Tuesday, 30 April 2013

XYZ: Walkthrough Guide

XYZ: Walkthrough Guide

Walkthrough Guide on XYZ
Level 1
Puzzle #1: Down
Puzzle #2: Left
Puzzle #3: Left > Up
Puzzle #4: Up > Up
Puzzle #5: Up > Left
Puzzle #6: Left

Level 2
Puzzle #1: Right
Puzzle #2: Right
Puzzle #3: Left > Down
Puzzle #4: Down > Down
Puzzle #5: Down > Left
Puzzle #6: Left

Level 3
Puzzle #1: Right
Puzzle #2: Right > Right
Puzzle #3: Right
Puzzle #4: Down
Puzzle #5: Down > Down
Puzzle #6: Left > Down > Down

Level 4
Puzzle #1: Left > Left
Puzzle #2: Left > Left
Puzzle #3: Left
Puzzle #4: Up > Right
Puzzle #5: Left > Left
Puzzle #6: Down

Level 5
Puzzle #1: Left
Puzzle #2: Left
Puzzle #3: Left > Left > Up
Puzzle #4: Left
Puzzle #5: Down
Puzzle #6: Right


Level 6
Puzzle #1: Right
Puzzle #2: Down > Left > Left
Puzzle #3: Down > Down
Puzzle #4: Right > Right
Puzzle #5: Right

Level 7
Puzzle #1: Down > Down
Puzzle #2: Left
Puzzle #3: Left > Up
Puzzle #4: Down > Down
Puzzle #5: Up > Left
Puzzle #6: Up > Left Down

Level 8
Puzzle #1: Left
Puzzle #2: Up
Puzzle #3: Left > Up > Right
Puzzle #4: Left > Up
Puzzle #5: Left > Up > Right
Puzzle #6: Down > Right

Level 9
Puzzle #1: Left > Left
Puzzle #2: Left
Puzzle #3: Left > Up
Puzzle #4: Down
Puzzle #5: Left
Puzzle #6: Up

Level 10
Puzzle #1: Left
Puzzle #2: Left > Up
Puzzle #3: Down
Puzzle #4: Down > Left
Puzzle #5: Down > Left
Puzzle #6: Up

Sunday, 28 April 2013

Wonder Rocket: Walkthrough Guide

Wonder Rocket: Walkthrough Guide

List of Upgrades on Wonder Rocket
Hull - The main body of your aircraft, responsible for strength and rigidity.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850
Engine - A better engine can give you more lift off the power.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850
Fuel Tank - A larger fuel tank can store more fuel.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850
Boosters - Upgrade your boosters to get more nitro boosts.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850
Wings - Helps with directional steering and maneuverability.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850
Earnings - Money multipliers.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850
Pickup - Increase the amount of fuel/health you pick up.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850
Armor - Increase your armor plating.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850
Weight+Aero - Nano paint and surface material reduce wind drag.
Cost: 50 / 250 / 450 / 650 / 850 / 1050 / 1250 / 1450 / 1650 / 1850

Recommended Build on Wonder Rocket
1. Earnings
2. Engine
3. Fuel Tank
4. Hull
5. Boosters
6. Wings
7. Weight+Aero
8. Pickup
9. Armor
10. Repeat!


Walkthrough Guide on Wonder Rocket
If you want to do a quick run, ignore all other upgrades first and max Earnings. Wonder Rocket is nothing challenging and it gets easy over time. You should try your best to avoid obstacles and incoming projectiles like rockets. Aim for Fuel and Health pick-ups if you can. One or two may not seems a lot but determine whether you will survive and get highscore or not!

Wednesday, 24 April 2013

No-one Has To Die: Walkthrough Guide

No-one Has To Die: Walkthrough Guide

Walkthrough Guide on No-one Has To Die
- Follow the figure below.

Pictorial Guide on No-one Has To Die

Original Timeline
1.1 Save Steve
Turn 1: Lock Steve's door, Lionel moves up and switches water on.
Turn 2: Switch off. Troy dies.
Turn 3: Advance.

