Sunday, 22 September 2013

Battalion Commander: Walkthrough Guide

Battalion Commander: Walkthrough Guide

List of Upgrades on Battalion Commander
Private
Weapon: Double Pistols - The leader wields two pistols.
Ally: Rifleman - Unlocks allies Rifleman. Riflemen shoots bullets straight forward.
Skill: AirStrike - Launches deadly air strike which hits every enemy on the screen.

Corporal
Stamina - + 20% movement speed.
Ally: Grenadier - Unlocks allied Grenadier. Grenadier throw grenades which explode either when hitting the enemy of after the timeout.
Logistics - + 100% to the money and XP magnet radius

Sergeant
Weapon: Shotgun - The leader fires spreads of Bullets.
Fireteam: Rifleman - The game starts with one Rifleman in the squad.
Attached Grenade Launcher - Rifleman throws a grenade instead of each 10th shot.

Master Sergeant
Small Arms Mastery - + 20% fire rate of leader's Double Pistols and Shotgun
Fireteam: Grenadier - The game starts with one Grenadier in the squad.
Skill - Every ally launches a burst of fire straight forward.

2nd Lieutenant
Fast Start - The Squad Starts the game in the car.
Ally: Marksman - Unlocks allied Marksman. Marksman shoots right in the target.
Battle Experience - Enemies drop 20% more money and XP.

1st Lieutenant
Weapon: Minigun - The leader fires bursts of bullets.
Fireteam: Marksman - The game starts with one Marksman in the squad.
First-Aid Kit - When the leader health drops to 0, he restores 50% of health. Works only once per game.

Captain
Extra Ammo - + 4 bullets to Shotgun and Minigun.
Ally: Automatic Rifleman - Unlocks allied Automatic Rifleman. Automatic Rifleman shoot burst fire.
Inspiration - Skills reload 30% faster.

Major
Weapon: Rocket Launcher - The leader launches 4 homing missiles.
Drilling - All the allies get 50% fire rate boost.
Skill: Heroic Dash - The squad becomes invulnerable, and the running speed rises for 3 seconds.

Lieutenant Colonel
Big Guns Mastery - 30% faster Minigun and Rocket Launcher reload.
Ally: AA Specialist - Unlocks allied AA Specialist. AA Specialist launches homing missiles.
War Supplies - + 30% to bonuses drop rate.

Colonel
Nanobots - The leader regenerates.
Future Armor - + 100% HP to all allies
Salvation - The leader and every ally restore 50% health when the skill is activated.


List of Recommended Build on Battalion Commander
1. Logistics
2. Stamina
3. Ally: Grenadier
4. Weapon: Shotgun
5. Attached Grenade Launcher
6. Fireteam: Rifleman
7. Small Arms Mastery
8. Skill: Napalm Wave
9. Fireteam: Grenadier
10. Battle Experience
11. Ally: Marksman
12. Fireteam: Marksman
13. First-Aid Kit
14. Extra Ammo
15. Inspiration
16. Drilling
17. War Supplies
18. Future Armor
19. Salvation
20. Nanobots
21. Weapon: Minigun
22. Ally: Automatic Rifleman
23. Weapon: Rocket Launcher
24. Big Guns Mastery
25. Ally AA Specialist
26. Skill: Heroic Dash
27. Fast Start

List of Walkthrough Guide on Battalion Commander
Battalion Commander gets easier over time to win as you progress and unlock more upgrades. For me, I will equip myself with Shotgun and Napalm Wave. Simply reasoning, because spread bullets are more effective to kill, and Napalm Wave have a fairly short cooldown time. I win the game at after upgrading Nanobots according to my recommended build. A fast way to get quick cash and XP. Buy the Fast Start as soon as you can, when you start the mission, try it hit as many foot soldiers as you can. After your car explodes and you can collect all the dropped money and XP, quit the level and restart + repeat. Very fast way to get all the upgrade and ranks, however, it's a grind fest.

If you've noticed, I leave Minigun, Rocket Launcher, Heroic Dash and Fast Start at the very end of the build. Personally, I find Minigun and Rocket Launcher less useful than Shotgun. In my opinion, Heroic Dash is pretty terrible in practice... All the enemies can target, including behind them. While you and your allies are mostly just able to shoot straight ahead. "Heroic Dash" should be called as "Horrible Death." A fast start is quite useful but unable to toggle it off and may cause lag. I feel it's best to upgrade it last.

