Tuesday, 5 March 2013

Battle Without End: Walkthrough Guide

Battle Without End: Walkthrough Guide

List of Stats on Battle Without End
Str - Your physical strength. Increases base attack.
Dex - Dexterity is also your agility, or how nimble you are. It's the fine motor skills needed to fire weapons like the bow and affects your balance.
Int - Your rational capability. Adds damage to Magical Skills, also increase the Chance of Skill Use.
Will - Your mental prowess and determination. The more Will be you have, the better you can survive dangerous situations. Affects the player's Critical Hit Rate.
Luck - A mysterious and inexplicable phenomena that help you. The more Luck you have, the more often good things happen to you. Affects the player's Critical Hit rate.
AP - Ability Points, or AP, are required to rank up skills.
Atk - The amount of damage you deal with enemies when you attack them with physical weapons like swords and bows.
Bal - Balance. The likelihood that your attacks will deal damage close to the max damage you are capable of. The more Balance you have, the higher the chance. Balance is affected by Dexterity and skill ranks.
Crt - The chance that attack you deal will inflict deadly damage to your enemies. Your Critical rate is affected by your Luck and Will.
Crt.M - Critical multiplier is the number you multiply when determining critical hit damage!
Def - Defense. The amount of damage you absorb when a physical attack hits you. The more Defense you have, the less damage you take.
Prt - Protection. Reduces all damage received by %. It also reduces Critical Hits received.
Prt.I - How much of monsters protection you ignore. The more you ignore, the more damage you deal!
CP - Combat Power is the value that determines how strong a player is.

List of Skills on Battle Without End
Smash (Melee)
Rank F
When skill is active:
- Damage 200%

Rank 1
When Skill is active:
- Damage 500%, Str + 8, Will + 8

Counterattack (Melee)
Rank F
When Skill is active:
- Counter 50% oppenent's + 100% user's dmg
- Fixed Crit. + 5%
- Mana cost: 5, dex + 1

Rank 1
When Skill is active:
- Counter 200% oppenent's + 150% user's dmg
- Fixed Crit. + 10%
- Mana cost: 20, dex + 15

Defence (All)
Rank F
When skill is active:
- Defence + 20
- Protection + 5
- Protection*1.1, HP + 2, Defence + 1

Rank 1
When skill is active:
- Defence + 65
- Protection + 30,
- Protection*2, HP + 41, Defence + 15

Mirage Missile (Ranged)
Rank F
- Damage: 100%
- Debuff: Poison (Cause 4 + Will*0.05 damage per turn, can be stacked)
- Mana cost: 6, dex + 1

Rank 1
- Damage: 200%
- Debuff: Posion (Cause 26 + Will*0.7 damage per turn, can be stacked)
- Mana cost: 15, dex + 23, int + 14

Life Drain (Melee)
Rank F
- Damage: 100% + Str*0.1%
- Effect: Steal 30% of the damage
- Mana cost: 10, Str + 1

Rank 1
- Damage: 100% + Str*0.75%
- Effect: Steal 100% of the damage
- Mana cost: 35, Str + 29, HP + 30

Corrosive Shot (Ranged)
Rank F
- Damage: 100%
- Debuff: Corrosion (Reduce 1 + Dex*0.01 pro. of target, can be stacked)
- Mana cost: 10, Dex + 1

Rank 1
- Damage: 200%
- Debuff: Corrosion (Reduce 3 + Dex*0.03 pro. of target, can be stacked)
- Mana cost: 25, Dex + 52

Firebolt (Magic)
Rank F
- Damage: 7-25
- Mana cost: 10, Int + 1

Rank 1
- Damage: 60-120
- Mana cost: 30, Int + 52

Icebolt (Magic)
Rank F
- Damage: 10-20
- Mana cost: 10, Int + 1

Rank 1
- Damage: 70-80
- Mana cost: 20, Int + 52

Lightning Bolt (Magic)
Rank F
- Damage: 1-40
- Mana cost: 10, Int + 1

Rank 1
- Damage: 40-150
- Mana cost: 25, Int + 52

Fireball (Magic)
Rank F
- Damage: 32-80
- Debuff: Burn (Cause Int*0.2 damage per turn, can be stacked)
- Mana cost: 40, Int + 3

