passcode: 300590
Stage 11 - Passcode: 291709
Stage 12 - Passcode: 958640
Stage 13 - Passcode: 448106
Stage 14 - Passcode: 210362
Stage 15 - Passcode: 098598
Stage 16 - Passcode: 000241
Stage 17 - Passcode: 683596
Stage 18 - Passcode: 284933
Stage 19 - Passcode: 119785
Stage 20 - Passcode: 543019
Stage 21 - Passcode: 728724
Stage 22 - Passcode: 987319
Stage 23 - Passcode: 293486
Stage 24 - Passcode: 088198
Stage 25 - Passcode: 250453
Stage 26 - Passcode: 426329
Stage 27 - Passcode: 660141
Stage 28 - Passcode: 769721
Stage 29 - Passcode: 691859
Stage 30 - Passcode: 280351
Stage 31 - Passcode: 138620
Stage 32 - Passcode: 879021
Stage 33 - Passcode: 614955

Sunday, 10 November 2013

Diggy: Walkthrough Guide

Diggy: Walkthrough Guide

List of Upgrades on Diggy
Driller
Drill Device - Just an ordinary drill device
Energy: 10 / 10 / 10 / 10 / 10, Efficiency: 50 / 52 / 55 / 58 / 60

Large Funnel - Creates more wide hole in the Earth
Energy: 10 / 10 / 10 / 10 / 10, Efficiency: 80 / 85 / 90 / 95 / 100

Additional Capacitor - One shot can make a twice deeper tunnel, but it will use more energy.
Energy: 20 / 20 / 20 / 20 / 20, Efficiency: 120 / 125 / 130 / 135 / 140

Spectral Compensator - Now your device can drill all kind of ground with the same efficiency, but not the giant granite stones
Energy: 30 / 30 / 30 / 30 / 30, Efficiency: 200 / 210 / 220 / 235 / 250

The emitter of Neutrinos - Finally! The giant stones will no longer be a problem!
Energy: 30 / 30 / 30 / 30 / 30, Efficiency: 500 / 520 / 540 / 560 / 700

Battery
Ordinary Battery - Allow making a few shots from a drill device.
Energy: 100 / 105 / 110 / 115 / 120

Solar Battery - The solar battery is added you can recharge the whole battery on the surface but only once.
Energy: 150 / 155 / 160 / 165 / 170

Rechargable Battery - Every found item recharge 1 - 3 points of energy
Energy: 200 / 205 / 210 / 215 / 220

Seismic Upgrade - Dynamite explosion recharge 50 of your battery.
Energy: 250 / 255 / 260 / 265 / 270

Diggillium - Nuclear battery gives maximum energy, and warming your back
Energy: 300 / 305 / 310 / 315 / 320

Radar
Simple Radar - Shows the location of items underground
Energy Cost: 3 / 2 / 1 / 1 / 1, Radius 200 / 205 / 210 / 215 / 220

Lucky Radar - Detection radius increased
Energy Cost: 5 / 4 / 3 / 2 / 1, Radius 250 / 255 / 260 / 265 / 270

Navy Radar - Military technology, reveal more hidden objects
Energy Cost: 10 / 7 / 5 / 3 / 2, Radius 300 / 305 / 310 / 315 / 320

Price Radar - Option "Detection" of a price of an object is added.
Energy Cost: 15 / 12 / 8 / 5 / 3, Radius 400 / 405 / 410 / 415 / 420

Doppler Radar - Only this radar can detect the wandering truffle and slow it down
Energy Cost: 20 / 15 / 10 / 7 / 5, Radius 500 / 505 / 510 / 515 / 520

Minerals
Iron Ore - The cheapest and the most widely spread one
Depth: 30 - 1000, Sell Price: 5 / 7 / 10 / 15 / 25 / 50, Amount on Map: 40 / 45 / 47 / 49 / 52 / 55

Copper Ore - Copper ore uses for alloys, wires and processors
Depth: 1000 - 2000, Sell Price: 10 / 15 / 20 / 30 / 50 / 100, Amount on Map: 40 / 45 / 47 / 49 / 52 / 55

Bones - Bones of a strange creature, it's anatomy is not like yours
Depth: 200 - 3000, Sell Price: 30 / 40 / 60 / 100 / 160 / 250, Amount on Map: 40 / 45 / 47 / 49 / 52 / 55

Silver Ore - Silver has a good value, it uses for making bijouteries
Depth: 2000 - 3000, Sell Price: 50 / 60 / 75 / 100 / 140 / 200, Amount on Map: 40 / 45 / 47 / 49 / 52 / 55

