List of Units on Zombo Buster
Private Gunner (Tier 0)
Description: A Regular shooter with ordinary handgun. Very good for one on one.
Damage: 15 - 20, Firing Rate: Normal, Special: None
Sergeant Gunner (Tier 1)
Description: A trained shooter with better shooting experience. Getting stronger...
Damage: 20 - 25, Firing Rate: Normal, Special: None
Captain Lethal (Tier 2)
Description: Trained with the ability to hit an enemy with superb damage. Ready zombies?
Damage: 25 - 30, Firing Rate: Normal, Special: Critical Lv1
Colonel Lethal (Tier 3)
Description: Just promoted and also stronger critical.
Damage: 30 - 50, Firing Rate: Normal, Special: Critical Lv2
Chief Lethal (Tier 4)
Description: Highest rank, highest critical rate, death to zombies!
Damage: 50 - 70, Firing Rate: Normal, Special: Critical Lv3
Captain Immobilize (Tier 2)
Description: ANalternae evolution, armed with special mini stun gun. Halt zombies!
Damage: 20 - 30, Firing Rate: Fast, Special: Mini stun Lv1
Colonel Immobilize (Tier 3)
Description: Gun Upgraded! Get ready to see some laggy zombies!
Damage: 30 - 40, Firing Rate: Fast, Special: Mini stun LV2
Chief Immobilize (Tier 4)
Description: The leader of the squad equipped with the best stun gun ever!
Damage: 40 - 50, Firing Rate: Fast, Special: Mini stun Lv3
Private Agent (Tier 0)
Description: Young, fast and dangerous with high firing rate.
Damage: 4 - 5Firing Rate: Fast, Special: None
Sergeant Agent (Tier 1)
Description: Better firing rate, last hit stealer!
Damage: 5 - 6, Firing Rate: Fast, Special: None
Captain Assault (Tier 2)
Description: Specialize in the vital shooting that causes a mini push to a single zombie.
Damage: 6 - 8, Firing Rate: Fast, Special: Mini push Lv1
Colonel Assault (Tier 3)
Description: Trained with the special tactic and able to push zombies with better distance.
Damage: 8 - 10, Firing Rate: Fast, Special: Mini push Lv2
Chief Assault (Tier 4)
Description: One and only shooter with superb protective pushing skills. Don't touch my door!
Damage: 10 - 12, Firing Rate: Fast, Special: Mini push Lv3
Captain Tesla (Tier 2)
Description: Armed with the discovery of electric gun that pierce through enemies.
Damage: 10 - 20, Firing Rate: Normal, Special: Lightning Lv1
Colonel Tesla (Tier 3)
Description: Improved guns and suits, let's put some more shocks to the party.
Damage: 20 - 40, Firing Rate: Normal, Special: Lightning Lv2
Chief Tesla (Tier 4)
Description: Fancy and excellent for a line of zombies in the various distance. Feel the zap!
Damage: 40 - 60, Firing Rate: Normal, Special: Lightning Lv3
Private Bombard (Tier 0)
Description: An ex-stuntman from action movies. Very talented and experienced dead man walking
Damage: 10 - 20, Firing Rate: Slow, Special: None
Sergeant Bombard (Tier 1)
Description: Equipped with safety helmet to cover the exploding parts of zombies.
Damage: 20 - 30,
Firing Rate: Slow,
Captain Stun (Tier 2)
Description: Extreme version and loves to create a stunning effect as well as stunning zombies.
Damage: 30 - 50, Firing Rate: Slow, Special: Area Stun Lv1
Colonel Stun (Tier 3)
Description: Level Up! Zombies are meant to be stopped with improved stun duration.
Damage: 50 - 75, Firing Rate: Slow, Special: Area Stun Lv2
Chief Stun (Tier 4)
Description: An extreme professional who uses mini nuclear for his daily routine.
Damage: 75 - 125, Firing Rate: Slow, Special: Area Stun Lv3
Captain Repulsor (Tier 2)
Description: Being a true fan of the iron armor, he invented a gun that shoots alike. Prefers knockback than stun.
Damage: 15 - 20, Firing Rate: Slow, Special: Force Back Lv1
Colonel Repulsor (Tier 3)
Description: Added some upgrades for the gun. Thanks to search engines, zombies get ready!
Damage: 20 - 25, Firing Rate: Slow, Special: Force Back Lv2
Chief Repulsor (Tier 4)
Description: Maybe he'll never be able to create iron armor, but at least he got this jet powered beam cannon.
Damage: 25 - 30, Firing Rate: Slow, Special: Force Back Lv3
List of Zombies on Zombo Buster
Description: Normal zombie in a normal situation. Quite cute and not deadly.
Health: 60, Speed: Normal, Damage: 1
Description: They don't walk, they hop and take very short time to reach any door.
Health: 70, Speed: Fast, Damage: 1
Description: Quite slow and quite strong, at least they can cover their friends behind.
Health: 260, Speed: Slow, Damage: 1
Description: A little bit smarter than other, they bring fences to block special effect.
Health: 190, Speed: Normal, Damage: 1
Description: Comes in person but if you let them walk too long, they'll call friends.
Health: 180, Speed: Normal, Damage: 1
Azdol and Mevda
Description: Big one is slow, but small one aims for the elevator, don't let your guard down!