1.1.1 Save Steve
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Flip switch.

1.1.1.1 Save Steve
Turn 1: Move Steve right. Lock his door.
Turn 2: Advance.
Turn 3: Advance. Christina dies.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Steve End

1.1.1.2 Save Christina
Turn 1: Move Steve up.
Turn 2: Move Steve up. Flip switch.
Turn 3: Flip switch.
Turn 4: Advance.
Christina End

1.1.2 Save Lionel
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Steve dies. Advance.
Turn 7: Advance.
Dead end. Advance until death.

1.2 Save Troy
Turn 1: Lock Troy's door, Lionel moves up and switches water on.
Turn 2: Switch off. Steve dies.
Turn 3: Advance.

1.2.1 Save Christina
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance. Troy dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
Dead end. Advance until death.

1.2.2 Save Troy
Turn 1: Lock Troy's door. Flip switch.
Turn 2: Advance. Christina dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.

1.2.2.2 Save Lionel
Turn 1: Lock Lionel's door. Flip switch.
Turn 2: Flip switch.
Turn 3: Troy dies.
Turn 4: Advance.
Lionel End

1.2.2.1 Save Troy
Turn 1: Lock Troy's door.
Advance until complete.
Troy End


Alternative Timeline
2.1 Save All
Turn 1: Lionel moves up. Lock both doors. Flip switch.
Turn 2: Flip switch.

2.1.1 Save All
turn 1: Lock all doors.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Advance.

2.1.1.1 Save All
Turn 1: Move Steve right. Lock Steve, Troy, and Lionel's doors. Flip switch.
Turn 2: Flip switch.
Turn 3: Advance.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.

Wednesday, 17 April 2013

ButtonX20: Walkthrough Guide

ButtonX20: Walkthrough Guide

Walkthrough Guide on ButtonX20
Level 1
- Use the arrow keys and jump on top of the button.
- Once the laser is de-activated, collect the key and the exit through the door.

Level 2
- Jump on the button until it goes all the way down.

Level 3
- Stand and wait on top of the button to weigh it down.

Level 4
- The current button is faulty, so push it out of the screen to the left and once you get a new one jump on it.

Level 5
- Jump just before the button appears to land on top.

Level 6
- Jump on the button until the laser fades out.

Level 7
- Jump on the buttons in the order they flash.

Level 8
- Jump on the slightly darker block on the floor to fall.
- When the spikes retract, push the block along and headbutt the button on the ceiling.
- Being careful to avoid the spikes by resting on the block, push it all the way to the right and make your way up.
- Walk left through the corridor and fall the middle to collect the key.

Level 9
- Click on the button using your mouse.

Level 10
- Push the button to the left wall, then jump onto the platform above it, to make it fall onto the button.


Level 11
- Jump from higher ground to make the room shake and to make the button drop to the ground. (This will take 3 goes.)

Level 12
- Walking left shows you where the button is, but you can't press it.
- You have to walk right and fall, then quickly jump left and up over the platforms before they disappear.

Level 13
- After pressing the button, you will need to head butt the laser guns on each side to help break them.

Level 14
- Jump onto the button from the low platform.
- This will make you bounce higher to make it to the higher platform.
- Jump onto the button from the high platform and reach for the key.

Level 15
- Jump on the button then walks halfway between it and the left wall.
- Jump up to reveal a hidden platform.
- Jump up again, then far right and up again, revealing 3 more platforms as you go.

Level 16
- Jump up to the right and push the disjointed block.
- When you're in the next room, jump on every second block as they will disappear and you need to leave yourself a way to get back.

Level 17
- The hint is in the level name.
- Press the button and don't worry that the laser doesn't disappear, as it's only an illusion.

Level 18
- Jump on the button then uses the mouse to drag the key to the Yellow Ninja.

Level 19
- Jump on the button to make the laser flash.
- Make your way to one of the highest platforms and with the right timing, jump through the gap, pausing the game (with P) as soon as you touch the key.
- The laser won't pause, and you will need to un-pause (with P), at the right time to drop through the gap again.

Level 20
- Jump on the button and make your way the top-right platform.
- Above the right laser gun is a secret passage you need to walk through.
- Once you're in the next room, jump on the pillars making sure you leave yourself a way to come back. (They move down each time you touch them.)