Sunday, 8 September 2013

Arcane Weapon: Walkthrough Guide

Arcane Weapon: Walkthrough Guide

List of Stats on Arcane Weapon
Health - Lv1: Health 100 / Lv2: Health 120 / Lv3: Health 155 / Lv4: Health 205 / Lv5: Health 275 / Lv6: Health 365 / Lv7: Health 470
Damage - Lv1: Damage 100% / Lv2: Damage 125% / Lv3: Damage 150% / Lv4: Damage 175% / Lv5: Damage 200% / Lv6: Damage 225% / Lv7: Damage 250%
Critical - Lv1: 15% to deal 200% damage / Lv2: 20% to deal 225% damage / Lv3: 25% to deal 250% damage / Lv4: 30% to deal 275% damage / Lv5: 35% to deal 300% damage / Lv6: 40% to deal 325% damage / Lv7: 45% to deal 350% damage
Rage Level - Lv1: Rage 105, +10% receive / Lv2: Rage 110, +20% receive / Lv3: Rage 125, +30% receive / Lv4: Rage 150, +40% receive / Lv5: Rage 175, +50% receive / Lv6: Rage 210, +60% receive / Lv7: Rage 245, +70% receive
Bonus Chance - Lv1: Bonus Chance 20% / Lv2: Bonus Chance 25% / Lv3: Bonus Chance 30% / Lv4: Bonus Chance 35% / Lv5: Bonus Chance 40% / Lv6: Bonus Chance 45% / Lv7: Bonus Chance 50%

List of Commons on Arcane Weapon
Katana Lv. 1: Damage 58 - 110, Cooldown 2.5 give 8 Rage
Katana Lv. 2: Damage 108 - 200, Cooldown 9.4 give 11 Rage
Katana Lv. 3: Damage 234 - 434, Cooldown 10.9 give 14 Rage
Katana Lv. 4: Damage 560 - 1041, Cooldown 20.3 give 20 Rage

Incredible Bruce Lee: Damage 41 - 81, Cooldown 8.5 give 8 Rage
Grenades Lv. 1: Damage 76 - 144, Cooldown 14.3 give 22 Rage
Grenades Lv. 2: Damage 173 - 321, Cooldown 18 give 28 Rage
Grenades Lv. 3: Damage 366 - 681, Cooldown 18.7 give 39 Rage

Kickass Lightning: Damage 40 - 74, Cooldown 4.4 give 8 Rage
Handsome Blade Lv. 1: Damage 76 - 144, Cooldown 14.1 give 22 Rage
Handsome Blade Lv. 2: Damage 159 - 297, Cooldown 12.5 give 28 Rage
Handsome Blade Lv. 3: Damage 393 - 731, Cooldown 24.7 give 39 Rage

Fist of Light: Damage 45 - 83, Cooldown 9.1 give 8 Rage
Bright Beam Lv. 1: Damage 144 - 270, Cooldown 33.6 give 11 Rage
Bright Beam Lv. 2: Damage 339 - 632, Cooldown 45.6 give 14 Rage
Bright Beam Lv. 3: Damage 663 - 1230, Cooldown 36.5 give 20 Rage

List of Specials on Arcane Weapon
Mystery Bounce Lv. 1: Damage 186 - 346, Cooldown 50 cost 30 Rage, 20% to dodge next enemy attack
Mystery Bounce Lv. 10: Damage 456 - 866, Cooldown 50 cost 120 Rage, 38% to dodge next enemy attack

Moon Beams Lv. 1: Damage 78 - 145, Cooldown 60 cost 30 Rage, 5% Life Steal
Moon Beams Lv. 10: Damage 195 - 361, Cooldown 60 cost 66 Rage, 14% Life Steal

Hell Drill Lv. 1: Damage 71 - 132, Cooldown 40 cost 40 Rage, 75% Extra damage on the next attack
Hell Drill Lv. 10: Damage 178 - 331, Cooldown 40 cost 85 Rage, 165% Extra damage on the next attack