Egg - The huge egg of ancient big dino
Depth: 100 - 1500, Sell Price: 40 / 50 / 65 / 85 / 120 / 200, Amount on Map: 20 / 23 / 25 / 27 / 29 / 31

Oil - A barrel of oil, strange finding, but it's only the beginning.
Depth: 200 - 4000, Sell Price: 200 / 220 / 250 / 300 / 370 / 470, Amount on Map: 20 / 22 / 24 / 26 / 28 / 30

Gold Ore - Precious metal, can attract women like a magnet, very good future.
Depth: 3000 - 4000, Sell Price: 250 / 270 / 300 / 350 / 420 / 500, Amount on Map: 40 / 45 / 47 / 49 / 52 / 55

Accum - Battery can slightly increase your energy
Depth: 2000 - 5000, Energy: 20 / 30 / 40 / 50 / 60 / 70, Amount on Map: 5 / 10 / 12 / 14 / 16 / 20

Coins - Real treasure, every coin has a significant value!
Depth: 2000 - 3000, Sell Price: 300 / 350 / 420 / 500 / 600 / 750, Amount on Map: 10 / 13 / 15 / 17 / 19 / 31

Emerald - Green like an egyptian cat eye, big like a while egyptian cat
Depth: 3000 - 3500, Sell Price: 500 / 550 / 620 / 700 / 800 / 1000, Amount on Map: 5 / 7 / 9 / 11 / 13 / 15

Ruby - Nice ruby, can be used in some lasers
Depth: 3500 - 4000, Sell Price: 700 / 750 / 850 / 1000 / 1200 / 1050, Amount on Map: 5 / 7 / 9 / 11 / 13 / 15

Diamond - King of all stones, the Dream of treasure seekers, the root of many crimes.
Depth: 4000 - 4500, Sell Price: 1000 / 1100 / 1250 / 1450 / 1700 / 2000, Amount on Map: 5 / 7 / 9 / 11 / 13 / 15

Truffle - This is a mushroom for gourmands, it is served in best restaurants, diggy love them
Depth: 4000 - 5000, Sell Price: 1500 / 1600 / 1800 / 2100 / 2500 / 3000, Amount on Map: 10 / 12 / 14 / 16 / 18 / 20

Dynamite - Dynamite, after the special upgrade of a battery, can restore some of your energy
Depth: 300 - 5000, Amount on Map: 10 / 13 / 15 / 17 / 19 / 21


Recommended Build on Diggy
Upgrades
1. Battery
2. Driller
3. Radar
4. Minerals*
5. Repeat!

Minerals
1. Bones
2. Iron Ore
3. Silver Ore
4. Gold Ore
5. Coins
6. Accum
7. Egg
8. Oil
9. Truffle
10. Emerald
11. Ruby
12. Diamond
13. Dynamite
14. Copper Ore

Walkthrough Guide on Diggy
Here's a small guide for success in the flash game, Diggy. Firstly, upgrade the bones/fossil in the mineral shop as quickly as possible. Fully upgraded bones are worth as much as a unupgraded gold ore. Which always appears on the surface, great for getting some quick money before the 4th drill upgrade makes gold much easier to get. Never drill straight down or up if you have the solar battery upgrade, a full recharge means you can do double the mining in one run! Zig zag downwards, this is your best chance of climbing back to the top for a refill. Once you recharge, though, feel free to drill straight down to save power as you don't need to go back up.

Never neglect your radar, it may seem slightly useless at the start, but it gets way more useful once you start digging deeper. In fact, it's essential for beating the game! You have to find a wandering truffle using the radar! The upgraded radar slow down the mushroom. Lastly, battery upgrades are expensive and don't give you that much considering the price, use the solar battery at least until you find the truffle.

Monday, 4 November 2013

Royal Offense: Walkthrough Guide

Royal Offense: Walkthrough Guide

List of Units on Royal Offense
Taxman
Health: 60, Mage Armor: 0, Magic Resist: 0, Dodge: 0
Tax: Collect money from nearest buildings

Warrior
Health: 110, Melee Attack: 20, Heavy Armor: 10, Magic Resist: 0, Dodge: 0

Paladin
Health: 230, Melee Attack: 32, Heavy Armor: 15, Magic Resist: 10, Dodge: 0
Holy: x2 damage against undead
Can Cast: Shield (Returns 50% of incoming damage as magic damage for 15 seconds)