Sunday, 14 April 2013

The King's League: Odyssey: Walkthrough Guide

The King's League: Odyssey

List of Stats on The King's League: Odyssey
Strength - Increases physical damage.
Stamina - Increases hit points.
Intelligence - Increases magical damage. Magicians and knights have increased magical defense.
Agility - Increase physical defense and knockback resistance. Archers gain bonus increased damage.

List of Basic Training on The King's League: Odyssey
Gym (3 TP, 6 Days) - Add Strength
Read (3 TP, 6 Days) - Add Intelligence
Dance (3 TP, 6 Days) - Add Aglity
Swim (3 TP, 6 Days) - Add Stamina
Travel (4 TP, 9 Days) - Add stats randomly

List of Advanced Training on The King's League: Odyssey
Swordplay (5 TP, 12 Days) - Add Strength and Agility
Equestrian(5 TP, 12 Days) - Add Stamina and Agility
Debate (5 TP, 12 Days) - Add Intelligence and Agility
Chess (5 TP, 12 Days) - Add Intelligence
Wrestle (5 TP, 12 Days) - Add Strength and Stamina
Hunting (8 TP, 15 Days) - Add stats randomly

List of Units on The King's League: Odyssey
Knight's Path
Knight -> Templar -> Paladin
Knight -> Crusader -> Hero

Warrior's Path
Warrior -> Lancer -> Gladiator
Warrior -> Spearman -> Berserker

Magician's Path
Magician -> Wizard -> Sage
Magician -> Cleric -> Bishop

Archer's Path
Archer -> Ranger -> Sniper
Archer -> Hunter -> Sentinel

Rogue's Path
Rogue -> Assassin

List of Upgrade Units on The King's League: Odyssey
Hall of Guardians
Jobs: Knight, Templar, Paladin, Crusader, Hero
Rank 1
Steady Sword - Slightly increases attack power.
Steady Stance - Slightly increases defense.
Rank 2
Swift Steps - Slightly increases movement speed.
Determined Will - Slightly increases maximum health.
Rank 3
Brave Heart - Reduces damage done by physical attacks.
Guarded Mind - Reduces damage done by magical attacks.
Rank 4
Steadfast Duty - Reduces the rate of being knocked back.
Knightly Spirit - Increases more health points.
Rank 5
Valorous Strike - Knocks back enemies even more.
Shining Armor - Reduces some damage done by physical and magical attacks.
Recommended Build: Steady Sword, Swift Steps, Brave Heart, Knightly Spirit, Shining Armor

Bastion of Courage
Jobs: Warrior, Lancer, Spearman, Gladiator, Berserker
Rank 1
Robust Stabs - Slightly increases the attacks power.
Sharpened Blade - Slightly increases the chances to deal critical attacks.
Rank 2
Chain Mail - Slightly increases the defense.
Shield of Honour - Slightly increases maximum health points.
Rank 3
Headstrong - Reduces the rate of being knocked back.
Sure Strides - Slightly increases movement speed.
Rank 4
Focused Thrusts - Increases more chances to deal critical attacks.
Precise Incision - Greatly increases damage done through critical attacks.
Rank 5
Chivalrous Will - Reduces some damage done by physical and magical attacks.
Vigilant Spirit - Increases more maximum health points.
Recommended Build: Robust Stabs, Shield of Honour, Sure Strides, Precise Incision, Chivalrous Will

Arcane Sanctum
Jobs: Magician, Wizard, Sage, Cleric, Bishop, Enchantress, Kurestal Maiden
Rank 1
Mystic Chants - Slightly increases the power of the magical attacks.
Speedy Spells - Casting time is reduced.
Rank 2
Meditated Offense - Slightly increases the chances to deal critical attacks.
Farsight - Slightly increases casting range.
Rank 3
Divination Focus - Increases more chances to deal critical attacks.
Impairment Charm - Greatly increases the damage done by critical attacks.
Rank 4
Spirits Within - Further reduces casting time.
Mist of Vision - Further increases casting range.
Rank 5
Omnipotence - Increase more magical attack power.
Enchanted Conjures - Boosts the damage done by critical attacks.
Recommended Build: Speedy Spells, Farsight, Impairment Charm, Spirits Within, Omnipotence