Rank 1
- Damage: 320-480
- Debuff: Burn (Cause Int*1 damage per turn, can be stacked)
- Mana cost: 100, Int + 64, Str + 12

Ice Spear (Magic)
Rank F
- Damage: 80-88
- Debuff: Frozen (5% + Int*0.02% chance to stun target for 1 turn)
- Mana Cost: 30, Int + 1

Rank 1
- Damage: 160-240
- Debuff: Frozen (15% + Int*0.1% chance to stun target for 1 turn)
- Mana Cost: 70, Int + 29, MP + 30

Thunder (Magic)
Rank F
- Damage: 16-106
- Effect: Ignore 5 + Will*0.02 pro. of target
- Fixed Crit. + 5
- Mana cost: 45, MP + 5, Will + 1

Rank 1
- Damage: 160-880
- Effect: Ignore 15 + Will*0.1 pro. of target
- Fixed Crit. + 15
- Mana cost: 120, MP + 90, Will + 29

Mana Shield (Magic)
Rank F
- Effect: Every mana can absorb 0.5 + Int*0.002 damage from target (30% of damage at most)
- Mana cost: 5, MP + 2

Rank 1
- Effect: Every mana can absorb 1.5 + Int*0.01 damage from target (95% of damage at most)
- Mana cost: 15, MP + 50, Int + 11

Combat Mastery (Melee)
Rank F
- HP + 10, Str + 1
Using Melee Weapon:
- Att.Max + 1, Balance + 1

Rank 1
- HP + 150, Str + 42, Dex + 10
Using Melee Weapon:
- Att.Min + 8, Att.Max + 18, Balance + 15

Critical Hit (All)
Rank F
- Will + 3, + Cri.Mul + 50

Rank 1
- Will + 45, + Cri.Mul + 150

Magic Mastery (Magic)
Rank F
- MP + 10

Rank 1
- MP + 150, Int + 17

Blacksmithing (All)
Rank F
While Strengthen Equip:
- Success Rate + 0%
- Dex + 1, Int + 1

Rank 1
While Strengthen Equip:
- Success Rate + 14%
- Won't disappear before + 7
While Fail:
- 50% stay the same.
- Dex + 21, Int + 21

Range Mastery (Ranged)
Rank F
- Dex + 2
Using Ranged Weapon:
- Att.Max + 1, Balance + 1

Rank 1
- Dex + 50, Str + 6, Will + 10
Using Ranged Weapon:
- Att.Min + 10, Att.Max + 25, Balance + 15

