Sunday, 26 May 2013

Pixel Kingdom: Walkthrough Guide

Pixel Kingdom: Walkthrough Guide

List of Guild on Pixel Kingdom
Warrior - With moderate Hp, Attack, and Speed, warriors can be deployed in almost any situation!
Archer - Archers excel at dealing tons of damage before an enemy even touches them.
Rogue - Rogues lack in HP but make up for it with Speed and Attack Speed.
Wizard - Wizards used ranged magic to defeat foes. Their fireballs explode on impact which is useful when enemies are close to each other.
Knight - Knights can soak up a ton of damage, and also have a chance to knock back enemies on hit.
Cleric - Heals the units directly in front in the same lane.
Monk - Utility units with strong knockback. Useful for stalling enemy units.
Berserker - High Attack and summons lightning on hit to deal damage in the surrounding area.
Paladin - High HP. Paladins heal themselves on hit!
Necromancer - Summons Skeleton units to do all of the fightings!
Ninja - Ranged units that throw shurikens in multiple directions.
Dragoon - Similar to the Warrior, but with the highest speed in the game.
Champion - Extremely high Atk and HP. Their energy slash rips through the lane.
Gladiator - Similar to the Knight but greatly favors Attack over HP.
Pirate - drops bombs while advancing in a lane. Useful for area damage.
Druid - Uses ranged nature magic that passes through enemies and can Knockback
Engineer - Tap him to build a Turret!
Bard - Units who pass by a Bard will gain double speed and x.15 Attack!
Viking - Tap the Viking to shout! All enemies in the lane will be stunned.

List of Gears on Pixel Kingdom
Mithril Shield - Warriors now wield Mithril Shields, granting them bonus Health.
Bandit Boots - Rogues will now cost only 7 Mana.
Elvish Bow - Archers, will now deal more damage with Elvish Bows.
Ice Bolt - Wizards conjure an Ice Bolt to slow enemies.
Fire Sword - Knights now use their Fire Swords to deal more damage!
Holy Scepter - Clerics, can now heal for much more.
Black Belt - Monks now have Black Belts, allowing them to Knock enemies back further.
Dragon Axes - Berserkers now dual wield Dragon Axes, granting them bonus attack.
Lightbringer - Paladins now have a chance to summon a beam of light, dealing damage in the entire lane.
Demon Scythe - Necromancers can now summon Chaos Demons
Teleport Ninjutsu - Tap/Click on Ninjas to teleport them!
Dragon Lance - Dragoons now wield Dragon Lances, granting them bonus Attack.

List of Items on Pixel Kingdom
Health Boost - Boost Health by 5 for next level.
Mana Boost - Boost starting Mana by 10 for next level.
Damage Boost - Boost Attack of all units by 10% for the next level.
Summon Dragon - Increase the chance of encountering a Dragon
Speed Boost - Boost the Speed of all units for next level by 10%
Regen Boost - Boost starting Mana Regen by 5% for the next level.


List of Spellbook on Pixel Kingdom
1500 Gold - Water Thunder Thunder Thunder Water
5000 Gold and 5 Gems - Thunder Thunder Thunder Thunder Water
7500 Gold and 10 Gems - Fire Thunder Thunder Thunder Water
300,000 Gold & 150 Gems - Water Thunder Water Water Fire Water Fire
5000 Gold - Fire Water Water Fire Fire
999999999999999 Gems - Fire Water Water Fire Fire
Dragoon Unit - Fire Fire Fire Thunder Fire
Undead Army - Thunder Fire Fire Fire Fire (can be deactivated)
Disable Ads: Water Water Water Water Water Thunder Thunder Water

Walkthrough Guide on Pixel Kingdom
Building Dragoon or Warrior and Druid
I love upgrading all my gems on especially on Dragoon or Warrior. They are very cheap to summon (only cost five mana each) and should be badly abused by spamming, once you upgraded your mana pool twice. After earning enough gold to unlock druid, you are unstoppable. The druid uses ranged nature magic that passes through enemies and can knockback enemies. They are no way you will lose a single point in any situation. :)

Building only Rogue
Rogue is slightly weak in HP, but the attack speed is very high. If you upgrade all your gems on this guy... He can be the next spam-able hero because of the item, Bandit Boots. With the item equipped, Rouge will only cost only 7 Mana to produce. Slightly higher mana to summon than Warrior and Dragoon but better damage per second.