Sentry Spire
Jobs: Archer, Ranger, Hunter, Sniper, Sentinel
Rank 1
Precise Projectile - Slightly increases attack power.
Long Aim - Archers shoot further.
Rank 2
Keen Eye - Slightly increases the chances to deal critical attacks.
Strafe Shots - Increases attack speed.
Rank 3
Sharpshooter - Greatly increases the damage done by critical attacks.
Piercing Projectiles - Increases more attack power.
Rank 4
Arrow Shower - Increases more attack speed.
Swift Sight - Archers shoot even further.
Rank 5
Bolt of Might - Increases chances to shoot an arrow with a boosted knockback force.
Dual Shot - Archer have a slight chance of performing a Double Attack.
Recommended Build: Long Aim, Strafe Shots, Piercing Projectiles, Arrow Shower, Dual Shot

Den of Chaos
Jobs: Rouge, Thief, Assassin
Rank 1
Cunning Advances - Slightly increases attack power.
Sneaky Attacks - Slightly increases the chance to deal critical attacks.
Rank 2
Gusty Offense - Greatly increases the damage done by critical attacks.
Zealous Will - Greatly increases attack power.
Rank 3
Well Prepared - Slightly increases maximum health points.
Shadow Maneuvers - Increases dodge rate.
Rank 4
Accurate Aims - Raise the chances for attacks to pierce through enemy defenses.
Surprise Surge - Attacks have a higher knockback force.
Rank 5
Leery - Increases the chance to reduce most damage taken by attacks.
Silent Skirmish - Greatly increases the chances to deal critical attacks.
Recommended Build: Sneaky Attacks, Gusty Offense, Shadow Maneuvers, Accurate Aims, Silent Skirmish

Upgrade Facilities
Administration Office
Far Reach - Recruits can be hired from the Forest and Mountain.
Grand Recruitment - Recruits can be hired from the Forest and Mountain.
Prime Tributes - Conquered territories provide 20% more income.
Crystaville - Conquered territories provide double a number of crystals.

Training Facilities
Train Hard - Increases maximum training points by 2.
Workout - Increases maximum training points by 5.
Buff Up - Unlocks Advanced Training.
Muscle Mania - Doubles the effectiveness of training.

Battle Headquarters
Upperclass - Unlocks Class Upgrades.
Lavish Returns - Siege loot is increased by 20%.
Rapid Fire - Costs and days spent on sieges are slightly reduced.
Breakthrough - Unlocks Final Class Advancements.

Quest Union
Glorify - Unlocks Quests from Blades of Glory.
Karma - Quests give more rewards.
Shady Deals - Unlocks Quests from Shadow Crops.
Favorable - Quests give double a number of reputation points.


Recommended Build on The King's League: Odyssey
1. Training Facilities
2. Battle Headquarters
3. Administration Office
4. Quest Union
5. Repeat!

Unlocking Unique Characters on The King's League: Odyssey
Quinsforth the Lancer: Support the Lancers in the polearms tournament.
Tybolt the Spearman: Support the spearmen in the polearms tournament.
Adela the Enchantress: Beat the capital League without losing a single match. Look for her in the mountains.
Corthello the Cleric: Get defeated an X (around 4-5) number of times in a row. You'll get an event to look for him in the village.
Iruine the Ranger: The event triggers somewhere in the second year. Recruit him in the forest.
Greg the Hunter: Beat all the Kongregate exclusive quests, then recruit him in the forest.
Christable the Thief: Gather and save a lot of gold, at least 80k and above. Recruit her in the city.

Walkthrough Guide on The King's League: Odyssey
Build 2 Berserkers, 2 Snipers and Assassin
This is my victorious build. To be honest, Berserker role is mainly about taking damage for the team and do some early damage as soon as they charge forward. On the other hand, Assassin will dodge his way through to slain any weak enemies in his way with its critical attacks. Snipers are the ones staying at the back, doing tons of damage especially with its Dual Shot!

Build 2 Bishops and 3 Assassins
This setup is another one of my favorite! Bishops' healing are so overpowering; it makes your assassins almost invincible. These untouchable fellows will just slice and dice through enemies in their path. Critical, critical and more critical! Totally worth give this build a try.