Zealot
Health: 200, Melee Attack: 30, Heavy Armor: 10, Magic Resist: 10, Dodge: 10
Can Cast: Curse (Grants - 15 damage and - 50% speed to 2 enemy units for 10 seconds)

Ranger
Health: 90, Ranged Attack: 15, Light Armor: 5, Magic Resist: 0, Dodge: 0
Hunter: x2 damage against animals

Wizard
Health: 80, Magic Attack: 5, Mage Armor: 0, Magic Resist: 20, Dodge: 0
Holy: x2 damage against undead
Can Cast: Heal (Heals 30hp to ally unit)

Warlock
Health: 80, Magic Attack: 50, Mage Armor: 0, Magic Resist: 20, Dodge: 0
Can Cast: Meteor (Inflicts 100 magic damage to 9 enemy units)

Necromancer
Health: 80, Magic Attack: 40, Mage Armor: 0, Magic Resist: 30, Dodge: 0
Life Steal: Restore 4 hp every attack
Can Cast: Plague (Inflicts 60% of enemy units maximum hp as damage to 3 units over 6 seconds)

Dwarf
Health: 150, Melee Attack: 25, Heavy Armor: 20, Magic Resist: 40, Dodge: 0
Might: x2 damage against goblins

Elf
Health: 80, Ranged Attack: 30, Light Armor: 0, Magic Resist: 0, Dodge: 15
Might: x2 damage against goblins

List of Enemies on Royal Offense
Giant Rat
Type: Animal Creature, Health: 70, Attack: 14, Armor: 0, Magic Resist: 0, Dodge: 0
Can Cast: Haste (Grants +50% speed boost for 2 seconds when damaged)

Skeleton
Type: Undead Creature, Health: 110, Attack: 20, Armor: 0, Magic Resist: 0, Dodge: 10

Zombie
Type: Undead Creature, Health: 180, Attack: 25, Armor: 0, Magic Resist: 0, Dodge: 0

Spider
Type: Animal Creature, Health: 350, Attack: 25, Armor: 0, Magic Resist: 0, Dodge: 0
Poison: Inflicts 50% of enemy unit maximum hp as damage over 5 seconds

Vampire
Type: Undead Creature, Health: 400, Attack: 30, Armor: 0, Magic Resist: 30, Dodge: 0
Life Steal: Restore 12 Hp every attack

Medusa
Type: Normal Creature, Health: 350, Attack: 35, Armor: 40, Magic Resist: 60, Dodge: 0

Harpy
Type: Normal Creature, Health: 400, Attack: 40, Armor: 0, Magic Resist: 0, Dodge: 50
Life Steal: Restore 12 Hp every attack
Can Cast: Haste (Grants +50% speed boost for 2 seconds when damaged)

Peasant
Type: Goblin Creature, Health: 200, Attack: 30, Armor: 0, Magic Resist: 0, Dodge: 10

Green Arrow
Type: Goblin Creature, Health: 110, Attack: 20, Armor: 0, Magic Resist: 0, Dodge: 20

Shaman
Type: Goblin Creature, Health: 230, Attack: 30, Armor: 0, Magic Resist: 0, Dodge: 5
Can Cast: Heal (Heals 30 hp to ally unit), Meteor (Inflicts 100 magic damage to 0 enemy units)

Highborn
Type: Goblin Creature, Health: 320, Attack: 40, Armor: 20, Magic Resist: 0, Dodge: 5

Heretic
Type: Undead Creature, Health: 400, Attack: 50, Armor: 10, Magic Resist: 10, Dodge: 0
Life Steal: Restore 5 HP every attack
Can Cast: Plague (Inflicts 60% of enemy units maximum hp as damage to 3 units over 6 seconds)

List of Upgrades on Royal Offense
Warriors Guild
Warriors Guild - + 10 / 20 / 30 / 40 / 50 to units HP

Melee Expertise - + 10 / 20 / 30 / 40 / 50 melee units damage
Heavy Armor - + 10 / 20 / 30 / 40 / 50 melee units defense
Siege Shield - + 5 / 10 / 15 / 20 / 25 % melee units block chance

Ranged Expertise - + 10 / 20 / 30 / 40 / 50 ranged units damage
Light Armor - + 10 / 20 / 30 / 40 / 50 ranged units defense
Aimed Shot - + 5 / 10 / 15 / 20 / 25 % ranged units crit chance

City Hall
City Hall - + 100 / 200 / 300 / 400 / 500 silver at mission start

Market - + 10 / 20 / 30 / 40 / 50 silver per 1.5 second
Healing Potions - Units restores 1 / 2 / 3 / 4 / 5 HP per second
Brotherhood - Returns 5 / 10 / 15 / 20 / 25 % of unit cost after his death