Sunday, 19 May 2013

House of Wolves: Walkthrough Guide

House of Wolves: Walkthrough Guide

List of Buildings on House of Wolves
Hut - Recruit Settlers and gather resources
Chicken Farm - Generates chickens for food
Pig Farm - Generates pigs for food
Barracks - Train the best swordsmen in the realm
Archery - Train the finest Archers
Black Smith - Upgrade your troops here
Wizard Tower - Recruit Wizards that will help you in battle
Watch Tower - Mounted with an archer, this tower is great to keep an area safe.
Tower - Mounted with two archers, this tower is much more durable and damaging.
Fortress - Recruit Knights and Catapults

List of Units on House of Wolves
Settler - Settlers are the heart of your people. Use them to gather resources and build structures.
HP + 40, Attack + 6
Spearman - Peasants with spears. Good for a small fight. Weak against arrows.
HP + 50, Attack + 10
Swordman - Stronger and better equipped than the spearman. Very effective in melee combat.
HP + 120, Attack + 20
Archer - Can attack from a distance, but extremely weak in melee. Support unit.
HP + 25, Attack + 4
Mounted Swordman - Mounted on a horse, the swordsmen is faster and can last longer in battle. 50% chance of 2nd life.
HP + 175, Attack + 30
Wizard - Support unit, will heal teammates around him. Extremely vulnerable in combat.
HP + 60, Attack + 8
Knight - Knights are the best soldiers we got. They are steady and effective.
HP + 155, Attack + 25
Mounted Knight - Once mounted on his warhorse, the mounted knight is almost unstoppable. 50% chance of 2nd life. Special charge attack.
HP + 200, Attack + 35
Catapult - Slow and steady it goes, but once in position, it unleashes hell. Just make sure to protect it well.
HP + 30, Attack + 75

List of Upgrades on House of Wolves
Sharp Spears - Spearmen damage + 2 / 5
Sharp Arrow Tips - Archers damage + 1 / 3
Sharp Swords - Swordmen damage + 5 / 12
Boiled leather - Infantry HP + 10 / 20 %
Stiff Bows - Archers range + 10 / 20 %
Siegecraft - Catapult range + 25 %
Fine Horseshoes - Horse speed + 20 %
Glory - Mounted Knight Mana + 25 %
Spell Mastery - Wizard Mana + 15 %


Walkthrough Guide on House of Wolves
Standard Rush
Your goal in the standard mode is to build up a settlement, use it to raise an army, and send the army to war against the bad guys. Eventually, you'll locate the enemy king in his castle, and if you put up enough resistance, you'll bring him down and win the game.

Usually, I will always start building a Hut or two at every rock/iron/gold mine you find. Use those Huts to spawn a ton more Settlers. Best is pop out three more settlers to mine collect the all kind of materials. Most of them should go on woodcutting duty. You should have roughly 33% of your population at any time taken up by settlers or maybe a little less. Five or six of them, though, must be dedicated to setting up Pig Farms. You'll have enough stone to build at least a few of these structures. Get several of them working on slaughtering pigs and you won't have to worry about food for quite awhile.

Keep a contingent of soldiers guarding the eastern (right) border at all times. This force may be required to increase in size as the difficulty increases. It should probably take up around 10-20% of your population to be effective. You may set up a Barracks and Archery. Another Watchtower in the east can't hurt your chances, and an Archery will let you set that up.

The remaining portion of your population should be directed first at clearing the western (left) portion of the map, then the eastern (right) portion. Use whatever types of soldiers are most effective at defeating particular types of enemies you encounter. When a mine is depleted, direct the settlers who have been working it to either farm pigs or harvesting lumber. About half of your non-mining settlers should be in a mob, going from tree to tree chopping. Simply direct them to chop as you go along, and eventually they will be picked up by the mob that develops.

FOOD! If you don't have enough of it, you won't be able to keep your two armies at maximum strength. You should have about one pig farm for every two huts you have, and each pig farm should be worked by two settlers. Deer are unreliable, and chicken farming is too slow. Next, doesn't be afraid to place new military buildings closer to your new frontiers. They're not particularly expensive once you've established a good woodcutting enterprise, and they are very useful in keeping reinforcements up to date. However, the Blacksmith only needs to be built once.

Eventually, with enough growth of your army, you'll hit the population cap. Huts won't get you more people; you'll need to increase your population by saving princesses from the clutches of the enemy. After fending off an enemy attack, send a sizable force out to take on initial enemy encampments. Your force should consist of the following:

- A handful of Swordmen: these will form the core of your offensive wall.
- A larger group of Spearmen who can draw some of the fire away from your Swordmen and overwhelm the bad guys through sheer numbers.
- A cluster of Archers: they'll line up behind your melee fighters and pelt your enemies with arrows.
- Several Settlers: they can also fire at a range, and you'll want them for establishing more remote outposts as you make your way along.
- One, possibly two Wizards: they provide the essential service of healing your units between fights, and can launch harmful spells at a range.