Build 5 Unique Characters; Berserker, Sniper, Cleric, Hero, and Assassin
Berserkers are extremely aggressive attackers; they can deal and absorb damage well. Sniper occasionally takes units out in one shot. Clerics do what they do best, healing. Lots of healing! Hero and Assassin defend well against ranged units, they do superb damage and clean up any weak opponent fast. The most ideal build! :)

Tuesday, 9 April 2013

A Small Talk At The Back Of Beyond: Walkthrough Guide

A Small Talk At The Back Of Beyond: Walkthrough Guide

Walkthrough Guide
General
1. Hello
2. No
3. What is AGS?
4. Why do I need Artifical Gravity System?
5. What is ESC POD?
At this point, the computer should admit its secret. Choose and type in your ending below.

Ending #1
1. What can I do?
2. I will leave
3. Yes.

Ending #2
What can I do?
I will stay
Yes.

Things to Try
1. Answer "Yes" when the computer asks if you know where you are. Then, when he asks you where you think you are, answer "In Space" or "In a shelter."
2. Agreeing to play chess, view the computer's pictures, or listen to his story will lead to a game over. Once you know why it becomes quite chilling.
3. What government?
4. Why was I chosen?
5. Agree to play chess, then select the Info option of the chess program.
6. Open Vent
7. Open Window
8. Turn on the Light. Turn on the Light.
9. Can I go?
10.Is there anyone else still alive?
11. Can I turn you off?
12. Where is the shelter?
13. Who are you?
14. What is the time?
15. What year is it?
16. How long have I been here?
17. Kill me.
18. What is the auxiliary generators system?
19. What do you want?
20. Try repeatedly swearing at the computer.
21. Why should I stay with you?
22. Can you come with me?
23. Why did you lie to me?
24. Can you fix the ship?
25. Do you want to play chess?
26. Are you lonely?
27. I love you.
28. I hate you.

Friday, 5 April 2013

Mad Burger: Walkthrough Guide

Mad Burger: Walkthrough Guide

List of Upgrades on Mad Burger
Upgrades
Tasty Magnet - Increase the radius of collecting objects.
Cost: 100 / 300 / 1,200 / 2,400 / 4,000
Power of Kick - Adds strength to the chef for a strike.
Cost: 100 / 200 / 4,400 / 1,000 / 2,000
Lucky Beer - Get great acceleration for a flight.
Cost: 50 / 300 / 1,000 / 2,000 / 4,000
Soft Jump - Lose less the speed after hitting the land.
Cost: 150 / 400 / 1,000 / 2,500 / 4,000
Sauces Flurry - Increase the acceleration by dint of the sauce.
Cost: 100 / 400 / 1,500

Bonus
Bottle of Mustard - Burger does not lose speed.
Cost: 1,000 / 2,000 / 3,000
Bottle of Ketchup - Increase the acceleration of ketchup.
Cost: 1,200 / 3,000 / 3,300
Tube of Wasabi - Tremendous acceleration!
Cost: 1,300 / 2,500 / 3,500
Drunken Shot - Increase the number of ammo.
Cost: 2,000 / 2,600 / 3,800
Flying Snake - Increase the chance of catching a kite.
Cost: 3,000 / 3,000 / 4,000

Stuffing
Add Stuffing - Increase the maximum speed.
Cost: 200 / 1,000 / 3,000 / 4,000

Recommended Build on Mad Burger
1. Tasty Magnet
2. Soft Jump
3. Sauces Flurry
4. Power of Kick
5. Lucky Beer
6. Tube of Wasabi
7. Bottle of Ketchup
8. Flying Snake
9. Drunken Shot
10. Add Stuffing
11. Bottle of Mustard
12. Repeat! :)


Walkthrough Guide on Mad Burger
Marburger gets progressively easier over time. All you simply need to do is keep your boost low to the ground, so you knock over hordes of dudes while gaining lots of money! Earning $25 dollars every time you knock out a guy, it's easy money! Do not worry about losing speed, slowly use the sauce by quick tapping bit by bit so that you don't hit the ground. Take full advantage of the bonus you earn and you can complete the game without upgrading every single upgrade. However if, you are really looking for a cheat, just press space bar at the shop and you'll get $100,000. I do not know whether it's intentional, but I believe it's a bug.