List of Title on Battle Without End
The Beginner - Welcome to the game world. Protection + 1, Luck + 5
The Reborn - Rebirth After reaching age 20+. Str + 6, Int + 6, Dex +6, Will + 6, Luck + 6
The Adult - Become 18 years old. Will + 15, Dex + 3, Luck - 5
The All-Knowing - Character age is 30 or older. Int + 20, Int x1.1, Dex + 20, Will - 30, HP - 5, MP - 5
The Old - Character is 40 or older. Int + 35, Int x1.2, Dex + 10, Will - 40, Str - 5, HP - 10, MP - 10
Who Reached Lv 50 At Age 10 - Reach level 50 at age 10. Str + 20, Str x1.05, Will + 10, Will x1.05, Int - 20, Dex - 20, Luck + 10
The Wise - Level up with Int equal to or over 200. Int + 20, Int x1.1
The Strong - Level up with Str equal to or over 200. Str + 20, Str x1.1
The Skillful - Level up with Dex equal to or over 200. Dex + 20, Dex x1.1
The Tough - Level up with Will equal to or over 200. Will + 20, Will x1.1
The Lucky - Level up with Luck equal to or over 200. Luck + 20, Luck x1.1
The Beginner Forger - Acquire an equipment with level 5+. Str + 10, Luck + 10, Int - 10, Dex - 10
The Advanced Forger - Acquire an equipment with level 8+. Str + 15, Str x1.05, Luck + 10,
Luck x1.05, Int - 10, Int - x0.95, Dex - 10, Dex - x0.95
The Expert Forger - Acquire an equipment with level 12+. Str + 20, Str x1.1, Luck + 20, Luck x1.1, Int - 20, Int - x0.9, Dex - 20, Dex - x0.9
The God Blessed - Acquire an equipment with level 15+. Str + 30, Str x1.2, Luck + 30, Luck x1.2, Int - 30, Int - x0.8, Dex - 30, Dex - x0.8
Who Experienced Death - Endure a fatal attack (500+ damage) from any monster. HP + 50, HP x1.05, Protection +5, Int - 30, Dex -30
Who Transcended Death - Endure a fatal attack (1000+ damage) from any monster. HP + 80, HP x1.1, Protection +8, Protection x1.05, Int - 20, Dex -20
The Breaker - Deal (500+ Damage) to any monster in one attack. Str + 20, Str x1.05, Attack + 10, Int - 30, Luck - 20
The Terminator - Deal (1000+ damage) to any monster in one attack. Str + 30, Str x1.1, Attack + 20, Attack x1.05, Int - 20, Luck - 15
The Killer - Deal 100,000 damage in total. HP + 30, HP x1.05, Defence + 10, Defence x1.05
The Warlord - Deal 1,000,000 damage in total. HP + 50, HP x1.1, Defence + 15, Defence x1.1
The Boss Slayer - Defeat 100 bosses. Pro.Ignore + 5, Pro.Reduce + 3
The Butterfingers - Fail to strengthen equipment 4 times in a row. Protection + 10, Dex - 20, Luck - 20
The Weakness Discoverer - Critical hit 7 times in a row. Crit + 20, Crit x1.1, Cri.Mul + 30, Cri.Mul x1.05
The Elemental Apprentice - Acquire rank 1 in Icebolt, Firebolt, and Lightning Bolt and Thunder. MP + 200, MP x1.2, Int + 50, Int x1.2, Magic Attack +10, Magic Attack x1.1, Str - 20, Str - x0.8, Hp - 30, HP - x0.9
The Elemental Master - Acquire rank 1 in Ice Spear, Fireball, and Thunder. MP + 200, MP x1.2, Int + 50, Int x1.2, Magic Attack + 15, Magic Attack x1.15, Str - 30, Str - x0.7, HP - 60, HP - x0.8, Dex - 30, Dex - x0.9, Protection + 3
The Sniper - Acquire rank 1 in Range Master, Mirage Missile, and Corrosive Shot. Dex + 30, Dex x1.2, Crit +20, Crit x1.2
The Master of Blacksmithing - Rank 1 Blacksmithing. HP - 30, MP - 30, Dex + 30, Will + 10, Luck + 20, Luck x1.1
The Combat Master - Rank 1 Combat Mastery. HP + 50, Attack x1.2, Str + 20, Int - 20, Int - x0.8, Luck - 20
The Master of Counter - Rank 1 Counterattack. MP - 30, Str - 20, Int + 20, Dex + 20, Dex x1.1
The Master of Critical Hit - Rank 1 Critical Hit. HP + 30, Dex - 10, Dex - x0.9, Protection - 5, Will + 30, Will x1.2, Cri.Mul + 50
The Master of Defense - Rank 1 Defense. HP + 100, HP x1.1, Defence + 20, Protection + 10, Int - 10, Int - x0.9, Luck - 10
The Master of Firebolt - Rank 1 Firebolt. MP + 30, MP x1.1, Int + 15, Int x1.1, Str - 10, Str x0.9, Dex + 15, Luck - 10
The Master of Icebolt - Rank 1 Icebolt. MP + 20, MP x1.1, Int + 15, Int x1.1, Str - 20, Str x0.9, Dex + 15
The Master of Lightning Bolt - Rank 1 Lightning Bolt. MP + 30, MP x1.1, HP - 30, HP - x0.9, Int + 15, Int x1.1, Str +10, Luck - 10.
The Magic Master - Rank 1 Magic Mastery. MP + 50, MP x1.1, Magic Attack +5
The Master of Smash - Rank 1 Smash. Str + 20, Str x1.2, Dex - 20, Luck + 20, Protection - 10
The Master of Range - Rank 1 Range Mastery. Dex + 30, Dex x1.2, Str - 25, Str - x0.9, Will - 30, HP + 25
The Master Mirage Missile - Rank 1 Mirage Missile. Dex + 20, Dex x1.1, Int + 25, Str - 20, Will - 15, MP + 30
The Master of Corrosive - Rank 1 Corrosive Shot. Dex + 35, Dex x1.3, Will + 25, Str - 20, Str - x0.8, HP - 35, MP + 50
The Master of Fireball - Rank 1 Fireball. MP + 30, MP x1.2, Int + 15, Int x1.2, Str + 10, Str x1.1, Will - 10, Will x0.08, Dex - 20, Luck -20
The Master of Ice Spear - Rank 1 Ice Spear. MP + 30, MP x1.2, Int + 25, Int x1.3, Str - 20, Str - x0.8, Hp - x0.9, Dex +25, Luck + 20
The Master of Thunder - Rank 1 Thunder. MP + 30, MP x1.2, Int + 15, Will + 30, Will x1.2, Str - 15, Str x0.8
The Mana Shield Master - Rank 1 Mana Shield. MP +50, MP x1.2, Int + 25, Str - 10, Str - x0.9
The Life Drain Master - Rank 1 Life Drain. HP + 50, Hp x1.2, Str + 25, Str x1.1, Int - 20, Int - x0.8, Luck -20