With a force of roughly thirty or forty soldiers, you'll have no trouble steamrolling the first few encampments you come across. This will get a bit trickier as you run into Towers and, eventually, Fortresses, so don't overstretch your bounds too much. Once you start running into enemy fortresses, put your advance on hold, set up a little outpost your army can defend, and look to surrounding resources. You want to take advantage of any stone deposits you 'liberated' along the way by setting up Huts for harvesting purposes. If the stone lacks in the east, look to the west. It's generally easier to kill monsters than soldiers.

Once you hit enemy Fortresses, you should build at least one of your own. Fortresses are capable of spawning every unit already featured (besides Wizards and Settlers), and they're an impressive defensive fortification besides. A Fortress will also unlock the strongest units in the game, including the impressive Catapult. Catapults will allow you to bring down enemy Fortresses a great deal more easily. Set up three or four Catapults at the rear of your army, recruit a few more Wizards for healing, and set up a more potent assault force at the front. Your game is now a simple matter of steady expansion and conquering of enemy Fortresses. Every time you crush a Fortress you'll free a princess, and her influence will increase your population cap by five. Use this to bolster your army to an impressive size! Lastly, support your armies with towers. Only build stone towers when you're in serious trouble, though. Stone is more effectively used in mobile troops, and does not replenish itself, whereas wood is renewable.

Speed Rush
Speed Rush is slightly straightforward. You are only to win the game by using only settlers! Yup, but if you screwed up, you will almost have no chance of winning. The first 25 settlers should mainly focus on gathering materials especially wood and food. The rest of the settlers should be clearing camps and destroying castle & tower. Remember to build huts at fallen campsites and towers, this is an easy way to replace dead settlers and harvest precious resources like stones.

With enough materials, rush for Black Smith and Sharp Arrow Tips immediately. You will notice your settlers will have a slight increase in overall damage. From here onward, they can clear the eastern (right) portion of the map with your both eyes closed. You're basically unstoppable with a large unit of weak settlers. ^^

Sunday, 12 May 2013

Giants and Dwarves TD: Walkthrough Guide

Giants And Dwarves TD: Walkthrough Guide

List of Minions on Giants And Dwarves TD
Barbarian
Barbarians are famous for their appetite for war and infamous for their lack of personal and table manners.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Hyena
Be warned! This is the second generation of circus hyenas. They can fetch and do acrobatics and even count to five.
Health: Weak, Attack: Weak, Speed: Fast, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Barbarian King
Barbarian King is the product of a democratic process. Anyone could nominate himself for the throne, and his supporters would vote for him. Others could nominate themselves, and they will fight to their death.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Goblin Warrior
The club wielding, a bare-chested chap can only drink through a straw because of his big nose.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Orc
Lacking in the brain department, orcs communicate with grunts and growls. Conversations often end in a deadly brawl due to misunderstanding a hurr for a durr (which is a very offensive word).
Health: Medium, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Ghost
Cursed souls that scare people in cemeteries when they're not attacking castles and villages. Ghosts can only be killed with magic and have a chance to kill an enemy instantly.
Health: Weak, Attack: Weak, Speed: Slow, Damage to Castle: 1
Takes 0% melee damage, Takes 0% arrow damage, Takes 100% magic damage, Takes 0% cannon damage

Weeant
They are as big as trees, so one can only wonder who was the genius that came up with the name Weeant a.k.a 'Weed Giant.'
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Parathief
Parathieves are members of a brotherhood of thieves that was founded by a tailor leading a double life as a thief. The tailor later invented parachute because of his obsession with bed sheets, and the rest of history.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Orc Warchief
Orc Warchief is the biggest, strongest, fiercest and not necessarily the smartest of the orcs.
Health: Medium, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Parathief Captian
The Brotherhood of parathieves maintains a strict code of secrecy. They always combine stealth and disguises in their operations. It is unclear, though, why they choose to wear bright red cape and hood.
Health: Strong, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Imp
Imps have become widely known for their attention seeking ways from oral tale 'Diary of an Impish Imp.' Only Archers and mages can attack flying enemies.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Goblin Archer
Nobody would have thought that they would make great archers. It appears that their big nose is a real advantage when it comes to aiming bows.
Health: Medium, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Dark Wizard
It's hard being a dark wizard, on one hand, feared for his deadly spells. On the other hand, not being taken seriously for his pointy hat. The dark wizard can teleport for a short distance.
Health: Strong, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Cannon Bros
This duo is inseparable through ups and downs, war and peace, life and death. The only thing missing is a ring to make it official.
Health: Strong, Attack: Powerful, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Necromancer
Necromancers summon the dead to fight for them. People fear and despise them, especially the activists promoting ethical treatment of the deceased.
Health: Medium, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Skeleton Knight
A mighty undead warrior that have no dear, except for dogs. He hates them. Skeleton Knight is strong against cannon and arrow, but weak against magic.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 200% melee damage, Takes 100% arrow damage, Takes 50% magic damage, Takes 200% cannon damage