Health: 280, Speed: Slow, Damage: 1
Description: A friend of Big Dude in rugby costume. Nice defense and blocks more damage.
Health: 400, Speed: Slow, Damage: 1
Description: Infected special forces squad, they block special effect much long with their special shield.
Health: 350, Speed: Normal, Damage: 1
Description: Use both hands and feet to move, super quick and threatening.
Health: 160, Speed: Fast, Damage: 1
Description: Mutated version with super defense, better get this one down first!
Health: 1450, Speed: Slow, Damage: 2
Description: A mutated version of zombie and much stronger than before.
Health: 120, Speed: Normal, Damage: 1
Description: A mutated version of Girlhopper, faster and more threatening.
Health: 140, Speed: Fast, Damage: 1
Description: A mutated version of Megaphone, with superb cowardly skill.
Health: 230, Speed: Normal, Attack: 1
Description: A mutated version of Zomhee, seems like the most annoying enemy.
Health: 250, Speed: Fast, Damage: 1
Description: Aim for the rightest unit and self-destruct when collides army!
Health: 110, Speed: Fast, Damage: 1
Description: Makes you feel excited or bad anytime with the rhythm of the evil guitar!
Health: Unknown, Speed: Slow, Attack: Status Effect
Description: An Imaginist zombie, can do almost anything with his magical dead tablet.
Health: Unknown, Speed: Slow, Attack: Death Journal
Description: Usually zombies are brainless but not this one. Manipulates everyone including you!
Health: Unknown, Speed: Slow, Attack: Malfunction
Description: A maniac of the red-white ball series! Beware of the balls!
Health: Unknown, Speed: Slow, Attack: Zomball
Description: The boss of zombies... NO INFORMATION, EXTRA CAUTION PLEASE!
Health: Unknown, Speed: Slow, Attack: Doom Rocket
List of Upgrades on Zombo Buster
Tax Free - Reduce base Gunner Squad's hiring fee by 10.
Alien Gun - Increase Gunner Squad's damage by 20%.
Headshot - Increase both squad chance to inflict critical/mini stun.
Antizombie Bullet - Increase Lethal Squad's critical damage and Immobilize Squad's mini stun last a little bit longer. Freeze or die?
Physical Training - Extra 25% damage to every bullet shot by Agent Squad.
Gunplay - Increase Agent Squad's firing speed slightly.
Focus - Increase both squad chance to inflict lightning/mini push.
Turbo Mode - Improve Tesla Squad's lightning by 3 enemies and extra mini push distance for Assault Squad. Get away from my door!
Demon Gunpowder - Increase Bombard's Squad's hit radius.
Outrage - Increase Bombard Squad's damage by 20%.
Berserk - Increase chance to inflict stun/force back for both squad.
Heavy Buster - Stun Squad stuns for extra 0.5 sec, and Repulsor Squad knocks even further. Go home zombies!
Bounty Cash - Earn 30% bonus cash from calling next wave.
Organization Treasury - Start up with extra 20% fund.
Leftover - Enemies killed will happily drop a little amount of bonus cash.
Life Insurance - Get extra 5 life points for all stages, thanks, Firebeast!
Bomb of Duty
Bomb Crafting - The art of bomb crafting, reduce Cooldown by 5 secs.
Radiation - Increase explosion radius.
Explosive Gas - Increase explosion damage by 25%.
Pyrotechnic - Add bonus stun effect for 1 sec, feel lagging zombies!
Stop + - Increase stop duration by 1 sec.
Turbo Battery - Reduce Cooldown by 10 secs.
Stop ++ - Increase stop duration by 2 secs.
Hypnosis - All stopped enemies receive 10% extra damage dealt, fever time!
Flamethrower + - Increase flamethrower damage by 25%.
Turbo Mechanic - Reduce Cooldown by 10 secs.
Flamethrower ++ - Increase flamethrower damage by 50%.
Burning floor - Cooking zombies? Impossible is nothing! Use this and you'll see the floor in fire as well as zombies on fire!
Recommended Build on Zombo Buster
1. Bounty Cash
2. Organization Treasury
4. Demon Gunpowder
7. Heavy Buster
8. Bomb Crafting
10. Explosive Gas
12. Stop +
13. Turbo Battery
14. Stop ++
16. Flamethrower +
17. Turbo Mechanic
18. Flamethrower ++
19. Burning floor
20. Life Insurance
21. Upgrade the rest in random order!
Walkthrough Guide on Zombo Buster
The only effective unit in the game goes to Bombard's Squad! Thanks to its area damage, it can clear swarm of zombies quickly unlike other solo targeted units. Simple math, if there are three zombies (there are usually a lot more), and the bombard unit does 10 damage, then it does 30 damage with every hit. On the other hand, the other two units shoot only one zombie at a time. For them to keep up, they'd need to do around 30 damage in the time it takes the bombard unit to shoot once. Bombard squad is OP! You will build as many Bombards as possible until all the elevators are full. Slowly and steadily upgrade them until you have 2 Chief Stun and 1 Repulsor in each elevator. This setup will work well with all stages, only if you follow my recommended build above! Else, you can also try 1 Bombard and 2 Agents. They are good except for the last stage. For those still have trouble, you can spam click a zombie to lower its health by a small bit. Get an auto clicker from the internet to click 100 times a second and bosses are a cakewalk.