Bounty Hunt - + 5 / 10 / 15/ 20 / 25 silver per kill
Black Market - - 5 / 10 / 15 / 20 / 25 % units build cost
Free Trade - + 2 / 4 / 6 / 8 / 10 to units limit on mission

Wizards Tower
Wizards Tower - + 10 / 20 / 30 / 40 / 50 to units magic resist

Heal - Heals 100 / 120 / 130 / 140 / 150 HP to 1/2/3/4/5 ally units
Bless - Grants + 10 damage, +20 armor, +20 dodge, + 20 resist to 5 / 6 / 7 / 8 / 9 ally units for 10 / 11 / 12 / 13 / 14 seconds
Revive - Revives 1 / 2 / 3 / 4 / 5 ally unit with 50 / 60 / 70 / 80 / 90 % of his maximum HP

Lightning - Inflicts 200 / 250 / 300 / 350 / 400 magic damage to 1 / 2 / 3 / 4 / 5 enemy unit
Curse - Grants - 15 damage and - 50 % speed to 2 / 3 / 4 / 5 / 6 enemy units for 10 seconds
Storm - Creates storm cloud for 6 / 8 / 10 / 12 / 14 seconds that inflicts 50 / 100 / 150 / 200 / 250 magic damage to enemy units every 0.8 second


Recommended Build on Royal Offense
1. Warriors Guild
2. Ranged Expertise
3. Light Armor
4. Aimed Shot
5. City Hall
6. Market
7. Bounty Hunt
8. Black Market
9. Healing Potions
10. Brotherhood
11. Free Trade
12. Repeat!

Walkthrough Guide on Royal Offense
In Royal Offense, ranged units just dominate the game no matter what! Especially when you unlock the elf. Start off by buying 2-3 taxmen, click them and drag them near the buildings then to Castle for quick money. Afterward, I was able to complete every level on hard without doing anything but buying 2 Rangers then 1 elf, and repeat. With around 20 archers, they destroy anything from enemies to buildings. This flash game can be beaten completely effortlessly within half an hour. This is the most effective method to beat the game. However, if you like challenges, play the game with melee units and perhaps no dragging!

Good spells include heal, revive and both lightning spells. Please note that spells don't have a cooldown! It looks like they do in the interface but you can spam them to your heart's content if you have the extra money. Pro-Tip: If you have reached the unit limit you can just sacrifice a few men, train some new to reach the limit and then resurrect those sacrificed. You can

Saturday, 2 November 2013

Bit Battles: Walkthrough Guide

Bit Battles: Walkthrough Guide

List of Items on Bit Battles
Bomb - Average blast and damage.
Cost: 0
Ice Bomb - Slows enemies and increases push.
Cost: 50
Fire Bomb - Damage over time, no push.
Cost: 50
Push Bomb - Small blast, huge push, and damage.
Cost: 10
Bertha Bomb - Biggest of the booms.
Cost: 250
Cap UP (1) - Increase unit by 25.
Cost: 150
Cap UP (2) - Increase unit by 25.
Cost: 150
Health Max - Vastly increase max health.
Cost: 100
Mana Max - Vastly increase max mana.
Cost: 200
Mana Regen - Vastly increase mana regeneration.
Cost: 100

Recommended Build on Bit Battles
1. Mana Regen
2. Ice Bomb
3. Fire Bomb
4. Push Bomb
5. Bertha Bomb
6. Mana Max
7. Cap UP (1)
8. Cap UP (2)
9. Health Max


Walkthrough Guide on Bit Battles
I found myself using the same tactic to win every battle. In Bit Battles, Knights are good at handling enemies in the top row. Spearmen are better at beating middle rows by spamming their ability. Mages are superb against the bottom row due to the later suiciding enemies. Every win will grant you gold, and you should upgrade all the bombs first. I've found it better just to zerg every battle to win. When the battle begins, click once on my line for defense and then spam click in one spot where the enemy is thinnest and send all my troops down that one path. Then spam bombs to clear their way before they can reach your defenses. Use the bombs (ice especially) to slow down the enemies if needed.

After clearing a battle, level the stat attack on the mages and knights. For spearmen, add the stat push and a bit of armor if they are taken out too quickly; It is overpowering in the later game. For the final boss, it was beaten by my spearmen using the rush tactics and with the push bombs alone. Or else, you can also use mages! They are good at clearing massive waves of enemies due to their fullscreen laser ability.