Wednesday, 24 April 2013

No-one Has To Die Game Review & Walkthrough Guide

No-one Has To Die
No one has to die Logo

Play Online: No-one Has To Die
Developer: Stuart Madafiglio
Genre: Adventure, Story

Game Review
I can safely say No-one Has To Die is one of the deepest games I've ever played so far, yet it's so simple! Reviewing this flash game is fairly challenging to accomplish as I don't want to spoil the wonderful story line especially for those new players.

A fire has broken out in Fenix Corporation. The security team is dead, and there are people trapped on the top floor. A girl named Christina, another guy named Steve, a mysterious man named Troy and the company's CEO Lionel. You play as a "stranger" who logs into a chat room to direct the survivors as they make their way to the ground floor. On each floor, you'll be presented with a grid floor plan of people, security door, water pumps to help put out the fire, switches to control the water pumps and fire that spreads every turn. People standing on squares filled with water or fire will die.

The whole game of No-one Has to Die is operated based on choices. Unfortunately, not everyone can make it out alive. Everything is planned and calculated by the TEMPEST computer on each floor; One casualty unavoidable, only two can live. Most levels will require the sacrifice of one or more people to continue. At the end of the game depending on your choices, you will only have one survivor and an ending. However, multiple endings incorporated into this game. By repeating the game and saving different people, new aspects of the plot will be revealed to help understand all the timelines and story.

I must say No-one Has To Die is a pretty awesome one. The gameplay is fairly easy but it is not the main focus of the game so I'm not going to hold it against it. The main highlight is the plot and the music. Both had me intrigued, seriously absorbing. I always love it when alternate paths somehow link together. It is definitely worth finding all the endings! All in all, marvelous execution and the presentation of it as a puzzle game was neat!

No-one Has To Die Guide

No-one Has To Die Screenshot
No one has to die Screenshot

Solutions to No One Has to Die
Follow the figure in the screenshot.
Original Timeline
1.1 Save Steve
Turn 1: Lock Steve's door, Lionel moves up and switches water on.
Turn 2: Switch off. Troy dies.
Turn 3: Advance.

1.1.1 Save Steve
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Flip switch.

1.1.1.1 Save Steve
Turn 1: Move Steve right. Lock his door.
Turn 2: Advance.
Turn 3: Advance. Christina dies.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Steve End

1.1.1.2 Save Christina
Turn 1: Move Steve up.
Turn 2: Move Steve up. Flip switch.
Turn 3: Flip switch.
Turn 4: Advance.
Christina End

1.1.2 Save Lionel
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Steve dies. Advance.
Turn 7: Advance.
Dead end. Advance until death.

1.2 Save Troy
Turn 1: Lock Troy's door, Lionel moves up and switches water on.
Turn 2: Switch off. Steve dies.
Turn 3: Advance.

1.2.1 Save Christina
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance. Troy dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
Dead end. Advance until death.

1.2.2 Save Troy
Turn 1: Lock Troy's door. Flip switch.
Turn 2: Advance. Christina dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.

1.2.2.2 Save Lionel
Turn 1: Lock Lionel's door. Flip switch.
Turn 2: Flip switch.
Turn 3: Troy dies.
Turn 4: Advance.
Lionel End

1.2.2.1 Save Troy
Turn 1: Lock Troy's door.
Advance until complete.
Troy End

Alternative Timeline
2.1 Save All
Turn 1: Lionel moves up. Lock both doors. Flip switch.
Turn 2: Flip switch.

2.1.1 Save All
turn 1: Lock all doors.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Advance.

2.1.1.1 Save All
Turn 1: Move Steve right. Lock Steve, Troy, and Lionel's doors. Flip switch.
Turn 2: Flip switch.
Turn 3: Advance.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.

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