Doppelganger
With the ability to form a perfect copy of a person, Doppelganger is the real master of imitation, even better than a certain other nation.
Health: Medium, Attack: Medium, Speed: Slow, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Skeleton King
During his lift, Skeleton King led the genocide of dwarves; now he leads the genocide of dogs. Despite all the atrocities, he's actually a vegetarian and this that meat is overrated.
Health: Strong, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 200% melee damage, Takes 100% arrow damage, Takes 50% magic damage, Takes 200% cannon damage

Flying Fish
Not only this is a fish out of the water, but it's also airborne!
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Sailfin
Dangerous when alive but delicious if cooked with spices and lemon.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Centaur
Centaur is a symbol of masculinity and a subject of fantasy popularized by the folklore 'Fifty shades of fur'.
Health: Medium, Attack: Powerful, Speed: Medium, Damage to Castle: 1
Takes 70% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Minotaur
Part man, part bull, Minotaurs find themselves stranded between two worlds. Look down on by men and ignored by bulls.
Health: Weak, Attack: Weak, Speed: Fast, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Minotaur Warlord
Minotaurs can only obtain the title 'Warlord' after passing the arduous test: building an intricate maze without getting lost in it.
Health: Strong, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

List of Giants on Giants And Dwarves TD
Golem
Wizards create golems to be their muscle man: tall, bulky, and not so bright. At least they're not blond, handsome, and bullish.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 0% magic damage, Takes 200% cannon damage

Treant
Treant loathed human for they have long cut down his kind and make them into firewood, chairs, and toothpicks.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 70% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Trojan Horse
The famous horse of Troy that holds a surprise everybody should have known by now.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Mammoth
A big, wooly and exceptionally powerful creature. Some of them migrate here after the unfortunate incident involving avalanche, squirrel, and an acorn
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Dragon
Dragons love barbecue. That's why barbecue parties have been banned across the kingdom. They like their meat well cooked, and they could spend up to an hour flaming it.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Tortoise
A giant tortoise that has become grumpy, because of an irresponsible soul building a castle on top of its shell, thinking it would be nice to have a mobile castle.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Flying Castle
Long ago, a villain dreamed of flying his castle. He flew it with magic, but it was exhausting. Then, he tried steam engine, and it was inefficient. So, he decided to conquer the world to find a solution.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 20
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

List of Upgrades on Giants And Dwarves TD
Swordsman
Upgrade #1: Increases swordsmen's HP by 15%
Upgrade #2: Reduce swordsmen's respawn time by 15%
Upgrade #3: Increase swordsmen's attack damage by 20%
Upgrade #4: 5pts/second health regeneration for swordsmen
Upgrade #5: Increase swordsmen's attack speed by 20%

Archer
Upgrade #1: Increase archers' attack damage by 15%
Upgrade #2: Reduce the cost of build and upgrade archer towers by 10%
Upgrade #3: Increases archers' attack range by 20%
Upgrade #4: Increase archers' attack speed by 20%
Upgrade #5: Increase archers' attack damage by 25%

Mage
Upgrade #1: Reduce the cost to build and upgrade the mage tower by 10%
Upgrade #2: Increase mages' attack damage by 15%
Upgrade #3: Increase mages' attack range by 10%
Upgrade #4: Increase mages' attack speed by 20%
Upgrade #5: Increase mages' attacking damage by 25%

Cannon
Upgrade #1: Increase cannons' attack speed by 15%
Upgrade #2: Increase cannons' attack damage by 15%
Upgrade #3: Reduce the cost to build and upgrade canon towers by 10%
Upgrade #4: Increase cannon towers' range by 10%
Upgrade #5: Increase cannons' attack damage by 25%

General
Upgrade #1: Increase wind length by 20%
Upgrade #2: Reduce meteor cooldown by 20%
Upgrade #3: Bonus 10% gold for each kill
Upgrade #4: Increase berserk duration by 20%
Upgrade #5: Increase meteor damage by 400%