Monday, 1 April 2013

Siege Knight: Walkthrough Guide

Siege Knight: Walkthrough Guide

List of Upgrades on Siege Knight
Protector
Spike Trap - Increases spike trap damage by 10 / 20 / 30 / 40/ 50 %
Barricade - Unlocks barricade and increases health by 0 / 15 / 30 / 45 / 60 %
Coin - Enemies killed by traps have 5 / 10 / 15 / 20 / 25 % chance of dropping an extra coin
Hitpoints - Increases castle hitpoints by 30 / 60 / 90 / 120 / 150 %
Pit Trap - Unlocks the pit and reduces recharge time by 0 / 5 / 10 / 15 / 20 %
Hitpoint Regen - Regenerates 1 / 2 / 3 / 4 / 5 castle hitpoints per second
Knight - Unlocks the knight and increases health and attack damage by 0 / 10 / 20 / 30 / 40 %
Berserker - Knights go berserk at low health, boosting damage dealt by 50 % and reducing damage by 30 %

Champion
XP - Increases experience gained from enemies killed by the player by 5 / 10 / 15 / 20 / 25 %
Bow Upgrade - Increases damage done by bow by 1 / 2 / 3 / 4 / 5
Shotgun - Unlocks shotgun and increases damage done and bullets shot by 0 / 1 / 2 / 3 / 4
Bow Focus - Each consecutive arrow that hits an enemy deals 2 / 4 / 5 / 6 / 10 % extra damage up to a maximum of 30 % (Stacks with critical)
Cannon - Unlocks cannon and increases damage done by 0 / 25 / 50 / 75 / 100 %
Bow Crit - Arrows have 2 / 4 / 6 / 8 / 10 % chance of dealing double damage
Archer - Unlocks the archer and increases health and attack damage by 0 / 20 / 40 / 60 / 80 %
Poison Arrows - Archers shoot poison arrows which deal damage over time.

Sorcerer
Freeze Trap - Unlocks the ice trap which freezes enemies for 2 seconds and slows them by 0 / 12 / 24 / 36 / 48 % for an additional 0 / 1 / 2 / 3 / 4 seconds
Heal - Heals barricades, knights, and archers for 30 / 60 / 90 / 120 / 150 hitpoints
Fireball - Unlocks fireball and increases damage done to frozen or slowed enemies by 40 / 80 / 120 / 160 / 200 %
Iceball - Unlocks iceball and increases damage done to burning enemies by 40 / 80 / 120 / 160 / 200 %
Fireball Upgrade - Increases fireball burn length by 0.6 / 1.2 / 1.8 / 2.4 / 3 seconds and 2 / 4 / 6 / 8 / 10 damage
Iceball Upgrade - Increases iceball slow length by 0.6 / 1.2 / 1.8 / 2.4 / 3 seconds and 10 / 20 / 30 / 40 / 50 speed
Mana - Increases total mana by 25 / 50 / 75 / 100 / 125 % and mana regeneration by 50 / 100 / 150 / 200 / 250 %
Lightning - Unlocks lightning spells. BOOM!


Recommended Build on Siege Knight
1. XP +5
2. Bow Upgrade +5
3. Shotgun +5
4. Cannon +5
5. Bow Focus +5
6. Bow Crit +5
7. Archer +5
8. Poison Arrows +1
9. Spike Trap +5
10. Coins +5
11. Barricade +5
12. Freeze Trap +5
13. Hitpoints +5
14. Hitpoint Regen +5
15. Iceball +5
16. Iceball Upgrade +5
17. Mana +5
18. Fireball +5
19. Fireball Upgrade +5
20. Lightning +1
21. Heal +5
22. Pit Trap +5
23. Knight +5
24. Berserker +1

Walkthrough Guide on Siege Knight
For anyone having trouble with Siege Knight? Here is my simple guide to finish the game. I went with fully upgraded Archers in the first 3 rows to the right. Shielded them with two rows of fully upgraded walls, then another two row of Spike Trap. Lastly, end of with Freeze Trap. I think the most powerful combo you can unleash is Cannon(3) - Shotgun(2) - Bow(1). Simply hold the shoot button and press 321, 321 and repeat. Need not to be fast, just do it rhythmically. You will kill many other enemies with cannon this way. Don't forget that fireball and iceball are cheap and able to do triple damage if the target is frozen or burning. Switching back and forth the spells Fireball - Iceball - Fireball, will allow you to kill Dragons and Fire Demons quickly.