Dragonborn Lv. 1: Damage 183 - 341, Cooldown 50 cost 90 Rage, 1000 damage over 60 sec
Dragonborn Lv. 10: Damage 1355 - 2517, Cooldown 50 cost 180 Rage, 3700 damage over 60 sec

Doppelganger Lv. 1: Damage 391 - 726, Cooldown 40 cost 90 Rage, 35% to dodge enemy attack
Doppelganger Lv. 10: Damage 1297 - 2410, Cooldown 40 cost 180 Rage, 71% to dodge enemy attack

List of Ancients on Arcane Weapon
Dagger Strike Lv. 1: Damage 76 - 141, Cooldown 8.8 give 32 Rage
Fly Dagger Lv. 1: Damage 148 - 274, Cooldown 17.2 give 40 Rage
Fly Dagger Lv. 2: Damage 265 - 490, Cooldown 30.7 give 48 Rage

Nemesis Lv. 1: Damage 297 - 551, Cooldown 29.9 give 14 Rage
Nemesis Lv. 2: Damage 436 - 812, Cooldown 27.1 give 16 Rage
Nemesis Lv. 3: Damage 706 - 1309, Cooldown 27.1 give 20 Rage

Heaven Blade Lv. 1: Damage 1208 - 2243, Cooldown 80 cost 110 Rage, 125% Extra damage on the next attack
Heaven Blade Lv. 10: Damage 3019 - 5609, Cooldown 80 cost 200 Rage, 260% Extra damage on the next attack

Cursed Twin Lv. 1: Damage 1208 - 2243, Cooldown 80 cost 110 Rage, 4000 damage over 60 sec
Cursed Twin Lv. 10: Damage 3019 - 5609, Cooldown 80 cost 200 Rage, 10300 damage over 60 sec


Walkthrough Guide on Arcane Weapon
Normal Mode
In Arcane Weapon, you should focus on getting Katana Lv.4, Handsome Blade Lv 3, Grenade Lv. 3 and leveling up all your stats. Forget entirely about getting Bright Beam; it's not worth getting. Next start purchasing Moon Beams, Hell Drill, and Doppelganger, remember to maximize them accordingly. Save your artifacts and buy Nemesis Lv 3 first.

Your skill bar should look like:
Katana Lv.4, Handsome Blade Lv 3 and Grenade Lv. 3, Nemesis Lv.3, Moon Beams Lv. 5, Hell Drill Lv. 5, Doppelganger Lv. 5

Survival Mode
Attacks in the following order of priority - Doppelganger lv.10; use as often as possible to cause him to miss. Use Moon beams lv.10, when under 170hp otherwise save it! Hell Drill Lv 10, the higher the Lv, the quicker you will kill him. Equip Nemesis lv.3, Katana lv.4, Handsome Blade lv.3, Grenade lv.3. Mainly use for Handsome blade and grenade is to accumulate rage.

Your skill bar should look like:
Katana Lv.4, Handsome Blade Lv 3 and Grenade Lv. 3, Nemesis Lv.3, Moon Beams Lv. 10, Hell Drill Lv. 10, Doppelganger Lv. 10

Sunday, 1 September 2013

Berzerk Ball 2 Walkthrough Guide

Berzerk Ball 2 Walkthrough Guide

List of Hitter on Berzerk Ball 2
Etienne - I can't believe it's not butter!
Special Ability: Bruiser +5
Marcus - Hey you with the teeth! You gotta wear pants, if you don't you'll get arrested!
Special Ability: Creep Magnet +5
Lachhh - There are 10 types of people in this binary world: those who understand binary, and those who get laid.
Special Ability: Rebound Master +5
Ballon - I want your clothes, your boots and your motorcycle. you have 20 seconds to comply.
Special Ability: Hairy Knuckles +%
Bed - ...**GROWL**...**SNARL**...
Special Ability: Iron Man +5
V-P - No!! YOU go make me a sandwich!
Special Ability: Greasy Stuntman +5

List of Stats on Berzerk Ball 2
Hairy Knuckles - Sheer strength. Adds up to Weapon Power to pack some more heat in every hit you land!
Creep Magnet - You'll encounter more creeps on your way, party on dude!
Bruiser - Crank up the travellin'-on-fire time of the geek after Ulitmate Smash you deliver!
Iron Man - Increases your stamina. You'll recover from all the slamming a lot faster!
Party Animal - More of your benched teammates vehnicules are coming out to play! Woot! Only works when teammates are unlocked.
Like a Boss - You da man! the efficiency of your teammates is amped up! Only works when teammates are unlocked.
Rebound Master - Improves the bouncing effects when hitting creeps, yippee!
Crazy Collector - You're a fast-learner kid, you always seem to find extra cash and XP where others wouldn't!
Greasy Stuntman - A well-oiled geek loses less travel speed when hitting the ground.