Hero
Health: Upgrade HP to 800 / 1,100 / 1,500 / 2,000 / 2,700
Attack: Upgrade Attack to 66 / 90 / 135 / 180 / 220
Speed: Upgrade Speed to 57 / 62 / 67 / 72 / 77
Leadership: 10 / 14 / 18 / 22 / 26 / 30 % increase to nearby allies' attack speed.
Skill: Unlock ability stun. Damage 50 / 70 / 100 / 140 / 190


Recommended Build on Giants And Dwarves TD
1. Max Attack
2. Upgrade Health to 1500
3. Max Speed
4. General Upgrade #1
5. General Upgrade #2
6. General Upgrade #3
7. Cannon Upgrade #1
8. Cannon Upgrade #2
9. Cannon Upgrade #3
10. Cannon Upgrade #4
11. Cannon Upgrade #5
12. Mage Upgrade #1
13. Mage Upgrade #2
14. Mage Upgrade #3
15. Mage Upgrade #4
16. Mage Upgrade #5
17. Swordsman Upgrade #1
18. Swordsman Upgrade #2
19. Swordsman Upgrade #3
20. Swordsman Upgrade #4
21. Swordsman Upgrade #5
22. General Upgrade #4
23. Max Health
24. Max Leadership
25. Max Skill
26. General Upgrade #5
27. Archer Upgrade #1
28. Archer Upgrade #2
29. Archer Upgrade #3
30. Archer Upgrade #4
31. Archer Upgrade #5

Walkthrough Guide on Giants And Dwarves TD
Analyze the map design before you start building towers. Enemies may come from several directions, and it is usually a good idea to start building towers at locations that can hit enemies no matter where they come from. The general thumb of rule, I love building Cannon tower in every first slot, then every second slot and each end of any path line followed by Swordsman tower. The rest will mostly be Mage towers. Upgrade the towers one by one and never bother about building Archer towers!

Be reminded that you get extra money if you start waves early. This can be very useful at the beginning as it may help you build additional towers. However, I won't advise you hit the first few wave button when you are fighting a giant. This is optional, but you can order towers to attack specific kinds of enemies. For instance only enemies with the lowest hitpoints or the target that is weakest against the tower's attacks. This is critical and helpful in the later levels, in particular between 10 to 14. Lastly, Berserk temporarily increases unit attack speed for a short period. Abuse this skill on Giants, and they'll hate it. Don't underestimate the power of the Hero. Micro him and he can take down giants on his own.

Downloadable Content on Giants And Dwarves TD

Saturday, 4 May 2013

This Is Not A Minimalist Game: Walkthrough Guide

This Is Not A Minimalist Game: Walkthrough Guide

Walkthrough Guide on This Is Not A Minimalist Game
1) Talk to the wizards and kill one of them. The wizard will curse you and after a few moments, the world will change.
2) Go right on the white plains and talk to the rectangle. Take the square quest. Ask him where the squares are, insist and he will give you the map.
3) Once you have the map, open it with “1″, and then hit “2″. You go to the quarry and unlock another location (City – “3″).
4) Pick up the 5 squares on the quarry.
5) Go back to the NPC. Talk to him until he drops two red squares. Jump on them. It will make the floor red. Talk to the NPC until he explodes.
6) Go to the City (“3″), go right, talk to the NPC. He will give you another location on the map.
7) Go to the quarry. Pick up a square.
8) Go to “signs”. Take the “this is not a square sign”. Drop a square. Drop the sign on top of it. It will generate a circle and clouds.
9) Go back talk to the NPC in the City (“3″). He will give you another location “Strange Stuff” “5″.


10) Go to “Strange Stuff”. Find the 3. Jump on it, it will make trees.
11) Go back talk to the NPC in the City (“3″) until he has nothing left to say.
12) Go to the quarry (“2″). Jump on a blue circle and a yellow circle, it will add colors.
13) Go back talk to the NPC in the City (“3″) until he has nothing left to say.
14) Go back to “1″. Go right until you find a fruit that is different from the others. Wait next to it until you can pick it up. Pick it up, then hold on, it will generate details.
15) Go back talk to the NPC in the City (“3″). He will send you to the mirror (“6″).
16) Go to the quarry (“2″) to pick a red square, a blue circle, and a yellow circle. Make sure you have the strange fruit, if not, go back take one in location “1″.
17) Go to the mirror (“6″). Go right until you see your reflexion. Drop the red square, the blue circle, the yellow circle and the strange fruit. It will give you back your original appearance. Wait, you will be teleported to where you came from.
18) Go down talk to the NPC. When the NPC drops a cube, jump on it.