Recommended Build on Battle Without End
Skill Build
- Blacksmithing (Once you reach Blacksmithing Lv9, you should be able to start crafting items. Keep all the high Luck Item)
- Combat Mastery
- Life Drain
- Smash
- Counter Attack
- Critical Hit
- Defense (Once you maxed defense, You can start to collect Int Items)
- LightningBolt
- Thunder
- Magic Mastery
- Icebolt
- Ice Spear
- Firebolt
- Fireball
- Mana Shield (Once you maxed defense, You can start to collect Dex Items)
- Range Mastery
- Mirage Missile
- Corrosive Shot

Title
For Melee & Ranged User
1. The Combat Master
2. The Terminator
3. The Killer

For Magic User
1. The Master of Ice Spear
2. The Master of FireBolt
3. The Wise

Walkthrough Guide on Battle Without End
When you start off, you will need to pick races. There are 5 different races mainly Human, Elves, Giant, Undead, and Dwarves. Human has best-starting stats for caster, while Elves best for bow/crossbow users. Giants best for two-handed weapons. Undead for people who like to critical, balance with all type of weapons. Dwarves not much for stats but lucky, maybe good for finding better loot. I prefer going for Giant since you have no strong magic, in the beginning, a high damage character is recommended. Then select the oldest Age, because at the age of 20 you can rebirth which will allow you to keep your skills, skill points (AP), equipment, inventory, and gold but will reset your level so you can gain AP much much faster so do it as soon as you can! The lower the age you pick, the more stats you gain per level, but it is such a slight amount that it won't matter much unless you plan to go for lv 40+.

For your information, I started as a magic user at first but the spell damage doesn't seem to scale hardly at all with Int, and none of the gear comes innately with any magic attack value. so, my rank 1 spells eventually were doing consistently less damage than my basic attack. It's also far less than my unleveled Smash, both of which cost me little Mana to use. Don't be discouraged! I can be wrong. :) If you insist or you like being a magic user, I suggest a full set of Str items and the full set of Int items so you can interchange whenever you like. Feel free to explore the map too and try to get a pet as soon as possible. It will speed up your game drastically.

Pro-Tip: Luck is the only important stat is the entire game because it increases the % of blacksmithing. To win you need to stack hundreds of luck until it's ridiculously high. After about two days of playing you should be in the 1000-1600 enemy CP range, with maxed blacksmithing. Now start looking for rings/necklaces with +luck. Get your luck stacked as high as possible. Eventually, you will advance to where you are finding +50-75 luck items, keep those! You will hit the tipping point where you can get maxed equipment without breaking it fairly easy. Be reminded that you could filter the items you want under the options tab, for example, if I only want rings and necklaces then just deselect everything other than rings and necklaces.

Lastly to fight ???, you will need to have high Critical and Critical Multiplier; Only Dagger and One-handed Melee weapon fulfill the criteria. Max out your weapons first then equipment... Now with a near complete or full set of set of equipment, set your skills to defense, smash, counterattack and life drain. Congratulations! You have beat the game, now try PVP.

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