List of Shop Weapons in Berzerk Ball 2
LARP Sword (75 screws) - 42 Weapon Power, + 1 Creep Magnet
Gramps Foot (75 screws) - 42 Weapon Power, + 1 Rebound Master
Crutch (75 screws) - 42 Weapon Power, + 1 Greasy Stuntman
Fat Bat (250 screws) - 45 Weapon Power, - 1 Iron Man, + 3 Greasy Stuntman
LOL-ipop (250 screws) - 45 Weapon Power, + 3 Iron Man, - 1 Greasy Stuntman
Unpoped Corn (250 screws) - 45 Weapon Power, + 2 Hairy Knuckles
Cactus (1500 screws) - 50 Weapon Power, + 5 Bruiser, - 2 Greasy Stuntman
Smelly Fish (1500 screws) - 55 Weapon Power, + 4 Rebound Master, - 2 Creep Magnet
Zero's Arm (1500 screws) - 50 Weapon Power, + 5 Iron Man, - 2 Hairy Knuckles
BaseBall-Bar (3500 screws) - 60 Weapon Power, + 2 Hairy Knuckles, + 2 Crazy Collector
Hockey-Stick (3500 screws) - 60 Weapon Power, + 2 Creep Magnet, + 2 Like a Boss
Golf-Club (3500 screws) - 60 Weapon Power, +5 Hairy Knuckles, - 1 Iron Man
BBQ Drumstick (8000 screws) - 75 Weapon Power, + 2 Party Animal, + 3 Greasy Stuntman
Bar Knife (8000 screws) - 75 Weapon Power, + 3 Party Animal, + 2 Crazy Collector
Steel Slugger (8000 screws) - 75 Weapon Power, + 2 Hairy Knuckles, + 3 Bruiser
Grave Digger (15000 screws) - 90 Weapon Power, + 3 Rebound Master, + 3 Like a Boss
Regular Wrench (15000 screws) - 90 Weapon Power, + 3 Party Animal, + 3 Crazy Collector
Monkey Wrench (15000 screws) - 90 Weapon Power, + 3 Hairy Kunckles, + 3 Crazy Collector
Dino-Bone (18000 screws) - 115 Weapon Power, + 2 Iron Man, + 5 Greasy Stuntman
Caveman Club (18000 screws) - 115 Weapon Power, + 3 Party Animal, + 4 Like a Boss
Hook (18000 screws) - 125 Weapon Power, + 3 Rebound Master, + 2 Bruiser
Chef Knife (30000 screws) - 150 Weapon Power, + 2 Crazy Collector, + 4 Bruiser
Biling Sword (30000 screws) - 130 Weapon Power, + 5 Rebound Master, + 5 Creep Magnet
ROFL Sword (30000 screws) - 155 Weapon Power, + 2 Iron Man, + 3 Like a Boss
Bone Crusher (60000 screws) - 175 Weapon Power, + 5 Hairy Knuckles, +5 Like a Boss
Barbaric Grinder (60000 screws) - 175 Weapon Power, + 5 Creep Magnet, +5
Bloody Enforcer (60000 screws) - 175 Weapon Power, + 5 Iron Man, +5 Bruiser

List of Shop Charms on Berzerk Ball 2
Green Four-Leaf Clover (120 screws) - + 3 Creep Magnet, - 1 Iron Man
Bronze Lucky Coins (120 screws) - + 3 Crazy Collector, - 1 Creep Magnet
Bronze Horseshoe (120 screws) - + 2 Hairy Knuckles, + 1 Iron Man, - 1 Bruiser
Bronze Cornucopia (1125 screws) - + 4 Iron Man, - 1 Rebound Master, + 1 Greasy Stuntman
White Rabbit's Foot (1125 screws) - + 2 Rebound Master, + 2 Greasy Stuntman
Bronze Poo Statue (1125 screws) - + 1 Hairy Knuckles, + 3 Bruiser
Teal Four-Leaf Clover (4200 screws) - + 1 Hairy Knuckles, + 1 Rebound Master, + 4 Greasy Stuntman
Silver Lucky Coins (4200 screws) - + 2 Iron Man, + 2 Creep Magnet, + 2 Party Animal
Silver Horseshoe (4200 screws) - + 1 Rebound Master, + 3 Crazy Collector, + 2 Like a Boss
Silver Cornucopia (11250 screws) - + 1 Hairy Knuckles, + 3 Creep Magnet, + 4 Bruiser
Chestnut Rabbit's Animal (11250 screws) - + 1 Hairy Knuckles, + 3 Rebound Master, + 4 Party Animal
Silver Poo Statue (11250 screws) - + 4 Bruiser, + 4 Like a Boss
Red Four-Leaf Clover (18000 screws) - + 4 Party Animal, + 4 Crazy Collector, + 2 Like a Boss
Gold Lucky Coins (18000 screws) - + 4 Rebound Master, + 3 Creep Master, + 3 Greasy Stuntman
Gold Horseshoe (18000 screws) - + 4 Hairy Knuckles, + 4 Iron Man, + 2 Like a Boss
Gold Cornucopia (36000 screws) - + 5 Party Animal, + 5 Crazy Collector, + 5 Bruiser
Black Rabbit's Foot (36000 screws) - + 5 Rebound Master, + 5 Creep Magnet, + 5 Greasy Stuntman
Gold Poo Statue (36000 screws) - + 5 Hairy Knuckles, + 5 Iron Man, + 5 Like a Boss

List of Materials on Berzerk Ball 2
Bronze Material (50000 screws) - + 1 Blacksmith Exp
Silver Material (100000 screws) - + 2 Blacksmith Exp
Gold Material (200000 screws) - + 4 Blacksmith Exp


Recommended Build on Berzerk Ball 2
Build #1
This build is best suited for players that just started out playing Berzerk Ball 2. The quick and easier build to earn extra cash and XP fast, which will help you advance through the game faster.
1. Max Crazy Collector
2. Max Hairy Knuckles
3. Max Creep Magnet
4. Max Rebound Master
5. Max Greasy Stuntman
6. Max Bruiser

Build #2
Use this build when you maxed all your characters and after you completed your mini-games. This is my build to break for maximum distance. Remember to arm with at least a 175 weapon point equipment!
1. Max Hairy Knuckles
2. Max Iron Man
3. Max Creep Magnet
4. Max Rebound Master
5. Max Greasy Stuntman
6. Max Bruiser

Walkthrough Guide on Berzerk Ball 2
For me, I prefer choosing Bed as my hitter. He basically is one of most outstanding hitter among the six. Start off by hitting your best, then meteor smash when the geek is in the air to gain speed. Use hell raiser when the geek gets near the ground, and repeat using meteor smash and hell raiser. Somehow, I find Bed has the best recharge for hits. Save all your cash and purchase a BaseBall-Bar, a Bronze Lucky Coins and a Silver Cornucopia. From here onwards, you are already halfway through the game. You are actually earning more cash and XP with the same amount of effort. Complete the mini-games whenever you can. Try aiming for gold in all challenges/mini-games, you will love the teammate power-ups as rewards! Buy better weapons and repeat the cycle. Once you have all the best equipment from the shop, save up your cash for forging. Forging a material will give you random weapons with different stats. The higher your forging level, the better equipment you get! Spam bronze material and level up to the fullest, then purchase silver or gold material! Equip them and beat your previous record.

Unlocking Riddle Master Trophy on Berzerk Ball 2
[?], [?], [?], [?], Left, Right, Left, Right, B, A, Select - Do 2 "Hell Raisers" followed by 2 "Meteor Smashes."
One is Silver and the other's Gold - Have a silver item, and a gold item at the same time [both not from blacksmith.]
Rough way back - Click on the Geek after a launch, when he comes back to you.
Geek ain't no dev' - Click on the "Geek" signs on the credits page in the options until they break.
Girls around the world - Dress the Geek in a princess costume and use "V-P" in a launch.